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Shik4m4ru
03-12-2006, 04:27 PM
Hello,I've heard about an armor who will be make in Solusek with some Raid loots and  gems loots anywhere in KoS.Someone have any info, or screenshot of this special armor for Assassin ?( Sorry for my bad english )<div></div>

Bugah
03-13-2006, 07:11 AM
While I haven't seen the final items for an assassin, my guild got two pairs of plate pants and a silk hat which turned out to be very nice items.  I can't wait to get my hands on some chainmail!<div></div>

Uther2000
03-14-2006, 12:25 AM
Yes, I have been reading other posts about the "Relic Armor"Peeps have been very tight lipped about it.It seems to work very much like the Luclin Armor of EQ1

Aienaa
03-14-2006, 03:18 PM
<div></div><div>Relic armor works exactly like EQ1 quest armor did...  you need 1 mold and 3 gems....</div><div> </div><div>To find out which gems you need, go to Sol Eye and just outside the zone where the Forge is for making Wyrmsteel weapons, there is a new NPC that will tell you about the armor and which gems you need...  However, he does not tell you where to get the molds from.... So.....</div><div> </div><div>The Molds drop in The Laboratory of Lord Vymen which is located just above Halls of Fate (I  have not been there yet to get details on exactly how to get there)....   The Laboratory is a raid zone...  The mold drop off the trash mobs...</div><div> </div><div>Now then...  I am not sure this zone is working properly ATM, as I heard that SOE depopped the zone....  Reason for this that were stated (not by SOE) is that the zone lockout was only happening when/if you killed a named...  What this was allowing was for some guilds to go in and farm the trash mobs for the mold, while never killing any of the named so they would not get locked out...  Then they would zone out, and zone back in to a fresh zone and repeat the process....  Apparently a few guilds have done this and are well on thier way to equiping thier raid force with Relic armor...</div><div> </div><div>That would explain why people were so tight lipped about where the molds came from...  Could be they did not want others to learn about the messed up lockout and report it, thus ending thier ability to farm the molds.... </div><div> </div><div>With my computer at home being broken, I can not go and check if they (SOE) has reopened the zone.....</div><div> </div><div> </div><div>Gwern - 69 Assassin  /  Nilla - 66 Alchemist</div><div> </div><div> </div><div>***Edited to show opinions***</div><div>BTW....  Thoes that farmed the Molds say that the ability to continiously zone back in due to not killing a named, thus not starting the lockout, was a feature and that is the way it was intended...   Others state that the ability to continiously rezone, thus respawning the zone and not starting the lockout, was a bug and that thoes who were doing this were exploiting the bug...</div><div> </div><div>My personal opinion on this is that is was not intended (thus exploited by thoes that would not kill the named in order to prevent the lockout (Note also that thoes that farmed never reported the problem either))...  Had it been intended, it would have been implemented they way Temple of Veeshan was in EQ1 (where you farmed for armor molds in EQ1),  where mobs would respawn without having to zone out / zone in to reset the zone....</div><p>Message Edited by Aienaa on <span class="date_text">03-14-2006</span><span class="time_text">02:54 AM</span></p>

