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View Full Version : Songster's Luck Nerf


Seth
12-04-2004, 07:08 PM
<DIV>Songster's has been nerf since last patch. It was the most usefull buff, it ll be the worst now.</DIV> <DIV>A boost of 5 point in perturbation and the other offensive skill for 2 concentration let me laugh (it was 15 before patch).</DIV> <DIV>So make Mercyless melodi and Songster' luck cost one conc or we can deleter or bard. </DIV> <DIV> </DIV> <DIV> </DIV>

Olod
12-04-2004, 09:20 PM
...

Oghi
12-05-2004, 12:04 AM
<DIV>Yep -- Adept 1 of Songsters is now a four point boost.  Blech.  It lost its spot on my hotbar.</DIV>

Monomo
12-05-2004, 03:36 AM
<DIV>This MUST be broken. It's sooo useless as it is now...adept 1 and 4 points? shheshhh</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Ayax, Trob 21 lvl</DIV>

aeio
12-05-2004, 05:44 AM
Wow they did nerf it good. My Master I is only 6 points now.

Raol
12-06-2004, 06:25 AM
This is a pretty severe nerf, especially for it to be a silent nerf. The song was not overpowering at all. Now, it does next to nothing (like the rest of our songs, it seems). The only difference is, it still costs 2 concentration. It should be roughly equal in power with Merciless Melody, and it was. It was almost exactly as good as merciless melody before. Now, it's not anywhere near worth one concenration. It's gone from my hotbar.I'm rather [Removed for Content] off. I think it may be time to start a mystic...

Momba
12-06-2004, 01:27 PM
<DIV>Thanks for info, pathetic nerf, GG SOE. :smileysad:</DIV>

__kirby
12-06-2004, 03:45 PM
<DIV>If it was a 'silent' nerf and changed that drastically, maybe it was not done intentionally? a programmer spilled coffee .oor some other foreign substance on their keyboard? who knows. Maybe its worth reporting, at least to media sites, might get it some attention.</DIV> <DIV> </DIV>

aeio
12-07-2004, 05:22 AM
One thing people have to keep in mind is that this buffs all the offensive and defensive abilities for your entire group almost a full level at adept I. That is a pretty stout buff.

Aillaw
12-07-2004, 08:41 PM
<DIV>I guess they figured it wasn't hard enough for us to get groups so they decided to make it harder.</DIV>

Monomo
12-07-2004, 10:16 PM
<DIV>yes it buffs all the party, but : 1) so does all the group buffs in the game. 2) our buffs give us the ability to solo , take that away and what are we supposed to do, when you need or want to solo?</DIV><p>Message Edited by Monomofo on <span class=date_text>12-07-2004</span> <span class=time_text>09:17 AM</span>

Claritin
12-08-2004, 01:16 AM
<DIV>Probably the same patch that nerfed charm to not work on any mobs worth exping on... one day last week I charmed low reds with Adept1 charm... this week I can't even charm yellows... not due to resists but due to "the target is too powerful" messages.... Charm is now worthless to me also.</DIV> <DIV> </DIV> <DIV>Maybe they can sytematically nerf everything bard related in EQ1 and develop a scheme to break our ability to move and sing at the same time with each new patch!!!! That would RULE!</DIV> <DIV> </DIV> <DIV>Yes SOE I am being sarcastic... please go back and re-evaluate both the bard charm's ability to charm mobs worth exping off at lvl 30... and the amount of concentration spells songster's luck, haste, and the lvl 30 HP regen song use... the lvl 30 HP regen song is 100% useless in it's current form.</DIV>

At
12-08-2004, 12:18 PM
<DIV>The only mobs I have run across that I couldn't charm were the ^^ mobs which are always group mobs right?  Not being able to charm them doesn't seem unreasonable since they are designed as a single mobs tough enough for an entire group.</DIV> <DIV> </DIV> <DIV>Did they fix the issue of not being able to command charmed mobs without breaking charm?</DIV>

aeio
12-08-2004, 06:00 PM
<blockquote><hr>Monomofo wrote:<DIV>yes it buffs all the party, but : 1) so does all the group buffs in the game. 2) our buffs give us the ability to solo , take that away and what are we supposed to do, when you need or want to solo?</DIV><p>Message Edited by Monomofo on <span class=date_text>12-07-2004</span> <span class=time_text>09:17 AM</span><hr></blockquote>Are you claiming Troubador's can't solo?

