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Dogma5
01-07-2005, 08:16 PM
<DIV>Ive herd of trolls, ogres, elves, all that type of stuff , maybe even rat people ( stuert little anyone? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />) but ... whats an erudite? like where did they come from?...</DIV> <DIV> </DIV> <DIV>IMO they are the coolest looking race, they look like aliens ... are they aliens from another planet or somthin ? </DIV> <DIV> </DIV> <DIV>i guess im just lookin for a little lore of where these guys came from.... and why did they look like black people with huge foreheads in EQ 1? llol</DIV> <DIV> </DIV> <DIV>thanks</DIV>

Eneg
01-07-2005, 08:40 PM
<DIV>well, they started off as humans, so not aliens. They just focused more on scholarship and magic, and less on physical labour, hence the frail, alien-looking evolution over time. Plus, their initial leader, Erud was also rather frail.</DIV>

Iokh
01-07-2005, 09:01 PM
Here's a little info on Erudites taken from Allakhazam's...Over three thousand years in the past humanity was in its infancy. Mankind dwelled in the center of Antonica, spreading out slowly to inhabit the vast and fertile plains of Karana. Villages appeared and prospered, several reaching the size of towns, and two even became cities -- Qeynos to the west, and Freeport to the east. Humanity, much to the disdain of the elder races who watched from afar, was strong -- it rapidly gained a solid foothold in the world of Norrath and was there to stay. This is not to imply, however, that humanity was at peace. Early on small groups formed, some linked by similar appearances, others by common goals. Competition was fierce, and when resources grew scarce for one reason or another many groups abandoned the promises and alliances of their past and fought. A few leaders spoke out against the violence, urging the masses to remember why they had fled the cold north. They had broken away from the lands of Halas and their barbarian brothers in the name of peace, and these leaders insisted that humanity adhere once again to those principals to which all had agreed. Their cry was not totally ignored, and the fighting subsided. Villages were encouraged to trade with one another and to respond to competition nonviolently. An economy based largely on agriculture appeared and the villages and small towns were surrounded by large farms. Most of humanity’s leaders were pleased with this, wanting nothing more than peace and food on every man’s table after a hard day of work. A few, however, wanted more. Even though their people had risen well beyond the standard of living endured by their barbarian brothers to the north, they were not content. Explorers and adventurers returned from afar with tales of elves, dwarves, and other strange creatures, as well as descriptions of ancient abandoned cities. A few even came back with limited knowledge of sorcery and the mystic arts. And when that discontent minority of leaders heard all of this, they became both jealous and determined. A small, fragile man of great intellect called Erud led this group, and he formed them into a council. They quickly became irritated, even disgusted, by their fellow man. Leaving a small network of spies behind, the remainder of Erud’s followers fled the city of Qeynos and boarded a small fleet of ships. They sailed to the west and landed upon the barren coast of the island of Odus. The land was sparse and uninhabited and quite appealing to the council and their people. They quickly built a city of their own, dissimilar in almost every way to both Qeynos and Freeport, for it was almost entirely a towering castle. Erudin it was called, and within it the scribes and scholars, who called themselves High Men, gathered and analyzed reports, captured books and scrolls, and other artifacts brought to them by their spies. The first human mages were then born – wizards, sorcerers, and enchanters occupied the great halls of Erudin and grew immensely in both power and knowledge. I've read some lore about how they became the way they are in EQ2, but I'll need to hunt it down. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

troodon311
01-07-2005, 10:09 PM
<DIV>The irony of course is the Erudites, who abandoned the rest of humanity in the name of peace, drove the Kerra off the island of Odus during their colonization and subsequently had a huge civil war against the future inhabitants of Paineel.</DIV> <DIV> </DIV> <DIV>Yay for the Erudites!</DIV><p>Message Edited by troodon311 on <span class=date_text>01-07-2005</span> <span class=time_text>09:09 AM</span>

Myst7
01-07-2005, 11:25 PM
<DIV>Erudites created the Vah Shir (not intentionally). The Erudites were trying an experiment when something went haywire. The ground around exploded and flew of to space forming Luclin. The Vah Shir were the result of this experiment. They were once Erudites. The explosion formed "The Hole" and the rest is history. (Either that, or the Necromancers went to Civil War with Erudin and caused "The Hole". Either way, Vah Shir were once Erudites) Tell me if this is right. I read this a LONG time ago so my facts might be off. :smileyhappy:<BR></DIV>

