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View Full Version : Str/Wis or Agi/Wis for Raiding?


Hammerhead70
09-25-2006, 07:04 PM
<DIV>kk, guys I know we have been through this a million times! But, in a raiding guild, which is more DPS? We have 1 Brig and 2 swashy. I Currently am  using Str/ Wis with 1H Velium Rapier. ( I know a fable weapon would help, lol)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Str: 4-5-4-7-8</DIV> <DIV>Wis: 4-5-4-8</DIV>

SmCaudata
09-25-2006, 07:52 PM
<div><blockquote><hr>Hammerhead70 wrote:<div>kk, guys I know we have been through this a million times! But, in a raiding guild, which is more DPS? We have 1 Brig and 2 swashy. I Currently am  using Str/ Wis with 1H Velium Rapier. ( I know a fable weapon would help, lol)</div> <div> </div> <div> </div> <div>Str: 4-5-4-7-8</div> <div>Wis: 4-5-4-8</div><hr></blockquote>Str is better than Agi IMO and Agi and wis seem to be on par as far as single target damage when flanking/behind.  Str gives you increased crit chance which effectively stacks with CA upgrades, DPS and haste bonues.  If you are a pure raiding swash I think STR/Agi and STR/Wis are about equal.  Really depends on what weapons you happen to win.  If you every group/solo/tank I find the denfesive bonuses from the wis line and the fact that they work from the front to be more usefull than agi.  You do give up a weapon slot for stats so the Wis line should be superior damage wise in most situations.</div>

Rokjin
09-26-2006, 06:10 AM
<P>It will depend on your weapon/s first, since at best AA's only give up to a 14% or so difference in damage.</P> <P>However, STR damage booster scales with equipment, skills, all procs, all buffs, etc. WIS damage booster scales with equipment and all auto-attack buffs, while AGI damage booster only scales with Haste. So STR/WIS is the winner for raiding, assuming you are decently buffed. However, if you have a choice of two dual wields that are of higher quality then the 1Hs you can get, then go with STR/AGI, since the weapon will make the biggest difference.</P>

MrDiz
09-26-2006, 03:11 PM
The last agil AA thing, the cast time reducer .... it useful for anything? Does it help with low delay weapons?

Jeffmaster
09-26-2006, 05:33 PM
no only helps  cast/recovery timer on CAs

MrDiz
09-26-2006, 05:50 PM
But wont that mean that low delay weapons wont queue as much?

Krontak
09-26-2006, 07:00 PM
<P>The only use I found was that I could get off two rear attacks with only 1-2 points into walk the plank.  Without that skill, I had to put like 4 points into walk the plank to get plunder and another positional attack off.  I maxed out crit with 8 points and maxed out double attack with 8 points.  Coule is worthless as long as you keep Swindlers luck up which is easy enough.  And you only need traumatic swipe if other rogues in the guild don't have this already.  But like a previous poster stated, if you find it easier to get a hold of 2 good duel wields with a good min-max range of damage higher than a ration of 1:3, max out crit hits along with going down agi line and maxing avaste ye.  I found avaste ye to be about 6% of my damage.  If you get a hold of a good 1 hander, max out double attack along with crit hit.  Use the rest where you want.  I chose to pump em into walk the plank cause I solo/tank alot so.  There's loads of threads mentioning duel wield vs. 1 handers and explanations of crit hits and how they are calculated.  I won't try and give more thorough examples and explanations than others have on the two topics as.</P> <P>I tried wis/agi maxing out the last agi line and wis/str maxing out the crit hit line with the same weapon, qeynos kiij.  I believe my damage went up with wis/str but I don't have any data to support this.  Just from my observations.</P>

mikemastermikeymike
09-30-2006, 06:46 PM
<BR> <BLOCKQUOTE> <HR> Krontak wrote:<BR> <P>The only use I found was that I could get off two rear attacks with only 1-2 points into walk the plank.  Without that skill, I had to put like 4 points into walk the plank to get plunder and another positional attack off.  I maxed out crit with 8 points and maxed out double attack with 8 points.  Coule is worthless as long as you keep Swindlers luck up which is easy enough.  <STRONG><FONT color=#ff0000 size=4>And you only need traumatic swipe if other rogues in the guild don't have this already</FONT></STRONG>.  But like a previous poster stated, if you find it easier to get a hold of 2 good duel wields with a good min-max range of damage higher than a ration of 1:3, max out crit hits along with going down agi line and maxing avaste ye.  I found avaste ye to be about 6% of my damage.  If you get a hold of a good 1 hander, max out double attack along with crit hit.  Use the rest where you want.  I chose to pump em into walk the plank cause I solo/tank alot so.  There's loads of threads mentioning duel wield vs. 1 handers and explanations of crit hits and how they are calculated.  I won't try and give more thorough examples and explanations than others have on the two topics as.</P> <P>I tried wis/agi maxing out the last agi line and wis/str maxing out the crit hit line with the same weapon, qeynos kiij.  I believe my damage went up with wis/str but I don't have any data to support this.  Just from my observations.</P><BR> <HR> </BLOCKQUOTE>Swipe stacks :smileysurprised:<BR>

Hammerhead70
10-01-2006, 01:18 AM
Thanks all for input! So swipe does stack? Goos to know

Hammerhead70
10-06-2006, 10:04 AM
thx all great info

Hammerhead70
10-06-2006, 10:08 AM
<DIV>cool</DIV>