PDA

View Full Version : Noob poison questions


askresh
03-02-2006, 03:42 AM
<div>Hello all,</div><div> </div><div>I just started an assassin on vox saturday and should be hitting 20 tonight. Few questions about poisons though:</div><div> </div><div>1. I understand there are 3 types of poison, dot/debuff/stun, I have only seen what appear to be dot poisons availible sofar, when do the others show up.</div><div> </div><div>2. This may answer question 1 but, what is the difference between the poisons per tier, it seems that in 1 given set price (from merchant), there are 4-5 differently named poisons, but all seem to do DoT, just different values up front and different values per tic, which all seem to come out to the same damage in the end.</div><div> </div><div>3. I have read that int or wis increases proc chance, does this also go for poisons and does anyone have a rough estimate of how much int = % to proc.</div><div> </div><div>Thanks!</div><div> </div><div> </div>

Nink
03-02-2006, 04:00 PM
<div>1. Yes there are three types of poison however the NPC's will only sell the DOT one. The rest are player crafted.</div><div> </div><div>2. There are different types of DOT poison i.e high initial the low over time (examine each one for more info); best to find one that you are happy with. Personally I use mauve as it has a lower initial then higher over time. Depending on the tank and how good they are at holding aggro hitting then mob out of stealth with a sneak attack and then wallopping it with a huge amount of poison damage can pull the aggro from the tank.</div><div> </div><div>3. Sorry dont know the answer to this one.</div>

Graton
03-03-2006, 04:52 AM
<div> <span><blockquote><hr>askresh wrote:<div>Hello all,</div><div> </div><div>I just started an assassin on vox saturday and should be hitting 20 tonight. Few questions about poisons though:</div><div> </div><div>1. I understand there are 3 types of poison, dot/debuff/stun, I have only seen what appear to be dot poisons availible sofar, when do the others show up.</div><div> <blockquote><div> </div><hr></blockquote></div></blockquote>the others are player made and thus not likely to be in much abundance until level 50 and up. i wouldnt' much worry about them. your bread and butter are your dmg poisons which are all dots. when you get to tier 6 and 7 you'll start to see poisons on the broker that reduce mitigation to certain types of dmg as well as poisons that stun or stifle the target.<blockquote><div><blockquote><blockquote><hr></blockquote></blockquote></div><div>2. This may answer question 1 but, what is the difference between the poisons per tier, it seems that in 1 given set price (from merchant), there are 4-5 differently named poisons, but all seem to do DoT, just different values up front and different values per tic, which all seem to come out to the same damage in the end.<blockquote><hr></blockquote></div></blockquote>i think actually the total dmg of the highest upfront is the least and total dmg of the highest dot is the most assuming each hit for full duration. honestly it's really silly that they have so many because most people will use one extreme or the other. before lu 20 procs worked in such a way that if you chose your gear and fighting style correctly you could nearly guarantee that poison would proc often enough that it almost never went the full duration. because of this everyone used high upfront dmg.based on the parsing i've been doing since KoS i think the other extreme is now your best bet though i'd call what i've looked at preliminary at best. i'm currently mixing it up so to speak but i think the high dot poisons are your best bet right now.<blockquote><div><blockquote><hr></blockquote></div><div> </div><div>3. I have read that int or wis increases proc chance, does this also go for poisons and does anyone have a rough estimate of how much int = % to proc.</div><div> </div><div>Thanks!</div><div> </div><hr></blockquote>intelligence affects the dmg bonus of spells. procs are spells and therefore are also modified by this. no stat affects proc percentage. the higher you intelligence the greater the likelihood that you will hit in the upper range of the dmg spectrum and (i think) the higher your max hit.</span></div>