View Full Version : New lore from El Moorgard

03-20-2005, 11:47 PM
<DIV><A href="http://eq2.warcry.com/scripts/news/view_news.phtml?site=68&id=43688" target=_blank>http://eq2.warcry.com/scripts/news/view_news.phtml?site=68&id=43688</A></DIV> <DIV> </DIV> <DIV>Not too much there, here are the highlights:</DIV> <DIV> </DIV> <DIV>Blackburrow was moved.</DIV> <DIV>Stormhold is not Befallen.</DIV> <DIV>Nektropos is old.</DIV> <DIV>No they're not going to tell us about Odus or Faydwer ::slap::</DIV>

03-21-2005, 12:54 AM
Ooo cant wait for the Odus expansion now <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Hopefull will be some nice easter eggs for us Erudites and Cazicites. <div></div>

03-21-2005, 06:35 AM
<DIV>Got any other lore links from Moorguard? or is this the first and only one so far?</DIV>

03-21-2005, 09:09 AM
If they confirmed SH isn't Befallen, they need to get their in game lore straight that says it is Befallen. <div></div>

03-21-2005, 10:53 AM
<DIV>Where is it confirmed that SH is Befallen in the game? I've never heard of anything of the sort...</DIV>

03-21-2005, 02:20 PM
<DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=Around&message.id=751" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Around&message.id=751</A></DIV> <DIV> </DIV> <DIV>Look at my reply on the page. It says it in your quest journal when you have the Bone Bladed Claymore Heritage Quest.</DIV>

03-21-2005, 02:20 PM
The only reason people think its Befallen is because the name in the programming code is Befallen, but it doesn't say it in the game. <div></div>

03-21-2005, 03:21 PM
<P>Gynok was in Befallen in EQ1, and I believe I saw Gynok on a wall here...  at least I think it was here</P> <P> </P>

03-21-2005, 09:28 PM
<DIV>Stormhold has MOLTAR written on a wall..</DIV>

03-22-2005, 09:09 AM
Gynok written on a wall of Stormhold does NOT make the zone Befallen.   The name Gynok on the wall is a chilling reminder of the fate that became of Befallen.  Stormhold and Befallen were both once strongholds for holy -- paladins and clerics.  Alas both were corrupted and became a haven for the undead.

03-30-2005, 08:13 PM
People, Wasn't befallen in the Commonlands? Look at the Map, that isn't where it was on the map. I thought that stormhold was supposed to be the old zone between riverdalle and Kitch forest,

04-01-2005, 01:30 AM
<DIV>A link between Stormhold and Befallen is in the reason they fell.</DIV> <DIV>In both cases, their downfall was, ultimately, caused by the presense of the Bone Bladed Claymore.</DIV>

04-01-2005, 07:02 AM
<span><blockquote><hr>Cusashorn wrote:<div>Stormhold has MOLTAR written on a wall..</div><hr></blockquote>  exactly what I was thinking</span><div></div>

04-07-2005, 05:43 PM
<font size="2"><i>"...</i></font><i><font color="#ffffff"><strong>History</strong></font><font color="#ffffff"> </font></i> <p><font color="#ffffff"><i>Lord Chesgard was a legendary member of a long-dead knightly order known as the Knights of Thunder. It was during one of his many adventures, a crusade into a cursed bunker of the hills in the Commonlands, that Lord Chesgard would claim his greatest prize, the Bone Bladed Claymore. Unfortunately for all of his order, the sword would not be the only arcane force to return with Chesgard. Something dark and evil was beginning to take hold of him. When Lord Chesgard returned to Qeynos, he oversaw the construction of a mighty keep called Stormhold, but evil began to slowly seep into his mind and the design of the citadel itself became twisted and corrupted. Eventually this evil rose to the surface, and all within Stormhold were lost.  ... "</i> </font></p> <p><font color="#ffffff"> http://eq2players.station.sony.com/news_archive.vm?id=319&month=012005&section=Development </font></p> <div></div>

04-08-2005, 02:05 AM
<div></div>I just hope that if someone is ever able to find and open Befallen (I'm guessing an expansion) that a remnant of the Knights of Truth survived.  I would also like to find if the Ashen Order is still somewhere. I always liked the Dwarven City of the Crystal Caverns.  A safe haven surrounded by evil. <div></div><p>Message Edited by Aurent on <span class=date_text>04-07-2005</span> <span class=time_text>06:06 PM</span>

