View Full Version : O.K. How did we all end up on the boat?

01-10-2005, 10:38 AM
<DIV>O.K. this is probably a stupid thing to write, but in EQ 1, I assumed that my character grew up in the city he started in.  Now in EQ 2, we all ended up on the same boat, and on the same isle to later be herded to whatever city our alignment dictates.  So my question is, "Where were we before the boat?"</DIV> <DIV> </DIV> <DIV>The only answer I can come up with is........I was a high powered secret agent for Queynos sent to Assassinate Lucan in Freeport.  The plan was perfect.  The information I had recieved was that Lucan was out boating with his family, and that I was to sneak aboard and kill him as he slept.  But when the time came for the murder, I could not do it because he was resting with his children.  I turned around, aborting the mission, and began to flee, but unfortunately was shot with two arrows in the back, fell into the ocean, only to be rescued by the ship, without any memory.  So now I must retrain myself, and through experience remember who and what I am.</DIV>

01-10-2005, 10:54 AM
<DIV>I'm not sure myself.</DIV> <DIV> </DIV> <DIV>Most likely after the continents and stuff separated, there were still people left on the islands scattered about the world. These survivors are picked up and trained to become citizens of one of the two cities, so that the cities will be able to fulfill their goal: Qeynos wants to spread justice and peace throughout the world, and Freeport wants to expand the overlord's rule over the world.</DIV> <DIV> </DIV> <DIV>I'm not big in lore though, but that's what I got.</DIV>

01-10-2005, 11:44 AM
<DIV>Something like this..</DIV> <DIV><A href="http://eq2players.station.sony.com/en/lore.vm?section=chapter_12" target=_blank>http://eq2players.station.sony.com/en/lore.vm?section=chapter_12</A></DIV> <DIV> </DIV> <DIV>Personally, for roleplaying reasons I ignore that whole starting bit of the game with most of my characters. :smileyindifferent:</DIV>

01-10-2005, 11:54 AM
<DIV>O.k, thanks for the replies, but I'm still going with my explanation.</DIV> <DIV> </DIV> <DIV>Signed </DIV> <DIV> </DIV> <DIV>Jason Bourne</DIV>

01-10-2005, 12:05 PM
<DIV>Good. Making up your own backstory is a great thing. :smileyhappy:</DIV>

01-10-2005, 07:55 PM
<BR> <BLOCKQUOTE> <HR> Kamimura wrote:<BR> <DIV>Good. Making up your own backstory is a great thing. :smileyhappy:</DIV><BR> <HR> </BLOCKQUOTE><BR> Except when that backstory is 100% ripoff of "The Bourne Identity". <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

01-10-2005, 08:43 PM
<DIV>There's worse. :smileytongue:</DIV> <DIV> </DIV>

01-10-2005, 09:56 PM
<DIV>Calitari (My Koada'Dal Bard on Lucan D'Lere) was headed to Qeynos on a Far Seas ship anyway, the ship she was supposed to be catching to Qeynos was attacked by a dragon and destroyed. Calitari narrowly survived, falling into the sea and eventually passing out, waking up on the Far Seas ship that everyone starts the game on. The story of WHY she was headed to Qeynos is a seperate story which I prefer to tell in-character, in game. It's funnier that way.</DIV><p>Message Edited by Astralmage on <span class=date_text>01-10-2005</span> <span class=time_text>09:01 AM</span>

01-11-2005, 12:57 AM
<DIV>My Sorceror character ignors the ilse of Refuge as a whole. He wandered in from antonica one day after the shatering and then got moved into Greystone Yard as a refugee.</DIV> <DIV> </DIV> <DIV>My Rat Shammy thoguh, he started on the island. He was a slave ore-rat on an Orc pirate ship. He escaped when the ship was sunk during a battle and picked up by the FSTC ship.</DIV>

01-11-2005, 08:01 AM
<DIV>Well story-wise I actually made the occurence on the Isle (for Izzy) a flashback of the days right after the Shattering several years ago. </DIV> <DIV> </DIV> <DIV>Kaitar and Setiss were never on the Isle, story-wise they were on an Iksaran fleet that got destroyed during the Shattering and were among the few Iksar that managed to swim up onto dryland and got "rescued" by Freeport.</DIV> <DIV> </DIV> <DIV>Sijjvra Visz.... hm, who knows with him. He's a mystery yet even to me. Shadey shadey character. Might be an Iksaran exile and was already in Freeport when the Shattering/Isle/Whatever happened.</DIV>

01-11-2005, 02:55 PM
<DIV>I advise to either work with it or ignore it algother.</DIV> <DIV> </DIV> <DIV>My main character was chosen by Innoruuk to be one of his servants during the Age of Destiny, problem was he lived in the Age of Turmoil.  To cut a long story short Inny just sort of made him dissapear for ~450 years before having him wake up in the middle of the ocean where a boat found him.</DIV> <DIV> </DIV> <DIV>One of my other characters was frozen by a High Elf Wizard during the War of the Fay (you guys remember that friggen "entombed in eternal ice" spell from EQ1, right?) and was preserved (probably with some divine intervention; praise be to Rallos Zek!) in a glacier or ice sheet somewhere (near Everfrost if there's no ice sheet covering the Norrathian pole) all these years until a chunk of Luclin crashed down, freeing his chunk of ice where he was slowly thawed and eventually rescued somewhere near Freeport.  Unfortunatly, all his great and powerful armor and weapons from that time long gone where misteriously missing when he was dragged on board.</DIV> <DIV> </DIV> <DIV>My third character was born in Freeport; the boat ride was his ride to the Island of Refuge where he was sent to prove himself or something.</DIV>

01-11-2005, 05:24 PM
<DIV>I followed much the same lines with my Vah Shir BL...now bezerker.  He as in the nexus, about to port down to norrath when the attack happened.  As he was being TLed out, the spires shut down and he was caught in limbo for ~460-480 years, then when Luclin exploded, the TL was finally completed, only it wasn't exactly to where he wanted, it was in the middle of the ocean.  And so much time exposed to the mysterious power of luclin and her spires, his body was altered and scared (fits since the kerran look little like the Vah Shir).  He washed up on an island and was cared for by the locals, eventually a large chunk of luclin hit nearby and he was washed out to sea...yet again, thats when the ship found him...and some of the shattered remains of his village.  They mention that you were on a ship that was attacked, hence how you came on board, as most NPCs aren't too bright, whos to say they wouldn't confuse chunks from shattered huts with chunks from a shattered ship?</DIV> <DIV> </DIV> <DIV>Edit:  Forgot to mention, picked zerker because there aren't any BLs in the game and since there is nothing left that he knows or recognizes outside of battle, he loses himself in it.  Killing everything that moves is the only time he feels any connection to his past.</DIV><p>Message Edited by Gobbwin on <span class=date_text>01-11-2005</span> <span class=time_text>04:30 AM</span>

01-12-2005, 01:53 AM
<DIV>Yeah, I roleplay that my character grew up on an island that was once part of the Commonlands or perhaps Northern Ro (the grassy part). There is RP from NPCs in the beginning of the game that says Far Seas gets money from the cities for each refugee they bring. So I roleplay that Far Seas came periodically to her island and sometimes young people would go with them, and sometimes not.  It works for me. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Arana Faywhisper</DIV> <DIV>Wood Elven Warden</DIV> <DIV>Co-Leader, Fellowship of the Dragon</DIV> <DIV>Antonia Bayle</DIV>

01-24-2005, 10:23 PM
I have just worked with it. My story is that I was training as a priest in Paineel but disliked the order of the clerics. For this reason I left on a pilgrimage to learn how to become a shaman. Since Trolls and Ogres are just far too brutish I set off for Halas. I was in the Karanas when the shattering occured and took refuge in Qeynos. Silly place, hated it. I stayed there for a few years and realised why the Erudites had left in the first place. Eventually I set out for Freeport but during the crossing between the Steppes and Nektulous my ship was attacked by Drakota and I had to abandon ship. I was picked up by a ship. I was a shaman in Qeynos but of course that is worthless in Freeport so I had to re-do my training.

01-25-2005, 01:49 AM

01-26-2005, 07:12 AM
<DIV><FONT color=#ffffff>I like to think up storylines for my character too, even though I don't RP. My explanation would go as follows;</FONT></DIV> <DIV> </DIV> <DIV>(Keep in mind, I played EQOA, which is 500 years before EQ1, and I never had my character in EQ1, so I'm going along with that. I'm also tieing it in with EQOA Lore you can read on the official EQOA site, posted by the dev's)</DIV> <DIV> </DIV> <DIV>Vespaa was born nearly 1,000 years ago, before the continent of Odus was ever discovered, and before people ever knew of the exisistance of Iksar, Ogre's, and some of the newer races in the game.</DIV> <DIV> </DIV> <DIV>After living out a few hundred years, and the discovery of Odus, as well as Ratonga's and Oggok, and finally breaching the Plane of the Sky personally, she grew tired of Norrath. Being a Koada' Dal Wizard, she loathed the Teir' Dal and their practice of Necromancy. She decided, with the assistance of Tearis Thex, to place herself in an arcane induced, "slumber" so to speak (shortly before the beginning of EQ1) and slept in a sealed tomb for 500 hundred years. During the cataclysms, her tomb in Fayspires/Felwithe was disrupted and it happened to float by the boat that you begin the game on. Vespaa had her memories still of what happened roughly 500 years ago for her, but her artifacts, spell books, robes and possessions were all lost in the cataclysms, and her slumber basically impaired her magical prowess, forcing her to re learn the arcane arts. (To explain the whole Level 1 thing <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

01-28-2005, 12:46 AM
<DIV>hmm... me thinks I should make my own story because I like creative writing...</DIV> <DIV> </DIV> <DIV>My dark elf, Tsuif, was a shadow general (based on the name of hair style), he and his family, consisting of his sister Tsufle, his daughters Tsuiphae and Tsuiphina, and his sister's son Tsuife. (his wife died in the shattering) We're all on a ship heading for someplace (doesn't remember where do to amnisia from a head injury when the ship was wrecked), and then the ship got wrecked... and he was picked up by a Far Seas Ship, and lended on the isle of refuge... where then then headed to freeport to rebuild his life and try to find his neriak.  As of now his daughters and his sister's son are all in freeport, though he has little time to deal with them because he is busy working for freeport.  And his sister... that traitorious girl... she left for Qeynos and abandoned her family... and then there is also my family slave a troll named Bloodeyes (the troll's idea after he got his freedom due to the distruction of the ship they were all on)</DIV> <DIV> </DIV> <DIV>And now Tsuif Strugles to regain his lost powers of Shadow Knight...</DIV>

01-28-2005, 11:55 PM
<DIV>My character lived in a small seaside village that was overrun in a gnoll raid. Before the denizens of the village were completely wiped out his mother pushed him out to sea on a small raft.</DIV>

01-29-2005, 01:09 AM
<DIV> <DIV> </DIV> <DIV>Trust was a young erudite when he found an old, musty book describing Prexus and the lost Deepwater Knights. He was fascinated with the stories, as there was no order of Deepwater Knights in Qeynos. As all erudites are, he was deeply curious and read every book he could find on erudite history, noting every mention of Prexus. He became obsessed with the subject, which was not an uncommon thing among his race.</DIV> <DIV> </DIV> <DIV>When he could find no more books or scrolls, and unable to quench his thirst for knowledge, he decided to sign on as a deckhand on one of the few ships still trading on the seas. His logic being that no better way to study about Prexus than out on the open ocean. </DIV> <DIV> </DIV> <DIV>There was a horrible storm of lightning, thunder, wind and waves. The young, gangly erudite, not used to the sea as of yet, was frightened and in his panic, let go of a railing, abandoning his fellow sailors in their work, in an attempt to rush inside the ship. He was already ackward when the sea was calm, unable to walk a straight line even then. A huge wave rushed over the ship and Trust was thrown overboard, and lost. He was a weak swimmer and he went under the waves, unable to surface.</DIV> <DIV> </DIV> <DIV>He sank deeper and deeper into the ocean and yet he found he did not drown. He fought it of course, making futile attempts to swim upward to gasp for air. He swallowed water, and yet he found he did not drown. He saw a bright light at the bottom of the ocean as he continued to fall, despite his natural buoyancy or his attempts to free himself.</DIV> <DIV> </DIV> <DIV>Soon the light filled all his view and was so bright, that he had to shield his eyes. Then he recieved the vision. The vision of the Prexus the Oceanlord. The god did not speak to Trust and even then the erudite cannot say that he actually saw the god. He just knew that he felt his presence. And with the vision came an onrush of intense images and feelings. There were scenes of destruction and death too horrible to imagine. And yet, there were also equal scenes of honor, bravery, and courage. The images ran thru his mind like so many flashes, with even his erudite mind going into overload. He screamed out for it to stop, but of course, no sound came, for there was no air to scream with. He covered his face with his hands, as he floated into the ocean depths.</DIV> <DIV> </DIV> <DIV>Like many erudites, Trust had buried himself in books for all of his young life. Never before had he thought much of the world outside of Qeynos, depsite the horrors of the Shattering and the suffering and the sick. Suddenly he felt in himself a growing need, an urgency that he had only felt before when absorbing new knowledge. This urgency was a need to right those wrongs, to battle evil and to help those who suffered from such evil. To his surpise, this new motivation did not replace his natural erudite drive for knowledge, exactly the opposite, it clarified it, drove it with a moral compass into a direction for good.</DIV> <DIV> </DIV> <DIV>Trust opened his eyes, soaking wet and in torn rags. He stood up straight on the wooden deck of another ship, the captain waving at him. He stood firmly and did not shake. He had gotten his sea legs.</DIV></DIV>

