View Full Version : Beta Assassins.
NerroVI
08-30-2005, 09:03 PM
Answer me a question here, because I am completely baffled but first let me explain what I am trying to figure out. So far I am aware the strength etc is currently bugged in beta so our real damage is not showing up correctly. BUT strength will equal the amount of damage that we do in auto attack and our CA damage as I see Moorguard posted. Int will impact the amount of damage that we proc off weapons ie gleaming strike or the proc off prismatic etc. Wisdom is for resists, and stamina is for HP's and Agi is our power pool and our avoidance mitigation defense basically how I understood. So am I missing something here or are they telling us that in order for like oh say a assassin to do bigger damage hence more DPS we have to have high strength, but at the same time in order to have decent procs we need high Int aswell, and also in order to have resists we need to bump our wisdom up and not to mention in order to have any power we have to have agility aswell not even taking into account defense? <div></div>
Roloc
08-30-2005, 11:47 PM
From what I understand yes. You are correct, however you are making that sound bad. I don't understand why people want one stat and one stat only to focus on. The diversity at higher levels is important. If you solo a lot you may want to stack defense stuff, Heal Procs, agi (with lower armor it still effects parry if you choose that route from what I understand). If you Raid a lot you will want a large power pool so you can stay useufull in fights for longer, and if you just do small groups it may be wise to stack STR to do tons of dps fast. Or if you want to be balanced go that route. It always makes me wonder why people think options are bad. How boring would this game be if there were one end all template / set of armor / whatever that everyone was after. <div></div>
NerroVI
08-31-2005, 10:15 PM
Int = nuke damage, Int = power for pure nukers all they have to do is dump everything into Int and do the maximum damage and have the highest power pools and highest damage output for the most part. So while 1 whole section of classes only has to train/increase 1 stat, scouts aswell as tanks and especially SK's and Pallys are going to have to spread out almost 4 seperate stats, pretty much. Sounds balanced to me. How did you respec your assassin in beta? . <div></div>
just put everything into str. your agi will naturaly grow pretty high numbers. sta dont worry bout to much. as far as abilities dont waste master 2's on your backstabs. use them on punchblade or mask of night , proc buffs things of that nature wich will give you much higher dps then 200 more damage every 5 minutes. <div></div>
WhispersEdge
09-02-2005, 11:58 PM
As it stands, assassin dps is craptastic on beta. My conj would stomp him into the dirt in dps without thinking twice, along with coth, mod rods, and a new ability that gives like a 500 hp heal and 250 mana to grp every 2 mins. It's not just strength mods, strength just doesnt add that much to combat art damage. They lowered our abilities across the board along with a massive cut to autoattack dps (which was upped but not back to what it was). And for the stamina thing, stamina > str or agi, everything and its mother has str or agi, and neither str or agi has a big effect on combat, especially in beta. Other classes get increased stat buffing spells anyways, so you will get tons of it just being grouped now. Ive said it before and ill say it a million times, survivability is the number one thing that will affect your dps, not getting 10 more points of damage on a backstab. <div></div>
Quicks
09-03-2005, 01:16 AM
Correct me if Im wrong, but survivability only comes into play if your soloing. What good does stamina do a for an assassin in a group? Sure the mob turns on you if you get agro, but thats part of working in a group is knowing how to control your agro. If you keep hitting those combat arts when you have agro, well then youre going to die, and I wouldnt blame a healer for not healing you. If I get agro the only thing I hit is Surviel, which decreases my agro. I actually look forward to the new Evade line that will allow me to control agro even more. So look at it like this, whats our role in groups. DPS. Nothing more, nothing less. Our job is to do as much damage as possible to bring the mob down fast. From what Ive seen about the combat changes, thats what theyre giving us. Condemning blade is going to do around 2-3k damage, Assassinate will be more useful with a 15 minute timer doing up to 8k as Master 1, and then we're getting Finishing