Kamimura
01-07-2005, 11:43 PM
<BR> <BLOCKQUOTE> <HR> Myst777 wrote:<BR> <DIV>Erudites created the Vah Shir (not intentionally). The Erudites were trying an experiment when something went haywire. The ground around exploded and flew of to space forming Luclin. The Vah Shir were the result of this experiment. They were once Erudites. The explosion formed "The Hole" and the rest is history. (Either that, or the Necromancers went to Civil War with Erudin and caused "The Hole". Either way, Vah Shir were once Erudites) Tell me if this is right. I read this a LONG time ago so my facts might be off. :smileyhappy:<BR></DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Just a correction to this.. Erudites made the hole in their civil war. They did not make the Vah Shir. Vah Shir were a tribe of Kerra (the most physically strong, I believe, and more noble then their cousion tribes). The Vah Shir were on the land that was exploded, and were fent flying to the moon however. Vah Shir were NEVER Erudites. The Hole is were old Paineel is.</P> <P>The remaining Kerra on Kerra Isle hated Erudites. However, the Kerra tribes in Stoneburnt and Erud's Crossing didnt care one way or the other. The Stonebrunt ones (Kejek) did strongly hate necros and the like, who disrupted the spirits.</P> <P>Erudites look the way they do now because some time between EQL and EQ2 they all came together, evil and good, and built a tower in Stonebrunt (the Kejek there fled the area, remembering 'the hole' they went to Kerra Isle off the cost of Odus). The tower was dedicated to all the old Gods Erudites could worship. Well, the Kerra watched from afar and one day a hude explosion occured. All was still on Odus for days. When the Erudites came out of their tower, they had the look that they currently do.</P>

Kamimura
01-07-2005, 11:48 PM
<DIV>Here are three lore stories, about the forming of the hole, and at the end for anyone who is interested the history of the Kerra. No talk of the Vah Shir however, that was all added in with Luclin. It does have how the Kerra were treated by Erudites though.</DIV> <DIV> </DIV> <DIV><STRONG>This story is from an NPC in New Paineel from EQL</STRONG></DIV> <DIV> <P>You say, 'hail Talloth Vara' <P>Talloth Vara says 'Greetings Ozzit.  You have come to the Anthenaeum Necromanita.  This place serves as the stores of knowledge for the Seekers of the [Dark Truth]. <P>You say, 'Tell me about the Dark Truth' <P>Talloth Vara says 'The Dark Truth is what all the [necromancers] in Paineel seek to learn.  The [real truth] is far more interesting. <P>You say, 'Who are the necromancers?' <P>Talloth Vara says 'The Necromancers here are called the Seekers of the Dark Truth.  The leader of the Seekers is known as the Speaker of the Dark Truth.  The current Speaker is Coriante Verisue.  She does however, have many [rivals]. <P>You say, 'What rivals?' <P>Talloth Vara says 'I support Coriante due to my respect for her.  Many have no such respect and covet her power and her position.  One such individual is Darton, the Seeker's Chief Researcher.  He is a direct decendent of [Dartain], a hero to our people. <P>You say, 'Who was Dartain?' <P>Talloth Vara says 'That is a long story indeed Ozzit.  Many years ago, the Heretics and the people of Erudin had a grand battle.  In the ensuing battles, great magics were performed and many catastophic effects plagued these lands.  A good example of which, would be the Hole. <P>You say, 'What is the hole?' <P>Talloth Vara says 'The Hole is a mysterious creation indeed.  It was also a remarkable find.  Within the vast caverns created by the magical battles, we found something very interesting.  The Seekers call it the [Vault].  Much was done to research the Vault, but that is a story in and of itself. <P>You say, 'Tell me about the vault.' <P>Talloth Vara says 'From what I can discern, the Vault is created from a living stone.  It was an artifact that was created by Brell Serelis to seal the passageway that he had opened from the Plane of Underfoot to Norrath.  The Vault was to keep Norrath safe from some of the more vicious denizens of the Plane of Underfoot.  Something went terribly [wrong]. <P>You say, 'what went wrong?' <P>Talloth Vara says 'During the Seekers investigation of the Vault, they weakened its properties.  In doing so, it released hordes of Earthen Elementals into our fine city.  Had Dartain not [sacrificed] himself, we would surely be an extinct race. <P>You say, 'What was his sacrifice?' <P>Talloth Vara says 'When the Seekers developed a patch for the Vault, they sent Dartain in to magically reseal the gateway.  He was set upon by multiple dinizens of the Plane of Underfoot, and escaped into the Vault.  