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Zasarix
03-01-2005, 06:43 AM
<DIV> <DIV><STRONG><FONT size=4>The Shattering of our Shackles</FONT></STRONG></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The following is known as the Age of the Snake. The snake race known as Shissar, slithered upon Kunark. The Iksar had yet to unite. Our people had yet to learn the Black Arts and the ways of Fist and Tail. Divided, the Iksar were enslaved by the snakes. In the centuries before the Green, the Iksar were slaves of the Shissar. They ruled from the ancient city of Chelsith which rest deep within the land now known as The Overthere. From here would sprout much evil. The Iksar were tortured like Frogs and suffered at the hands of the Shissar. The Iksar who showed genius were to help the snakes in their dark rites. These few were the seeds of rebellion. The Iksar began to plot a revolt, but a greater force would strike first. <BR><BR>The Shissar were an arrogant race. The power bestowed by the gods was not enough. They made pacts with other gods and demigods. They found the rifts of time and space and used them to gather magic items once held by the guardians of the planes. The Shissar's disloyalty and blasphemous pride would bring the wrath of the gods upon them. No power could stop the force to come. A green cloud formed in the skies above Kunark. The could began to descend upon the land. From it's green core, the face of death began to form. It was of no god they knew of. It opened it's giant maw and spoke in tongues unknown. From the mouth of death rushed forth a green mist. The Shissar shaman began to cast spells in hopes of shielding their city and the necromancers began to assault the mist with great weapons. All were futile. The mist rushed forth. The first snakes to be swallowed by the mist had their scales and flesh rot and fall from their bones. Horrid screams of suffering could be heard from within the mist. A river of flesh and blood flowed. The Iksar stood and gazed upon the gristle that was once the Shissar. With the Green Death came the liberation of the Iksar. <BR><BR>The season is now 0 A.G, After Green. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> <P><STRONG><FONT size=4>The Swifttail Caste, Fists and Tails of Cabilis</FONT> </STRONG><BR><BR>It was in dawning of the Sebilisian Empire that the art of fist and tail was forged. In the beginning, the pugilists of the great tribes were nothing more than warriors without weapons. Soon we would be forged into weapons. <BR><BR>Grandmaster Tynn was the father of our disciplines. He came to the empire from an unknown tribe. Some say he was a ronin who wandered the worlds of Norrath where he formed the basis of the city of Sebilis with no rebirth. He entered to form a caste which did not exist. He was quickly challenged by the warlords. He spoke his words and they did not listen. He knew the only way to make them understand was to challenge their finest in The Gauntlet. He called for four of the finest warlords and allowed them arms. The warlords agreed, thinking his challenge as easy task. <BR><BR>Grandmaster Tynn quickly dispatched of the warlords with nothing more than fist and tail. He fought in a way never displayed. His victory earned him much respect and Emperor Sathir soon commanded him to form the Court of Pain and raise an army of monks. Tynn formed the Swifttail Caste. <BR><BR>Soon the way of fist and tail had hundreds in it's ranks, climbing the rungs. Tynn showed them they were not warriors, but monks. <BR><BR>They would don shackles as testament to the Age of Snake when the Iksar were a race enslaved. Inner strength and harmony were taught. The Swifttail were born. <BR><BR>The Swifttail were disbanded during the End Days. It was not till the rise of the new empire under Emperor Vekin did the caste reform. Grandmaster Glox, a former disciple of Tynn, came to New Sebilis to rebuild the Court of Pain. In honor of Tynn, all masters now drape themselves in a robe like he wore. </P></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT size=4>A Small Tale of Captain Irontail..</FONT></DIV> <DIV><FONT size=4></FONT><BR> <B>(Captain Vlzk Irontail, Master of the Sea)</B> <BR>370 A.G.: Vlzk, student of the 5th rung, becomes the youngest Iksar monk to attain the title of Tynn Master. He takes his place among the masters of the Court of Pain. <BR><BR>371 A.G.: Master Vlzk becomes the only Iksar monk to be promoted to the rank of Captain within the Iksar Navy. He is promoted by the great Emperor Rile. This act solidifies the alliance between the monks and the Legion and ushers in a new age of disciplines. <BR><BR>372 A.G.: During a coastal patrol being conducted by Captain Vlsk, a fierce and sudden water spout hits and splinters his ship. The Navy searches for survivors and none are found. <BR><BR>406 A.G.: During a Deep Range Patrol, a group of Legionnaires is greeted by Captain Vlsk. He has survived in the Outlands with no aid. His once proud tail has bee ripped from his body by a Trakanasaurus. He becomes a hero. The blacksmiths are ordered to create a tail made of iron. He is now Captain Irontail. <BR><BR>Captain Irontail is promoted to Captain of the Iron Guard, a roving coastal armada. He is also rewarded with great items of magic. In his honor, the Baron and the Arch Duke create an awesome weapon called the Storm Sabre. They also create a lesser blade for all who serve in the Ironguard--The Tynn Foil. <BR><BR>406 A.G.: During the Infamous Battle of Timorous Deep, Captain Vlsk Irontail is defeated as well as most of the Sebilisian Navy. A horde of dragons descended upon them. The navy was vastly outnumbered. So was the end of the great Captain Irontail. Long live his spirit. <BR></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><STRONG><FONT size=4>The Crusades of 1312 A.G.</FONT></STRONG></DIV> <DIV> </DIV> <DIV>This is the time of the scattered and defeated Iksar empire. The great dragon, Trakanon and his allies of scale have left the empire in rubble and our people are divided yet again. the once grand city of Sebilis is claimed by the one who descimated it. <BR><BR>The remaining Iksar are scattered among the outlands of Kunark. Their places of refuge are now the dwellings of dark denizens. In the wilds, a few castes come to unite. One of these are the remnants of the Crusaders of Greenmist. They are lead by a powerful shadowknight named Nok Nilok. <BR><BR>The army of shadowknights number in the hundreds. Within their ranks are a few mystics and legionnaires. The tribe names itself after their leader, they are to be named, The Crusaders of Rok Nilok and they shall purge the lands of Kunark. <BR><BR>The Crusaders burn across the Dreadlands and death comes quickly to those who dare stand in their way. They slay many giants and many goblins. There shall be no prisoners or slaves. The empire shall be rebuilt by the hands of the Iksar. All other shall perish. <BR><BR>Kamors Castle is the first major objective of the Crusaders. It has now been taken over by goblin clans. The Goblins soon find themselves under siege. for twenty days they hold ground until the Crusaders choose to assault as a band of goblin deserters flee. A swift battle ensues and the castle is reclaimed. <BR><BR>The Crusaders now set their sights on the city of Cabilis. While the march is designed, Rok Nilok discovers something very evil. Nothing is known of his discoveries. No record exists of it's evil. All that is known is that Rok Nilok made a pact and soon shall suffer for it. <BR><BR>During the battle for Cabilis, a strange rain falls which shrinks them to the size of dolls and their heads are set aflame. Nilok's head burns red. And the goblins squash the would be emperor and his minions. </DIV></DIV>

skaryjeff
03-01-2005, 08:17 PM
<DIV>i agree!  the iksar history was the best drawn out in the game.  From an RP stand point, you could really get a sense of pride playing as an iksar.   they were a race that went from rags to riches to rags again and still never gave up.  through EQL i played an iksar shadowknight.  the iksar SK weapon quests (GreenMist) had an awsome story line to them and they gave you a really good insight into the mentality of the iksar.  which is why i had to make my main char in EQ2 an iksar shadowknight as well.   does anyone know, or has anyone heard any information that would lead you to believe that they might make the GreenMist sword a heritage quest?  thanks in advance for any info.</DIV>

Kamimura
03-01-2005, 10:47 PM
<DIV>You might see something like that when/if Kunark is ever found. I think that would be great.</DIV>

Zasarix
03-01-2005, 11:10 PM
<DIV>/cry *target Skaryjef*       I want Kunark back!!!  /cling</DIV>