Blow that does around 2.5k as App1 when the mob is below 20%. On top of that all our other combat skills are getting upgraded to do more damage which only increases with more strength. Ive been in low dps groups with 2 tanks and 2 healers, me and another dps class. Then Ive been in high dps groups with 1 tank, 1-2 healers, and 3-4 dps classes. Exp goes by fast in those dps groups and slow in the other groups. We're not a soloing class, we're not a utility class. When I decided to become an assassin, I knew I wasnt going to be soloing alot. 80% of my exp to 50 was in groups. Exp goes faster in good groups then soloing so why do it? If your a soloer, then yah I can understand stamina. If you group alot or raid .. Strength/Agility is alot more important then a few more hit points. Personally I look at it like this Strength > Agility > Stamina. Combat Arts > Weapons > Armor. Thetmes 50th Dark Elf Assassin Draconic Legion, Unrest <div></div>
Amise
09-03-2005, 05:27 AM
<span><blockquote><hr>Quicksil wrote: If your a soloer, then yah I can understand stamina. If you group alot or raid .. Strength/Agility is alot more important then a few more hit points. <hr></blockquote> Not really. Dead assassin = 0 DPS. More hitpoints = more chance to survive AE, riposte, agro. strength > stamina > agility. IMO. </span><div></div>
scivias
09-03-2005, 01:48 PM
<span><blockquote><hr>Amise wrote:<span> strength > stamina > agility. IMO. </span><div></div><hr></blockquote>Same here. When something goes wrong, not unlikely in SOE's vision of balancing raidmobs by giving them close range AE, or groupbased AE when one in your group gets the agro, stamina too often makes all the difference between waiting for a rez and becoming a burden or staying alive.</span><div></div>
WhispersEdge
09-03-2005, 03:39 PM
<div></div><div></div><span><blockquote><hr>Quicksil wrote:Correct me if Im wrong, but survivability only comes into play if your soloing. What good does stamina do a for an assassin in a group? Sure the mob turns on you if you get agro, but thats part of working in a group is knowing how to control your agro. If you keep hitting those combat arts when you have agro, well then youre going to die, and I wouldnt blame a healer for not healing you. If I get agro the only thing I hit is Surviel, which decreases my agro. I actually look forward to the new Evade line that will allow me to control agro even more. So look at it like this, whats our role in groups. DPS. Nothing more, nothing less. Our job is to do as much damage as possible to bring the mob down fast. From what Ive seen about the combat changes, thats what theyre giving us. Condemning blade is going to do around 2-3k damage, Assassinate will be more useful with a 15 minute timer doing up to 8k as Master 1, and then we're getting Finishing Blow that does around 2.5k as App1 when the mob is below 20%. On top of that all our other combat skills are getting upgraded to do more damage which only increases with more strength. Ive been in low dps groups with 2 tanks and 2 healers, me and another dps class. Then Ive been in high dps groups with 1 tank, 1-2 healers, and 3-4 dps classes. Exp goes by fast in those dps groups and slow in the other groups. We're not a soloing class, we're not a utility class. When I decided to become an assassin, I knew I wasnt going to be soloing alot. 80% of my exp to 50 was in groups. Exp goes faster in good groups then soloing so why do it? If your a soloer, then yah I can understand stamina. If you group alot or raid .. Strength/Agility is alot more important then a few more hit points. Personally I look at it like this Strength > Agility > Stamina. Combat Arts > Weapons > Armor. Thetmes 50th Dark Elf Assassin Draconic Legion, Unrest <div></div><hr></blockquote>A few more hit points? <img src="http://img374.imageshack.us/img374/3094/stats4ie.jpg"> That is totally zero buffs, with food, potions, ring buff, I can get well above 5k with just self buffs, been well over 7k on raids before. I've been in groups with no healers and taken aoe that wasnt curable and lived with just a heal or two, eaten wrath of furys that wipe the rest of my group when Nagalik happened to turn on a scout right as he wrathed. All the scouts in my guild thought I was crazy when they were taking agi and str and I was nabbing all the stamina gear... That tune soon changed when they saw how much I lived on raids and they didnt. Im always at the top of the agro list, so what is strength going to do for me, give me like 10-20 more points on a backstab and more agro? I already top the chart in dps on virtually all our raids as it