View Full Version : what the hell
RufusAzzStab
12-25-2005, 11:21 AM
so in the in testing forum there has become a huge more or less, pro wizzie anti assassin post... with a few people claiming these 1k dps consistently assassins...........................why do i feel like i some how suck at playing my class because i never get anywhere near that.... granted i havent parsed my damage since getting concealment and finishing blow and such.... but im still pretty sure im not getting 1k+ dps.... especially in any consistent manner...where are we parsing at lvl 60 with say 300 strength.... with cobalt.....what should i be expecting since i dont wanna download a parser to check...thanks-r-<div></div>
Poochymama
12-25-2005, 11:27 AM
<BR> <BLOCKQUOTE> <HR> RufusAzzStabba wrote:<BR>so in the in testing forum there has become a huge more or less, pro wizzie anti assassin post... with a few people claiming these 1k dps consistently assassins....<BR><BR>.......................<BR><BR><BR>why do i feel like i some how suck at playing my class because i never get anywhere near that.... granted i havent parsed my damage since getting concealment and finishing blow and such.... but im still pretty sure im not getting 1k+ dps.... especially in any consistent manner...<BR><BR>where are we parsing at lvl 60 with say 300 strength.... with cobalt....<BR>.<BR>what should i be expecting since i dont wanna download a parser to check...<BR><BR>thanks<BR><BR>-r-<BR><BR><BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Dont worry you dont suck.</P> <P>600 dps would be a good number to shoot for. The way assasins get to 1300 dps is through other peoples buffs that give them massive haste/dps increase/procs that go off every time they hit.</P>
Skratttt
12-25-2005, 12:15 PM
<DIV>Sigh.....whats with the wizards hating on us...we dont beleive we [Removed for Content]....we just mad that we arent 100% fixed (aka we not bruisers <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ).....</DIV> <DIV> </DIV> <DIV>BTW yes we can parse 1100-1300 dps but thats with the "near perfect" group setup....and i would doubt we can put out that dps consistent Post LU18</DIV>
Poochymama
12-25-2005, 12:43 PM
<BR> <BLOCKQUOTE> <HR> Skratttt wrote:<BR> <DIV>Sigh.....whats with the wizards hating on us...we dont beleive we [Removed for Content]....we just mad that we arent 100% fixed (aka we not bruisers <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ).....</DIV> <DIV> </DIV> <DIV>BTW yes we can parse 1100-1300 dps but thats with the "near perfect" group setup....and i would doubt we can put out that dps consistent Post LU18</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I do understand it takes the perfect group setup to reach these numbers and yes you can still do it after live update 18. There is a parse in another thread showing it.</P> <P>I think that if an assasin in a "perfect" group can reach those numbers a wizard in a "perfect" group should also be able to reach those numbers.</P>
Tealdea
12-25-2005, 09:05 PM
It's very simple, the parse number's everyone whose proud of their damage is coming from the perfect grp, over 400 str for the assassin from say... a tourb or dirge along with the fighter classes to boot. the Assassin goes nuke happy and hits every 1k+ CA he has (that would be Concealment > Crippling Strike > Gore Strike > Garrote > Deathly Blade > Assassiante > Finishing Blow = dead mob which is equal to 1k+ DPS (everything's Adept3 btw) Or atleast... That's how I get 1k DPS One thing on this... If the creature doesn't die with this setup, the DPS drops down to 800 after about 2 seconds, if you use MoN then PunchB right after, it'll drop instantly to 800+ How are Assassin's getting 1k DPS? It's simple... They're only posted when they do, every other time (which I know for a fact it is not consistent, they obviously over exaggerate on the DPS by saying this because their eyes are so wide they're surpised they've finally hit 1k or more DPS with ONE parse) I don't listen to people... People lie when they don't want to admit they're wrong <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
MystaSkrat
12-25-2005, 09:14 PM
To add to your list of getting to 1k DPS: Master Combat Arts. Everything 47 + is master except Mask of Night (never seen this one, ever), Concealment (i don't think it's in game, App III drops FTW) and our level 60 skills. The second most important thing (for me anyway) is having a Troubadour in your group, Alin's Tranquil Serenade (de-agro song) lets you pretty much spam anything you want and not get agro :smileyhappy: And of course, maxing out your STR and INT helps a ton. Oh, and you'll probably never hit 1k dps on any mob you have to joust an AE on, because that mob sucks, not you :smileytongue:
ERROR
12-26-2005, 12:06 AM
I'd also like to add that compairing DPS on forums is a hard thing to do sometimes. Keep in mind that it's "Damage Per Second". That means that if I 1 shot a solo mob with a 13k assassinate, that's 13k dps for me right there... not saying that anyone is trying to compair anything as drastic as that, but unless both classes are in the same group, fighting the same mobs.. compairing dps gets messy. I can come close to 1k dps on single target raid parses as long as they don't immune peirce, but that's when I'm really working. An average number for me would be like 600 -800 in most raids.Anyway, my personal oppinion is that the DPS class who has to work the hardest for their damage, should have the most of it. I'll leave it at that.<div></div>
NerroVI
12-26-2005, 12:19 AM
Wiztards should shut there mouth before they end up getting nerfed, they have NO place talking about they need more DPS or ANYTHING for that matter, I watch them tearing thru mobs constantly. The assassins posting they are doing 1kdps consistenly are in groups that cater to getting DPS but life isnt always so easy and sometimes we don't get the ultimate group set ups and it is easy to just say "oh your raid leader la la la" or "learn to play your class" when your main is a wizard thats already overpowered <hi poochyflametroll>, personally I would go worry bout your own classboards speciffically if "things are so bad for wizards" /rolls eyes btw I don't blame wizards or warloks or bruisers or any class or player, this whole mess is SoE's fault all they have to do is post right here and now that either : 1. There is no issues with assassins and this is the path they want us on so I can reroll. 2. They are still looking at our class and KNOW that there is still DPS issues. 3. Were ditching your class along with coercers and guardians and giving chain armor to wiztards & warcoks /smirk. When you don't even communicate with your <font color="#cc0066"><font size="7">CUSTOMERS <font color="#ffffff"><font size="3">yes we are paying you incase you somehow keep forgeting this, the least you can do is let us know if this is the final product or close to it, because if it is I need to make a new class.</font></font></font></font> <div></div>
Skratttt
12-26-2005, 01:54 AM
<P>i agree with Error</P> <P>BTW they should make it to where wizzards have to be invis and in mele range and behind the mob to do damage...then they will understand the hell it is to try to dps AE mobs for us...</P> <P>Ok maybe not all that......Just make it like Certain Dragons in EQ1...all epic mobs REQUIRE you to be in mele range to nuke, to do any kind of damage ......Oh yeah that would be interesting (long live brigs <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> )</P>
Poochymama
12-26-2005, 06:12 AM
<BR> <BLOCKQUOTE> <HR> ERROR wrote:<BR>I'd also like to add that compairing DPS on forums is a hard thing to do sometimes. Keep in mind that it's "Damage Per Second". That means that if I 1 shot a solo mob with a 13k assassinate, that's 13k dps for me right there... not saying that anyone is trying to compair anything as drastic as that, but unless both classes are in the same group, fighting the same mobs.. compairing dps gets messy. <BR><BR>I can come close to 1k dps on single target raid parses as long as they don't immune peirce, but that's when I'm really working. An average number for me would be like 600 -800 in most raids.<BR><BR>Anyway, my personal oppinion is that the DPS class who has to work the hardest for their damage, should have the most of it. I'll leave it at that.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>These parses were from raids so that insta kill doesnt happen.</P> <P>Again I understand that it takes a perfect group to reach these numbers ( and yes with a good group you can sustain these numbers every single fight), but if an assasin in a perfect group can sustain 1300 dps shouldnt a wizard in a perfect group also be able to sustain 1300 dps. </P> <P>The assasin in that parse did 564 dps on auto attack alone. With that alone you can see how huge of a difference buffs can make.</P>
Poochymama
12-26-2005, 06:14 AM
<BR> <BLOCKQUOTE> <HR> Skratttt wrote:<BR> <P>i agree with Error</P> <P>BTW they should make it to where wizzards have to be invis and in mele range and behind the mob to do damage...then they will understand the hell it is to try to dps AE mobs for us...</P> <P>Ok maybe not all that......Just make it like Certain Dragons in EQ1...all epic mobs REQUIRE you to be in mele range to nuke, to do any kind of damage ......Oh yeah that would be interesting (long live brigs <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> )</P> <BR> <HR> </BLOCKQUOTE><BR>Lol you act like going invis and pressing a button is hard. I can play any of my classes while watching tv. My assasin isnt any different.
