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Quas
03-07-2005, 03:02 AM
Can anyone fill me in on the following?* Aviak* Spiroc* Kobold* Coldain* Centi* Grimling* Mephit* Burynai

Kamimura
03-07-2005, 03:20 AM
<DIV>Links to some pictures for you also..</DIV> <DIV> </DIV> <DIV>* Aviak: a bird man. Lived in many places on Norrath. Butcherblock, Ocean of Tears, Lake rathe, South Karana, possably a few other places I cant think of.. </DIV> <DIV><A href="http://eqbeastiary.allakhazam.com/search.shtml?id=3318" target=_blank>http://eqbeastiary.allakhazam.com/search.shtml?id=3318</A><BR></DIV> <DIV>* Spiroc: a colorful bird man. Lived in Timorus Deep.</DIV> <DIV><A href="http://eqbeastiary.allakhazam.com/search.shtml?id=14680" target=_blank>http://eqbeastiary.allakhazam.com/search.shtml?id=14680</A></DIV> <DIV><BR>* Kobold: Lived mostly on Odus. Here is their prince..</DIV> <DIV><A href="http://eqbeastiary.allakhazam.com/search.shtml?id=6535" target=_blank>http://eqbeastiary.allakhazam.com/search.shtml?id=6535</A><BR></DIV> <DIV>* Coldain: The coldain started off as a group of dwarved who were eventually stranded on Velious. They lived there and started looking a little different than normal dwarves. A coldain woman..</DIV> <DIV><A href="http://eqbeastiary.allakhazam.com/search.shtml?id=5860" target=_blank>http://eqbeastiary.allakhazam.com/search.shtml?id=5860</A> </DIV> <DIV><BR>* Centi: Some alien looking guys.. lived on Luclin.. I remember them from the Akheva Ruins..</DIV> <DIV><A href="http://eqbeastiary.allakhazam.com/search.shtml?id=7208" target=_blank>http://eqbeastiary.allakhazam.com/search.shtml?id=7208</A><BR></DIV> <DIV>* Grimling: Another alien race on the moon. They were found in several places. They guys kinda reminded me of little dirty scrawny gnomes.</DIV> <DIV><A href="http://eqbeastiary.allakhazam.com/search.shtml?id=12709" target=_blank>http://eqbeastiary.allakhazam.com/search.shtml?id=12709</A><BR></DIV> <DIV>* Mephit: Little demons from plane of nightmare and the tower of solusek ro. (Apparently there are water ones in splitpaw as well..) </DIV> <DIV><A href="http://eqbeastiary.allakhazam.com/search.shtml?id=11070" target=_blank>http://eqbeastiary.allakhazam.com/search.shtml?id=11070</A><BR></DIV> <DIV>*Burynai: a badger type creature? They lived on Kunark. </DIV> <DIV><A href="http://eqbeastiary.allakhazam.com/search.shtml?id=4179" target=_blank>http://eqbeastiary.allakhazam.com/search.shtml?id=4179</A></DIV>