Sarshaiz
03-02-2005, 12:00 AM
<DIV>I was an iksar shadow knight and an iksar shaman in EQL. Had completed Greenmist and was working on the shaman cudgel when I retired from there.</DIV> <DIV> </DIV> <DIV>Today I am an iksar defiler. Go figure <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Hirebra
03-02-2005, 09:56 AM
<i><a href=http://loralciriclight.com/000086.html target=_blank>This work is licensed under a Creative Commons License. Screenshots and proper names copyright 2004 Sony Computer Entertainment America Inc. Contact Loral at [email protected]</a></i>Understanding a species requires an understanding of its history. This parchment discusses the main turning points of the great Iksar Empire, from her rise of imperial power to her fall into darkness.The ShissarNo one knows where they came from or how long they were in power, but historians have no doubt that the great empire of the Shissar was powerful indeed. Quite possibly shaping much of Norrath's culture and planting the seeds of much that exists today. They were devastating and vile, torturing souls for no other reason than their own pleasure and driving the largest slave army ever built to the brink of death and starvation.Their monuments are rare, for the Shissar paid little homage to their god, Cazic Thule. Only two great stone hands protruding from the swamp of Innothule show their acknowledgment of the diety. As their power grew, so did their vanity. They renounced Cazic Thule and proclaimed themselves walking gods upon Norrath. They drove the Iksar slaves harder then ever and brought the lizard-people to the brink of extinction.Freedom of the Green MistThen came the Green Mist. Unknown in origin, many believe it to be a plague engineered by the fiendish alchamists of Cazic Thule in his poisoned plane of Fear. A tool of revenge against his lost children, it was released upon Norrath seeking out the Shissar alone among the enormous slave population. The Shissar's whip wielding hands fell and soon the slave races found themselves without masters. The Shissar had been wiped off the face of Norrath forever and freedom was given to a race that had known nothing but torment.For many years the Iksar wandered Kunark, seeking shelter and food. They began to form small packs, which formed larger tribes. After six decades, these tribes numbered five - the Kunzar, the Obulus, the Jarsath, the Kylong and the Nathsar. Feuds and skirmishes between the five tribes tore much of Kunark apart. Some shaman of the Iksar tapped into the powers of their original master, the god Cazic Thule, and their power grew. Others began delving into the darker arts left behind by the Shissar and others practiced hand to hand combat as an art.Than one stepped outside of the tribes, stronger and smarter than all the others. He alone held the power to unite them, and unite them he did. The young warrior of the Kunzar, Venril Sathir, knew the key to uniting the tribes. He taught them patriotism. For only in the love of their species, the love of their society as Iksar united, would they be able to unite. And thus the empire was born.Emperor Venril SathirVenril Sathir's empire grew quickly. Great monuments were built, embedding a great pride in all the Iksar and inspiring fear in all those who would oppose the huge empire. Cities of grand scale were built by the Iksar's goblin and giant slaves. Venril Sathir wed the eldest daughter of the Obulus wizards, Druzilla, and together they built the greatest empire ever known.But Sathir was not sated. Discovering a dark tome of necromancy, said to be one of the original texts left from the Shissar, Venril Sathir began a ritual to grant him immortality. Knowing of this dark corruption, Venril's eldest son, Rile Sathir, interrupted the dark ritual and destroyed the body of Venril Sathir, burying all evidence in the tomb of Charasis.Emperor Rile SathirSoon after being crowned, Rile Sathir continued to open the Iksar nation to prosperity. While Venril used the honor of the Iksar as a weapon, Rile used the water. Under his command, a great navy was built, larger than any Norrath has ever seen since. Led by Rile's weaponsmaster, Vlzk Irontail, the navy knew no dangers and no bounds. The Iksar became the richest nation upon all of Norrath. Rile's land army was as formidable as his navy and he soon built a massive slave army of goblins and giants. Only one race was left unruled on Kunark - the dragons.Guardians of CabilisThe Ring of Scale, an ancient order of great dragons upon Kunark, understood the threat of this growing empire and their leader, Jaled Dar, acted upon it. They sent fourth an agent of Scale, one known for his viscousness and ruthless nature. While the Iksar empire was large, the great circle of wyrms knew only one agent would be required. Swooping out of the great caverns of Veeshan's Peaks flew the powerful green dragon, Trakanon.It was said that a great storm destroyed the armada of Rile Sathir, but other historians know differently. Standing from the bow of his greatest warship, Rile pondered the strange messages his network of sages had given him, feelings of terror and confusion from the other ships of his armada. He looked out over the great sea into the vast waves of the storm around him. In the distance, a great wave traveled in the wrong direction and at its crest flew the enormous Trakanon. Giant arrows the size of trees were fired from the ballista of Rile's ship, tearing through the leathery wings of the huge beast. Trakanon flew only a few feet above the ship and crashed down onto Rile's sister ship, breaking the hull in half with its great claws. Balls of fire and storms of electricity raked over the dragon but Trakanon was relentless. He turned and breathed a great cloud of acidic gas upon the ship's deck, killing scores of the crew instantly.Rile watched as his weaponsmaster, Vlzk Irontail, leapt onto the back of the powerful wyrm and crushed the beast's ribs with a great swing of his steel tail. Twisting too fast to see, Trakanon plucked off the heroic Iksar and bit him in half. With the grin of a thousand teeth, Trakanon leapt onto Rile's own ship and faced the soon-dead emperor of the Iksar.The battle was quick but its scale enormous. In the great battle, Rile Sathir's armada was sunk and Rile himself was lost at sea. While single handedly destroying the largest navy of Norrath's history, Trakanon himself was mortally wounded and crawled into a deep cave to prepare to die.Emperor Atrebe SathirRile's eldest son, Atrebe Sathir, unprepared for his inheritance to the empire, drew upon the dark powers of the Shissar legends and magiks for his source of power. Buried deep in his labs along with the greatest Iksar alchemists, he began experiments in breeding. His first result was a race of dragon-like soldiers called the Sarnak, powerful warriors and spellcasters used as fodder for his army. His second more successful breed was a great flying mount called Sokokar, a cross-breed of froglok and dragon. With this powerful new weapon, Atrebe builds an air force of winged knights, able to battle with the dragons of the sky.A great fifty four year war breaks out between Atrebe's armies and the Ring of Scale. Great devastation fell upon Kunark as drakes and wurms scorch the earth and tear apart the once great cities. In a final great battle, high above Cabilis, Atrebe himself battles the queen of Scale, Jaled Dar herself. In the greatest display of magic ever seen by mortals, the two embraced in combat, both destroying themselves in a huge column of fire over a mile wide. All that remained of the battle was the great crater known as the Field of Bone and the skull of Jaled-Dar, fallen leader of the Ring of Scale.The Fall of the EmpireWith no heir to the throne and much of their military in waste, the Iksar once again found themselves fragmented. The rebellious slave armies of goblins, giants and Sarnak broke apart the mighty empire, sending the bulk of the Iksar people to the port city of Cabilis.From a poisoned grave, the once great agent of Scale, Trakanon, arose. His soul had been stripped from the rotting husk of his body, a price he paid for vengeance against the Iksar. The Ring of Scale, now led by Phara-Dar turned the dead dragon away, marking him a traitor for his descent into the dark arts but with the aid of the freed Froglok slaves, Trakanon destroyed the last sorcerers of Sebilis and claimed the ancient city as his own lair.Sathir the Lich KingRumors spread that the legendary emperor of the Iksar, Venril Sathir, had returned from the dead, his attempt at immortality partially successful. He raised a powerful army of lycanthropic warriors, the Drolvargs, and overtook the feeble forces that held the fortress of the wizard Karnor. Sathir's bride, Druzilla, was buried along with her servants and protectors in the tomb of the once great city of Charasis. It was said the howls of the damned could be heard throughout the canyons, giving it the name Howling Stones to adventurers who crossed its path.Today, the Iksar continue to rebuild their once great empire one day at a time. Few know of the motivation of the lich-king Venril Sathir or his budding army of werewolves. Few know of the City of Mist or of Cabilis, and few know what the dracholiche Trakanon desires. It is rich hunting for the mighty adventurer and rich lore for the historians who dare to explore the ancient and lucrative ruins. Though of dubious morality, little can argue with the might of the once great Iksar empire.<i>This work is licensed under a Creative Commons License. Screenshots and proper names copyright 2004 Sony Computer Entertainment America Inc. Contact Loral at [email protected] </i>

Hirebra
03-10-2005, 02:33 AM
<DIV>(A.G is used exclusively by the Iksar and therefore is best used only is describing their history)</DIV> <DIV><STRONG><U></U></STRONG> </DIV> <DIV> <DIV>0 A.G: The Greenmist, end of the Age of Monuments (?), Iksar are freed</DIV> <DIV>0-300 A.G: The Five Iksar Tribes grow in power. Charasis, Torsis, Veksar built (?)</DIV> <DIV>c313 A.G: Venril Sathir becomes Chief of the Kunzar, begins to untie the five tribes</DIV> <DIV>c350 A.G: Five Tribes untied into the Sebilisian Empire under Venril Sathir. Sebilis built</DIV> <DIV>c370 A.G: Rile becomes Emperor</DIV> <DIV>406 A.G: Rile attacked by Trakanon and his followers at Sea. He perishes in battle, along with Vlzk Irontail. Atrebe becomes Emperor</DIV> <DIV>c406-456 A.G: War amongst the Ring of Scale. Sarnak, Sokokar bred. Iksar drive back the dragons. Sebilisian Empire reaches its height</DIV> <DIV>c460 A.G: Ring of Scale reunites. Iksar-Dragon War begins. Ganak becomes Emperor.</DIV> <DIV>c500 A.G: Ganak and Jaled-Dar perish in battle. End of the Iksar-Dragon War. Emerald Circle formed to govern the Empire</DIV> <DIV>500-1200 A.G: Sebilisian Empire slowly falls by internal and external problems. Fall of Torsis. Ring of Scale rebuilds itself. Goblins invade from Faydwer. Sarnak grow in power</DIV> <DIV>c1300 A.G: Fall of the Sebilisian Empire. Veksar attacked by Garudon, Sebilis invaded by Trakanon, both perish. Iksar split back into five tribes. Goblins take control of Karnor's Castle. New Sebilis (Cabalis) founded</DIV> <DIV>1312 A.G: The Crusades of Greenmist</DIV> <DIV>1406 A.G: The Greenmist (sword) forged</DIV> <DIV>c1500 A.G: Iksar Empire re-established, centered and limited at Cabalis</DIV> <DIV>c1800 A.G: Around this time Venril Sathir returns, and takes control of Karnor's Castle</DIV> <DIV>c1850 A.G: First attempt of High Elven establishment on Kunark, thwarted by Venril Sathir</DIV> <DIV>c2050 A.G: Dark Elves establish themselves on Kunark. Second High Elven attempt to establish on Kunark fails.</DIV> <DIV>c2070 A.G: High Elves establish themselves on Kunark.</DIV> <DIV><STRONG>c2100 A.G: Kunark expansion released </STRONG>(Equivalent to Year [Kunark released ingame date - 2000] on the /time standard)</DIV></DIV>

troodon311
03-10-2005, 05:18 AM
<BR> <BLOCKQUOTE> <HR> Hirebrand wrote:<BR> <DIV>c1850 A.G: First attempt of High Elven establishment on Kunark, thwarted by Venril Sathir</DIV> <DIV> <DIV>c2050 A.G: Dark Elves establish themselves on Kunark. Second High Elven attempt to establish on Kunark fails.</DIV> <DIV>c2070 A.G: High Elves establish themselves on Kunark.</DIV> <DIV><STRONG>c2100 A.G: Kunark expansion released </STRONG>(Equivalent to Year [Kunark released ingame date - 2000] on the /time standard)<BR> <HR> </DIV></DIV></BLOCKQUOTE> <P>Where do you get these dates?</P> <P>Thanks for the post by the way, fantastic summary.  I'll link to in in my HoN thread.</P><p>Message Edited by troodon311 on <span class=date_text>03-09-2005</span> <span class=time_text>04:19 PM</span>

Hirebra
03-10-2005, 01:14 PM
The EQL Lore forum <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Aion
03-10-2005, 07:04 PM
How does this calandar compare to the 'common' norrathian calandar? Ie. are the years the same amount of time, and such?Actually, has anyone found the book on norrathian time/calandar that they mentioned in some recent patch notes?