There, with full knowledge that he would be trapped, he magically sealed the Vault once again, allowing us the freedom to create the [new city] that you stand in now. <P>You say, 'What new city?' <P>Talloth Vara says 'You know not what I speak of?  You should have really payed more attention to your studies.  The city which you live in now, is New Paineel.  The ruins of the [old city] are in the blight we call the Hole. <P>You say, 'tell me about the old city.' <P>Talloth Vara says 'The old city was marvelous indeed.  The one that we have rebuilt barely captures the majesty that the old city once bore.  It is still quite remarkable even in its destruction, however it is heavily guarded by the [minions] of the Underfoot. <P>You say, 'What minions?' <P>Talloth Vara says 'The creatures that now call the old city home, are led by the Earthen Lord Yael.  He is a force to be reckoned with, as he commands only the strongest of the elemental legions.  Tread softly if you see him, for he will not hesitate to take your life.  I grow tired child. Please, enough stories for today.  I must rest. </P> <P>-----------------------</P> <P><STRONG>The story of Miragul, taken from the offical SOE site.</STRONG></P> <P>Over three thousand years in the past humanity was in its infancy. Mankind dwelled in the center of Antonica, spreading out slowly to inhabit the vast and fertile plains of  Karana. Villages appeared and prospered, several reaching the size of towns, and two even became cities -- Qeynos to the west, and Freeport to the east. Humanity, much to the disdain of the elder races who watched from afar, was strong -- it rapidly gained a solid foothold in the world of Norrath and was there to stay. <P>This is not to imply, however, that humanity was at peace. Early on small groups formed, some linked by similar appearances, others by common goals. Competition was fierce, and when resources grew scarce for one reason or another many groups abandoned the promises and alliances of their past and fought. A few leaders spoke out against the violence, urging the masses to remember why they had fled the cold north. They had broken away from the lands of Halas and their barbarian brothers in the name of peace, and these leaders insisted that humanity adhere once again to those principals to which all had agreed. <P>Their cry was not totally ignored, and the fighting subsided. Villages were encouraged  to trade with one another and to respond to competition nonviolently. An economy based largely on agriculture appeared and the villages and small towns were surrounded by large farms. Most of humanity’s leaders were pleased with this, wanting nothing more than peace and food on every man’s table after a hard day of work. A few, however, wanted more. Even though their people had risen well beyond the standard of living endured by their barbarian brothers to the north, they were not   content. Explorers and adventurers returned from afar with tales of elves, dwarves, and other strange creatures, as well as descriptions of ancient abandoned cities. A few even came back with limited knowledge of sorcery and the mystic arts. <P>And when that discontent minority of leaders heard all of this, they became both jealous and determined. A small, fragile man of great intellect called Erud led this group, and he formed them into a council. They quickly became irritated, even disgusted, by their fellow man. Leaving a small network of spies behind, the remainder of Erud’s followers fled the city of Qeynos and boarded a small fleet of ships. They sailed to the west and landed upon the barren coast of the island of Odus. The land was sparse and uninhabited and quite appealing to the council and their people. They quickly built a city of their own, dissimilar in almost every way to both Qeynos and Freeport, for it was almost entirely a towering castle. Erudin it was called, and within it the scribes and scholars, who called themselves High Men, gathered and analyzed reports, captured books and scrolls, and other artifacts brought to them by their spies. The first human mages were then born – wizards, sorcerers, and enchanters occupied the great halls of Erudin and grew immensely in both power and knowledge. <P>One of the more adept practitioners of the arts was named Miragul. Unlike and more extreme than the others, he not only abhorred his human brothers on the mainland to the east, but he also grew to hate his fellow Erudites. To him they were both short sighted and narrow. They created schools of thought, categorizing magic into three groups and designing themselves to three classes: Wizards, Sorcerers, and Enchanters. Miragul found this limiting and thoroughly resented the thought of being restricted to one school of thought or another. <P>He soon found others who felt similarly. They were a small but growing group of outcasts who often studied forbidden texts and other knowledge generally