MagicWand
03-14-2006, 08:30 PM
<blockquote><hr>Aienaa wrote:<div></div><div>Relic armor works exactly like EQ1 quest armor did...  you need 1 mold and 3 gems....</div><div> </div><div>To find out which gems you need, go to Sol Eye and just outside the zone where the Forge is for making Wyrmsteel weapons, there is a new NPC that will tell you about the armor and which gems you need...  However, he does not tell you where to get the molds from.... So.....</div><div> </div><div>The Molds drop in The Laboratory of Lord Vymen which is located just above Halls of Fate (I  have not been there yet to get details on exactly how to get there)....   The Laboratory is a raid zone...  The mold drop off the trash mobs...</div><div> </div><div>Now then...  I am not sure this zone is working properly ATM, as I heard that SOE depopped the zone....  Reason for this that were stated (not by SOE) is that the zone lockout was only happening when/if you killed a named...  What this was allowing was for some guilds to go in and farm the trash mobs for the mold, while never killing any of the named so they would not get locked out...  Then they would zone out, and zone back in to a fresh zone and repeat the process....  Apparently a few guilds have done this and are well on thier way to equiping thier raid force with Relic armor...</div><div> </div><div>That would explain why people were so tight lipped about where the molds came from...  Could be they did not want others to learn about the messed up lockout and report it, thus ending thier ability to farm the molds.... </div><div> </div><div>With my computer at home being broken, I can not go and check if they (SOE) has reopened the zone.....</div><div> </div><div> </div><div>Gwern - 69 Assassin  /  Nilla - 66 Alchemist</div><div> </div><div> </div><div>***Edited to show opinions***</div><div>BTW....  Thoes that farmed the Molds say that the ability to continiously zone back in due to not killing a named, thus not starting the lockout, was a feature and that is the way it was intended...   Others state that the ability to continiously rezone, thus respawning the zone and not starting the lockout, was a bug and that thoes who were doing this were exploiting the bug...</div><div> </div><div>My personal opinion on this is that is was not intended (thus exploited by thoes that would not kill the named in order to prevent the lockout (Note also that thoes that farmed never reported the problem either))...  Had it been intended, it would have been implemented they way Temple of Veeshan was in EQ1 (where you farmed for armor molds in EQ1),  where mobs would respawn without having to zone out / zone in to reset the zone....</div><p>Message Edited by Aienaa on <span class="date_text">03-14-2006</span><span class="time_text">02:54 AM</span></p><hr></blockquote>ToV was also not instanted.

Aienaa
03-15-2006, 11:39 AM
<div></div><p></p><hr><font color="#ffff00">ToV was also not instanted.</font><hr><p>No kidding...  Care to list off the instanced zones in EQ1??  The only thing there that I recall being instanced, in my 5 years of playing EQ1, was thoes stupid quest to earn points so you could buy attachments and stuff...  Other than that, everything was open to everyone and you could also take as many people as you wanted....</p><p>Also, if you have not noticed, Just about every instanced zone in EQ2 has a lockout, and none of them were designed for exping or farming, and especially not for farming fabled gear....</p><p> </p><p>Gwern - 69 Assassin  /  Nilla - 66 Alchemist</p>

Baiynne
03-17-2006, 09:20 PM
<div></div><span><blockquote><hr>Aienaa wrote:<div></div><p></p><hr><font color="#ffff00">ToV was also not instanted.</font><hr><p>No kidding...  Care to list off the instanced zones in EQ1??</p><p> </p><p>Gwern - 69 Assassin  /  Nilla - 66 Alchemist</p><hr></blockquote>Sure <span>:smileywink:</span> Tacvi in Gates of Discord, Citadel of Anguish in Omens of War, All of the raid trials in Omens of War, all of the trials in Gates of Discord, shall I go on? </span><div></div>

NerroVI
03-17-2006, 10:56 PM
<div></div>Dont forget Plane of Time.Ok well not really instanced but yeah alot of GoD and OoW zones were instanced.  Anyway from what I am gathering the relic armor is out of this world.<div></div><p>Message Edited by NerroVI on <span class="date_text">03-17-2006</span><span class="time_text">09:58 AM</span></p>

Baiynne
03-17-2006, 11:08 PM
<span><blockquote><hr>NerroVI wrote:<div></div>Dont forget Plane of Time.<div></div><p>Message Edited by NerroVI on <span class="date_text">03-17-2006</span><span class="time_text">09:58 AM</span></p><hr></blockquote>Oh how could I forget  Time!  [Removed for Content]   but it was only PoTb  that was instanced,   PoTa wasn't, but you didnt do anything in PoTa, but form up. <span>:smileywink:</span></span><div></div>

