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View Full Version : Just because Luclin is shattered....


Myrkl
02-21-2005, 09:57 PM
<DIV>Look arround you in Antonica and other places....</DIV> <DIV> </DIV> <DIV>The fact that the world is shattered should give us hope of someday reexploring Kunark and even Luclin. Things in these places probably have changed a great deal in 500 years, but just because a chunk of Luclin is missing and we havent heard from the FV outpost on Kunark doesnt mean they arent still there.</DIV>

iceriven2
02-21-2005, 10:18 PM
Luclin was a interesting expansion but its highly unlikely. In real terms if a moon is destroyed like luclin the is no air to breath. The chucks of the moon and what we see glowing cannot support an atmosphere at all. BUT this is a fantasy game. Magic could be used but then why would the developers blow it up to get it out of the way to bring it back.....? i honestly don't see them revisiting the life on luclin or any other moon any time soon. i would perfer to see the entire world before that if it does happen. even in eq1 times it was wierd that thy can go to the moon but not the other side of their world.

BLOODka
02-21-2005, 11:06 PM
<DIV>For many, Luclin was the expansion that started the downfall of EQ1 (cmon a moon?) so many dont want to "re-visit" it..I sure dont.</DIV> <DIV> </DIV> <DIV>Now expansions on Odus, Velious, Kunark, and Faydwer I would love to see.</DIV>

WarderDrag
02-22-2005, 01:17 AM
<DIV>That is most definately where SOE is going with the future expansion packs. The other continents of Norrath probably suffered a simular fate to the Shattered lands we know now, and exploration and finding and rebuilding upon the remanants of Norrath is the basic concept behind what is going to happen in the future. As for Luclin though, like another poster stated, it probably wouldnt support life on a large scale, though I could imagine perhaps a chunk of Luclin could sustain, and perhaps there is where the players will someday go to investigate what really happened to Luclin.</DIV>

TD_
02-22-2005, 01:51 AM
<DIV>Lucin was one of the Expansions that started the downfall, and the Developers know this by the looks of Everquest II. May we never return to that stupid moon. </DIV> <DIV> </DIV> <DIV>I agree with the other posters that bringing in the good continents would be a great addition to the game. I'm thinking Faydwer might be next. </DIV> <DIV> </DIV> <DIV>I hope they NEVER bring back the moon, planes of power, or discord, that was THE worst part of EQ I that completely ruined the game- turning it into a Fantasy-Sci-Fi rather than a LOTR sorta fantasy game. I believe PoK destroyed any roleplaying part of the game. The EQ II developers have worked hard to make sure this game is done right imho.</DIV> <DIV> </DIV> <DIV>May we never return to the moon, the planes, or discord. May the nexus rest in pieces.</DIV> <DIV> </DIV> <DIV>:smileytongue:</DIV>

Myrkl
02-22-2005, 01:58 AM
<DIV>Is it the idea of Luclin thats the problem or how that content was designed that you seem to dislike?</DIV> <DIV> </DIV> <DIV>As for it realistically being able to sustain life....well the entire region arround Ssra Temple was airless to begin with, Katta and the other vampires dont need air, and Katta and Seru both have enough power to maintain air for their followers if need be.</DIV> <DIV> </DIV> <DIV>I dont want to see the Planes again....that I will agree with, however I would like to find out what happened in the Nexus, and if Shar Vahl still exists, and why the moon suddenly exploded/hatched over 450 years after the events of the Assault.</DIV>

WarderDrag
02-22-2005, 02:05 AM
<DIV>I agree, the Moon was kind of pushing it, as were the different planes. I agree that there should be planes of power - that is where the gods dwell, thats where some classes powers come from, and are a common theme in contemporary fantasy - but players being able to reach the dwelling places of the gods and slay them is really outlandish, and as was said before, where do you go from there? How do you create something more and more exciting in a fantasy game when the players are killing off the gods?</DIV> <DIV> </DIV> <DIV>What would be good would be to expand to the old continents of EverQuest 1 and see what happened there (which is what will happen) and perhaps a few other continents unique to EQ2? Another idea might be some sort of underworld area? :smileyhappy:</DIV>

Aion
02-22-2005, 02:10 AM
I never liked the idea of being able to kill the gods -- challange maybe, but kill removed the RP value of the game.I quit EQ before the moon expansion. I also laughed my butt off when I heard about it. I though then, and still think it is a silly concept. But, alas, that is where the game went.I am glad that its explosion is what this game is based aound cause it means it doesn't exist <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> lol. Don't get me wrong, I am intrigued as the next person to find out what happened there, but have absolutly 0 aspiration to make it there. It just doesn't fit.Just my humble opinion.