Poochymama
12-26-2005, 06:15 AM
<BR> <BLOCKQUOTE> <HR> NerroVI wrote:<BR>Wiztards should shut there mouth before they end up getting nerfed, they have NO place talking about they need more DPS or ANYTHING for that matter, I watch them tearing thru mobs constantly.<BR><BR>The assassins posting they are doing 1kdps consistenly are in groups that cater to getting DPS but life isnt always so easy and sometimes we don't get the ultimate group set ups and it is easy to just say "oh your raid leader la la la" or "learn to play your class" when your main is a wizard thats already overpowered , personally I would go worry bout your own classboards speciffically if "things are so bad for wizards" /rolls eyes<BR><BR>btw I don't blame wizards or warloks or bruisers or any class or player, this whole mess is SoE's fault all they have to do is post right here and now that either :<BR>1. There is no issues with assassins and this is the path they want us on so I can reroll.<BR>2. They are still looking at our class and KNOW that there is still DPS issues.<BR>3. Were ditching your class along with coercers and guardians and giving chain armor to wiztards & warcoks /smirk.<BR><BR>When you don't even communicate with your <FONT color=#cc0066><FONT size=7>CUSTOMERS <FONT color=#ffffff><FONT size=3>yes we are paying you incase you somehow keep forgeting this, the least you can do is let us know if this is the final product or close to it, because if it is I need to make a new class.</FONT></FONT></FONT></FONT><BR> <BR> <HR> </BLOCKQUOTE><BR>Wizards are overpowerd when it comes to soloing. We could use a nerf in that department. But as far as doing dmg we are [Removed for Content]. <DIV> </DIV> <DIV>BTW what is your problem with wizard dps being upped to be on par with assasin/ranger dps? Are we not supposed to be tier 1 just like you guys. I hate to break it to ya ( I know ill be flamed for this) but wizards are actually supposed to be slightly above assasins in terms of dps. Moorgard even said that himself. So flame all you want but thats what he said.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><I><B>Sassee:</B> Part of the changes coming to spells and combat arts is to adjust how much damage the various classes do in relation to each other. Can you tell us how the different subclasses will rank in relative damage potential?</I><BR> <B>Steve "Moorgard" Danuser:</B> Without giving the precise DPS numbers we intend each class to have, I can list how the classes will relate to one another in damage output. There are basically five groupings that classes fall into, <FONT color=#ff0000><STRONG>from highest amount of damage output to the lowest.<BR></STRONG></FONT><BR>First group: <UL> <LI>Wizard/Warlock</LI> <LI>Assassin/Ranger</LI></UL><BR>Second group: <UL> <LI>Conjurer/Necromancer (using damage pet)</LI> <LI>Brigand/Swashbuckler</LI></UL><BR>Third group: <UL> <LI>Coercer/Illusionist, Conjurer/Necromancer (using tank pet)</LI> <LI>Troubador/Dirge</LI> <LI>Bruiser/Monk</LI></UL><BR>Fourth group: <UL> <LI>Berserker/Shadowknight</LI> <LI>Paladin/Guardian</LI></UL><BR>Fifth group: <UL> <LI>Fury/Warden</LI> <LI>Defiler/Mystic</LI> <LI>Inquisitor/Templar</LI></UL><BR>Keep in mind that these aren't absolutes. <FONT color=#ff0000><STRONG>A Guardian who concentrates on damage output and upgrades his or her offensive abilities could surpass a Berserker who focuses on defensive capabilities.</STRONG></FONT> These are simply the general guidelines we're following where, all things being equal, the classes will be organized.<BR><BR>The thing with class balance, though, is that all things are *never* equal. So much of the damage output of a class depends on how that class is played that it simply isn't possible for anyone to guarantee that a given class will always perform at a certain level under every circumstance. However, the above list should at least give players an idea of the direction our numbers will be taking.<BR><BR></DIV> <P> </P> <P> </P> <P>I highlighted those statements for a reason. Notice he says highest to lowest. Wizards and Warlocks are higher than wizards and assasins and rangers. Now you might say well he was just talking about between the different groups and that even though wizards/warlocks are higher they are still in the same group and therefor do equal dps. However that is the reason I highlighted the second part.</P> <P> By common logic, comparing group to group Wizzie/Warlock is to Berserker/Shadowknight as Assasin/Ranger is to Guardian/Paladin.</P> <P>He states that a guardian who focuses on offensivie abilities will be able to out dps a berserker who focuses on defensive abilities. This also means that a berserker who works on his offensive abilites will be able to out dps a berserker who works on offensive abilities. And since Assasin/Ranger = Guardian/Paladin and Wizard/Warlock = Berserker/Shadowknight that means that a wizard who works on his offensive abilites should out dps an assasin who works on his offensive abilities.</P> <P> </P> <P>Message Edited by Poochymama p on <SPAN class=date_text>12-25-2005</SPAN><SPAN class=time_text>05:19 PM</SPAN></P> <P>Message Edited by Poochymama p on <SPAN class=date_text>12-25-2005</SPAN><SPAN class=time_text>08:31 PM</SPAN></P><p>Message Edited by Poochymama p on <span class=date_text>12-25-2005</span> <span class=time_text>08:31 PM</span>
Skratttt
12-26-2005, 12:13 PM
<DIV>BTW pooch the reason assassins out dps wizards is OTHER clases buffs.....thats my point....other classes buffing us is NOT (and should not)be calculated into our potential dps</DIV> <DIV> </DIV> <DIV>Reason for problems with wizard dps vs buffing is cause there is no real group buff "damage enhancer" for nukers....most wizards can hit int cap np (i think cap atm is a big problem) and cap out the spell damage</DIV> <DIV> </DIV> <DIV>What are you asking us to have 350-400 max dps in regular groups since we can get buffed to ohh 750 dps and be a lil under wizards like you want???</DIV> <DIV> </DIV> <DIV>:smileyvery-happy:</DIV> <DIV> </DIV> <DIV>Pooch since you reffer to yourself as an assassin (yet on other class boards u are other classes hummm interesting) i would love to see your profile......got some in game questions for ye</DIV><p>Message Edited by Skratttt on <span class=date_text>12-25-2005</span> <span class=time_text>11:16 PM</span>
Poochymama
12-26-2005, 12:40 PM
<BR> <BLOCKQUOTE> <HR> Skratttt wrote:<BR> <DIV>BTW pooch the reason assassins out dps wizards is OTHER clases buffs.....thats my point....other classes buffing us is NOT (and should not)be calculated into our potential dps</DIV> <DIV> </DIV> <DIV>Reason for problems with wizard dps vs buffing is cause there is no real group buff "damage enhancer" for nukers....most wizards can hit int cap np (i think cap atm is a big problem) and cap out the spell damage</DIV> <DIV> </DIV> <DIV>What are you asking us to have 350-400 max dps in regular groups since we can get buffed to ohh 750 dps and be a lil under wizards like you want???</DIV> <DIV> </DIV> <DIV>:smileyvery-happy:</DIV> <DIV> </DIV> <DIV>Pooch since you reffer to yourself as an assassin (yet on other class boards u are other classes hummm interesting) i would love to see your profile......got some in game questions for ye</DIV> <P>Message Edited by Skratttt on <SPAN class=date_text>12-25-2005</SPAN> <SPAN class=time_text>11:16 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Feel free to send me a tell my main classes I play are Berserker, Assasin,Conjuror my alts are fury, bruiser, wizard.</P> <P>And yes like I have said many many times its not that wizards dps is too low its that wizards lack the ability to have their dps buffed through the roof.</P>
SalBlu
01-04-2006, 11:54 PM
<P>**double post**</P><p>Message Edited by SalBluee on <span class=date_text>01-04-2006</span> <span class=time_text>01:55 PM</span>
SalBlu
01-04-2006, 11:54 PM