Graton
03-18-2006, 03:15 AM
<div><span><blockquote><hr><div>Now then...  I am not sure this zone is working properly ATM, as I heard that SOE depopped the zone....  Reason for this that were stated (not by SOE) is that the zone lockout was only happening when/if you killed a named...  What this was allowing was for some guilds to go in and farm the trash mobs for the mold, while never killing any of the named so they would not get locked out...  Then they would zone out, and zone back in to a fresh zone and repeat the process....  Apparently a few guilds have done this and are well on thier way to equiping thier raid force with Relic armor...</div><div> </div><hr></blockquote>that they didn't figure out that people would do this in advance is ridiculous. there have already been similar precedents set where similar strategies were used to avoid lockout timers. that said my guild cleared most of lab before the change and did not get a single mold in 4 hours of clearing the place. we spoke with some other guilds that had similar experiences. i honestly don't understand why eq2 tries to be so tight with fabled raid gear or doesn't at least have tiers where there is nice raid gear which is fairly common versus extremely nice fabled gear which drops at a much reduced rate.even if you look at the gear of people who raid the raid zones as often as their timers are up they may have a scattering of nice pieces but will mostly be wearing the same legendary gear that anyone who runs instances regularly wears. i enjoy raiding for raiding and seeing what we can accomplish but i do think that a zone you can do once a week that drops 3 nice pieces of gear per visit is a bit miserly.even if the rate of relic drops was an outlandish 5 per visit. equipping 30 people in full sets would take roughly a year. it was quite common in eq1 for guilds as they were equipping up to have their entire raid force in velious gear in a few months. sure velious gear wasn't the best out there but it was a step above what you could get in single groups and it gave you an edge in raiding the next tier of mobs.i just don't think there's an equivalent gear progression in eq2. it's bascially get the new common legendary stuff through harvesting and instancing the first month of the expansion and then cross your fingers that some fabled drops make it your way until the next expansion hits. since gear has a shelf life in this game of 8 months at the most, why is it being doled out so slowly. i'm not asking for the drop rate of the best stuff to be increased, just introduce something not quite as good that's a consistent reward for raiding.</span></div>

Hadanelith
03-28-2006, 03:48 PM
<div></div><div></div><p>I have to disagree to a certain extent here, Graton.</p><p>Please note, I am NOT saying that Relic and Fabled should drop like candy from a pinata; smash one mob and get one person fully equipped. But, I do believe the Legendary Class loot is at least PARTIALLY filling this need for "something more common but not as good." Only partially.</p><p>Since the point has been made that gear basically has an 8 month shelf-life (at best), it definately needs to be dropping faster. We cleared 80% of Vyemm's Lab this past saturday and got a whopping ONE piece of Relic Armor (server discovery of Leather Shoulders). On the previous visit, we got... ONE piece of Relic Armor (server discovery of Cloth Shoulders). Across all visits into the zone (5 in total, counting three "sploit" runs early on), we've gotten maybe a totaly of 12 Legendary Class drops... and 2 Relic pieces.</p><p>This rate is ridiculous.</p><p>Relic needs to be dropping about 3x as often as it is right now, to bring it up to numbers of about 6-8 per run in the zone (assuming most guilds get 2 per run). After all, it IS a 6-day lockout; that gives you an average of 1 piece per day. Assuming your guild has PRECISELY 24 people that attend every darn raid... Helm, shoulders, bracer, gloves, chest, legs, boots = 7 pieces x 24 raiders = 168 pieces of armor assuming only enough duplication to give each person precisely one of everything. 168 at 6 per shot on a 6 day lockout ( and thus "one per day" ) is 28 "raid weeks." Ultimately, 168 / 7 = 24 real weeks. 24 RL weeks = 6 months... Oh look, JUST in time for the next expansion, so even that rate is a bit miserly.</p><p>As far as the Legendary goes, that should also be dropping somewhere in the range of 2x - 3x as frequently. The Legendary from Vyemm's Lab is ever so marginally better (in most cases) than T6 Fabled that it makes sense for it to be "common gear" for T7 Raiding Guilds, does it not? Relic, other Fabled, and certainly Death Toll loot should be surpassing it by a good margin.</p><p>A guild in EQ1 could farm any given wing of Temple of Veeshan as much as they wanted within limits of the competition on their server, and most top-end guilds (who had no competition for at least a couple of weeks) could fully equip their guilds in a matter of 1-2 months. It's been proven that that's a bit TOO fast as then you get bored, and debates over certain pieces of equipment opposed to others becomes a matter of splitting hairs. But, for the love of God, making it so that if you raid a 6-day lockout zone at every opportunity from the time Expansion launches to next Expansion will JUST BARELY equip your guild if you're lucky...</p><p>That's just absurd.</p><p>-Hadanelith Raswrolski, 70 Assassin of Legacy, Kithicor</p><p> </p><p>** Edited for minor spelling error **</p><p>Message Edited by Hadanelith on <span class="date_text">03-28-2006</span><span class="time_text">02:54 AM</span></p>

