View Full Version : Potency AA line?
Hi,I like the look of Potency, and plan at leats 20 points to boost Rake and Dispatch and then get Tenure.But a little torn between the poison thread and the Devitalise thread. Yes 10% more mit debuff is very tempting, but 15% more damage and healing from vitality breach could help both survivability and dps, and Grandmaster's Gracelessness could debuff AGI by 10 more and defence skills by 5 more.Is the Devitalise thread really a 'no brainer' or is there merit in considering the posion line. I do pinch tank sometimes in small groups so figure the heals would help (around 1800 per minute rather than 1500).Or maybe there's enough slack elsewhere in our brig tree to get it all?Thoughts? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
The-Fourm-Pirate
12-30-2006, 04:07 AM
<DIV>Vitality breach poisons restore too little health to effectively save you from epics, even their AEs. IMO debuff poisons aren't too terribly important either, but between the two the debuff poisons are far more useful for raiding. It really depends on playstyle though, if you're a mostly heroic Brigand vitality breach poisons are perfectly fine because more of your damage is coming from CAs, because heroic fights seldom last more than 40-50 seconds. If you're a soloer vitality poisons are absolutley awesome, combined with a doubleupped underground negotiations you can drain up to 500 points of health back nearly instantly. IMO the only true no brainer in the Brigand tree is Tenure, Malicious assult upgrade is also a no brainer if you raid, if you don't raid it's up in the air though.</DIV>
This is what i did on that line to get tenure.. I haven't regretted it since due to the upgrade and surviviablity soloing / grouping.I went this way 3 / 3 4 | | 5 0 / 5 1Dispatch is 17.5 seconds.and Grandmaster Vit. breech is 478 dmg - 412 heal @ 160 intHope that helps with your decision.<div></div>
tehh4x
12-30-2006, 11:07 AM
my AA is opposite of that Jida's.. i went 4 / 3 5 l l 0 5 / 5 1for maximum debuffs!<div></div>
Tholar
12-30-2006, 05:27 PM
<div></div><div></div><div></div>as a raiding brig the debuff poisons were tempting, but too less more debuffing imo.... also the vitality/damage poison increase is not much, went this way: 5 5 0 5 / / _/ _/ | 0 5 / _ 0 0 / l l / / | / / | | 0 0 / 5 1 | | / | / | / / / 0 5 | / | / / / / | / | / / / 5 0 0 0 5 5 1 0 0 1and imo its the only choice we have atm... sneak, cheap shot, ruse, hideaway, appeal for mercy, safehouse, honor among thieves, vaunt and the above mentioned abilities are just not worth it tbh... didnt choose elude due to not getting aggro anymore (removed hate gain from AR helped there a bit). hideaway is a nice ability to reduce in recast, but it just f.ucks up the cast line with devitalize, rake, dispatch and double up (which is still broken)....p.s. man this is horrible with editing when it doesnt show the same you typing in that writing window and what it shows in the thread....<div></div><p>Message Edited by freakplayer on <span class=date_text>12-30-2006</span> <span class=time_text>04:31 AM</span>
mikemcmodmi
12-31-2006, 03:12 AM
I don't have nearly as many AAs as freakplayer, but I'm planning on doing the same thing. I don't have the tree up in front of me, but the same in the potency line, max hardened, max AR, malicious assult AA, etc... so I think it's the same.
