View Full Version : Thanks Devs: Can barely play now

02-18-2005, 07:42 AM
<DIV>This is SO frustrating.   Lvl 24 Troub.  I can barely solo a blue con.  Even if I could find upgrades to buy for armor or spells I wouldn't be able to afford them.  I've never even had a full gold piece.  I take hits about as well as my Lvl 24 Wizzy wife.  I can't tank.  I can't keep aggro.  My buffs do nothing.  Ho's aren't very effective.  Nothing ever drops.  We died four times each tonight trying to finish a blue quest.  </DIV> <DIV> </DIV> <DIV>I want to like this game.  My wife wants me to like this game.  We like playing together.  But, what the hell?  </DIV> <DIV> </DIV> <DIV>How are you other Troubs surviving?  Anyone else this frustrated trying to duo?  Am I doing something fundamentally wrong here?  Devs:  Please let us know if Troubadors won't be fixed so I can just end this misery now.   And NO, I won't start another character - I only play one or two nights a week at most.  </DIV> <DIV> </DIV> <DIV>Sorry for venting, but I want to have some FUN dammit!  </DIV> <DIV> </DIV>

02-18-2005, 08:01 AM
<DIV>I am in your boat. Since the agility nerf I cannot solo at all. Most solo con blue mobs leave me scrambling, ending the fight with usually a bit less than half health. I am a 30 Troubador, with 3200 AC and nearing 180buffed Agility (I solo just as "well" with around 120/125 agility). I am quite distressed by this, I cannot take hits/adds in groups very well either (generally most adds come my way because of Raxxyl's if no one has damaged or taunted them before hand). </DIV> <DIV> </DIV> <DIV>I wonder how well tanks can solo now, not only has their armor (well the heavy ones, anyhow) improved mitigate but they have also had innate improvements to mitigation (to make up for the agility nerf). We are given nothing, broken agility, no increase like a few other classes in our armor type mitigation. It is impossible to avoid things now. At least I am getting quick parry and defense skill ups <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I do not think Troubadors will ever be fixed. I'm not sure if you are familiar with Everquest:Live (the first one) there was a magician class in that one (think summoner) they complained for 3 years minimum for changes to broken pets, broken nukes, getting passed up on damage increases (GoD expansion in particular). They were ignored. And still are, still will be. That is how I feel Troubadors will be as long as the majority of people play a certain class (fighter for example) will get whatever they want. It's not the squeaky wheel that gets the grease, it's the biggest one that gets the grease.</DIV> <DIV> </DIV> <DIV>There is an obvious problem with the Quality Control department at SOE (how does an error where the majority of people have half their power get through? How does no one there realize tanks are whining like babies that they get hit too much because they whined like babies about agility, and got it nerfed for everyone... but oops then they realized it affected them too). There are likely less people that check on Troubadors/Dirge/Bard etc than check on other classes and look at what they have missed. I believe SOE will not be truly fixing Troubadors and the scout archtype in relation to their armor (they deserve upgrades in mitigation due to agility being a useless stat) and agility for a long time. The day they begin to even fathom fixing Troubadors is the day a Troubador gets run speed (faster than pathfinding) in my opinion. Based on definition we should have it also. That is at least the most glaringly obvious nerf/thing to be fixed.</DIV> <DIV> </DIV> <DIV>I know this company all too well and have delt with them reguarding nerf in EQ1 and know that... usually the classes that really need it are on the bottom of the totem pole. Welcome to 'Dissapointment' aka Bard town.</DIV>

02-18-2005, 08:01 AM
<DIV>Oh my double post..</DIV><p>Message Edited by KineticMuse on <span class=date_text>02-17-2005</span> <span class=time_text>07:01 PM</span>

02-18-2005, 08:23 AM
hey, check your power pool, they shrinked it so you have less stuff to worry about!