stands. As for strength, I tested it out with just the ring buff and it adds like 18 dmg to my backstab damage. Strength really only adds a lot when you get <i>huge</i> amounts of it, which you are going to be getting in DoF from just group buffs, and even then it only adds a lot to long reuse abilities like assassinate/cb. All buffs that increase or decrease stats get such large bonuses in DoF that I would rather focus on sending my hp through the roof, because str and agi are far more plentiful (they are the default bp/scout weapon stats). Seriously, I focus 100% on stamina when I can get it and look at my str and agi, pretty [expletive ninja'd by Faarbot] good. In the end, do whatever you feel best, but since the hp nerf on beta (I lost 25% of my total hp from live) hit points are going to be at a premium, where your other stats will not. All I can tell you is this, if you die once on a raid and I dont, I outdps you, no matter what your strength is, since you die, lay there, get rezzed, rebuff yourself, apply poison....that whole time I am alive doing damage, not wasting my guildmates time to rez me, buff me, and whatnot. So you make the call <span>:smileywink:</span> I remember back in 99, all the monks (I played a monk) in eq1 were crazy about strength and agility (I was one). All the best players came to realize years later as things got harder, raids win or lose based on hp, not just on the main tanks but <i>everyones</i>. It will be no different in eq2. Edited for spelling </span><div></div><p>Message Edited by WhispersEdge on <span class="date_text">09-03-2005</span> <span class="time_text">04:41 AM</span></p><p>Message Edited by WhispersEdge on <span class=date_text>09-03-2005</span> <span class=time_text>04:43 AM</span>
My question is... does our poison procs count as spells and thus affected by Intelligence? <div></div>
ERROR
09-05-2005, 03:00 AM
I have a question: How many assassins are actualy beta testing I haven't seen any T6 scroll shots for assassins or anything else like I've seen on other Class boards. I put in an app for the beta but I wasn't contacted. Anyone out there actualy in beta? <div></div>
Amise
09-05-2005, 12:56 PM
<div></div><span><blockquote><hr>ERROR wrote:I have a question: How many assassins are actualy beta testing I haven't seen any T6 scroll shots for assassins or anything else like I've seen on other Class boards. I put in an app for the beta but I wasn't contacted. Anyone out there actualy in beta? <div></div><hr></blockquote>Um, did you actually look for screen shots? This thread is close to the top of the forum and there are shots of the new T5 skills and all T6 skills in the first page of posts. <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=40&message.id=7090" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=40&message.id=7090</a> </span><div></div><p>Message Edited by Amise on <span class=date_text>09-05-2005</span> <span class=time_text>01:57 AM</span>
<div></div><span></span><hr><span>ERROR wrote:I have a question: How many assassins are actualy beta testingI haven't seen any T6 scroll shots for assassins or anything else like I've seen on other Class boards.I put in an app for the beta but I wasn't contacted. Anyone out there actualy in beta</span><hr>Hi.see above post i have made numerous posts on all lvl 38-60 abilities. and i give all the new beta info to the assassin world wide channel as its patched.<span></span><div></div>
ERROR
09-06-2005, 03:22 AM
Okay thanks. I didn't see that. probably because I have no idea what "<span class="navbar_text">Nda lifted." means. Thanks for pointing out the post. </span><div></div>
sure thing but as an fyi beein as its on beta and all alot has changed sense that was posted, im way to [expletive ninja'd by Faarbot] tired to make another round of pics and posts where its at now. and it could change before next week but everything in my eyes is perfect right now. in todays patch they buffed damage a bit and made it so abilities will hit above their min damage all the time. hell abilities are hitting for way more then they say. i managed to pull 2-3 4700 damage back stabs in a duel today with only 330 str and 1050 attk rating no debuffs no murderous focus none of that stuff. and the ability only reads like 4k lol <div></div>
Zaraxal
09-07-2005, 12:59 AM
Yes Assassin's can rejoice... I have to agree with Jak. They finally got things right. If they stay exactly how they are now, we will be at the top where we should be. With stances not taking consentration it makes using the apply poison viable now. Its good to be an Assassin. Zaraxal Nightblade Leader of the Troops of Doom Guk <div></div>