Vyrance
03-07-2005, 08:18 AM
<DIV>background on the coldain:</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>  <P></P>(Neriak Ministry of Information) <P></P> <P><I><FONT face=Arial>My lord,</FONT></I></P> <P><FONT face=Arial>In keeping with your request to find out more about Velious and the recent journeys being made there, I dispatched our spies to gather what information they could. We have had some success, and enclosed are transcripts of letters sent by a recent group of travelers to Velious.</FONT></P> <P><FONT face=Arial>While fragmentary and possibly filled with exaggerations, they do shed more light upon this mysterious land. Our spies are to be commended on the excellent performance of their tasks as that getting copies of these letters was by no means easy.</FONT></P> <P> </P> <P></P> <P><FONT face=Arial>The landing proved to be as deadly as the voyage when icebergs both small and large tore the small fleet apart. Not a single ship made it to shore. Most were torn apart far from the land, and many dwarves met Death at the hands of the ocean. Less than a hundred made it onto an icy beach.</FONT><FONT face="Times New Roman"> </FONT></P> <P></P> <P><FONT face=Arial>With no serviceable ships, Colin Dain wasted little time leading his people from the shoreline. He knew they would have to find shelter to keep from dying in the cold. He also knew they would need to find wood and other supplies to they could repair their ships and set off for fairer lands. So the quartz miners from the north settled in caves a few miles inland from where they landed. These caves were set into a giant mountain of ice and snow in the northern section of the Eastern Wastes.</FONT></P> <P><FONT face=Arial>There is an old saying that goes, "Dwarves are like time itself, neither can remain idle." This certainly proved true for the new settlement. The miners quickly discovered that the hard packed ice lying beneath the snow of Velious was as durable and malleable as stone, and ideally suited for construction in this frozen land. They would later discover that the ice, known as Velium, had magical properties as well.</FONT></P> <P><FONT face=Arial>Through time the cave settlement became a town, and then a strong dwarven keep began to take shape within the mountain. Named Froststone for the ice out of which it was built, the dwarves knew that with the completion of this keep their stay on this strange new land was permanent. Unfortunately the peace of the dwarves was shattered when they encountered another race upon Velious, the frost giants.</FONT></P> <P><FONT face=Arial>It was with great surprise that the dwarves woke up one day to find their home under siege by an army of giants. The frost giants inhabited the Eastern Wastes and considered those lands their home. They did not take kindly to the puny children of Brell building a fortress along their border. After much battle, the dwarves realized they could not possibly hold out against their large foes.</FONT></P> <P><FONT face=Arial>In desperation, Colin Dain led them from their new home in the Great Divide to the only place they could go - deeper into the mountains. The frost giants pursued, so a small group of dwarves volunteered to stay behind to allow the others to escape. Colin Dain himself led the suicide ambush, buying his people enough time to escape the giants. From this time onward, the dwarves would refer to themselves as the Coldain in honor of their beloved leader. Furthermore, the leader of their people would carry the title "Dain."</FONT></P> <P><FONT face=Arial>While hiding out in the frigid caverns a Coldain miner by the name of Glight Snowchipper received a vision from Brell. The vision was of a labyrinth of ice where the dwarves could hide from the frost giants. In the narrow passageways, it was hoped that the giants would become lost and fall into the many traps the dwarves would construct. Glight presented his idea to Dain Frostreaver, the son of Colin Dain, who began construction of the labyrinth. The Crystal Caverns were completed in a little under half a century. The speed of the project alone was proof to the Coldain that Glight had indeed been inspired by Brell. These caverns of Crystal would be the salvation of the Coldain race.</FONT></P> <P><FONT face=Arial>The true test of the caverns worth came nearly thirty years later, when by following a party of Coldain, the frost giants discovered the location of the Crystal Caverns. Slagd Frozentoe of the frost giants led the invasion force of warriors to the cavern, hoping to wipe the hated Coldain from Velious once and for all. Glight Snowchipper, in the fashion of Colin Dain, led the defense, drawing the frost giants deep into the confusing caverns. His magical pickaxe, aptly named Snowchipper, felled many a giant's as the dwarves struck repeatedly from hidden passages and around shadowy corridors.</FONT></P> <P><FONT face=Arial>Despite losing most of his force, Slagd and the remaining giants almost made it to the Coldain city in the center of the caverns when Glight pullled off his greatest and final trick. Thousands of tons of ice and stone crashed into Slagd and his remaining giants after Glight and a few of his brave miners led them down a false passage. Unfortunately it was an act of self-sacrifice as Glight and his fellows were also buried in the avalanche. The miners of Thurgadin still call themselves Snowchippers, in honor of Glight.</FONT></P> <P><FONT face=Arial>Over the next few centuries strange creatures began migrating into the Crystal Caverns. It was these foes and more which eventually caused the dwarves to abandon the caverns and set out to build a new fortress more akin to Frostkeep. I was cautioned to avoid the old caverns, as they still hold many dangers.</FONT></P> <P><FONT face=Arial>The Coldain retreated even deeper into the Great Divide. Led by Dain Frostreaver II, they founded the city of Thurgadin, or New Froststone.</FONT></P> <P><FONT face=Arial>Constructed on the northern edge of the Great Divide, Thurgadin lies within a glacial mountain rich with untouched supplies of velium and other ores. The outer region of the city is carved into the ancient glacial ice, while the inner region pierces the mountain rock where the precious ores are mined.</FONT></P> <P><FONT face=Arial>The Coldain are determined not to lose this home. Thurgadin is built in a very defensive manner, with passage through long tunnels lined with murder holes being necessary to get to the inner city. At the heart of the city lies Icewell Keep, where the Dain and his council of advisors reside and where he granted audience to me.</FONT></P> <P><FONT face=Arial>Surrounding the castle are the forges and shops that make up the mainstay of Coldain commerce. Mines burrow deeper into the mountains, some ending in cleverly hidden and easily collapsible escape hatches for easy access into the Great Divide. I have used my meager cartography skills to fashion a map of Thurgadin, which I am sending you with this letter.</FONT></P> <P><FONT face=Arial>I have decided to reside in Thurgadin for a time, to better get to know my hosts, and to assist them in rejoining the community of beings of Antonica and Faydwer. I feel very secure here in this mountain stronghold, and I think there is much to accomplish.</FONT></P> <P><FONT face=Arial>As always,<BR>Solist Kinslan</FONT></P> <P></P></DIV>