<P>I can confirm that there IS a difficulty in Wizard overall DPS in many situations. Currently, I play both a lvl 60 Wizard and a lvl 51 Assassin, and can see the differences in many groupings.</P> <P>As it stands, a Wizard is set back by long casting times. 4 seconds on our best spells, and then we have to add in resist rates on mobs. No auto attack. No procs upon spell damage. We have a couple of spells that allow us to trigger procs upon spell cast, but they are based upon either a fire or an ice hit each and limited in damage. This brings in the question of why casters have procs on weapons if they are only triggered by a melee event?</P> <P>As an Assassin, I've got alot of options. Not only do I have all of my CAs (yes i know that some of them are on longer timers, IE, Assassinate, Condemning Blade) but I have the ability to take on melee buffs in the form of procs or stat enhancements, as well as take advantage of procs from my bow and onhand weapons. I also have the ability to auto-attack for acceptable damage between CA recycling. The drawback is that I am always in and amongst the enemy and am subject to all sorts of AOE attacks which if are not jousted in some raid situations, i'm a dead half elf.</P> <P>The big difference between my Wizard and my Assassin is the HUGE ability to solo as the caster. Between my roots, stuns, snares, slows, knock downs, and knock backs, I can keep a mob immobilized while I pelt them from far away. My assassin however is limited to snaring a mob to slow their progress to me while I attempt to run and gun kite which is not so effective.</P> <P>IMO... just out of experience, I can toast my wizard in overall DPS in a long fight, but my wizard destroys my assassin in any short (60 second and lower) encounter. The funny thing is that I can easily steal aggro with my Assassin, but I can nuke my heart out with my Wizard and very rarely create enough hate to turn a mob's attention on me. I dont know if this is the pause and cast rate of my spells, but with all Adept III or Master I abilities, I'm not slacking on my damage.</P> <P>/shrug</P> <P>Just a point of view from someone who plays both classes.</P><p>Message Edited by SalBluee on <span class=date_text>01-04-2006</span> <span class=time_text>01:59 PM</span>
Satie
01-05-2006, 04:25 AM
<div></div><div></div><div></div><div></div><div></div>Saloma said pretty much all there is to say about it.Also, about rangers. . . they do have amazing burst dps and in teh case where the mobs are dead before you go in stealth, yes theyll do better dps. However, that happens just on solo mobs. On mobs with 20k+ hp rangers and assassins fight for the first spot (how it should be). As i see it, the only diff is that the assassin has to work harder for it, but thats exacly why i like being an assassin.And yes, we are not perfect, theres alot of things that could be improved, but for the most part i think that a very big part of the people ranting the assassin board simply chose the wrong class. Someone clearly forgot to tell them that we are not a point and click class, but that you actually have to work for all the numbers you get.Heres my usuall numbers:700-800dps (pouring a glass of wine and chatting)800-1100 (taking a couple of sips while probably wasting some time to get to the mob or no buffs/debuffs)1000+ (buffed/debuffs, how high over 1k i go depends on teh fight and how hard i work for it)Ofcorse, those numbers can vary greatly from encounter to encounter (aoes, bad pull, adds, mob died too fast, etc.), its basically what i do when i am behind a mob.Someone else posted a parse from silent city so ill post another to confirm, as youll see there was no brigand or debuffs so i was hardly hitting for max damage nor am i picking one of my best parses to post. . there was a dirge in my gruop however. Its basically 7-10 lvl59-60 doing teh x2 and x4 at silent city with me on top 9 out of 10 times and the only reason for posting this is to confirm that 1k is very much doable for an assassin.http://img516.imageshack.us/img516/8602/silentcity0104066cw.pngEdit: Well, i cant get teh link to work <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />Satinah/SatieAssassin/Jeweler/Inquisitor<span></span><div></div><p>Message Edited by Satie on <span class="date_text">01-04-2006</span> <span class="time_text">03:28 PM</span></p><p>Message Edited by Satie on <span class="date_text">01-04-2006</span> <span class="time_text">03:29 PM</span></p><p>Message Edited by Satie on <span class="date_text">01-04-2006</span> <span class="time_text">03:30 PM</span></p><p>Message Edited by Satie on <span class="date_text">01-04-2006</span> <span class="time_text">03:31 PM</span></p><p>Message Edited by Satie on <span class=date_text>01-04-2006</span> <span class=time_text>03:32 PM</span>
Forsaken_God
01-05-2006, 04:51 AM
<DIV>1000 dps against trash that die almost instantly isn't hard to do. I remember 1 named fight I can do close to1000 dps thats the gnoll captain in FoL and those who have done it know why. It all depends on the mob and some assassin's think we are all fine becuase they can hit 1000+ dps on a x2 with a full raid. We are below rangers in dps and the problems with wizards come from resitances there are ways to increase wizard dps like there is to increase assassin dps. Next we will see a bunch of parses where solo mobs get assassinated and we will be told that we are fine, look how much dps we can do.</DIV>
Ahlspiess
01-05-2006, 07:33 AM
<div></div><hr><p>I can confirm that there IS a difficulty in Wizard overall DPS in many situations. Currently, I play both a lvl 60 Wizard and a lvl 51 Assassin, and can see the differences in many groupings.</p><p>As it stands, a Wizard is set back by long casting times. 4 seconds on our best spells, and then we have to add in resist rates on mobs. No auto attack. No procs upon spell damage. We have a couple of spells that allow us to trigger procs upon spell cast, but they are based upon either a fire or an ice hit each and limited in damage. This brings in the question of why casters have procs on weapons if they are only triggered by a melee event?</p><p>As an Assassin, I've got alot of options. Not only do I have all of my CAs (yes i know that some of them are on longer timers, IE, Assassinate, Condemning Blade) but I have the ability to take on melee buffs in the form of procs or stat enhancements, as well as take advantage of procs from my bow and onhand weapons. I also have the ability to auto-attack for acceptable damage between CA recycling. The drawback is that I am always in and amongst the enemy and am subject to all sorts of AOE attacks which if are not jousted in some raid situations, i'm a dead half elf.</p><p>The big difference between my Wizard and my Assassin is the HUGE ability to solo as the caster. Between my roots, stuns, snares, slows, knock downs, and knock backs, I can keep a mob immobilized while I pelt them from far away. My assassin however is limited to snaring a mob to slow their progress to me while I attempt to run and gun kite which is not so effective.</p><p>IMO... just out of experience, I can toast my wizard in overall DPS in a long fight, but my wizard destroys my assassin in any short (60 second and lower) encounter. The funny thing is that I can easily steal aggro with my Assassin, but I can nuke my heart out with my Wizard and very rarely create enough hate to turn a mob's attention on me. I dont know if this is the pause and cast rate of my spells, but with all Adept III or Master I abilities, I'm not slacking on my damage.</p><p>/shrug</p><p>Just a point of view from someone who plays both classes</p><div><hr> Agree! One more point I would like to add is that wizards will do more damage then assassins when there are multiple mobs. Because they have more AoE CA's. </div><div></div>
Persi
01-05-2006, 09:06 AM
<P>Totally, our AoEs are something that could be improved as well. Also I must say when I see Wizards soloing, it reminds me of some kind of one-man army lol. They kill the enemy before it even touches them, now thats Rambo [expletive haxx0red by Raijinn] right there :smileyvery-happy:</P> <P> </P> <P>Orontes</P> <P>Assassin on Unrest</P>
MystaSkrat
01-05-2006, 11:41 AM
