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View Full Version : The Ultimate History of Norrath. (Contains timelines of CoN, EQ2, EQoA, and EQlive)


Mordock of the Highwynd
03-09-2005, 02:19 AM
<DIV>The following was a timeline found on EQdruids.  I abridged and edited it to include almost every Everquest game in existance except for the following:  Lords of Everquest, Champions of Norrath: Return to Arms.</DIV> <DIV><STRONG><FONT size=2></FONT></STRONG> </DIV> <DIV><STRONG><FONT size=2></FONT></STRONG> </DIV> <DIV> <HR> </DIV> <DIV><STRONG><FONT size=2></FONT></STRONG> </DIV> <DIV> <P><FONT color=#ffffff><SPAN>       It is said that outside of space and time an entity known only as the Nameless exists, and that this being created all that there is and was and will be.</SPAN><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>       It is also written in ancient texts that from His mind sprang not only the universe and its countless suns and worlds, but also a myriad of sentient, powerful, yet finite creatures whom one such as a man, or elf, or dwarf, would call a god.</SPAN><FONT face="Times New Roman" size=3> </FONT></FONT></P> <P><B><U><SPAN><FONT color=#ffffff size=3>The Age of Scale</FONT></SPAN></U></B><SPAN><BR></SPAN><FONT color=#ffffff><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>       In eons past came one of these gods upon the world Norrath. Veeshan, Crystalline Dragon and ruler of the Plane of Sky, found this world pleasing and deposited her brood onto the frozen continent of Velious. With one swipe of her mighty claws, Veeshan opened several great wounds upon the surface of Norrath, staking her claim to this promising new world.</SPAN><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>       Dragons then walked the land and flew the skies, powerful beings of great intellect, wisdom, and strength.</SPAN><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>       Thus began the Age of Scale.</SPAN><FONT face="Times New Roman" size=3> </FONT></FONT></P><B><U><SPAN><BR></SPAN></U></B> <P><B><U><SPAN><FONT color=#ffffff size=3>The Elder Age</FONT></SPAN></U></B><SPAN><BR></SPAN><FONT color=#ffffff><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>         I</SPAN></FONT><FONT color=#ffffff><SPAN>n time the other gods noticed Veeshan's work, and being often petty and jealous beings, they too came upon Norrath, intent upon leaving their mark. Brell Serilis was first, and from his Plane of Underfoot, a dark realm of vast caves and endless tunnels, he quietly created a magical portal to a cavern deep in the belly of Norrath. Through this portal the Duke of Underfoot seeded the depths of Norrath with all manner of creatures. Brell then returned home, sealing his portal within a labyrinthine chamber of mystical Living Stone.</SPAN><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>         And when the other gods came to Norrath, Brell Serilis approached each of them, and after some time convinced them to meet as one to discuss the fate of the world. The Great Mother Tunare, and Prexus, The Oceanlord were in attendance, and Rallos Zek, the warlord, was also there, yet in mistrust kept his distance. Brell, carefully avoiding all queries as to the origins of his information, told of Veeshan's discovery of the new and potentially powerful world in which she had deposited her brood. Words befit of the King of Thieves poured forth from Brell's lips and he proposed that they accept an alliance of sorts, to which all save Rallos Zek agreed, ignorant of the fact that Brell had already released some of his creations into the Underfoot of this new world. The planet that would be called Norrath was divvied up between these beings of power for the purpose of keeping the Wurmqueen in check. Each would create a race of beings to watch over Norrath and keep a vigilant eye on the schemes of Dragonkind. Brell claimed the bowels of the planet and created the Dwarves, stout and strong, deep beneath the mountains of Norrath. In the abysmal depths of the oceans Prexus left his children, the Kedge, hearty aquatic beings of great mental power and stamina. And on the surface of Norrath did Tunare create the Elves, creatures of limitless grace and beauty, and Rallos Zek the Giants, fierce and formidable beings, intent upon the defense of their lands.</SPAN><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>Thus began the Elder Age.</SPAN><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>        It was inevitable that such energies involved in seeding planets with life would attract even more of the gods, and it was the Elves who drew the unwanted attention of Innoruuk, Prince of Hate. In a decrepit tower overlooking the dark decaying alleys of the Plane over which he ruled, Innoruuk waited, stoking the fire of his Hate until it was a raging inferno. He cursed his fellow gods for not including him in their pact and vowed to make them regret such disrespect. From the halls of the Elves' fair city, Takish-Hiz, the Prince of Hate snatched away the first Elven King and Queen. In his realm of pain and anger he slowly tore them apart, physically and mentally, over the course of three hundred years. He then gathered the quivering remnants of these beings of light and rebuilt them into his own dark sadistic image, a twisted mockery of Tunare's noble children.</SPAN><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>       In depositing the Teir'Dal, as Innoruuk's Dark Elven creations would come to be called, back into the Underfoot of Norrath, the seeds for The Prince of Hate's final revenge were sown. Fizzlethorpe Bristlebane and Cazic-Thule came next to Norrath, and Brell met them, concocting a second pact with these latter gods, wishing another excuse to create more peoples into the world. Rallos Zek again watched from afar, determined to add to his creation as well, and this time Brell convinced the Warlord to join the pact, assuring him that it was indeed an appropriate time to fulfill his desires. Deep in the earth did Brell return to create the gnomes, resembling dwarves to some extent, yet more wiry and gnarled, consumed with tinkering with devices more so than their cousins. On the surface, away from Elves and Giants, Bristlebane made the Halflings, short and stubby folk, agile and with a propensity to meddle and even pilfer at times. Cazic-Thule, Lord of Fear, was drawn to the swamps and jungles of Norrath and there created the green skinned Trolls and reptilian Lizard Men. And Rallos Zek returned to the surface, pleased with his sanction to create even more peoples for his army. He made then the Ogres, massive, unmovable beings of questionable intelligence, and the Orcs, bred for battle and singled-minded in their desire for conquest.</SPAN><FONT face="Times New Roman" size=3> </FONT></FONT></P> <P><B><U><SPAN><FONT color=#ffffff size=3>The Age of Monuments</FONT></SPAN></U></B><SPAN><BR></SPAN><FONT color=#ffffff><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>          By this time, those who are now known as the elder races of Norrath had begun to expand and mature. Villages became cities, and cities became kingdoms. Several of the races became bent on expansion and warfare became part of their developing cultures. And of all the races, it was the Ogres who quickly proved the most interested in battle and plunder, and their empire grew outward from their mountain home until it eventually encompassed a large portion of Tunaria, largest of the known continents. Their knowledge of magic grew as did their greed, until they became weary of only Norrath, and when they learned of other planes and dimensions, invaded the Plane of Earth itself.</SPAN><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>           Rallos Zek watched with pride as his creations challenged the gods of that realm, and when they eventually knew defeat, the Warlord himself led a second invasion. The war that ensued shook the heavens and angered the greater gods. Through their combined might, Rallos Zek was finally thwarted and forced back to his domain, after which a great barrier to the Planes of Power was erected, denying entry to both the lesser gods and mortals as well. And then, in what some view as spite and others justice, the gods cursed the Warlord's creations.</SPAN><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>           Thousands of Ogres were slain and their empire collapsed around them. The Giants were spread from one end of the earth to the other, forced to flee their homes as the gods brought snow and ice to their previously lush lands. And the goblins were also cursed, but no writings remain of their punishment as they no longer keep records of their history (which is perhaps some indication as to the severity of their curse).</SPAN><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>Thus began the Age of Monuments.</SPAN><FONT face="Times New Roman" size=3> </FONT></FONT></P> <P><B><U><SPAN><FONT color=#ffffff size=3>The Age of Blood</FONT></SPAN></U></B><SPAN><BR></SPAN><FONT color=#ffffff><SPAN>            </SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>            As the dust settled, the last of the gods came to Norrath. Mithaniel Marr, god of Valor, and Erollisi Marr, goddess of Love, created the Barbarians, a hardy race who settled the cold and rugged northlands, near the ruins of the Giant empire.</SPAN><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>            Being the youngest race, they were generally unwashed and rugged, possessing very few social graces. And while they too had a warlike culture, there were those amongst them who began to believe in something more. By this time the other civilizations of Norrath had either long since declined, or were well on their way, and this small minority of Barbarians saw an opportunity to triumph where the others had failed. Perhaps this was a seed of wisdom planted by the Marr Twins, or perhaps it was only by chance, but as the Barbarians spread out across the lands, warring with each other and any other race encountered, this tiny movement continued to grow. And so even amidst desolation and war, there was hope.