Mary the Prophetess
04-08-2005, 08:14 AM
<P>I do not make any claim to be a scholar of EQ lore, so correct me if I am wrong.</P> <P>I was always under the impression that Befallen represented the ruins of Ardathium, the stronghold of the Knights of Truth, [The Paladins of Marr.]</P> <P>Stormhold was the stronghold of the Knights of Thunder, [The Paladins of Karana.]</P> <P>Ardathium was located on the northern fringes of the deserts of Ro, near Freeport. [Where Befallen was/is located]</P> <P>Stormhold is located in the vicinity of Qeynos. [It did not to my knowledge exist in EQ1]</P> <P>I do not see how in the world Stormhold could be confused with Ardathium [Befallen]</P> <P>What follows is the lore I have on Ardathium which, I believe, goes back to EQ beta</P> <P>[Be advised that this is a long read!]</P> <P>__________________________________________________ __________________________________________________ ___________</P> <P> </P><FONT size=2> <P><U><FONT color=#ff3300>The Lost City of Ardathium: Volume I</FONT></U></P> <P><FONT color=#ffff00>These brief details are conclusions drawn by me in my brief encounter with the ruins of this Lost Citadel. I cannot claim any word of this to be absolute truth, for the information I had availavle was vague, if not cryptic, through the inpenetrable veil of ignorance and time that shadowed my vision. Throughout the whole of Norrath's libraries and scholars, I was not able to find a single shred of evidence or legend relating to this place. Eerily, it was as if it had never existed; that the memory of Norrath itself had torn Ardathium from its mind.</FONT></P> <P><FONT color=#ffff00>Ardathium--that is the name of the place I shall detail as best I can in these pages. A glorious citadel constructed by the first followers of Mithaniel Marr in what is now known as the Desert of Ro. I know for certain that this place exists, or existed; though now in unfortunate, irrepairable ruin beneath the unforgiving sands of the desert. I have been there and I have seen it. I cannot tell you where or how to enter this place, for I was forced to leave prematurely during my investigation of the site. An earthquake forced me to escape, or be buried alive with the city's forgoten dead. Unfortunately, the earth swallowed the city further into it's belly, and even the topmost portion of Ardathium's highest tower was buried deep beneath the sands once more. I cannot say when or if the city will rise again through the will and labor of united men and it would be the wasted effort of a fool to hope for as much within our lifetimes.</FONT></P> <P><FONT color=#ffff00>In the two and a half days that I was allowed the opportunity to explore the standing portions of this place, I learnded so little and yet so much. A great library had once been housed within the walls of the white and golden city of Truth. Though most of the tomes had dissolved into dust in the cruel clutches of time, I was fortunate to find a few legible documents preserved by the desert's heat. The script was ancient, but I recognized bits and pieces of the runic tongue of old. The story is one that I have concluded to be the possible fate of Sir Grenic Drere, the hero of this tale, and of the city of Ardathium.</FONT></P> <P><U><FONT color=#ff3300>The Lost City of Ardathium: Volume II</FONT></U></P> <P><FONT color=#ffff00>In the first years to cown the Monument Age, the fortress of Ardathium was erected in the Northernmost fields outside the Elddar Forest. Established by the Half-Elven Paladin, Countess Vianny, Ardathium would be the first of the great monuments established in the name of Mithaniel Marr throughout all of Norrathian history. Dedicated soley to the crusades of the Truthbringer, in the name of Valor, Honor, and Truth, Ardathium was one of Norrath's most beautiful, though tragically short-lived, treasures.</FONT></P> <P><FONT color=#ffff00>Constructed of pure alabaster stone and crowned in statues and tower caps of shining gold, Ardathium was a sight to behold. It's white and blue banners rose high toward the heavens and the brilliant glinting of sunlight off of it's towers golden caps could be seen for miles above the lush green canopy of the Elddar Forest to the south.</FONT></P> <P><FONT color=#ffff00>The Che Virtuson were established shortly thereafter--an elite force of zealous knights and priests dedicated to the Truthbringer and His divine word. A small commune of faithful pilgrims dwelt within the outer sanctum of the fortress' temple, though the fortress was primarily governed as a war post against the Dark Elves that lurked in the eastern swamps of Innothule and the Feerrott.</FONT></P> <P><FONT color=#ffff00>Countess Vianny appointed three Viscounts to assisst her, dubbing each of them a general of the Che Virtuson, and second in command only to her dominion over Ardathium. Grenic Drere, a Human Paladin of Marr, who had led several knights and faithful pilgrims to Vianny's aid during the first battles with the Troll armies of the east, was among those appointed to lead at her side.</FONT></P> <P><FONT color=#ffff00>Ardathium would launch several campaigns against the massive Trollish armies that dwelt in the swamps of Innothule to the east. Countess Vianny's fervent belief that the amphibious race was a poisonous plague upon the face of Norrath, and her military prowess, in conjunction with her uncallenged, zealous faith in the Truthbringer, would lead the Che Virtuson to several victories over thei enemies--all in the name of Mithaniel Marr.</FONT></P> <P><FONT color=#ffff00>Unfortunately, Countess Vianny would not live to witness the fulfillment of her life's work, and her death would be the first step toward the glorious fortress' ultimate demise several centuries later.</FONT></P> <P><U><FONT color=#ff3300>The Lost City of Ardathium: Volume III</FONT></U></P> <P><FONT color=#ffff00>During one of the greatest battles that Ardathium had mounted against the Trolls of Innothule, Countess Vianny fell deathly ill to a foul curse placed upon her by one of the powerful Troll Shamans, Tjarduugh. Unable to lead her armies, and confined to her bed chambers, Countess Vianny handed the reins of her armies to the Viscounts, while the High Priests struggled to counter the curse. After a mere fortnight of intense fighting, Grenic Drere was the sole remaining General of the Che Virtuson, and the war seemed to take a turn towards an inevitable defeat at the hand of the infectious Shadow. His desire to avenge the Countess was overwhelming and in the final moments of her life, Grenic vowed to fulfill Vianny's life's work.</FONT></P> <P><FONT color=#ffff00>The Countess' body was to be preserved through the magic of the Priests and laid to final rest in the grand mausoleum that housed all of Ardathium's heroes in the highest tower of the fortress. In the largest chamber of the tower mausoleum, Countess Vianny's body was placed upon a raised platform of alabaster and gold. She was dressed in ceremonial garb of silk and chain-linked armor and held beneath her hands, over her breast, was the hilt of her Holy Blade. Her body was covered with Soraviene's Veil--an artifact that would kill any creature whose faith was not bound to Honor and Virtue that dared to touch it.