View Full Version : The way it is

02-03-2005, 09:59 PM
Lets look at this seriously. When you go to an even con mob and fight, it means you really have a 50/50 chance to beat that mob, should be a good tough fight right? Well, since the patch, I have noticed it has become alot harder to solo. But,it is the way it should be now. White cons should be tough, yellow very risky, might not win all the time, orange is really really tough and you probably wont win at all. Red, well, your doomed. Am I the only one who sees it like this? I mean, if I fight a yellow mob, I shouldnt expect to beat it 100% of the time. If I fight an orange, I shouldn't expect to win but maybe a few times if at all, hence the coloring system of how tough the creatures are. Seems the way it should be now, really.

02-04-2005, 12:06 PM
I agree. I knew something was out of whack when I used to solo oranges without any danger at all - I'd kill a couple of em before stopping to let power fully regen.Are there some classes that solo better than us? Yes. They'll probably get their chance with the nerf bat soon. But according to what the con system is supposed to mean, we're about right from what I can tell. At level 31 I can take blues with some damage and using a moderate amount of power. Usually can fight 2-3 of em before I need to deliberately pause for 30 seconds to med.I am a bit peeved by what the nerfs mean to our grouping abilities. We used to be group gods - the fact that we have a lot of useless/semi-useless buffs didn't matter cause we only needed the stat buffs. Now that those are nerfed, its hard to come up with 5 conc worth of buffs that really makes a group shine - which I always thought our focus should be.

02-04-2005, 08:12 PM
<DIV>Well i am ready to accept what you wrote about the con color and the fight challenge.</DIV> <DIV> </DIV> <DIV>So i presume the Scouts' strategy is to go to the Clerics forums to whine and cry about the fact a Warden can easily defeat 2 grouped yellow mobs... What would have been the reactions of Cleric Players if they had suddenly lost 25% on self heal spells ? I can hear the echoes from here...</DIV> <DIV>And a Heal over Time nerf ? A revolution...</DIV> <DIV> </DIV> <DIV>It is only a matter of balance and of grouping attractivity... I think it is a good idea if each and every class globally face the same challenge. It is not at all. Because it is now harder to solo and harder to find a group. We lost on the two sides...</DIV> <DIV> </DIV> <DIV> </DIV>