</SPAN><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>Thus began the Age of Blood.</SPAN><FONT face="Times New Roman" size=3> </FONT></FONT></P><B><U><SPAN><BR></SPAN></U></B> <P><B><U><SPAN><FONT color=#ffffff size=3>The Lost Age</FONT></SPAN></U></B><SPAN><BR></SPAN><FONT color=#ffffff><SPAN>            </SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>            The last of the old races to decline was the empire of the Elves.</SPAN><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>            The Elddar Forest spread across the entire southeastern quarter of Tunaria. Cities and villages built high into the trees housed thousands of Wood Elves, and the marble cities of the High Elves were built in the forest's clearings and meadows, their white towers and spires climbing out of the forest, higher than the tallest tree.</SPAN><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff>           But then came the last curse of the gods, as Solusek Ro, Lord of Flame, arched the spine of the serpent mountains, bringing heat from the burning sun to the ancient forest. The rivers ran dry, it rained less each year, and while the great elven druids fought long and hard, using their powerful magic to combat the change, they could only delay the inevitable. Slowly the forest gave way to desert, and eventually even great Takish-Hiz crumbled and the elves were forced to move north in the forests near the dwarven city of Moradhim, losing much of their greatness.<SPAN>  </SPAN>Their city was called Fayspires.<SPAN>  </SPAN></FONT></SPAN></P> <P><FONT color=#ffffff><SPAN>Thus began the Lost Age.</SPAN><FONT face="Times New Roman" size=3> </FONT></FONT></P> <P><B><U><SPAN><FONT color=#ffffff size=3>The Combine Empire</FONT></SPAN></U></B><SPAN><BR></SPAN><FONT color=#ffffff><SPAN>            </SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>           This next period of Norrathian history as it relates to many of the races is the least known. It is surmised by the more knowledgeable historians that while the elder races regrouped and reestablished themselves, a small group of Barbarians were suddenly transformed both physically and intellectually. Most believe this to be the last major and direct act of divine intervention, and perhaps the reason so little is known about this period is that the gods wish it to be so, deciding afterwards that they would have less to do with their creations.</SPAN><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>           In any case, this small and enlightened group were the fathers of the Human race, and they rapidly gained a foothold throughout the lands, studying the lost art of geomancy. The Combine Empire, as this lost race of Humans is called, spread throughout the known world, but then died even more quickly than it grew, and for reasons still unknown. And while they are the ancestors of every Human on Norrath and their relics and ruins still litter what islands remain after the shattering, little history of this period remains.</SPAN><FONT face="Times New Roman" size=3> </FONT></FONT></P><B><U><SPAN><BR></SPAN></U></B> <P><B><U><SPAN><FONT color=#ffffff size=3>The Age of Enlightenment</FONT></SPAN></U></B><SPAN><BR></SPAN><FONT color=#ffffff><SPAN>           </SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>           After the fall of the Combine Empire, the remnants of mankind dwelled mostly in the center of Tunaria, inhabiting primarily the vast and fertile plains of Karana. Villages appeared and prospered, several reaching the size of towns, and two even became cities. To the west a strong and noble band of Humans, lead by Antonius Bayle the First, founded Qeynos under the lofty principles of law. Freeport, to the east, became an active and dangerous port of call for all who dared to venture into the Ocean of Tears.</SPAN><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>This is not to imply, however, that humanity was at peace.</SPAN><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>           Competition was fierce, and when resources grew scarce for one reason or another many groups abandoned the promises and alliances of their past and fought. A few leaders spoke out against the violence, urging the masses to remember why they had fled the cold north. Others reminded them of their former glory and the might of the Combine Empire. These leaders insisted that humanity adhere once again to those principals to which all had agreed. Explorers and adventurers returned from afar with tales of elves, dwarves, and other strange creatures, as well as descriptions of ancient abandoned cities. A few even came back with limited knowledge of sorcery and the mystic arts. And when that discontent minority of leaders heard all of this, they became both jealous and determined.</SPAN><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff>          A small, frail man of great intellect called Erud led this group, and he formed them into a council. They quickly became irritated, even disgusted, by their fellow man. Leaving a small network of spies behind, the remainder of Erud's followers fled the city of Qeynos and built a great city just South of Qeynos named Highborne. This city prospered for many years, until the Erudites were ready to leave home.</FONT></SPAN></P> <P><FONT color=#ffffff><SPAN>          Erud discovered a small continent west of Tunaria and claimed it for his own.<SPAN>  </SPAN>The erudites readied a small fleet of ships. They sailed to the west and landed upon the barren coast of Odus. The land was sparse and uninhabited and quite appealing to the council and their people. They quickly built a city of their own, dissimilar in almost every way to both Qeynos and Freeport, for it was almost entirely a towering castle. Arcadin it was called, and within it the scribes and scholars, who called themselves High Men, gathered and analyzed reports, captured books and scrolls, and other artifacts brought to them by their spies.</SPAN><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff>         Five Norrathian years later, the Erudites discovered an egg.<SPAN>  </SPAN>This happened to be the egg of Prexus.<SPAN>  </SPAN>The Ocean lord grew angry with the High men.<SPAN>  </SPAN>His wrath was great, as he destroyed the city of Highborne.<SPAN>  </SPAN>Many Erudites died when it was destroyed.  The Erudites, being as proud as they are, do not like to talk about this embarrassment to their race, for it shows weakness within.  To this day, they do not talk about it.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>         The first human mages since the Combine Empire were born - wizards, sorcerers, and enchanters occupied the great halls of Erudin and grew immensely in both power and knowledge.<SPAN>  </SPAN>Many years later, after Erud died, the Erudites renamed the city of Arcadin to Erudin, after their great leader.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>         An awful army of the Teir’Dal changed almost all the face of North Central Norrath many years later.<SPAN>  </SPAN>The armies invaded the cities of Klik’Anon, Moradhim, and Fayspires and set them all to ruin.<SPAN>  </SPAN>The races of the elves, dwarves, and gnomes were forced to move to a new continent called Faydwer.<SPAN>  </SPAN></FONT></SPAN></P> <P><FONT color=#ffffff><SPAN>         Humanity, much to the disdain of the elder races who watched from afar, remained strong, even daring to rename their home after one of their own instead of one of the gods. The great continent of Tunaria would forever more be known as Antonica.</SPAN><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>Thus began the Age of Enlightenment.</SPAN><FONT face="Times New Roman" size=3> </FONT></FONT></P><B><U><SPAN><BR></SPAN></U></B> <P><B><U><SPAN><FONT size=3><FONT color=#ffffff>The Age of Champions</FONT></FONT></SPAN></U></B></P> <P><SPAN><FONT color=#ffffff>           The Age of Champions is probably one of the only times a god has interfered with the balance of Norrath besides the Age of Cataclysms.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><SPAN>           </SPAN>On the continent of Faydwer, a war started with the Elves, Orcs and Goblins.<SPAN>  </SPAN>The Orcs and Goblins settled their differences and joined forces to lay siege to Kelethin.<SPAN>  </SPAN>Led by the Orcish leader, Phels, the armies almost succeeded.<SPAN>  </SPAN>A lone warrior who’s name is forgotten by the winds of time, destroyed most of the Goblin and Orc armies.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><SPAN>           </SPAN>It appeared that an evil vampire lord, Vanarhost, was in league with this Phels.<SPAN>  </SPAN>This vampire lord was sired by the infamous Mayong Mistmoore himself.<SPAN>  </SPAN>The vampire was searching for an ancient relic that was hidden deep within an ocean called the Horn of ill omen.<SPAN>  </SPAN>This relic was hidden within, The Pit of ill omen.<SPAN>  </SPAN></FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><SPAN>           </SPAN>The same warrior, who stopped the army of Goblins and Orcs, followed Phels to The Pit to stop him.<SPAN>  </SPAN>The warrior, however, fell into a trap when Phels disguised himself as a human.<SPAN>  </SPAN>The warrior gave the horn to the “human”, and Phels turned into his true form, a chosen Teir’Dal of the prince of hate himself, Innoruuk.