<BR> <BLOCKQUOTE> <HR> Forsaken_God wrote:<BR> <DIV>1000 dps against trash that die almost instantly isn't hard to do. I remember 1 named fight I can do close to1000 dps thats the gnoll captain in FoL and those who have done it know why. It all depends on the mob and some assassin's think we are all fine becuase they can hit 1000+ dps on a x2 with a full raid. We are below rangers in dps and the problems with wizards come from resitances there are ways to increase wizard dps like there is to increase assassin dps. Next we will see a bunch of parses where solo mobs get assassinated and we will be told that we are fine, look how much dps we can do.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>What about over 2 1/2 minutes on (eternal life) trash mobs? <A href="http://i32.photobucket.com/albums/d1/Mystaskratch/cows.jpg" target=_blank>http://i32.photobucket.com/albums/d1/Mystaskratch/cows.jpg</A></DIV> <DIV> </DIV> <DIV>That's part of the very long and boring 3rd floor in PPR, and the only parse under 700 is a fight where my poisons had worn off. The only proc from a group member I had was the conjurer's Blooming Flames, a whole 0.94% of my total damage. There's no argument that we're below ranger dps (although i have beat our ranger on occasion), and the reason's no secret... Proc. Rate. 50% of a ranger's dps is poison and offensive stance, with another 20% or so from stream shot. We can't rely on one or two things to give us mass amounts of DPS. On mobs like the ones in PPR, Murderer's Assault is actually our highest damage dealing skill, with around 15% total damage just from that skill. On nearly any other raid (that's not pierce immune, like the gnoll Cpt in FoL), Agonizing Pain is our #1 damage dealing skill 95% of the time, it's often the first thing I'll put on a mob, just so it refreshes before the end of the fight. It's not hard to figure out which of our skills has the best mana:damage:recast in a given situation, and I adapt to make sure they get used as frequently as possible. I'd love shorter recast timers on certain things and a (very much) higher proc rate on Swipe, hopefully that's things the devs are working on.</DIV> <DIV> </DIV> <DIV>Also like to add: No fighter class, dirge, or coercer in the group, or i'd have been higher. My STR wasn't capped, was around 390 the whole night, but every skill we have 47 - 59 is Master, and of course that helps.</DIV> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by MystaSkratch on <span class=date_text>01-05-2006</span> <span class=time_text>10:02 AM</span>
MystaSkrat
01-07-2006, 02:27 AM
<div></div>Ok, so it's been 2 days, and neither silentpsycho or judged_one has been here to call me a liar, and say that those aren't raid mobs..... I feel so alone :smileysad:
Liar!eh, why not?<div></div>
Graton
01-07-2006, 05:36 AM
<span><blockquote><hr>MystaSkratch wrote:<div></div>Ok, so it's been 2 days, and neither silentpsycho or judged_one has been here to call me a liar, and say that those aren't raid mobs..... I feel so alone :smileysad:<hr></blockquote></span>i've consistently parsed at around 750 - 800 dps in pptr and i have only 5 master spells and typically run at around 350 strength. given that i don't doubt what you're saying for one minute. with zero ae's and all the grouped mobs muderous intent ( one of my masters ) is flipping fantastic in there. i find it stunning how so many assassins say our ae's stink. before the casting timers were fixed they did but in cases where you're allowed to ae and mobs aren't insta-dieing, they are fantastic dmg. i've noticed you can get a poison proc chance on each hit too which is real nice. i must say i sure wish massacre were omnidirectional like murderous but i guess ya can't have everything.i think if i had all my spells at master and something other than $%%^#)-ing reconnoiter to dump aggro with that i could get another 200 dps.i couldn't agree more about swipe and exposing wound by the way. these are the sorts of skills that are the real answer to putting us on part with rangers. no positional requirements , no stealth, no not getting it off because of lag, not burning power in seconds. as fast as the refresh on exposing mark is, it ain't fast enough. now, if they could just about triple the proc rate on swipe or give us a double attack chance, we'd really be talking.<div></div>
Tripo
01-07-2006, 12:20 PM
<div></div><p>Hey,</p><p>Just curious but was looking at your parse of your 992 dps.... noticed that 350 of your dps is coming from an ability called Dissonant Note...last time i checked that is not an ability that assassins have and that factors as over 1/3 of your total dps. So, your actual dps is 642? Curious if I am missing that on my bar somehow lol cus I very rarely have even come close to 1k dps and that was only in the most ideal situations such as conj guard sham fury etc etc in my group for the buffs.. (oh and btw i do have all ad3 or master 1's and my equip is mostly fabled (tier 6) or some legendary (tier 6))</p><p> </p>
MystaSkrat
01-07-2006, 12:55 PM
<div></div><blockquote><hr>Tripodd wrote:<div></div><p>Hey,</p><p>Just curious but was looking at your parse of your 992 dps.... noticed that 350 of your dps is coming from an ability called Dissonant Note...last time i checked that is not an ability that assassins have and that factors as over 1/3 of your total dps. So, your actual dps is 642? Curious if I am missing that on my bar somehow lol cus I very rarely have even come close to 1k dps and that was only in the most ideal situations such as conj guard sham fury etc etc in my group for the buffs.. (oh and btw i do have all ad3 or master 1's and my equip is mostly fabled (tier 6) or some legendary (tier 6))</p><p> </p><hr></blockquote>That's 350 total damage over 2 minutes and 26 seconds, 0.24% of my total damage. It reads as 350 dps because it only hit once, so it only counts that one second. It doesn't just add the dps together for the total, it divides the total damage by the total length of the fight.
Carna
01-07-2006, 01:01 PM
<div></div><p>And do you think when the Ranger, Swashbuckler and Brigand post their DPS figures it's without augmentation from others in their group or raid? Are you suggesting that an Assassin DPS on a raid should be the same as a Rangers and superior to a Rogue who is being buffed by the raid while they are not?</p><p>"That don't count you were buffed!"... well do'h. We're hardly going to start parsing raids unbuffed... "Don't buff me, I'm parsing Assassin dps on a raid!"... yeah right.</p><p>The reason there are so many unhappy Assassins about is your expectations are completely messed up and you're just not going to be happy until you have laser beams for eyes.</p><p>That asside, you're not reading the parse right. You'll note the figure next to disonant note is 350 @ 350, and the figure next to Massacre is 3824 @ 1274?....with Massacre htting 3 times over the duration of that encounter and Disonant note <strong><em>once.</em></strong> The duration of Disonant note is 1 second, so I'm assuming Disonant Note accounts for 350 damage (not dps over the encounter) total throughout the encounter.... <strong>not 1/3 of the Assassins dps.</strong></p><p>Parses where asked for, and legit parses where given.</p>
Tealdea
01-07-2006, 08:06 PM
You know what would really be nice? Increase the small proc dmg on Oozing Wound slightly and decrease the duration so untreated bleeding proc's at say... 5 seconds?After 5 seconds, inflicts XXX amount of damage.. Maybe even increase that damage aswell... O yes, SoE... This skill does not need a small nerf to it just to get that increase, so don't make it positional for the love of all Assassin's everywhere. Lower it's recast to 10 seconds while your at it... SeriouslyThis skill stinks out loud.<div></div>
MystaSkrat
01-08-2006, 01:11 AM
<div></div>Honestly, rather than Oozing Wound being just a backward version of Scraping or Insidious, I really wish they'd just change it to a hard core DoT. Like, 500 - 600 damage instantly and every 2 seconds for 12 seconds, 20 second recast. Something like that... :smileyhappy:
silentpsycho
01-08-2006, 01:42 AM
<div></div><blockquote><hr>Poochymama p wrote:<p>Again I understand that it takes a perfect group to reach these numbers ( and yes with a good group you can sustain these numbers every single fight), but if an assasin in a perfect group can sustain 1300 dps shouldnt a wizard in a perfect group also be able to sustain 1300 dps.</p><p>The assasin in that parse did 564 dps on auto attack alone. With that alone you can see how huge of a difference buffs can make.</p><hr></blockquote>And, as I pointed out in the thread where that log was posted, every single one of that particular Assasin's long recast big hitting CA's were used back to back to achieve that 1300 DPS. Perfect group or not, the next fight that Assasin did around 600 DPS, not the 1300 DPS you claim. So, no. Wizards should not be able to sustain 1300 DPS in every fight, because nobody can do that. Nice try. Thank you, please drive through.
