View Full Version : EoF AA Lines
Red Forest
11-04-2006, 08:51 PM
<DIV><FONT color=#cc3333><IMG src="http://img523.imageshack.us/img523/7682/swasheofpv8.jpg"></FONT></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV>As of 11/07.</DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><FONT color=#cc3333>Debuffs</FONT></DIV> <DIV><FONT color=#cc3333>1a: Improves the damage per second reduction of Swipe and its upgrades by 1% /rank (up to 5%).</FONT></DIV> <DIV><FONT color=#cc3333>1b: Spine Attack and its upgrades become more effective, reducing opponents' agility further by 6% / rank (up to 30%).</FONT></DIV> <DIV><FONT color=#cc3333>1c: Dirty Tricks and its upgrades become more effective, reducing opponents' wisdom further by 6% /rank (up to 30%).</FONT></DIV> <DIV><FONT color=#cc3333>1d: Poke and its upgrades can also reduce the riposte damage of the target by 5% /rank (up to 25%).</FONT></DIV> <DIV><FONT color=#cc3333>1e: Improves the skill reductions of Lung Puncture by 3% /rank (up to 15%).</FONT></DIV> <DIV><FONT color=#cc3333>1f: Flamboyant Strike and its upgrades become more effective at reducing opponents' intelligence by 6% /rank (up to 30%). </FONT></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><FONT color=#cc3333>1g: Quick Flurry and its upgrades gain in potency. Once struck, your enemy's spells are more likely to be resisted by 2% /rank (up to 10%). </FONT></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><FONT color=#66ffff>Style<BR>2a: Hastens the casting speed of Sneak by 0.2 seconds /rank (up to 1 second).</FONT></DIV> <DIV><FONT color=#66ffff>2b: Increases the trigger chance of Avoid Notice and its higher level upgrades by 1% /rank (up to 5%).</FONT></DIV> <DIV><FONT color=#66ffff>2c: Increases the duration of Artful Finesse and its higher level upgrades by 3 second /rank (up to 15 seconds).</FONT></DIV> <DIV><FONT color=#66ffff>2d: Hastens the reuse speed of Inspired Daring and its upgrades by 15 seconds /rank (up to 75 seconds).</FONT></DIV> <DIV><FONT color=#66ffff>2e: Hastens the reuse speed of En Garde by 8 seconds /rank (up to 40 seconds).</FONT></DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV><FONT color=#66ffff>2f: Advance Warning - Your reflexes are heightened to near clairvoyance. When used in time, this ability protects your group from area effects, as long as they aren't the direct target of the effect by 3 seconds /rank (up to 15 seconds). Recast of 5 minutes.</FONT></DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV><FONT color=#cc00ff>Reach</FONT></DIV> <DIV><FONT color=#cc00ff>3a: Increases the hit chance and striking radius of Circle Attack and its upgrades by 5% and 1m /rank (up 25% and 5m).</FONT></DIV> <DIV><FONT color=#cc00ff>3b: Increases the hit chance and strike radius of Flamboyant Swathe and its upgrades by 5% and 1m /rank (up to 25% and 5m).</FONT></DIV> <DIV><FONT color=#cc00ff>3c: Increases the trigger chance of Hurricane and its higher level upgrades by 1% /rank (up to 5%).</FONT></DIV> <DIV><FONT color=#cc00ff></FONT> </DIV> <DIV><FONT color=#cc00ff>3d: Increases the melee attack range on all autoattacks and combat arts by 1m /rank (up to 5m).</FONT></DIV> <DIV><FONT color=#cc00ff></FONT> </DIV> <DIV><FONT color=#ffff00>Potency</FONT></DIV> <DIV><FONT color=#ffff00>4a: Increases the effectiveness of all poisons that affect an opponent's offensive abilities (strength, intelligence, offensive combat and spell skill reductions) by 3% /rank (up to 15%).</FONT></DIV> <DIV><FONT color=#ffff00>4b: Increases the mitigation reduction of Slice and its higher level upgrades by 5% /rank (up to 25%). </FONT></DIV> <DIV><FONT color=#ffff00>4c: Increases the effectiveness of Turgor poisons (attack speed reduction) by 1% /rank (up to 5%).</FONT></DIV> <DIV><FONT color=#ffff00>4d: Flurry of arms and its upgrades gain in effectiveness, reducing additional mitigation by 5% /rank (up to 25%).</FONT></DIV> <DIV><FONT color=#ffff00>4e: Mental Breach poisons become more effective at harming an opponent's power and more beneficial to you by 5% each /rank (up to 25%).</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>4f: Increases the trigger chance of all poisons by 1% /rank (up to 5%).</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV>Note:</DIV> <UL> <LI>1 point per use for each.</LI> <LI>3 points required in each ability to move on to the adjacent one.</LI> <LI>5 points total can be placed in each.</LI> <LI>Last ability under each line requires 15 points already placed in its line. IE: To put points into <FONT color=#66ffff>Advance Warning</FONT> (<FONT color=#66ffff>2f</FONT>), you need to spread 15 points across the <FONT color=#66ffff>Style</FONT> line.</LI></UL> <P>A possibility to be subjected to change on release. And apologies for the confusion if there is any.</P><p>Message Edited by Red Forest on <span class=date_text>11-07-2006</span> <span class=time_text>10:40 PM</span>
<DIV>OMG TY!!!</DIV> <DIV> </DIV> <DIV>The other one was so hard to read. lol. Nice job.</DIV> <DIV> </DIV> <DIV>ADD:</DIV> <DIV> </DIV> <DIV>After checking out the tree for almost 30mins..... I noticed a few things :</DIV> <DIV> </DIV> <DIV>- For the last abilities of each line..... you said and I quote : "<FONT color=#ffff00>4f: Increases the trigger percentage of all poisons by 1% (Up to 5%)." </FONT>(Just an example) Well if you can only put 15 poin it it it should be 5%. not 1% (up to 5%), which is not making any sens...</DIV> <DIV><FONT color=#ff6600>-----> Just realised i miss read... in order to get the last AA you need to have 15 points IN the AA line already... and not to SPEND 15 point in the last AA spell (Correcting myself ftw.... mby some people made the same mistake)</FONT></DIV> <DIV> </DIV> <DIV>Atm I would be going : </DIV> <DIV>STYLE = 3-5-3-5-5-5</DIV> <DIV>POTENCY = 5-3-3-5-3-5</DIV> <DIV> </DIV> <DIV>That make 50!!</DIV> <DIV> </DIV><p>Message Edited by m0ya on <span class=date_text>11-04-2006</span> <span class=time_text>09:03 AM</span>
Davhanama
11-04-2006, 10:04 PM
Thank you very much! Of course now I have even more to think about.