02-02-2005, 04:00 AM
<BR> <BLOCKQUOTE> <HR> Kamimura wrote:<BR> <DIV>Something like this..</DIV> <DIV><A href="http://eq2players.station.sony.com/en/lore.vm?section=chapter_12" target=_blank>http://eq2players.station.sony.com/en/lore.vm?section=chapter_12</A></DIV> <DIV> </DIV> <DIV>Personally, for roleplaying reasons I ignore that whole starting bit of the game with most of my characters. :smileyindifferent:</DIV><BR> <HR> </BLOCKQUOTE>That part of the lore is supposed to be your character narrating. Thats your story and how you ended up on the boat.<BR>

02-02-2005, 04:27 AM
<DIV>Well, funny how every single person ended up on the isle the exact same way. While it may have been written as 'my story' I can tell you I and many others dont use that as a background story..</DIV>

02-02-2005, 04:35 AM
<DIV>Never said you HAVE to use it as your story, simply that it was created to give  your character a frame of reference. As for everyone ending up there, the story is supposed to be  happening to you and only you. RPwise the events in the story happened to you, the rest of the people ended up there for their own reasons.</DIV> <DIV> </DIV> <DIV>It requires a suspension of disbelief.</DIV>

02-02-2005, 11:17 AM
This is what worked for Ariea:Her mother and brother are dead and her father still missing, some years later due to a human who felt it was his calling to eradicate all Teir'Dal from Norrath. As luck would have it, he has yet to succeed in that calling.In her grief, she needed refuge, solitude, a retreat to put things back in order, train herself mentally and physically and return tp civilization (in this case, Long Shadow Alley) and find the man responsible.This will most likely be a life long quest for her. Who knows <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

02-03-2005, 12:28 AM
<DIV>haha I have officially been One Starred for a non controversial topic for the first time. I feel so  honored. 5 stars to everyone who posted after me in celebration</DIV>

02-03-2005, 02:07 PM
<DIV>Simple....I took a magic portal back from the planes of power and visited other worlds.  Then when I got tired of traveling I took a portal back to Norrath.  Love what you've done with the place!  I should have brought my sunglasses from Paragon City though.  Those were cool.</DIV>

02-03-2005, 11:54 PM
<BR> <BLOCKQUOTE> <HR> Redbed wrote:<BR> <DIV>Simple....I took a magic portal back from the planes of power and visited other worlds.  Then when I got tired of traveling I took a portal back to Norrath.  Love what you've done with the place!  I should have brought my sunglasses from Paragon City though.  Those were cool.</DIV><BR> <HR> </BLOCKQUOTE>cept the Planes are closed to mortals and the portals are destroyed <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><BR>

02-05-2005, 09:44 AM
My name is Varalla, I am a High Elf. I am the Daughter of Aylavar D'Roland who lived during the Age of Turmoil. Daughter of she who first set foot into vile Tunare's plane and it's mocking goodness. She who joined with others in an attempt to lessen her grip upon our people. Many a time was her essense vanquished from the Plane of Growth in this pursuit. After years of failing to loosen her hold over the two elven nations on Faydwer, Aylavar journeyed even unto hidden Luclin, the Planes of Power, & Realm of Discord trying to find ways of removing the choking grip Tunare held on us. Great was her joy when Tunare and all the other false gods witdrew from meddling in the affairs of mortals.Deciding that Tunare could not be trusted to stay gone forever, and vowing to keep her from regaining a strangle hold on the elven nations, Aylavar journeyed once again to Faydwer this time in the company of Crath Moonshine an Erudite Enchanter of some reknown. Together they assumed false identities and journeyed into the heart of Felwithe searching for a paladin worthy of her. After a few days they came across one Sinadil Soulbright. He was strong, intelligent, wise, and charismatic, in essence the perfect specimen. Feigning a sudden illness in the middle of the path, Sinadil acted as any knight would, and before he had even gotten Aylavar unto the cool shade of a tree to one side of the path, Crath had worked his magics and beguiled Sinadil, binding the knight to him with a dire charm. <font color="black">Using various illusions to speed their way, the party quickly left Felwithe and soon was safe in the boundless forest of the Greater Faydark, where they met up with an ogre shaman by the name of Rydak. With Rydak's shamantic abilities to enhance things Aylavar stripped the paladin of his arms, armor, and dignity, and forced herself upon him as Rydak began a primal ritual. Upon finishing Aylavar reached up Mulik's waist, grabbed his dagger, and slit Sinadil's throat completing Rydak's ritual, and her vow that no man may have her and live. Thus was i brought into being.</font>Twenty years later, my mother is beging to teach me the rudiments of the ways of a priest. Most notably, how to rip the power of the false, and now silent, gods from them to serve my own needs. One evening in the darkness a new moon i'm demonstrating my ability to use the most basic of of abilities, a smite, when suddenly there is a tearing of the fabric of reality, and Luclin's Veil is torn assunder. Gasping in shock for i'd heard may tales of my mother's exploits in Shadow Haven, Vex Thal, and the once thriving Bazaar, there is a sudden pulsating look to everything and my mother screams out, "Shield your eyes!" An instant later there is atremendous flash visible even through my closed eyes. Once the light dims, i dare open my eyes and see the total destruction of Luclin. "This bodes not well, we shall get no more done this night. Once those pieces in the sky come crashing down my abilities will be needed." states my mother. We quickly packup our camp and head for the small village near Highpass where we have been living.The next couple decades pass swiftly, and there is little time for instruction in the wake of the Shattering as it has come to be known. My mother and i go from place to place tryign to find our way to Freeport which we heard still stands under the rule of Lucan D'Lere. Finally we find passage on a ship supposedly on going to Port Naythex. Not two days out to sea, we are attacked by two Drakota. During the fight one of them snatches me up, but before it can tear me in two, a power spell of Retribution slams into the beast, killing it. Unfortunately it doesn't release it's grip right away and i'm pulled under as it crashes into the ocean. The wind is beaten out of me by the impact, it also breaks me free of the beasts grip. Taking in a mouthful of seawater i begin to choke and cough and i lose track of what is happening around me. I vaugely remeber a piece of lunber coming withing my reach and clawing my way up to lay on it. After that everything is a blur until i'm pulled form the sea, dumped on an island with a bunch of do-good elves, dwarves, gnomes, humans, and half-breeds, and forced to do menial chores far them before they let me even ask about getting off this island of do nothing's. It is with extreme loathing that I am forced into Qeynos with all it's righteous and uppity Paladins and Templars. I have heard from some of my mother's comerades in Freeport, and i long to join them but the way is long and dangerous.<hr><p>Message Edited by Sorvani on <span class=date_text>02-04-2005</span> <span class=time_text>08:45 PM</span>

02-11-2005, 03:06 PM
<DIV>What I have been playing for my character is that he was stranded on a small island with a few other dark elves after the rending. Near as I can tell both the rending and the shattering happened fairly recently 10-20 years ago. Nothing I have read would suggest that this happened a long time ago. The Rallosian war and closing of the planes all happened 500 years ago. So with his band they constructed a raft and tried to make it back home, but the small craft was capsized and they were then picked up and brought to the isle of refuge.</DIV> <DIV>I think they really need to come out with a timeline to help us all figure this out, unless of course they don't know themselves.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Tilludar Maelthra</DIV> <DIV>Head of House Maelthra</DIV>

02-11-2005, 04:06 PM
<DIV><FONT color=#ff6666>I'm sorry, but you're all mistaken. This is how everyone ended up on that boat:</FONT></DIV> <DIV><FONT color=#ff6666></FONT> </DIV> <DIV><FONT color=#ff99cc>There's this small isle somewhere half way between Qeynos and Freeport. Now, abortion is illegal on this isle, but because the inhabitants are rather promiscuous (there isn't a lot to do on the isle you see), a lot of unwanted babies are being born.</FONT></DIV> <DIV><FONT color=#ff99cc>The mothers all drop their unwanted children at the local orphanage but due to chronic underfunding the orphanage hasn't got the means to take care of all these children. So, what they do is, they pick out the nicer ones and raise them in the orphanage and the other ones they just throw into the sea. A lot of these children drown, but every once in a while, a baby will be raised by a family of dolphins, turtles or any other marine animal of your liking. Then when the child has grown up, a small ship comes sailing along and picks up the unlucky orphan.</FONT></DIV> <DIV><FONT color=#ff6666></FONT> </DIV> <DIV><FONT color=#ff6666>Th<EM>e</EM>wt</FONT></DIV> <DIV><FONT color=#ff6666></FONT> </DIV> <DIV> </DIV>

02-16-2005, 04:12 AM
<DIV>I think that how we ended up on the boat is for us to decide.  As for me Well, not getting into 1,000 years of lore that I've though up, my father, my brother, and myself were on a boat taking supplies to the fort in Zek from Freeport when we were hit by what we thought were pirates.  My character was knocked out somewhat early on and woke up on another ship headed for the isle of refuge.  I was told by the captain that they found me floating in the ocean on a plank and they saw no sign of the ship or any other survivors.</DIV>

Lord Vec
02-16-2005, 11:52 PM
Fear, Hate, and power...an explosive combination that has become the driving force in the life of Garot Tongarth. Unfortunately, his early life is clouded and remains a lot reflection of this fallen follower of justice.Garot hails from a long line of crusaders who served the Seventh Hammer of the Tribunal in bringing some of Norrath's most evil criminals to justice. Both his father Loken and grandfather Arczen were both known to have worn the mantle of the Hammer. Unfortunately...this would not be the linage that Garot would follow. Lured in by a promise of power, Garot secretly began to set his alligence with Cazic Thule and slowly shed his vision of justice. The hammer fell upon Garot finally after he turned on the captain of his order, as his blade sank into the large barberian, the blood that covered the hilt began to glow as what seemed to be a portal opened behind them and pulled Garot inside, leaving only the dead cleaved body of his captain and his sword still drenched in blood on the floor. For turning against his own order, Garot endured trial and imprisonment by the Tribunal on the plane of Justice. Stripped of his former mantle, he was cast into the dungeons of those deziens that he himself help put away. For long centuries he spent his time in solitude, waiting...hoping for his release. Garot awoke one morning on the shores of a small island relitavely isolated from any larger bodies of land. With his memory and fighting knowledge both lost to him, his quest for survival began at the Isle of Refuge. He spent a short time in the service of the local emissaries from Freeport since that had been the first building he stumbled into. After finally convincing the local diplomat of his "worth" to freeport, he was sent by ship as a refugee to serve in what manner the Overlord saw fit for him.Once a citizen of the great city of Freeport, his feet led him throughout the city in an effort to raise his status and coinage. One evening, he happened into the Temple of War, a worship center for the Dismal Rage. Although at first highly doubtful of his loyalties, and aware of his past alliance to the Seventh Hammer, he was entrusted with small tasks that would soon lead him into learning the teachings of the Rage.Now Garot is a servent of the Dismal Rage, and a Shadowknight for their cause. He broods in his teachings of the Rage, and cultivates a plan to spread its word...and gather followers to carry the word with him.

03-11-2005, 07:51 PM
<DIV> <BLOCKQUOTE> <HR> Kamimura wrote:<BR> <DIV>Good. Making up your own backstory is a great thing. <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-happy.gif" width=16 border=0></DIV> <P><BR> <P> <HR> </P> <P>Jaron95 wrote:</P> <P>Except when that backstory is 100% ripoff of "The Bourne Identity". <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-very-happy.gif" width=16 border=0> <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-very-happy.gif" width=16 border=0> <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-very-happy.gif" width=16 border=0></P> <P> <HR> </P> <P></P> <P> </P></BLOCKQUOTE></DIV> <DIV>No you are completely wrong! it's not the Bourne Identity it's the Bourne Supremacy...:smileyvery-happy::smileyvery-happy::smileyvery-happy:</DIV><p>Message Edited by roma on <span class=date_text>03-11-2005</span> <span class=time_text>06:55 AM</span>

03-11-2005, 11:29 PM
<DIV>My character is a killer cyborg sent from the future to kill rats and snakes and collect butterflies. All must bow down before my originality and leet roleplaying skillz. :smileywink:</DIV>

03-12-2005, 12:53 PM
<DIV>I needed the boat trip to escape from SWG. :smileysurprised:</DIV>

