View Full Version : lvl 64 Master II ?
Sirlutt
06-28-2006, 02:47 AM
what did everyone choose?<div></div>
Recca[BK]
06-28-2006, 03:35 AM
do a search
Fahrenheig
06-28-2006, 03:41 AM
Mark totally pwns all the other options<div></div>
Armill
06-28-2006, 04:04 AM
I choose masked attack because I already had malignant mark master I and master II wasn't a huge damage difference
Dragonsviperz
06-28-2006, 04:58 AM
Malignant Mark Master 2
dj_krztoff
06-28-2006, 05:43 AM
Mark!!<div></div>
K'aldar
06-28-2006, 11:59 AM
If you need all of them, then Mark is definetly by far the best choice. I however chose Jugular since i already had mark, masked, and the aoe masters. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
Haavo
06-28-2006, 12:10 PM
<div></div>The current 4 choices for the lv64 assassin master 2 abilities are:Malignant MarkMasked AttackJugular<span></span>SlaughtersaultI have a 70 assassin on Nagafen and chose the jugular for PvP purposes. The damage difference between M1 and M2 malignant mark was not worth upgrading from my perspective, I was content with M1. Slaughtersault's DPS doesn't compensate for the amount of time to go into stealth and go through the casting time of the ability. Masked attack.....no, just no.If you play PvE, 100% go for malignant, even if you have the master. That's what I'd do anyway.<div></div>
LuddhaBuddha
06-28-2006, 04:52 PM
<DIV>Mark is the best choice in my opinion</DIV>
K'aldar
06-28-2006, 06:31 PM
<blockquote><hr>Haavokk wrote:<div></div>If you play PvE, 100% go for malignant, even if you have the master. That's what I'd do anyway.<div></div><hr></blockquote>The upgrade from master I to II is minimal tho. unless you have all 4 of the choices master, it would be more beneficial in the whole picture if you have mark master, to take a different choice.<div></div>
Griffona
06-28-2006, 07:13 PM
I bought Mark Master I....then sold it for 3p profit and Master II'd it.IMO the order of priorityMarkMasked -For those who don't understand why....10sec recast....Way more damage over time than upgrading jugular or Slaughter.SlaughtersaultJugular<div></div>
Sirlutt
06-28-2006, 07:40 PM
i went with Masked .. i had Jugular prior to asking around.. and a guildie got that master I for me .. so i respec'd and went Masked ... i will chain Masked with Jugular quite often .. and the master of marked isnt that expensive..thanks.<div></div>
MystaSkrat
06-28-2006, 08:12 PM
All other discussions aside. If you are strictly trying to maximize your DPS, you take Malignant Mark master 2. Jugular and Slaughtersault are on minute recasts, the dps you gain from them is minimal. Masked is the obvious second choice, being on a 10 second timer. But, anyone that has ever parsed can tell you that Mark is our number one skill when it comes to our overall damage. In the end, it's your personal choice... but for maximizing your dps, the facts speak for themselves: Mark.
Armill
06-28-2006, 08:54 PM
I think you can get away with mark m1 if you already have it prior to the m2 choice, the difference of damage between m1 and m2 is like...35, not much, so even taking masked m2 you make up for that 35 with a bigger masked attack. I think it really just depends on what you've got mastered prior to the choice.
Sirlutt
06-29-2006, 12:10 AM
i am a betrayed ranger.. so i had nothing mastered. got slaugher M1, and one of the others .. came down to Marked and Masked .. i took Masked cos i use that alot more right now.. i am sure in thefuture i can change it if need be..<div></div>
Jounar
06-29-2006, 03:19 AM
<DIV>Mark is the only sane choice.</DIV> <DIV> </DIV> <DIV>Watch what happens to your dps when you run into a mob that resists mark alot lol.</DIV>
Mastera
06-29-2006, 05:18 PM
The difference between Mark M1 & M2 is less than 100 damage. If you get ahold of the drop...better to have 2 masters than a little extra damage.<div></div>
Sirlutt
06-29-2006, 07:28 PM
i dunno..i'm using mark alot .. and mind you this is against heroics in instances but i dont find it adds significantly to my DPS unless its a named. Even then chaining 5 back attacks, 3 of which are master 1 or higher does significantly more damage than 36 seconds of a 5% chance to do up to 550.<div></div>
Griffona
06-29-2006, 07:35 PM
<div>I don't think you quite understand how this ability worksit has a 5% chance to proc "Mark" (0 damage) once Marked your next 5 hits hit for X additional damage based on spell quality.Considering the with 30 second recast, and its by far the most dps we can do...sure decap and KB do more damage at one time, but not NEARLY as frequently.<blockquote><hr>Sirlutt wrote:i dunno..i'm using mark alot .. and mind you this is against heroics in instances but i dont find it adds significantly to my DPS unless its a named. Even then chaining 5 back attacks, 3 of which are master 1 or higher does significantly more damage than 36 seconds of a 5% chance to do up to 550.<div></div><hr></blockquote></div>
whytakemine
06-29-2006, 09:15 PM
<BR> <BLOCKQUOTE> <HR> Sirlutt wrote:<BR>i dunno..i'm using mark alot .. and mind you this is against heroics in instances but i dont find it adds significantly to my DPS unless its a named. Even then chaining 5 back attacks, 3 of which are master 1 or higher does significantly more damage than 36 seconds of a 5% chance to do up to 550.<BR> <BR> <HR> </BLOCKQUOTE>In groups where the tank and I are the only melee, mark can take a while to proc so it's not AS useful. However, even on blue ^^^'s it will usually go off before the mob goes down. I have it master II, and if I remember correctly it averages about 3k damage - and I can use it every fight. On long fights, I can get mark off multiple times. The damage most definitely does add up. It's also very power efficient. I can't remember for sure, but I think it takes about half the power of a typical back attack (not counting whatever you use to get into stealth).<BR>