Monomo
12-09-2004, 01:08 AM
<DIV>No, what Im saying is: the argument about our buffs affecting everybody is no reason for them to be crappy. If they become too crappy....we will be on a disadvantge with other scout classes or any other classes for that matter. The druid, shaman, Mage, etc, etc...buffs affect all the party actually thats a main desing change in Eq2 compared to Eq1. So I cannot accept the argument that they need to be crappy (and a buff that takes 2 concentration slots and up your attack by 4 points is waaaaay too crappy) becasuse they affect everybody. We are scouts and that means we are BY GAME DESIGN  a DPS class. We dont have poison and we dont have the mega dmg arts the other scout classes have and Im totally ok with that because we have buffs and stuff that helps us, so our dmg output while not being the same as the other scout classes is still good enough. BUT if they keep stealth nerfing or stealth breaking (I still think the songster's luck thing is a bug)....our ability to solo will be damaged, in fact our own utility to a party is already damaged by this.</DIV> <DIV> </DIV> <DIV>Don't get me wrong Im a lvl 23 Trob. I love my char and so far I love my class. But if they are going to reduce one of our buffs the way they did it. I think we deserve at least an explanation. I cant believe this song was by any means unbalancing, and if 4 point increase is all we gonna get then at least remove the concentration at all...as it is, not even with only one concentration slot requirement its worth playing.</DIV>

AzureDa
12-09-2004, 03:05 AM
<DIV>I totally agree with monomofo here.  Nerfs of this kind need to be explained.... if there is a valid reason, we are generally reasonable.,.. willing to listen to it.  It is in our interest to be balanced as a class; we want to be in line with everyone else.  What is not at all clear is whether there was a pressing reason to nerf this.  or any reason at all.  just a programmer mistake that is carried on because they aren't competant enough to provide a minimal level of code quality. </DIV> <DIV> </DIV> <DIV>Changes need to be presented in patch notes.  If its not in a patch note... its a bug.  </DIV> <DIV> </DIV> <DIV> </DIV>

Xran
12-09-2004, 11:17 AM
Confirmed that AppIII Songster Luck is 3 points increase.Adept 1 is 4 points increase. 1 MEAGER point for adept 1???

Chroniss
12-10-2004, 08:39 AM
Wow thats pretty pathetic of them to do that.SOE You have a brand new game, a chance to start over, are you seriously going down this road again?

Monomo
12-11-2004, 01:20 AM
<DIV>I tried it yesterday again...after being in the benhc since the nerfing patch...Im lvl 23 and i have adept1...I gained 6 points in attack ...still very low...but just wondeering if it is lvl dependant...or dunno...maybe it will get better once I hit lvl 24..Ill tell you this weekend.</DIV>

To
12-11-2004, 01:28 AM
<DIV>Would like to know if this is intended or a bug. I'll /bug it until I hear otherwise.</DIV>

Bister
12-11-2004, 03:37 AM
<DIV>it does go to 11 points at least with a master 1 song at lvl 31 for me, i'm now using it again myself. I and other regulars in my grp have concurred that we notice a much higher likelyhood for big hits with it up.</DIV> <DIV> </DIV> <DIV>It seems to scale almost as much with your character lvl as it does with the lvl of song you are using. Guess the devs decided that 4 lvl boost to offense at a lower lvl was just to much and decided to go with a more lvl based raise of skills. This song will make it back to your hotbars eventually though at least <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV><p>Message Edited by Bistered on <span class=date_text>12-10-2004</span> <span class=time_text>02:46 PM</span>

AzureDa
12-11-2004, 05:07 AM
<DIV>"Guess the devs decided..."</DIV> <DIV> </DIV> <DIV>Unless it hits the patch notes... its just a bug.  If it was thought-out, there were reasons... that is one thing.  Nothing like that her.</DIV>