Poochymama
01-08-2006, 03:41 AM
<div></div><blockquote><hr>silentpsycho wrote:<div></div><blockquote><hr>Poochymama p wrote:<p>Again I understand that it takes a perfect group to reach these numbers ( and yes with a good group you can sustain these numbers every single fight), but if an assasin in a perfect group can sustain 1300 dps shouldnt a wizard in a perfect group also be able to sustain 1300 dps.</p><p>The assasin in that parse did 564 dps on auto attack alone. With that alone you can see how huge of a difference buffs can make.</p><hr></blockquote>And, as I pointed out in the thread where that log was posted, every single one of that particular Assasin's long recast big hitting CA's were used back to back to achieve that 1300 DPS. <font color="#ff0000">And every single one of those long recast moves only accounted for 206 DPS. How much clearer can I make that? lol. So even without every single one of his long recast moves he still did 1166 DPS ( not the 600 you claim).</font> Perfect group or not, the next fight that Assasin did around 600 DPS<font color="#ff0000">,( umm where did you get that? Make it up did you? Cuva said he did over 1200 the next fight so not sure what source you pulled that from.)</font> not the 1300 DPS you claim. So, no. Wizards should not be able to sustain 1300 DPS in every fight, because nobody can do that. Nice try. Thank you, please drive through.<hr></blockquote><p>As I pointed out to you in that parse ( you obviously didnt listen) the assasin did 1166 DPS without those two skills. Also the very next fight he did 1200 + ( did you miss that part aswell).</p><p>How hard is it to understand that even without assasinate and deathly blade that assasin still did 1166 DPS? Get this through your head.</p><p><strong>Without assasinate and deathly blade that assasin still did 1166 DPS. </strong></p><p><strong>Without assasinate and deathly blade that assasin still did 1166 DPS.</strong></p><p><strong>Without assasinate and deathly blade that assasin still did 1166 DPS.</strong></p><p><strong>Without assasinate and deathly blade that assasin still did 1166 DPS.</strong></p><p><strong>Without assasinate and deathly blade that assasin still did 1166 DPS.</strong></p><p><strong>Without assasinate and deathly blade that assasin still did 1166 DPS.</strong></p><p><strong>Without assasinate and deathly blade that assasin still did 1166 DPS.</strong></p><p><strong>Without assasinate and deathly blade that assasin still did 1166 DPS.</strong></p><p>To the rest of you Im sorry I have to be so repetive just some people cant seem to understand. LOL</p><p>Why can you not understand that.</p><p>Where did you get he did 600 DPS the next fight? Cuva said in the next fight he did 1200 not 600. That would be silly as he did 564 DPS from auto attack alone. So are you saying that all of his CA only add up to 36 DPS?</p><p>How the hell could his dps drop to 600? That would be simply insane. Basically you are saying that without his high recast skills up that assasin would have lost 772 dps. For assinate and DB to have accounted for 772 dps of his total 1362 dps Assisnate would of had to hit for 36K and DB would have had to hit for 20K which they didnt.</p>
Damaan
01-09-2006, 10:40 PM
<div></div><div>Nevermind found the answer</div><p>Message Edited by Damaan on <span class="date_text">01-09-2006</span><span class="time_text">09:43 AM</span></p>
Kokus
01-10-2006, 01:30 AM
<div>I only did 350 dps on Jura'nata. We're obviously broken <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div>
pczry
01-10-2006, 02:45 AM
<div>i only did 150 on the captian in fountian of life, i'm more broken than you elvann ;p</div>
Tealdea
01-10-2006, 02:28 PM
<div></div><div></div><span><blockquote><hr>Poochymama p wrote:<div></div><blockquote><hr>silentpsycho wrote:<div></div><blockquote><hr>Poochymama p wrote:<p>Again I understand that it takes a perfect group to reach these numbers ( and yes with a good group you can sustain these numbers every single fight), but if an assasin in a perfect group can sustain 1300 dps shouldnt a wizard in a perfect group also be able to sustain 1300 dps.</p><p>The assasin in that parse did 564 dps on auto attack alone. With that alone you can see how huge of a difference buffs can make.</p><hr></blockquote>And, as I pointed out in the thread where that log was posted, every single one of that particular Assasin's long recast big hitting CA's were used back to back to achieve that 1300 DPS. <font color="#ff0000">And every single one of those long recast moves only accounted for 206 DPS. How much clearer can I make that? lol. So even without every single one of his long recast moves he still did 1166 DPS ( not the 600 you claim).</font> Perfect group or not, the next fight that Assasin did around 600 DPS<font color="#ff0000">,( umm where did you get that? Make it up did you? Cuva said he did over 1200 the next fight so not sure what source you pulled that from.)</font> not the 1300 DPS you claim. So, no. Wizards should not be able to sustain 1300 DPS in every fight, because nobody can do that. Nice try. Thank you, please drive through.<hr></blockquote><p>As I pointed out to you in that parse ( you obviously didnt listen) <font color="#66ff00" size="6">the assasin</font> did 1166 DPS without those two skills. Also the very next fight he did 1200 + ( did you miss that part aswell).</p><p>How hard is it to understand that even without assasinate and deathly blade that assasin still did 1166 DPS? Get this through your head.</p><p><strong>Without assasinate and deathly blade that assasin still did 1166 DPS. </strong></p><p><strong>Without assasinate and deathly blade that assasin still did 1166 DPS.</strong></p><p><strong>Without assasinate and deathly blade that assasin still did 1166 DPS.</strong></p><p><strong>Without assasinate and deathly blade that assasin still did 1166 DPS.</strong></p><p><strong>Without assasinate and deathly blade that assasin still did 1166 DPS.</strong></p><p><strong>Without assasinate and deathly blade that assasin still did 1166 DPS.</strong></p><p><strong>Without assasinate and deathly blade that assasin still did 1166 DPS.</strong></p><p><strong>Without assasinate and deathly blade that assasin still did 1166 DPS.</strong></p><p>To the rest of you Im sorry I have to be so repetive just some people cant seem to understand. LOL</p><p>Why can you not understand that.</p><p>Where did you get he did 600 DPS the next fight? Cuva said in the next fight he did 1200 not 600. That would be silly as he did 564 DPS from auto attack alone. So are you saying that all of his CA only add up to 36 DPS?</p><p>How the hell could his dps drop to 600? That would be simply insane. Basically you are saying that without his high recast skills up that assasin would have lost 772 dps. For assinate and DB to have accounted for 772 dps of his total 1362 dps Assisnate would of had to hit for 36K and DB would have had to hit for 20K which they didnt.