View Full Version : Crippling Strike Master I
Hello, Well dunno if it has already been posted but here it is, FYI : <img src="http://img102.imageshack.us/img102/9896/eq20000141uo.jpg"> <div></div>
Tealdea
10-31-2005, 04:01 PM
The skill is nice indeed... Too bad about the recast tho.. That's the downside to it... Still, I'd buy it lol <div></div>
marcj
11-01-2005, 08:38 AM
<DIV> </DIV> <DIV>hum I see french word ! whee :p</DIV>
Quaker
11-01-2005, 11:06 AM
From a solo player view, 3 min timer for that is just ridiculous... Cut all the numbers by 2 and make it 1min timer, then it's acceptable. <div></div>
Tealdea
11-01-2005, 08:18 PM
<span><blockquote><hr>Quaker77 wrote:From a solo player view, 3 min timer for that is just ridiculous... Cut all the numbers by 2 and make it 1min timer, then it's acceptable. <div></div><hr></blockquote>Maybe cutting everything in half wouldn't keep it worthy of being a Master skill tho. Just reducing the timer to 1 min or less would be better. I mean after all, there are only so few frontal non-stealth skills we have, and they're so weak, wouldn't want to add another one.</span><div></div>
MystaSkrat
11-02-2005, 12:05 AM
Hows about, debuff Parry and Block instead of Defense? I hate djinns..
<span><blockquote><hr>MystaSkratch wrote:Hows about, debuff Parry and Block instead of Defense? I hate djinns.. <hr></blockquote>If the debuff effect was split across multiple skills I'm not sure it would be all that helpful as the effect to the mobs chance to Parry or chance to Block would be that much less impressive (by which I mean that nobody would expect that we'd get -42 to Parry *and* Block if changed). Anathema would be extremely useful from a Parry perspective if it debuffed the mob to disallow behind-the-back parrys.</span> <div></div>
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