02-18-2005, 08:27 AM
<DIV>Devs have not confirmed or deneyed yet if that is supposed to be a bard nerf, the paladins (boohoo) monks (Boohoo) and other fighter classes who get whatever they want served on a silver spoon also had this issue which devs claimed as "not intentional" so they are working on fixing that. I'm not sure if fixing it for EVERYONE or fixing it for everyone except bards.</DIV> <DIV> </DIV> <DIV>For more info please check here:</DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=27359" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=27359</A></DIV>

02-18-2005, 09:33 AM
<DIV>Talking with a guildy Dirge tonight, we are of the opinion that aside form all our skills dropping by 5 we also think that agility is not factoring into combat.  I f this is the case, hopefully it will be fixed soon.  My guildy is 49 atm and fought a level 43 Goblin in LS and said he got hit for about 1000 dmg in one of the blows.  Seems kinda high for a hit by a green with no arrows.  Also our powerpools dropped by 1000 roughly and the devs mentioned this was not intended so lets see where we fall after the bugs from this patch are fixed.</DIV>

02-18-2005, 09:35 AM
<DIV>yeah im really getting sick of it... of course i just started getting my subclass quest done but... the lower mana pool... wouldnt you jsut at least think of them to either kindly raise the manna pool or make our spells last longer or have us have more concentration?</DIV>

02-18-2005, 11:43 AM
<blockquote><hr>Eaaqas wrote:<DIV>yeah im really getting sick of it... of course i just started getting my subclass quest done but... the lower mana pool... wouldnt you jsut at least think of them to either kindly raise the manna pool or make our spells last longer or have us have more concentration?</DIV><hr></blockquote>Getting? Haha it has gone down hill over the 4 months, hell almost to month 5, and it keeps getting worse. I think at some point, one day I'm gonna log in and find my char is gone and an Underpants Gnome is in his place....

02-18-2005, 02:32 PM
<DIV>I can confirm that I, a 33 troubador, am also having more problems :smileysad:</DIV> <DIV> </DIV> <DIV>Although it may have been this new (supposedly simpler) con system, but I am pretty positive that a blue solo got me to 10% health, and I was really struggling for power at the end. The most infuriating thing? The description of the mob said 'for an individual' and that it should 'not be a problem'. I was fine when yellow solos suddenly became challenging a couple of weeks back, but seriously, almost dying versus a blue? As a scout I thought I was supposed to be an all rounder, so if that is the case I must be able to solo reasonably well. All the spells I use are app IV to adept III, my weapons and armour are appropriate to my level and I have tried different tactics, including using different buff setups. Is there anything we can do? I still feel useful in a group even if we arent as great as we were, but we have to be able to play alone occasionally.</DIV> <DIV> </DIV> <DIV> </DIV>

02-18-2005, 04:27 PM
<DIV>Problem to duo isn't especially about troubadour (i duo a lot with my wife and her necro), the thing is :</DIV> <DIV>It's really hard to do anything without a healer in this game : monsters are doing FAR too much damage, would it be a Scout, Mage or Fighter. (good thing with necro pet is : they aren't too bad as tank and...necro can heal them...that makes all the difference)</DIV> <DIV> </DIV> <DIV>I'm lvl 25 and last night, we were fighting in fallen gate and being highest lvl able to tank a bit, i was spending most of my time tanking.</DIV> <DIV>At one point, i watched the dmg log just to see that a ward absorbed 450 dmg.</DIV> <DIV>This was from a blue ^^ Giant Wretch. </DIV> <DIV> </DIV> <DIV>450 dmg !!! </DIV> <DIV>without a healer, i'm dead in 3 hits (i think honestly i wouldn't be able to stand more than 15s in front of the mob)</DIV> <DIV> </DIV> <DIV>I understand ^^ blue monsters shouldn't been soloable as they are supposed to be "group encounter", but [FAAR-NERFED!], even with a full group, if you don't have any healer, one will undoubtly die, would it be Troubadour or Guardian. (and it's the same for highest green ^^ monsters)</DIV> <DIV> </DIV> <DIV>Why the hell did they make a game where it's almost impossible to play without a healer ???</DIV> <DIV> </DIV> <DIV>80% of the game is not tagged as "group encounter" but "healer required" encounter <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Sad...</DIV> <DIV> </DIV> <DIV> </DIV>