Thax
03-11-2005, 12:45 AM
<DIV>I found the book in the SQ mage tower, but it's buggy.  Half the links in the book merely close the book.  It's not one you can actually pick up, you have to stand there and read it (like the words of pure magic and cauldron hollow books).</DIV>

Aion
03-11-2005, 02:18 AM
I'll check the one in freeport tonight.

Hirebra
03-11-2005, 05:51 AM
<blockquote><hr>Aion wrote:How does this calandar compare to the 'common' norrathian calandar? Ie. are the years the same amount of time, and such?<hr></blockquote>The "common" ( /time ) calenday is dated off of an unknown starting point. The years are the same amount of time between this and A.G., as they are on the same planet. There is also a third calendar in which year 0 starts with the arrival of the Nameless on Norrath. See the following post for more infohttp://eqforums.station.sony.com/eq/board/message?board.id=Lore&message.id=2368&view=by_date_ascending&page=3#M2829

Hirebra
03-12-2005, 06:10 AM
<font size=+2>The Blasphemere</font><b>(Dag of the Forbidden Circle)</b>Long ago in the time of Emperor Ganak, Scholar Dag did walk with the Great Master Atrebe. After the unfortunate dusting of Atrebe did Dag begin his Study of the forbidden circles, Wizardry, Enchantry and Magic. It was soon that he took a liking to the ways of Wizardry.His studies were kept to himself as he ignored the laws of Kotiz. He became the Blasphemere of the Brood. Most of his studies were held in private, only his Sarnak slave named Kly was allowed to assist in his blasphemous studies. His secret was soon to be revealed to all.Dag was commissioned by Klum Machata to create a magical dagger for his personal use. It was to only be wielded by one of his ilk. Dag travelled to Kum’s outpost to begin his work. His slave went along, pulling behind him a special forge which belonged to Haggle Baron Dalnir.While Dag was away the Brood stumbled upon his journal and his secret obsession. The Brood sent word to Kum to have Dag deconstructed.Dag was in the final stage of enchantments, Kum let him proceed and when the dagger was complete, Kum shackled Dag and used the dagger upon the belly of Dag, the Blasphemere.The Dagger was found to be very effective, but lacked a few more spells and so it was returned to the Brood. It never made it back. The Crusaders sent, as well as the Sarnak slave who was pulling the Dalnir Forge, all vanished without a trace. Only the Dalnir Forge remained.Surely the gods cursed the blade by the hands of the Blasphemere. To avoid the wrath of the gods, all of Dag’s property and creations were burned as was the memory of his blasphemous studies.<font size=+2>History of Charasis</font><b>(City of Kunzar)</b>From a tome looted from the Dark Elf Spy in Northern Ro (Charisis is also know as the Howling Stones):Nestled deep in the plains of the Overthere rests the cliff city of Charasis. This city of grandeur was home to the mighest of all Iksar tribes, the Kunzar.Charasis is also recorded as the birthplace of the great Emperor Venril Sathir the uniter. Although Emperor Sathir ruled from the Kunazar city of Sebilis, he was rumored to have stored his most valuable possesions within the library of Charasis.Emperor Sathir's beloved, Drusella, rests within a grand crypt in Charasis' depths. After her funeral and burial, Emperor Sathir cast all citizens from the cliff city. Only the royal guard and servants where allowed tp stay, forever.These iskar were never again to feel the warmth of the sun or bask in the moonlight. It is written that Emperor Sathir craftted a spell to hide the entrance of Charasis from raiders and those who dared to steal his knowledge and defile his beloved Drusella's crypt. Emperor Sathir would visit the cliff city frequently. What he would do inside is not known.Upon the death of one of Emperor Sathir's royal guard was revealed the secret to gaining entry into Charasis. Upon a tattered scroll did the guard record the secret. The scroll is now lost to the world. Taken as pure babble by the mortician, it was cast aside and lost to time.After Emperor Sathir's death his son and new emperor, Rile is the last to hold the secret of entry. The ancient cult of Emperor Sathir known as the The Arisen are rumored to have acquired the lost scroll of the royal guard. They are said to care for the crypt of the late Emperpr Sathir.It was during the time known as the End Days that the spirits of Tunare, Underfoot and the Rainkeeper destroy most of the great cities of the ancients. Charasis and it's guardians and treasures are lost forever. May those entombed within guard her secrets from invader.So let it be know that Darkmask and Pizo have found a secret treasure, hidden in the overthere, a land of many dangers, but apparently it yeilds quite a reward. To the library we must recover these lost items.<font size=+2>Talon Southpaw</font>Talon Southpaw was the fastest pugilist ever to walk within the Court of Pain. His speed rivaled that of the great Grandmaster Tynn. He could often be found within the local taverns demonstrating the awesome speed of his fist.Talon Southpaw came to rebirth within this caste. Although quick with fist and tail, the speed of his left arm was not to come to blossom for a couple decades past his rebirth. It was to follow his captivity by the accursed Samak.Soon after fulfilling the Rung of Tynn, Talon went on a wandering retreat into the dangerous outlands of Kunark. He was not seen from for a total of 5 seasons. Upon his return to Cabilis he told of his captivity within an ancient city of Iksar now claimed by the Samak. He told of intense torture. He survived the ordeal. He escaped from the claws of the Samak with numerous scars which proved of his painful ordeal. Most of the worst scars were never to be seen. Talon worn a robe which he never removed. The scars underneath were for no lizards eyes. his great perseverance gave him an inner strength no other monk could lay claim to.He now possessed incredible, almost blinding speed with his left arm. He could tap a foes arm with his left and strike with as if having a third arm! He was indeed a paragon of the Swifttails. All the empire under respected or feared him. None would spar him outside of the taverns. with grog comes stupidity.Upon his death in Kurn, Grandmaster Tynn removed his hands in a private ceremony. Only Tynn was allowed to gaze upon Talon's body. The fists were then sealed in a canopic which would stay within the Tower of Kurn. His body was dusted. This is his tale as told by Rinmark. <font size=+2>Venril The Chief</font><b>(Venril Sathir of the Kunzar)</b>The greatest lizard to walk upon the land was Venril Sathir of the Kunzar tribe. All that is known of his youth was that he was a member of the ancient Kunzar Tribe. This was during the time of division among the tribes of the Iksar. He was said to have never been a mere broodling. He was forever a master of combat.Venril would soon slay his father and take his rightful place as chief of the Kunzar Tribe. He led the Kunzar on many expeditions into the ruins and wilds of Kunark. He sought knowledge and weapons.In his late youth, he find the hidden library of the necromancer, Kotiz. He would come to open a large book which opened into a small room. Climbing into the book he finds a floating book. The Unholy Writ of War is it's title. Made of Iksar skins and containing great knowledge of combat. Venril becomes the books master.Venril soon shows signs of dark knowledge. He begins to wield the forces of the dark circle and his knowledge of combat tactics becomes supreme. He trains his army new tactics and even raises the bones of the fallen to fight yet again for their master. His army grows and marches to all corners of Kunark.Venril Sathir's army is now unstoppable. He shall soon plot the union of the entire Iksar nation. He no longer wishes to be just Chief, but rather, Emperor. Under his direction the four remaining tribe states of Iksar shall unite and a new age shall dawn.313 A.G.<p>Message Edited by Hirebrand on <span class=date_text>03-11-2005</span> <span class=time_text>08:12 PM</span>