Kokus
09-08-2005, 05:10 AM
<DIV>Unfortuanately I was temporarily without internet when my guild was invited to beta, and I didn't get my invite/character copy. I did however make up a base assassin and used their guide to take her to level 50 immediately. They gave her a full set of Forged Indium Gear. and some craptastic jewelry to go with it. So with App1s and common crafted t6 gear... I was getting absolutely pwned. Taking on a con even (single down arrow) mob was not easy, and I cried when condemning blade did 650 to him instead of the 3k+ I'm used to doing on live server.</DIV> <DIV> </DIV> <DIV>As for strength, agility, stamina issue.. well....</DIV> <DIV> </DIV> <DIV>Here is my personal experience.</DIV> <DIV> </DIV> <DIV>I had my strength to 302 by myself (no buffs besides the ring), and raids for me just got ridiculous. I ALWAYS got aggro. I could spam evade and surveil all the live long day and that mob would charge for me whenever I started hitting my abilities. On K'dal, I'd wait till 75-80% to engage and pull aggro around 50%, even over rangers there who engaged from the beginning and we were both only going ranged. It just started being stupid. I did too much damage, and that's all there was to it. I was dieing at least once every raid, all for the bragging rights of having the most strength and most damage.</DIV> <DIV> </DIV> <DIV>Well here is the thing, agility is pretty much capped at 200, and I had well more than that with merciless villainy, which made me think to start reducing strength for stamina. Here's the thing though, I don't take damage on raids. We don't stand in wrath of fury range, we don't stand in AE range unless it's darathar because you're just a [Removed for Content] if you're getting hit for damage by an AE that's fully mitigatable. So the whole "I survive AE things" well.. that's good for you, but we base our strategies about not getting hit by AEs, and we've taken out every mob in the game without a problem. So the whole "stamina to survive AEs" blah.. whatever, makes no difference to me. However, my "survivability" has improved to the point where I don't pull aggro on raids anymore. I don't. I've reduced my strength to about ~220 and in the process increased my stamina by ~40, and agility by ~30, and have some higher mitigation armor on (/bye earring of the champion, spaulders of the swamp, etc.) and while I don't deal as much damage, my repair bill sure is lower, and my guild is happier with me. </DIV> <DIV> </DIV> <DIV>I still keep that spare set of gear though. Hitting Underworld Summoner for nearly 7500 with Assassinate was just something that made me giggle. There are certain places well I'll put it all on, like Zek, or Kra'thuk (not anymore cause his adds are pathetic now), but mostly I just let my strength sit at a high amount, but not at the point where I'll pull aggro because I fired a bow shot or something, flexed, and the mob turned around and charged me yelling that wood elves aren't supposed to have that much strength.</DIV> <DIV> </DIV> <DIV>But back to beta, that forged indium gear put my agility at an awesome 130 or something buffed, and my strength at like 80.. So I'm really not helpful at all with any beta testing when it comes to that.. However the ranger in my guild Kiluvian who is beta buffed at 60 just screams at the top of his lungs about the insane damage he deals, and he went with strength as his highest priority over all other stats. I'll see how it is when DoF goes live. With our improved evasion line, and the ability to transfer hate over to another group member, going all pure strength just might be viable again, and if so, I will be going pure strength again for sure.</DIV>
WhispersEdge
09-08-2005, 07:46 AM
<span><span><blockquote><hr>Kokusho wrote:<div>Unfortuanately I was temporarily without internet when my guild was invited to beta, and I didn't get my invite/character copy. I did however make up a base assassin and used their guide to take her to level 50 immediately. They gave her a full set of Forged Indium Gear. and some craptastic jewelry to go with it. So with App1s and common crafted t6 gear... I was getting absolutely pwned. Taking on a con even (single down arrow) mob was not easy, and I cried when condemning blade did 650 to him instead of the 3k+ I'm used to doing on live server.</div> <div> </div> <div>As for strength, agility, stamina issue.. well....</div> <div> </div> <div>Here is my personal experience.