Sadaen
11-04-2006, 11:29 PM
<P>Thanks!</P> <P> </P> <P>It is much easier to read ;p</P>
Rokjin
11-04-2006, 11:56 PM
Sorta weak compared to other classes.. but I guess we have some of the best KoS AA's to make up for it
Rokjin
11-05-2006, 02:00 AM
<P>Okay.. analysis time.. May as well, on the off chance developers actually read this and consider changing these. First of all, I am not sure if the intention was to make EoF AA's much less desireable then KoS, but that is how they have ended up.. There is no reason to spend points in EoF trees until you have filled out the much more potent KoS trees.<BR></P> <BLOCKQUOTE> <HR> Red Forest wrote:<BR> <DIV><FONT color=#cc3333></FONT></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><FONT color=#cc3333>Debuffs</FONT></DIV> <DIV><FONT color=#cc3333>1a: Increases the duration of Swipe and its higher level upgrades by 1 second /rank (up to 5 seconds).</FONT></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><STRONG>-Swipe line is 10 second duration, 10 second recast.. This may help a slight bit to make sure it is up all the time. As it is quite a good debuff, this is fine.</STRONG></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><FONT color=#cc3333>1b: Increases the agility reduction of Spine Attack and its higher level upgrade by 3% /rank (up to 15%).</FONT></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><STRONG><FONT color=#ffffff>-Adept 3 of Plunder is 73 agi debuff. Adding 15% to this only makes it 83 agi debuff. Considering 10 agi is worth very little avoidance, this skill is not worth much and most definitely not worth taking past rank 3. I am not sure what to reccomend to replace this with, but in it's current form it decreases the mobs avoidance by less then 0.5%</FONT></STRONG></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><FONT color=#cc3333>1c: Increases the wisdom reduction of Dirty Tricks and its higher level upgrades by 3% /rank (up to 15%).</FONT></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><STRONG>-Adept 3 of Double-Cross is 70 Wisdom, so once again, only adds ~10 wis or so to the debuff, which is absolutely miniscule resist wise, again less then 0.5% to all resists. Again not worth taking other then as a prequisite.</STRONG></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><FONT color=#cc3333>1d: Increases the duration of Poke and its higher level upgrades by 1 second /rank (up to 5 seconds).</FONT></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><STRONG>-Poke recast is 20 seconds, duration is 36, by default. This AA skill is quite definitely useless and should be changed. Something useful may be increasing the amount of parry debuff that poke provides.</STRONG></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><FONT color=#cc3333>1e: Increases the duration of Lung Puncture by 1 second/rank (up to 5 seconds).</FONT></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><STRONG>-Lung Puncture will hopefully have a more noticeable effect in EoF, and since it's recast and duration are 30 seconds, a few more seconds of duration will help keep it up 100% of the time. </STRONG></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><FONT color=#cc3333>1f: Increases the intelligence reduction of Flamboyant Strike and its higher level upgrades by 3% /rank (Up to 15%).</FONT></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><STRONG>-Once again, a fairly insignificant boost to a stat debuff.</STRONG></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><FONT color=#cc3333>1g: Adds a component to Quick Flurry and its higher level upgrades, that increases the resistability of target's spells by 2% /rank (Up to 10%).</FONT></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><STRONG>-This 'ultimate' on the other hand is quite good and a creative ability.</STRONG></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><FONT color=#66ffff>Style<BR>2a: Increases the radius of Smuggle by 5m /rank (up to 25m)</FONT></DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV><STRONG>-Generally Smuggle has enough range, but this can be useful in certain situations, so it is fine..</STRONG></DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV><FONT color=#66ffff>2b: Increases the trigger percentage of Avoid Notice and its higher level upgrades by 1% /rank (up to 5%).</FONT></DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV><STRONG>-Generally we do not have hate problems, but again, this can be useful to lower hate further, so is decent, if a bit weak.</STRONG></DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV><FONT color=#66ffff>2c: Increases the duration of Artful Finesse and its higher level upgrades by 1 second /rank (up to 5 seconds).</FONT></DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV><STRONG><FONT color=#ffffff>-Artful Finesse is quite a good skill, and this will provide a 13% longer duration at rank 5. Technically usefull but again on the weak side.</FONT></STRONG></DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV><FONT color=#66ffff>2d: Reduces the hate increase component of Inspired Daring and its higher level upgrades by 1% /rank (up to 5%).</FONT></DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV><STRONG>-Inspired Daring never had a hate increase component. Is it possible this is being confused with the Bravado line which does? Once again, our hate is fairly easily controlled, so this skill is once again fairly weak.</STRONG></DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV><FONT color=#66ffff>2e: Increases the duration of En Garde and its higher level upgrades by 1 second /rank (up to 5 seconds).</FONT></DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV><STRONG>-Another 13% longer duration increase. Since En Garde is not much of a damage increase other than against Brawler type mobs, once again pretty weak.</STRONG></DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV><FONT color=#66ffff>2f: Advance Warning - Grants area affect avoidance to the swashbuckler's group for a limited duration, as long as they aren't the direct target of the effect for 2 seconds /rank (up to 10 seconds).</FONT></DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV><STRONG>-And to cap off a pretty weak tree, a half decent ability. 10 Seconds every 5 minutes will require extremely good timing, but can save a person's life. A pretty good skill.</STRONG></DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV><FONT color=#cc00ff>Reach</FONT></DIV> <DIV><FONT color=#cc00ff>3a: Increases the radius of Circle Attack and its higher level upgrades by 1m /rank (up to 5m).</FONT></DIV> <DIV><FONT color=#cc00ff></FONT> </DIV> <DIV><STRONG>-This could create more problems then help, as the default range of all our AOEs is more then enough to cover all melee mobs by us. With this you risk hitting adds, creating problems.</STRONG></DIV> <DIV><FONT color=#cc00ff></FONT> </DIV> <DIV><FONT color=#cc00ff>3b: Increases the radius of Flamboyant Strike and its higher level upgrades by 1m /rank (up to 5m).</FONT></DIV> <DIV><FONT color=#cc00ff></FONT> </DIV> <DIV><STRONG>-Same as above.</STRONG></DIV> <DIV><FONT color=#cc00ff></FONT> </DIV> <DIV><FONT color=#cc00ff>3c: Increases the trigger percentage of Hurricane and its higher level upgrades by 1% /rank (up to 5%).</FONT></DIV> <DIV><FONT color=#cc00ff></FONT> </DIV> <DIV><STRONG>-Finally a decent non-ultimate. Hurricane is one of our bread and butters, and this is a decent upgrade to it.</STRONG></DIV> <DIV><FONT color=#cc00ff></FONT> </DIV> <DIV><FONT color=#cc00ff>3d: Increases the melee attack range on all autoattacks and combat arts by 0.5m /rank (up to 2.5m)</FONT></DIV> <DIV><FONT color=#cc00ff></FONT> </DIV> <DIV><STRONG>-Not sure on this one. Since it may increase Hurricane range it could be good, but could also be near useless. A creative ability though which has potential.</STRONG></DIV> <DIV><FONT color=#cc00ff></FONT> </DIV> <DIV><FONT color=#ffff00>Potency</FONT></DIV> <DIV><FONT color=#ffff00>4a: Increases the effectiveness of any poison that reduces offense (strength, intelligence, offensive combat and spell skill reductions) by 3% /rank (up to 15%).