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View Full Version : Dude, where's my storyline?


Frostborne
12-18-2004, 02:54 AM
I was discussing this with a friend at work, both of us play, and both of us came to the same conclusion. The game either lacks a releveant storyline, or we have yet to discover it.If the game lacks a storyline, I just wonder why. I would seem that it would have been part of the RP jam on the toast of the game, to have some sort of storyline that the players interact with - which leads towards some end story line with either Antonia Bael or Lord Evil Guy (sorry don't remember his name). As it is now, it seems most of the quests and adventuring seem to be small, go here, get this, kill x, quests, and none of it appears to have any relation to a story arc. I'm just wondering - is there a story arc? None of the quest I've done in all my 25 level so far have lead me to believe this. Are the waiting for something? Is it based on guild level? Are you required to have some sort of lore information to hop on the story train?Has anyone else felt that the game is a little empty in this regard - and wondering when somehow something relating to Qeynos and Freeport will be realized and given to us? As it is right now, both of us feel it's so far been a hack and slash quest game - with no real overall story to involve us in. I'm perfeclty willing to make my own up, and just RP what I don't see as being provided, but they do give you this illusion at the beginning of the game that there is both a good side and an evil side working on the planet, both striving towards a goal. But what's that goal and when do we finally find out what's going on?

Wargod1968
12-18-2004, 03:25 AM
<DIV>My guess is, as was true with EQ1, that the backstory will advance with each expansion released. However, I wouldn't hold my breath for a singular storyline that grabs you by the throat and forces you to acknowledge it. As with EQ1, it seems the devs are content to give you a world backdrop and let you make your own way within it.</DIV>

eloc
12-18-2004, 03:47 AM
I agree with the OP. After playing to level 21, while I enjoy the game, I keep wondering if I get to go in that huge castle in North Qeynos at some point and meet the illusive Antonia Bayle, or if what I see currently is what I get. If that is the case, that I am seeing what I get, then EQ2 won't have much future, for me at least.I'll play it till Middle Earth Online comes out, then its Adios, amigos! Also, I know a story line can be implemented in mmorpgs, FFXI had one and it had cutscenes that actually had you feel like you were a part of the story, and not just some guy on the sideline given a vague idea of the "epic" battle between good and evil going on around him.Still love the game, just wanted to say I agree 100% with OP and hope SOE does something in regards.

Drasi
12-18-2004, 04:13 AM
<DIV>I think there isn't one on purpose.  The whole point of the game is that it is YOUR character do whatever the heck he wants to do in the world.  SWG did/does this better than this game did.  If there was a mainsteam storyline, I think that everyone would be doing the same things for the most part.</DIV>

troodon311
12-18-2004, 05:06 AM
<DIV>Everquest 2 is not a linear game; it does not have a single story line.  Your EQ2 character exists in an entire world filled with drama and conflict, one in which we have only begun our journey which will be expanded not only with the rediscovery of Norrath's other continents but also through the simple evolution of the Qeynos/Freeport relationship.  Your character does not exist in some play with an intro, a climax, and a finale; go watch a movie if that's what you're looking for.</DIV>

The_Witchfind
12-18-2004, 05:30 AM
<DIV>A storyline is fairly pointless anyway unless players are able to influence it.  I'd like to see one of these games where the major world personalities are players, not NPCs.  Where YOU get to be the overlord of a city.</DIV> <DIV> </DIV> <DIV>However, I don't think such a structure would lend itself well to Everquest II.  It would be far better suited to a game where PvP is available, and where the top level players wouldn't be invincible.  If Everquest II were to have such content, then it would be dominated by the few "uber" (I do so hate that word) players.</DIV> <DIV> </DIV> <DIV>There's scope here for a huge concept discussion, but I don't think I'll get into that just now!</DIV>

JDDbull
12-18-2004, 06:15 AM
<DIV>I wouldnt worry about "is this IT!!" yet.  EQ does a nice job of keeping the game going and keeping long time players involved.  The major "storyline" type stuff usually doesnt happen until you are a pretty high level player.  I mean, when the most you can kill is a plains snake, you cant really do all that much in the grand scheme of things.  My advice- dont worry this game will keep you involvrd.</DIV>

KoldAleDrink
12-18-2004, 06:31 AM
<i> The major "storyline" type stuff usually doesnt happen until you are a pretty high level player. </i>Great! So how long do I have to grind till I can play the "major" game? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />The whole purpose of a major driving storyline is turn the "grinding" into "gaming".But honestly, I think there is enough of a backstory to set the stage for good roleplaying.

Grognar
12-18-2004, 07:55 AM
<DIV>The overwhelming problem with having an affectable story line and, as stated above, having players as "the overlord of a city" is that people cannot be leaders unless they have followers or heros unless there are people to sing their praises, and nobody wants to play a game if they have to sit back and hail other's accomplishments.</DIV> <DIV> </DIV> <DIV>The story advancements shall probably present itself as in many other mmorpg's, that is to say, every month or so there shall be a new update which willchange the world and progress the story.</DIV>

Jaron
12-19-2004, 10:56 PM
<DIV>There are plenty of "storyline" quests to do, if you look in the right places.  Of course this often requires people to "read" and I'm sure that less than half of the players actually read what the NPCs say to them as they click-click-click through to the quest confirmation. :smileyindifferent:</DIV>

Frostborne
12-20-2004, 08:14 PM
<blockquote><hr>Jaron95 wrote:<DIV>There are plenty of "storyline" quests to do, if you look in the right places. Of course this often requires people to "read" and I'm sure that less than half of the players actually read what the NPCs say to them as they click-click-click through to the quest confirmation. :smileyindifferent:</div><hr></blockquote>I don't think people have a hard time reading, but after about 1000 quests having nothing to do with the story, you tend to parse through them alot quicker as being filler. Usually the ones I pay attention to are the ones they categorize as something like "prestige" or "heritage". But after doing 130+ quests, the only ones I've done that were associated remotely with the story, were the ones on the IoR and the citezenship quest. If there are some that have to do with the storyline, I'd love to know what they are.