Hirebra
03-12-2005, 01:50 PM
<DIV><FONT face=Verdana size=2></FONT></DIV> <DIV><FONT face=Verdana size=2><EM>From the EverQuest for Mac manual.</EM></FONT></DIV> <DIV><FONT face=Verdana size=2></FONT> </DIV> <DIV><FONT face=Verdana size=2>Tonight, Vanusk sat in silence until I asked him to continue. He wanted to know what we had learned. When we started to recite the tales back to him, he silenced us and asked again what we had learned. The Bane's leader ventured a guess and told him that the only constants seem to be struggle, death, war and deceit. He pulled back the edges of his mouth in what must have been an Iksar smile and said, "As goes Norrath, so goes Kunark. Now, you are ready to learn of my land."</FONT></DIV> <P><FONT face=Verdana size=2>He sat back, leaning his strong tail against the railing of our ship and looked south. "Since the beginning," he said, "Kunark has suffered under the shadow of the wurm." His fantastic tale continued over the last days of our sea journey.</FONT></P> <P><FONT face=Verdana size=2></FONT></P> <BLOCKQUOTE dir=ltr> <P><FONT face=Verdana><FONT size=2><STRONG>Shissar Kingdom</STRONG><BR>While the dragons took centuries to grow and organize, a race of intelligent snake men - the Shissar - assumed the forefront. The Shissar were a brutal race who enslaved the Iksar, using Vanusk's ancestors for workers and food. From their capital of Chelsith in what is now The Overthere, they explored dark rites and forgotten evils which would lay the foundation for much of Iksar knowledge and philosophy.</FONT></FONT></P> <P><FONT face=Verdana size=2>As learned from the rest of Norrath, nothing is permanent. Eventually, the Shissar angered even their own gods. A horrible plague destroyed many Shissar; however, the Iksar survived unscathed.</FONT></P> <P><FONT face=Verdana size=2></FONT></P> <P><FONT face=Verdana><FONT size=2><STRONG>Iksar Nation</STRONG><BR>Over the next several centuries, the Iksar grew to greatness on the buried ashes of their former masters. They migrated outward across the continent of Kunark and formed five principal tribe-states: Kylong, Nathsar, Obulus, Jarsath and Kunzar. This last tribe-state was led by Venril Sathir, a young and powerful warrior-mage, who raised an unyielding army of undead with the assistance of dark magic.</FONT></FONT></P> <P><FONT face=Verdana size=2>Sathir and his Kunzar armies conquered and annexed the remaining tribe-states under his rule as the first King of Sebilis, the renamed Iksar nation. In order to build his Sebilisan Empire, Sathir brutally captured and enslaved the Hill Giants, Forest Giants and Froglok of Kunark. Throughout Sathir's life, the Sebilisan Empire quickly grew in might, power and grandeur.</FONT></P> <P><FONT face=Verdana size=2></FONT></P> <P><FONT face=Verdana><FONT size=2><STRONG>The Rule of Rile<BR></STRONG>King Sathir aged but, of course he did not want to die.To cheat death, he made an unholy pact with Innoruuk to rise, undead and immortal. Rile, Sathir's heir, had other plans and thwarted the ritual. Sathir's soul was trapped inside an amulet that was hidden away as Rile cremated his father's body.</FONT></FONT></P> <P><FONT face=Verdana size=2></FONT></P> <P><FONT face=Verdana size=2>Rile assumed the throne; however, little changed in the kingdom. The son of Sathir seized more valuable land and his ruthless reputation increased under the terrors of his warlords: Kurn Machta and Karatukus and the vampire, Chosooth. By the time these warlords finished, most of the continent definitely belonged to Sebilis ... all but a few pockets of Giants and Dragons.</FONT></P> <P><FONT face=Verdana size=2></FONT></P> <P><FONT face=Verdana><FONT size=2><STRONG>The Ring of Scale</STRONG><BR>The Iksar had left the Dragon lands alone, but their threat was easy to see. The Dragon lords convened the Ring of Scale and argued about how to proceed. Trakanon, a poison dragon, advocated swift intervention on behalf of all races against the Iksar. However, Trakanon was voted down and the Ring of Scale decided to intervene only indirectly.</FONT></FONT></P> <P><FONT face=Verdana size=2>Trakanon and a number of the younger dragons decided more direct action was required. They conjured a squall at sea that destroyed Rile's warship while the King was on board. This action triggered a spectacular war among the Dragons that lasted for almost a half century. Since the Ring of Scale was, in all likelihood, responsible for the capture of our companion, we were understandably curious to learn as much as we could. Vanusk answered only one question with, "There are lesser dragons that fly across Norrath and pluck candidates for slavery to the Ring of Scale."</FONT></P> <P><FONT face=Verdana size=2></FONT></P> <P><FONT face=Verdana><FONT size=2><STRONG>Atrebe's Iksar Empire</STRONG><BR>Atrebe, Rile's first-hatched son, then became King. This young Iksar was different from his father. He was reclusive and enamored of the dark arts. All feared his use of the evil magic of the Shissar and his grandfather, Sathir. His foul experiments joined a dragon with an Iksar, creating the Sarnak, a race of intelligent Dragon-men. He also joined a Dragon with a Froglok, creating flying mounts for his armies, the Sokokar. On these flying beasts, the Iksar were deadly. Soon, only the hardiest Dragonkind stood unconquered by the Sebilisan Empire.</FONT></FONT></P> <P><FONT face=Verdana size=2></FONT></P> <P><FONT face=Verdana><FONT size=2><STRONG>Iksar vs. The Ring of Scale</STRONG><BR>Over the next half century, Dragonkind struggled against the Iksars' airborne army. Atrebe was succeeded by his son, Ganak, a most capable warrior. The war ended inconclusively over the Field of Bone with aerial duel between Ganak on his Sokokar mount and Jaled-Dar, then leader of the Ring of Scale. Both were incinerated by magic and fire.</FONT></FONT></P> <P><FONT face=Verdana size=2>The Dragons retreated. But, not before destroying the imperial palace and all of Ganak's hatchlings in a daring final blaze of revenge.</FONT></P> <P><FONT face=Verdana size=2></FONT></P> <P><FONT face=Verdana><FONT size=2><STRONG>The Emerald Circle</STRONG><BR>Instead of a new king, the Iksar nobles created the Emerald Circle, a body of five nobles who wisely worked to enhance the Iksar cities and trade, rebuild the navy, and return prosperity to the empire. Unfortunately, whenever the ambitions of rulers are involved, strife soon follows and the empire was ultimately divided into the original five tribal-states. Even that treaty was soon forgotten, as the tribes began to wrestle for supremacy over each other. Unbeknownst to the Iksar, the Ring of Scale had also rebuilt and was meddling in every alliance and affair, pitting the tribal-states one against another.</FONT></FONT></P> <P><FONT face=Verdana size=2></FONT></P> <P><FONT face=Verdana><FONT size=2><STRONG>The End of the Sebilisan Empire<BR></STRONG>The slaves revolted in Sebilis. Goblin lords from Faydwer invaded Kunark. The Giants mustered an army and destroyed the warlord outposts before they attacked the cities. The final destructive attack on the Iksar came when Trakanon and his Dragon allies descended on what was left of the Iksar cities and reduced them to ashes and ruins. The grand Sebilisan Empire was no more. Free from Iksar restraints and rule, all the other races established themselves and began warring amongst themselves in their lust for domination.</FONT></FONT></P></BLOCKQUOTE> <P><FONT face=Verdana size=2>Two last warnings came from Vanusk as we bedded down for the evening. Our new friend told us that the undead King Venril Sathir had indeed been brought back into existence and ruled in Karnor, in The Dreadlands, a place he recommended we avoid. The second warning was to avoid the Frontier Mountains. That foul [Removed for Content] race, the Sarnak, had set up outposts there to breed Goblin and Froglok slaves.</FONT></P> <P><FONT face=Verdana size=2>And now, the hour grows late. My notes are complete and I have prepared a new parchment to record upcoming events in our journey. I pray that Rallos Zek guide our will and that Vanusk will agree to guide our way to these mountains of Veeshan's children.</FONT></P> <P>Message Edited by Hirebrand on <SPAN class=date_text>03-12-2005</SPAN><SPAN class=time_text>03:52 AM</SPAN></P><p>Message Edited by Hirebrand on <span class=date_text>03-12-2005</span> <span class=time_text>03:52 AM</span>