Seth
12-11-2004, 11:42 PM
<DIV>__________________________________________________ ________________</DIV> <DIV>quote="bistered" it does go to 11 points at least with a master 1 song at lvl 31</DIV> <DIV>__________________________________________________ ________________</DIV> <DIV> </DIV> <DIV>it does 5 point with an adept I at lvl 36</DIV> <DIV>It was 10 before patch</DIV> <DIV>The new songster's luck at appII does 3point and doesnt buf Wiz like it must do</DIV> <DIV> </DIV> <DIV> </DIV> <P>Message Edited by Sethis on <SPAN class=date_text>12-11-2004</SPAN> <SPAN class=time_text>10:43 AM</SPAN></P><p>Message Edited by Sethis on <span class=date_text>12-11-2004</span> <span class=time_text>10:44 AM</span>

Belisarius
12-12-2004, 06:00 AM
<DIV>I wonder why this wasnt put in the patch notes /boggle</DIV>

Zostr
12-13-2004, 05:26 AM
Yep, nerfed, dropped it from bar once I hit 22...

Xran
12-13-2004, 09:53 PM
Then again before the silent nerf, Songster's luck had 10 points boosts.I wonder if it was too powerful for 2 level of skill boosts.I put on Songster's Luck Adept 1 version at L24. I have never used it after the nerf,but tried it yesterday. Suprisingly, I seem to take hits better. Not sure if that was a fluke...Even if they are going to nerf it, a reason and patch note is necessary.

Kaff
12-14-2004, 06:32 PM
Just a reminder: 15 skill is increasing your skill's effectiveness as if you were *three* levels higher.If adept 1 is 4, keep in mind that that's still almost increasing your (and your group's) fighting effectiveness by a full level. I'd take that, heh.

Xran
12-15-2004, 12:22 AM
Very true, Kaffis. A 5 point increase would be nice. Just nice 1 level.But the least SOE should do is to put into patch notes and let us know.Stealth nerf is unacceptable.

Monomo
12-15-2004, 02:35 AM
<DIV>Guys come on go read my post the songter's luck buff is ok!!!!!! go read my post on this same board</DIV><p>Message Edited by Monomofo on <span class=date_text>12-14-2004</span> <span class=time_text>03:23 PM</span>

Kaff
12-15-2004, 03:07 AM
<blockquote><hr>Xrande wrote:Very true, Kaffis. A 5 point increase would be nice. Just nice 1 level.But the least SOE should do is to put into patch notes and let us know.Stealth nerf is unacceptable.<hr></blockquote>I mean, heck, Fancy Footwork, the rogue parry buff, increases ONE skill (parry) for ONE character (the rogue) by 5 (apprentice 3). A group buff for several skills of 4 points at adept 1 certainly sounds more than balanced against that, for instance.I do agree, though, stealth nerfs are never fun. I don't pay attention to bard combat arts in the patch notes, but this decrease wasn't there, it should have been.<p>Message Edited by Kaffis on <span class=date_text>12-14-2004</span> <span class=time_text>02:07 PM</span>

Xran
12-15-2004, 09:48 PM
<blockquote><hr>Kaffis wrote:I mean, heck, Fancy Footwork, the rogue parry buff, increases ONE skill (parry) for ONE character (the rogue) by 5 (apprentice 3). A group buff for several skills of 4 points at adept 1 certainly sounds more than balanced against that, for instance.I do agree, though, stealth nerfs are never fun. I don't pay attention to bard combat arts in the patch notes, but this decrease wasn't there, it should have been.<p>Message Edited by Kaffis on <span class=date_text>12-14-2004</span> <span class=time_text>02:07 PM</span><hr></blockquote>Do remember that Bards have way lower dmg that the numbers we are seeing from Predators and Rouges.Our dmg is nothing to be fancied at for scouts, but we back it up with group buffs. If our groupbuffs are nerfed in its weakened state, that makes our songs tad more useless than even before.Monomofo, the skill point buff is still lower than before. Whatever changes they made we are not clear.Silent nerf or intentional or whatever, it is still way lower skill point increase than before.For a Master 1 Songster's Luck at L27 to only have 7 points increase, that's dumb.

Seth
12-16-2004, 08:35 AM
<DIV>The really probleme it is Songster take 2 concentration point. I prefere use it for debuff/dot/or put another buff like hast. If it was 1 concentration (or free) I will sing it all the time</DIV>