</div> <div> </div> <div>I had my strength to 302 by myself (no buffs besides the ring), and raids for me just got ridiculous. I ALWAYS got aggro. I could spam evade and surveil all the live long day and that mob would charge for me whenever I started hitting my abilities. On K'dal, I'd wait till 75-80% to engage and pull aggro around 50%, even over rangers there who engaged from the beginning and we were both only going ranged. It just started being stupid. I did too much damage, and that's all there was to it. I was dieing at least once every raid, all for the bragging rights of having the most strength and most damage.</div> <div> </div> <div>Well here is the thing, agility is pretty much capped at 200, and I had well more than that with merciless villainy, which made me think to start reducing strength for stamina. Here's the thing though, I don't take damage on raids. We don't stand in wrath of fury range, we don't stand in AE range unless it's darathar because you're just a [Removed for Content] if you're getting hit for damage by an AE that's fully mitigatable. So the whole "I survive AE things" well.. that's good for you, but we base our strategies about not getting hit by AEs, and we've taken out every mob in the game without a problem. So the whole "stamina to survive AEs" blah.. whatever, makes no difference to me. However, my "survivability" has improved to the point where I don't pull aggro on raids anymore. I don't. I've reduced my strength to about ~220 and in the process increased my stamina by ~40, and agility by ~30, and have some higher mitigation armor on (/bye earring of the champion, spaulders of the swamp, etc.) and while I don't deal as much damage, my repair bill sure is lower, and my guild is happier with me. </div> <div> </div> <div>I still keep that spare set of gear though. Hitting Underworld Summoner for nearly 7500 with Assassinate was just something that made me giggle. There are certain places well I'll put it all on, like Zek, or Kra'thuk (not anymore cause his adds are pathetic now), but mostly I just let my strength sit at a high amount, but not at the point where I'll pull aggro because I fired a bow shot or something, flexed, and the mob turned around and charged me yelling that wood elves aren't supposed to have that much strength.</div> <div> </div> <div>But back to beta, that forged indium gear put my agility at an awesome 130 or something buffed, and my strength at like 80.. So I'm really not helpful at all with any beta testing when it comes to that.. However the ranger in my guild Kiluvian who is beta buffed at 60 just screams at the top of his lungs about the insane damage he deals, and he went with strength as his highest priority over all other stats. I'll see how it is when DoF goes live. With our improved evasion line, and the ability to transfer hate over to another group member, going all pure strength just might be viable again, and if so, I will be going pure strength again for sure.</div><hr></blockquote></span><blockquote>Yea, we have a guild on Mistmoore who noobs the epic mobs by just standing out of aoe range with arrows and spells and never taking aoe. It takes them 3 hours to kill the mob but it's nickeled and dimed to death with little to no risk. Bad game design. Back to the whole strength thing..... Did you even bother seeing how much the stat buffs got increased in beta? Did you test group buffs on beta with the new changes? I'm guessing by your above post with little to no testing there, the answer is no. From the beta notes: <i><b> - The effectiveness of Strength, Agility, Intelligence, and Wisdom buffs has been increased. The effective cap is set at 10 times the character's level.</b></i> Now, let's compare the 521983193 spells that add strength to those few that add stamina (I was close to 500 str on beta with <u><i>current</i></u> buffs, not the level 50-60 upgraded better versions.....) Also, lvl 60 fabled items will be adding even more strength than the ones I have now, buffs will be better, do you think its going to be hard to even hit the new caps they put in place? So that leaves agi and stamina........hard choice huh? </blockquote></span><div></div>
Kokus
09-08-2005, 09:57 AM
<DIV>I'd actually consider taking wrath of furies more of 'noobing the mob' than not taking the hits you don't need to. But I agree it was poor game design when wrath of fury was added to every contested mob. hours to kill a mob though.. that's a stretch. We use ins and outs whenever possible, but no, we aren't going to stand there like noobs and take a wrath of fury that we don't need to. I only ever take damage on raids when I pull aggro, and that's really the bottom line. I could have 500 hit points for all it matters in old world. I haven't seen too much of beta, i'll admit that, guild been raiding in silent city and such, the 2 dragons, terrorantula, but I really can't honestly say how the game will be for me when we're all at that point in live servers. The combat continues to change daily, and we'll see where it all pans out.</DIV>