Madroxci
02-22-2005, 05:26 AM
<DIV>only way i would want to revisit luclin is if it was just one of the burning shards on norrath where everyone decided to cook food on lol thats about as close to luclin as i wanna get</DIV>

BLOODka
02-22-2005, 07:38 AM
<DIV>You can visit a part of Luclin at Crater Pond in Antonica now....theres a meteorite there.</DIV>

Jaca
02-22-2005, 03:46 PM
<DIV>Without Plane of Power storyline you change the whole plot line for Eq2 and also, you NEVER kill the gods.</DIV>

Rylight
02-22-2005, 08:41 PM
<DIV>oh yesssss, as thule as my witness we will rediscover the lost ruinsss of kunark again.  wouldnt that make it the reruins of kunark?? none-the-less I am sure wherever kunark is now it can be recovered, even if it is at the bottom of the ocean. Iksar are good swimmers, you never know where we might end up at.</DIV> <DIV> </DIV> <DIV>as for luclin, good riddenssss to it.  It was nothing more then a shissar infested rock. one ancient enemy down, now If only I could take down those pestering dragons.</DIV>

carych
02-22-2005, 09:02 PM
<blockquote><hr>TD_13 wrote:<DIV>Lucin was one of the Expansions that started the downfall, and the Developers know this by the looks of Everquest II. May we never return to that stupid moon. </DIV><DIV> </DIV><DIV>I agree with the other posters that bringing in the good continents would be a great addition to the game. I'm thinking Faydwer might be next. </DIV><DIV> </DIV><DIV>I hope they NEVER bring back the moon, planes of power, or discord, that was THE worst part of EQ I that completely ruined the game- turning it into a Fantasy-Sci-Fi rather than a LOTR sorta fantasy game. I believe PoK destroyed any roleplaying part of the game. The EQ II developers have worked hard to make sure this game is done right imho.</DIV><DIV> </DIV><DIV>May we never return to the moon, the planes, or discord. May the nexus rest in pieces.</DIV><DIV> </DIV><DIV>:smileytongue:</DIV><hr></blockquote>I'll agree with you completely about Discord and to a lesser extent Luclin. But in my opinion (and I've been playing since before Velious and still have an active account now, so I've pretty much seen it all) Planes of Power was one of the best expansions they ever released, with some of the most engaging lore and one of the strongest storylines.As someone mentioned, the gods of Norrath have to live somewhere. And D&D did Planescape long before EQ even existed. Alternate planes of existance are 100% in-flavor for a fantasy universe. Do you think demons have a place in fantasy? Well in every fantasy world I've ever seen demons come from an alternate plane of existance of some sort.I don't think PoK destroyed RP at all. I'm sorry, but multi-hour treks across the world through long-green mobs was not roleplaying. It was just tedious. I was much happier when I could just get to where my friends were, in order to do some roleplaying.And unlike Discord, the developers did an excellent job of explaining PoK and the rest of PoP within the existing mythology of Norrath. If you read the lore, those were all places that we had always known existed in some form, we just didn't imagine before PoP that we would ever get to visit them.And as to killing the gods, again if you follow the storyline (specifically the lore revealed in poTime) you discover that in the planes themselves you were only killing avatars of the gods. And anyway, stories of legendary heroes challenging the gods is perfectly in flavor with fantasy, all the way back from Greek mythology to contemporary Dragonlance novels.So if there's no more luclin or discord, I'll be perfectly happy. But PoP was fabulous, in lore, design, art, gameplay; everything. I would love to see another expansion like that.

Aion
02-22-2005, 10:11 PM
I didnt really explain my opinion well enough, forgive me. When I said that killing the gods detroyed some roleplaying aspect of the game, i mean more in terms of when it came time and a god appeared, or people traveled to the plane of hate (this is PRE PoP.. I stopped playing somewhere after Kunark was released) RP was thrown out the window. You had all these dark-elves attacking Innoruuk for the sake of getting the loot. I also remember a time when Tunare appeared in East Commons and everone in the zone went into a killing frenzy -elves included- to try to get in enough damage in to get the loot. Same thing happened in East Commons with an appearance of Bertoxxulous.That's all I meant. If the majority of peaple actually role-played, it wouldn't be so bad, but lets face it - role-players are a minority <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> even in a role-playing game. There should have been more dire consiquences for attacking your worshipped diety, in my opinion, than there was at that time (again, I don't know if they changed anything with PoP and the other expansions).Anyway.. back on topic <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Down with the moon!!