02-18-2005, 09:01 PM
<DIV>I've been ruined as well.  I don't play in groups.  I'm not in a guild.  I have spent quite a lot of time building a character that I like that can solo usually and contribute to small groups other times.  All of that now seems to be for naught.  I hope that this can be fixed quickly.  I just will not start over again with an alt.  My satisfaction meter with SoE is dwindling.</DIV>

02-19-2005, 12:56 AM
I play a trobadeur... some day... lol still only 19 and a 35 SK... let me tell you I feel for you high level troubs... and I can tell you not to expect anything soon... SK's have been broken since launch... we have been doing our best to stay calm and just present the facts... and yet all we get is nerf after ninja nerf of our few working abilities. best of luck to you all, mabye some day at least one of my characters will not be gimpy =(

02-19-2005, 02:07 AM
<DIV><BR> <BLOCKQUOTE> <HR> Sharkan wrote:<BR> <DIV> </DIV> <DIV>450 dmg !!! </DIV> <DIV>without a healer, i'm dead in 3 hits (i think honestly i wouldn't be able to stand more than 15s in front of the mob)</DIV> <DIV>...</DIV> <DIV> </DIV> <DIV>Why the hell did they make a game where it's almost impossible to play without a healer ???</DIV> <DIV>...</DIV> <DIV> </DIV> <DIV>Sad...</DIV> <DIV> </DIV> <DIV> <HR> </DIV></BLOCKQUOTE> <P>Yep!  We run with my Wife's Sister and her Husband.  They're a straight-up Guardian/Cleric combo.  It's like they are playing the game on easy-mode compared to us; and that was before the last couple of patches!  At least before then a Troub/Wiz duo could take a Solo yellow con.  Now a Solo white con is certain death, and a "tough" blue, like a Griffon, can tear us to shreds.  A Wizard is better off soloing than having me tank!  </P> <P>I was a Bard years ago in EQ1 and weak as hell damage-wise, but [FAAR-NERFED!] could I amplify group members!  And fill-in for any class.  Yes, I know this is NOT EQ1, but c'mon Devs!  There should be some incentive to being a Troub.  </P> <P>Sigh...  I guess *somebody* has to be the weakest class.  <BR></P></DIV>

02-19-2005, 02:39 AM
<blockquote><hr>Komandi wrote:<DIV>This is SO frustrating. Lvl 24 Troub. I can barely solo a blue con. </DIV><DIV> </DIV><hr></blockquote>I'm not sure why you are having such difficulty. I (32 Troub) logged in last night, back in EL where'd I'd been killing crabs near the docks. Pre-patch, I'd been solo-ing yellows with no trouble. Post-patch, I was largely unarmored because I'd been wearing loaner stuff that was going to be handed down to a guild-mate's wife. With little armor (no chest, head, legs, or boots) and my power pool down to 60% of pre-patch levels, whites were consistently do-able and yellows were now a *very* close fight. Whites were taking my power pool down to about 20% and health to maybe half.

02-19-2005, 08:29 AM
Heh 25 Troubador here, having same problems about the only thing in ts I can solo are green mobs, ive spent alot of money on gear to try to overcome the problem ( all orange agi/int ), maybe even by a little bit but no successBeing only a bard in eq 1 I cannot even fathom playing another class.Heh only skill I think we have that works to any extent is escape, the diffrence between fighting a green mob is I have most hp/power at the end, blue they are hitting me for 200-400 at 1k hp I dont last to long,and I only doing 80-100 if I get lucky, none of our debuffs seem to make a diffrence, but I can sure escape <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />I will stick it out in hopes that they will figure this out, and maybe fix us a bit<p>Message Edited by serenader on <span class=date_text>02-18-2005</span> <span class=time_text>07:41 PM</span>