</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><STRONG>-Weak in the case of the stats, decent for skill reductions. Not a bad opener at all. </STRONG></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>4b: Increases the duration of Slice and its higher level upgrades by 1 second /rank (up to 5 seconds).</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><STRONG>-Slice line is 10 second recast, 20 duration. Another near-useless duration increaser.</STRONG></DIV> <DIV><STRONG></STRONG><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>4c: Increases the effectiveness of Turgur poisons (attack speed reduction) by 1% /rank (up to 5%).</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><STRONG>-Quite a decent upgrade, one of the better AAs.</STRONG></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>4d: Increases the mitigation reduction (crush, slash, and pierce) of Flurry of Arms and its higher level upgrades by 3% /rank (up to 15%). </FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><STRONG>-Decent, though could be a bit better, still quite a lot better then the stat debuff increasers.</STRONG></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>4e: Increases the power damage and drain components of Mental Breach poisons by 5% /rank (up to 25%).</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><STRONG>-This could be decent in extended PvP, but genereally in raids, if you are using Mental Breach, then you don't have power problems period. So of very limited use, if any at all.</STRONG></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>4f: Increases the trigger percentage of all poisons by 1% /rank (up to 5%).</FONT></DIV><FONT color=#ffff00></FONT></BLOCKQUOTE> <BLOCKQUOTE><STRONG>-This could make an actual difference, and again slightly creative.</STRONG><BR> <HR> </BLOCKQUOTE> <P>This is just a quick analysis and personal opinion.. I would reccomend for anyone to finish filling out the KoS lines before even touching EoF, as the benefits there are far greater.<BR></P>
Thunnda
11-05-2006, 05:02 AM
<DIV>im sorry but this looks like a bunch of mini upgrade garbage.</DIV> <DIV> </DIV> <DIV>WHERE IS THE REAL POWER???</DIV> <DIV> </DIV> <DIV>/disappointed</DIV>
Just a quick question that I don't think has been addressed anywhere (or not that I have seen) how are AA points earned under this new system, and are the 50 points earned to date transferable to this system. Are new points able to be spent on the old tree to increase the effectiveness of those lines?<div></div>
<DIV>I have been able to spend my 75AA i got when I got into beta in BOTH tree.... ifit's like that one live, See ya EoF AA and Hello Agi line <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>
O_O woow i will take int str and agi :3 DW lover <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
Dakkon_10
11-05-2006, 08:17 AM
<DIV>If we can put all 100 AA into the KoS tree, what the heck is the point of the EoF ones? The KoS AA's were actually creative, unlike EoF ones. I mean, longer duration on already chainable debuffs, longer <EM>melee</EM> range, and tons of other insignificant increases to already existing abilites...</DIV> <DIV> </DIV> <DIV>No way, it can't be, it sounds too good to be true...</DIV> <DIV> </DIV> <DIV>I don't think we should get god abilities for our AA's like AR or something, but this stuff is so insignificant that it won't make a difference at all in our class' cabilities.</DIV>
psYke
11-05-2006, 08:59 AM
<DIV>I'm personally lovin these aa's looks awesome</DIV>
adamflanagan
11-05-2006, 05:14 PM
you can only spend 50 points in each tree.<div></div>
Rokjin
11-05-2006, 08:04 PM
<BR> <BLOCKQUOTE> <HR> adamflanagan wrote:<BR>you can only spend 50 points in each tree.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Yep.. when you earn a point you can put it into either KoS or EoF trees.. but once you stick it in there it's 'locked' and when you respec, it can only go into there.</P> <P>But yeah, there is no reason to go into the EoF trees until you fill out the 50 max points in KoS trees.</P>
Iseabeil
11-05-2006, 09:18 PM
<DIV>The EoF AA's are very meh compaired to the KoS ones, but with no level raise atm, having the new AA's as strong... what would that do to KoS content? The place AA's will make the biggest impact is generally in raids, what would happen to raids in KoS if we got new skills matchin swipe and unencumbrance in power? Would they have to redo 'oldworld raids' to make if more then a yawnfeast for 70/50/50 raiders? And if they did, where would that put newcommers to the game? Its a lose/lose situation imo, and whilst /feedbacks might make some minor changes before launch, there is no way any class is gonna be pleased with their new AA's. </DIV> <DIV>As for being able to put more then 50 in one tree, its without any doubt just a bug as they said several times both trees will cap at 50, so wouldnt expect to be able to do come live and be able to keep it.</DIV> <DIV> </DIV> <DIV> </DIV>
Darchon6
11-06-2006, 05:06 AM
<DIV>I was informed that nearly every AA has been modified today on beta... Someone mind posting the details?</DIV>
Dakkon_10
11-06-2006, 05:44 AM
<DIV>Every other class having crappy AA's doesn't make having our crappy AA's seem any better.</DIV> <DIV> </DIV> <DIV>It takes creativity to make well rounded and useful AA's, yet SoE chose to not be creative. Instead of balancing good abilities between classes they just gave meh AA's to every class so they wouldn't need to worry about balance at all. Oh well, I hope they weren't this lazy with the rest of the expansion.</DIV>
Apparently there is a revamp coming on Monday for the new AA's.Just something I heard ont he grape vine, we'll see what happens.<div></div>
Red Forest
11-06-2006, 06:10 AM
<DIV>No changes yet, but I'll update it when they do.</DIV>
Dakkon_10
11-06-2006, 06:16 AM
<BR> <BLOCKQUOTE> <HR> Licit wrote:<BR>Apparently there is a revamp coming on Monday for the new AA's.<BR><BR>Just something I heard ont he grape vine, we'll see what happens.<BR> <BR> <HR> </BLOCKQUOTE><BR>Any change would be a good change. I hope it's true.
Bunion
11-06-2006, 09:47 AM
<DIV>I seriously hope they make some major changes in this, I have made countless posts on the beta forums and sent feedback but haven't seen any response from the devs on it yet. Hopefully they are just busy working on it, because as they stand now they really don't do much of anything. The end poison line might add just over 1% dps (assuming you are using a damage poison) but nothing else really does. The only decent skill is the one that makes mobs spells more resitable. Any way I am holding off on any major negative comments until we see the final ones.</DIV> <DIV> </DIV> <DIV>Bunion</DIV>
SmCaudata
11-07-2006, 08:25 AM
Quick questions about the format. Do the horizontal lines indicate that the abilities unlock eachother? Meaning if I put 3 points in 4d does that unlock 3c and vice versa?When an abilility has two above it do you need both to move onto the next? 2b has lines from 2a and 3a, do either work as pre req's?If horizontal lines unlock the abilitiy I think 20pts in debuff, 20 pts in potency, 5 in hurricane upgrade, and 5 elsewhere will be best for raid util and DPS. I am not entirely convinced that the AoE immunity will be worth it for just 10 seconds when raising the stat and ability caps is going to make it even more desirable to have some sort of bard in each group anyway. If horizontal lines do not unlock then I am not sure what I would do.<div></div>
MrDiz
11-07-2006, 04:29 PM
<blockquote><hr>Bunion wrote:<DIV>I seriously hope they make some major changes in this, I have made countless posts on the beta forums and sent feedback but haven't seen any response from the devs on it yet. Hopefully they are just busy working on it, because as they stand now they really don't do much of anything. The end poison line might add just over 1% dps (assuming you are using a damage poison) but nothing else really does. The only decent skill is the one that makes mobs spells more resitable. Any way I am holding off on any major negative comments until we see the final ones.</DIV><DIV> </DIV><DIV>Bunion</DIV><hr></blockquote>Well I for one hope you are disappointed im afraid. AA should not trivialise existing content.