Bur
02-23-2005, 04:20 AM
And this is why I was Agnostic... But seriouslyI would be very happy to hear more lore about what happened to luclin but I hope we never see its return as a playable area. I have to agree with most posters in the thread in saying that Luclin was the beginning of the end, it all went downhill from here.If I had my choice we would be going to Kunark next. If not, i'd prefer velious over fay.What I wonder, though, is if they'll call it 'The Ruins of Kunark' again? heheh.

WarderDrag
02-23-2005, 05:14 AM
<BR> <BLOCKQUOTE> <HR> carychan wrote:<BR><BR> <BLOCKQUOTE> <HR> TD_13 wrote:<BR> <DIV>Lucin was one of the Expansions that started the downfall, and the Developers know this by the looks of Everquest II. May we never return to that stupid moon. </DIV> <DIV>I agree with the other posters that bringing in the good continents would be a great addition to the game. I'm thinking Faydwer might be next. </DIV> <DIV>I hope they NEVER bring back the moon, planes of power, or discord, that was THE worst part of EQ I that completely ruined the game- turning it into a Fantasy-Sci-Fi rather than a LOTR sorta fantasy game. I believe PoK destroyed any roleplaying part of the game. The EQ II developers have worked hard to make sure this game is done right imho.</DIV> <DIV>May we never return to the moon, the planes, or discord. May the nexus rest in pieces.</DIV> <DIV>:smileytongue:</DIV><BR> <HR> </BLOCKQUOTE><BR><BR><BR>I'll agree with you completely about Discord and to a lesser extent Luclin. But in my opinion (and I've been playing since before Velious and still have an active account now, so I've pretty much seen it all) Planes of Power was one of the best expansions they ever released, with some of the most engaging lore and one of the strongest storylines.<BR><BR>As someone mentioned, the gods of Norrath have to live somewhere. And D&D did Planescape long before EQ even existed. Alternate planes of existance are 100% in-flavor for a fantasy universe. Do you think demons have a place in fantasy? Well in every fantasy world I've ever seen demons come from an alternate plane of existance of some sort.<BR><BR>I don't think PoK destroyed RP at all. I'm sorry, but multi-hour treks across the world through long-green mobs was not roleplaying. It was just tedious. I was much happier when I could just get to where my friends were, in order to do some roleplaying.<BR><BR>And unlike Discord, the developers did an excellent job of explaining PoK and the rest of PoP within the existing mythology of Norrath. If you read the lore, those were all places that we had always known existed in some form, we just didn't imagine before PoP that we would ever get to visit them.<BR><BR>And as to killing the gods, again if you follow the storyline (specifically the lore revealed in poTime) you discover that in the planes themselves you were only killing avatars of the gods. And anyway, stories of legendary heroes challenging the gods is perfectly in flavor with fantasy, all the way back from Greek mythology to contemporary Dragonlance novels.<BR><BR>So if there's no more luclin or discord, I'll be perfectly happy. But PoP was fabulous, in lore, design, art, gameplay; everything. I would love to see another expansion like that.<BR> <HR> </BLOCKQUOTE><BR> <DIV>Granted, I see your point, that planes are not out of flavor in a fantasy setting, especially with instances such as Forgotten Realms, Dragonlance, and Planescape, but the thought of hundreds of powergamers flooding into the planes to slay the gods over and over and over again just makes me want to cringe, even if it was only their avatars. Granted, my favorite books from Dragonlance was Dragons of Summer Flame and the Legends Trilogy, those were a select few hero's who barely managed to defeat the gods, and usually they had some divine assistance *spoiler* <FONT color=#000000>If I remember correctly, when Raistlin left the Abyss the first time, seeing Takhisis on the mortal planes, they had no choice but to assist Raistlin, as well as many other forces. I dont remember the exact details, but it was something along those lines.</FONT> *spoiler*</DIV> <DIV> </DIV> <DIV>I would prefer if Norrath remained a little more tied down, would you say? Its cool to see the gods, but once you have players fighting and defeating the gods and exploring the planes, you loose some of the fantasy appeal, and it becomes more and more sci-fi. Suddenly those grand adventures of Knights storming castles and riding through the forests, charging onward in hopes of reaching that small village before the Orcs burned it down, or the mystery of the unseen gods who grant powers to their worshippers, and the mages who are working with something even they only in-part understand, they become nothing because now you have people killing the gods and then coming back home every night for supper, you explore planes that no longer hold the infinite mystery you once saw only in your dreams, and all that down-to-earth fantasy theme that LOTR is famous for goes down the drain. In most of the Dragonlance books, the charecters never see the gods, they fight mortals foes, and dont go running around the planes and laying the smackdown upon Paladine or Sargonnas every few days.</DIV> <DIV> </DIV> <DIV>As for the moon, I hope the rest of it comes crashing down. I always wanted to play a game that was during some sort of Age of Cataclysms, where wars were being constantly fought, chaos and destruction rained down, and hope was the carrot hung in front of the carthorse, keeping it trotting on. Then you feel your actively making a difference, fighting some chaotic force, not sitting on your hands waiting for the gods return and burning your enemies tents and running away like a mischevious child.</DIV>