03-15-2005, 09:56 PM
3 words for how I ended up on the boatThree - Hour - Tour

03-15-2005, 11:53 PM
<DIV> <P><SPAN><FONT color=#0000ff>A Forgotten Past chapter 1 revised</FONT></SPAN></P> <P><SPAN><FONT color=#0000ff></FONT></SPAN> </P> <P><SPAN><FONT color=#0000ff>A harsh light filters through the window or what there was of one.  Its ray beaming scissors stabbing through my closed eyes.  I turn my head towards the pillow, closing my eyes in hopes that the oblivion I had been floating in would once again take me.  I am unable to succeed.  With a growing restlessness I get out of the bed and begin to wander what appears to be a cabin.<BR><BR>”Ahh!  Good morning lass!  Good to have you awake!”<BR><BR>I turn towards the unfamiliar voice coming from behind me.  With puzzlement I ask who he was and why i was in this place.<BR><BR>”Well I am Captain Mervos, and you are aboard my ship The Tunare's Gift.  It may not look to be much but it is home, and you are more then welcome to stay.  As why you are here,  well that be the puzzling part,  we dont know why you are here.  How about while you gain your bearings, having just awaken,  I find you some clothing.  You arrived in nothing more then your shift.”<BR><BR>With startled eyes I glance at him.  “What do you mean I arrived?!”<BR><BR>”Lass, that is exactly how you came to be here.  You arrived.  We normally are what we call a rescue ship.  We find people who are in need and lost.  Take them aboard and bear them to the Isle of refuge.  There they regain their strength and prepare themselves to reventure out into the world.  With the ending of the wars, many are in need of this help as the Norath has gained many changes since. Now to get back to your question.  Problem be we did not rescue you.  You appeared a week ago during a return trip from our home port of QeynosHarbor.”<BR><BR>”I appeared?”  My brow crinkles as i feel my frustration with the captain's absurd statement.  “One cannot just appear.  It is impossible to just appear.  One of your crew must have “rescued” me with out your knowledge.”<BR><BR>With patience, having seen the look that had come upon me and my tone of voice, he answers.  “No lass.  My crew would never do such a thing with out orders.  We run a tight ship here.  We need to be able to know all we have and the numbers in order to record them in the logs.”<BR><BR>He continues his continues his story as he guides me toward what appears to be a chair carved out of a tree log.<BR><BR>”As I was saying,  Last week, on our return trip, a storm came upon us. It was a storm not unlike those I have heard tales of from my granddad sitting upon his knee.  Those of the Great Karana during his battles with mighty giants who dared to invade his kingdom.  The waves grew High around us.  The keel dipping low into the ocean while winds, whose power was incredible, attacked us from all sides making it impossible to turn.  The sky was lit with the greatest flashes of lightning.  For many hours this continued.  When it finally died down we were covered by a great thick fog surrounded us like a thick quilt.  A light drizzled continued as the boat was steered slowly through this fog.  The air was calm and warm.  I took the chance to count the numbers to discover amazingly enough we had not lost any crew or passengers nor had the ship attained any damage.  Eventually the fog lifted and the bluest of skies shone forth.  You could see what was left of the great moon Luclin.  The sun over the horizon beckoning us.”<BR><BR>He paused to take in my reaction.  I could only sit and listen, for he was the only one who could provide answers for the moment. I shiver as the window brings in a slight chill from the waters.  It feels as if something has creeped along my arms.  A feeling of forboding settles into my bones.  The captain, having noticed my shiver places a blanket about my shoulders and closes the window.  As he closes the window a flash occurs within me of a great white hall with furniture and walls of silk done in deep hues of blue and gold.  Shaking my head to clear the image I return to the present and the tale.<BR><BR>”Again, please continue.”<BR><BR>”Alright lass, but this is where it takes a strange turn. A frown of puzzlement appears as he leans forward to speak.  “See, As i said the storm was over and the crew returns to normal duties.  A shout was called out “CAPTAIN!”  Rushing from where i had been directing orders upon the helm, toward the calling of alarm I suddenly came to a stop.  For there you were crumpled upon me main deck in nothing but your shift.  The crowd was gathering around you as all moved in to look.  Some backed away in fear of you.  Others creeped closter to look at you.  For you were the stangest site having just appeared from no where as i had said.  But none would touch you.”<BR><BR>He paused at that point to take a drink from a cup that had been sitting on the table next to him. <BR><BR>”For surrounding you was a soft pulsing white light.  Well, not a moment later a dwarf who had been a passenger upon this ship, pushed through to the crowds to get to you, brandishing his sword began to laugh and dance.” With a twinkle of humor in his eyes he adds, “ If you ever have a chance to hear a dwarf laugh and dance make sure you are not sober.  For you can guarantee they wont be.  That great guffaw of theirs tends to shake the entire floor you be standing upon and the dancing causing those around to fall on their rears. You would never expect such a thing from such a short body.”<BR><BR>I wave away this statement for what does a dwarf's laughter have meaning to me and this tale.<BR><BR>The captain re-gathers his thoughts.  “While the dwarf was doing himself a mighty jig along side your crumpled form, a female eurdite quietly aproached your side and bends to touch you.  Upon her touch your body begins to tremble as if waking.  Looking up to the still dancing dwarf she softly says sit and bestill.  Amazingly enough he promptly did so, but kept that sword drawn as if to protect you from all.  She looks around the gathered crowd with her eyes finally resting on me.  She states “none should be afraid.  She is of the royal line and is one of the Old Ones.”  A gasp of awe as the crowd begins to whisper to each other and you can hear talk of Old Ones and signs from the lost gods. She continues “She is lost and not from here.  We must be gentle and help her.  I look to her with curoisity “Royal you say.  And how might you know this?”  She just looks at me with those strange Eurdite eyes.”<BR><BR>”The Eurdite's touch seemed to cause you to awaken, for slowly you lifted your face to all. Laying your hands upon the deck you pushed up and attempted to stand.  My second-in-command Kaylie, bent to give you an arm up, but that [expletive ninja'd by Faarbot] dwarf stood up once again brandishing his sword.  She backed away with caution.  With a growl he looked at her “Ye not worthy to be touching her!”  With a gentleness that belied all one knows of dwarves, for dwarves are not gentle beings,  he bent down and lifted you up.  I then walked over to you and asked you who you were.  You stood there looking lost and confused for a moment before softly replying with one word, Brittainy.  Before I could question you further, you fainted right into the dwarf's arms, who lifted you and carried you into my cabin without so much as a by your leave.  Mind you I did not mind sleeping with the crew, so dont you be worrying your pretty head about that.  That dwarf then stood guard letting none but myself and the eurdite in to attend you.”<BR><BR>Here he comes to a a stop as he looks at me intently.  “Well lass that is how you came to be here.  Now can you tell me where you be from?”<BR><BR>Standing slowly i walk towards the window.  “Of course I know where I am from.  What a silly question.  I am from...”  No! Why dont I know?  How can this be? Dropping my self back into the chair I begin to tremble as the tears of fear and frustration of the blackness in my brain takes over again.  “Why?! Why isnt it there!”  The tears fall faster.  With concern and kindness the captain rose and touched my arm.  “I will let you be for a bit.”  As he tells me this, a human female enters carrying a gown and shoes.  This female is obviously the Kaylie the captain had mentioned.  As she moves to hand them to the captain,  I can feel her gaze upon me.  Why does she have to gaze.<BR><BR>”Lass, rest a bit more.  When you are ready come on up and i will show you are the ship.  Maybe then we can figure out some answers.”<BR><BR>Not really paying much attention to his words as i try to break through the shroud surrounding my self I just nod.<BR><BR>He moves toward the door as if to leave.<BR><BR>”Captain!”  I call out.<BR><BR>He turns back towards me.  “Yes lass?”<BR><BR>”I do not feel that staying in this room will bring me any rest.  I will walk with you if you will wait but a moment.”  I pick up the clothing and walk to a screen standing in a corner of the room and clothe myself in the gown.  Amazingly the deep blue wool gown is soft and the boots of a smooth soft leather as if made by those who live with in great fa.  Shock.  What is fa!  Is it where  I am from?!  It sounds familiar!  The thought moves away as the fog decends.  I know then the answers will not come from here.<BR><BR>I leave the room which i have spent the past week, and walk up top with the captain.  As we gain the main deck a dwarf approaches.  Obviously this is the dwarf who has been my protector.  “M'lady!  Ye are awake!  This is good.  Very Good!  I be Darfin at ye service.  But now ye need nourishment!  Ye need Strength!  YE NEED MEAT!!! YE NEED LOTS OF MEAT!!!  I HAVE PLENTY OF MEAT!!  I WILL GET YE MEAT! GOOD SOLID RED MEAT!.  And ALE!   Ye must need lots of ALE to warm them bones.  I will get Ye a good large mug of  ALE made with me own dwarven hands!  The Ale that tis.”  With this he takes a swig of what i assume is Ale in his hands and with a loud stomp he moves off to get the food.  For the first time i feel amusement and let a soft chuckle take over me.  I can see that in this unknown time and place a dwarf's personality has not changed.  Amazingly enough it adds some comfort to my soul. <BR><BR>Glancing around I see many races I recognize and few I do not.  With a shake of my head at the changes that have come about in the races of the planet, I come to stand at the rail and look over the ocean.  In the distant I see what appears to be a small island.<BR><BR>”Tis The Isle of Refuge that i spoke of lass.”  the captain explains from his stance beside me.  “The home to those in need of a port and a place to begin again.”<BR><BR>I look to the land mass that grows nearer.  Mayhap this strange place will help me to begin to discover who I am and why I have come to be here.</FONT></SPAN></P></DIV>

03-22-2005, 08:49 PM
<DIV> <P>My name is Astaer Elerinan, and I am Ayr' Dal. Since my arrival in Qeynos, I have been able to gain the abilities of a swashbuckler. Before i was fished out of the sea however, most would have called me a thief. Personally, I would have used another term such as "creative borrower" or something along those lines. Anyway, it all happened that one night, that one job that would get me enough gold to last the rest of the year. </P> <P>Through rumours as well as reliable informants, I had learned a precious lore item was going to be shipped to Qeynos. This item was an elven crafted medallion called the Azure. The origin of the medallion was uncertain, some scientists claiming it dated from over a 800 years ago, while others postulated it was way older than that. What was known however, was that it had been in the posession of great leaders of ages past, good and evil ones. It also has the ability to steal and contain a mortal soul. Ever since Luclin exploded, the medallion was showing signs of unstability, glowing wildly and some even claim they could hear it whisper. This was the reason why it was ordered to go the tower of mages, to be studied. </P> <P>At any rate, I happened to be low on coin around that period of time and still had some unpaid debts, so this particular item could help me out of my troubles. I believed I would make the best profit by auctioning it under wealthy merchants and arcanists, and I was able to sneak onto the Kartheizer, the ship that was going to transport the Azure. </P> <P>Aware of the fact that a precious item as this would be constantly guarded, I knew the dangers this mission would entail. My plan would have gone smoothly and without any problems though, were it not for that treacherous witch Solani.  </P> <P>Solani....the Ayr' Dal girl with a heart as black as her ravenblack hair. My lover. </P> <P>The most important unwritten rule in the branche of "thieves" is to never, ever for the love of the gods trust anyone. Solani being in the same business made our relationship difficult and competitive. Although I had not shared any information with her about the Azure, she was able to learn of my plans. Ofcourse, she would not be a good thief if she made no attempt to cross my plans. And that surely wouldn't have been the first time. </P> <P>On board of the Kartheizer she tipped off the guards, alerting them to my presence which bought her time to go after the Azure herself. My cover was blown, and I had to defend myself. Due to clever fighting and quick reflexes, I was able to fend off the guards. At least temporarily, as the ability to escape on a ship in the middle of the sea is very limited. </P> <P>I found Solani quickly on the deck. She was holding the Azure in her hands and only gave me a sinful smile, forcing me to admit she had won. That was when it happened. The Azure started to glow and I could have sworn I heard faint whispers coming out of it, forgotten words that were melting together into some kind of enchantment. The environment seemed to react to it, with cold rain coming down harshly while the waves grew bigger, threatening the ship. The angry sounds of a storm manifested themselves, and lightning shot through the air. The Kartheizer was rocking up and down heavily, but the sea is merciless. Solani was still holding onto the Azure, and with a look of terror her eyes were trying to find mine. That was the last time I saw her, as a huge blinding bolt of lighting came down upon us, and all I heard was the Kartheizer being torn apart. </P> <P>I don't know how long I had been in the water before they pulled me out. I don't know what happened to the crew. I don't know what happened to Solani, or the Azure. But I hope to find the answers to these questions during my expeditions on Norrath. </P> <P>----------------------------------------------------------------</P> <P>Hmmm, turned out a big longer than I had intended, but I like this backstory for both my characters. This was obviously written from the view of Astaer, my swashbuckler. I also play Solani as a Freeport enchanter. </P></DIV>

03-23-2005, 12:54 PM
<DIV>What I'd really like to know is... when the boat DID find us... why is every race wearing the exact same clothes? ^^;</DIV> <DIV> </DIV> <DIV>What happened to every race having it's own unique,"naked" clothes? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>

03-26-2005, 04:21 AM
i know how exactly we ended up on the boat. but its such a big story plot in quests down the line i wouldnt want to ruin it for you <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> <DIV> </DIV> <DIV> </DIV> <DIV>lets just say it involved a couple famous dragons, and stuff</DIV>

03-26-2005, 04:35 AM
but if you dont care that it will ruin the surprise for you email me and i may devulge teh story plot for ya

03-31-2005, 12:54 AM
<P>Grot stuck on small island with mom. Grot and mom eat everything on island. Grot's mom dies. Grot eats mom. Grot chewing on bone when boat go by. Grot waves bone. Boat picks up Grot. </P> <P>Grot still hungry. No froglok on boat to eat. </P> <P>Grot looking for frogloks. </P> <P>Someone help Grot find Frogloks?</P>

04-01-2005, 01:28 AM
<DIV>There was a draconic hand in our survival on the boat btw :smileyhappy:.</DIV>

04-02-2005, 05:57 AM
<BR> <BLOCKQUOTE> <HR> punx73 wrote:<BR> <DIV>O.K. this is probably a stupid thing to write, but in EQ 1, I assumed that my character grew up in the city he started in.  Now in EQ 2, we all ended up on the same boat, and on the same isle to later be herded to whatever city our alignment dictates.  So my question is, "Where were we before the boat?"</DIV> <DIV> </DIV> <DIV>The only answer I can come up with is........I was a high powered secret agent for Queynos sent to Assassinate Lucan in Freeport.  The plan was perfect.  The information I had recieved was that Lucan was out boating with his family, and that I was to sneak aboard and kill him as he slept.  But when the time came for the murder, I could not do it because he was resting with his children.  I turned around, aborting the mission, and began to flee, but unfortunately was shot with two arrows in the back, fell into the ocean, only to be rescued by the ship, without any memory.  So now I must retrain myself, and through experience remember who and what I am.</DIV><BR> <HR> </BLOCKQUOTE> <P><FONT color=#ff0000>That's exactly like that movie, The 1st bourne one I think, one of them. Anyways, that's the same exact storlyline.</FONT></P> <P><FONT color=#ff0000></FONT> </P> <P><FONT color=#ff0000></FONT> </P> <P> </P> <P><BR></P>

04-06-2005, 03:52 AM
Phaidor and Hysbal (second cousins by marriage) were on a boat with their family, trying to find somewhere stable to live, when it was struck by a falling piece of Luclin.  Neither Phaidor's great-uncle or Hysbal's mother are thought to have survived, and in fact Phaidor and Hysbal each thought the other was dead. Phaidor, 27 Mystic Hysbal, 17 Sorcerer <div></div>

04-08-2005, 06:05 PM
<DIV>I know excactly how I ended up on the boat. My toon took the boat in EQ1 from Ocean of Tears and got stuck. 500 years later a Friendly GM fixed the boat and gave me a makeover, stripped me down to lvl 1 and set me down on Isle of Refuge.</DIV> <DIV>Missmolly <A href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=110018102" target=_blank>http://eq2players.station.sony.com/en/pplayer.vm?characterId=110018102</A></DIV> <DIV>Redlance <A href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=110116102" target=_blank>http://eq2players.station.sony.com/en/pplayer.vm?characterId=110116102</A></DIV> <DIV> Najena server</DIV> <DIV> </DIV>

04-08-2005, 07:01 PM
<DIV>Punx73, you seem to remember all that while in the Bourne Identity after Jason Bourne did the same thing he had amnesia...</DIV>

Tyrus Dracofire
04-08-2005, 08:04 PM
<P>how i end up on boat???</P> <P>time and age mean nothing in portal dimension, where the "False Gods" reside, my memory has some vague of past young life i spent. i was one of the legion that happen to raid to stop the false gods' plans.</P> <P>battle was fierce, lot of spells going everywhere, chao reigned, seeing some members vanished thru some unstable portal vortexes,  i believed many of us went to several worlds and lost forver to be seen again, i salute those brave folks.</P> <P>then blinding light flashed on me and my battle gears destroyed, i would had perished, it seemed those so call false gods has strange sense of mercy and humor by sending me to world i never heard of, Norrath, in my rags and a token from the past.</P> <P>it was only clue i have and start looking for missing companions either they be good or evil, but we do have a common cause.</P> <P>Captain found me drifting and as well so many others he gathered for Isle of Refuge.</P>

04-08-2005, 09:25 PM
<BR> <BLOCKQUOTE> <HR> punx73 wrote:<BR> <DIV>O.k, thanks for the replies, but I'm still going with my explanation.</DIV> <DIV> </DIV> <DIV>Signed </DIV> <DIV> </DIV> <DIV>Jason Bourne</DIV><BR> <HR> </BLOCKQUOTE><BR>I was under the impression that we were all stranded away from the cities after The Shattering.  Or maybe I'm a few decades off?  For some reason that is what is sticking in my head.