Ladd
03-07-2005, 11:59 AM
<DIV>Burynai - just a wild guess but could this race have something to do with Rile's son, Atrebe? Same fellow who did some eerie experiments and  finally come up with Sarnak race? </DIV>

troodon311
03-07-2005, 01:31 PM
<BR> <BLOCKQUOTE> <HR> Laddie wrote:<BR> <DIV>Burynai - just a wild guess but could this race have something to do with Rile's son, Atrebe? Same fellow who did some eerie experiments and  finally come up with Sarnak race? </DIV> <HR> </BLOCKQUOTE>That's possible.  They're never mentioned in the Iksar lore, so who knows?

BLOODka
03-07-2005, 06:40 PM
<DIV>Badger Men, nuff said</DIV> <DIV> </DIV> <DIV>Dont forget Drovlargs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Ladd
03-08-2005, 11:02 AM
<DIV>Just to mention. Spirocs weren't just any birds out there. There was this Spiroc Lord in the Plane of Sky who was one of bigones you had take down for the Warrior Epic weapon.</DIV> <DIV> </DIV> <DIV>aah. those were times..</DIV>

Quas
03-11-2005, 09:30 AM
Could they be viable player races in future EQ2 expansions?

bar
03-11-2005, 09:56 AM
<blockquote><hr>Quasar wrote:Could they be viable player races in future EQ2 expansions?<hr></blockquote>I really hope not, all those races are a little less than impressive. I'd much rather see Orcs, Goblins and Gnolls become viable races, since they could be the chaotic faction, since we haven't got a real good vs evil, more a storybook socialists (Qeynos) and ultraisolationist capitalist (Freeport), both of those sides wish to see life stay somewhat the same, not really change alot about the world, just to survive and thrive. Orcs, Goblins and Gnolls could be the chaotic hordes whom both sides hate, and must confrontand seriously, if I see player controll Burnyais or Centis, Im gettin the hell out

troodon311
03-11-2005, 12:43 PM
<BR> <BLOCKQUOTE> <HR> barfo wrote:<BR><BR>I really hope not, all those races are a little less than impressive. I'd much rather see Orcs, Goblins and Gnolls become viable races, since they could be the chaotic faction, since we haven't got a real good vs evil, more a storybook socialists (Qeynos) and ultraisolationist capitalist (Freeport), both of those sides wish to see life stay somewhat the same, not really change alot about the world, just to survive and thrive. Orcs, Goblins and Gnolls could be the chaotic hordes whom both sides hate, and must confront<BR><BR>and seriously, if I see player controll Burnyais or Centis, Im gettin the hell out<BR> <HR> </BLOCKQUOTE>Aw, c'mon. What if they were implemented like this: <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=futexp&message.id=20" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=futexp&message.id=20</A>?