The-Fourm-Pirate
12-31-2006, 10:38 PM
<DIV>Pretty much the same as Freakplayer except i'm only going 3 points into skewer because I don't use it much, the 2 points i have left over are going into elude.</DIV>
Dtrick
01-04-2007, 08:05 PM
<BR> <BLOCKQUOTE> <HR> freakplayer wrote:<BR> as a raiding brig the debuff poisons were tempting, but too less more debuffing imo.... also the vitality/damage poison increase is not much, went this way:<BR><BR><BR> 5 5 0 5<BR> / / _/ _/ | <BR> 0 5 / _ 0 0 / <BR> l l / / | / / <BR> | | 0 0 / 5 1 <BR> | | / | / | / / /<BR> 0 5 | / | / / /<BR> / | / | / / /<BR> 5 0 0 0 5 5<BR><BR> 1 0 0 1<BR><BR><BR>and imo its the only choice we have atm... sneak, cheap shot, ruse, hideaway, appeal for mercy, safehouse, honor among thieves, vaunt and the above mentioned abilities are just not worth it tbh... didnt choose elude due to not getting aggro anymore (removed hate gain from AR helped there a bit). hideaway is a nice ability to reduce in recast, but it just f.ucks up the cast line with devitalize, rake, dispatch and double up (which is still broken)....<BR><BR><BR>p.s. man this is horrible with editing when it doesnt show the same you typing in that writing window and what it shows in the thread....<BR> <P>Message Edited by freakplayer on <SPAN class=date_text>12-30-2006</SPAN> <SPAN class=time_text>04:31 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>My AA setup is going to be the exact same as this. The only thing that I am torn between is putting 5 in elude or 5 in AR. </P> <P>Freakplayer, do you actually see an improvment with 5 points in AR? I have really stopped looking for the AR icon blinking and just joust like the rest. The only reason I would get this would be to help out my healer when we are not jousting and just eating the AE.</P>
DarkMirrax
01-05-2007, 03:15 PM
<BR> <BLOCKQUOTE> <HR> freakplayer wrote:<BR> as a raiding brig the debuff poisons were tempting, but too less more debuffing imo.... also the vitality/damage poison increase is not much, went this way:<BR><BR><BR> 5 5 0 5<BR> / / _/ _/ | <BR> 0 5 / _ 0 0 / <BR> l l / / | / / <BR> | | 0 0 / 5 1 <BR> | | / | / | / / /<BR> 0 5 | / | / / /<BR> / | / | / / /<BR> 5 0 0 0 5 5<BR><BR> 1 0 0 1<BR><BR><BR>and imo its the only choice we have atm... sneak, cheap shot, ruse, hideaway, appeal for mercy, safehouse, honor among thieves, vaunt and the above mentioned abilities are just not worth it tbh... didnt choose elude due to not getting aggro anymore (removed hate gain from AR helped there a bit). hideaway is a nice ability to reduce in recast, but it just f.ucks up the cast line with devitalize, rake, dispatch and double up (which is still broken)....<BR><BR><BR>p.s. man this is horrible with editing when it doesnt show the same you typing in that writing window and what it shows in the thread....<BR> <P>Message Edited by freakplayer on <SPAN class=date_text>12-30-2006</SPAN> <SPAN class=time_text>04:31 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>yup thats the best selection imo for sure
Goonch
01-05-2007, 08:53 PM
<BR> <BLOCKQUOTE> 5 0 0 5<BR> / / _/ _/ | <BR> 0 5 / _ 0 2 / <BR> l l / / | / / <BR> | | 5 0 / 5 1 <BR> | | / | / | / / /<BR> 0 5 | / | / / /<BR> / | / | / / /<BR> 5 0 0 0 5 3<BR><BR> 1 0 0 1<BR><BR> <HR> </BLOCKQUOTE> <P>This is mine for more dps. Cast underground more often, and 2 in elude just because. But since Tenure doesn't seem to be working I might respec til its fixed.</P> <P>I really don't see why spell resistance max, and max revoke is really needed for the raiding brig since parry is reduced a ton already, and I don't believe the spell resistance will do much for you.</P><p>Message Edited by Goonch on <span class=date_text>01-05-2007</span> <span class=time_text>10:55 AM</span>
Kegofbud
01-05-2007, 10:56 PM
<DIV>Mine is same as Freakplayer at the moment, but I've been debating on what Pantz has done. My guildmate and I were discussing it the other day. </DIV> <DIV> </DIV> <DIV> 5 5 0 5<BR> / / _/ _/ | <BR> 0 5 / _ 0 0 / <BR> l l / / | / / <BR> | | 0 0 / 5 1 <BR> | | / | / | / / /<BR> 0 5 | / | / / /<BR> / | / | / / /<BR> 5 0 0 0 5 5<BR><BR> 1 0 0 1</DIV> <DIV> </DIV> <DIV>I see the use of upgrading Negotiations timer like Pantz did, because between ring of the four winds and the 5 points in Negotiatons, you almost cut the recast in half. It would nearly double the damage of that skill. On a zone wide parse, it would seem to be a decent amount. I'm going through my parse logs tonight to see just how much an added 40%ish damage on that skill would be. Honestly, I'm not seeing any real gain from 690 to all resists from Hardened. I might respec it to Negotiations tonight. I'll check my logs and report back the difference if anyone cares.</DIV> <DIV> </DIV> <DIV>As far as if AR upgrade is useful, if you're going to use the skill at all, you pretty much have to put the points in it.</DIV>
DarkMirrax
01-05-2007, 11:22 PM
<BR> <BLOCKQUOTE> <HR> Kegofbud wrote:<BR> <DIV>Mine is same as Freakplayer at the moment, but I've been debating on what Pantz has done. My guildmate and I were discussing it the other day. </DIV> <DIV> </DIV> <DIV> 5 5 0 5<BR> / / _/ _/ | <BR> 0 5 / _ 0 0 / <BR> l l / / | / / <BR> | | 0 0 / 5 1 <BR> | | / | / | / / /<BR> 0 5 | / | / / /<BR> / | / | / / /<BR> 5 0 0 0 5 5<BR><BR> 1 0 0 1</DIV> <DIV> </DIV> <DIV>I see the use of upgrading Negotiations timer like Pantz did, because between ring of the four winds and the 5 points in Negotiatons, you almost cut the recast in half. It would nearly double the damage of that skill. On a zone wide parse, it would seem to be a decent amount. I'm going through my parse logs tonight to see just how much an added 40%ish damage on that skill would be. Honestly, I'm not seeing any real gain from 690 to all resists from Hardened. I might respec it to Negotiations tonight. I'll check my logs and report back the difference if anyone cares.</DIV> <DIV> </DIV> <DIV>As far as if AR upgrade is useful, if you're going to use the skill at all, you pretty much have to put the points in it.</DIV><BR> <HR> </BLOCKQUOTE><BR>bugger i just repected to unground from hardened too <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> bleh !