04-08-2005, 10:55 PM
I can't speak to other classes, but high-level monks have a special answer to this question, especially if they were on Luclin during the shattering; Improved Evade.  That's right!  When the end of the moon came, they hid behind their shoelaces and completely avoided any and all damage.  So now the question of survival becomes how do they get down to Norrath without killing themselves?  Safe Fall!...  And leaping from falling piece of debris to falling piece of debris. <div></div>

04-08-2005, 11:21 PM
<DIV>hmmm, if im not mistaken, but isn't that the story line to a movie i have seen?? haha i belive so. but its a good explination. someone reading this might just name there new character jason borne.</DIV> <DIV> </DIV> <DIV>But the real explintaion is, we were characters from Everquest 1, and frozen in ice, or sustained in magic for whatever reason, and when the land got covered in water, our ice or magic bonds broke and we were picked up in that boat, with no memory of the old land, or why we "froze" ourselves for how many hundred years to help the future.</DIV> <DIV> </DIV> <DIV>BEAT THAT!!!</DIV>

04-08-2005, 11:40 PM
I just ignore the whole boat thing when I roleplay my characters. I give them a different backstory.

04-09-2005, 12:16 AM
<SPAN> <P><SPAN><FONT color=#ffffff>I didn't bother trying to explain the time from EQI to EQII, I started my four Characters out together. </FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>A Priest, a Blacksmith/Fighter, and twin half elf girls, a mage and a scout, were all going to test the Blacksmiths new boat the day of the shattering. During their long journey they learn the priest is being hunted by Lucan's Men for helping people escape his wrath and the Blacksmith is also on Lucan's list of dissidents he wants dealt with, the two Half Elf girls are also a little too out spoken for their own good but haven't yet become a target, even though they think Lucan need to have his parts rearranged.  In essence they used the shattering to escape the domain of Lucan and the Priest had changed his name and is most likely still hunted by Lucan's men, for we all know Lucan leaves no good deed left unpunished.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>There is a much longer story that goes with this that I am writing.</FONT></SPAN></P> <P><FONT color=#ffffff></FONT></SPAN></P>

04-09-2005, 02:05 AM
<DIV><FONT size=3>Simple....I took a magic portal back from the planes of power and visited other worlds.  Then when I got tired of traveling I took a portal back to Norrath.  Love what you've done with the place!  I should have brought my sunglasses from Paragon City though.  Those were cool.</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>__________________________________________________ __________________________________________________ _____</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>Well, this is what I've managed to come up with for my druid, Fayren Dragonwolf (Lavastorm Server and Qeynosian).</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>During the final days of judgement, before the Shattering, Fayren was born to a high elven Cleric, Chail Shadowmane, and human necromancer, Orachk Carthax.  Left in the loving hands of her nursemaid, her parents joined the armies to attempt to save as many people as possible from the hordes and endless destruction that rained from the skies....As she grew older with her foster mother she began having callings from both her deceased mother and father.... a calling to heal and a calling to destroy....she also found that due to her mixed blood she was not accepted among the human and elven populace.  Determined to answer the calls of her family, she managed to purchase a voucher for the boat that would take her to the Isle of Refuge where she would refine her gifts of healing and pain and prove that despite her mixed blood and twisted birth, she could be just as fearful and any enemy.</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>~Fayren Dragonwolf</FONT></DIV> <DIV><FONT size=3> Warden and wife of Ephiic Dragonwolf</FONT></DIV>

04-09-2005, 02:06 AM
P.S. Long live the heroes of Paragon city!!!  Power to the Controllers ;P

04-09-2005, 02:46 AM
<P>     I personally rp my character as haveing being part of the Iksarian fleet, that his, ship was destroyed with three other survivours,</P> <P> The other three either died from drowning in there sleep or where eaten by there fit stronger "brothers".</P> <P> Also i use this history as a way to smooth ofer my charaters horable name Frerd, as saying its sebilisian for canabal (sp?). </P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by steelscale on <span class=date_text>04-08-2005</span> <span class=time_text>04:15 PM</span>

04-09-2005, 04:57 AM
<P>My current Chatacter William Evans is native to the time that EQ2 takes place. I also ignore the whole ship island thing. My EQ1 characters are like Gordon Freeman of Halflife... they are in stasis in a time loop untill iI see fit to call upon thier services again.  </P> <P> </P> <P> </P> <P>Time</P> <P>Is it that time again?</P> <P>Wake up and smell the ashes......</P>

04-09-2005, 06:01 AM
<P>My Halfling Allex was heading Freeprot running for his life he was and his ship got boarded by orc pirates and they threw him over board and took his wife for "err not explaineble for children" and when he was found ever thought he was of qeynos so they took him to the isle and when he killed enough gobs he left and went to qeynos and he decided thats were he wanted to stay.</P> <P> </P> <P> </P> <P> </P> <P>THE END</P>

04-09-2005, 06:31 AM
<P>I roleplay my guy with no memory prior to waking on the boat. Now his entire life goal is to figure out how he ended up in the water and where he is orginally from. </P> <P>If ever I find where I came from, I will no longer need to adventure. With my EQ1 character, I finished his story just after I canceled my account, because I had n need to play anymore. Now I am back in EQ1 also.</P> <P>Ocasionaly I fill in parts of my backstory off other lore in the game. Most of that is for my own enjoyment and none shall know but my wife and I.</P> <P> </P>

04-09-2005, 08:18 AM
<DIV>Personally, I think that each player(character) should come from whichever location that suits their roleplaying purposes, regardless of the standarized methods of the game.  After all, such minor details should not get in the way of our imagination and creativity, as well as the personal history of the characters we portray.</DIV>

04-09-2005, 09:32 AM
<DIV>Mine is that after the defeat of Quarm... when you talk to Zeb and the hoe trys to port you back in time, the gods send me into the future in a secret portal that no one, not even Zeb knows about.... so that I may play an important role once again.</DIV> <DIV> </DIV> <DIV>Maxium Duelblade</DIV> <DIV>Veeshan (soon to be extinct server)</DIV> <DIV>Everfrost/Mistmoore</DIV>

04-09-2005, 10:59 AM
i was kidnapped by high elf females and forced to service them. I dunno why i escaped...  <span>:smileyvery-happy:</span>

04-09-2005, 02:44 PM
<DIV>About 500 some odd years ago, I, an Erudite Mage, was rudely, by wicked Dark Elf magics, transformed into a Gnome. After spending several months drunk, I was able to determine the fiend behind my plight was the Witch Najena. Through the clever diligence of my kinsmen Al'Kabor the Wizard and Vasile Jahnir of the Gatecallers, a quest was derived through which I might regain my true Erudic (Eruditious?) form. The first step of this quest was not to drink several dozen Bleeding Brains, a fact my brethren failed to inform me of until after I had already decided to ignore them. After this auspicious beginning, it should come as no surprise that I misinterpreted several of the remaining steps as well.</DIV> <DIV> </DIV> <DIV>I was not, you could probably guess, supposed to pass out on the deck of Sabrina only to awake some days later disoriented in Crow's Pub. Had I not forgotten my quest journal in Erudin (another step I was not supposed to take), I probably could have avoided drinking all those 'Special Brews' and paying 9000 pp for a port to the Plane of Sky. Naked.</DIV> <DIV> </DIV> <DIV>Now, being naked (and pp'less) in the Plane of Sky has the peculiar effect of provoking one to want to kill the Eye of Veeshan, at least until one manages to reach the final Ilse and stands face to face with the aforementioned Eye. At that point, one typically discovers the 20 Minotaur Hero's Brews one was carrying, but forgot about. Then, after 'disposing' of the offending beverages, one almost invariably forgets all about Eyes of Veeshan and decides a nap is order. This nap is quite often abruptly interupted by the impact of the chain that someone inconveniently placed precisely below the most comfortable and easiest-to-roll-off-of point of the 8th ilse. Upon revival, it is not uncommon for one to wonder exactly what to, and why, the Ilses in the Plane of Sky are chained. Unfortunately, this situation is frequently followed by the discovery of the ease of making Faydwer Port.</DIV> <DIV> </DIV> <DIV>Now, being naked in Freeport with the recipe for Faydwer Port and a vague recollection of butterflies has little effect on most people. On Erudites who have been transformed into Gnomes by wicked Dark Elf Witches, however, it also has very little effect. I, being so unaffected, and feeling rather triumphant for it (wrongfully assuming my unaffectedness was far less common), naturally decided to make liberal use of my newfound distilliary expertise.</DIV> <DIV> </DIV> <DIV>About three days later, give or take 500 years, I woke up on a boat.</DIV>

04-09-2005, 03:10 PM
<BR> <BLOCKQUOTE> <HR> punx73 wrote:<BR> <DIV>O.K. this is probably a stupid thing to write, but in EQ 1, I assumed that my character grew up in the city he started in.  Now in EQ 2, we all ended up on the same boat, and on the same isle to later be herded to whatever city our alignment dictates.  So my question is, "Where were we before the boat?"</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>The only answer I can come up with is........I was a high powered secret agent for Queynos sent to Assassinate Lucan in Freeport.  The plan was perfect.  The information I had recieved was that Lucan was out boating with his family, and that I was to sneak aboard and kill him as he slept.  But when the time came for the murder, I could not do it because he was resting with his children.  I turned around, aborting the mission, and began to flee, but unfortunately was shot with two arrows in the back, fell into the ocean, only to be rescued by the ship, without any memory.  So now I must retrain myself, and through experience remember who and what I am.</FONT></DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>I read this when you first posted it, but it seems some people didn't get it...</DIV> <DIV> </DIV> <DIV>Yes that is the exact storyline from 'The Bourne Identity' and yes, the OP knew this and yes, it is a joke (and very funny). :smileyvery-happy: </DIV><p>Message Edited by KAMiX on <span class=date_text>04-09-2005</span> <span class=time_text>04:11 AM</span>

04-09-2005, 03:51 PM
<div></div>Personally I don't like the trial of the isle, it really lacks imagination. They should have done something like having you wake up in your inn room after having a dream, which they show you first, of some history of the EQ world, of the gods, of your race etc. Perhaps a dream of the players race's original home city... The world is supposed to be in chaos and turmoil, but here you are on a boat for some reason with nice blue skies, and a friendly show off dragon to fly-by. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> <div></div><p>Message Edited by Avarimarth on <span class=date_text>04-09-2005</span> <span class=time_text>04:53 AM</span>

04-09-2005, 04:52 PM
<DIV>Both of my iksar characters, Karazara and Nakaris, were residents of a small village in Emerald Jungle when the Shattering occured that destroyed Cabilis.  They met up with other iksar survivors, residents of other outposts and surrounding villages, and set out to sea for any refuge they could find.  It certaintly irked them that they had to take refuge among the softskins of Freeport, but nobody else would take them in.  Karazara felt too chafed under the rule of Lucan and left to join Qeynos to become a paladin.  My bard Nakaris doesn't really care who is said to be in charge, so pays lip-service to Lucan while he just does his own thing to the degree he can get away with it.  Both consider their residence in their respective vities as temporary, until the iksar can re-establish a new empire of their own.</DIV>

04-09-2005, 06:00 PM
<DIV>It took me 500 years to fall from Luclin, lucky i had some water to break my fall instead of rocks to break my neck</DIV>

04-09-2005, 08:29 PM
<BR> <BLOCKQUOTE> <HR> roma wrote:<BR> <DIV> <BLOCKQUOTE> <HR> Kamimura wrote:<BR> <DIV>Good. Making up your own backstory is a great thing. <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-happy.gif" width=16 border=0></DIV> <P><BR> <P> <HR> <P></P> <P>Jaron95 wrote:</P> <P>Except when that backstory is 100% ripoff of "The Bourne Identity". <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-very-happy.gif" width=16 border=0> <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-very-happy.gif" width=16 border=0> <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-very-happy.gif" width=16 border=0></P> <P> <HR> <P></P> <P></P> <P> </P></BLOCKQUOTE></DIV> <DIV>No you are completely wrong! it's not the Bourne Identity it's the Bourne Supremacy...:smileyvery-happy::smileyvery-happy::smileyvery-happy:</DIV> <P>Message Edited by roma on <SPAN class=date_text>03-11-2005</SPAN> <SPAN class=time_text>06:55 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Actually, jaron95 is correct, it is the Bourne Identity... Bourne Supremacy he loses his girlfriend and gets framed for killing other agents. :smileyvery-happy::smileyvery-happy: <DIV>:smileyvery-happy:</DIV>