<SPAN>  </SPAN></FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><SPAN>           </SPAN>Innoruuk almost succeeded in controlling all of Norrath, but the warrior was so brave, he came to the Plains of Hate and withstood the aura of hate surrounding it.<SPAN>  </SPAN>The voice of Feriona Vie guided him to Innoruuk and herself.<SPAN>  </SPAN>The prince of hate had captured her.<SPAN>  </SPAN>The warrior freed Feriona Vie, and destroyed the body of Innoruuk.<SPAN>  </SPAN>We all know, however, that a god cannot be destroyed completely.<SPAN>  </SPAN>Their body may die, but the essence will always exist.<SPAN>  </SPAN></FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><SPAN>           </SPAN>This warrior then disappeared. No one could thank him for the great thing he had done, for he was never found…at least, not in that time.</FONT></SPAN></P> <P><B><U><SPAN><SPAN><FONT color=#ffffff size=3></FONT></SPAN></SPAN></U></B> </P><B><U><SPAN><BR></SPAN></U></B> <P><B><U><SPAN><FONT color=#ffffff size=3>The Age of Turmoil</FONT></SPAN></U></B><SPAN><BR></SPAN><SPAN><FONT color=#ffffff>            </FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>            After many decades, the ogres resurfaced from the fallen city of Oggok, deep within the RatheMountains.<SPAN>  </SPAN>They were ready to reclaim their land using their dark shadowknights and necromancers.<SPAN>  </SPAN>Also, the trolls back in Grobb lost their lands to the valiant Frogloks of Mithaniel Marr.<SPAN>  </SPAN>The Frogloks renamed Grobb to Gukta, meaning Outpost of Marr.</FONT></SPAN></P> <P><FONT color=#ffffff><SPAN>            It came to pass some years later that a small group of Erudites discovered the lost art of Necromancy. They were branded heretics and great conflict arose.</SPAN><SPAN></SPAN></FONT></P> <P><FONT color=#ffffff><SPAN>            For the first time in several hundred years, the Erudites fought. They engaged in a civil war not entirely dissimilar to that which they had loathed and fled from back on the mainland. But there was one very significant difference - they did not use swords and bows, but rather magic, and the result was terrible. Lives by the hundreds were lost, great buildings and structures destroyed, and eventually the heretics were forced to flee Erudin, to hide and regroup in the southern regions of Odus.</SPAN><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff>            In one final battle, great mystic energies were released and an immense hole leading to unknown depths beneath the earth was created. Into the sides of this chasm the heretics built their own city which they called Paineel. And while both sides still seethed with anger and hatred towards one another, their fear of what the last battle had wrought has kept any further conflict at bay.</FONT></SPAN></P> <P><FONT color=#ffffff><SPAN><SPAN>           </SPAN>Also, after many eons, the moon Luclin, could now be visible in the night sky.<SPAN>  </SPAN>Transportation was now possible to go there.<SPAN>  </SPAN>Many races were found that had been lost or not known for centuries.<SPAN>  </SPAN>The Combine Empire was found living on the moon in a place called Shadowhaven.<SPAN>  </SPAN>The Kerra that had been transported away from Odus were also found on this moon. </SPAN><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff>Thus began the Age of Turmoil.</FONT></SPAN></P> <P><B><U><SPAN><SPAN><FONT color=#ffffff size=3></FONT></SPAN></SPAN></U></B> </P> <P><B><U><SPAN><FONT size=3><FONT color=#ffffff>The Age of Defiance</FONT></FONT></SPAN></U></B></P> <P><B><U><SPAN><SPAN><FONT color=#ffffff size=3></FONT></SPAN></SPAN></U></B> </P> <P><SPAN><FONT color=#ffffff>        Hundreds of years after the Age of Turmoil, the races of Norrath gained in power.<SPAN>  </SPAN>They started to break into the gods planes for fun and destroyed the planes.<SPAN>  </SPAN>The gods grew furious with their creations.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>       The gods of darkness grew angry with their creations.<SPAN>  </SPAN>The Dark Elves were beginning to embrace goodness, and the ogres were being obliterated in their attempts to take back Antonica.<SPAN>  </SPAN>The trolls did not even make an effort to take back their old home Grobb, now called Gukta.<SPAN>  </SPAN></FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Due to the races defiance, humans most of all, the gods planned to strike back.<SPAN>  </SPAN>The thing was, they couldn’t agree what to do.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Thus began the start of the greatest rending of Norrath…</FONT></SPAN></P> <P><B><U><SPAN><SPAN><FONT color=#ffffff size=3></FONT></SPAN></SPAN></U></B> </P><B><U><SPAN><BR></SPAN></U></B> <P><B><U><SPAN><FONT size=3><FONT color=#ffffff>The Age of Cataclysms</FONT></FONT></SPAN></U></B></P> <P><SPAN><FONT color=#ffffff>           After the Age of Defiance, the gods decided to hold a meeting in the planes of sky.<SPAN>  </SPAN>Every god was invited, including the evilest of gods.<SPAN>  </SPAN>Cazic Thule, Rallos Zek, Solesek Ro, and Bertoxullius thought that they should wipe all the races out and start again.<SPAN>  </SPAN>The good gods did not want to wish that on their own races though.<SPAN>  </SPAN>The god that got the evil and good gods to stop fighting was Quellious.<SPAN>  </SPAN>Her idea was to punish the races for defying them for so long.<SPAN>  </SPAN>The gods agreed on that.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><SPAN>          </SPAN>Before This Rending Started, another great war was fought.<SPAN>  </SPAN>The Teir’Dal of Neriak, sailed to Faydwer and began attacking the cities in it.<SPAN>  </SPAN>During this time, the Halfling militia, the Leatherfoots, raided Neriak while most of the Dark Elves were gone.<SPAN>  </SPAN>The Thexian queen, ordered her advisor, a terrible Necromancer, to cast a spell that would make the dead of both sides of the armies to rise up and defend Neriak.<SPAN>  </SPAN>This plan of the queen’s did not last long however.<SPAN>  </SPAN>The Leatherfoots had a gnomish invention that blew up the gates of Neriak, sealing the Teir’Dal that was left in the city.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><SPAN>         </SPAN>Near the end of the Fay war, something awful happened.<SPAN>  </SPAN>The Nexus stopped working.<SPAN>  </SPAN>All the Rings of the Druids and the spires of the wizards ceased to work.<SPAN>  </SPAN>This meant that transportation to Luclin was cut off permanently.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><SPAN>           </SPAN>Every god had an avatar that would secretly watch the Norrathians while the gods were not there.<SPAN>  </SPAN>The god of war, Rallos Zek, went against the other gods secretly and gathered a new Rallosian army more powerful than before.<SPAN>  </SPAN>The ogres formed an alliance with the Trolls and took back Gukta from the Frogloks.<SPAN>  </SPAN>Without a home, the Frogloks returned to their ancient grounds, Guk.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><SPAN>           </SPAN>The Rallosian army was closer to conquering Norrath than they were last time so long ago.<SPAN>  </SPAN>The Ice Giants, Goblins, and Orcs burned Halas to the ground, forcing the barbarians to retreat to Qeynos.<SPAN>  </SPAN>The City of Qeynos and Freeport put aside their differences to conquer the Rallosian army.<SPAN>  </SPAN>They held back the army valiantly, that is, until the avatar of war and flame joined the army of Zek.<SPAN>  </SPAN></FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><SPAN>          It looked like the Rallosians would take Freeport, infact, they would have, if it wern't for one thing.  The Ogres destroyed a temple of Cazic Thule.  And that, for lack of better terms, got Cazic Thule furious.  He sent the avatar of fear in the form of a green mist, to take care of the Armies of Zek.  The green mist destroyed all ogres on the surface of Antonica.  The only ones that were not killed were the Ogres that went after the Frogloks in Guk.</SPAN></FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><SPAN>           </SPAN>It did not look good for Humanity at all.<SPAN>  </SPAN>This is when the gods grew angry with Zek and the Rallosian army.<SPAN>  </SPAN>They joined the fight and took down all of the Rallosian armies easily. Then, the punishment of Norrathians began.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><SPAN>           </SPAN>Huge earthquakes were felt all over the world and all over time and space.<SPAN>  </SPAN>The wizard spires of the divine quit working.<SPAN>  </SPAN>Most of the continents sank into the ocean without any warning.<SPAN>  </SPAN>This divided Antonica into many islands.<SPAN>  </SPAN>Last, the moon of Luclin exploded, sending meteors crashing down.<SPAN>  </SPAN></FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Thus ended the age of Cataclysms…</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><B><U><SPAN><SPAN><FONT color=#ffffff size=3></FONT></SPAN></SPAN></U></B> </P> <P><B><U><SPAN><FONT size=3><FONT color=#ffffff>The Age of Destiny</FONT></FONT></SPAN></U></B></P> <P><SPAN><FONT color=#ffffff>           Fifteen years after the Age of Cataclysms, humanity begins to reassemble themselves.<SPAN>  </SPAN>The two cities of the humans, Qeynos and Freeport, survived.<SPAN>  </SPAN>Refugees from around the world swarmed in to stay in Qeynos.<SPAN>  </SPAN></FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>          Now it is your time to take up the blade, literally or metaphorically.<SPAN>  </SPAN>Will you help as a fighter in the front lines, will you scout about for the queen or the overlord, will you heal other people, or will you cast spells to slay your enemies.<SPAN>  </SPAN>The time is yours.</FONT></SPAN></P></DIV><p>Message Edited by Mordock of the Highwynd on <span class=date_text>03-08-2005</span> <span class=time_text>01:36 PM</span>

