View Full Version : weapon speed
NViDiaFReaK
03-16-2006, 09:43 AM
<div><div>Ok im sure this has been asked before, ive tried searching the forums but for the past hour all i get is too many searches try again later.. so im coming to you for help..</div><div> </div><div>What is better, faster or slower weapons. </div><div>do slower weapons mean higher crits from your CA's or auto attack?</div><div>Im assuming faster weapons proc poisons more.</div><div>is there much difference between 1.3 and 1.7 ?(other than the .4 sec that im sure somone will say as the answer)</div><div> </div><div>please help an old eq2 noob out</div></div>
All proc rates are normalized for melee auto attack and combat arts, regardless of weapon delay.The short version: It doesn't matter. Use what you want. Use what looks good. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
verydanger
03-16-2006, 04:09 PM
I had the same concern when I learned about crits, my initial thought was that high delay weapons would be preferred again (for autoattack, not CA's). Well not high delay really, its the higher max damage I feel should give an advantage.I tried testing this by killing a bunch of (grey) mobs, all of the same type and level. Half of them were killed by using 2 vendor-bought feyiron tribal spears (2.4s delay) and the other half with vendor-bought feyiron rapiers (1.3s delay). Both weapons are identical except the delay and listed damage, which is about twice as high on the tribal spears. The mobs were killed with autoattack only, and any buffs or items that proc anything were removed from me. I had Blackguards luck at Rank IV (about 7% crit increase) during this testing.After killing 5 mobs with each weapon setup, this was the results:<u><b>Tribal spear (2.4s delay):</b></u>Time spent fighting: 17:10Hits: 552Crits: 74Crit percentage: 13.4%<u><b>Rapiers (1.3s delay):</b></u>Time spent fighting: 17:08Hits: 1008Crits: 169Crit percentage: 16.8%So, unless im missing something (or if this test sample was too small), it seems my assumption was wrong. It took just as long to kill the mobs, regardless of weapons used. I dont know how crits work exactly and how they would be 'normalized' to delay, but seems they are. The faster weapons seem to crit slightly more often (16.8% vs 13.4%), and it was obviously needed to bring their damage up on par to the slower weapons.One thing that still boggles me though, is how a weapon like Turadramin's Fang for example would do in a similar test. It has an abnormally wide damage span (listed as 5-49, 53.0 damage rating, 1.0s delay). Traditionally a weapon with 53.0 DR and 1.0 delay would have a listed damage of 13-39. Wouldnt this mean the fang should do higher crits than this 'traditional weapon'? Unless crits are based around a weapons AVERAGE damage per swing, not its highest listed.<div></div>
Anoixia
03-16-2006, 05:37 PM
<div></div><p>Moorguard had posted if that helps you any. I guess a weapon with a wide damage spread would benifit more then a small damage spread weapon</p><p>" A critical hit ranges from ((max displayed damage of attack) +1) to ((max displayed damage of attack) * 1.3).</p><p>Base chance of a critical hit is 1%. This can be modified by Achievements and in certain other cases. However, there is no stat or skill that makes you more likely to critical hit, nor is one class more likely to crit than another"</p>
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