kept secret from the majority of students. The council was morally and ethically    opposed to much of the information gathered afar by their spies. Miragul found that these outcasts not only studied the three schools of magic, but also a fourth. It was called Necromancy and a few lucky spies had returned from a distant underground city (Neriak, it was called, home of the dark elves) with both their lives and also ancient texts describing  this art. Miragul was intrigued, and, by using powerful magic, created for himself four identities, four separate countenances and names, and joined all four schools without the knowledge of the council, nor anyone else for that matter. <P>It came to pass some years later that the council, in its ever growing desire to know all there was to know, both in distant lands and also in its own city, discovered the group of Necromancers. They were branded heretics and a great conflict arose. For the first time in several hundred years, the Erudites fought. They engaged in a civil war not entirely dissimilar to that which they had loathed and fled from back on the mainland. But there was one very significant difference – they did not use swords and bows, but rather magic, and the result was terrible. Lives by the hundreds were lost, great buildings and structures destroyed, and eventually the heretics were forced to flee Erudin, to hide and regroup in the southern regions of Odus. <P>Miragul, being a member of all four schools, was not blind to the implications when the conflict began. He left the heretics before they fled the city, abandoning his fourth identity and siding apparently with the council. But this was only a ruse in order to buy time. He soon gathered every artifact and tome he could discreetly steal and then left Odus entirely, taking a ship back to Antonica and to the city of Qeynos. The lands of men, however, were not only to his dislike, but also filled with Erudite spies.Miragul grew afraid, even paranoid, and soon fled again. He headed far to the north and then to the east, wishing to avoid the barbarians of Halas. After many weeks he found himself near the great lake called Winter’s Deep and he hid there for some time. <P>While Miragul waited in secret his mind was not idle. He schemed and planned, and looked over every letter of every scroll and tome he had taken from Erudin. Time passed and his understanding and power grew. But he was unsatisfied  and a deep hunger for even more arcane knowledge ate away at him. He soon left his hiding place and began to travel long distances in search of more ancient texts and artifacts. His power had grown and confidence overcame his fear of Erudite spies. Once again he cloaked himself in false identity and countenance and traveled the lands of men. <P> Not far to the south of where his cache of artifacts lay, Miragul soon found another of the new races, the Halflings, and their town Rivervale. The mage feared these small people and their propensity to sneak and to steal, and as his treasures grew in both size and value, he eventually made the decision to move even farther north, and away from all intelligent life. He traveled leagues and leagues, far beyond the range of both Erudite spy and curious Halfling, and eventually came to a vast tundra. This land had no name, and was not until centuries later referred to as merely the Frigid Plain. This frosty and remote environment appealed to Miragul’s heart, for it had grown cold, obsessed with only knowledge and the abstract, and filled with only hatred for others. Creatures with intelligence forced him to be discreet and slowed his acquisition of  knowledge and items. He had as little to do with them as he could, only hiding amongst them when absolutely necessary. <P>Under the icy ground of the Frigid Plains, Miragul created a large network of tunnels and rooms in which to hide and study his collection. He used no labor, but rather deep magic to remove the earth from his way. Room after room, passage after passage, he did create to house his store of artifacts. He split his years, spending one score out in the world, exploring and amassing knowledge and items, returning them  to his cache, and then the next dabbling with them, experimenting in one of several laboratories he had created. <P>Many years passed, even centuries. Miragul grew old, even though he did  his best to extend his life using magical means. There was a limit to his enlightenment when it came to aging, and he soon acknowledged that one day even he would die. Only one aspect of death did he fear, and being no longer able to learn and collect wrought him with terror. As his skin grew wrinkled, and his breath short, Miragul’s time was spent less exploring the world of Norrath and more studying the existential. He soon discovered the various hidden dimensions that neighbored his own, the Planes of Power and Discord. He discovered means by which he could traverse these