Comaagereon
03-30-2006, 09:01 PM
<div></div>My guild just started raiding the laboratory and I have a feeling its gonna be a little while before I get my hands on the armor given the drop rate.  Anyhow, can someone clarify what stone components are needed for what gear - I have seen different claims regarding this and if possible can someone post a screenshot of their assassin wearing the armor, from what I've heard it looks pretty decent.

Graton
03-30-2006, 11:10 PM
the armor is called nightfall armor. the chest / legs / bracers are nice. the rest to me is ok but not nice enough that i'd burn the amount of dkp it would take to get it seeing that the drop rate is just [expletive haxx0red by Raijinn]. i think it's really dumb that they are making guilds make a choice between doing lab but never killing the names to farm the drops vs trying to complete a raid zone. if you actually try and beat lord vyemm you limit yourself to one zone per week where you can get relic drops.if you want to farm relic drops you can't kill any of the names - brilliant just brilliant.<div></div>

Hadanelith
04-01-2006, 11:40 PM
<div>This just in...</div><div> </div><div>As of last week (when my guild last raided Vyemm's Lab), the Nameds seem to have a fairly decent chance to drop Relic themselves now... IN ADDITION TO their normal Loot.</div><div> </div><div>For example, we dropped Padras Pradd and got one of her (his?) normal Legendaries + Relic Cloth Shoulders. A couple days later (after the reuse timer was reset thanks to something in the patch), Relic Leather Shoulders dropped off another named... in addition to his Fabled.</div><div> </div><div>So, from what it looks like, the Relic ordeal has been PARTIALLY rectified... I'd say it's only 3/10ths of the way there though.</div><div> </div><div>Simply put, look at my math from a few posts ago... and ask yourself, "Is that reasonable?" Answer: NO. Drop rate on Relic needs to be doubled, if not tripled. The Fabled out of Death Toll will likely put Relic to shame, and according to Nagafen's Armorer (who gives you your d**n armor), Relic Armor is supposed to be "your weapon against the Awakened." Kind of hard to use it as your "weapon against the Awakened" when it would take you, at very best, 3-4 months to farm full Relic gear assuming you skip nameds and go in once daily. And if you're doing that, you're giving up the nice Fabled loots off the mobs that are, in cases, better than the Relic armor... if not altogether separate from it (as with the 3 or 4 melee Scout weapons in LoV alone, or the Wurm Destroyer Bow and Rak'leklo). Now, take into consideration that once you're done obtaining your "armor against the Awakened" that you still need to compete against other guilds to get Harla'Dar, Gorenaire, and Talendor... and you're left with maybe 4-6 weeks to explore Deathtoll before the next expansion?</div><div> </div><div>Give me a break.</div><div> </div><div>-Hadanelith Raswrolski, 70 Assassin of Legacy, Kithicor</div>

MystaSkrat
04-02-2006, 12:56 AM
<div></div><blockquote><hr>Hadanelith wrote:<div> </div><div>The Fabled out of Death Toll will likely put Relic to shame<hr></div></blockquote>Hate to burst your bubble, but we've gotten a lot of relic drops from the 2 times we've been in Deathtoll.  If you're aiming at a full suit of fabled armor, Relic is gonna be your only option for a while I think.