Krontak
11-08-2006, 01:09 AM
<BR> <BLOCKQUOTE> <DIV><FONT color=#66ffff></FONT></DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV><FONT color=#cc00ff>Reach</FONT></DIV> <DIV><FONT color=#cc00ff>3a: Increases the radius of Circle Attack and its higher level upgrades by 1m /rank (up to 5m).</FONT></DIV> <DIV><FONT color=#66ff33>This might cause some serious problems in zones that have issues where you aoe and get the floors above and below you!</FONT></DIV> <DIV><FONT color=#66ff33></FONT> </DIV> <DIV><FONT color=#cc00ff>3b: Increases the radius of Flamboyant Strike and its higher level upgrades by 1m /rank (up to 5m).</FONT></DIV> <DIV><FONT color=#66ff00>Same as above</FONT></DIV> <DIV><FONT color=#cc00ff></FONT> </DIV> <DIV><FONT color=#cc00ff>3c: Increases the trigger percentage of Hurricane and its higher level upgrades by 1% /rank (up to 5%).</FONT></DIV> <DIV><FONT color=#66ff00>Yummy, %5 is like adding a proc on your weapon that does a %5 damage of a range of like 1200-4500 which is pretty bad [expletive haxx0red by Raijinn] if you ask me although I'm sure someone will do a math problem and point out it would only increase my overall dps by 2.3576 percent but hey, I'll take every percent I can get.</FONT></DIV> <DIV><FONT color=#cc00ff></FONT> </DIV> <DIV><FONT color=#cc00ff>3d: Increases the melee attack range on all autoattacks and combat arts by 0.5m /rank (up to 2.5m)</FONT></DIV> <DIV><FONT color=#66ff00>I see this also helping quite a bit on group encounters as often I find things out of range and this will solve that problem. Posstioning won't be as crucial. Furthermore, this should help quite a bit with Hurricane in those spots where you can't get perfect positioning to hit all the npcs without standing right in the middle of the battle. </FONT></DIV> <DIV><FONT color=#66ff00></FONT> </DIV> <DIV><FONT color=#66ff00>I really like that potency line too. When you take the entire line all together appears at first glance to be quite beneficial. If you look at them individually they are kinda meh. </FONT></DIV> <DIV><FONT color=#cc00ff></FONT> </DIV></BLOCKQUOTE>
Red Forest
11-08-2006, 09:19 AM
Updated to include 11/07 changes.
<BR> <BLOCKQUOTE> <HR> Red Forest wrote:<BR> <DIV><FONT color=#cc3333><IMG src="http://img523.imageshack.us/img523/7682/swasheofpv8.jpg"></FONT></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV>As of 11/07.</DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><FONT color=#cc3333>Debuffs</FONT></DIV> <DIV><FONT color=#cc3333>1a: Improves the damage per second reduction of Swipe and its upgrades by 1% /rank (up to 5%).</FONT></DIV> <DIV><FONT color=#cc3333>1b: Spine Attack and its upgrades become more effective, reducing opponents' agility further by 6% / rank (up to 30%).</FONT></DIV> <DIV><FONT color=#cc3333>1c: Dirty Tricks and its upgrades become more effective, reducing opponents' wisdom further by 6% /rank (up to 30%).</FONT></DIV> <DIV><FONT color=#cc3333>1d: Poke and its upgrades can also reduce the riposte damage of the target by 5% /rank (up to 25%).</FONT></DIV> <DIV><FONT color=#cc3333>1e: Improves the skill reductions of Lung Puncture by 3% /rank (up to 15%).</FONT></DIV> <DIV><FONT color=#66ff00>That is [expletive haxx0red by Raijinn] sweet!!</FONT></DIV> <DIV><FONT color=#cc3333>1f: Flamboyant Strike and its upgrades become more effective at reducing opponents' intelligence by 6% /rank (up to 30%). </FONT></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><FONT color=#cc3333>1g: Quick Flurry and its upgrades gain in potency. Once struck, your enemy's spells are more likely to be resisted by 2% /rank (up to 10%). </FONT></DIV> <DIV><FONT color=#cc3333></FONT> </DIV> <DIV><FONT color=#66ffff>Style<BR>2a: Hastens the casting speed of Sneak by 0.2 seconds /rank (up to 1 second).</FONT></DIV> <DIV><FONT color=#66ff33>Bahahahaha, even more useless than it was before...</FONT></DIV> <DIV><FONT color=#66ffff>2b: Increases the trigger chance of Avoid Notice and its higher level upgrades by 1% /rank (up to 5%).</FONT></DIV> <DIV><FONT color=#66ffff>2c: Increases the duration of Artful Finesse and its higher level upgrades by 3 second /rank (up to 15 seconds).</FONT></DIV> <DIV><FONT color=#66ff00>Awesome</FONT></DIV> <DIV><FONT color=#66ffff>2d: Hastens the reuse speed of Inspired Daring and its upgrades by 15 seconds /rank (up to 75 seconds).</FONT></DIV> <DIV><FONT color=#66ff00>Freakin omg SWEEET!!!!</FONT></DIV> <DIV><FONT color=#66ffff>2e: Hastens the reuse speed of En Garde by 8 seconds /rank (up to 40 seconds).</FONT></DIV> <DIV><FONT color=#66ff00>[expletive haxx0red by Raijinn] nice as well!</FONT></DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV><FONT color=#66ffff>2f: Advance Warning - Your reflexes are heigtened to near clairvoyance. When used in time, this ability protects your group from area effects, as long as they aren't the direct target of the effect by 3 seconds /rank (up to 15 seconds).</FONT></DIV> <DIV><FONT color=#66ff00>Increase the duraitno by 5sec, very cool... but is teh recats still 5mins? that is pretty lame... lol</FONT></DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV><FONT color=#cc00ff>Reach</FONT></DIV> <DIV><FONT color=#cc00ff>3a: Increases the hit chance and striking radius of Circle Attack and its upgrades by 5% and 1m /rank (up 25% and 5m).</FONT></DIV> <DIV><FONT color=#cc00ff>3b: Increases the hit chance and strike radius of Flamboyant Swathe and its upgrades by 5% and 1m /rank (up to 25% and 5m).</FONT></DIV> <DIV><FONT color=#cc00ff>3c: Increases the trigger chance of Hurricane and its higher level upgrades by 1% /rank (up to 5%).</FONT></DIV> <DIV><FONT color=#cc00ff></FONT> </DIV> <DIV><FONT color=#cc00ff>3d: Increases the melee attack range on all autoattacks and combat arts by 1m /rank (up to 5m).</FONT></DIV> <DIV><FONT color=#cc00ff></FONT> </DIV> <DIV><FONT color=#ffff00>Potency</FONT></DIV> <DIV><FONT color=#ffff00>4a: Increases the effectiveness of all poisons that affect an opponent's offensive abilities (strength, intelligence, offensive combat and spell skill reductions) by 3% /rank (up to 15%).</FONT></DIV> <DIV><FONT color=#ffff00>4b: Increases the mitigation reduction of Slice and its higher level upgrades by 5% /rank (up to 25%). </FONT></DIV> <DIV><FONT color=#ffff00>4c: Increases the effectiveness of Turgor poisons (attack speed reduction) by 1% /rank (up to 5%).</FONT></DIV> <DIV><FONT color=#ffff00>4d: Flurry of arms and its upgrades gain in effectiveness, reducing additional mitigation by 5% /rank (up to 25%).</FONT></DIV> <DIV><FONT color=#ffff00>4e: Mental Breach poisons become more effective at harming an opponent's power and more beneficial to you by 5% each /rank (up to 25%).</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>4f: Increases the trigger chance of all poisons by 1% /rank (up to 5%).</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV>Note:</DIV> <UL> <LI>1 point per use for each.</LI> <LI>3 points required in each ability to move on to the adjacent one.</LI> <LI>5 points total can be placed in each.</LI> <LI>Last ability under each line requires 15 points already placed in its line. IE: To put points into <FONT color=#66ffff>Advance Warning</FONT> (<FONT color=#66ffff>2f</FONT>), you need to spread 15 points across the <FONT color=#66ffff>Style</FONT> line.</LI></UL> <P>A possibility to be subjected to change on release. And apologies for the confusion if there is any.</P> <P>Message Edited by Red Forest on <SPAN class=date_text>11-07-2006</SPAN> <SPAN class=time_text>10:18 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>
Dakkon_10
11-08-2006, 10:06 AM
<DIV>/cheer =D</DIV>
andycunny
11-08-2006, 10:08 AM
<BLOCKQUOTE> <BLOCKQUOTE> <P><BR> </P> <BLOCKQUOTE> <HR> m0ya wrote:<BR> <BR> <BLOCKQUOTE> <P></P> <HR> <P>Red Forest wrote:</P> <P><BR> </P> <DIV> <DIV><FONT color=#66ff00></FONT></DIV><FONT color=#66ffff>2d: Hastens the reuse speed of Inspired Daring and its upgrades by 15 seconds /rank (up to 75 seconds).</FONT></DIV> <DIV><FONT color=#66ff00>Freakin omg SWEEET!!!!</FONT></DIV> <DIV> <DIV><FONT color=#66ff00></FONT></DIV><FONT color=#66ffff></FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>[expletive haxx0red by Raijinn] That would be awesome - However we are still in BETA, there not gonna leave that in surely :smileytongue:</FONT></DIV></BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE>
Delow
11-08-2006, 10:16 AM