Hirebra
03-12-2005, 01:56 PM
Man, I am on a roll. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> People sure love those iksars. Can ya blame em?<b>by Monnkees Around Iksar Monk of Everquest for years</b>Iksar The Iksar are one of the playable races of Sony Online Entertainment's successful MMORPG, EverQuest. Introduced in The Ruins of Kunark expansion, the Iksar are a lawful-evil race of intelligent and religious reptiles. They follow the techings of the fear god, Cazic Thule. They possess a long history of conquest and enslavement, and were among the first races to discover and spread Necromancy. They are hated across the world, and often at odds even within their own ranks.In term of gameplay, their scaled skin give them a great armor bonus at the drawback of not being able to wear plate armor. Adding their innate regeneration they made great monks and more than decent necromancers. Players of human monks even said iksars monk were too powerful.History of the IksarThe ShissarNo one knows where they came from or how long they were in power, but historians have no doubt that the great empire of the Shissar was powerful indeed. Quite possibly shaping much of Norrath's culture and planting the seeds of much that exists today. The Iksar had yet to unite. They had yet to learn the Black Arts and the ways of Fist and Tail. Divided, the Iksar were enslaved by the snakes. They ruled from the ancient city of Chelsith which rest deep within the land now known as The Overthere. From here would sprout much evil. The Iksar who showed genius were to help the snakes in their dark rites. They were devastating and vile, torturing souls for no other reason than their own pleasure and driving the largest slave army ever built to the brink of death and starvation.Their monuments are rare, for the Shissar paid little homage to their god, Cazic Thule. Only two great stone hands protruding from the swamp of Innothule show their acknowledgment of the deity. They drove the Iksar slaves harder then ever and brought the lizard-people to the brink of extinction.Freedom of the Green MistThe Iksar began to plot a revolt, but a greater force would strike first. The Shissar were an arrogant race. The power bestowed by the gods was not enough. They made pacts with other gods and demigods. They found the rifts of time and space and used them to gather magic items once held by the guardians of the planes. The Shissar's disloyalty and blasphemous pride would bring the wrath of the gods upon them. No power could stop the force to come. A green cloud formed in the skies above Kunark. The cloud began to descend upon the land. From its green core the face of death began to form. It was of no god they knew of. It opened its giant maw and spoke in tongues unknown. From the mouth of death rushed forth a green mist. The Shissar shaman began to cast spells in hopes of shielding their city and the necromancers began to assault the mist with great spells. All were futile. The mist rushed forth. The first snakes to be swallowed by the mist had their scales and flesh rot and fall from their bones. The Shissar's whip wielding hands fell and soon the slave races found themselves without masters. The Shissar had been wiped off the face of Norrath forever and freedom was given to a race that had known nothing but torment.For many years the Iksar wandered Kunark, seeking shelter and food. They began to form small packs, which formed larger tribes. After six decades, these tribes numbered five - the Kunzar, the Obulus, the Jarsath, the Kylong and the Nathsar. Feuds and skirmishes between the five tribes tore much of Kunark apart. Some shaman of the Iksar tapped into the powers of their original master, the god Cazic Thule, and their power grew. Others began delving into the darker arts left behind by the Shissar and others practiced hand to hand combat as an art.Born in the Kunzar city of Charasis, a young and powerful warrior-mage of the tribe rose to train the Kunzar to unbelievable levels of combat prowess. Venril soon slayed his father and took his rightful place as chief of the Kunzar Tribe. He led the Kunzar on many expeditions into the ruins and wilds of Kunark. What he sought was knowledge and weapons. Late in his youth, he found the hidden library of the necromancer, Kotiz. He would come to open a large book which opened into a small room. Climbing through the open book he finds another book floating in the air. The Unholy Writ of War is its title. Made of Iksar skins and containing great knowledge of combat. Venril became the books master. Venril soon showed signs of dark knowledge. He began to wield the forces of the dark circle and his knowledge of combat tactics became supreme. He trained his army in new tactics and even raised the bones of the fallen to fight yet again for their master. His army grew and marched to all the corners of Kunark. Venril Sathir's army was now unstoppable. He would soon plot the union of the entire Iksar nation. He no longer wished to be just Chief, but rather, Emperor. Under his direction the four remaining tribe states of Iksar would unite and a new age would dawn for the IksarEmperor Venril SathirVenril Sathir's empire grew quickly. Great monuments were built, embedding a great pride in all the Iksar and inspiring fear in all those who would oppose the huge empire. Venril Sathir becomes the first King of the new Iksar Empire and heralds in an era of magnificent empire building. Sebilis became the new Capitol of the Iksar Nation. Venril Sathir weds the eldest daughter of the Obulus wizards, Drusella, and together they built the greatest empire ever known. Venril Sathir outlives his wife Drusella and builds a great tomb in the canyons of Charasis in her honor to lay her remains. After her funeral and burial, Emperor Sathir cast all citizens from the cliff city. Only the royal guard and servants where allowed to stay, forever. These iskar were never again to feel the warmth of the sun or bask in the moonlight. It is written that Emperor Sathir crafted a spell to hide the entrance of Charasis from raiders and those who dared to steal his knowledge and defile his beloved Drusella's crypt. Emperor Sathir would visit the cliff city frequently. What he would do inside is not known. Sathir’s troops crush and enslave the hill giants, forest giants and Froglok in a sweeping campaign of carnage. He orders the construction of naval shipyards at Viesar and Danak. Newly acquired giant and Froglok slaves are put to work, erecting powerful monuments and cites in the name of the Sebilisian Empire.Trade begins with other continents. Sathir’s navy is immune to piracy because of its potency. He also uses the same to plunder the hapless vessels of other nations when he pleases. The cities of Charasis, Torsis (The City of Mist), and Sebilis grow in might, power, and grandeur. Venril Sathir gains the enmity of Mayong Mistmoore for the disappearance of Dencarja the rightful guild mistress of the Ebon Masks and the Imperatrix Zhelebati of Caerthiel.An aging Venril Sathir seeks to cheat death, and makes an unholy pact with Innoruuk. The weak and sick of the Empire are routinely sacrificed to swell Innoruuk’s Cauldron of Souls. Sathir is given the knowledge of lichdom, and prepares an amulet into which he siphons his soul. It is to be placed in his corpse upon his own suicide, and after dark rites performed by loyal initiates, Sathir hopes to rise again as an immortal undead king. However, his first son Rile, heir apparent to the throne, learns of his father’s plans and interrupts the ritual, rendering it a failure. The priests rescue the amulet and speed it away. Rile destroys Sathir’s body and assumes the throne. The amulet is hidden in the crypts of Charasis, where a new dark cult forms dedicated to reviving Venril’s soul once again. The cult is named the Arisen.Emperor Rile SathirRile continues the same egomaniacal empire-building strategy that his father began. He leads a vast army against the mountain giants at Konikor, seizing the most productive mine on the continent in the Battle of Konikor. The mountain giants are enslaved and forced east to erect monuments of power for the Sebilisian Empire.Rile orders the construction of a tower stronghold in the North Wood (now Warslik’s Wood). He assigns his trusted general Karatukus to oversee its construction and to be its lord. Karatukus settles into his duty with fervor, slaughtering and torturing all who would oppose the Empire. This hated warlord swells the ranks of slaves in the East with fresh bodies monthly as he butchers and enslaves giant after giant.Kurn's Tower is established upon the field of bone. Kurn Machta presides and his ruthlessness spreads swiftly amidst the populace.Rile orders the construction of a southern stronghold similar to Kurn’s Tower. The stronghold is named The Karnor, and is overseen by the vampire Iksar named Chosooth (What is the connection between Chosooth and Mistmoore?). Rile is pleased. Most of the continent definitely belongs to Sebilis. Only the dragons and pockets of mountain and forest giant resistance remain unconquered.The Ring of Scale meets in secret, and the dragon lords argue about the impending Iksar threat. Trakanon advocates powerful direct and immediate intervention on behalf of all the races against the Iksar. He is denounced by Jaled-Dar, leader of the Ring. Trakanon does not give up, and slowly gains support among the younger dragonkind. The Ring of Scale rules to intervene against the Iksar only indirectly.Rile sets out to attack the Teir'Dal Empire of Caerthiel on Faydwer, taking great naval vessels to the north. His campaigns are successful and he is able to plunder at will. It was said that a great storm destroyed the armada of Rile Sathir, but other historians know differently.Standing from the bow of his greatest warship, Rile pondered the strange messages his network of sages had given him, feelings of terror and confusion from the other ships of his armada. He looked out over the great sea into the vast waves of the storm around him. In the distance, a great wave traveled in the wrong direction and at its crest flew the enormous Trakanon. Giant arrows the size of trees were fired from the ballista of Rile's ship, tearing through the leathery wings of the huge beast. Trakanon flew only a few feet above the ship and crashed down onto Rile's sister ship, breaking the hull in half with its great claws. Balls of fire and storms of electricity raked over the dragon but Trakanon was relentless. He turned and breathed a great cloud of acidic gas upon the ship's deck, killing scores of the crew instantly.Rile watched as his weapons master, Vlzk Irontail, leapt onto the back of the powerful wyrm and crushed the beast's ribs with a great swing of his steel tail. Twisting too fast to see, Trakanon plucked off the heroic Iksar and bit him in half. With the grin of a thousand teeth, Trakanon leapt onto Rile's own ship and faced the soon-dead emperor of the Iksar.The battle was quick but its scale enormous. In the great battle, Rile Sathir's armada was sunk and Rile himself was lost at sea.The Insurrection of the Younger begins a civil war of the dragonkind which stemmed from the destruction of Rile Sathir and his fleet of warships. The younger dragons face the elder in a contest of wills, magic, and might. Every so often a great clash can be seen from the sky, from which flaming shredded massive corpses rain down upon the mountains with the crash of thunder. Trakanon becomes mortally wounded and makes a pact with the Plaguebringer cheating death. He is transformed from a dragon of sky, becoming the second plague dragon. Lady Vox and Lord Nagafen are cast out from the Ring for all time, after attempting to make a second Kerafyrm. It is a dark time for the children of Veeshan.Emperor Atrebe SathirAtrebe delves heavily into the elder magic of the Shissar and of his grandfather. He is reclusive and mysterious, and all fear him. He uses his dark powers to conduct foul experiments in his mountain workshop of Kor-sha, the Temple of Droga.Atrebe successfully magically melds a captured dragon with an Iksar, creating a new and horrid race of intelligent dragon-men which he names the Sarnak. He breeds them quickly and secretly, bending and training them to his maniacal will.Atrebe successfully magically melds a dragon with a Froglok, creating a new avian mount for his armies. Fiercely loyal and deadly in the attack, Atrebe breeds them in earnest. He names this new monstrosity the Sokokar.Atrebe’s newly trained air force descends upon the remaining giant strongholds in a massive campaign of conquest lasting just a year. In the end, the Iksar are victorious, conquering mines and cities and enslaving the last of the mighty giants. Now only dragonkind stood unconquered by the mighty Sebilisian Empire.Atrebe perishes in one of his own foul rituals gone badly. His workshop and most of the mountain that contained it is destroyed in a blast of black-green fire. His third son and lead general, Ganak, acts quickly to assassinate his brothers and rises undisputed to the throne of Sebilis.The Last Rule of House SathirClimatic changes from a shower of meteors begin to reshape parts of the continent. Earthquakes occur more often than ever. Winds increase in the lands north of the Great Swamp, and the land becomes more and more barren and desert-like. Land rises on the south side of the Bay of the Moon, and the south entrance to the sea is narrowed. Viesar and Danak suffer great earthquake damage as well.A fifty-four year war erupts between the dragonkind and the Iksar, when Ganak attacks the Ring of Scale with all the might of his air force. His first victories are decisive, but he awakens a sleeping fury in the dragonkind, and many an Iksar town and city are laid waste by powerful dragon fire and elder magic. In the end, Ganak clashes in the sky above the Field of Bone with Jaled-Dar, leader of the Ring of Scale. In a mighty clash, they are both incinerated by magic and fire and explode into flaming chunks which rain down upon the land. The war is inconclusive, but the Ring of Scale is smashed and broken, and the dragons retreat from their relentless hunters. Jaled-Dar‘s remains are taken to the Dragon Necropolis of Vellious. His shade which resides there to this day watches in extreme horror as the cannibal Zlandicar feasts upon his remains, driving the spectral visage of Jaled-Dar to depths of madness and despair. Jaled-Dar blames Trakanon for this end along with the many other dragons, and seeks to dupe adventurers into awakening the Sleeper, thus ending the world.In a final blaze of revenge, a horde of dragons attacks the imperial palace by night, destroying it completely. Only a handful of dragons escape with their lives, however, and they vow to return one day when the empire is weak. With no heir to the throne the Iksar nobles create the Emerald Circle, which will rule in the stead of a king.The Emerald CircleThe Emerald Circle of nobles rules the Empire with total authority. Cities are enhanced and trade is expanded. The navy is rebuilt and prosperity returns to the empire. The Iksar join the Combine Empire, which vanishes almost as soon as it appears.Arguments over land and influence escalate to a feverish pitch within the Emerald Circle. With no enemies left to vanquish, the Iksar nobles turn on each other, and the Empire is split asunder into five great states, each based upon the ancient tribal divisions of the Iksar themselves.Over two hundred years of civil war wrack the continent, as noble families and merchant houses wage war after war against their neighbors, each seeking to gain the upper hand and claim the title of emperor. The Ring of Scale has its agents meddle in every alliance and affair, always pitting the lords against one another.Great earthquakes once again rock the continent as meteors strike Kunark again for the second time. Viesar drops into the Lake of the Moon and is lost utterly. Danak is slit asunder and half of it slides into the sea. The naval forces and merchant vessels of the states are destroyed in one day as massive tidal waves wash over ports and vessels alike. Cities are rocked by the quakes and commerce is disrupted. Starvation and want begin to spread across the empire. The End Days begin.The Iksar try desperately to rebuild, but starving Froglok and giant slaves begin to revolt. The Frogloks flee Kunark entirely and deposit themselves upon Tunaria, building the City of Guk. The Iksar are unorganized and desperately struggle to keep their minions in line. A Sledge merchant brings a wealthy haul of items to the Arisen. They discover one of the items is the pendant of Rile found in the North Sea. The Arisen believe if they can find the bones of Rile, they may be able to resurrect Sathir using the amulet. Their plans never come to fruition, however.All the slave races of the Iksar are in full revolt. Even the Sarnak turn against their masters. Cities burn and war is waged across the continent.Goblin lords in Faydwer hear of the calamities and begin shipping invading troops to Kunark to pillage the land. Kurn’s Tower is smashed and broken by an army of giants led by the massive mountain giant Warslik. The Karnor is sacked by forest and hill giant forces. The cities of the Iksar are assaulted and burned. The Iksar flee in terror to the forests and jungles where they are hunted down like dogs.Trakanon and his forces descend upon the weeping cities of the Iksar and reduce them to ash and ruins. Clouds of poison float through the streets of city after city, slaying any remaining Iksar. They breathe fire upon the West Wood (now the Burning Wood) and set it ablaze, covering most of the continent with the haze of smoke which dims the sun for the better part of the year. Crops fail across the land and starvation kills more than the wars ever did. After a year of dragon devastation, it is clear that the Sibilisian Empire is no more.The bones of the Iksar and other slain creatures are gathered and spread across the Field of Bone by Trakanon and his followers as a permanent warning to any who would seek to fill the shoes of the Iksar. The Ring of Scale reforms about Jaled-Dar’s daughter Phara-Dar. They demand an end to the destruction lest the continent itself be ripped apart. Trakanon refuses to rest until death and vows to stand watch over the Iksar that if ever they should rise again, he would be there to smash them down. He takes of residence in the council chambers of Sebilis and remains there still to this day. His young followers rejoin their brethren in the Ring of Scale lest they be banished again or slain outright.Sathir the Lich KingOver the next 500 years, the other races begin to build new cities and cultures and intercontinental trade begins once again. The goblins dig in the northwest, multiplying and raiding the giants and remaining Iksar. They establish mines and armies, claiming the land for their selves. The giants return to bickering among themselves, with alliances constantly shifting so as to keep the balance of power between them. The Froglok return to their home in the Great Swamp, to their city of Krup. The Sokokar forget their training and domestication, and become the foremost hunters of the Iksar in the Emerald Jungle. The dragons retreat to secrecy and seclusion, to once again pull the invisible strings of fate from afar. The Sarnak hide in Trakanon’s Teeth, and begin to slowly and secretly build cities and mines, and to train for the day when they would take the place of the Iksar as masters of the continent. Smashed and broken, the remaining Iksar fall back into a tribal existence, scraping out a life of hardship and torment in the Emerald Jungle and the forests.A sledge explorer searches the ancient wreckage of the fleet which sank at sea under the leadership of Rile long ago. He discovers the corpse of Rile draped in jewelry and takes it whole as a trophy.The corpse of Rile is sold to a goblin king, Kaboktok, who places it in his throne room for all to see. He claims it was his goblin ancestor who slew Emperor Rile at sea.The mountain giant king, Farslik, descendant of Warslik, descends upon a rich goblin city. The mountain giants, with the aid of frost giants, capture the city-mine. Farslik takes the bones of Rile as a souvenir.For the first time, the Sarnak venture out into the ruins of the Iksar cities. Few return, but those who do possess priceless scrolls dealing in dark rituals and forbidden magic. The Sarnak begin to explore dark magic themselves, finding they have an uncanny knack for its use.The goblins mount an all out offensive on Konikor, sacking it for all its worth. Part of the bounty is the bones of Rile, which are sold to an Iksar merchant who then travels east. The mountain giants retake Konikor that same year.The merchant (whose name is Vlistis) sells the bones of Rile to the descendents of the Cult of the Arisen. They take the bones to Charasis and begin to search for the Amulet of Sathir in the wreckage, hoping that by bringing the soul of the father into the body of the son that they may perhaps bring back the first king of Sebilis.Fifty years of searching finally reveals the Amulet and dark rites are performed upon it and the bones of Rile. Nothing happens and the cult members believe they have failed utterly. They leave the bones of Rile on an altar beneath the ruins of Charasis.The Sarnak hungry for more dark knowledge, journey into Charasis to loot its ancient tombs. A priest in the group finds the scrolls the cult was using and in the presence of the bones of Rile unwittingly completes the ritual. Venril Sathir is sucked from his place of torment and after 1600 years is joined to the body of his backstabbing son. He rises from his bed-like altar and slays all the Sarnak. One of the Sarnak is spared, one that will loyally do his every bidding.For one hundred years, Venril Sathir travels among the ruined cities of the Iksar, collecting what remnants of power he can, and building about him an army of the dead. He travels west and seduces goblin and giants lords alike with promises of immortality and untold power.Venril establishes himself in the Dreadlands and begins to rebuild the shattered ruins of the Karnor. His minions raid caravans for weapons and supplies, and he begins to build expeditionary forces. He magically perverts some of the mortals to make a legion of lycanthropes, led by Thuuga, a wizard Iksar serpent changer.The giants meet in the council and decide to unite against an unknown enemy in Karnor, whose horrid legions are pillaging their cities and caravans. The goblins are asked to join to stomp out this new presence in the Dreadlands, and agree to do so for a price. They would receive Konikor, the richest mine in the world as their own. The giants agree