View Full Version : Suggest this simple improvement to charm

02-09-2005, 12:44 AM
<DIV>I am a long-time veteran bard from EQ1, and I know that EQ2 is a whole new game, but I would love to see the Troub charm get some love.  If these changes were made, it would open up a whole set of tactical possibilities, and allow us a lot of the fun we had in EQ1 with charm (which was weak in EQ1 -- it's even weaker here):</DIV> <DIV> </DIV> <DIV>1) While charming, you use all 5 concentration slots.  It takes all of your attention</DIV> <DIV> </DIV> <DIV>2) Charming has a slight power drain over time, and breaks when power is fully expended.</DIV> <DIV> </DIV> <DIV>3) Limit charm to no-arrow or down-arrow creatures.</DIV> <DIV> </DIV> <DIV>We lack the mezzing capabilities we had in EQ1, and our charming in EQ2 is inferior.  It would be nice if our charm at least had a higher "fun factor" by allowing us more flexibility with keeping a creature charmed.</DIV>

02-09-2005, 02:50 AM
I like the idea of charm being made a bit more useful. I even like your idea mostly. 5 Conc slots though, no way. 2 would be ideal. Let us cast a couple buffs and have a charmed pet for a longer duration. Hmm, I might even use it if it was 3 conc slots, but definately not 5.

02-09-2005, 04:26 PM
1 con slot per mob, a decent power drain over time (say 5% per tick per mob), and the ability to charm ++'s.Seriously, in most zones, the solo's are just ignored, it's the ++ adds that really need the charm.

02-09-2005, 06:22 PM
I can't imagine realistically either being able to charm multiple creatures, or being able to charm ^^ creatures. That would break game balance. But what I am suggesting would allow you to keep a minor pet with you for a few minutes. It could be very handy, if you choose your pet carefully.I should also add a new item to the above list:- When the charm breaks, the previously charmed creature has its encounter broken, and no xp/loot is awarded for killing it (to prevent EQ1-style charm kiting, which I believe is the root of many of these very restrictive EQ2 bard mechanics).

02-09-2005, 09:16 PM
<DIV>2 and 3 aren't bad ideas. 5 conc slot, no way!</DIV> <DIV> </DIV> <DIV>I liked 1 per mob with power drain 1% per second would be good. You could hold 2 mobs for a little over a minute. </DIV>

02-09-2005, 09:26 PM
<DIV>Oops just reread top post 3 is definitely not a good idea. Often groups of mobs are one arrow up and that's when we need it the most. Excluding the double arrow up I can understand as being to overpowering. One arrow ups should remain charmable. </DIV>

02-09-2005, 10:15 PM
<DIV>think troub have been nerf enough with out making them worst.plus we can charm 2 star at lvl 50 and i would like it to stay like that .</DIV> <DIV>we are a very poorman enc let not make it any worst.</DIV> <DIV> </DIV>

02-09-2005, 11:09 PM
<DIV>Hm I  guess you guys are happy with the role of charming being "emergency crowd control" rather than "choose a temporary pet."  I prefer to use my charm to bring a pet around with me.</DIV> <DIV> </DIV> <DIV>You don't like the idea because you can't charm things (in my suggestion) that you can charm now.  And you can't charm multiples.  But for my suggestion to work, these are requirements -- otherwise it is overpowered.</DIV> <DIV> </DIV> <DIV>I would like to have one no-arrow mob follow me around for several minutes, to do my bidding.  Perhaps this should be a new song -- a lower power, longer-duration charm.  I still think it should be 5 concentration slots (or at a bare minimum 4).</DIV>