<div></div><div></div><div><blockquote><hr>Red Forest wrote:<div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div><font color="#cc3333"><img src="http://img523.imageshack.us/img523/7682/swasheofpv8.jpg"></font></div><div><font color="#cc3333"></font> </div><div>As of 11/07.</div><div><font color="#cc3333"></font> </div><div><font color="#cc3333">Debuffs</font></div><div><font color="#cc3333">1a: Improves the damage per second reduction of Swipe and its upgrades by 1% /rank (up to 5%).<font color="#ffffff"> -- Better, we can keep it on the target almost 99% of the time so as it was before it was mostly useless.</font></font></div><div><font color="#cc3333">1b: Spine Attack and its upgrades become more effective, reducing opponents' agility further by 6% / rank (up to 30%).</font></div><div><font color="#cc3333">1c: Dirty Tricks and its upgrades become more effective, reducing opponents' wisdom further by 6% /rank (up to 30%).</font></div><div><font color="#cc3333">1d: Poke and its upgrades can also reduce the riposte damage of the target by 5% /rank (up to 25%). <font color="#ffffff"></font></font></div><div><font color="#cc3333">1e: Improves the skill reductions of Lung Puncture by 3% /rank (up to 15%). <font color="#ffffff">-- This is a nice upgrade.</font></font></div><div><font color="#cc3333">1f: Flamboyant Strike and its upgrades become more effective at reducing opponents' intelligence by 6% /rank (up to 30%). </font></div><div><font color="#cc3333"></font> </div><div><font color="#cc3333">1g: Quick Flurry and its upgrades gain in potency. Once struck, your enemy's spells are more likely to be resisted by 2% /rank (up to 10%).</font></div><div><font color="#cc3333"></font> </div><div><font color="#66ffff">Style2a: Hastens the casting speed of Sneak by 0.2 seconds /rank (up to 1 second). <font color="#ffffff">-- <font color="#ffffff">This isnt too bad, since it will half the casting time of Sneak it might be worthwhile just so we can use Brazening more often.</font></font></font></div><div><font color="#66ffff">2b: Increases the trigger chance of Avoid Notice and its higher level upgrades by 1% /rank (up to 5%).<font color="#ffffff"> -- Dont usually have an issue with agro but i'm not sure how much is going to change in EoF so could be worth while.</font></font></div><div><font color="#66ffff">2c: Increases the duration of Artful Finesse and its higher level upgrades by 3 second /rank (up to 15 seconds). -- <font color="#ffffff">With the increase to DPS and Haste Mod this will be a nice addition, still would be nice to lower its recast since its 5 mins.</font></font></div><div><font color="#66ffff">2d: Hastens the reuse speed of Inspired Daring and its upgrades by 15 seconds /rank (up to 75 seconds). <font color="#ffffff">-- Very nice and going to be one I go for right off.</font></font></div><div><font color="#66ffff">2e: Hastens the reuse speed of En Garde by 8 seconds /rank (up to 40 seconds). <font color="#ffffff">-- Nice as well and will probably max it out</font></font></div><div><font color="#66ffff"></font> </div><div><font color="#66ffff">2f: Advance Warning - Your reflexes are heightened to near clairvoyance. When used in time, this ability protects your group from area effects, as long as they aren't the direct target of the effect by 3 seconds /rank (up to 15 seconds). Recast of 5 minutes. <font color="#ffffff">-- Cant complain with the 5 second increase.</font></font></div><div><font color="#66ffff"></font> </div><div><font color="#cc00ff">Reach</font></div><div><font color="#cc00ff">3a: Increases the hit chance and striking radius of Circle Attack and its upgrades by 5% and 1m /rank (up 25% and 5m).</font></div><div><font color="#cc00ff">3b: Increases the hit chance and strike radius of Flamboyant Swathe and its upgrades by 5% and 1m /rank (up to 25% and 5m).</font></div><div><font color="#cc00ff">3c: Increases the trigger chance of Hurricane and its higher level upgrades by 1% /rank (up to 5%).</font></div><div><font color="#cc00ff"></font> </div><div><font color="#cc00ff">3d: Increases the melee attack range on all autoattacks and combat arts by 1m /rank (up to 5m). <font color="#ffffff">-- Better.</font></font></div><div><font color="#cc00ff"></font> </div><div><font color="#ffff00">Potency</font></div><div><font color="#ffff00">4a: Increases the effectiveness of all poisons that affect an opponent's offensive abilities (strength, intelligence, offensive combat and spell skill reductions) by 3% /rank (up to 15%). <font color="#ffffff">-- Nice, I use these posions myself on raids so this would make a nice addition to them.</font></font></div><div><font color="#ffff00">4b: Increases the mitigation reduction of Slice and its higher level upgrades by 5% /rank (up to 25%). <font color="#ffffff">-- Much Better change</font>.</font></div><div><font color="#ffff00">4c: Increases the effectiveness of Turgor poisons (attack speed reduction) by 1% /rank (up to 5%).</font></div><div><font color="#ffff00">4d: Flurry of arms and its upgrades gain in effectiveness, reducing additional mitigation by 5% /rank (up to 25%). </font><font color="#ffffff">-- Much Better change.</font></div><div><font color="#ffff00">4e: Mental Breach poisons become more effective at harming an opponent's power and more beneficial to you by 5% each /rank (up to 25%).<font color="#ffffff"> -- I never have any issues with power when using Mental breach as it is. Increasing how much power it gives wont make a difference, this should probably be replaced with something more usefull like an increase to Caustic posions damage.</font></font></div><div><font color="#ffff00"></font> </div><div><font color="#ffff00">4f: Increases the trigger chance of all poisons by 1% /rank (up to 5%).</font></div><div><font color="#ffff00"></font> </div><div>Note:</div><ul><li>1 point per use for each.</li><li>3 points required in each ability to move on to the adjacent one.</li><li>5 points total can be placed in each.</li><li>Last ability under each line requires 15 points already placed in its line. IE: To put points into <font color="#66ffff">Advance Warning</font> (<font color="#66ffff">2f</font>), you need to spread 15 points across the <font color="#66ffff">Style</font> line.</li></ul><p>A possibility to be subjected to change on release. And apologies for the confusion if there is any.</p><p>Message Edited by Red Forest on <span class="date_text">11-07-2006</span><span class="time_text">10:40 PM</span></p><hr></blockquote>Overall these are much better now then what they were before. Its nice to see this change come before EoF release and not after.</div><p>Message Edited by Delowen on <span class=date_text>11-07-2006</span> <span class=time_text>09:17 PM</span>
Keldo
11-08-2006, 11:03 AM
Man.. nice 180 there... just went from "I don't care about any of these AA really"to "I need to add these up.. I don't think I will have enough"hah<div></div>
SmCaudata
11-08-2006, 11:20 AM
Very nice. What I like best about it is that you need to make choices. You can only get 2 top tier abilities maxed. Since that will eat up 20 points minimum. The top tier abilities here are debuff improvement, group aoe avoidance, increased damage through range (no more hoping the mobs are cooperative positioning wise), and increased damage through poison proc. Choices are what I like to see. We still see constant debates on this board about the KoS abilities (maybe not the Int line) because they offer compelling options. Glad to see it may be the same in EoF.So back to my earlier questions:What are the horizontal lines for?When an item has two lines feeding it do you need both as a prereq?Basically I read the number being significant for getting the final abillites and the lines being significant for going to down the tree. Is this a good way to view it? ie 3a opens up 2b, but 3a does not go towards unlocking group 2 top ability.<div></div>
Dakkon_10
11-08-2006, 11:28 AM
<DIV>I am very happy with these AA's. They are good enough to make me want to get them, but not so good you need to have them. Also, all the lines look good so I'm sure there will be a lot of variations among swashes. Very nice change.</DIV> <DIV> </DIV> <DIV>The only thing I dislike is the AoE dodge ability; 5 minutes still seems too long. Even inspiration is only 3 minutes, and it is much more useful ability to have. Oh well, I'm just happy they didn't give us that other crap. :smileyvery-happy:</DIV>
Snarks
11-08-2006, 01:31 PM
agreed with reducing the aoe avoid or changing how it works, 5 min recast just screams micromanagement and I shouldn't need to play with parse programs cluttering my screen, thank you very much<div></div>
Dark_Sun
11-08-2006, 04:50 PM
I like the reach line final ability.What melee range we have now? 1.5m? 2m?Now it will be 6-7 meters... Means less runing around placing yourself for hurricane.