and an assault is planned. The dragons are the ones to leak information to both sides that this threat in the Dreadlands must be stopped, fearing themselves that this unseen force may be an Iksar wizard of reborn power. The dragons also convince Thuuga that Sathir believes the lycanthropes are expendable and untrustworthy, and that he will eliminate them soon. Thuuga secretly joins the Alliance of the Stone against the undead.The Alliance of Stone (giants and goblins) descend unwittingly upon the Karnor. Venril is alerted to the attack before it occurs, however, by an agent of the Ring of Scale. The battle lasts for an entire year, and in the end, Sathir’s forces are crushed and driven back, most decisively by the betrayal of his lycanthrope troops. He takes refuge in the Bile; at an outpost he names Varis.Agents of the dragon council convince the goblins that the giants have no intention of giving up Konikor (which was untrue). They council the goblins to sneak attack and take it by force while it is weak. At the same time, agents of the council advise the giants that the goblins intent to take Konikor in battle and other mines as well. The dragons’ plans work, and war ensues.A thirty year war is fought between the giants and the goblins, called the War of Lies (in that each side believes the other to be liars). It ends in a stalemate, with very heavy casualties on all sides. The giants retain control of Konikor.The Sarnak establish outposts in the Frontier Mountains and being to capture Sokokar young and train them to do their bidding.One of the members of the Ring of Scale disappears over Trakanon’s Teeth. Trakanon is implicated, however no evidence can be found. In fact, it was the Sarnak testing their prowess in combat against their dragon ancestors.The Sarnak invade and conquer two small goblin mines in the Frontier Mountains. The giants take once again to squabbling amongst themselves. The Sarnak begin to breed Goblin and Froglok slaves.The first landing by elves is made at the ruins of a Combine Port that is now known as the Firiona Vie Outpost. The elves are slain within the year by Froglok raids. Venril Sathir relocates back to the Karnor and begins to rebuild once more, only more quietly. He rousts the lycanthropes from Karnor into the wilds of the Dreadlands. He begins to animate an army of the dead once again.Again, elves land at the Combine Port. This time they are able to resist the Frogloks. However, the swamp and hill giants see them as a threat and descend upon the small settlement in force. All the elves are slain save for a few who escape back to the sea. Sathir re-establishes his outpost at Varis as a lookout to the East. He sends his best lieutenant, Xalgoz to the lost city of Kaesora in the Field of Bone.Outpost of Firiona VieVenril Sathir vowed to rebuild his empire to its former terrible glory of two thousand years past. However, he had learned a valuable lesson at his last defeat. Choosing to stay out of the public's eye from now on, he has since become secretive and has been rebuilding his strength quietly, biding his time as the tendrils of his influence snake their way into all levels of society. He has many agents and moles placed strategically all across the continent that report to him and see that local politics resolve themselves in a manner favorable to his designs. One such agent is a shapeshifter by the name of Korucust. Appearing as a Sarnak, Korucust managed to become a member of Sarnak Overking Bathezid Di'zok's council. The Ring of Scale had a representative that once sat upon the Sarnak king's council but he disappeared mysteriously, shortly after Korucust was elected. The truth of the matter is that Korucust assassinated this representative at Venril's behest. One of Venril's goals is to subvert the influence that the Ring of Scale has over the Sarnak. Indeed, he views the Sarnak as a means of eventually destroying the Ring of Scale. Before he ordered the assassination, Venril learned very important information about the Ring of Scale through the reports he received from Korucust. He found that a few years back the Ring of Scale were able to steal the memories of a certain High Elven Paladin. The notion that it was possible to actually steal the memories of another and take them as your own was one that was quite attractive to Venril. Venril has been watching the elves and their small settlement with interest. Far from posing any sort of threat, they have been creating a pleasant distraction that has kept the Frogloks, giants and others busy much to his delight. Nevertheless as in all things, he pays close attention to their activities through his spies. He favors the Lycanthropes, those that still remain loyal to him, for that particular duty. Their superior senses allow them to watch and hear things from a great distance, without alarming the elves. He was fascinated when he began to hear that the elves were telling stories, once again, about this certain High Elven Paladin that had her memories stolen. The rumors say this High Elven Paladin currently has in her possession a staff, allegedly given to her by Tunare, which seems to have an enchantment upon it that is helping the High Elf to regain her memories. Furthermore, Venril hears that this High Elf will be travelling to this small elven settlement very soon, to embark upon a journey to find and confront the Ring of Scale. Upon hearing that the Paladin would soon be traveling to the continent, Venril swore that he would learn the secret of stealing memories. He sees this as a way to exponentially increase his knowledge while destroying his enemies at the same time. Indeed, a ruler without memories is one whose kingdom is easily conquered. If he can gain access to this ability he feels he may finally realize his goal of total control of the continent and eventually, the entire world. Venril Sathir wants both Firiona Vie and her staff, The Lifeguide, so he can study them both and learn how it is that he can steal the memories of others and take them as his own. Venril begins to hatch a plot to bring this about. Of course, the last thing Venril wants is to gain the attention of Ring of Scale or anyone else for that matter. He tasks a powerful shaman and Leader of the Cult of the Arisen Danak Dhorentath with kidnapping Firiona. He will have her hidden in a remote location, far away from his Castle Karnor. Venril knows without a doubt that there will be elven search parties and the like for a time after her disappearance but he is not concerned. Patience is a trait he has learned in his roughly 400 years as a Lich. Danak Dhorentath hatches a foul plan to accomplish this goal. Venril lends Danak a powerfully enchanted magic necklace. This necklace has the ability to open a gate to remote encampment far from Venril's domain. Taking a team of four Lycanthropes and a lesser Initiate of The Arisen, Danak and his party make their way to the small elven settlement to fulfill his dark master's wishes and capture the High Elven Paladin.King Thex enraged by the failure of Firiona’s companion Lord Galeth Veredeth to protect her, orders him to go back to Kunark and take his comrades with him. The king gave a good number of Fier`Dal and Koada`Dal to assist in this mission and build a stronghold upon that land to return his daughter to him. Galeth's knighthood was torn from him when the news of Firiona's capture by the Iksar was first delivered to his majesty. "I cannot allow those vile creatures to keep my daughter and only heir to the Koada`Dal throne from fulfilling her destiny," says King Tearis Thex. "Galeth Veredeth had best not fail me." Stolen from her by Klum Machata is the Lifeguide, a staff given to Firiona from Tunare herself that restores lost memories to people.The elves land once again upon the port in force. A fort is erected and the giants are too busy squabbling amongst themselves to notice. The Froglok raid continually, but are unable to breach the elves’ defenses. The Firiona Vie Outpost is born, named for the daughter of King Thex.A high level source in Neriak confirmed that the Dark races would not be outdone in the endeavor to acquire new territory and power. The source said, "We believe that this nonsense about a kidnapped princess is just that. If the lesser `Dals and their human and stunted playthings think that they can wander the new lands unchecked, they are quite mistaken." Not to be left behind in the settlement of Kunark the Ogres, Trolls and Tier’Dal set off from a base in South Ro to set up an outpost in the Overthere on the ruins of the Shissir city Chelsithe in response to the settlement of Firiona Vie.The Rescue of Firiona VieThe annual festival of Tunare's Harvest was held at the newly created outpost of Firiona Vie on the continent of Kunark. The year had been a hard one that began with the capture of Tunare's Chosen, Firiona Vie, by the Iksar Danak Dhorentath. One year before, after Firiona Vie's capture, Galeth Veredeth oversaw the construction of the elven outpost on the shores of Kunark by the command of King Tearis Thex, to find and return the Chosen. Presiding over all was Galeth Veredeth, Firiona's most faithful protector, who felt responsible for her abduction. He deemed it proper to celebrate Tunare's Harvest, but with Firiona gone and her condition unknown, the elder paladin's life was without direction, save to investigate clues to her whereabouts. As a soft, cool breeze washed over the shores of the outpost, birds' songs blended in a beautiful ballad. An enchanting and soothing voice spoke in the breeze, saying, "Galeth Veredeth... the time has come..." Tunare, the Mother of All, seemed to coalesce from the mist and music, glowing with an inner light as the mortals gathered at her feet. Galeth and the others ran up and bowed low before her. She bade all to rise, and told them that the time had come to rescue her Chosen. She had learned that Firiona Vie was being held by the Iksar shaman, Danak Dhorentath, in the ruins of an ancient civilization amid a verdant jungle. A ward had been set in place by the combined efforts of Cazic-Thule, Danak himself, and Danak's master, Venril Sathir that prevented Tunare from rescuing Firiona. This ward, with the power of mortal, immortal and divine essences, prevented even her from seeing the condition of Her Chosen. Tunare told Galeth that he and Firiona's companions should gather what forces they could and go there as quickly as possible, for when the day ended, so would Firiona's life. Al`Kabor reasoned from Tunare's words that Firiona could be found in the Emerald Jungle near the ancient City of Mist. He gave a map to Thubr to plan their assault, and then they were off The Dark Ritual The ritual spoken of by Tunare had already begun. Vahlai Ka'Izal, a dark elf in league with Danak, had come across a dark ritual that would turn the power of the Lifeguide, the staff Tunare herself had fashioned for Her Chosen, into a thing of evil. A necromancer sent energy flowing between Firiona and Danak. Vahlai distilled this power into a crystal vial she carried. Danak then drank the potion and channeled the power through the staff. Its clear gem turned a hideous shade of greenish black as he dedicated the power of the staff to The Faceless, Cazic-Thule. Firiona cried out to Tunare to forgive her; but even as she did so, the Lifeguide shivered and exhaled a miasma of noxious vapors. As they entered the jungle, Galeth challenged the dark ones and vowed to stop their ritual, but Danak's shriek of triumph shattered the tomblike stillness like a hammer through a windowpane.Galeth swore that Danak would join his master in the Plane of Fear, and Thubr gathered the ranks and charged through the forest. Galeth's sword erupted in fire as he tore into the minions of fear and hate. As Dabner healed them all, Thubr's axe swung like a machine and Dagda's sword protected Ognit while his spells picked off enemies. Dreezil's blade stabbed the evil ones in their backs and Al`Kabor's gaze alone was enough to bring many of the dark ones down. They finally won their way through to Firiona's side. Galeth's image blurred as the full power of regret and pain gave his sword-arm new strength. Danak was sent reeling until finally his back was against the wall. He surrendered. The evil ones were taken into custody as Thubr struck the shackles from Firiona's arms and legs. When Galeth took Danak into custody he lost himself in his rage and it took all the efforts of Firiona's companions to stop him long enough to demand the corrupted staff back from the evil shaman. Danak spit in Galeth's face and refused. He hissed that he would not allow the staff out of his grasp, save that it be pried from his stiff, cold fingers. Galeth growled that wishes like that could be granted, and began beating him once more. Danak used the power of the staff to defend himself as he shouted to good and evil folk alike to look upon the cowardly actions of a 'good' paladin who would cut down a surrendered enemy. Thubr rushed to Galeth's side, leaving his prisoners unguarded. With her captors distracted, Vahlai was able to open her shackles with a spell, then did the same for her assistants, Ghargin Bumblok and Rogkasth Vr`I.Vahlai yelled to Danak that she was free, and the Iksar threw her the staff. She grabbed it in her dark hand and created a portal through which she and her two companions fled to safety, telling Danak to seek her in their "usual place" when the time came. Firiona rose above her own pain as she begged Galeth to put aside his anger. She said that though the staff was gone it could be found once again. Unnoticed, Danak pulled a talisman from his armor, chanted some words and faded away. Danak and Vahlai were last seen in Velious with the corrupted Lifeguide. No one has seen them since and Veneril Sather’s plans for its use remain unknown. The Current EmpireEmperor Vekin is the current Emperor in power over the Iksar nation, which makes its home in what remains of the city of Cabalis. Vekin and his legion are aware of the return of the lich Emperor, Sathir. They vehemently oppose Venril Sathir and also are enemies of the Teir'Dal who occupy the ruins, turned Outpost of Overthere.For reasons yet unknown, the Sarnak rose up from out of their lair in Chardok and launched an attack against the Outpost of Overthere. Many adventurers were slaughtered along with many Teir’Dal that seemed to be their target. Their aims seemed to be to remove the allies of Venril Sathir from Kunarkian soil. Sometime later in an unrelated event, undead Frogloks wielding the arts of the dead launched an attack against the Firiona Vie Outpost. They were met by the defenders and brave adventurers who dispatched the undead minions of the lich.Return of the ShissarGrand Master Glox sat silently staring into the black waters of the Cabilis aqueducts, his thoughts tracing and retracing the recent visions that had upset his nights. The Lord Cazic was trying to tell him something, but he could not yet decipher what it was. The hand on his shoulder startled him and he turned quickly, striking the intruder with a quick blow to the chest. The figure crumpled to the cold ground.Glox stood over him with a look of horror; it was one of his own pupils he had struck. He lay bloodied and bruised at Glox's feet breathing heavily with much effort, he was obviously dying. The pupil reached up toward Glox with something in his hand. Glox took the items from his hand and peered at them intently. There were two items; one was a glistening serpentine scale, the other an ancient stone symbol. Glox recognized the symbol almost immediately with horror. It was the symbol of the Soriz, the ancient Iksar tribe that had been the slaves of the Shissar Empire. Glox looked down at his pupil again. "Where did you get this?" The dying Iksar used his last ounce of energy to point up toward the night sky and the moon of Luclin. "sSs... Ssraeshza... has... returned..."The Iksar: More history and informationFirstly iksar psychology. The iksar are a reptilian (actually I would suspect Saurian like the dinosaurs, not being a truly cold-blooded species, as they would have been incapable of functioning at all in certain parts of Kunark and nearly all of Velious for instance) race and do not "feel" or have emotions in the sense that mammalian races do. The base race from which Cazic created them, to make the lizard men of the Feerrott who were enhanced to the early iksar and placed on Kunark, were likely a pack-based predatory species, which in EQ1 translated into a highly ordered hierarchical governing structure that seemed to sublimate the "predator" of the individual into its analogue in nations: the conquering. Likely, had the Ring of Scale not interfered with Rile Sathir's plans and his move to conquer Faydwer, modern Norrath of EQ1 would have likely been ruled by the iksar. Unfortunately for the lizardmen, the loss of their empire and the ascension of a youth unprepared for leadership, led to a series of revolts and ongoing warfare that ground the race down until they were reduced to existing only in one of their many former cities. The predictable result of losing most of one's experienced military and inexperienced leadership. The loss of their empire, the betrayal of their former client races (including one they created, the Sarnak), left them bitter (as iksar experience it) and with a wounded pride. The arrival of the dark elves to the Outpost, who attacked the iksar on sight and then struck an alliance with the spectral remains of the hated Venril Sathir, and then attacks by the light races whom Venril managed to convince the iksar were behind the capture of Firiona Vie, convinced the iksar that no non-iksar was to be trusted, and any iksar that wouldn't unquestioningly obey empire and emperor, and wouldn't swear loyalty to Cazic Thule, cast out as Forsaken. Now, in EQ2, Kunark has been apparently so decimated by the Cataclysm, that all remnants of their former empire are gone. They, who were once a race of conquerors with a grand culture, are reduced to refugee status, living among the races who should all rights be dependant on them, not vice-versa. With the history of hatred of Innoruuk as a result of his relation to Venril Sathir, I cannot even begin to imagine them being happy (as Iksar experience it) living in a city ruled by a human lich, given that status by Innoruuk. To the iksar mind, I can imagine this would be just too similar to Venril (whom iksar are taught to see as a traitor for his turning to Innoruuk in seeking undeath for himself, turning away from Cazic Thule.) Yet another ounce of salt for the open wound on their pride. Finally, compound that by being forced to share a city district with the "Forsaken" of one of the softskin races (evil Barbarians), and unhappy begins to be an understatement. So the question becomes, how do the iksar adapt to this? In their current state they can't actually *do* anything about it. Right now they need Freeport and Lucan, there is no where else to go. Qeynos doesn't acknowledge Cazic Thule as a deity worth worshipping, and even if the softskins of Freeport have a "wrong" view of him (the iksar view of Cazic reflects their racial psychology, something that on the Firiona Vie server has caused a number of the dark race players to refer to the "iksar Cazic" as "Cazic Marr", its an inaccurate view, but the presumption is Thule put up with it because the iksar were so good at inspiring fear in others) at least its better than rejecting him outright. They wouldn't like Freeport, the other races, or feel any loyalty to Lucan beyond recognition that without the city, they'd have fallen into total barbarism and lost even the memory of what they once were and any chance at getting it back. I can imagine some iksar attempting to reform a "mini-empire" within Freeport, with a mind to eventually find or rebuild a new iksar capital, anoint a new emperor, and begin rebuilding again. Others might see this as the will of Cazic Thule, demanding they cooperate and work with/learn from the inferior races, to learn how to be social/political predators over military ones (aka, "Casio’s dark elves.") Some might see their current plight as a rejection of Cazic Thule, and look to form a new racial culture and identity (these would be the ones most likely to defect to Qeynos.) But a few things are going to remain constant, the iksar in general are limited by their lack of understanding of non-reptilian psychology, the "softskins" are simply chaotic to them, and they historically don't understand concepts like "charity", "mercy", "benevolence", and so on, making even so-called "good" aligned iksar brutal in their application of it, being more focused on the goal than the means (not exclusively, just predominantly so.) I'm looking forward to more of the official lore coming out, particularly relating to the histories of each race and what precisely brought them to Freeport. Bearing in mind this is a "parallel universe" the iksar of EQ2 could very well have a very different psychology/culture than in EQ1, and even if originally identical, 500 years is a lot of time for things to change. Compare earth of the 21st century to earth of the 16th for an example. Cazic-Thule to the IksarThe Iksar worship of Cazic-Thule is entirely different from the rest of Norrath's view of the lord of fear. The Iksar view him as a great warrior, a leader in valor, honesty, and brutal truth, a shining beacon of their own - but one that accomplishes its goals without attempting to hide its brutality. The Iksar don't see fear as evil and sadistic, a tool for fun like Dark Elves and others see it; they see it as the one driving force for progress and righteousness in the world. They are absolutely convinced that they are the superior race of Norrath, meant to inherit the world for their lord. There are no allies, there are no friends, except their fellow Iksar, but they are united so tightly that they need nobody else. Iksar Monks Zan Fi believed in his power and made his way to do battle with Cazic Thule in his own plane. Dispatching his minions one by one he came to the Lord of Fear. He saw and threw challenge to him. The battle lasted for days, Cazic Thule was weakened but Zan Fi would be defeated in the end. Cazic Thule seeing this amazing skill in battle decided it should e instilled into the broodlings of his great race. He took the essence of Zan Fi and placed it into an Iksar, Tynn. Cazic Thule bestowed unto Tynn the gift of the Whistling Fists. He did this as a mockery of Zan Fi and his failure in battle. He was placed within the empire of Iksar with only one thing in mind, to train other Iksar the way of the monk to inflict a new breed of fear and pain unto their foes.<b>by Monnkees Around Iksar Monk of Everquest for years</b>