Goonch
01-06-2007, 01:02 AM
<BR> <BLOCKQUOTE> <HR> DarkMirrax wrote:<BR> <BR>bugger i just repected to unground from hardened too <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> bleh !<BR> <HR> </BLOCKQUOTE> <P>Heh dude don't respec on my accord, I just don think the spell resistance will do much for me and I'd rather get that 1 extra combat art a minute on multiple targets, rather than extra buffs on a spell that may not do much. Its all about the dps. </P> <P>Anyways in regards to revoke I think that between all the classes out there that can debuff parry its not really worth those 2 points to put into its since I can get away with putting only 3 in there before Tenure is open. And elude seemed like the obvious choice. And since I mentioned tenure be sure to test it out I am seeing no results. I didn't want to start a thread here because I already did on the achievement forum but I encourage you to extensively try it out and /bug it if you are getting the same results as me... none.</P>
DarkMirrax
01-06-2007, 01:18 PM
<BR> <BLOCKQUOTE> <HR> Goonch wrote:<BR> <BR> <BLOCKQUOTE> <HR> DarkMirrax wrote:<BR> <BR>bugger i just repected to unground from hardened too <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> bleh !<BR> <HR> </BLOCKQUOTE> <P>Heh dude don't respec on my accord, I just don think the spell resistance will do much for me and I'd rather get that 1 extra combat art a minute on multiple targets, rather than extra buffs on a spell that may not do much. Its all about the dps. </P> <P>Anyways in regards to revoke I think that between all the classes out there that can debuff parry its not really worth those 2 points to put into its since I can get away with putting only 3 in there before Tenure is open. And elude seemed like the obvious choice. And since I mentioned tenure be sure to test it out I am seeing no results. I didn't want to start a thread here because I already did on the achievement forum but I encourage you to extensively try it out and /bug it if you are getting the same results as me... none.</P><BR> <HR> </BLOCKQUOTE> <P><BR>no no not all all pantz mate i was doing some calculations the other night myslef and was looking into spec'ing the same way you described for the very same reason , i might even have a test at going back to DW and going STR + AGI to see if the recast refresh makes any difference <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> (hey its all worth it my next respec is 10 silver lol ive been the same line forever STR+Wis obviously)</P>
Tholar
01-06-2007, 06:49 PM
<div><blockquote><hr>Dtrick wrote:<div></div> <blockquote> <hr> freakplayer wrote: <div></div> <div></div> <div></div>as a raiding brig the debuff poisons were tempting, but too less more debuffing imo.... also the vitality/damage poison increase is not much, went this way: 5 5 0 5 / / _/ _/ | 0 5 / _ 0 0 / l l / / | / / | | 0 0 / 5 1 | | / | / | / / / 0 5 | / | / / / / | / | / / / 5 0 0 0 5 5 1 0 0 1and imo its the only choice we have atm... sneak, cheap shot, ruse, hideaway, appeal for mercy, safehouse, honor among thieves, vaunt and the above mentioned abilities are just not worth it tbh... didnt choose elude due to not getting aggro anymore (removed hate gain from AR helped there a bit). hideaway is a nice ability to reduce in recast, but it just f.ucks up the cast line with devitalize, rake, dispatch and double up (which is still broken)....p.s. man this is horrible with editing when it doesnt show the same you typing in that writing window and what it shows in the thread.... <div></div> <p>Message Edited by freakplayer on <span class="date_text">12-30-2006</span> <span class="time_text">04:31 AM</span> </p><hr> </blockquote> <p>My AA setup is going to be the exact same as this. The only thing that I am torn between is putting 5 in elude or 5 in AR. </p> <p>Freakplayer, do you actually see an improvment with 5 points in AR? I have really stopped looking for the AR icon blinking and just joust like the rest. The only reason I would get this would be to help out my healer when we are not jousting and just eating the AE.</p><hr></blockquote>there is a small difference (not too much) i get it proc from 1 CA more often now, but: - i had it several times now that i had to cast 15 to 20 CA's to proc it - even with dirge in grp then (41% proc chance) it doesnt make that any better - the dirge buff only increases the proc chance by 25% from the base proc chance from AR which sucks...so i was wondering actually to put the 5 points from AR to 5 into my stealth casting (would be .8s cast time on sneak with sailwind) so i would loose less dps from keeping skewer up but went that way now, still didnt loose hope on a "fix" to AR :/</div>