</p><hr></blockquote>Ok.... Can everyone see that big green text there?Here's the thing... Yes, maybe, <font color="#ff0000" size="6">THE</font> Assassin did 1k+ DPS... <font color="#ff0033"> <font size="6">NOT EVERY ASSASSIN<font color="#ffffff"><font size="3">Pulling off 1k+ DPS is hard and needs work work work while other classes don't need to try as hard as us and can out damage up or match us due to the in balance issue that everyone neglects to see. I parsed the other night in Poet's Palace while a Swash was in the group (My skills are no less than Adept3 and Str is just slightly over 300) His DPS stayed arround 900 FOR EVERY FIGHT while mine peeked at 1k on the single arrow down multiple encounters and dropped to even 500 DPS on some of them just from my CA's refreshing from the recasts. I mean useing all of our 1 minutes recast CA's (Gore Strike, Garrote, etc.) they're going to be down on the next pull and usually complete their cycles close to the end of the next fight resulting in a lower DPS, usually 500+ or so.This swash was pretty much a rude player and dropped grp from fustration of everyone argueing with him from running his mouth, so I'm not sure what would have happened with the Keeper of Silence fight. But on that parse my DPS was only 600.. why? Because I was the only DPS in the group at the time aside from a necro.I looked at the total amount of the players doing damage to the Keeper, I myself delt to him over 40k total damage while the Necro was second with just over 9k. I don't recall the duration of the fight... But it was long. I used every CA that was up, DBlade and Assnate included (Djinn master also)Longer fight, lower DPS (Assassinate and Deathly Blade with long recasts? Lower DPS)Even the stuff with 1 minutre recast could use a looking at.. Mask of Night and Punch Blade both need a bit of an increase since there's no replacement and are T5 skills that carry over onto T6.ROFL @ Assailing Blade btw</font></font></font></font></span><div></div><p>P.S. it reallllllllly sucks waiting the full recast for Deathy Blade and Assassinate when they're blocked. Total downer!<span class="time_text"></span></p><p>Message Edited by Tealdeath on <span class="date_text">01-10-2006</span><span class="time_text">01:37 AM</span></p>
Kokus
01-10-2006, 10:02 PM
<div>I'm sorry you can't do high dps consistently. I think you should reroll to a ranger so you can get your desired dps without having to actually press buttons.</div>
MystaSkrat
01-11-2006, 01:57 AM
<div></div>Seriously. Our highest damage dealing skill (% wise, looking at overall damage) is on 30 sec recast timer, and Deathly Blade is a complete joke compared to Finishing Blow anyway :smileytongue:
pczry
01-11-2006, 05:27 AM
<div>its kind of hard to keep a constant dps on orange mob. when checking my attack logs on orange con mobs, there is a lot of misses, so dps on orange con tend to be lower for me.</div>
<div><span><blockquote><hr>pczryan wrote:<div>its kind of hard to keep a constant dps on orange mob. when checking my attack logs on orange con mobs, there is a lot of misses, so dps on orange con tend to be lower for me.</div><hr></blockquote>I see this only when other classes are slacking with their debuffs in normal grouping (haven't seen it in a raid yet, but I haven't been online much lately). Usually I'll have some idea who is tired and/or slacking and can just bother them until I start hitting the mob regularly again.</span></div>
Tealdea
01-11-2006, 02:54 PM
<span><blockquote><hr>Kokusho wrote:<div>I'm sorry you can't do high dps consistently. I think you should reroll to a ranger so you can get your desired dps without having to actually press buttons.</div><hr></blockquote>Who said I can't? I do, but I also see room for improvement (especially when there's another class close to my DPS when they shouldn't be... If you want to ignore that, maybe you should keep doing that if it keeps you happy in your oblivious joyful self impressing world)</span><div></div>
Kokus
01-11-2006, 08:27 PM
<div></div>Then go up and down crying and whining to SoE on that class' board screaming 'nerf.' Then we can all thank you, who made it all possible. *sniffs*
Durig
01-12-2006, 12:07 AM
<div>I a</div>
Durig
01-12-2006, 12:07 AM
<div>I am</div>
Skratttt
01-12-2006, 12:17 AM
<div>Hmmm since wizzards want to be in the same situation as us (aka have their dps depend on group setup)....i vote yes let them take advantage of the buffs...</div><div> </div><div>Just lower their solo dps to the range we got at 350 dps-400.....</div><div> </div><div>That would be perfectly fine</div>
Durig
01-12-2006, 12:28 AM
<div>I have a few questions, first, how old is this post?? Second who is complaining? and why? The reason I ask this is because I play an Assassin, Cleric, and Necromancer, so far the assassin is my favorite, The necromancer seems to get alot less experience per kill BTW... Not sure if thats true its just what it seems like... Anyway, the cleric is pretty nice tho the damage is low on the spells he seems to be able to solo quite well.... The assassin solo's easy in comparison because he kills more quicker... and the necro kills things the fastest but seems to get less experience.... Thats just solo, and grouping.... Now, I understand that raiding is different on many levels because my game play in eq1 changed completely from group to raid as a cleric...</div><div> </div><div>In my opinion, assasins shouldn't be able to out damage a wizard, because thats what a wizard is for... Damage... I don't understand why any assassin should ever beleive that he should be able to... it seems wrong as far as play balancing.... I mean, assassins wear armour, ALOT of armour when compaired to mages.... Assassins use weapons.... Mages/wizards and what ever are straight DPS to be far and away from all physical combat, and most harm.... Clerics are healers, Warriors tank, and every variation between has quirks... The point of all this is.... Each class is different, and if I were to choose a class to be bitter about it would be the spellflingers...</div><div> </div><div>I do agree that assassins should have a very high damage output, probably #1 in the game, BUT I honestly beleive this should be based on position... So yes I think they should have to work very hard for it.... The concept of an assassin to me is one that can do vast amounts of damage in the first few seconds of a fight, if the fight takes a long time... your done..... Your class, and your role, is, to sneak in and deal obscene damage and get out.... For the solo and group play, I would say they do this very well...</div><div> </div><div>So with all that I ask...</div><div>How old is this?</div><div>Who is complaining?</div><div>Why?</div><div>and</div><div>Do you think that in a raid, you should be #1 or like every other class, you have a place, a purpose and a function??</div><div> </div><div>I mean Seriously, do you think that out of the 24 classes, assassins should be #1 ?? They wear more armour then wizards, so, why do wizards get less DPS? If you compromise in armour, you should get DPS or HPS, or special abilites, and Assassins compromise a bit in the armour to get NICE dps, even if they have to work for it... </div><div> </div><div>But again, I haven't raided yet... Of course when I do raid I will be looking forward to being ONE OF THE MASSES, because being a raid cleric for 5 years, I personally love the IDEA of not being on the hotplate <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></div><div> </div><div>Cheers!</div><div> </div>
MystaSkrat
01-12-2006, 02:12 AM
<div></div><blockquote><hr>Durigar wrote:<div> </div><div> </div><div>I mean Seriously, do you think that out of the 24 classes, assassins should be #1 ?? They wear more armour then wizards, so, why do wizards get less DPS? If you compromise in armour, you should get DPS or HPS, or special abilites, and Assassins compromise a bit in the armour to get NICE dps, even if they have to work for it... </div><div> </div><hr></blockquote>Rangers outdps any other class (ie #1). They wear armor... in fact, they are the same subclass as Assassin. Thanks for the attempt at logic though :smileyhappy: While I think wizzies need some (serious) tweaking, why should they be able to stand away from any harm and do more dps than us? And for the record, on most raids, the difference between medium armor and very light armor is pretty negligible (especially when most AEs are not based on physical damage).