04-09-2005, 10:28 PM
<P>For several years now, at least 10, the sea's had been calm enough for me to go out in my Fathers old fishing boat and learn the family trade, Fishing.</P> <P>This particular day started out very quiet, the sun was shining in a clear, cobalt blue sky.  The breeze was light, out of the Southeast and cool.  All signs of a nice sailing day ahead.  I left the rundown, rotting docks that served our village, and headed out to sea to catch a couple days worth of fish.  Well, it went as I had hoped.  The fish were in a hurry to be caught this fine day.  I was loaded just after mid-day for once.   I turned and tacked across the wind to make for home.  That was when I thought something had suddenly changed in the air, yet.....  nothing had changed.</P> <P>I looked around, listened....  then I heard a sound that spelled doom for Norrath for so many years.  The Wrath of Luclin was taking aim at me that day.  I saw the flaming rock come screaming down, and across the sky.  I could tell it would miss, but not by enough.  I immediatly turned my boat towards where it would hit, for I knew that that the boat might survive the wave if I was turned into it.</P> <P>It passed to my left a bit, no more than a few thousand feet up.  I had fogotten one thing, the shockwave in the air.  It slammed me to the deck,stunning me and causing me to lose control of my course.  The heat also was extreme enough to burn me and start my sails smoldering.  By the time I came to my senses, it had hit and I could see the wave coming at me.  I tried to turn back ionto it, but it was already to late.  </P> <P>The wave slammed me dead to port.  I didn't have time to think, grab, jump.  nothing...</P> <P>I lost all sense of time while I struggled to stay afloat.  My boat was in ruins, just bits of flotsom in the angry waves.  I did manage to find one of the sealed barrels that are kept on board for water, food and other perishables.  That barrel saved my life, and for that I am greatfull.  (It sits in honor in my room in Willow Wood)</P> <P>I floated for less than a day when I saw a mast over the waves come towards me.  They pulled up and dropped a rope ladder to me.  I gladly climbed aboard and sailed to a new life, for my old home was not on there route, nor any other for that matter.</P> <P>I helped out on the boat as well as I could.  Found the hat, bought the stone for the mate, then killed rats until I had to help put out the fire started by the Drakota.  </P> <P>Once we arrived at the Island of Refuge, I thought long and hard about what I was to become.  I thought back to the tales of my Grandmother, a Ranger of Tunare, out of the old Greater Feydark.  I felt a faint call inside my heart, like a horns clairion from to far away.  I knew then I would follow my Grandmothers path in to my new future.  I would be a Ranger.</P> <P> </P> <P>Tamalain Arrowmark    Crushbone</P> <P>Tamalain Arrowmark 59 Ranger, Rodcet Nife.</P>

04-09-2005, 10:54 PM
<P>Having taken the opportunity to read the EQ2 RPG Players Guide history, there is a simple catch-all reason as to how you end up on the boat. Namely the seas are too rough for small vessels, the kind that token communities are able to create. The Far Seas Trading company sails between known settlements and the Isle of Refuge is used as a 'testing ground' to obtaining citizenship. Basically, you can't go to Qeynos and Freeport without first contacting the emissaries on Refuge Isle, to get a permit of sorts. Going off this, you can presume one of two things.</P> <P>a) The Far Journey picked you up from your island home when it stopped for supplies.</P> <P>b) You waited for the ship to arrive to carry you off, like some great bus route.</P> <P> </P> <P>However, this is how I Rp'd the backgrounds of my main characters:</P> <P><U><STRONG>Cosgrove: (option a)</STRONG></U> The Far Journey happened by the island of his birth. The island, nearly over-crowded by the fast-breeding ratonga that lived there, was more than happy for some of the more-headstrong young inhabitants to leave. However, the vessel was unwilling to carry off hordes of young rats, lacking the supplies to sustain them all during the journey to Refuge Isle. Desperate to depart, the youths turned upon each other, ripping each limb form limb with their own teeth and claws. After an entire day of fighting, the Far Journey set off, leaving the small island community to destroy itself in its own chaos. As they weighed anchor, they found the barely alive body of a young ratonga male, cunningly tied to the anchor chain. Nursing him slowly back to health, the crew nick-named him Cosgrove, a name he adopted formally when he came around. So began his journey in the shattered lands...</P> <DIV><STRONG><U>Bellatrichia: (option b)</U></STRONG> Bella grew up in a quiet and happy community, as part of an ancient family. From a young age she was schooled in her personal ancestry, to a time before the shattering, before the war and the avatars. The Lapanzers were a noble family, thanks to the legacy of the original Bellatrichia Lapanzer. A member of the Qeynos Investigators, Steel Warrior, and eventually Honoured Hero of Qeynos, she lived through the first Bloodsaber uprising. Her parents, blacksmiths both, perished in the terrible plague they unleashed, and her older brother was crippled by it. Somehow, she survived, and within her burned the need for revenge. Her vengeance was terrible, but she remained untainted by it, eventually accepting the preachings of Errollisi Marr, marrying one of her priests. The family survived the wars that followed, but with each generation, the desire to remain in Qeynos waned, and eventually, ignoring the Word of Tranquility, they fled Qeynos before the shattering. By some miracle, the small family community survived the raging seas and meteor storms, their island home largely spared the ravages.</DIV> <DIV>  Bellatrichia, like her ancestor, is the second child of her parents Tolin and Hannah. The name of Lapanzer had been eschewed when the family fled, as if the very name itself belonged to Qeynos. During her schooling, young Bellatrichia became more and more fascinated by the actions of her heroine, seeking to copy them and restore the family name. When the Far Journey appeard on the horizon, she was more than happy to stowaway on board. She was discovered by accident as she slept one day, weak from lack of food. Despite this, the vessel's crew was happy to help fulfil her destiny, delivering her to the Isle of Refuge to begin her life as a warrior...</DIV> <DIV> </DIV> <DIV>Anyhow, thats how I see the whole beginning of the game happening. Each to their own of course :smileywink:</DIV> <DIV> </DIV> <DIV>Tz.</DIV> <DIV> </DIV>

04-09-2005, 11:04 PM
<DIV> <P>Just thought I'd put my 2 copper on this subject (which I know is worth less than it was to our ancestors of Norrath :smileywink: )</P> <P>I always love and encourage Roleplaying in MMOG's (Massive Multiplayer Online Games), otherwise known as MMORPG's (hehe).  So, of course, I play on an RPG server of Norrath.</P> <P>While I think it's great that some have come up with their "own" stories for their characters, I still do not believe you should "Ignore" the story of the game itself.  After all, whether we like it or not, the game's story will affect your character's story as perceived by most of everyone else in Norrath.  As mentioned by the lore of EQ2, there are the basic and main points to your characters existence.  The moon was destroyed, the lands were shatterred, Qeynos and Freeport are the 2 main surviving cities of civilization (at least since the destruction of the lands), and Far Seas Trading company picks up "strays" across the oceans and islands.  I'm not saying you have to go with the "popular" explanations of your story, but make sure they coincide with the story presented by the game itself.</P> <P>To give an example, I really liked the idea mentioned by someone here that the only reason they were picked up by Far Seas Trading company (the Boat), was because they had their memory wiped.  This isn't the "popular" reason for ending up on the boat, but it still includes the fact that they were picked up on the boat and forced to train on the Isle of Refuge (or for that character who lost their memory... "Re-Train" on the island).  However, imagine my surprise when I found a new Quest that starts at the Freeport Docks in the Commonlands and its story involves a "group" that takes people on the continent that have already been to Qeynos and Freeport, uses a mage to do a "mind-wipe", and returns them to the Far Seas Trading company to start all over again through the Isle of Refuge and re-citizenship.</P> <P>Another example of Life immitating Art... or is it Art immitating Life... LoL.  Either way, the above example is might be "different" than the story presented by SOE originally, but it still is a viable story containing the main/basic elements of the game's story.</P> <P>If you say your character's whole existence on the Boat and the Isle of Refuge was just a dream... your character better be psychologically prepared (or not prepared), to find out that the "dream" wasn't a dream at all (as I'm sure eventually the game's storyline as a whole will play a large part in how you came to Qeynos/Freeport).  Not to mention that it seems everyone "except" you ACTUALLY went through that Isle of Refuge thing (although I guess your character can just "think" that everyone else had the same dream and everyone else BUT you is crazy in thinking it actually happened).  Hey, if you're playing a "crazy" character, that's cool, too.  More power to ya.  Just know that everyone will look at you as such (if they are actually Role-Playing) every time you mention the Boat and the Isle of Refuge was just a dream.</P> <P>And to say it didn't happen at all?  Again, people who are Role-Playing will look at you as "just crazy", or, "just lying" because they know, just as all know, that everyone comes through the Isle of Refuge before becoming a citizen now.  In fact, the "rulers" of our cities, Antonia and Lucan, decreed ALL new citizens must prove themselves capable through the Isle of Refuge just to become a suburb citizen.  And even after doing so, they must prove themselves even moreso to become a full citizen.</P> <P>So, in conclusion (I know, I know, sorry it's a long post, sorry, LoL), time to answer this thread's question: How did we all end up on the boat?  The answer is: however you think we all ended up on the boat.  That's the great thing about Role-Playing, the GM decreed that you were picked up on a boat and trained on the Isle of Refuge before becoming a citizen.  And those who are veteran RPG'ers know, what the GM says is law (if the GM says, "No, you definitely came across on a boat", then guess what, you came across on a boat... period).  However, how you came to be on the boat is totally up to your imagination (unless, again, the GM says otherwise).</P> <P>P.S. For those who care, hehe, my character, is an Iksar Necromancer who is a direct descendant of his Iksar Necromancer of Old Norrath (in other words, EQ1).  He is trying to live in the reflection of his ancestor's stories, trying to prove Evil doesn't necessarily have to "be" evil.  That evil is just in the eyes of the beholder, a perception of others.  Is he filled with Hate as decreed by his ancestors religion?  Of course he is.  And he really hates how things have ended up in Norrath, and still believes, like many Iksars, that the Green Mist will come once again and set the Iksar free to rule their own civilization (whether it happens or not, will be ultimately up to the GM, i.e. SOE).  But he will do whatever is necessary to seek what brought the Green Mist before, and rally up as many others in his quest to do so.  So, of course, he had to "hop on the Boat" and high-tail it to the Isle of Refuge so he could find more Iksars with the same goal.  Unfortunately, most Iksars reside in Freeport, so he has picked that as his "home" (or, in his eyes, "base-camp" for recruitment).  He has already found some who support his same beliefs.  As for the Iksars in Qeynos... well, hopefully they'll see "the way" once the Green Mist does come, Mwahahaha.</P></DIV>

04-10-2005, 12:19 AM
<DIV>Your name is Jason Bourne.  You were never born....you do NOT exist.  You are a perversion of nature created for one sole purpose.....to kill.  Now complete your mission Bourne....you hear me Bourne??????</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>nice plot knock off of the Bourne Identity =P</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

04-10-2005, 01:39 AM
the way i played is i didnt do the basic training boat thing but i still have the isle of refuge stuff. and for those who would be my iksar brethren LONG LIVE DA IKSAR

04-10-2005, 07:21 AM
<DIV>i personally have no idea how we ended up on the boat and i usually just read what people say rathen than write my self but all i can say for what i am quoteing is why did you use the same thing that happened in the movie"the born identity"? this is put towards the first message on this chat bored.</DIV><p>Message Edited by galida01 on <span class=date_text>04-09-2005</span> <span class=time_text>08:22 PM</span>

04-10-2005, 07:55 AM
<P>One day (In the EQ timeline, not EQ2) Fluffs the dwarf was taking a lovely stroll though the Butcherblock mountains.  Suddenly, a quite large pebble fell from the sky and conked him on the head, rendering him unconsious.  When he woke up, he was floating (though not very well) in the ocean.  He nearly drowned six times before he was picked up by the boat which took him to the Isle of Refuge, and thats that.  Suspects of those responsible for the pebble are as follows:</P> <P>-Bristlebane</P> <P>-Brell</P> <P>-A mean Iksar who turns into a wolf</P> <P>-A rather large and mean cat whom Fluffs once had a nasty encounter with once</P> <P>-A raincloud</P>

04-10-2005, 08:18 AM
<DIV>This is making up a new post i made one yesterday i founda better one.I was fisiting luclin with the kitties and it blew up i lived they didnt neener neener.</DIV>