Iseabeil
11-08-2006, 05:24 PM
<DIV>Hmm, how to place 50 few little points..</DIV> <DIV>If theres anythin I hate at current on live servers, its the 'Your target is too far away! Move closer!' message, so Im goin for 5 points in reach, wich leaves 30 points left, as there are only three choises in that line they all get 5. Theres lots of rumours of AEs in epic fights being changed and that being the reason for the amazing reflexes change, so Ill give the AE immunity a go, still have my free respec anyways :p Sneak.. meh, skip that, can jump over to avoid from the reach line, grab finesse and daring. Those three could add to 15 so 5 more for advance warning. 10 points.. hmm, Whilst En garde is nice, its pretty situational, I like the increase of dps reduction, and lowering riposte whilst situational, could be handy.. hm, gonna have to play around with things I think.</DIV> <DIV>Just some initial thoughts, curious what other swashies might consider?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
AratornCalahn
11-08-2006, 06:44 PM
the group avoid AOE is a bit long recast at 5 min, that totaly sucks - I simply cant see its use other than an emergancy... It should be 2 min or so. <div></div>
Dakkon_10
11-08-2006, 06:47 PM
<DIV>I'm leaning more towards debuffs and potency, with a dip into style and reach from the sides. The only two finals that appeal to me are quick flurry and poison trigger. Reach looks okay but I don't want to spend 10 points increasing my aoe's, and Advanced warning's recast is too long.</DIV> <DIV> </DIV> <DIV>For now, I'm thinking Debuffs 3-3-3-3-5-0-5, Style 0-0-3-5-0-0, Reach 0-0-5-0, and Potency 3-4-3-5-0-0. Something along those lines.</DIV>
the flu
11-08-2006, 06:52 PM
<div><blockquote><hr>SmCaudata wrote:So back to my earlier questions:What are the horizontal lines for?When an item has two lines feeding it do you need both as a prereq?<hr></blockquote>Horizontal lines mean there is a choice in how you get to that point in the web/grid. They are crossovers between lines, so you can jump into another line without getting the first few abilities in that line.</div>
A 12 Gauge 007
11-08-2006, 08:03 PM
Thank you sony!!!
SmCaudata
11-08-2006, 08:57 PM
<div></div>I just thought of something. How usefull is the quick flury debuff? Making spells resistable is great, but most mob abilities are considered combat arts correct? If it is 10% resist to mob spells and CAs it is a great ability. If it is just spells as is listed, how useful is it really?Edit: I should note that this is not a complaint just an observation so I can plan out my ability selection.<div></div><p>Message Edited by SmCaudata on <span class=date_text>11-08-2006</span> <span class=time_text>09:59 AM</span>
Dakkon_10
11-08-2006, 09:04 PM
<DIV>I am assuming any damage that can be out-right resisted (damage shields and AE's included) will be effected by the 10% chance to be resisted.</DIV> <DIV> </DIV> <DIV>I would like to know what the duration on this ability is. Is it the same as the recast?</DIV>
Zygwen
11-08-2006, 09:19 PM
I think raid guilds will probably want people to get the finals for debuff and style lines. AoE avoidance is really only worth it for raids. The final in reach line while it has its uses in raid is more like a pvp skill. What pvper wouldn't want to hit others while out of range of the other person's attacks? If I had a choice, I'd max the reach line but I'd probably have to do debuff and style. <div></div>
Bunion
11-08-2006, 09:28 PM
<DIV>I am much happier with these new changes, been working last 2 days so didn't get to seem them until this morning. At least now they will have some decent impact instead of the "These all suck you know what."</DIV> <DIV> </DIV> <DIV>Bunion</DIV>
SmCaudata
11-08-2006, 09:31 PM
<div><blockquote><hr>Zygwen wrote:I think raid guilds will probably want people to get the finals for debuff and style lines. AoE avoidance is really only worth it for raids. The final in reach line while it has its uses in raid is more like a pvp skill. What pvper wouldn't want to hit others while out of range of the other person's attacks? If I had a choice, I'd max the reach line but I'd probably have to do debuff and style. <div></div><hr></blockquote>Well, I am honestly not sure how much those 2 are actually necessary for raids. Bards have a better ability and you can get a signet of etheral form making you immune to 2 aoe blasts. The Cruor is the only mob I can think of where this is an amazing ability because it is a short fight. Even then you can use a cure potion to only take one tick of the AoE. Like I asked above, we can only assume that the 10% resist is on all mob hostile abilities. If it is only on "spells" and not "combat arts" then it is not very usefull. The only reason I bring it up is because the Claymore dual wield weapon reduces combat art damage and the one hander reduces spell damge, so the developers do distinguish between the two.That said the top potency ability, decreased inspiration delay, and hurricane proc rate all increase our DPS and allow us to pick up some nice improvements to our debuffs along the way (reach will actually improve DPS on certain fights). The increase to poison proc rate may be the only top ability I go for. 20% increase to poison damage is pretty significant. Unfortunately you can't get reach and inspiration improvement if you go after potency.I wonder, will the reach improvements allow us to avoid the damage shield of crosolander? Since crosolander shield seems to affect all CAs and attack performed within a certain range, will this put us outside that range or are auto attacks automatically succeptible to the damge shield?</div>
Awlis
11-08-2006, 10:02 PM
<P>thank you soe.</P> <P> </P> <P>seems like feedback and posting by beta swashys actually worked <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
Dakkon_10
11-08-2006, 10:12 PM
<BLOCKQUOTE dir=ltr> <P></P> <HR> SmCaudata wrote:<BR><BR> If it is only on "spells" and not "combat arts" then it is not very usefull. <HR> </BLOCKQUOTE> <P>How is 10% chance to resist spells not useful? The majority of boss AoEs and all damage shields are magic based, and therefore effected by this ability. It shouldn't work on CA's because you can't resist physical damage, you can only parry, deflect, or riposte it. We already have an ability that increases the chance for combat arts to be ''resisted'', and that's lung puncture. I would consider quick flurry to be the spell debuff equivalent of lung puncture.</P> <P>This is probably our best final ability. The poison trigger is okay, but it's just dps. Our main purpose on a raid is debuffing offense, and quick flurry seems appropriate for just that.</P>
SmCaudata
11-08-2006, 10:39 PM