Aion
03-09-2005, 02:38 AM
Funny, but this is what came with my copy of Everquest when I bought it years ago: "Slowly the forest gave way to desert, and eventually even great Takish-Hiz crumbled and the elves were forced to flee Tunaria, leaving much of their greatness behind."Not this:"Slowly the forest gave way to desert, and eventually even great Takish-Hiz crumbled and the elves were forced to move north in the forests near the dwarven city of Moradhim, losing much of their greatness. Their city was called Fayspires."This is one small example of re-written history in what you have just posted.Or how bout this... when I played EQ1, we had Erudites. We also had Guk, and Lower Guk. We did not have Gukta. We had Grobb.to quote "...Also, the trolls back in Grobb lost their lands to the valiant Frogloks of Mithaniel Marr. The Frogloks renamed Grobb to Gukta, meaning Outpost of Marr. It came to pass some years later that a small group of Erudites discovered the lost art of Necromancy. They were branded heretics and great conflict arose."Why do people who started with EQ1 have a problem with EQOA? Do I really NEED to answer that?

Mordock of the Highwynd
03-09-2005, 02:40 AM
<DIV>Positive responses only.  If you don't have anything positive to say, then don't post here.  Also, I said that I abridged this copy of the history of Norrath.  This is meant to combine all the lore of the games into one timeline.</DIV><p>Message Edited by Mordock of the Highwynd on <span class=date_text>03-08-2005</span> <span class=time_text>01:43 PM</span>