</FONT></P> <P><FONT color=#ffff00>With the Countess laid to rest, Grenic ascended to hold the title of Count over all of Ardathium. His vow to his mistress would become the consuming goal that gave meaning to his life. Two massive campaigns would be launched under Grenic's command against the Trolls. The loss of their Countess had fuelled a passion that acted as an impenetrable shield upon all souls of the Che Virtuson, and they were victorious. The Troll Warlord, a Shadowknight known as Kzurott, and his forces were pushed out of the plains upon the first campaign, and the second would lead to the his demise. However, this victory would seem hollow; for Tjaduugh, the High Shaman that had ended the life of their beloved Countess, remained and much of the Troll army still stood. </FONT></P> <P><U><FONT color=#ff3300>The Lost City of Ardathium: Volume IV</FONT></U></P> <P><FONT color=#ffff00>There was no doubt in Grenic's mind that Tjarduugh would launch an attack that would more than likely cripple Ardathium, if not wholly destroy it. His men were weary and few despite their immeasurable bravery and honor. The attack must not occur if Ardathium were to survive, and above all things, Grenic's vow to Vianny always reamined uppermost in his considerations.</FONT></P> <P><FONT color=#ffff00>He ordered the pilgrims to leave Ardathium for their own safety, vowing to them that they would hear word when, and if, it were safe for them to return. The Che Virtuson were then organized and prepared to act as mediators of defense: for to launch an offensive with such an army of a mere five hundred soldiers and priests would be suicide and would invariably lead to Ardathium's downfall.</FONT></P> <P><FONT color=#ffff00>Grenic sent a message with the pilgrims who had to travel through the Elddar Forest to reach safety as he had instructed them to do so. A small band of the migrating pilgrims stopped at one of the Elven outposts on the eastern border of the Forest. There, they left Grenic's message, which would reach Elwyean in the halls of Takish'Hiz.</FONT></P> <P><FONT color=#ffff00>The great Koada'Dal Wizard was quick to follow Grenic's request for his guidance and wisdom, for this several thousand year old Elf was the Grand-Sire of Vianny, and had given his blessing for Ardathium's construction outside the Sacred Forest.</FONT></P> <P><FONT color=#ffff00>The news was nothing new to Elwyean, for Ardathium's impending doom had not escaped the keen eyes of the Elves. Elwyean informed Grenic that the destruction of the swamp would diminish much of the Troll's forces and would leave them in scattered chaos. Grenic was hesitant, though he did not take Elwyean's advice lightly, for the Elf's pledge to destroy a natural niche was not something uttered in every lifetime. The Elves of the Elddar believed that the swamp was corrupt--that the Troll's darkness had seeped into everyfiber of the land, and that even the Troll's destruction would not uproot the whole of the evil that had infected the region; that the swamp would ultimately be destroyed by the Elves. It was left up to Grenic to decide whether or not this act would be one that might favor Ardathium's continued existence, or would be one initiated after Ardathium's fall.</FONT></P> <P><U><FONT color=#ff3300>The Lost City of Ardathium: Volume V</FONT></U></P> <P><FONT color=#ffff00>After much consideration and prayer, Grenic accepted Elwyean's advice and asked for his aid; for the swamplands were immune to fires kindled by human hands. The ancient, stoic Elf understood, and advised further that Grenic station his troops in defensive positions, and destroy the Trolls that dared to flee toward the Forest's borders.</FONT></P> <P><FONT color=#ffff00>Hesitantly, Grenic agreed, knowing full well that the act would understandably leave a mark on his soul for judgement in the hereafter. However, his heart and convictions were steeled by his promise to the late Countess and the protection of the Great City and everything it stood for. Elwyean briefly returned to his people to inform them of the coming destruction of the swamp. The Elves were on guard for any Trolls that penetrated Grenic's forces, though none left the Elddar to directly aid the Human citadel. Elwyean's return was heralded in a massive azure, gold, and red maelstrom of arcane fires that erupted across the swamplands. The magical fire could be seen for miles beyond the forest and it's glittering flames raged on for days. Grenic's forces destroyed hundreds of Troll Warriors and civilians that fled for their lives. After twelve days, the swamp of Innothule had been obliterated--the waters evaporated in the searing heat of the blaze, and even the most robust of foliage were reduced to mere pillars of ash. Elwyean never again returned to Ardathium or consorted with Grenic after the battle</FONT></P> <P><FONT color=#ffff00>Grenic's fortress was safe, though the price of his victory would weigh heavily upon the Knight's conscience and soul for the next several decades. Summons were sent back to the pilgrims that had previuosly been sent away. Most returned, though a few elected to remain in the new settlements that had begun to be established upon the eastern coast of the continent. All were welcomed back, though Grenic denied permission for a celebration in the wake of a time of mourning for all that had been done.</FONT></P> <P><U><FONT color=#ff3300>The Lost City of Ardathium: Volume VI</FONT></U></P> <P><FONT color=#ffff00>Years would pass, and Grenic would see the prosperity of his city rise up from the ashes of it's former turmoil. His remorse and shame would lift their scars from his soul and his guilt would change to that of humble acceptance. Grenic accepted what he had done as a necessity, for if he had not utilized a tactic that would otherwise be dishonorable, then all that he saw before him--the peace and happiness of his people, the people of Marr--would have fallen to damntaion and ruin.</FONT></P> <P><FONT color=#ffff00>The next several decades would bring prosperity and peace to the people of Ardathium. Grenic would produce a daughter and a son, Erolysia and Mitharius, the twin children who would be named after the Paton Diety and His respected Sister that the fortress had been founded for. Upon Grenic's death, Mitharius, a Knighted Warrior of the Che Virtuson, would ascend to Count of Ardathium. The great leader's body would be taken to the highest tower in the city, and in the great chamber of Ardathium's heroes, Grenic's body would be laid to final rest beside his comrades.</FONT></P> <P><FONT color=#ffff00>Ardathium would experience nearly a century of prosperity and peace under Grenic's bloodline, until finally, an earthquake and the burning of the Elddar Forest would leave the once white and golden jewel of Mithaniel's legacy upon Norrath in irrepairable ruin. Ruins that would, in the passing eras, be consumed by the sands of Ro. The memory of this great city would be lost as the ages passed and more recent turmoils occupied the minds of the current cultures of Norrath.</FONT></P> <P><FONT color=#ffff00>I hope these words can ressurect the memory of this glorious place--that the decendants of it's people and the Scholars of Marr will come forth and restore glory and respect to the memory of a mighty, though troubled Knight's achievements, and of the history of Marr's first successful mortal campaign.</FONT></P></FONT>