planes, making portals that led between them. But his strength was leaving him, and his  journeys into these realities were short and often unprofitable. More and more, his own mortality limited his reason for living, and the specter of death haunted him daily. <P>The mage’s research into life and death was built upon a foundation he had learned from his fellow outcasts centuries before in Erudin. Necromancy, more than any other art, became Miragul’s obsession. Eventually he discovered a means by which to create portals within his own plane and made them to travel great distances in mere seconds. He traveled back to Odus, to its southern regions, in search of the other Necromancers. Perhaps, he mused, they had unearthed by now a way to cheat death. <P>The mage soon found that the heretics of Erudin had built a city into a  great hole that led to unknown depths beneath the earth. This chasm was apparently the result of that huge civil war from which Miragul had fled centuries earlier. The city, called Paineel, though somewhat suspicious, allowed Miragul to enter and after a time he earned its inhabitant’s trust. Many humored the old man and his claims, while a select few respected him and were willing to trade knowledge for knowledge, power for power. They revealed to him the true power of necromancy, the ability to raise the dead, creating zombies and wraiths obedient in every way to their master. Many of the heretics planned to assault Erudin with vast armies of undead, to wreak revenge upon the council that had exiled and made war upon them in centuries past. <P>One important aspect of their necromancy interested Miragul, the fact that the undead ceased to age. Their lives appeared endless and the elderly mage knew that he must discover a way to be like them. He feigned interest in the heretic’s goals, learning spells to raise the dead, helping them raise their undead army. All the while, however, he was  experimenting himself, hiding much of his research in the small home he was given in Paineel. After some time he discovered that which he had sought, a way to transform a living being, as opposed to a corpse, into the undead. Unfortunately, time was scarce, for he was tired and almost dead himself, his body deteriorating with age, and the heretics were almost ready to make war once again. <P>Miragul then left Paineel, using a small portion of his dwindling life energies to make a portal back to his cache hundreds of leagues to the north. Upon arrival, he withdrew silently to his most secret laboratory and prepared his final spell. Dreaming all the while of endless exploration and discovery, he slowly made ready his ultimate experiment. The enchantment laced with necromancy was finally made, and Miragul hid  his remaining and fragile life within the phylactery, a small device he had pilfered from the other necromancers. Clouds of mystical energy gathered and then dispersed, revealing a shell of the man Miragul once was, an undead mage, what ancient scripts and legends called a lich. <P>In his haste, however, Miragul had made a miscalculation. The lich, while retaining all the mystical power of his formal self, lacked a spirit. Only the mage’s soul, now locked within the phylactery hidden deep in the cache, retained the ambition and desire to amass knowledge and power. The spiritless lich possessed none of these human traits, and Miragul’s soul screamed in silence as the undead creature began to aimlessly wander his menagerie of wisdom and enlightenment, his rooms filled with artifacts of power. </P> <P>--------------------------------------</P> <P><STRONG>History of the Kerra, told by a Kerra NPC in Kerra Isle in EQL. Contains some info about Erudites as well.</STRONG></P> <P>You say, 'I will listen' <P>Falthrik Lothoro says 'Rrrrr. Many stories Falthrik has to tell. Most would not suit you, would not translate to common well but perhaps I tell you [history] of Kerrans, stories of their past and present. <P>You say, 'What history?' <P>Falthrik Lothoro says 'So you wish to listen? That is good. Then sit, listen to the story of the pride. Our stories all start the same. In the beginning there was the mighty Kejaan. No one remembers the lineage of Kejaan. Many think he didn’t have one. It is said no god made him, that his spirit came from the winds and his body from the rocks. Wherever he came from his [legends] are many. <P>You say, 'What legends?' <P>Falthrik Lothoro says 'Kejaan traveled the land of Odus far and wide. He visited the splintered and fighting tribes of Kerran and gathered together his companions, Kerrans of power and knowledge. Together Kejaan and his companions tamed the wild lands of Odus. They journeyed through jungle, desert, and beach killing monsters and evil. They made the land safe for all Kerrans. This is when the [golden time] started. <P>You say, 'What golden time?' <P>Falthrik Lothoro says 'Rrrrr. The golden time. After Kejaan and his