troodon311
03-09-2005, 02:42 AM
<DIV>They forgot to add "Lords of Everquest".</DIV> <DIV> </DIV> <DIV>You know, that game where Guktan Frogloks, Erudites, Iksar, Elddar Elves and all the other races all live on Tunaria at the same time and fight a huge war about 1000 years prior to EQ1 that doesn't exist in any other game or in any other lore and contradicts everything even more than the other games you mentioned.</DIV> <DIV> </DIV> <DIV>::rolls eyes::</DIV> <DIV> </DIV> <BLOCKQUOTE dir=ltr> <DIV> <HR> After many decades, the ogres resurfaced from the fallen city of Oggok, deep within the RatheMountains.<SPAN>  </SPAN>They were ready to reclaim their land using their dark shadowknights and necromancers. <HR> </DIV></BLOCKQUOTE> <P>Ogres don't have necromancers (or didn't during the Age of Turmoil at least).  Oggok is also not in the Rathe Mountains, it's in the Feerrott.  And my falsifications made in the other 2 threads still stand.</P> <P>All the same, I applaud your effort</P>

Mordock of the Highwynd
03-09-2005, 02:45 AM
<DIV>I do understand where you are coming from.  IN EQOA, Oggok was at the boarders of the Feerott and Rathe Mountains.  The zone below Oggok was West Feerott, and the zone above was Sphinx Pyramid, the edge of the Rathe Mountains.  </DIV>

Numnayv
03-09-2005, 02:47 AM
<P>Actually, the Frogloks did reclaim Grobb for themselves in EQ1 at the time Legacy of Ykesha was released.  This was the same time that Frogloks became a playable race and Brokenskull Rock was found.  The Trolls sought refuge in Neriak Foreign Quarter.</P> <P>Anyway, someone was bored with not being able to play I guess.<BR></P>

Hirebra
03-09-2005, 03:01 AM
<DIV>Very nice! </DIV> <DIV> </DIV> <DIV>* EQL can be discussed more... adventurering guilds gained great prominence, eventually challenging the gods (say for glory, for fun sounds silly), high elves and dark elves discovered Kunark and set up outposts, Iksar were seen again on Antonica, gnome explorers discovered Velious, coldain dwarves re-established connections with the wider world, talk about vah shir a bit, talk about plains of power</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>* Need more about iksar history.</DIV> <DIV> </DIV> <DIV>At the time of EQL it was iksar year, oh, about 1300-1500 A.G. so </DIV> <DIV> </DIV> <DIV>see this post for more iksar history</DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=lore&message.id=2307" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=lore&message.id=2307</A></DIV>