Hawgeous
01-12-2006, 03:00 AM
<div></div><p>Durigar wrote</p><p><font color="#ff0000">In my opinion, assasins shouldn't be able to out damage a wizard, because thats what a wizard is for... Damage... I don't understand why any assassin should ever beleive that he should be able to</font></p><p>and then</p><p><font color="#ff0000">I do agree that assassins should have a very high damage output, probably #1 in the game,</font></p><p><font color="#ff0000"></font> </p><p>OK, your either tryin to get everyone to agree with ya or disagree.</p><p>Are you runnin for election in the near future?</p>
Tealdea
01-12-2006, 04:02 AM
<span><blockquote><hr>Kokusho wrote:<div></div>Then go up and down crying and whining to SoE on that class' board screaming 'nerf.' Then we can all thank you, who made it all possible. *sniffs*<hr></blockquote>Again... Where have I stated a nerf? Room for improvement means nerf? Nah... I havn't said knock down Ranger's DPS... I'm not sure where these words are coming from. Maybe your taking my text wrong reading the way your think I'm saying something rather than the way I'm hearing myself say it as I type.Pen... Sword........</span><div></div>
Kokus
01-12-2006, 04:21 AM
<div>quote: especially when there's another class close to my DPS when they shouldn't be</div><div> </div><div> </div><div> </div><div>I guess I can only read what's written there.</div>
Durig
01-12-2006, 05:20 AM
<div><blockquote><hr>Durigar wrote:<div> </div><div> </div><div>I mean Seriously, do you think that out of the 24 classes, assassins should be #1 ?? They wear more armour then wizards, so, why do wizards get less DPS? If you compromise in armour, you should get DPS or HPS, or special abilites, and Assassins compromise a bit in the armour to get NICE dps, even if they have to work for it... </div><div> </div><hr></blockquote>Rangers outdps any other class (ie #1). They wear armor... in fact, they are the same subclass as Assassin. Thanks for the attempt at logic though <img src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-happy.gif" width="16" height="16" border="0"> While I think wizzies need some (serious) tweaking, why should they be able to stand away from any harm and do more dps than us? And for the record, on most raids, the difference between medium armor and very light armor is pretty negligible (especially when most AEs are not based on physical damage).<p>__________________________________________________ __________________________________________________ ________</p><p>It more then attempt at logic, here it is, risk vs reward, warriors that are tanking the mobs have the most risk!.... Sacrifice vs potential, wizards well they are kinda [Removed for Content] but then I have yet to see a RP game that does wizards powerfull... I mean from a roleplaying perspective they should be wicked buff with damage, so people fear them right?? Stress vs reward healers anyone? if they miss a heal they are most certainly informed on how they suck.... assassins? they risk moderate, yeild high damage in certain circumstances... Like I said I am torn, I play an assassin, a cleric, and a Necro, and through my wife, I get to play, a shamen, a paladin, and an enchanter, I have yet to see a gimping.... That doesn't mean I don't see the possible issues here, maybe they just need to design raids that make the range attack of a ranger less powerfull.. Not that I have any good ideas about that mind you IE ranged attack resistance..... I like the assassin class and I am happy with it... sure I would like to be number one, but I am one of however many hundreds of thousands of players that feels that way too.... Bleh, of to go play a ranger to see what all the hype is about.... then I will come back and post... Oh and a wizard/warlock, hell I am going to have to play them all.... <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></p><p>I have fun with my Assassin, more then with my cleric, or Necromancer....</p></div>
Tealdea
01-12-2006, 08:50 PM
<div></div><span><blockquote><hr>Kokusho wrote:<div>quote: especially when there's another class close to my DPS when they shouldn't be</div><div> </div><div> </div><div> </div><div>I guess I can only read what's written there.</div><hr></blockquote>I mean shouldn't be as in where my damage is too low <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />I guess text can be read wrong aswell as written wrong when typed too fast.Yesterday my guild did the last 3 drakota's for the rings (I forget quest name) for some of the new members to get their prismatic's... I was in the MT grp because the MT likes Murderous Design... Soooo, on every fight of all 3 (technically 5 with the two fake ones in the Antonica zone <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />)I was running my parser, the necro in my guild told me about it, so both of us level 60, nuking away... especially me... I let everything go I had, cycling through every single skill almost except the really weak ones because something stronger was already back up... The duration of the fights were both over 2 minutes.. one was 3...My DPS stayed dead in the middle at 700, so did the Necro's.... except his was always higher than mine... I used every thing I had and still stayed 700 DPS... cobalt weapons, legendary poison (highest DD poison, don't remember name's spelling) arround 350 str but still couldn't get him lol... we joked about it pretty well... told him about a Wiz getting mad about me out damaging him on single target heroic stuff (but I think it should be like that <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />)</span><div></div><p>Message Edited by Tealdeath on <span class="date_text">01-12-2006</span><span class="time_text">07:59 AM</span></p>
Persi
01-13-2006, 07:47 AM
<div></div><p>Well that is what Tealdeth wrote, but it there is more than one way to interperet what she wrote. What she is implying ( or atleast what i think she is) is that her dps needs to be raised so the other class' dps isn't close to hers. But thats just my take on what she wrote:smileywink:</p><p> </p><p>Orontes</p><p>Assassin on Unrest</p>
Tealdea
01-13-2006, 06:54 PM
Anything over a 1 1/2 minute fight... pretty much any T2-3 DPS class (not all, certain ones really) can catch up to an Assassin's in the right circumstances. Why? Recast maybe...One more thing... I have a 22 Dirge I tinker arround with... She has a skill you cast on the mob, it does no dmg at all until the duration is completed at 20 seconds, it lowers Agi by 24 and after it's duration it inflicts X amount of dmg on target... Also the recast is 20 seconds, so once the skill is ready to be used again, the damage kicks in right before you can recast it... What happened to the Assassin's Oozing Wound? Why is it's duration to inflict the big X amount of dmg longer than the recast? (must want to fustrate us or something having to keep from useing it just to get that dmg)<div></div>
steelbadger
01-14-2006, 11:12 PM
<div></div><p>i don't understand why the fact that we have to work hard to get a DPS rating equal to a wizzy/warlock is a problem. I used to play a conjuror as my main. kinda boring. /pet attack; Debuff; DoT; HO; HO; HO...</p><p> </p><p>actually having to think about how i play the game is a welcome change from that.</p>
judged_one
01-17-2006, 12:04 AM
<blockquote><hr>MystaSkratch wrote:To add to your list of getting to 1k DPS: Master Combat Arts. Everything 47 + is master except Mask of Night (never seen this one, ever), Concealment (i don't think it's in game, App III drops FTW) and our level 60 skills. The second most important thing (for me anyway) is having a Troubadour in your group, Alin's Tranquil Serenade (de-agro song) lets you pretty much spam anything you want and not get agro :smileyhappy: And of course, maxing out your STR and INT helps a ton. Oh, and you'll probably never hit 1k dps on any mob you have to joust an AE on, because that mob sucks, not you :smileytongue:<div></div><hr></blockquote>Your sad, all you need is Dirge, some Str buff and most of you CA to be up to hit 1k.Stop showing off your uberness...and make it sound like "Look I have all the master, the best gear blah blah."Show me how you can get 440int plz I would love to see you hit 440str and 440 int and the sametime.And any real raid mobs have AOE... Hence my point about your self inflating post on a pathetic scx4 golem that our guild can take down with 11 ppl...Assassin needs to be doing as good DPS as Rangers, and Swashy, Brigand and Necro+Conjuror should not be with in 200 DPS of us.So stoping making us look like we are over powered leet uber all mastered DPS machine pulling 1k DPS on GodKing. And like we can burn down Power and armour Solo and shizzz.
judged_one
01-17-2006, 12:13 AM
<blockquote><hr>Poochymama p wrote:<blockquote><hr>Skratttt wrote:<div>Sigh.....whats with the wizards hating on us...we dont beleive we [Removed for Content]....we just mad that we arent 100% fixed (aka we not bruisers <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ).....</div><div> </div><div>BTW yes we can parse 1100-1300 dps but thats with the "near perfect" group setup....and i would doubt we can put out that dps consistent Post LU18</div><hr></blockquote><p>I do understand it takes the perfect group setup to reach these numbers and yes you can still do it after live update 18. There is a parse in another thread showing it.</p><p>I think that if an assasin in a "perfect" group can reach those numbers a wizard in a "perfect" group should also be able to reach those numbers.</p><div></div><hr></blockquote>This is what happen when an assassin trying to show off his urberness without putting out the truth.ARE YOU HAPPY NOW?Know why poison were nerfed... go read up on some caster forum.Want to post some more 4k DPS 5 sec Assassinate DPS post?PfffttttI think I see more nerf coming to melee class (Assassin will be rocked hard again cause melee dmg is our bread + butter) But flame on.