companions tamed the lands he came back to the splintered tribes. With his strength of claw and mind he [united] all the Kerran people around him, made them into a mighty civilization, made them strong and smart. <P>You say, 'What united?' <P>Falthrik Lothoro says 'Many hundreds of years the Kerran were mighty and wise. Elves, dwarves, humans, all races knew the might of Kerra. All things end though, and our empire fell eventually, our proud history and achievements torn apart and destroyed by the foul Erudites. We could have shared land but the haughty Erudites would not share so they [destroyed]. <P>You say, 'What destroyed' <P>Falthrik Lothoro says 'Destroyed utterly. Tried to remove all trace of great Kerran works. Cities, statues, writings. All gone. Kerrans fled to this tiny island, forced to leave by Erudites. Many Kerran, many of our finest peoples, died on travel to here. Poets, warriors, shamans, children. Kerran settled here, made this little island of dirt home, continued [old <BR>customs and traditions]. <P>You say, 'What old customs and traditions?' <P>Falthrik Lothoro says 'Yes. How we live. Way we organize. In Kerran peoples magic runs greatest in the females. They grow larger and stronger. It is females who are most worshipped and revered as mothers and protectors. That is why all adult female Kerra live in inner village and all [male] live on beach. <P>You say, 'What male?' <P>Falthrik Lothoro says 'Male Kerran smaller and quicker than female. Male Kerra make good guards. Females watch after Kerran souls and guide Kerrans, males guard Kerran safety. All Kerran understand their [place] in life. <P>You say, 'What place' <P>Falthrik Lothoro says 'Many places. Young live on beach and learn how to be shaman, guards, or tradespeople. Old live their last days on beach teaching the young. Males guard all of Kerra. Females guard the inner village, our leaders, and our spirits. It is the way of things. Rrrrr. I have talked for so long. I must eat and rest now. </P></DIV><p>Message Edited by Kamimura on <span class=date_text>01-07-2005</span> <span class=time_text>01:50 PM</span>

Aion
01-08-2005, 01:04 AM
<DIV>A bit if real world info for you....</DIV> <DIV> </DIV> <DIV>Though they created a story about a race of humans who followed a man named Erud, who was focused on intellegence, the concept of these characters race most likely originated from the actual english word:</DIV> <DIV> </DIV> <DIV>"Characterized by erudition; learned.<BR> <HR> [Middle English erudit, from Latin<IMG height=15 alt="" src="http://cache.lexico.com/dictionary/graphics/AHD4/GIF/emacr.gif" width=7>rud<IMG height=15 alt="" src="http://cache.lexico.com/dictionary/graphics/AHD4/GIF/imacr.gif" width=6>tus, past participle of<IMG height=15 alt="" src="http://cache.lexico.com/dictionary/graphics/AHD4/GIF/emacr.gif" width=7>rud<IMG height=15 alt="" src="http://cache.lexico.com/dictionary/graphics/AHD4/GIF/imacr.gif" width=6>re, <I>to instruct</I>  :<IMG height=15 alt="" src="http://cache.lexico.com/dictionary/graphics/AHD4/GIF/emacr.gif" width=7>-, ex-, <I>ex-</I> + rudis, <I>rough, untaught</I>; see <B>rude</B>.] <HR> <B>er<IMG height=22 alt="" src="http://cache.lexico.com/dictionary/graphics/AHD4/GIF/prime.gif" width=4>u·dite<IMG height=22 alt="" src="http://cache.lexico.com/dictionary/graphics/AHD4/GIF/lprime.gif" width=3>ly</B> <I>adv.</I><BR><B>er<IMG height=22 alt="" src="http://cache.lexico.com/dictionary/graphics/AHD4/GIF/prime.gif" width=4>u·dite<IMG height=22 alt="" src="http://cache.lexico.com/dictionary/graphics/AHD4/GIF/lprime.gif" width=3>ness</B> <I>n.</I> <BLOCKQUOTE><B>Word History: </B>One might like to be <I>erudite</I> but hesitate to be <I>rude.</I> This preference is supported by the etymological relationship between <I>erudite</I> and <I>rude. Erudite</I> comes from the Latin adjective <I><IMG height=15 alt="" src="http://cache.lexico.com/dictionary/graphics/AHD4/GIF/emacr.gif" width=7>rud<IMG height=15 alt="" src="http://cache.lexico.com/dictionary/graphics/AHD4/GIF/imacr.gif" width=6>tus,</I> “well-instructed, learned,” from the past participle of the verb <I><IMG height=15 alt="" src="http://cache.lexico.com/dictionary/graphics/AHD4/GIF/emacr.gif" width=7>rud<IMG height=15 alt="" src="http://cache.lexico.com/dictionary/graphics/AHD4/GIF/imacr.gif" width=6>re,</I> “to educate, train.” The verb is in turn formed from the prefix <I>ex-,</I> “out, out of,” and the adjective <I>rudis,</I> “untaught, untrained,” the source of our word <I>rude.</I> The English word <I>erudite</I> is first recorded in a work possibly written before 1425 with the senses “instructed, learned.” <I>Erudite</I> meaning “learned” is supposed to have become rare except in sarcastic use during the latter part of the 19th century, but the word now seems to have been restored to favor."</BLOCKQUOTE></DIV> <DIV> </DIV> <DIV> </DIV>

*Xeriya*
01-14-2005, 01:04 AM
