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View Full Version : Is Thundering Steppes the Karanas of old?


Curthali
02-15-2005, 08:56 PM
<DIV>Just wondering because I suspect that the continent was turned (by some means) 90 degrees clockwise during the cataclysms of the past 500 years. If you rotate TS 90% counterclockwise the Qeynos Towers 1 and 2 would be where the old towers were in West Karana as you zone in from Qeynos Hills.</DIV> <DIV> </DIV> <DIV>If you look at Elddar Grove and the old walls of North Qeynos there it is now facing East as you head out from the old entrance instead of North of old. Using this as a guide Blackburrow would be properly oriented on its current position and the paths to TS would be the way to the Karanas.</DIV> <DIV> </DIV>

Aion
02-15-2005, 09:37 PM
<blockquote><hr>Curthalion wrote:<DIV>Just wondering because I suspect that the continent was turned (by some means) 90 degrees clockwise during the cataclysms of the past 500 years. If you rotate TS 90% counterclockwise the Qeynos Towers 1 and 2 would be where the old towers were in West Karana as you zone in from Qeynos Hills.</DIV><DIV> </DIV><DIV>If you look at Elddar Grove and the old walls of North Qeynos there it is now facing East as you head out from the old entrance instead of North of old. Using this as a guide Blackburrow would be properly oriented on its current position and the paths to TS would be the way to the Karanas.</DIV><DIV> </DIV><hr></blockquote>That is a safe assumption, considering there is an area in Thundering Steepes called 'The Ruins of Karana' (the cratered area near the Ruins of Varsoon), there is the Dead River, big bridges, and lots of centaurs and gnolls...

Mcka
02-15-2005, 10:02 PM
I am convinced this is the case. I think The Thundering Steppes comprise whats left of the North, South and the West Karanas. The griffons, centaurs, Lions, Giants and Gnolls are good examples of creatures that were found there all those years ago.Also there is the remnants of what I think are the North Karana Spires in the zone. The dead river is probably whats left of the Main river that ran Through the Karanas. Im guessing most of the East Karanas are under water from the events of the Shattering along with The Gorge of Kings X'orb and the Highhold pass area (Kithicor as well?). This would make sense since these areas bordered The Runnyeye/Misty Thicket/Rivervale area which has become detached from the Antonican continent and now make up the sub continent of the Enchanted Lands.Its apparent that a large portion of the lands making up the Thundering Steppes have shifted quite a bit since the shattering.It hit me back in my 20's when I came across the ruins of the Spires what the area probably was.It me hard actually. I was playing with some friends and for the next few hours all I could think was OMG this has to be the karanas!I love this game.Namil Jackrabbit35 Ranger / 28 WoodworkerThe Three RoadsThe Mighty Mighty Grobb Server

BLOODka
02-15-2005, 11:38 PM
<DIV>It's pretty obvious what it used to be :smileyindifferent:</DIV>

Curthali
02-15-2005, 11:56 PM
<DIV> <DIV> <DIV>Yup Namil I felt the same way when I grasped the orientation and I just then had to look at old maps. It felt good to get continuity.</DIV> <DIV> </DIV> <DIV>Bloodkane to me it becomes somewhat obvious only when you account for the change in orientation of the continent.  Otherwise you can make a good assumption because of the proximity and the creatures that inhabit the zone but it would be disorienting imo.</DIV></DIV></DIV>

BLOODka
02-16-2005, 10:40 AM
<DIV>Well I knew what it was all along, Antonica did not shift, it just split into smaller islands, all the land still around is exactly where it was in EQLive. Thundering Steppes should give away exactly what it used to be anyway.</DIV> <DIV> </DIV> <DIV>Karana is the god of storms, storms have thunder, and steppes is another term for, you guessed it, plains or grasslands.</DIV> <DIV> </DIV> <DIV>Plus geographically it encompasses much of what used to be North Karana, South Karana and parts of West. The river running through it is still probably what is left of the Serpent's Spine River. And the Isle of Refuge would be the grasslands/plains area that used to connect Plains of Karana to The Commonlands (which was not present in EQ1 but somewhat in EQOA)  </DIV> <DIV> </DIV> <DIV>What makes me mad is no more Desert of Ro, not even a part of it.</DIV>