Renita_Serafim
03-09-2005, 04:38 AM
<BLOCKQUOTE>Thanks for posting this, Mordock! This is so helpfull! My character, Maati, is supposed to be a well knowledged scholarly type, so she's supposed to know this stuff, but there were several holes in my knowledge of Norrathian history regarding EQOA.</BLOCKQUOTE> <DIV> <P> <HR> <P></P> <P>Mordock of the Highwynd wrote:</P> <P><B><U><SPAN><FONT size=3><FONT color=#ffffff>The Age of Champions</FONT></FONT></SPAN></U></B></P> <DIV> <P><SPAN><FONT color=#ffffff><SPAN>           </SPAN>This warrior then disappeared. No one could thank him for the great thing he had done, for he was never found…at least, not in that time.</FONT></SPAN></P> <P> <HR> <P></P> <P></P></DIV></DIV> <DIV></FONT></DIV> <DIV>Are some people playing EQ2 actually playing as their CoN characters? I played a Dark Elf Shadowknight in CoN, also called Maati Ammita. She's EQ2 Maati's aunt, but she hasn't been seen by House Ammita, or anyone on the surface world (save the Pit of Illl Omen, of course) since venturing down into the Underdark. No known records of her adventures past boarding the boat to Feydwer exist, and no one knows if she's still alive, and if so, where she is now.</DIV><p>Message Edited by Astralmage on <span class=date_text>03-09-2005</span> <span class=time_text>12:50 AM</span>

Mordock of the Highwynd
03-09-2005, 05:00 AM
<DIV>If you listen to the dialog in CoN, you'll hear a hint that whatever character you choose is from another time.  I myself don't use that character.  The EQOA, EQII, and CoN Mordock are all the same Mordocks.  He first becomes a good crusader in EQOA, goes to the future without knowing it (Feriona Vie sent him there.), and then last to the CoN time.   You meet up with Feriona Vie there, so I thought that'd be pretty cool for that to be that last time Mordock visits.  </DIV>

Renita_Serafim
03-09-2005, 05:20 PM
<DIV>One thing about the Age of Champions history, wasn't Innoruuk's right hand man called Pelys, not Phels?</DIV>

Mordock of the Highwynd
03-09-2005, 05:35 PM
<DIV>Actually, I think you are right.  My mistake.  The stupid vampire's voices are hard to understand.</DIV>

Aion
03-09-2005, 08:24 PM
Positive only?I only posted a few samples of errors as evidence that the history you have slapped together doesn't work together.You posted a made-up, pasted together version of the History of Norrath from games that you decided to consider 'official', and called it "ultimate". For some reason, you want to include EQ1, EQOA, and EQ2, but not the other two. Why is that? If you can answer that, you can maybe start to understand why some people have a problem with the history and lore of EQOA in relation to the original game.In this game (look up and see the big EVERQUEST II logo) for example, dwarves NEVER lived on Tunaria (read the history of the dwarves). Highbourne did not exist (read the history of the Erudites) and I doubt the "scribes and scholars who called themselves 'High Men' just covientantly lost every volume pertaining to thier exodus from qeynos.Abridged means shortened, not re-written, and, as my negative reply pointed out, this is re-written.

Aion
03-09-2005, 08:34 PM
<blockquote><hr>Numnayven wrote:<P>Actually, the Frogloks did reclaim Grobb for themselves in EQ1 at the time Legacy of Ykesha was released. This was the same time that Frogloks became a playable race and Brokenskull Rock was found. The Trolls sought refuge in Neriak Foreign Quarter.</P><P>Anyway, someone was bored with not being able to play I guess.<BR></P><hr></blockquote>Yes, but the story above has the whole Grobb/Gukta thing happening BEFORE the Erudites moved to Odus.

Mordock of the Highwynd
03-10-2005, 03:29 AM
<BR> <BLOCKQUOTE> <HR> Aion wrote:<BR>Positive only?<BR><BR>I only posted a few samples of errors as evidence that the history you have slapped together doesn't work together.<BR><BR>You posted a made-up, pasted together version of the History of Norrath from games that you decided to consider 'official', and called it "ultimate". <STRONG>For some reason, you want to include EQ1, EQOA, and EQ2, but not the other two. Why is that?</STRONG> If you can answer that, you can maybe start to understand why some people have a problem with the history and lore of EQOA in relation to the original game.<BR><BR>In this game (look up and see the big EVERQUEST II logo) for example, dwarves NEVER lived on Tunaria (read the history of the dwarves). Highbourne did not exist (read the history of the Erudites) and I doubt the "scribes and scholars who called themselves 'High Men' just covientantly lost every volume pertaining to thier exodus from qeynos.<BR><BR>Abridged means shortened, not re-written, and, as my negative reply pointed out, this is re-written.<BR> <HR> </BLOCKQUOTE><BR> <DIV>Because I don't know what happens in those games.  I know what happens in the ones I talked about though. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Mordock of the Highwynd
03-10-2005, 03:31 AM
<BR> <BLOCKQUOTE> <HR> Aion wrote:<BR><BR> <BLOCKQUOTE> <HR> Numnayven wrote:<BR> <P>Actually, the Frogloks did reclaim Grobb for themselves in EQ1 at the time Legacy of Ykesha was released. This was the same time that Frogloks became a playable race and Brokenskull Rock was found. The Trolls sought refuge in Neriak Foreign Quarter.</P> <P>Anyway, someone was bored with not being able to play I guess.<BR></P> <BR> <HR> </BLOCKQUOTE><BR><BR><BR>Yes, but the story above has the whole Grobb/Gukta thing happening BEFORE the Erudites moved to Odus.<BR> <HR> </BLOCKQUOTE><BR> <DIV>Um...no I don't.  Grobb/Gukta is in the Age of Turmoil.  Erudites moved to Odus in the Age of Enlightenment.  Reread the history please. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

troodon311
03-10-2005, 05:16 AM
<BR> <BLOCKQUOTE> <HR> Mordock of the Highwynd wrote:<BR><BR> <DIV>Um...no I don't.  Grobb/Gukta is in the Age of Turmoil.  Erudites moved to Odus in the Age of Enlightenment.  Reread the history please. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <HR> </BLOCKQUOTE> <DIV>You have Grobb/Gukta before the Erudites have their civil war; that's false. I quote:</DIV> <DIV> </DIV> <DIV>"After many decades, the ogres resurfaced from the fallen city of Oggok, deep within the RatheMountains.<SPAN>  </SPAN>They were ready to reclaim their land using their dark shadowknights and necromancers.<SPAN>  </SPAN>Also, the trolls back in Grobb lost their lands to the valiant Frogloks of Mithaniel Marr.<SPAN>  </SPAN>The Frogloks renamed Grobb to Gukta, meaning Outpost of Marr. <P><FONT color=#ffffff><SPAN>It came to pass some years later that a small group of Erudites discovered the lost art of Necromancy. They were branded heretics and great conflict arose."</SPAN><SPAN></SPAN></FONT></P></DIV>