"They quickly became irritated, even disgusted, by their fellow man. Leaving a small network of spies behind, the remainder of Erud’s followers fled the city of Qeynos and boarded a small fleet of ships. They sailed to the west and landed upon the barren coast of the island of Odus."So what about Highbourne? They seem to leave that out entirely. Prior to leaving to Odus, they had enough time to build a fairly impressive city south of Qeynos. "They quickly built a city of their own, dissimilar in almost every way to both Qeynos and Freeport, for it was almost entirely a towering castle. Erudin it was called, and within it the scribes and scholars, who called themselves High Men, gathered and analyzed reports, captured books and scrolls, and other artifacts brought to them by their spies. The first human mages were then born – wizards, sorcerers, and enchanters occupied the great halls of Erudin and grew immensely in both power and knowledge."They were also already practicing the magical arts prior to their move to Odus...I was an Erudite Wizard in EQOA, and prior to their exodus to Odus, Erudites could practice Wizardry, Enchanting, Necromancy, Alchemy and Magic. I really enjoy the Lore of the game, so I get kinda annoyed at the inconsistencies. By the way, does anyone know what amount of time has passed between EQOA and EQ2?<p>Message Edited by *Xeriya* on <span class=date_text>01-13-2005</span> <span class=time_text>12:04 PM</span><p>Message Edited by *Xeriya* on <span class=date_text>01-13-2005</span> <span class=time_text>12:05 PM</span><p>Message Edited by *Xeriya* on <span class=date_text>01-13-2005</span> <span class=time_text>12:06 PM</span>

troodon311
01-14-2005, 02:09 AM
<BR> <BLOCKQUOTE> <P> <HR> <P></P> <P>*Xeriya* wrote:<BR><BR>So what about Highbourne? They seem to leave that out entirely. Prior to leaving to Odus, they had enough time to build a fairly impressive city south of Qeynos. <HR> <P></P></BLOCKQUOTE> <P>It wasn't left out because Highbourne didn't exist when that was written.  Highbourne was made up for EQoA, a game which I refuse to accept as Everquest canon.</P> <BLOCKQUOTE> <P><BR></P> <P> <HR> They were also already practicing the magical arts prior to their move to Odus...I was an Erudite Wizard in EQOA, and prior to their exodus to Odus, Erudites could practice Wizardry, Enchanting, Necromancy, Alchemy and Magic. <HR> <P></P></BLOCKQUOTE> <P>Another example of how inconsistant EQoA is with the REAL lore.  Erudites didn't begin to practice necromancy until they had arrived on Odus (in fact, I believe that when EQ1 was first released Erudites couldn't be Necros or Shadow Knights because Paineel wasn't yet implemented), it was the discovery of this that lead to their civil war.</P> <BLOCKQUOTE> <P> <HR> By the way, does anyone know what amount of time has passed between EQOA and EQ2? <HR> <P></P></BLOCKQUOTE> <P>1000 years or no time at all because they do not actually pertain to the same world, depending on how you look at it :smileyhappy:</P> <P>**correction** - that lore you quoted was lore from LDoN so it was in fact written after EQoA... just goes to show how little credance EQ1 officials have for EQoA "lore"</P><p>Message Edited by troodon311 on <span class=date_text>01-13-2005</span> <span class=time_text>06:32 PM</span>

Soultier
01-14-2005, 06:40 PM
<FONT color=#ff0099></FONT><BR> <BLOCKQUOTE> <HR> Dogma517 wrote:<BR> <DIV>Ive herd of trolls, ogres, elves, all that type of stuff , maybe even rat people ( stuert little anyone? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />) but ... whats an erudite? like where did they come from?...</DIV> <DIV> </DIV> <DIV>IMO they are the coolest looking race, they look like aliens ... are they aliens from another planet or somthin ? </DIV> <DIV> </DIV> <DIV>i guess im just lookin for a little lore of where these guys came from.... and why did they look like black people with huge foreheads in EQ 1? llol</DIV> <DIV> </DIV> <DIV>thanks</DIV><BR> <HR> </BLOCKQUOTE><FONT color=#ff0099>There a cross between Capt. Piccard from Star Trek TNG and the Aliens from X-Files... don't believe me make one and look for yourself</FONT><BR> <DIV><EM><FONT color=#ff0066></FONT></EM> </DIV>

Sp
01-15-2005, 01:42 AM
Highborne pretty much does exist so Erudites can be in EQOA, but ya gotta understand marketing somewhat, and it can fit in as well.Highborne has huge ships being built within the town, it could be said the Erudites moved out of Qeynos, made the temporary settlement of Highborne, built ships there, then moved out from Highborne. Highborne isn't far far Qeynos- relatively short run between the 2.And I wouldn't say no Erudites studied necromancy before going to Odus- they stayed under ground, and could simply hide there studies, appearing as typical wizards. Which is what they did in EQOA- there hidden in back tunnels somewhat away from town.It's not going to be perfectly aligned, as I said, you gotta give some way to marketing.