BLOODka
02-24-2005, 01:07 AM
<DIV>Actually EQ2 could very well happen without PoP.......the planes exist we know this and other armies have invaded the planes of the gods.</DIV> <DIV> </DIV> <DIV>You have to understand in EQ1 you arent KILLING THE GODS THEMSELVES. They are immortal, they cannot be killed, therefore what you are killing are their avatars.</DIV>

Uumuuanu
02-24-2005, 02:08 AM
<BR> <BLOCKQUOTE> <HR> iceriven2 wrote:<BR>Luclin was a interesting expansion but its highly unlikely. In real terms if a moon is destroyed like luclin the is no air to breath. The chucks of the moon and what we see glowing cannot support an atmosphere at all. BUT this is a fantasy game. Magic could be used but then why would the developers blow it up to get it out of the way to bring it back.....? i honestly don't see them revisiting the life on luclin or any other moon any time soon. i would perfer to see the entire world before that if it does happen. even in eq1 times it was wierd that thy can go to the moon but not the other side of their world.<BR> <HR> </BLOCKQUOTE><BR> If you remember there were numerous parts of Luclin that didnt have atmosphere, The Grey for example.  Besides,  thats why enduring breath is already in the game.  They dont need to put it back together and it doesnt need an atmosphere really.  Besides I wouldnt mind seeing what the things from the deep have mutated into over 500 years.

Myrkl
02-24-2005, 07:46 PM
<DIV>Granted we have the whole "gnomes in space" joke with Luclin, however you could go to places like Nexus and Shadowhaven without staring up in the sky at Norrath for those that absolutely hate the idea of travelling to another celestial body. Planar travel is a well seeded part of fantasy lore...Be it a Paladin fighting in Hell or the entirety of Planescape, and in neither case are we talking about fighting gods if done correctly.</DIV> <DIV> </DIV> <DIV>I think the key for these things being done correctly would be to downplay the larger elements(be it the fact that its on the moon or that there are gods arround) and concentrating on actual "down to earth" content.</DIV> <DIV> </DIV> <DIV>Shadowhaven, Shar Vahl, Katta Castellum, and Santus Seru were all places you could go and add storyline and still treat it like a "seperate continent"</DIV> <DIV> </DIV> <DIV>Planar reaching is also not that bad if you dont have even the Avatars being accessable other than talking to you briefly after completing a huge quest and then only through oracles. This would be also a way to encourage only goods to seek good oracles and evils to seek the evil oracles, if these oracles were aligned to a certain cities ethos and only would talk to that city.</DIV> <DIV> </DIV> <DIV>After a long and tiring quest Sir Morgan the Paladin of Qeynos finally reaches the Oracle of Light who is imprisoned in a borderkeep in the Plane of Hate. The oracle thanks him in the name of Mithanial Marr and gives him a token of esteme and another quest for Mithanial.(perhaps the epic)</DIV><p>Message Edited by Myrklan on <span class=date_text>02-24-2005</span> <span class=time_text>06:59 AM</span>

JayemJa
02-26-2005, 02:02 PM
I never played EQ1 but I think the PoP sounds facinating, but the whole killing gods is way off. Should be that after you 'kill' them they are still alive and reward you for your strength.