Xstrik
09-11-2005, 11:20 PM
hehe <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />, whenever things get rough, i use pitiful plea, 0.8k threat reducer <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />, i looooove being a ratonga <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <div></div>
marcj
09-12-2005, 07:11 PM
<DIV> </DIV> <DIV>i would say str over sta and sta over agi as several posted. My guild isnt full fabled yet and we cant affort to get our people hit with WoF but hey, if you guys can do it just standing there and have the healer heal you (you can have 500 sta, you ll still need heals now and then). To me anwyay, all contested are mage fight base on range dps. Melee like us do average damage with range / dodge in and out and if you just stand there and get hit, you need a one or 2 healer more.</DIV> <DIV> </DIV> <DIV>Personally i dont think its noobish to either dodge the ae or not to dodge it. Many guilds, like mine, cant affort to not dodge it but i dont think it make us noob in anyway.</DIV> <DIV> </DIV> <DIV>And yes its like 7 stats point per lvl (420 at 60 but im not sure if its 7/lvl) i believe for the cap but i dont see a problem there, you reach the cap ? switch one of your str buffer for a proc buffer or a haste buffer. If you are at 380+ unbuff (good luck !) then yes i would take over sta over str but its a long way for me.</DIV> <DIV> </DIV> <DIV>Most if the time i die is due to i get aggro over a MT that get stun a lot or save his power without telling me or I get eat by barrage/riposte from another scout stealing aggro, but i ususally turn attack off to avoid riposte...but sometimes its pretty fast. If I get aggro and MT tank rescue isnt up, mob will turn around when i lay dead, so a much more bigger sta wont differ much.</DIV> <DIV> </DIV> <DIV> </DIV>
WhispersEdge
09-12-2005, 11:45 PM
*Guess you arent reading what Im saying. Never even entering melee range = noobing a mob with wof. Talking about not even trying to avoid aoe, they just stand at arrow range the entire fight and shoot arrows so they're never even in range of it..... What I was talking about, is soaking a wof hit from Nagalik, who's agro list goes haywire, its quite easy to get hit by it from bad timing. All the other ones are a joke to avoid <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> *As far as the str thing, you are just failing to understan, so I will take having hp to soak<i> <b>all the other non-wof aoe's</b></i>. I have nice gear and weapons and do an incredible amount of damage, and already have agro issues as it is. Why would I want more strength? Please, for the love of god answer that. For super duper hard to kill mobs like Underworld Summoner where I actually get to go all dps???????? (note the sarcasm) That logic makes no sense. Hey, I can pull agro as it stands, let me get even more strength so I can get even more of it /boggle. Let's put it into simple to follow chart form: Fight start Agro |-----------------------------------------|---------> A B Certain Death So, you can get from the start of the fight (A) to (B) faster than I can with your extra strength, ok.... Then what? Yes, thats right, you have to start easing back or you are about to get your [expletive ninja'd by Faarbot] handed to you. Then you waste someones time rezzing you, reapplying your poison, by this point I already win in dps if you die once. See, I can just as easily get to point B, though it might take me a few more seconds to reach that point. I'll gladly trade a few seconds of doing less damage than you for far more survivability. There is no point in having all that extra strength, all youre doing is putting all of your eggs in 1 basket for the 1 or 2 encounters in this game where you can actually go full tilt with dps. And again, adept 3 strength buffs in DoF will be giving tons of strength, too many people get mezmerized and obsessed with the eye candy that is the highest hit board, which is laughable. All that extra strength is like you being a ferrari and me a turbocharged humvee, that both have to drive 65. All those extra horses under the hood arent doing you a [expletive ninja'd by Faarbot] bit of good, sorry to say. If i can pull agro whenever I want (ask any of my guildmates), why why why get more str? Waiting still for an answer to that.