Aion
02-16-2005, 07:10 PM
<blockquote><hr>BLOODkane wrote:<DIV>Well I knew what it was all along, Antonica did not shift, it just split into smaller islands, all the land still around is exactly where it was in EQLive. Thundering Steppes should give away exactly what it used to be anyway.</DIV><DIV> </DIV><DIV>Karana is the god of storms, storms have thunder, and steppes is another term for, you guessed it, plains or grasslands.</DIV><DIV> </DIV><DIV>Plus geographically it encompasses much of what used to be North Karana, South Karana and parts of West. The river running through it is still probably what is left of the Serpent's Spine River. And the Isle of Refuge would be the grasslands/plains area that used to connect Plains of Karana to The Commonlands (which was not present in EQ1 but somewhat in EQOA) </DIV><DIV> </DIV><DIV>What makes me mad is no more Desert of Ro, not even a part of it.</DIV><hr></blockquote>Yep, not so much a dry arid desert anymore as it is a soggy, moist ocean <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> At least that is what the game map tells us, but keep in mind that the whole southern border of the commonlands is impassable mountains (pretty much like it was originally without the tunnel) We are only guessing what is on the other side is actually ocean. My point? That if they really wanted to, they could add the Desert of Ro in some future expansion. I really hope they include it in some sort of way, but I'm really holding out for Faydwer <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Curthali
02-16-2005, 08:50 PM
<DIV> </DIV> <DIV>I'm wondering about the shift still. The cataclysms divided the old Antonica into several islands. My issue is with the new continent that was the old western half of old Antonica. Zoning into TS you face south (I think, correct me if I'm wrong) and then after a bit of a jog you face the Qeynos Towers. In old EQ you faced the towers heading east out of Qeynos Hills. That is where my problem is. I dont see why it needed to shift. Unless it did not and I'm missing something.</DIV> <DIV> </DIV> <DIV>When I played in Freeport and the Commonlands for a short while I did not get this same disorientation.</DIV> <DIV> </DIV> <DIV>And I too would like to see the Desert of Ro and Oasis(!). Does Cazel still live?!?</DIV>

BLOODka
02-16-2005, 11:02 PM
<DIV>I seen screenshots of a desert like area with palm trees...where is this? It is in EQ2 and it had a Kerra Mage in the shot.</DIV>

SageGaspar
03-23-2005, 11:01 PM
Well, I really doubt the towers are the same ones that were around in EQ1, and also, the shifting and separation of the continents means that areas on the same continent might not even be in the same place with relation to each other anymore. Also, bear in mind that there has been some license taken, and even the "real" map in EQ1 did not quite look like you'd expect from the zone layouts (there were big chunks missing, and some zones that seemed like they should be connected from the big map weren't in the game). <div></div>

Sorvani
03-24-2005, 04:46 AM
zek i would think. it's the biggest wasteland in the game now. other possibility is Bloodskull valley. only been in the entrance of that. <div></div>

*SLiDE*
03-24-2005, 08:30 PM
<P>For those of you who haven't seen this yet... its just a theory... but here.</P> <P> </P> <P><IMG src="http://www.gry-online.pl/eq2/Antonica_Overlay2.jpg"></P>

MaultarDarqueso
03-30-2005, 12:23 AM
<DIV>Wow nice theory.  I didn't know EQ 2 was a bunch of islands like that.  Man the shattering really fugged up Antonica.  I'm afraid to even look at Kunark now.</DIV>

Saroc_Luclin
03-30-2005, 02:44 AM
So is the Isle of Refuge roughly where Highpass was? or is Highpass lost in the waters and/or part of the Rivervale island? It's a bit hard to tell what the Isle of Refuge was part of originally; possibly part of East Karana, where the gnolls/undead gnolls used to roam?   <div></div>

BLOODka
03-30-2005, 08:16 AM
<P>Isle of Refuge is the area that connected East Karana and West Commonlands. It was never in EQ1 but if you play EQOA there are some zones that connect the areas. Serpant Spine river runs around this area.</P> <P> </P> <P>Or it could be part of Highkeep but then Highkeep would clearly be accesible if it was.</P>

Cusashorn
04-01-2005, 08:16 PM
<DIV>That's a pretty good map comparison except for the fact that Thundering Steppes itself should be right on the Karanas seeing that players don't reach Qeynos Hills untill the far east side of Antonica.</DIV>

CaudyrAshenfu
04-05-2005, 05:55 PM
<DIV> <DIV>The one thing to me that doesn't make any sense is this: While most of that definitely seems to match up with the current continent of Antonica...one thing doesn't make much sense to me.</DIV> <DIV> </DIV> <DIV><IMG src="http://home.comcast.net/~roblpmg02/feerrott.jpg"></DIV> <DIV> </DIV> <DIV>EQ1 Map - Courtesy of <A href="http://www.eqatlas.com/" target=_blank>www.eqatlas.com</A></DIV> <DIV> </DIV> <DIV> </DIV> <DIV><IMG src="http://home.comcast.net/~roblpmg02/157288792.jpg"></DIV> <DIV> </DIV> <DIV>EQ2 Map of Feerrott - Courtesy of Gry-Online.</DIV> <DIV> </DIV> <DIV>Back to the topic at hand...these two maps just do NOT coincide with each other properly in my opinion.  You have in EQ2 down there where I have circled...the Eye of Thule resides here, which is a temple guarded by lizardmen and their conscripts.  In EQ1 - there is a similar land mass of formation in EQ1 - which I have also circled on that map.  Honestly, I think where the Eye of Thule is is where the OLD Temple of Cazic Thule resided, and that's what is left of it.  I think the new CT is something that was rebuilt, how or when I don't know but it just doesn't add up when you do a match up.  The land formation circled in both of these maps is practically (albeit maybe not COMPLETELY) the same.  The island has a river on each side, and it has a temple on it.  </DIV> <DIV> </DIV> <DIV>It just seems to me that this island was broken apart and then smashed back together again by different parts of the continent (More than likely Innothule and Feerrott pieces from the looks of the zone).  Then again, I could be wrong <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV></DIV>