04-10-2005, 11:06 AM
<P>O.k... i'll bite..</P> <P> </P> <P>"As a boy, I (Amus Goodfellow) grew up with my father and mother, in the outlands.  A tiny island inhabeted by a single farming comunity, with much to do about nothing.  I would spend quiet hours at studdy with the hermit, in the grove (also the only source of reading and knowledge of the wider world that was, that i could fathom) Much to my delight (and my parrent's dismay), he would often send me out to the woods and the mountains to search for things; stones, herbs, sometimes to survey the rockey shores or to track after some beast or a nother.  The only reason my mother tolorated my questing, was because the hermit was teaching me to read and write.  It was her hope that I would settle down and become a welthy scribe or somesuch.  Perhaps to him (the Hermit) I should fault my wanderlust, for my family had never been counted among the verry adventerous.</P> <P>            It was a day, much like any other that I was on a particularly lenghly journy.  Manny is the time I've cursed the Hermit for his extended errand... but now, as a man, older and wiser (theoredicaly) I supose I see the wisdom that he may or may not have seen.  I will never know.  What i do recall is that when i returned, the fields were burning, the farm houses were in ruins.  Bodies of men and women everywhere (the children i presume were taken as slaves, or for some more monsterous device) Strange footprints i saw in the muck.  I thrashed about, grabbing the first weapon I could find, not bothering with what it was, only that it had a sharp edge, and a hefty weight.  I would seek to cleave the mesterious monster in two, should he show his face to the light of day.</P> <P>        I came about to the home of my family... thie was no room for greef, in my heart overflown with rage, i only gripped the strange sword tighter, in my hand as i made for the grove, which was ablaze from within.  There i came uppon the home of the hermit.  Thier were signs of a grate struggle.  A magical battle of lager proportions than I could ever emagine (tho being but a farm boy, what did i truly know of magic?) But from his little hole, behind the falls, only came smoke and the stench of death.</P> <P>     My heart was overcome finaly by grief, and i thrust the blade upon the ground as i fell to my knees.  All was taken from me, even my vengance, for this enemy had fled, with only prints and ash, behind for me to rage upon.  From there I walked directly.  Upon the west shore was the 'Tower of Woe'  it was saaid that many ages ago, before men inhabited this island, other creatures, there, lived.  Stranded, posably.  So grate was thier grief and lonelyness, that one by one they each cast themselves into the ocean, from atop the cliff.. never to be seen again.  Thus it was my turn, climbing upon paths i knew well, to the top, and with a heavey breath, let myself into the sea... </P> <P>    I awoke upon the Far Seas Trading Co. boat.  There I learned that by my discription of the blade I found and the footprints, my home had been waylayed by Gnolls.  Tho i was told that a warship was dispatched to hunt the marauders down, in my heart, I hoped they had escaped, so that my revenge could be exacted, personaly... but such is the temperance of youth.. now as i come of age, i am content to wander the world, in search of the strange and wonderfull.. tho my blod still boils at the barck of a gnoll, i have since learned to channel my anger and use it to my will and thusly use my tallents as a focus, to waylay these creatures as they would have me, so many long years ago.. </P> <P>    Thus is my tail, tho slightly more brief than it could have been told.. but enough about me.. tell me.. what of those mountains, there.. they do have a currious look to them <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />"</P> <P> </P> <P>Enjoy,</P>

04-10-2005, 08:31 PM
<BR> <BLOCKQUOTE> <HR> punx73 wrote:<BR> <DIV>O.K. this is probably a stupid thing to write, but in EQ 1, I assumed that my character grew up in the city he started in.  Now in EQ 2, we all ended up on the same boat, and on the same isle to later be herded to whatever city our alignment dictates.  So my question is, "Where were we before the boat?"</DIV> <DIV> </DIV> <DIV>The only answer I can come up with is........I was a high powered secret agent for Queynos sent to Assassinate Lucan in Freeport.  The plan was perfect.  The information I had recieved was that Lucan was out boating with his family, and that I was to sneak aboard and kill him as he slept.  But when the time came for the murder, I could not do it because he was resting with his children.  I turned around, aborting the mission, and began to flee, but unfortunately was shot with two arrows in the back, fell into the ocean, only to be rescued by the ship, without any memory.  So now I must retrain myself, and through experience remember who and what I am.</DIV><BR> <HR> </BLOCKQUOTE><BR>i seen that film too :p works pretty well here too i got to admit <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

04-10-2005, 09:54 PM
<BR> <BLOCKQUOTE> <HR> punx73 wrote:<BR> <DIV>O.K. this is probably a stupid thing to write, but in EQ 1, I assumed that my character grew up in the city he started in.  Now in EQ 2, we all ended up on the same boat, and on the same isle to later be herded to whatever city our alignment dictates.  So my question is, "Where were we before the boat?"</DIV> <DIV> </DIV> <DIV>The only answer I can come up with is........I was a high powered secret agent for Queynos sent to Assassinate Lucan in Freeport.  The plan was perfect.  The information I had recieved was that Lucan was out boating with his family, and that I was to sneak aboard and kill him as he slept.  But when the time came for the murder, I could not do it because he was resting with his children.  I turned around, aborting the mission, and began to flee, but unfortunately was shot with two arrows in the back, fell into the ocean, only to be rescued by the ship, without any memory.  So now I must retrain myself, and through experience remember who and what I am.</DIV><BR> <HR> </BLOCKQUOTE><BR>We were floating in the middle of the ocean when the ship saved us, because where we lived blew up, sank, for trolls the swamps begain to boil then sink, you get the idea

04-10-2005, 10:22 PM
<DIV>The way my 3 characters got onto the boat are all very different and disturbing...</DIV> <DIV>My halfling monk started off in his small town, when out of the blue.. some strangely dressed man with a black cloth over one eye and a piece of metal for a hand asked me "Ever been to sea billy? arrrr"... This confused me since my name wasn't billy, and I had never seen him before... then everything went black and I woke up on the boat.</DIV> <DIV> </DIV> <DIV>My barbarian warrior, Abamo, was minding his business tending his fathers small patch of land in the vacinity of what used to be the "karanas".  When during a break in the day, Abamo decided that some refreshment was in order, and proceeded to the "Langseax Inn".  It was very quiet in the inn that day, Mysty (the bartender) was serving drinks as usuall, but there were some odd looking men dressed in bright red uniforms with odd hats and very shiny brass buttons sitting in the corner.  I wander up to Mysty and placed my order, when from my left comes a man (?) (I had never seen so much lace and frills on anyone before, not to mention the gold cloth braid that went from his left shoulder to his right waist... and WOW... those gold cloth tassels on his shoulders... not even the Greatmother had anything as fancy and frilly as that.. not even for the great mid-winter feast).../em shakes head to clear the ramblings .... This man comes up beside me, take a seat, looks at me and asks me the strangest question I had ever been asked by a stranger.  The question was this -- "D'yer like mixed Rum drinks, matey?"... Well, me being the good barbarian that I am, and rather thirsty at that, I answered as any redblooded barbarian would... "Why sure I do"... Per haps I should have noticed Mysty's eyes roll when the stranger asked that question, and maybe I should have seen her shaking her head, but alas, I didn't.</DIV> <DIV>         I have since found out that most of the people that I have come across in Graystone yard, tell me the same story.  Thinking back, I am not sure if I answered correctly or not... only time will tell.</DIV> <DIV> </DIV> <DIV>My kitty cleric has a totally different experience... the only clear recollection she has of the event is "BONK!!!"</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Man.. i hate it when you do a double post.. and one of them is a misplaced thread</DIV>

04-11-2005, 12:33 AM
<DIV>I was surfing on the web for a Cunard transatlantic deal. I bought my tickets through this cut price website and somehow ended up on the boat and then the Isle. </DIV> <DIV> </DIV> <DIV>And the moral of this tale is - always book your holiday through a reputable travel agent!</DIV>

04-11-2005, 03:38 AM
<A href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=140945" target=_blank><SPAN>punx73</SPAN></A> Actually there is a quest in Commanlands that expolains some of that... There seems to be a Tradeing of Thralls Slaves whatnot... Brandus is somehow kiddnapping people of some sort and haveing a Sorcery wipe their memorys and sells them to the Far Seas Tradeing Company. Check with Brandus by the docks in CL for this quest and you will see at least that part of the storyline.

04-11-2005, 04:12 AM
<DIV> <P><SPAN>During the Age of Turmoil, Sigrah Silvermane was a powerful Vah Shir Beastlord that thrived on feral challenge.  He was a haughty individual, even for Vah Shir and Kerra, and would constantly seek to prove his dominance over many of Norrath's strongest beasts.  At his zenith on Norrath, he would challenge even dragons to prove his strength and mastery, usually with positive outcomes.  Indeed, obscure writings from three dragons known only as Talendor, Gorenaire, and Severilous recounted with anger and dread of their frequent duels with this "Beast" and how they often walked away poorer as a result of his challenges.</SPAN></P> <P><SPAN>Tales of such strength eventually found their way to other powerful mortals across Norrath.  One such group, known only as The Alliance, sought to recruit Sigrah in their plans of planar conquest.  Such an offer was appealing to Sigrah, for this group of mortals wasn’t interested in dominating Norrath, but the Outer Planes themselves.  Knowing that the Outer Planes potentially held far more powerful foes than Norrath could ever present to him, it was a challenge Sigrah could not walk away from.</SPAN></P> <P><SPAN>Within weeks, Sigrah found himself in the company of other powerful mortals from Norrath and Luclin alike.  For months, they went from plane to plane challenging powerful creatures and even the supposed "Gods" themselves.  It should be noted here that Sigrah, like most Vah Shir and Kerra, did not believe the Gods had anything to do with creation or that they were "infallible, all knowing beings".  To him, they were simply mortals who became powerful one way or another, and by defeating them, it proved he was more powerful than they.  However, this view point would soon change.</SPAN></P> <P><SPAN>One day, shortly after the falls of Rallos Zek and Sollusek Ro by The Alliance, Grand Librarian Maelin was briefing The Alliance on where they should make their next strike.  While congratulating them all on having progressed as far as they had, he began to mention that the Elemental Planes would need to be visited and that special materials would be need to be collected from each God or their Avatar in order to free Zebuxoruk.  As the little Gnome talked about this, a nerve was struck in Sigrah.  Since arriving on Norrath from Luclin, Sigrah took great interest in the stories, myths, and legends that made up Norrath's rich history.  One such story, the fall of the Rallosian Empire, immediately came to memory as Maelin talked on about striking the Elemental Planes.</SPAN></P> <P><SPAN>As the briefing ended, Sigrah excused himself and proceeded to the Library.  He wanted to dig deeper into this story that suddenly popped into his head at the mention of the Elemental Planes.  Being that he was in the Plane of Knowledge, books on the matter would hardly be difficult to find, merely time consuming.  He finally came across a book titled "Rallos Zek's Demise: The Curse of The Rathe"  As he poured thru it, it recounted how Rallos Zek pressed his creations of Giants, Ogres, and Orcs into a formidable army with the single goal of conquering the Plane of Earth.  However, victory eluded Rallos Zek, and his creations paid a terrible price for their insolence.  The Rathe, ruling body of the Plane of Earth, slew many of The Warlord's creations while cursing the survivors with a great stupidity that prevented them from progressing past the Stone Ages.</SPAN></P> <P><SPAN>While this story was hardly new and revealed nothing that wasn't already widely known, the lesson from it was quite clear to Sigrah.  Centuries before he and The Alliance even existed, mortals from Norrath had attempted to do what Maelin wanted them to do:  Assault an Elemental Plane.  In fact, it was worse, for Maelin wanted them to strike all four Elemental Planes.  Sigrah immediately sought to discuss this with The Alliance's main leaders and Maelin.  He retold this story to them all, drawing comparison after comparison, and emphasizing the lesson to be learned from it.  It was all in vein, however, for Maelin and the leaders of The Alliance would not be swayed.  They tried convincing Sigrah that it would be different and that by defeating Rallos Zek, they proved they were far more capable of succeeding where Rallos Zek failed.  As the debate drew on, Maelin and The Alliance suggested that Sigrah withdraw for the evening and consider if he truly wanted to continue on with them in their quest.  Feeling nothing more could be accomplished for the night, Sigrah took his leave.</SPAN></P> <P><SPAN>As he left his fruitless meeting, the night sky was beginning to show overhead in the Plane of Knowledge.  However, this did little to calm Sigrah's trouble thoughts.  Pondering his fears, Sigrah felt it was best to return to Shar Vahl and seek ancestral guidance on the matter.  He made his way to the stone that would take him there and then proceeded on horseback to the city of his birth.  The elders were quite happy to see him again, and sought to accommodate him as he explained the reasons for his sudden return home.  After a short time, all was prepared.</SPAN></P> <P><SPAN>Sigrah then entered the small, secluded room his people used to commune with their ancestors.  It wasn't a lofty, luxurious room his people enjoyed on a daily basis.  Rather, it was a plain, humble cell-like room with a hard stone floor and no furniture.  The only feature of the room was a small incense burner with burning coals placed along the wall opposite of the door.  He knelt before the burner and began to meditate, quieting focusing on his ancestors as well as the feral spirits he came to know thru his training and experiences.  Soon, visions began permeating his thoughts.</SPAN></P> <P><SPAN>The first spirit to visit him was Zehkes (The Great Storm) in the form of a large owlbear.  The spirit sat next to him and spoke:  "You have shown wisdom in remembering the great boar's fall from charging the Earth.  Take the lesson to heart, nothing good will come from ignoring it."</SPAN></P> <P><SPAN>Next came Yekan (The Weaver) in the form of a giant spider.  The spirit silently wove a web in front of Sigrah, eventually showing depictions of The Alliance caught in the center of the web.  It then wove a depiction of Sigrah next to the web.  Finally, it wove depictions of four different spiders, one at each corner of the web, and then what appeared to be several spiderlings across the edges of the web.  Finally, Yekan spoke: "The Alliance's accomplishments will be the web that tangles them, and their punishment will be pantheon's feast."</SPAN></P> <P><SPAN>Last came Sharik (The Watcher) in the form of a giant wisp.  The great wisp floated thru the air, pulsing light as it spoke: "I see all that happens in the realms of mortals and immortals.  The Alliance might succeed in their quest, but will still lose in the end.  Regrettably, all of Norrath and Luclin with suffer the consequences of their actions.  Leave them, and you might survive the great punishments to come."</SPAN></P> <P><SPAN>As the last of the spirits faded away, Sigrah awoke and proceeded to the hall of elders to recount what his visions had told him.  After listening carefully and talking amongst themselves briefly, they advised Sigrah to do what he already felt he should:  Part ways with The Alliance and try to atone for his part in their progression to this point.  After a brief meal and a donation for their help, Sigrah was on his way back to the Plane of Knowledge.</SPAN></P> <P><SPAN>Upon arriving in the Plane of Knowledge, the morning sun began rising in the sky.  As he made his way to visit the leaders of The Alliance, he witnessed them already marshalling their forces in preparation of their next mission.  One of the leaders saw him and called out to speak with him.  Taking Sigrah aside, he asked if he made a decision as to whether or not he would continue aiding their cause.  Sigrah, looking him straight in the eyes, replied that it was time for him to part ways with The Alliance.  Once more, he explained his concerns of continuing their quest and then told him of the visions he had the night before and the dangers that will come of it.  However, the leader refused to accept Sigrah's words as more than blind fear or tricks of the gods.  He told Sigrah they wouldn't stop now and that he was sorry to see Sigrah go, but that they would continue till the very end.</SPAN></P> <P><SPAN>At this, Sigrah said his good-byes and journeyed to the Plane of Tranquility.  While he had no intention of helping The Alliance or attacking the Elemental Planes, he still retained the ability to enter them at will if he so chose to.  With this gift at his command, Sigrah felt it might be best to enter each Elemental Plane and call out to their masters in hopes of finding a way to atone for his part in The Alliance's progression.  First he entered Doomfire and called out to Fennin Ro, but was greeted only by the fire and smoke from the burning lands.  Next he traveled to the Reef of Coirnav and called out to Tarew Marr, but was ignored here too.  Sigrah then tried his luck in Eryslai by calling out to Xegony, but the winds simply replied with a demand that he leave and never return.  Lastly, he called out to The Rathe in Vegarlson hoping at least they would talk with him.  Much to his surprise, they responded.</SPAN></P> <P><SPAN>The ground beneath Sigrah shook violently at first, knocking the Beastlord to the ground and causing quite a bit of fear to pass through his body.  As the ground settled, Sigrah found himself surrounded by 12 identical creatures made out of pure earth.  They spoke in unison with one another: "We know you have come seeking atonement for your sins.  While we and the entire pantheon are angry at all mortals who challenge us, forgiveness is not yet impossible.  However, we must have proof of your sincerity."</SPAN></P> <P><SPAN>Sigrah looked at The Rathe humbly and asked "How can I prove my sincerity to you?"</SPAN></P> <P><SPAN>The Rathe began to speak once more "If you truly wish to atone for your sins, you must be prepared to be humbled.  First, you must give unto us all your worldly possessions you have earned in your life.  Not only that which you have gained from assaulting our homes, but all that you gained on Norrath as well, for it was your desire of wealth that brought you to attack our authority.  Next, you must allow us to strip you of all the skills and powers you have gained thus far, for it was these skills and powers that allowed you to challenge us in the first place.  Lastly, you must agree to be banished to Norrath's future, for it was your current allies that caused you to stray from your proper place in the world.  Will you accept these conditions and prove your sincerity to us?"</SPAN></P> <P><SPAN>Sigrah, looking dejected, modestly replied "Yes, it is only just."</SPAN></P> <P><SPAN>The Rathe began chanting in an unknown tongue.  As they did so, dust began to gather in the air and pebbles swirled around Sigrah's feet, occasionally striking his ankles.  Then, as suddenly as it started, the chanting stopped.  Finally, The Rathe spoke again "You are forgiven of your actions in this matter Vah Shir.  Be prepared, however, for once you leave our home you will find yourself on Norrath in the future with nothing more than simple clothing, no money, and little knowledge of what has transpired between the time you have left behind and the time you will enter.  Things will be far different than what you currently know.  Go now, and remember the lessons you have learned this day."</SPAN></P> <P><SPAN>With that, Sigrah passed thru the exit of Vegarlson to see what awaited him in Norrath's future, hoping in his heart that his new life would be at least promising.</SPAN></P></DIV><p>Message Edited by SigrahSilvermane on <span class=date_text>04-10-2005</span> <span class=time_text>05:14 PM</span>