<div><blockquote><hr>Dakkon_1007 wrote:<div></div> <blockquote dir="ltr"> <p></p> <hr> SmCaudata wrote: If it is only on "spells" and not "combat arts" then it is not very usefull. <hr> </blockquote> <p>How is 10% chance to resist spells not useful? The majority of boss AoEs and all damage shields are magic based, and therefore effected by this ability. It shouldn't work on CA's because you can't resist physical damage, you can only parry, deflect, or riposte it. We already have an ability that increases the chance for combat arts to be ''resisted'', and that's lung puncture. I would consider quick flurry to be the spell debuff equivalent of lung puncture.</p> <p>This is probably our best final ability. The poison trigger is okay, but it's just dps. Our main purpose on a raid is debuffing offense, and quick flurry seems appropriate for just that.</p><hr></blockquote>I was under the impression that mob AoEs like dragon breath weapons and Cruor AoE was considered a combat art and not a spell. I was told this by someone and guess I shouldn't have believed it. If those indead are considered spells it is extremely useful. So my Claymore debuff is better than I thought as well? The problem is that distinction isn't always physical versus magical damage. Monks have a fire based AoE CA IIRC. Swashies have a cold based ranged CA. Thus my confusion and coming here to ask about it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> There is no EQLive equivalent of such and such begins to cast a spell.</div>
Mion da Peon
11-08-2006, 11:31 PM
<P>Expansion time again and I rear my ugly head on the forums to give a break down of a couple builds.</P> <P>Debuff / DPS build</P> <P>Debuff 5,3,0,3,0,4,5 Finesse 0,0,0,5,0,0 Reach 0,0,5,0 Poison 3,4,3,5,0,5</P> <P>this build gives swipe and the debuff ultimate; maxed ID and hurricane; better mit debuffage, and the poison ultimate</P> <P> </P> <P>Debuff / AoE dodge</P> <P>Debuff 5,3,3,3,5,0,5 Finesse 0,5,5,5,0,5 Reach 0,0,0,0 Poison 3,3,0,0,0,0</P> <P>swipe, lung puncture, debuff ultimate, maxed ID, finesse, aviod, Advanced warning, and some poison debuffs</P> <P> </P> <P>Debuff / Reach?!</P> <P>Debuff 5,3,0,3,0,4,5 Finesse 0,0,0,5,0,0 Reach 5,5,5,5 Poison 0,0,0,5,0,0</P> <P>swipe n' debuff ult (get the picture?!); maxed ID (again with the picture); All reached out; better whirl debuffage</P> <P>The reason why this build might be useful outside the realm of PvP and melee kiting would be to avoid AoEs at 9 meters. Standing full at a range of 7 while brigs debuff the 9 meters constistantly to 6.75 your sitting pretty.</P><p>Message Edited by Mion da Peon on <span class=date_text>11-08-2006</span> <span class=time_text>11:30 AM</span>
Ddrak
11-08-2006, 11:43 PM
<div></div>Mispost!<div></div><p>Message Edited by Ddrak on <span class=date_text>11-08-2006</span> <span class=time_text>10:43 AM</span>
Keldo
11-08-2006, 11:44 PM
<div></div>Here's my initial pass, purely based off gut feeling. Lemme know what you think!<img src="http://thehgl.com/keldo/initialpass.jpg">Reasoning:- AE dodge is invaluable no matter how you slice it, so I had to take it.- Debuff line is weak, without having a real way to test the ultimate. Lung Puncture and Swipe are sort of worth it, but overall..- The poison line is very strong, offering debuffs AND dps. I spent most of my points here (28 of them)- Styles line is strong as well, increased proc rate for Censure, can't complain. 15 second boost on Finess, awesome. 75 sec off Inspiration reuse is amazing.- Poison line also allowed me to sneak over for Hurricane.Possible changes:- Guile points, just from looking I could eliminate that and perhaps throw 3 in something else, kind of a wash either way, but possibility<div></div><p>Message Edited by Keldoth on <span class=date_text>11-08-2006</span> <span class=time_text>10:48 AM</span>
Shagg
11-09-2006, 12:14 AM
I think they did an awesome job on this revamp of the EOF AAs and I hope it stays. There are a lot of different viable builds here and its not the no brainer that it was when I first saw the EOF AAs. I respec'd like 4 times last night and I'm still not happy with my build heh. I actually wish I could switch back and forth between a DPS build and a debuff build depending on the situation, so they did real good. I think I'm going to spend a lot of coin respecing...<div></div>
Snarks
11-09-2006, 12:15 AM
initial goal<img src="http://www.eternal-chaos.org/patrick/eof/snarkkosAA.jpg"><div></div>
Krontak
11-09-2006, 12:29 AM
<P>and I was happy with the first run of AA (oh, btw, we have just said f'it right and call em AA's at this point? :smileytongue: ) Round two is even more impressive. There's so many [expletive haxx0red by Raijinn] good choices I really don't know which route to take. I think I may go flat out dps since we got a second swashy always around. I'll convince them to go the debuff route. heh</P> <P> </P>
Rokjin
11-09-2006, 02:19 AM
<DIV>Amazingly better, a bit for every type of Swashbuckler player.</DIV> <DIV> </DIV> <DIV>For raiding swashy, it looks like poisons line along with style are winners.</DIV> <DIV> </DIV> <DIV>Has got me actually excited about these AAs!</DIV> <DIV>I'll probably write up a detailed math analysis guide for these as well in December when I have time to write it, have 50 points and they are finalized.</DIV> <DIV> </DIV>
SmCaudata
11-09-2006, 03:59 AM
<div><blockquote><hr>Rokjin wrote:<div>Amazingly better, a bit for every type of Swashbuckler player.</div> <div> </div> <div>For raiding swashy, it looks like poisons line along with style are winners.</div> <div> </div> <div>Has got me actually excited about these AAs!</div> <div>I'll probably write up a detailed math analysis guide for these as well in December when I have time to write it, have 50 points and they are finalized.</div> <div> </div><hr></blockquote>December. Much too far off. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />I may write something up before then and you can correct my math.I had another question about the poison proc rate bonus. From what I understand procs are changing across the board. The proc chance per swing will be 3 x weapon delay for most procs. There will be things that proc more often and less often from there. This is a different calculation method than the old proc rate x (weapon dealay / 3.0) method. So, how does that 5% figure in I wonder. Is the new proc rate simply (9 /3) * weapon delay, so that adding 5% will be (14 / 3) * weapon delay? Or will it be a flat 5%. Flat 5% seems overpowered for lower delay weapons, on the other hand it is common knowledge that the low delay weapon are disadvantaged alreay in terms of procs/minute simply because they are more likely to be delayed by stun, combat arts, positioning, etc. Since there are not any decent high delay one handers we are stuck with the fast stuff (ie no Grining Dirk of Horror in 1hd variety). Personally I think they need something to boost proc rate in low delay weapons to balance them because flat normalization is quite broken unless all you do is auto attack.Okay, enough rambling for now.</div>
Writer Cal
11-09-2006, 04:15 AM
<P>Much, MUCH better!</P> <P>Now these are something I can get excited about.</P>
the flu
11-09-2006, 09:38 AM
<div></div>This will most likely be my set up. The only final ability i'm taking is reach; the drakes in labs have scarred me for life about getting too close to mobs lol. I took the whirl of blades upgrade over the resist debuff final since circumstances dictate that I tank for alot of guild groups at the moment, so that felt more useful to me.<img src="http://img120.imageshack.us/img120/1829/veraaachoicenh4.jpg"><div></div>