MystaSkrat
06-29-2006, 09:26 PM
<DIV>This is simply to prove my point, that Mark is the only choice you can take if you want to maximize your dps. This is the combined parse of Deathtoll, over an hour. Look how much overall damage Agonizing Pain did compared to the next highest Combat Art. The only thing that does more overall damage is auto attack. I wanted the combat art that amounts to the most overall damage to be the highest tier it could. There's nothing wrong with picking any of the other choices... but you won't be getting the most dps you can. Numbers don't lie. This also shows why you should have the spell crits maxed in the INT line. It effects Mark and Poison the most, and look what the 2 highest non auto attack damage is... shocking!</DIV> <DIV> </DIV> <DIV><IMG src="http://i32.photobucket.com/albums/d1/Mystaskratch/mark1.jpg"></DIV>
Sirlutt
06-29-2006, 09:28 PM
ok well i'll recheck my parses.. but i am almost positive my parse from nest, den and blackscale it wasnta significant part of my damage .. i usually lead with it then a few debuffs... stuff was just dieing too quick for it to be effective i think .. we hada some good DPS... the times where i could do a significant amount of DPS, 700-1000 .. were always chaining back attacks on the same ^^^ .. usually orange or yellow named..thanks for the input..i am gonna pay more attention to it.<div></div>
Sirlutt
06-29-2006, 09:31 PM
<div><blockquote><hr>MystaSkratch wrote:<div></div> <div>This is simply to prove my point, that Mark is the only choice you can take if you want to maximize your dps. This is the combined parse of Deathtoll, over an hour. Look how much overall damage Agonizing Pain did compared to the next highest Combat Art. The only thing that does more overall damage is auto attack. I wanted the combat art that amounts to the most overall damage to be the highest tier it could. There's nothing wrong with picking any of the other choices... but you won't be getting the most dps you can. Numbers don't lie. This also shows why you should have the spell crits maxed in the INT line. It effects Mark and Poison the most, and look what the 2 highest non auto attack damage is... shocking!</div> <div> </div> <div><img src="http://i32.photobucket.com/albums/d1/Mystaskratch/mark1.jpg"></div><hr></blockquote>WOW !! ... awesome info .. thanks alot for that.. you guys are definately right..i think this will be my next master purchace.. i think i cant respec right now.</div>
BaruMonk
06-29-2006, 09:34 PM
<blockquote><hr>MystaSkratch wrote:This also shows why you should have the spell crits maxed in the INT line. It effects Mark and Poison the most, and look what the 2 highest <b>non auto attack</b> damage is... shocking!<hr></blockquote>Master Mark, yes, obviously. But if you're going to toss AA points into critical hits, I'd have to say that melee would be the way to go before spells. Auto-attack (melee) does more damage (in your parse) than Mark and poison combined. Add onto that the melee CAs that it helps to crit, and (I think) it's pretty clear that the STR crit AA is more useful than the INT one (disregarding all other AAs in those lines).<p>Message Edited by BaruMonkey on <span class=date_text>06-29-2006</span> <span class=time_text>01:35 PM</span>
Griffona
06-29-2006, 09:38 PM
<div>How do you have ACT Merge the parses for the evening, I'd find that really interesting to do myself.<blockquote><hr>MystaSkratch wrote:<div></div> <div>This is simply to prove my point, that Mark is the only choice you can take if you want to maximize your dps. This is the combined parse of Deathtoll, over an hour. Look how much overall damage Agonizing Pain did compared to the next highest Combat Art. The only thing that does more overall damage is auto attack. I wanted the combat art that amounts to the most overall damage to be the highest tier it could. There's nothing wrong with picking any of the other choices... but you won't be getting the most dps you can. Numbers don't lie. This also shows why you should have the spell crits maxed in the INT line. It effects Mark and Poison the most, and look what the 2 highest non auto attack damage is... shocking!</div> <div> </div> <div><img src="http://i32.photobucket.com/albums/d1/Mystaskratch/mark1.jpg"></div><hr></blockquote></div>
MystaSkrat
06-29-2006, 09:49 PM
<P>Melee crit (while I have it maxed) is basicly a joke. 2176 hits and 480 crits? Agonizing Pain had 530 hits, 318 crits... poison 325, 189. If toxic expertise really effected our DoTs like it is supposed to, it would make it even more valuable. While we do have more melee things to crit, 13.9% chance v. the 52% chance for spell... that's a massive difference. I got rank 8 of both of them though, I <3 my crits!</P> <P>To merge the encounters in ACT, you have to check the box at the bottom, it says something about checkboxes I think. It will put a checkbox next to every encounter, you can click one, and either delete it or merge it with your other clicked ones. So just click all the ones you want to merge, click the merge button, viola.</P>
Sirlutt
07-02-2006, 05:26 AM
so i respec'd when i betrayed, respec'd again after that and today.. used my reforming stone.. lol. but i took Mark this time.. the more i have bee nusing it the more i like it.. thanks for the advice.<div></div>
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