BLOODka
02-26-2005, 09:37 PM
<DIV>again they were avatars, not the gods themselves, the gods are immortal</DIV>

Maguu
02-27-2005, 04:19 PM
<BR> <BLOCKQUOTE> <HR> BLOODkane wrote:<BR> <DIV>Actually EQ2 could very well happen without PoP.......the planes exist we know this and other armies have invaded the planes of the gods.</DIV> <DIV> </DIV> <DIV>You have to understand in EQ1 you arent KILLING THE GODS THEMSELVES. They are immortal, they cannot be killed, therefore what you are killing are their avatars.</DIV><BR> <HR> </BLOCKQUOTE><BR> This is true, they are immortal, in some cases you are fighting them only becuase they challenged you to a duel sort of. However, there would be no shattering if the gods didn't get [Removed for Content] at us and Rallos and Solusek hadn't decided to use Dresolik. I'm sure they could have come up iwth something else, but this, in my opinion, was the bset sstoryline for it, and you got to play through attempting to find out what is going on and then stop it from happening

BLOODka
02-27-2005, 07:47 PM
<DIV>Well there was nothing I relished more than the destruction of Luclin I tell you that much.</DIV>

Stormreaver
03-19-2005, 07:24 AM
To be honest, I loved the planes, especially the first 3 - they were hard, very nicely themed and you felt scared and priviledged to be setting foot there. Now, what I think would be great for EQ2 would be once the Gods return, much like the guild factions you can work for, you could ally yourself with a god, and can visit their plane to get quests. No god killing, or anything like that- perhaps you can visit planes of opposing Gods to rescue someone or kill some of the minions, but keep the gods themselves in the background, much like Antonia and Lucan are now.

Ujina
03-24-2005, 07:22 AM
I would love to see in a futur extension a continent named "Luclin" and being a huge chunk of Luclin who fall on Norrath <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> And there would be shissar on it, and they would be very angry and dangerous because when the gods left norrath the greenmist disappear and wasn't a problem for shissar anymore. <div></div>

Templa
03-31-2005, 09:57 PM
<BR> <BLOCKQUOTE> <HR> Ujina wrote:<BR>I would love to see in a futur extension a continent named "Luclin" and being a huge chunk of Luclin who fall on Norrath <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR><BR>And there would be shissar on it, and they would be very angry and dangerous because when the gods left norrath the greenmist disappear and wasn't a problem for shissar anymore.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Who says the greenmist disappeared?  As an Iksar I'm sure it will protect us from you non-believers.</P> <P>Shissar back on Norrath would be a cool thing though.... get a chance for some 500 year overdue revenge.  :smileyhappy:</P> <P> </P>

MaultarDarqueso
04-01-2005, 12:50 AM
Maybe they will even include the one continent that they never opened up.  Remember on the globes in firestorm?  There was always one Island that we never saw before.  A 4th one.

Duhulk
04-01-2005, 01:19 AM
Hahaha, maybe a different moon blew up and the real Luclin is hidden again =p.

ladeni
04-01-2005, 07:08 AM
<span><blockquote><hr>Stormreaver wrote:To be honest, I loved the planes, especially the first 3 - they were hard, very nicely themed and you felt scared and priviledged to be setting foot there. Now, what I think would be great for EQ2 would be once the Gods return, much like the guild factions you can work for, you could ally yourself with a god, and can visit their plane to get quests. No god killing, or anything like that- perhaps you can visit planes of opposing Gods to rescue someone or kill some of the minions, but keep the gods themselves in the background, much like Antonia and Lucan are now. <div></div><hr></blockquote>I second this...besides faction.   I loved the raiding aspect of PoP, and the plane of time was the best zone in eq1...there can be no argument about that. When we got there, there was a sense of prestige that went along with it.  I loved that feeling. </span><div></div>

CaudyrAshenfu
04-05-2005, 06:12 PM
<DIV>Down with Luclin! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> That stupid time sink of an expansion can go to the fiery depth's of Fennin's lava pit! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>On a side note...how in the <STRONG><U>WORLD</U></STRONG> did the stupid owlbears get from luclin to nektulos?! I wanna know!!!!!! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Caudyr Shadowfury</DIV> <DIV>50 Swashbuckler</DIV> <DIV>Grobb - Heroes Fate</DIV>