Fahrenheig
04-02-2006, 01:51 AM
If you have access to the eq2players item lists you can see what each item is by doing an advanced search, specifying any slot, class assassin, min lvl 67, max lvl 67.  The relic pieces are all the nightfall items.<div></div>

jumpmaster12
04-08-2006, 05:30 PM
Well I got my first piece of relic armor ( assassin) from the lab zone, and was a discovery for my server. I don't have a pic cause I am at work but they are called Nightfall Gloves and are awesome in stats and look. Relic also drops in Deathtoll and probably the new zone coming

Hadanelith
04-09-2006, 12:57 AM
<div></div><p> </p><p>Well, if Relic basically is THE Fabled of this Expansion... and IF it's going to drop in more than just Vyemm's and Deathtoll... then yes, the current drop rate is acceptable.</p><p>Once we have 3 or 4 zones where it drops (at this rate) it will have effectively been bumped-up to the suggested levels.</p><p>BTW, that kind of information is not "bursting my bubble" at all. Passing on info that some of us are quite literally unable to obtain on our own at this point is exactly the kind of input thread like this need. So, thank you.</p><p>However, it could still be boosted a tad, to account for duplicate armor. In theory, a top-end raiding guild that does Relic-enabled zones every possible chance should have 90% Relic a couple weeks before the next expansion. Having an unattainable top-tier is, to put it lightly... bull***t.</p><p>-Hadanelith Raswrolski, 70 Assassin of Legacy, Kithicor</p>

blurryfast
04-09-2006, 01:12 AM
currently have the nightfall bracers and boots, also have the nemesis glovesfrom what I've seen some pieces of each set are better than the othernot disappionted by any so far that I've seen<div></div>

Hadanelith
04-19-2006, 11:02 AM
<P>Recently picked up the Nightfall Pants, and I must say... although the pure stats are worse than Nemesis Leggings, the Focus Effect ROCKS.</P> <P> </P> <P>Focus Effect: Surveillance...</P> <P>Reduces the cast time of Surveillance by 7 seconds.</P> <P>Yes, a 23% reduction in cast time of our stealth/de-aggro/long-range-zero-aggro-pull.</P> <P>All you really lose from Nemesis Leggings is 5 STA and 15 INT; given the effect of INT I've seen on poisons thus far, the 15 INT isn't really a loss at all unless you're already over 250 INT (where the gains seem a bit more significant) WHILE MAINTAINING High STR and AGI. I run around at 419 STR unbuffed (no potions) and 488 AGI with my ADP3 DPS buff, 278 STA, and 130-ish INT. I believe the HP on Nightfall is the same as Nemesis (Nightfall = 110 HP and Power).</P> <P>The only problem I have now is that I need my Deathtoll Access Charm so I can EQUIP my Nightfall pants... Can't give up the 21% Haste on my Electrified Rings of Speed. And no, resorting to FBSS isn't an option, have a Doomslayer Belt on the waist now =p</P> <P> </P> <P>-Hadanelith Raswrolski, 70 Assassin of Kithicor</P>

Crawflo
04-24-2006, 08:07 PM
<P>I couldn't find this information anywhere here so since I just trudged all the way down to the giant in SE I thought I'd share the info and save some poor assassin the trouble.</P> <P> </P> <P>The Gem part of the components required for the Relic armour are:</P> <P>Chest: 3 Pristine Rubies</P> <P>Legs: 3 Flawless Azurites</P> <P>Shoulders: 3 Flawless Rose Quartz</P> <P>Forearms: 3 Flawless Turquoise</P> <P>Head: 3 Flawless Ambers</P> <P>Hands: 3 Flawless Red Beryls</P> <P>Feet: 3 Flawless Jades</P> <P>I'm sure someone will say, this information is already printed somewhere but as i say i couldn't find it.</P> <P>Crawdad</P> <P>68th Assassin, Guk</P>

Demonskill
04-24-2006, 08:37 PM
sorry im a noob, does Improved Surveil line act as body pull or spell pull? let's say in social area, using it will aggro the adds or not?