Aurent
04-05-2005, 08:38 PM
One thing that confuses me about putting the Karanas in the Thundering steps is that the entrance to splitpaw appears to be in Antonica near the woods and the beach (forget their names).  Although this is near the Thundering Steppes. <div></div>

Cusashorn
04-05-2005, 08:57 PM
<DIV>Remember that this game is much *LARGER* than EQlive's zone were. The Feerrott is absolutely GIGANTIC. Why is it a problem that just because the Temple of Thule is now on the southwest side instead of directly in south cental?</DIV>

Quinntus
04-05-2005, 10:11 PM
I think when the game layout and locations where laid down during early development, the plan was this would be a stand alone world and not set 500 years into EQ1's future. It was later decided to make it so, and place names from EQ where then used. This is why nothing matches up. The cover story for the inconsistances was the catch-all anaswer "because of the rendering". <div></div>

Cusashorn
04-06-2005, 01:15 AM
<DIV>Well they've said many times that this an "Alternate Reality Future". In fact. If you calculated it, Well over 500 years has passed since the very day that Everquest first started. There's no guarantee or even probability that any of what happened in EQ2 would ever happen in EQlive.</DIV>

Swift_M
04-07-2005, 01:16 PM
If you are gonna be comparing old feerrott to the new feerrott then I think almost none of the  new one was every actually in the first EQ.  In EQ2's Feerrott there is another zone that can be entered just north of the Tower of Vul (The Trembling Lagoon).  This zone has the remains of the fear gate.  So if you look at where CT is and the fear gate in EQ2, you could place the new feerrott to be south of EQ1's feerrott.  IE, entering CT from the opposite side as we once did. <div></div>

BLOODka
04-07-2005, 05:13 PM
<BR> <BLOCKQUOTE> <HR> Cusashorn wrote:<BR> <DIV>Well they've said many times that this an "Alternate Reality Future". In fact. If you calculated it, Well over 500 years has passed since the very day that Everquest first started. There's no guarantee or even probability that any of what happened in EQ2 would ever happen in EQlive.</DIV><BR> <HR> </BLOCKQUOTE><BR>I love how people twist devs words, he said alternate universe meaning just set in a different time but happening at the same time (a paradox) kind of like if there were a game based off real life now and real life in the 1940's....same concept.

Cusashorn
04-07-2005, 10:08 PM
<DIV>Oh yes lets bring semantics into this...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Anyway, you could say the same for Blackburrow. Moorgard himself confirmed that the only reason Blackburrow is on the SOUTH side of the zone is because the original was destroyed, and the gnolls found a set of newly created caverns to live in. They pay attention to detail, which is why they recreated a sealed off tunnel to Everfrost.</DIV>

Curthali
04-07-2005, 11:21 PM
<DIV>About Blackburrow, I also read what Moorgard said. But, to copy and paste from my original assertion,</DIV> <DIV> </DIV> <DIV> <DIV>"If you look at Elddar Grove and the old walls of North Qeynos there, it is now facing East as you head out from the old entrance instead of North of old. Using this as a guide Blackburrow would be properly oriented on its current position and the paths to TS would be the way to the Karanas."</DIV> <DIV> </DIV> <DIV>Also there is a quest in Blackburrow called The Great Flood which tells a sad tale of a Halasian who got trapped in Blackburrow during the Cataclysm and left her memoirs before she died. This reiterates to me that it is the same caverns.</DIV> <DIV> </DIV> <DIV>Thus in my opinion (unless something thoroughly convinces me otherwise) Blackburrow did not move and that is why the blocked off Everfrost tunnel is there. The tectonic activity of the Rendering just shifted the continent 90% clockwise.</DIV> <DIV> </DIV> <DIV>Also, Holly Windstalker's ghost walks an East-West route! In EQ1 she walked North-South. I would think that Holly's ghost would traverse the same path (more or less). This kinda supports the continent shift although a ghost makes for iffy evidence.</DIV></DIV><p>Message Edited by Curthalion on <span class=date_text>04-07-2005</span> <span class=time_text>12:24 PM</span>

BLOODka
04-08-2005, 05:55 AM
<DIV>I almost believe the Blackburrow thing, until I see the "Caved in Everfrost Tunnel" there....whutsupwitdat?</DIV>

Cusashorn
04-08-2005, 06:19 AM
<DIV>He did say they liked to pay attention to detail and tradition..</DIV>