04-11-2005, 04:56 AM
Taelana-Tae to her friends-HiElf turned Ranger is really in search of her twin sister Tahlae.  She heard her sister was hiding on one of the refugee boats that ended it travels on the Isle, but Tae would rather their backgrounds stay secret until the day T'lae is found.  They're not really on the run from the Overlord.  They're not really spies...They were just on the wrong boat at the wrong time.  That's her story and she's stickin to it. <p>Message Edited by Likias on <span class=date_text>04-10-2005</span> <span class=time_text>05:58 PM</span>

04-11-2005, 05:27 AM
<DIV>   I agree with ignoring the boat... and the isle... since its only a tool to help new characters get used to the system... My character's backstories start from their hometowns..</DIV> <DIV>   Draugluin Bathory was born in the Willow Wood, just a commoner whos parents hadn't felt the need to move into the Big City. She became a priest after she stabbed herself in the foot while trying to train as a fighter. During her training she went to help a few men out of a burning shack. The building colapsed about her, leaving her scarred with what most Feir'Dal call the Shroud of Darkness. With these markings scarred not only on her, but deep within her heart she opted to become a Freeport agent, but was already too involved in Qeynos to make the change. Disheartened by the truth, Draugluin attemps to dirty Qyenos' reputation by staying an evil girl in a good city... Now with the plague, Draugliun speaks with whomever will listen about her conspiracy. The plague is being spread through the Queen Antonia statues by a pipeline in the sewers. She believes Antonia has lost her mind and is slowly killing her city... now she only needs proof! JOIN THE CONSPIRACY!</DIV> <DIV> </DIV> <DIV>Draugluin Bathory 23 Templar Qeynos - Faydark</DIV>

04-11-2005, 03:33 PM
<DIV>When you do the Deception quest, there is some great story to it... and alot of it ties into the game lore about being in a shipwreck and rescued etc. I don't want to put any spoilers here. I say make up whatever story you like, but keep the official EQ2 backstory tucked away in your head for when your on the road to your prismatic weapon :smileyhappy:</DIV>

04-11-2005, 04:43 PM
<P>"Bonk"</P> <P> </P> <P>Priceless, Timiddragon absolutely priceless! *ROTFLMAO at all three storries*  I left my Sumoner, Amus (see above) on a somewhat somber note, but i think my Ratoga could do with some humor (after i'm done laughing my lungs out at the compleet GOOFEYNESS of the 'evil' Freport NPCs, of cource.  They're written like disney characters.. i can't help but laugh.)</P> <P>Otherwise, some good stoof going, here.  I praise the origonality of those who negate the boatride, however i doubley praise all the different stories that come about while still keeping the SOE story in tact!  Bravo!  We'll make bards of you all, yet <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P>

04-11-2005, 11:42 PM
<DIV>Well from what I've been told I was getting drunk on the beach doing some fishing and this boat pulls.  Some big breasted girl leaned over the side and asked if I'd seen her hat I said I hadn't considering I hadn't been on the boat yet.  Well I was drunk like I said the big breasted girl yeah...... well that turned out to be a little dwarf.  Man, I ain't never drinking again I could have sworn they said something about it being the Girls Gone Wild boat but anyways.   Thats how I heard I got on the boat but to tell the truth I just don't remember.</DIV> <DIV> </DIV> <DIV>Naathaan</DIV> <DIV>Lavastorm</DIV>

04-12-2005, 08:48 AM
<DIV>Well Im not sure about you guys but this is is how it all went down. My half-elf Sorcerer Chego and my my wood-elf monk were brotheres who lived in faydark and with a good friend defended faydark at the beggining of the Wars of Wrath. After the orcs captured felwithe and faydark they fled to to the West coast and took a boat into Queynos Harbor. Then they fought in the final wars against the gnolls of that region. During a routine patrol with Queynosian Navy the ship sank. THey were rescued by the FSTC and went on the isle and so on and so forth.</DIV>

Xentin of Hodsto
04-12-2005, 03:25 PM
<P>The answer differs to each of my characters.</P> <P>-Xentin and Otsego are both reincarnations of characters i played in EverQuest: Online Adventures... which was what, 1,000 years ago?</P> <P>-Fayed was a noble who was on a pleasant sail with his family when they were suddenly attacked by a ghost ship of some undead pirates, which explains his hatred towards the unliving (and general hatred and anger, mostly to anyone who isn't a Dark Elf).</P> <P>lame stories, but i really haven't really thought of roleplaying a history, just a present and future of the characters.</P>

04-12-2005, 08:08 PM
<DIV> <DIV>Oh! I knew the time I wasted um, err...I mean spent thinking up a connecting story between EQ1 & 2 would come in handy :smileywink:</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Maci didn't ride the boat; just went straight to the Isle which of course is all part of her predestined path. </DIV> <DIV>500 or so years ago a retired yet still powerful shaman named Yllistra was called upon to help defend Qeynos against the onslaught of the foul Orc, true to her Barbarian nature and her sworn fealty to the Tribunal she proudly answered the summons against her husbands wishes. Knowing that the likelihood of her return was minimal she left at first light; she could not bare to bid her children a final farewell. As she opened the door her eldest daughter ran up to her asking where mommy was going. Her answer was 'To make the world a better place for you my dear. Never forget me.' </DIV> <DIV>Stories of Yllistra's heroics in battle made there way back to her family, sadly they came with the tidings of her death. As she promised, the little girl would not forget her mother nor would her children or their children and so the legacy was born. The story is still told to each new generation and as a homage to Yllistra the eldest female proudly takes up the the ancestral name Flaridun and the path of the Shaman. Now it is Maci's turn to prove her loyalty to Qeynos and master the ways of Shamanic life before she too can return to her family :smileytongue:</DIV> <DIV>Left out finer points but you get the drift...</DIV> <DIV> </DIV></DIV><p>Message Edited by obnoxa on <span class=date_text>04-12-2005</span> <span class=time_text>09:09 AM</span>

04-12-2005, 11:37 PM
<DIV>The way i see it is  we actually  were either frozen in an iceberg that was melting or  passing through one of the portals  in the gates of discord area  crashed and dropped  us in the ocean only luck saved us to have the capt. find us floating and drop us on the isle of refuge</DIV>

04-13-2005, 12:08 AM
<DIV>  It was really quite simle as my  charicter story goes.......as a druid, Buddie in the Twilight Avengers of Prexus was having a party ,happy about my latest lvl advancment , I called my friends and guildmates to join me in the Plane of Tranquility, food and drink abound. We sang and danced, eat drink and be merry was the order of the day.   As the sun set fireworks both magic and gnome made filled the sky.   As a Halfling of impecable manners I went around to one and all to toast my new level and our friendship, and with a guild of over 200 people thats a lot of toasting.  Needless  to say I was more than a lil intoxicated when the party finally wound down and I could see even in this state I needed to go and sleep it off some place quiet.   So i cast the port spell as I thought I had done hundreds of times before ......But boy did I botch up that cast.   I am shocked to sobrity by a cold dunk in the ocean.   Thinking boy did i miss that cast I tried again but nothing happend  none of my spells seemed to work .  Seeing a ship off to one side and figureing if my spells all fizzed a clerics would as well I dump my armor and belonging so as not to die to make it to the ship.   I was very surprise to find out not only where I was but WHEN I was.  I was let off on the Isle to prove myself and make it back to Qeynos, were i set off to learn my craft again from scratch as the old ways just did not work.......But the good thing was I found that my guild The Twilight Avengers were still around and welcomed me back after my 500 year absents to again fight the forces of darkness. <DIV> </DIV> <DIV> </DIV> <DIV>Buddie </DIV> <DIV>Twilight Avengers </DIV> <DIV>Permafrost server</DIV></DIV>

04-13-2005, 06:09 AM
<DIV><FONT color=#ff0000>I didnt read much into it but the first one looks like the bourn identity... :smileyindifferent: </FONT></DIV> <DIV><FONT color=#ff0000>My idea is it is a slave trade. All the races that we can play are on different islands are born and raised on slave communes until they are able to be sold (strong enough old enough ect.) But we dont know they are slave communes, they only seem like poverty strucken 3rd world contries that we need to seek refuge from. So basically, before the boat, were all on some island thats controlled by slave traders who sell to qeynos and freeport but were thinking that they are just poverty strucken homes we want to get away from. So when we create our character thats when we finally get our chance to leave to make better for ourselves, but were actually being sold as slaves to the city. </FONT></DIV>

04-13-2005, 06:57 AM
<BR> <BLOCKQUOTE> <HR> Taldor wrote:<BR> <DIV>When you do the Deception quest, there is some great story to it... and alot of it ties into the game lore about being in a shipwreck and rescued etc. I don't want to put any spoilers here. I say make up whatever story you like, but keep the official EQ2 backstory tucked away in your head for when your on the road to your prismatic weapon :smileyhappy:</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Yea, the end game storyline is great.  Something that was really done well to try to tie things together.  I'd love to see more of that type of thing.  They've already left in room to expand on it thus far.  Hopefully each expansion will have a good bit of storyline to it.</P> <P> </P> <P>Grondax Ix'Thania of the Shard</P> <P>Member of Genesis on HIghkeep</P> <P>Level 50 Guardian / Level 50 Woodworker</P> <P>Server First Discovery for the Prismatic Longsword</P> <P>World First Discovery for the Pristine Imbued Cedar Short Bow</P>

04-13-2005, 05:57 PM
<P>One of my characters was actually doing the Irondwarf triathalon, but he had a big lunch and forgot to wait 20 minutes before swimming. About 2 miles from shore, he was struck by cramps and passed out. He woke up on the ship, embarrased and angry that he had lost the race. The swim was his best event.</P> <P>Then the sailors drop him off on some island and the real trouble begins.</P> <P>Confused and alone, he dedicates his life to becoming an assassin, seeking vengeance for the loss of his "glory days". Like those guys at your highschool reunion - the ones who were really hot [Removed for Content] because they were football players, and the girls liked them instead of you, even though you were smart and funny. But then highschool ended and they hurt their knee or failed out of community college or something and now they work at Home Depot in the lumber section. But when they get together with their jock-[Removed for Content] buddies, they talk about how great the old days were and then push you into a garbage can in front of your wife. So you go outside and drain the brake fluid from their cars.</P> <P>I hate people like that.</P>

04-13-2005, 06:09 PM
<DIV>I always assumed that I was on the boat because it was the wish of The Supreme Overlord Sir John Smedley, and if he wanted me to know the exact details, he would send me an email via the Norrathian Express.</DIV>

04-14-2005, 12:12 AM
I'm a human male paladin and my home city is qeynos. I have know idea how I ended up on the boat. Anyone else know what happened?