Dragonsviperz
04-24-2006, 11:01 PM
Out of the many times I've used it, its like an 80% chance to pull the mob and no adds, even if they were social. Sometimes I've gotten burned...its weird, it could be like a spell pull, but with less aggro range, and if you do use it to body pull, and you think you might pull adds, just make sure you don't have spell procs on, thats probably what had happened to me.

Demonskill
04-25-2006, 01:21 AM
thx cuz im thinking about using it to pull the golem in trial 4 of mark of awakening

Remma
04-25-2006, 11:37 AM
Linkies, I love em, just copy and paste these in game to see the itemsaITEM -1386926869 -440958098:Nightfall Boots/aaITEM -1907699805 -1898490570:Nightfall Bracers/aaITEM 345761778 1140992341:Nightfall Coat/aaITEM -167197568 1804751232:Nightfall Gloves/aaITEM 804986034 272077758:Nightfall Hood/aaITEM 1664311117 -480860900:Nightfall Leggings/aaITEM 825073220 -1397290172:Nightfall Mantle/a<div></div>

Dragonsviperz
04-26-2006, 12:11 AM
Boots are cool....only peice I have lol.

Hadanelith
04-26-2006, 02:37 AM
<P> </P> <P>Boots stats are relative junk I'm afraid to say. But grats anyways &gt<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>T6 Fabled: Boots of Many Shadows - 12 STR, 22 AGI, 12 STA, 70 HP / POW, 366 DVN / MAG, 732 MNT</P> <P>T7 Legendary: Boots of Hardened Ice - 20 STR / AGI / STA, 60 HP / POW, 420 CLD / HEAT, 140 MAG, +70 VS Crush/Pierce/Slash</P> <P> </P> <P>If I remember right, Nightfall Boots had high of either STR or AGI, but low of everything else. Losing 8 to 2 stats is not worth a gain of 4-5 in another, imo. Not when I sit at 444 STR and, after Master DPS buff, 485 AGI (took some losses in AGI recently).</P> <P>I have both the Chest and Pants. Passed on Gloves b/c T6 Fabled Flame Etched Gloves were about the same. Lose 20 AGI to gain 20 STA (yes, I realize that's more HP), and lose 10 WIS (= extra saves) to gain 10 INT (= ... maybe 3 more DMG on poison proc).</P> <P>Not currently wearing the pants b/c I'd lose the 21% Haste from Electrified Rings of Speed, but the 7s recast reduction on Surveillance will be great once I get my Haste Bangle from DT access.</P> <P> </P> <P>EDIT: Took a 2nd look at the Boots... their stats are better than I suggest here, but in the context of bidding on Relic and others having cruddier boots, it wasn't worth the expenditure + making myself look like an @$$. They are technically a little better than the Boots of Hardened Ice, but very similar to Boots of Many Shadows only with an emphasis on STR.</P> <P> </P> <P>-Hadanelith Raswrolski, 70 Assassin of Kithicor</P> <P> </P> <P>PS: Stats on Chest and Legs</P> <P>Nightfall Coat ~ 27 STR, 10 AGI / STA, 25 WIS, 110 HP / POW, 770 CLD / MAG ~ Focus Effect: 6s Recast Reduction on Deadly Wounds (6dps upgrade at MST1)</P> <P>Nightfall Leggings ~ 25 STR / AGI, 15 STA, 110 HP / POW, 770 DIS / MNT, +140 VS Pierce ~ Focus Effect: 7s Recast Reduction on Surveillance (23% quicker refresh on Deaggro + Stealth, yummy!!)</P> <P> </P><p>Message Edited by Hadanelith on <span class=date_text>04-25-2006</span> <span class=time_text>03:43 PM</span>

Tamo
05-02-2006, 04:18 PM
this is all well and good but how does it look?

Hadanelith
05-06-2006, 10:44 PM
<DIV>The chestpiece is pretty cool. The rest of the set is not particularly distinguishable from other Chain. The leggings are sort of a chainmail kilt, not altogether bad-looking, but IMO the Electrified Rings of Speed have a more appropriate chain look to them.</DIV> <DIV> </DIV> <DIV>-Hadanelith Raswrolski, 70 Assassin of Kithicor</DIV>