Redbed
03-17-2005, 01:35 PM
<DIV>Just curious about 2 things.</DIV> <DIV> </DIV> <DIV>1.  Sartar the Unrivaled.  He is an Iksar Monk in Cabilis and supposedly a legendary figure.  However if you listen to his lifes story....It seems to contridict and pre-date Tynns appearance.  Which is impossible since we know Tynn was the first IKSAR monk and did not train other IKSAR monks till the Empire was established.   Course one can argue he post dates the fall of the empire and pre-dates the re-emergance (i.e. Ruins of Kunark).  Its been a long time so maybee someone should go back and grab his text and we can study it together.  Also note he is one of those monk spirits summoned by the Heritage FBSS quest.  I personally think hes just a poser.  I remember kicking his butt a few times on my way through cablis.</DIV> <DIV> </DIV> <DIV>2.  Also monk related.  If you talk with Brother Balatain in DL.  He mentions that the pipe of Zan Fi was stolen by the Iksar twins of Vistrei.  I was wondering if it was ever cleared up who these guys were.  I was thinking one was the Iksar Betrayer of ...[expletive ninja'd by Faarbot] its been so long, that Sarnak place in Burning Woods.  The other one was probley that guy who lays in Howling Stones for the whistling fists quest.  Not sure where the Vistrei part fits in though.  We know the guy from howling stones was part of an expedition that discovered the combine ruins in DL.</DIV> <DIV> </DIV> <DIV>Anyway, just curious if more was added after I bailed.  </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Redbed on <span class=date_text>03-17-2005</span> <span class=time_text>05:01 AM</span>

