View Full Version : Aria of Excitement data - parsed combat logs

12-16-2004, 12:06 PM
FYI troubadors:Following data is for about 27 minutes of fairly constant fighting against blue and green group mobs in a full 6 man group (2 tanks, 2 scouts, 1 mage, 1 healer). I was running Aria during all fighting and have it at App2 (My Troub is currently level 23).total damage 67596 autohit damage 25999Aria proc inflicted damage 1987 proc count 39 avg aria proc damage 50.9487179487proc rate = 2.02177293935 (1929 auto hits)% of autohit damage = 7.64260163852% of total damage = 2.9395230487So at this level and skill, Aria gets ~3% extra damage for group. Milage may vary depending on swing speed and how many group members are meeleing. It appears proc damage is unaffected by what weapon causes the blow - so its a much better spell for dual wielding fast swinging types than the lumbering 2handers.Log is available here: www.ascholer.org/ac/log.txtparsing script (in TCL/TK): www.ascholer.org/ac/logread.txt

12-16-2004, 12:08 PM
btw if you have never seen a proc - I never had until I parsed the log - this is what they look like:(1103159102)[Wed Dec 15 17:05:02 2004] Alarac's Troubador Weapon hits a Sabertooth diviner for 51 points of mental damage.

12-16-2004, 12:10 PM
<DIV>Good info, thanks :smileyhappy:</DIV>

12-17-2004, 01:27 AM
Thanks for the information. I mix AOE in from time to time, but I am not completely sold on it.The hard data is useful in my analysis though.

12-17-2004, 02:51 AM
Thanks for the good info. 3% added damage at App2 for a proc sounds pretty good to me. Plus I like people seeing that they are swinging a Troubador weapon when it procs <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

12-17-2004, 04:48 AM
<DIV>Adept 1 of this song does about 100 damage at lvl 27 just don't have eli's ditty up or it will stop you from procing</DIV>

12-18-2004, 02:05 AM
<DIV>I never use this spell, it's garbage--a huge waste of concentration, which we have very little of. It doesn't compare to mana regen, haste, str/agi/sta buffs, offense skill increases, not to mention debuffs and DOTs that use concentration as well.</DIV> <DIV> </DIV> <DIV>This spell *needs* to be tweaked and made more effective for it to even be considered useful by Troubadors, SOE.</DIV> <DIV> </DIV> <DIV>-Crescendo</DIV> <DIV>-35 Half-Elf Troubador</DIV> <DIV>-Vanquished</DIV><p>Message Edited by Aleatoric on <span class=date_text>12-17-2004</span> <span class=time_text>01:08 PM</span>

12-20-2004, 08:38 AM
<DIV>Thanks for the info!  I always wondered what the "YOUR Troubador weapon hits for XX damage" meant lol...</DIV>