Mordock of the Highwynd
03-10-2005, 09:28 AM
<DIV>I do admit that I got that wrong.  However, he was talking about the Erudite's migration to Odus, not the war.</DIV><p>Message Edited by Mordock of the Highwynd on <span class=date_text>03-09-2005</span> <span class=time_text>08:28 PM</span>

Linkdead_Phoen
03-14-2005, 03:37 AM
<DIV>Good job Mordock.  I'll admit there's a few errors but when you got a game world as big as Everquest it's hard not too.  I wouldn't listen to all the negative comments to much.  They obviously have no life other than to sit there and correct you for every little mistake you make.</DIV>

Sp
03-14-2005, 04:12 AM
I suscribe to the theory that EQOA is meant to be what really happened, while the Lore is the Passed down legends.Moradhim was never a major Dwarven city, it was only an outpost of Kaladhim.Fayspires, Tethelin, and Klick'Anon are Elven and Gnomish outposts on Tunaria.At the time of EQOA, Kaladhim, Faydwer, Kelethin, and Ak'Anon exist- players just can't go there- and maybe that's a yet.I view Highborne as simply the "Quick, let's get the fug out of Qeynos, build this farty little town, build a boat, and get the hell off this continent." If you go to Highborne, most of there focus seems to be building the boat- not many of them are serious about sticking around, heck, none of em are."

raim
03-19-2005, 11:47 AM
<P>I do like the idea of trying to link the histories of the games together ,but i think theres something that some people are forgetting when they keep arguing about how one detail seems to contradict another .  No one ever said the games are the same timeline. </P> <P> My reason for saying this is that early on when EQ2 was comming out it was stated that it was an alternate timeline, as in just becouse it said one event happened in its past that didnt mean in eq1 we were ever gona see that happen .   So that could be said about EQoA as well,  it may have a lot of the core history of norrath in common with the others but then other details could vary as it branches off into its own unique timeline. thats just my opion on why not all the details line up as perfectly as some would hope </P>

Cusashorn
03-21-2005, 06:49 AM
<DIV>I'm sorry but Champions of Norrath cannot, or rather, should not be included in that lore.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Return to Arms claims that centuries have passed since Innoruuk was destroyed..</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The Pit of Ill omen being a huge series of tropical islands?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>There is no Pit of Ill Omen. There's a LAKE of Ill Omen, but even its not *THAT* big.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Same can be said for the gnomish and dark elf villages located below Kunark...</DIV>

Mordock of the Highwynd
03-21-2005, 07:18 PM
Sorry you feel that way.

hmbonham
07-05-2011, 05:07 PM
<p>Post Necromancy!!!</p><p>For taking lore that was never ment to go together and push it together while not trying to write a 200 plus page book this is tolerable. As far as CoN and RTA are conserned I think someone else said it, but yea the champion is a time traveler of sorts. I was always under the impression that the Pit of Ill omen was flooded after the Horn of Ill omen was used shattering some planar barriers, or at least that was Pelys original intent for using it. As for RTA I'm pretty sure that actually toke place during Rellos invasion of the Plane of Earth because that game was nothing but a bunch of God mode plane hoping that could never have been done after the barriers were in place.</p>