overfloat
01-15-2005, 02:40 PM
<P>This is the final text of <STRONG>The History of Erudites</STRONG>, a quest book available to buy and complete in both Qeynos and Freeport.</P> <P>It's formatted in 3 'stories' in the book so I've broken it up the same way below (hope I didn't cut anything out of the log by accident -- very late, eyes burning, need sleep!). The first and second stories are mainly a condensed reiteration of lore already available from EQ1 (already discussed in this thread). The third story is a little more interesting: it briefly explains their change in appearance in the 500 years between EQ1 and EQ2 (the part everyone from EQ1 wants to know!) and mentions their migration to Qeynos during the time of The Rending.</P> <BLOCKQUOTE> <P> </P> <P> <HR> <STRONG>The History of Erudites</STRONG> <P></P> <P>When one realizes in the course of events that one's surroundings are unable to provide the necessary solitude for research, one realizes that the only option available is removal to a distant locale.  Preferably an isolated area, free from unwanted intrusion.</P> <P>Gathering around him those of similar persuasion, Erud led a group of his disciples across the sea to Odus.  While not perfect, the isolation was perfect for our purposes.  We managed to eradicate most of the indigenous species that would interfere with our research.</P> <P>We built the city of Erudin in a form of homage to the one who led us to this oasis from the intellectual desert of Tunaria.  The design was elegant and clean, not cluttered with the furbelows favored by the elves.  An uncluttered space allows the opening of one's mind.</P> <P>Time is not counted when one is lost in thought.  Have you ever been deeply engrossed in a philosophical tome only to realize that the risen sun was now setting beyond you?  That is how the days were spent in Erudin.  Long days of contemplation and blissful solitude.</P> <P>Somewhere during this period of tranquility, a subsect had obtained access to arcane knowledge commonly known as necromancy.  These injudicious Erudites turned to Cazic-Thule for learning.  Seeking knowledge is preferable to ignorance, yet some things should not be learned. <HR> <P></P> <P><BR> <HR> Unable to convince them of their errors, the erudites of Erudin cast these Heretics out.  The Heretics chose not to return to more appropriate branches of learning.  Instead, they waged war against Erudin, using the perverted arcane arts to unleash a torrent of horrors upon our city.  Obviously unable to control themselves, the Heretics released powers greater than they could control, blasting the lands and creating The Hole.  Realizing they could not win, yet unwilling to admit their errors, the Heretics constructed a city within the devastation: Paineel. <P></P> <P>What we now know of Paineel comes long after its destruction.  For yes, once more the Heretics sought to unleash a power they had no means of understanding or containing.  What dark evil they awoke, they will not say, but the Heretics were forced to rebuild Paineel elsewhere.</P> <P>Age upon age drifted past, a time of gloriously deep thought for the erudite.  Undisturbed by outsiders, we endeavored to increase our considerable knowledge even further.  Our minds were free to explore uncharted depths within and without.  Some learned to travel through space by the force of thoughts alone.</P> <P>In this era of most profound intellectuality, we learned deeper, higher meanings to things encountered previously.  Hours could we spend staring at a single element, focusing ourselves until we could break it apart with our minds, reducing it to even smaller elements still.</P> <P>In and through our minds and veins flowed this increased awareness.  There is nothing more relaxing than to consider a mote suspended in a shaft of light and knowing of what the mote is made and how one can recreate it into other fantastical shapes. <HR> <P></P> <P><BR> <HR> In time, our studies began to manifest themselves outwardly upon our own persons.  When one has the knowledge to bend and reshape the smallest of elements, why should one not use this to one's advantage?  We experimented further.  Through the judicious blend of meditation and incantation, we are able to layer upon ourselves physical manifestations of our intellect.  We practiced first with simple geometric shapes, and through our research extended this to runes that glow with inner power. <P></P> <P>By this time, we had nearly forgotten the outside world even existed.  If it could not be experienced through the mind, it had no place in our lives.  And then first to one, and then to another, Quellious appeared in dreams, speaking of the cities of men.  We had long since rejected Qeynos as a place of infidels, noisy and crowded.  Yet, the Word was given that we should return there.  Very likely, these simpletons needed to be shown that higher intellectual power is possible, even for them.</P> <P>Those who trusted to the Word arrived none too soon, for our ship had barely docked at their primitive outpost when the earth beneath us trembled and rolled.  For many long years the earth shook violently, finally tearing Tunaria (that which the humans call Antonica) apart.  Obviously, we could not live amongst the noisy, filthy riffraff of Qeynos.  As the world around them fell to pieces, instead of investigating and studying, they raced around shrieking!  It was difficult to find any quiet place to work.</P> <P>One of our bards wrote a song about how the screaming of the mortals found its way to Luclin, causing it to shatter like a wine glass before a soprano.  It is an amusing tale, but unfortunately we cannot depart to Luclin to determine the exact cause of the explosion.  It is quite frustrating; these townsfolk are quite boisterous.</P> <P>In time, we solved our dilemma by removing to a more isolated area near the city and yet outside of its clamor.  This is not perfect, we can still smell them, but it allows us some measure of sanity to continue our work.  We understand some of the Heretics have made their home outside Freeport as well. <HR> <P> </P></BLOCKQUOTE> <P>To answer the original poster (or more to back up the earlier replies <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />): the Erudites were descendents of a branch of the Human race who abandoned their homeland to pursue more scholarly activities than was the norm for most Humans. Further back the line, the entire Human race was descended from the Barbarians of the north, so the evolution of the 'human' races is: Barbarians > Humans > Erudites.</P> <P>It just so happens that each step in the "evolution" was catalysed by one segment of the society changing geographic location, seeking improved quality of life, so no link in the chain ever completely superseded its predecessor: hence all 3 cultures - Barbarian, Human, and Erudite - have been preserved throughout the ages, each in a different geographical area of Norrath.</P>