04-08-2005, 08:39 AM
<DIV>EQ Beta lore was debunked when the game went live.</DIV> <DIV> </DIV> <DIV>Not even I had heard of Befallen being called Ardathiun or anything behind it's backstory.</DIV>

Mary the Prophetess
04-08-2005, 09:08 AM
<P>Hmmm, </P> <P>Well, some was, and some wasn't.  But whether or not you are willing to accept  Ardathium as Befallen or not, it still seems a stretch to equate Stormhold with Befallen, especially in light of the discussions (above) concerning the Thundering Steppes vis-a-vie the Karanas, and the juxtapositioning of one map over the other.</P> <DIV>What with Beta, EQ1, EQ2, the tabletop RPG, Online Adventures, Fanfiction etc. there is quite a volume of EQ lore floating around.  Some is cotradictory, some is corrabative, some is pure bunk; and the designers seem to want to keep this uncertainty built in, as a way of developing legends, rumors, folktales etc.  And it seems to be working.</DIV> <DIV> </DIV> <DIV>They have resisted requests to come right out with the 'definitive, ultimate, once-and-forever written-in-stone stroy of Norrath' and I understand why.  The uncertainty allows them to have a little 'wiggle-room' of their own to back-write story lines or modify/correct inconsistencies.</DIV> <DIV> </DIV> <DIV>If you expect to preach the 'one true faith' as far as lore is concerned, I believe you will have a hard sell.  I personally think that the somewhat muddled, somewhat contradictory nature of the History of Norrath is a good thing, and I really would not add my voice to those that demand that there be only one 'true' volume of lore.</DIV> <DIV> </DIV> <DIV>Because when everything is known with certainty, much of the magic and wonder seem to disappear as well.</DIV> <DIV> </DIV> <DIV>I'll take the contradictions and fairytales if it means the magic stays.</DIV> <DIV> </DIV> <DIV>My 2cp</DIV>