NerroVI
09-13-2005, 10:08 AM
Had a question for you guys beta testing / testing. I havent been able to figure out Finishing Blow yet /ducks, it reads as if it is just like a normal CA if used above 20% health it doess decent damage if below 20% a bit higher, everytime I try and fire it off though it just does nothing, press it and it just looks like it is qued up but never goes off. Am I missing something or doing something wrong not understanding it's use? <div></div>
have to be behind target its a backstab. doesnt list that it is. but requires flanking/behind position <div></div>
WhispersEdge
09-13-2005, 01:08 PM
Yea i found that out the hard way in a duel, tried to finishing blow when he was low and it didnt work. wuwu
xKaoSx
09-13-2005, 01:25 PM
<P>We have 3 hate reducers now. (Usable at 50 at least) </P> <P>Murderous Intent - 17% hate transfer Adept 1 (Group Only) (Yes you can summon your stupid rat and cast it on him)</P> <P>Evasion</P> <P>Surveil</P> <P>(Gnomish Babble makes 4 for me - Reduces Hate 2100 -30min recast)</P> <P> </P> <P>If you are still pulling aggro after all that then something is seriously wrong with your tank. </P> <P>They are not even going to have WoF BS anymore so what good is your STA Then?<BR></P> <P>Str > Sta > Agi</P> <P> </P> <p>Message Edited by xKaoSx on <span class=date_text>09-13-2005</span> <span class=time_text>02:26 AM</span>
Kokus
09-13-2005, 03:36 PM
<DIV>One thing is, when I was playing in beta.. I was so scared to hit any abilities. I was auto attacking for 300+ a hit, and even the two arrow shots I fired before charging into melee did over 2k each. Even hitting evasion, improved surveil, and murderous design going, I was scared as hell to start spamming skills like I did on live. I watched guild members pull aggro left and right on nearly every mob, with the guardian seemingly unable to continue to hold aggro against the increased dps everyone is putting out. The ranger in my guild could kill himself instantly by doing Sniper's shot, which at the time was doing about 20k damage everytime he used it.</DIV> <DIV> </DIV> <DIV>We fought GodKing Anuk and I put my murderous design on the bruiser in my group (didn't even think about trying it on the rat, great idea!) figuring the bruiser would have the least amount of aggro from the rest of my group of scouts and the berzerker. Well the guardian went down, then it moved to the bruiser i had murderous design on, then me, and I shifted stances and actually held the mob for awhile! I was holding until the devs brought the server down to plug in some new data for epic mobs that we had been testing earlier with a different dev, while we were doing this Godking Anuk event with this dev.</DIV> <DIV> </DIV> <DIV>I guess what I'm saying is even with our 3 hate reducers, you have to be even more careful now than ever with aggro. (we were all level 60 with all master 1's purchased from the beta raid merchants) We may have to figure out which fighter class can generate the most hate, and may even consider having an assassin in the main tank group since the 29% hate transfer seems to be really effective. Different things to be trying soon, and you really don't have to worry about agility at all. We have massive buffs for our agility now that was taking me well over 350. Strength and Stamina then, choose which is your top priority based on your guild raiding tactics.</DIV>
WhispersEdge
09-13-2005, 05:15 PM