Craien
01-17-2006, 12:43 AM
<div></div><blockquote><hr>judged_one wrote:<blockquote><hr>Poochymama p wrote:<blockquote><hr>Skratttt wrote:<div>Sigh.....whats with the wizards hating on us...we dont beleive we [Removed for Content]....we just mad that we arent 100% fixed (aka we not bruisers <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ).....</div><div> </div><div>BTW yes we can parse 1100-1300 dps but thats with the "near perfect" group setup....and i would doubt we can put out that dps consistent Post LU18</div><hr></blockquote><p>I do understand it takes the perfect group setup to reach these numbers and yes you can still do it after live update 18. There is a parse in another thread showing it.</p><p>I think that if an assasin in a "perfect" group can reach those numbers a wizard in a "perfect" group should also be able to reach those numbers.</p><div></div><hr></blockquote>This is what happen when an assassin trying to show off his urberness without putting out the truth.ARE YOU HAPPY NOW?Know why poison were nerfed... go read up on some caster forum.Want to post some more 4k DPS 5 sec Assassinate DPS post?PfffttttI think I see more nerf coming to melee class (Assassin will be rocked hard again cause melee dmg is our bread + butter) But flame on.<hr></blockquote>Ok, what are you trying to say? I'm having difficulty finding the purpose to this post unless it's just another angry rant.
Tealdea
01-17-2006, 05:23 AM
<span><blockquote><hr>judged_one wrote:<blockquote><hr></blockquote><font color="#ff0000">Know why poison were nerfed... go read up on some caster forum.</font>Want to post some more 4k DPS 5 sec Assassinate DPS post?PfffttttI think I see more nerf coming to melee class (Assassin will be rocked hard again cause melee dmg is our bread + butter) But flame on.<hr></blockquote><font color="#ffffff">I kinda don't want to rofl... Just tell us what you saw, you've been to the forbidden zone, share your experience.</font></span><div></div>
pczry
01-17-2006, 05:53 AM
<div><span><blockquote><hr>Tealdeath wrote:<span><blockquote><hr>judged_one wrote:<blockquote><hr></blockquote><font color="#ff0000">Know why poison were nerfed... go read up on some caster forum.</font>Want to post some more 4k DPS 5 sec Assassinate DPS post?PfffttttI think I see more nerf coming to melee class (Assassin will be rocked hard again cause melee dmg is our bread + butter) But flame on.<hr></blockquote><font color="#ffffff">I kinda don't want to rofl... Just tell us what you saw, you've been to the forbidden zone, share your experience.</font></span><div></div><hr></blockquote>lol thanks for the laugh at work.</span></div>
MystaSkrat
01-17-2006, 10:48 AM
<div></div><div></div><blockquote><hr>judged_one wrote:<blockquote><hr>MystaSkratch wrote:To add to your list of getting to 1k DPS: Master Combat Arts. Everything 47 + is master except Mask of Night (never seen this one, ever), Concealment (i don't think it's in game, App III drops FTW) and our level 60 skills. The second most important thing (for me anyway) is having a Troubadour in your group, Alin's Tranquil Serenade (de-agro song) lets you pretty much spam anything you want and not get agro :smileyhappy: And of course, maxing out your STR and INT helps a ton. Oh, and you'll probably never hit 1k dps on any mob you have to joust an AE on, because that mob sucks, not you :smileytongue:<div></div><hr></blockquote>Your sad, all you need is Dirge, some Str buff and most of you CA to be up to hit 1k.Stop showing off your uberness...and make it sound like "Look I have all the master, the best gear blah blah."Show me how you can get 440int plz I would love to see you hit 440str and 440 int and the sametime.And any real raid mobs have AOE... Hence my point about your self inflating post on a pathetic scx4 golem <strong>that our guild can take down with 11 ppl</strong>...Assassin needs to be doing as good DPS as Rangers, and Swashy, Brigand and Necro+Conjuror should not be with in 200 DPS of us.So stoping making us look like we are over powered leet uber all mastered DPS machine pulling 1k DPS on GodKing. And like we can burn down Power and armour Solo and shizzz.<hr></blockquote>I like how you respond to a post I made <em>3</em> weeks ago. Someone's really got a problem with me, eh? Troub, fury, SK/zerker, wizard, shaman + gear, and I can easily hit 440 STR/INT. As for the bolded part... do you really want to start comparing guild accomplishments? <p>Message Edited by MystaSkratch on <span class="date_text">01-16-2006</span><span class="time_text">09:54 PM</span></p>
judged_one
01-17-2006, 08:45 PM
Yea..How many times you have to leap back and forth about your comment on Assassin?Why do you pretend to defend assassin when you are the one posted some misleaded parse about 1k DPS..According to half your posts we are an overpowered class for raid, and we should have no problemwhatsoever to so 1k_ DPS anytime. We should have no aggro problem and we are the most wanted class in the raid.Most of the people post here to express their concerns about their assassins are trying to improve their class, not here to show off how they are ultra uber and can do 1k DPS. (or put a scx4 parse to show they can do 1k DPS)And No where in any of my post I indicated that I am ultra uber...like you.Like most people here, I am posting to express my concern about my class, and how it is effecting my game play.And I am sure you guild is the l33t uber shiz... but guess what I don't really give a rat azz [Removed for Content] about it...cause I like the people in my guild and not how awesome we are. That being said, my guild still enable me to experience all of the t6 content.
MystaSkrat
01-18-2006, 03:17 AM
<div></div><div></div><div></div><p>Next you're going to tell me all those people are laughing <em>with</em> you, right? I don't know why you feel the need to keep posting attacks against me, it just makes me want to retaliate :smileywink:</p><p><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=zones&message.id=3099">http://eqiiforums.station.sony.com/eq2/board/message?board.id=zones&message.id=3099</a></p><p>Message Edited by MystaSkratch on <span class="date_text">01-17-2006</span><span class="time_text">03:00 PM</span></p>
<div></div>Please Skratch, dont be too hard on him and make him go into hidding. Its obvious he doesnt know a thing about assassins in raid settings but still... Judged_one posts are my daily pleasure and laugh. He has a purpose after all, even if its only entertainement value :smileyvery-happy:
MystaSkrat
01-18-2006, 03:50 AM
<div></div><div></div><p>Sorry >.<</p><p>But posts like his last one demand repercussions! :smileytongue:</p><p>Honestly though, most of his posts make me laugh too :smileyhappy:</p><p>Message Edited by MystaSkratch on <span class="date_text">01-17-2006</span><span class="time_text">02:51 PM</span></p>
judged_one
01-19-2006, 10:29 PM
What is your point...Repercussion is not reprove.
MystaSkrat
01-20-2006, 04:12 AM
<div></div>Well, that post didn't make me laugh.... you need to work harder! :smileytongue:
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