<DIV>I have to say I am impressed with these new aas. There is alot of nice enhancements and more importantly theres more good stuff than I have points for. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV>Its nice to have to choose between awesome abilities and try and find the best setup that suits me.</DIV> <DIV>They are perfect as they currently stand and I hope they go live just like this.</DIV> <DIV>kudos devs great job on the swash aas</DIV>
LiquidFusion17
11-09-2006, 05:30 PM
<P><IMG src="http://fusionhosted.com/publicfiles/swashaa.jpg"></P> <P> </P> <P>I'm the only swash in my guild so I figured i would try this to maximize my usefulness the guild, The last ability for the rebuff line is amazing from what i can tell... It states "Quick Flurry and its upgrades gain in potency. Once struck your enemies spells are more likely to be resisted" So 10% of the mobs attacks will get resisted by the tank, for raiding that seems quite useful or perhaps am i misunderstanding the upgrade? I don't really have a problem with the range of my weapons so reach seems useless for me, I don't get barraged and I can hit the mobs fine. Just sucks I cant get Hurricane upgrade but gotta cut the losses somewhere.... The fact that Inspiration is changed to 1m 45sec recast (rank 5) is amazing...</P><p>Message Edited by LiquidFusion17 on <span class=date_text>11-09-2006</span> <span class=time_text>04:33 AM</span>
Iseabeil
11-10-2006, 01:53 AM
<DIV>With two swashies and three brigands in guild my importance as debuffer is a tad lower then in some cases wich makes me a dps'er with debuff abilities in most raids and the times where I most often steal #1 spot from necro, conjie and assassains is on grouped fights (unless I manage to time a crit proc with hurricane resulting in 'splat rat') wich makes max hurricane a personal must for me. Poison is all nice and dandy, but we are very scout heavy already, so the path I picked on beta is purely selfish dps *grins*</DIV> <DIV>Ill probably adjust it somewhat, just picked out what I felt fitted me best whilst running around getting druid ring updates, but in general Ill go somethin like this.</DIV> <DIV> </DIV> <DIV><IMG src="http://www.ladiesempire.com/swashieaa1.jpg"></DIV> <DIV> </DIV>
Mystikel
11-10-2006, 02:36 AM
<P>I'm going a similar road to Iseabeil, I'm not too concerned with the debuff line and I wanted to find a way to get Max Inspiration and the expanded attack range and the poison proc increase. Also I'm not interested in the aoe immunity at this point because I think with the high reuse timer it's not going to do that much for me.</P> <P>Debuff - 0</P> <P>Style - 0-0-3-5-3</P> <P>Reach - 5-5-5-4</P> <P>Potency - 5-5-0-5-0-5</P> <P>I take 1 meter off the expanded range, get max Mit debuffs, Inspiration, Increased poison procs and Hurricane. Also you could switch En Garde for Avoid notice if you feel you need it for aggro problems.</P> <P> </P>
Snarks
11-10-2006, 07:36 AM
changes as of 6:25PM PST Nov. 09Advanced Warning: -Lowered duration(13 seconds)-Costs 1 point and only has 1 rank.-Requires 20 points in style.Reach now is described as:-Increases range by 1.-Increases melee weapon range of caster by 3%(what this means is beyond me)It was reduced to 1 rank only and costs 1 point. It requires 20 points in reach so <font color="#ff0000"><b>currently it is impossible to get.</b></font>This is a huge nerf.Enhance: Uncanny Response now only costs 1 point, and has 1 rank, but requires 20 points in debuffs.Potency now has 1 rank. Costs 1 AA point. 5% increase. Requires 20 points in potency line.All around horrible, horrible broken changes. Change these back, please.<div></div>
Dakkon_10
11-10-2006, 07:46 AM
<DIV>That's what we get for saying we liked them :smileysad:</DIV>
Keldo
11-10-2006, 07:53 AM
Eh, not really any different as far as spending points goesBefore you had to spent 15 and the final abilities costed 5. Now you have to spend 20 and the final ability is 1.. so you actually gain more points in that tree, more for less. I like it but it encourages specialization over spreading out all over.<div></div>
Dakkon_10
11-10-2006, 08:19 AM
<DIV>It's a good change for the debuff line, and an okay change for potency and style, but it totally screws over the reach line... I don't think they thought this through.</DIV>
SmCaudata
11-10-2006, 10:11 AM
<div><blockquote><hr>Dakkon_1007 wrote:<div>It's a good change for the debuff line, and an okay change for potency and style, but it totally screws over the reach line... I don't think they thought this through.</div><hr></blockquote>No, the didn't since there are only 15 points available it is impossible. Either way there is no way I would spend any extra points for a 1meter increase. All the others seem to have an effect close to the 5 points required before. This new reach skill is worthless, well not worth 16 extra points in that awefull tree anyway.</div>
Red Forest
11-10-2006, 10:45 AM
<DIV>Just to note: I won't be updating the original post 'til EoF is released next week. For the most part we have a general idea until then. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>
Keldo
11-12-2006, 06:49 AM
new tree as of 11/11<img src="http://thehgl.com/keldo/newtree.jpg">Notes: reach is reachable againNew Hail of Steel AA - increase damage by 5% per rank (terrible)New Artic Blast AA - Increase damage by 3% per rank, decrease reuse time by 2 seconds per rank (not bad)Other things appear to be largely the same.<div></div>
Foolsfolly
11-13-2006, 02:42 AM
There is no way that the 10% resistability will work on epics. Sony makes epics immune to all the good debuffs.<div></div>
Keldo
11-13-2006, 02:50 AM
right like dispatch, traumatic swipe a... oh<div></div>
Mion da Peon
11-13-2006, 05:06 AM
<P>:smileyvery-happy:</P> <P>I <3 this thread</P> <P>keeps me guessing, please post tomarrow's update... someone!</P>
CANT BE TRUE? I AM DREAMING? AN AA THAT BOOST HAIL OF STEEL DMG??[expletive haxx0red by Raijinn] SOE WTFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF x1000quit pre order...? cry me a river...artic blast? what a bad joke
mayhem111
11-14-2006, 06:19 PM
<P>Acutually with reach artic blast becomes a normal combat art because you will be in range for auto attack and combat arts and ranged combat arts. And actually with the damage bonus and if ya have artic blast at m1 it ait too bad. Just buy some crappy ammo to toss in the slot to use. Just remember to switch back to decent ammo when ya need to fight ranged mobs.</P> <P> </P>
SmCaudata
11-15-2006, 09:53 AM
In game tree. I added in text in Paint, sorry if it is tough to read. It is color coded for easy planning.<img src="http://i94.photobucket.com/albums/l84/SmCaudata/SwashTree.jpg"><div></div>
Rokjin
11-18-2006, 10:57 PM
The Dazzling Steel booster is actually 2% per point. It is currently at 6% with 3 AA points in it. The 'preview' for it shows 1% for some reason, which I should probably /bug..
Lleinen
11-20-2006, 04:58 AM
So whats the best AA setup for DPS/Debuffs
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