Hirebra
03-11-2005, 02:56 PM
Player Sarnaks would be the <i>best

BLOODka
03-11-2005, 06:37 PM
<DIV>So where would they start? I find it hard to believe Qeynos or Freeport would allow any other of these "races" into their cities other than Aviakes or some sort...cant see Orcs or Gnolls or Goblins in either city.</DIV>

PoopieBl
03-11-2005, 09:33 PM
<DIV>Coldain voices were hilarious!  Need to bring them back!</DIV>

bar
03-13-2005, 12:20 AM
<blockquote><hr>BLOODkane wrote:<DIV>So where would they start? I find it hard to believe Qeynos or Freeport would allow any other of these "races" into their cities other than Aviakes or some sort...cant see Orcs or Gnolls or Goblins in either city.</DIV><hr></blockquote>Think you missed my point, Im saying make Orcs, Gnolls, and Goblins a seperate city/faction from Qeynos and Freeport, since they would be an enemy of both cities, then maybe they could work in some new races, like Half-Orcs or something of the sort. Then Qeynos and Freeport would have a reason for their "cold war" since theres another enemy thats making them have to grin and bare eachother, in order to fight the chaotic forces trying to conquer them. Think of if like WWII, The Russians and Americans had shaky relations during it, since both sides were very diffrent, but they had an enemy at hand that threatened them both, so they worked together to conquer them even though they had a very passive aggressive relationship during and after the war. That way PvP could come, and remain limited

BLOODka
03-13-2005, 07:43 PM
<DIV>But where would the city be? In my opinion making everyone start in just 2 cities is kind of a designing flaw, it limits you so much.</DIV>

bellstar
03-14-2005, 06:02 AM
<BR> <BLOCKQUOTE> <HR> BLOODkane wrote:<BR> <DIV>But where would the city be? In my opinion making everyone start in just 2 cities is kind of a designing flaw, it limits you so much.</DIV><BR> <HR> </BLOCKQUOTE><BR> Actually with the state of the shattered lands as it is, this new city could easily be discovered on a new island/continent.

bar
03-15-2005, 09:59 PM
<blockquote><hr>BLOODkane wrote:<DIV>But where would the city be? In my opinion making everyone start in just 2 cities is kind of a designing flaw, it limits you so much.</DIV><hr></blockquote>Could be almost anywhere really, like have them show up in whats left of Faydwer, and have Castle Crushbone become a city unto itself

Quas
03-16-2005, 08:41 AM
Is there any lore on the Centi? I know about the Combine remnants, Vah Shir, and Akheva, but not those. Were they sentient?

bar
03-17-2005, 09:22 PM
<blockquote><hr>Quasar wrote:Is there any lore on the Centi? I know about the Combine remnants, Vah Shir, and Akheva, but not those. Were they sentient?<hr></blockquote>ANyone else think the centi of old look alot like the Erudites of now?

Kamimura
03-17-2005, 09:37 PM
...not really... O_o

Mordock of the Highwynd
03-23-2005, 05:00 AM
<BR> <BLOCKQUOTE> <HR> barfo wrote:<BR><BR> <BLOCKQUOTE> <HR> Quasar wrote:<BR>Is there any lore on the Centi? I know about the Combine remnants, Vah Shir, and Akheva, but not those. Were they sentient?<BR> <HR> </BLOCKQUOTE><BR><BR><BR>ANyone else think the centi of old look alot like the Erudites of now?<BR> <HR> </BLOCKQUOTE><BR> <DIV>Um....maybe just a little.</DIV>