<div></div><span><blockquote><hr>xKaoSx wrote:<div></div> <p>We have 3 hate reducers now. (Usable at 50 at least) </p> <p>Murderous Intent - 17% hate transfer Adept 1 (Group Only) (Yes you can summon your stupid rat and cast it on him)</p> <p>Evasion</p> <p>Surveil</p> <p>(Gnomish Babble makes 4 for me - Reduces Hate 2100 -30min recast)</p> <p>If you are still pulling aggro after all that then something is seriously wrong with your tank. </p> <p>They are not even going to have WoF BS anymore so what good is your STA Then?</p> <p>Str > Sta > Agi</p> <div></div><p>Message Edited by xKaoSx on <span class="date_text">09-13-2005</span> <span class="time_text">02:26 AM</span></p><hr></blockquote>Ceker, I actually tested these glorious hate reducers out with <u><b><i>YOUR</i></b></u> guild leader Bashm on beta in a group for about 2 hours (ask him). I was pulling agro left and right, using all these abilities you are so fond of. So maybe something was wrong with your tank? (owned?) I don't really thing it was a tanks fault at all, its the fact that assassin damage is through the roof now, like Kokusho said, especially with autoattack. Maybe you just didn't test things at all, spell descriptions can be misleading.... </span><div></div><p>Message Edited by WhispersEdge on <span class=date_text>09-13-2005</span> <span class=time_text>06:19 AM</span>
xKaoSx
09-13-2005, 06:02 PM
<DIV>I was actually playing around with it a little bit and it seems Evasion is not even working at all. </DIV> <DIV>I pulled a mob with Evasion and it should have ran straight to someone else in the group and it</DIV> <DIV>ran straight to me. I woulda bug it but I figured I would wait till it went live since I just saw it last night.</DIV> <DIV> </DIV> <DIV>Surveil was working fine. </DIV> <DIV> </DIV> <DIV>I was screwing with a Warlock in my group and I cast the anti hate buff on him</DIV> <DIV>and I proc some of his buffs on a pull and they ran straight at him. lol </DIV> <DIV>I dont know if the hate was from my buff or the proc he put on me was generating hate straight to him. </DIV> <DIV>(still was funny though) </DIV> <DIV> </DIV> <DIV>Yes I heard about your testing with Bashm and obviously Guardians were [expletive ninja'd by Faarbot]ed then. They still are kinda [expletive ninja'd by Faarbot]ed right now too. Your whole guild was on Beta why would you be testing with our tank? (ownd?)</DIV> <DIV> </DIV> <DIV>Hopefully by the time we start raiding major raid mobs things will be better. </DIV> <DIV> </DIV> <DIV>I havnt really been keeping up with other scout lines but I think we all have a hate transfer buff now dont we? </DIV> <DIV>Doubtful a lolely assassin would be able to squeeze into MT. </DIV> <DIV> </DIV> <DIV>Should be interesting. </DIV> <DIV> </DIV><p>Message Edited by xKaoSx on <span class=date_text>09-13-2005</span> <span class=time_text>07:03 AM</span>
WhispersEdge
09-13-2005, 06:17 PM
<span><blockquote><hr>Yes I heard about your testing with Bashm and obviously Guardians were [expletive ninja'd by Faarbot]ed then. They still are kinda [expletive ninja'd by Faarbot]ed right now too. Your whole guild was on Beta why would you be testing with our tank? (ownd?) <div> </div><p>Message Edited by xKaoSx on <span class="date_text">09-13-2005</span> <span class="time_text">07:03 AM</span></p><hr></blockquote>Who says I didnt? <span>:smileywink:</span> He was one of many I tested with, and <i>asked me and our templar</i> to help him with some quest. /deflects ownage back to Ceker Swashies get a much higher hate transfer buff than we do, I believe ours said it was almost 2x the hate xfer compared to assassins. </span><div></div>
xKaoSx
09-13-2005, 06:31 PM
<P>haha you nerd :smileyvery-happy:</P> <P>/duelbet :smileywink:</P> <P> </P>
WhispersEdge
09-13-2005, 06:37 PM
lol <span>:smileyvery-happy:</span> <div></div>
NerroVI
09-13-2005, 08:54 PM
Ahhh thanks for the answer, so it isnt a stealth backstab just a behind/flank attack? <div></div>
xKaoSx
09-13-2005, 09:05 PM
um what is?
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