04-14-2005, 01:18 AM
<BR> <BLOCKQUOTE> <HR> punx73 wrote:<BR> <DIV>O.K. this is probably a stupid thing to write, but in EQ 1, I assumed that my character grew up in the city he started in.  Now in EQ 2, we all ended up on the same boat, and on the same isle to later be herded to whatever city our alignment dictates.  So my question is, "Where were we before the boat?"</DIV> <DIV> </DIV> <DIV>The only answer I can come up with is........I was a high powered secret agent for Queynos sent to Assassinate Lucan in Freeport.  The plan was perfect.  The information I had recieved was that Lucan was out boating with his family, and that I was to sneak aboard and kill him as he slept.  But when the time came for the murder, I could not do it because he was resting with his children.  I turned around, aborting the mission, and began to flee, but unfortunately was shot with two arrows in the back, fell into the ocean, only to be rescued by the ship, without any memory.  So now I must retrain myself, and through experience remember who and what I am.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Are you Jason Bourne?</DIV>

04-14-2005, 02:11 AM
<DIV>found out what happens when you pull the lever on the gnome steamship..................  must they put an explode button on everything.</DIV>

04-14-2005, 02:32 AM
<P> </P> <P><FONT size=2>So this is the tale of our castaways,<BR>dey here for a long, long time.<BR>Dey gonna have to make the best of things,<BR>it's an uphill climb.<BR>The first mate and his skipper too,<BR>gonna try to do real good,<BR>to make the others comfortable,<BR>in da tropic island hood.<BR>No bump, no bling, no Maxima's,<BR>not even a "hoopty,"<BR>Like "Good Times" and "What's Happening",<BR>it's ghetto as can be.<BR>So come down to da crib tonite,<BR>relax and stay a while,</FONT><FONT size=2><BR></FONT><FONT size=2>We got gnomes, elves, even erudites,</FONT></P> <P><FONT size=2>Here on the Refuge Isle.</FONT></P> <P><FONT size=2>Y</FONT></P> <P><FONT size=2>Y</FONT></P> <P><FONT size=2>Y</FONT></P> <P><FONT size=2>Y</FONT></P> <P><FONT size=2>Y</FONT></P> <P><FONT size=2>Y</FONT></P> <P><IMG src="http://scd.mm-a.yimg.com/image/834358878"> In da hizzie!:smileymad:</P>

04-14-2005, 05:02 AM
<div></div><div></div><div></div><div></div><div></div>What?!? A place I can fit my WHOLE Bio! Yay!!!<span>:smileyvery-happy:</span>Of all my characters, I, so far, only have one detailed bio, that of my Halfling Inquisitor Chibichan.  It covers her life from about age 3 to the start of her journey from Qeynos to Freeport.  Detailing how such a loveable, sweet, caring, (ok even I'm starting to gag here), good character could actually get through the Qeynos betrayal to Freport quest, without destroying who she is.  And yes, it even includes a mention of the boat and the isle.<hr>The Shattering had only proven that life will go on. Sitting atop the largest wagon, the trade caravan look-out carefully analyzed each grove of trees, each hill top, that they approached, looking for signs of the bandits that they had been warned about at the last village.  At least tonight they’d have warm beds, for they were scheduled to stop at the next trade route intersection, where an enterprising Halfling couple had decided to set up an inn.  The inn, now called Home Away, was doing well, now that word of the good generous food and comfortable clean beds had spread.The last time he had been there, two other Halfling families had joined the first, a smith and a farmer, and the children always seemed to be everywhere.  He smiled at the memory of the youngest, a red-headed girl, who, with a baby’s trust, seemed to pour love out to everyone.  What was her name?  He couldn’t remember, but it had been three years, an acceptable excuse.A dark shadow in the sky ahead drew him out of his memories.  A line of smoke rose unwavering in the still air, faint and barely visible.  At first, the lookout relaxed.  We’re almost there.  But then, it hit him.  They hadn’t been on the road long enough; the town was too far away for it to be the smoke of a friendly cook-fire.  That was the smoke of a town burning!He cried out, pointing at their destination.  The caravan leader saw and gave the command to increase their speed.  With that much smoke and this much distance, there wasn’t going to be much they could do to stop it, but they could help clean up.  As they got closer and could make out details, they realized there wasn’t going to be much cleaning; instead it would be a lot of digging.  Charred timber frames stood like skeletons, somehow still standing, despite how everything else had collapsed into piles of ash and charcoal no taller than… than a Halfling.The Halflings, where were they?  Not a sign of life touched the scene other than the traders.  Not even an animal or bird wander through the piles that once were buildings.  Even the horses of the caravan did not want to enter the area.  At first, the people of the caravan thought it was due to the smoke.  However, they quickly came to the realization that this was not a cook-fire gone bad, this was intentional, and probably magical.  All they could do would be to find what was left of any bodies and bury them well and deep.  Hopefully the dead would lie in peace and not rise to haunt this land, as so many others had.  The Halflings deserved that much, at least.The people of the caravan set up camp outside the area where the small community had been, and leaving only minimal guards on watch began to search for the dead.They found them in what was the inn.As they started to dig the graves for the many small bodies, a flash of white caught the look-out’s eye.  A Halfling woman stood by another building gesturing to him.  His shout even startled himself, but when the rest all looked, she was gone.  Despite knowing she was probably a ghost, he still felt he had to go see why she had been there.When he reached where she had been, and away from the noise of the digging, he realized he could hear the muffled sound of a child playing.  It was coming from… below?  Pushing at the debris, he found a cellar door that for some reason had not burned through, even though it had been exposed to enough heat to melt the hinges and latch to blobs that would not give.  The sound of the child was louder now.  He banged on the door.“Momma?”  A small voice was heard.“Here!” the lookout shouted, “Over here!  I found someone! Bring axes!”The caravan leader looked up from the digging.  “You, you, and you, go help him,” and went back to his sad work.The look-out and the three others then proceeded to carefully break open the cellar door.  Inside was a small red-haired Halfling girl looking up at them with absolute trust in her eyes.  “Momma said you’d come for me.  I’m Chibichan, what’s your name?”*****The next day, the caravan, was once again packed and on its way, only this time, with an additional passenger. Chibichan sat next to the look-out on his perch on top of a wagon.  The wagon lurched forward as the horses started pulling it away.  Chibichan looked back at the blackened ruins and waved.  “You can all go on now,” she called.  “Everything’s going to be fine.”Somehow, the look-out knew then, not only would the dead rest, but also that the village that had been there once would come back.  The trade route intersection would always be a place of rest and friendship, for the dead Halfling families wanted it that way.*****It wasn’t a full week later that the caravan encountered the brigands they were warned about, and with the brigands was a warlock who had an obvious preference for working with fire.  The fight was fierce and long, but the caravan had been warned was prepared for the combat, unlike the trusting Halflings.  The brigands were defeated, and served the same fate that they had provided to the Halflings, for it wasn’t a viable option to bring prisoners with them when the caravan continued on its route.After the fight, Chibichan was seen wandering amongst the wounded and burned.  The caravan leader watched as she would approach the patients and talk to them.  Later he realized that every person she told “You’re going to be ok” to, recovered, and each one that she told “You did well, but it’s time for you to go on,” passed away that night, but without pain or fear.  The leader knew then that she was a healer, and would need to be trained.  But not yet, she was still just a child.At the next town, the caravan leader officially had her declared his ward, with the specification that she would be sent on to be trained at Qeynos when she was old enough.*****Eleven years later, the caravan leader looked over his route.  This year, he had a promise to fufill, a special delivery to make.  Chibichan would be fifteen.  It was time for her to go to Qeynos.The caravan leader was not a man to put things off to the last  minute, especially with cargo as precious to him as this one was.    The only way to apply for citizen ship to Qeynos was at a particular island, and the only way to get there, was by sea.  He knew the seas had never settled down fully since the shattering as well as were now populated with many strange and vicious creatures that had shown since then, supposedly awakened from long slumber or thrown across the barrier of the planes.  He had already made arrangements with a ship captain he knew.  A trustworthy man who made his living by helping refugees get to Qeynos, or rather, the place the Qeynosian Ambassadors called the Isle of Refuge.  It was a proving ground for all future Qeynosian residents.It was sad that it was necessary to have such a place, but Qeynos had the reputation of being a city of gold, a place where all evils were vanquished, all wrongs would be righted and one could live in comfort without lifting a finger.  Because of this reputation the gates had been nearly overrun with refugees trying to find a new home.  The city simply could not process all these people in the city itself, especially with the need to access each applicant’s abilities.  (Especially after the number of house fires caused by young wizards trying to prove their worth.)  Therefore it was decreed that this nearby island was to be used for the purpose.  And therefore, it was to this island, Chibichan now traveled.  It did not take long, only six seasons for Chibichan to prove her worth, and was accepted as a Qeynos citizen soon after.For eleven seasons Chibichan studied with a warden of Qeynos learning about the politics and social situations of Qeynos and its once ally, now enemy city, Freeport while constantly testing and improving her personal combat and healing abilities.  And it so happened that during her seventeenth season that she made up her mind.  Qeynos didn’t need her, Freeport did.On that day she approached her teacher and told him of her wishes.  “Oh, Chibichan, No!” the warden reacted.  “Do you know what you would have to go through?”“Teacher, it is not what I must go through that drives me, it is what those who need my help must go through.  I must help them, to not would be a waste of who I am.”“Then Child, so be it.  I will make the journey as easy as I can for you.  First you must be declared a traitor and a betrayer, and then you must pass Lucan’s tests.  This has been done before, so I know what to do.  First we will create a scene for the benefit of Lucan’s spies, and then, I shall cast a spell that shall cloud your mind.  You will be able to perform all of Lucan’s tasks without your kind heart interfering.”“But…”“Trust me Child; this must be done if you are to succeed.  However this spell will only last one season.  You must become a citizen of Freeport before it wears off, or one of two things will happen.  The first is that you won’t be able to complete your tasks and will never be accepted by any city ever, and the second is that you would become as cruel as the people you want to show your love to.”“I can never return to Qeynos?”“Not officially Child, for if we were to be found out that you were not truly a traitor, than any further attempts of this nature would never  succeed.  Do you still want to go through with this?”“Will I remember Lucan’s tasks and what I did?”“Sadly, yes.”“Good.  Then let us get this started.”“I must ask again,… are you sure?”“Teacher, there is a soup kitchen in Freeport waiting to exist and children waiting to be fed and loved.  Set your scene, cast your spell, for I am sure.Edit: (Ack! I thought I caught all the typos!)<p><span class="time_text">Edit 2: Chibi was remade from a templar to a warden, thus her teacher needed to be changed.</span></p><p>Message Edited by Katsi on <span class="date_text">01-27-2006</span><span class="time_text">05:44 AM</span></p>

04-14-2005, 05:13 AM
<DIV>Two of my three current characters are Sisters, their father was my Ranger in EQ1, and Aunt was my Druid in EQ1, they were sent off to qeynos for their safety and were shipwrecked on different islands. They were later rescued seperatly and met up again in the Willow Wood. Risa fillows the path of her father, and Jessa follows the path of her Aunt.</DIV> <DIV> </DIV> <DIV>I also have a Rat who was a friend of the family but unfortunatly she was sent to Freeport because of her Race. She is currently searching for a contact with the city of Qeynos so she can make her escape from the vile city. In the prosses of surviving in Freeport she picked up the skills of a rogue.</DIV>

04-14-2005, 06:53 AM
<DIV> <DIV>personaly, i like to think that 500 years before the boat i senced a disturbance in norath and a calling back to the Faydark.  My many years of rangerly duties left me in good standing with the forest. Tunare met with me and embrased me within a tree so that my soul would carry on past the caticlism.Now 500 years later the time was right and the my spirit awoke under the waves. </DIV> <DIV> </DIV> <DIV>As to why i betrayed Quenos... heh, nature is cruel - so am i.</DIV></DIV>

04-14-2005, 08:24 AM
<P>Well...I arrived on shore with my kitty</P> <P> </P> <P>However...we all know what the gods did with him :smileysad:..........</P>

04-15-2005, 07:30 AM
By the way, I wanted to note - I love having the opportunity to post my bio here.  I just wish there was a way to have it displayed in game or on the eq2players website. - Katsi <div></div>

05-31-2008, 01:16 AM
*grabs a shovel and starts unburying this thread*I suppose it should be changed to "end up on the isle" since the boat is no more?Why should we start a new thread about our histories when this can be revived?*ducks from all the trolls throwing food*<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" />~ Cerilynn

Mary the Prophetess
05-31-2008, 01:32 AM
<p>Whoa, I think that is some sort of record.</p><p>But I agree with you that if it is pertinent to a thread and you have something to add, then digging up an old thread is appropriate.</p><p>There is one problem though with that, and that is that really old posts often contain really old, (and no longer valid), information that often tends to confuse the lore.  </p><p>(not the case in this type of thread however)</p><p>Also, if there were only one or two threads on each subject, those threads would quickly become dozens of pages long, requiring a MAJOR effort to read through.</p><p>As to biographies, and such, I see no particular harm in it.</p>

06-02-2008, 08:56 AM
<p>I'm going to have to say, that raising the dead is raising the dead and boy, was this one dead! It's been over 3 years since someone last posted to this thread. That's three years of complete and total disinterest. I'm afraid the worms have done their work on it and they shouldn't have their dinner stolen from them. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>But, feel free to open a new thread with daring tales of adventure, woeful tales of betrayal and dilapidation, mystical tales of sorcery; death, murder, rebirth, retribution, revenge!! In any case, a new thread just may be what's in order so we know the stories of todays adventurers, not yesterdays.</p>