Meirril
07-05-2011, 09:45 PM
<p><span><strong><em><span style="color: #ffffff;">  </span><span style="color: #999999;">       An awful army of the Teir’Dal changed almost all the face of North Central Norrath many years later.<span>  </span>The armies invaded the cities of Klik’Anon, Moradhim, and Fayspires and set them all to ruin.<span>  </span>The races of the elves, dwarves, and gnomes were forced to move to a new continent called Faydwer.<span>  </span></span></em></strong></span></p><p><span style="color: #ff9900;">Acc</span><span style="color: #ff9900;">ording to EQ2 lore this isn't possible. First, the Ethernaught stories point out that the elves were evacuating to Fadewyr long before humans existed. Bayle's people were still barbarians, and they inhabited what would become Qeynos. The Ethernaughts made contact with the last of the evacuation squads for the elves fleeing the continent. Euradites couldn't possible exist at this time as the race they decend from doesn't exist either.</span></p><p><span style="color: #ff9900;">Also Kaladim is the origin point for all dwarves. Ak'anon is the origin point of gnomes. If either group had a city in Tunaria, they certainly came from Fadewyr. Incase your wondering, the Coladin were origionally normal dwarves that were washed ashore on Velious long after the Giants had already established themselves there and started warring with the Dragons.</span></p><p><span style="color: #ff9900;">Also humans learned magic from having contact with the Elves in Felwithe. If there was a source of semi-friendly magical knowledge on Tunaria, they would of stolen it from the elves/dwarves/gnomes long before Euradites came into existance. Considering the hostile nature of the Teir'dal, its safe to assume the humans wouldn't even try breaking into their underground and heavily fortified city to steal books.</span></p><p><strong><span style="text-decoration: underline;"><span><span style="color: #999999; font-size: small;">The Age of Champions</span></span></span></strong></p><p><span style="color: #ff9900;">I'm just going to assume this entire section came from some obscure one-off game from SoE and quite honestly doesn't have any grounds for being mentioned in any serious history of Norrath. Seriously, remove it.</span></p><p><span style="color: #999999;">           After many decades, the ogres resurfaced from the fallen city of Oggok, deep within the RatheMountains.<span>  </span>They were ready to reclaim their land using their dark shadowknights and necromancers.<span>  </span>Also, the trolls back in Grobb lost their lands to the valiant Frogloks of Mithaniel Marr.<span>  </span>The Frogloks renamed Grobb to Gukta, meaning Outpost of Marr.</span></p><p><span><span style="color: #ff9900;">During the age of Turmoil (aka EQ1) there is NO sign of any of the cities mounting an army to invade another city with the singular exception of Grobb being invaded by the newly evolved Frogloks from Guk and renamed Gukta. Also it isn't until the age of Cataclysms that you see the Rathe curse lifting from the Ogres and them beginning to study arcane magics and form their own armies.</span></span></p><p><span style="color: #999999;"><span style="color: #999999;">  It came to pass some years later that a small group of Erudites discovered the lost art of Necromancy. They were branded heretics and great conflict arose.</span></span></p><p><span><span><span style="color: #ff9900;">The entire Euradite civil war should of taken place before the age of turmoil as it was long past during EQ1. At least during the age of enlightenment. </span></span></span></p><p><span><span><span style="color: #ff9900;">I'd also like to note that at this point on the history is purely EQ2-centric. No mention of Mayong Ascendent, no mention of Norrath being destroyed and being rebuilt. I'm not arguing that any of that EQ1 lore needs to be added, just that your only following the EQ2 timesplit here.</span></span></span></p><p><span style="color: #999999;"><span style="color: #999999;"><p><strong><span style="text-decoration: underline;"><span><span style="font-size: small;"><span style="color: #999999;">T</span><span style="color: #999999;">he Age of Defiance</span></span></span></span></strong></p><p><span style="color: #ff9900;">I don't know where this section came from, or if there was an Age of Defiance at all. The Planes of Power expansion should of been in the Age of Turmoil, not a later age. The biggest worry of the gods was cooperation amongst the races and ease of access to their home planes. The gods plan was to remove their influence from the world so they could rebuild their own strength and cut off access to their planes so mortals couldn't directly challenge them. </span></p><p><span style="color: #ff9900;">We're not sure what exactly caused the Rending. It could be that the gods removing their influence caused it to happen indirectly. It could also have been a planned event. Certainly the majority of the bad effects happened long after the gods left. The Rending didn't happen until 450 years later. The Shattering followed some 35 years after the Rending. Perty much the marker that says we're now in the age of Cataclysms is that the Nexus was invaded and teleportation stops working.</span></p><p><span style="color: #ff9900;">All in all, just badly written section that I think should be removed.</span></p><p><span style="color: #000000;"><span style="color: #ffffff;">  </span><span style="color: #999999;">  It looked like the Rallosians would take Freeport, infact, they would have, if it wern't for one thing.  The Ogres destroyed a temple of Cazic Thule.  And that, for lack of better terms, got Cazic Thule furious.  He sent the avatar of fear in the form of a green mist, to take care of the Armies of Zek.  The green mist destroyed all ogres on the surface of Antonica.  The only ones that were not killed were the Ogres that went after the Frogloks in Guk.</span><span style="color: #ff9900;">Several points to make. First, is the Greenmist isn't the Avatar of Fear. Cazic Thule is able to control the Greenmist though. Second we're talking about the Second Rallosian Army here, not the Armies of Zek. The Greenmist destroyed both contingents of the Second Rallosian Army outside of Freeport and Qeynos. Ogres on the side of Freeport, in Kunark and other Ogres not loyal to the Second Rallosian Army were not harmed. Some Ogres that were part of the army and seiging Guk converted to worshiping Cazic, were marked by the Greenmist and spared. </span></span></p><p><span style="color: #ff9900;">Before the Greenmist attacked the Rallosian Army the Avatars of Thunder and the Avatar of Ballance joined Freeport and Qeynos. The Rallosians were winning before the Greenmist attacked.</span></p><p><span style="color: #ff9900;"> (This only goes to prove you shouldn't mess with Cazic Thule. If Cazic was serious about getting rid of Kerafyrm, the Greenmist would strip the flesh from his bones and destroy the race of dragons. Diety slaying powers don't mean much to the Greenmist because it isn't a diety. Go Cazic!)</span></p><p><span style="color: #ff9900;">I'm just going to make the suggestion of reading Irish's history of Norrath up at the top of the section. This history is much better written there. Just copy and past it. Actually, just propose additions to that history would probably be better.</span></p></span></span></p>

Cusashorn
07-06-2011, 06:43 PM
Oh geeze, this is one of those threads where I wish it wasn't Ok to necropost... Total facepalm material here, trying to throw everything together into one continuity.

troodon311
07-06-2011, 07:55 PM
<p>A thread so old that I have no memory of writing my posts in it.  Maybe my memory is starting to go.</p><p><cite>Meirril wrote:</cite></p><blockquote><p><span style="color: #999999;"><span style="color: #999999;"><p><span style="color: #000000;"><span style="color: #999999;">It looked like the Rallosians would take Freeport, infact, they would have, if it wern't for one thing.  The Ogres destroyed a temple of Cazic Thule.  And that, for lack of better terms, got Cazic Thule furious.  He sent the avatar of fear in the form of a green mist, to take care of the Armies of Zek.  The green mist destroyed all ogres on the surface of Antonica.  The only ones that were not killed were the Ogres that went after the Frogloks in Guk.</span><span style="color: #ff9900;">Several points to make. First, is the Greenmist isn't the Avatar of Fear. Cazic Thule is able to control the Greenmist though. Second we're talking about the Second Rallosian Army here, not the Armies of Zek. The Greenmist destroyed both contingents of the Second Rallosian Army outside of Freeport and Qeynos. </span></span></p></span></span></p></blockquote><p>As I recall, at the time there was some disagreement on the forums and some people were fervent in their belief that the cloud that destroyed the Rallosian army was the Avatar of Fear and not the actual Greenmist.  It was too long ago for me to remember their exact argument.</p>

Meirril
07-07-2011, 07:10 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote>Oh geeze, this is one of those threads where I wish it wasn't Ok to necropost... Total facepalm material here, trying to throw everything together into one continuity.</blockquote><p>Awww...I totally wasted all that time on an old post raised from the dead? D'oh!</p>

Rezikai
07-07-2011, 10:07 PM
<p>eh im glad it was necro'd some things that have came into the light since helps the newer folks compare/contrast from what was known/thought then. And what we do know now.</p>

Zabjade
07-08-2011, 05:08 PM
<p><span style="color: #00cc00;">Nevermind, it's mentioned. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></p>