MaultarDarqueso
03-29-2005, 11:26 PM
<P>This is a great wealth of knowledge here.  I too love Kunark lore.  And cannot wait until it is open once again.  </P> <P>I realize they probably did the combining of races thing in Freeport and Qeynos so they could eventually open up other areas slowly.  But as far as lore goes having everything be in shambles and everyone needing to go to either of the 2 cities is crazy I thought.  I hope, I really really hope, that when other places open up the corresponding races choose to go back and re-settle there.  I will be the first one on the boat to New Cabillis.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>And Neriak, it was in a cave.  Just clear the opening and go back.  I have not been to Nek Forest yet but are you able to see the cave that once lead to Neriak?</P> <P>Has anyone found anything in game that said why people left their homes BESIDES Halasians?  How in the world did Kerrans get off of Luclin in time?</P> <P>I realize this is nitpicky stuff but oh well.  It's good to be back in Norrath because Azeroth was boring me.</P> <P> </P> <P>PS - Tower of Frozen Shadow better still be standing!  And as a former wizzy I can't wait to fry up some Phinny steaks.</P> <P> </P> <P> </P> <P> </P>

Templa
03-31-2005, 12:11 AM
<BR> <BLOCKQUOTE> <HR> MaultarDarquesoul wrote:<BR> <P>This is a great wealth of knowledge here.  I too love Kunark lore.  And cannot wait until it is open once again.  </P> <P>I realize they probably did the combining of races thing in Freeport and Qeynos so they could eventually open up other areas slowly.  But as far as lore goes having everything be in shambles and everyone needing to go to either of the 2 cities is crazy I thought.  I hope, I really really hope, that when other places open up the corresponding races choose to go back and re-settle there.  I will be the first one on the boat to New Cabillis.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>And Neriak, it was in a cave.  Just clear the opening and go back.  I have not been to Nek Forest yet but are you able to see the cave that once lead to Neriak?</P> <P>Has anyone found anything in game that said why people left their homes BESIDES Halasians?  How in the world did Kerrans get off of Luclin in time?</P> <P>I realize this is nitpicky stuff but oh well.  It's good to be back in Norrath because Azeroth was boring me.</P> <P> </P> <P>PS - Tower of Frozen Shadow better still be standing!  And as a former wizzy I can't wait to fry up some Phinny steaks.</P> <P> </P> <P> </P> <P> </P><BR> <HR> </BLOCKQUOTE> <P><BR>If you want some additional history on the races, you can check out the various "History of the..." books available in the library in North Freeport... and that other place on the west coast. :smileywink:</P> <P> </P>

steelsca
04-20-2005, 11:41 PM
<DIV> <DIV>its nice to see so much iksar lore, thier history is one of my favorite parts of roleplaying as one. and i also hope that if other cities are found we can settle there, although it is highly unlikely.</DIV> <DIV> </DIV> <DIV>on a side note are there any rping iksar guilds on D'lere server?</DIV></DIV>