Azzigoth
01-06-2007, 10:15 PM
<DIV>I agree with the raid AA setup.</DIV> <DIV> </DIV> <DIV>A couple questions.</DIV> <DIV> </DIV> <DIV>- The malicious assault upgrade, what's it do exactly? Decrease radius by 30%? Isn't it single target?</DIV> <DIV> </DIV> <DIV>- The hardened upgrade adding % spell resistance, is that magic resist? Mine is currently 4k</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I'll likely throw a few into improved elude over ruckus or a skewer. Got a lot of points before I get there though.</DIV> <DIV>In groups and occasionally on raids I can pull aggro using the debuff combo (subdue+devitalize+dispatch+rake+doubleup)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>For poisons I'm always using GM Caustic, Enfeeb, and Ignorant, and mostly raid/group.</DIV> <DIV>With 120 power tap adornments DW, I also rarely run out of power now.</DIV> <DIV> </DIV> <DIV>Our raid swashie has been parsing 2k lately, and I'm trying to compete (after debuffs of course) trying to parse high DPS makes raids interesting.</DIV>
Tholar
01-07-2007, 07:07 PM
<div><blockquote><hr>Azzigoth wrote:<div></div> <div>I agree with the raid AA setup.</div> <div> </div> <div>A couple questions.</div> <div> </div> <div>- The malicious assault upgrade, what's it do exactly? Decrease radius by 30%? Isn't it single target? <font color="#ff0000">It should debuff the AoE Radius of a single target mob by 30% (means from 10m aoe range it will be about 7m) but is bugged to hell, coz it doesnt do [expletive haxx0red by Raijinn].</font></div> <div> </div> <div>- The hardened upgrade adding % spell resistance, is that magic resist? Mine is currently 4k</div> <div> <font color="#ff0000">No, it increases ALL magical Resists means Poison, Disease, Mental, Divine, Magic, Heat and Cold. At 5 points in it, it is 690 to all magical Resists.</font></div> <div> </div> <div>I'll likely throw a few into improved elude over ruckus or a skewer. Got a lot of points before I get there though.</div> <div>In groups and occasionally on raids I can pull aggro using the debuff combo (subdue+devitalize+dispatch+rake+doubleup)</div> <div> </div> <div> </div> <div>For poisons I'm always using GM Caustic, Enfeeb, and Ignorant, and mostly raid/group.</div> <div>With 120 power tap adornments DW, I also rarely run out of power now.</div> <div> </div> <div>Our raid swashie has been parsing 2k lately, and I'm trying to compete (after debuffs of course) trying to parse high DPS makes raids interesting.</div><hr></blockquote>Ruckus and Skewer you should deffo get full (think there is not much choice coz for the bugged and hopefully soon fixed enhance:malicious assault), you need to spend 16 points anyway in the Afflictions tree then and there is only Shrouded Blade, Ruckus, Skewer and Revoke for it.For Elude: if you pull aggro occasionally on raids, go for it, instead of AR tbh. AR sucks like hell, still the only choice apart from Elude imo. Poison Enhancements are useless anyway, 15% is nearly equal to no upgrade...</div>
Crimson Dragon
01-07-2007, 10:02 PM
i see a lot of you guys took the AR enhancement.is it working for you? i figured that more proc chance was just a waste... any feedback?<div></div>
DarkMirrax
01-08-2007, 01:38 PM
<DIV><BR> <BLOCKQUOTE> <HR> Crimson Dragon wrote:<BR>i see a lot of you guys took the AR enhancement.<BR><BR>is it working for you? i figured that more proc chance was just a waste... any feedback?<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>well lets just say i took the points out of AR and its still procing identical as it was before i.e whenever the hell it wants ?!!</P> <P>seriously the other guild raiding brig kept his 5 points in it and i reassinged mine and the results we are both either 1) jousting to avoid so its a waste 2) we are getting hit by the same aes so its a waste</P></DIV>
As it's a self proc buff not a group one, you'll get hit by different AoEs in raids.That's what I see when raiding with another brig. Sometimes we both avoid the AoE too =)In DT earlier this week AR was firing quite a lot for me on those eyes. The swash of course would be using group immunity for 13 secs on pulls... on a timer short enough to seem to be every other pull.
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