04-08-2005, 11:24 AM
<P>I think the Koada'Dal and Elddar Elves different... and it says that Dark Elves live in Innothule.  And it says that Innothule is to the East of this place when Innothule was due south of the Desert of Ro.</P><p>Message Edited by troodon311 on <span class=date_text>04-08-2005</span> <span class=time_text>12:27 AM</span>

04-08-2005, 10:13 PM
<BR> <BLOCKQUOTE> <HR> Kilopy wrote:<BR>If they confirmed SH isn't Befallen, they need to get their in game lore straight that says it is Befallen.<BR> <BR> <HR> </BLOCKQUOTE><BR>It originally was built as Befallen, but it was changed to Stormhold when they decided to put the zone off of Antonica instead of Commonlands.

04-19-2005, 12:40 AM
<P>From the looks of an earlier post, the two are definintely linked by possibly falling to a curse of the bone-bladed claymore.</P> <P>But yeah, pre-launch lore for the most part was either re-written or tossed out in regards to the lore that made it into EQL I think.  For game lore, I tend to look at in-game stuff from EQL and EQ2 (don't know squat about OA or LoN) and from the tabletop game.  The fan fiction is cool to read alot of the time, but doesn't really have an impact on the gameworld.</P>

04-23-2005, 06:27 PM
<BR> <BLOCKQUOTE> <HR> troodon311 wrote:<BR> <DIV> </DIV> <DIV>Stormhold is not Befallen.</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P>I think what gets to me is the similarities with Befallen in EQ1.</P> <DIV>The entrance rooms looks "exactly" like Befallen: sandy passage (from Antonica?), stairs leading to a room with 4 doors...</DIV> <DIV>Lots of doors need keys, just as in Befallen...</DIV> <DIV>There are undead allover, just as in Befallen...</DIV> <DIV>And NPC's in Stormhold refer to it as Befallen...</DIV> <DIV> </DIV> <DIV>I'd very much like to read the lore Moorgard refer to so I can put this to rest <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <P><BR> </P>

04-23-2005, 11:00 PM
<BR> <BLOCKQUOTE> <HR> Mil wrote:<BR><BR> <DIV>I'd very much like to read the lore Moorgard refer to so I can put this to rest <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <HR> </DIV></BLOCKQUOTE> <DIV>Moorgard's statement is linked to in the OP, we have to assume that what he says goes with regards to the game's lore.</DIV>