Jaron
12-20-2004, 08:43 PM
<BR> <BLOCKQUOTE> <HR> Frostborne wrote:<BR><BR>I don't think people have a hard time reading, but after about 1000 quests having nothing to do with the story, you tend to parse through them alot quicker as being filler. Usually the ones I pay attention to are the ones they categorize as something like "prestige" or "heritage". But after doing 130+ quests, the only ones I've done that were associated remotely with the story, were the ones on the IoR and the citezenship quest. If there are some that have to do with the storyline, I'd love to know what they are.<BR> <HR> </BLOCKQUOTE><BR> <DIV>I notice you keep referring to "the storyline", as if there's one singular thread tying the whole game together.  If that's what you're looking for, I expect you're probably going to be rather disappointed.  I tend to think of the game as a slew of storylines that make up the game world as a whole.  </DIV> <DIV> </DIV> <DIV>I play on the Freeport side, so I can only tell you about the quests I know of there.  Like Averus in West Freeport.  His series of quests talk about the history behind the Wailing Caves.  Or the Orwen Neovra quests, where you have to find his wife who was captured by the orcs.  That one had an interesting twist, and its follow-up quest was cool, too.</DIV> <DIV> </DIV> <DIV>I bought the "Dragoon Zytl" books from the scribe in the Academy of Arcane Science.  They're like the journals or diaries of a dark elf soldier.  Interesting stuff in there about Fallen Gate and Teir'Dal society in general.</DIV> <DIV> </DIV> <DIV>The access quests I've done so far have been interesting to me, also.</DIV>

Trepan
12-20-2004, 09:14 PM
An old proverb states: You have to understand where you've been before you know where you're going.Most of the quests right now are uncovering background story line. The history of what happened in the 500 years since the Age of Turmoil began, and what happened during the Rending. We need to know that information before a progressive storyline of any depth could make sense.

Frostborne
12-20-2004, 09:19 PM
<blockquote><hr>Trepan wrote:An old proverb states: You have to understand where you've been before you know where you're going.Most of the quests right now are uncovering background story line. The history of what happened in the 500 years since the Age of Turmoil began, and what happened during the Rending. We need to know that information before a progressive storyline of any depth could make sense.<hr></blockquote>That's interesting, I'll have to start spending some coin on those journals. Wish they weren't so expensive <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. I'm hard pressed to upgrade my spells as it is.

Aion
12-20-2004, 10:59 PM
<DIV>The 'main' storyline that unites all the players is trying to understand what happened with the gods, the rending and the shattering. Early levels seems to focus on uncovering local history and applying this individually to try to understand the last 500 norathian years. From what I see, the higher quests start getting more to the heart of the matter and brings one closer to the major events that shaped the current world. Of course there are all the fluff quests (run here, kill this, deliver that) but they are there to introduce the game, the world, the cities, et so that players become familiar with things, and also to give a reason to 'grind'. But even then, so many of these pidley quests have some lore information on them.</DIV> <DIV> </DIV> <DIV>I fail to see a lack of story, as there are too many little stories that make up a HUGE picture.</DIV>

Kryussius
12-21-2004, 01:05 AM
<DIV>EQ 1 didn't have a single unified story, and neither will EQ 2 most likely.  The story of both is the story of darkness vs. light, and that is told through countless minor stories, bits of lore, and through the actions of the players.</DIV> <DIV> </DIV> <DIV>In EQ1, large over-arcing events occured (Bloody Kithicor, the Karana Plague, kidnapping of Firiona Vie, the frogloks chasing the trolls out of Grobb, etc) that have an *effect* on the world we play in, but aren't tied together as part of some grand sweeping tale.</DIV> <DIV> </DIV> <DIV>The tale of Norrath is just like the tale of any other world.  It's thousands of different stories about thousands of different deeds.</DIV>

Selde
12-27-2004, 01:47 PM
<DIV>well there are many stories...... hidden though</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>for example . Stormhold</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>the little i was able to get able to hear made me sad.</DIV> <DIV>I miss relevant story quests for some locations like stormhold.</DIV> <DIV>with story quests i mean a quest that reveals the happenings that led Stormhold to this what it is now : A Stronghold filled with undead who were Norraths elite one day long ago.</DIV> <DIV>how could this happen?</DIV> <DIV>is there a way to end their suffering?</DIV> <DIV> </DIV> <DIV>u know.... there are so many locations where story could get involved to em.</DIV> <DIV>i would love to go out and solve those mysteries of the ruins. </DIV> <DIV>but atm its just : go there and kill .</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

Kondul
12-27-2004, 07:52 PM
If this game is going to be developed like EQ1, then there will be an overarching storyline, there will be events, generally centered around new expansions, that will advance the storyline. While it will be possible for characters to affect this storyline, most characters will instead interact with the myriad of smaller storylines woven into the game. Like Holly Windstalker, she would be a minor storyline, who brought her back? Why? How will they be stopped?They've never forced you to participate in any storylines, If you want to affect the main storyline of the game, Go ahead, if you want to be anonymous adventurer #768 helping make Antonica/Commonlands safer for the world at large, that's fine too.

Kondul
12-27-2004, 08:07 PM
<hr>In EQ1, large over-arcing events occured (Bloody Kithicor, the Karana Plague, kidnapping of Firiona Vie, the frogloks chasing the trolls out of Grobb, etc) that have an *effect* on the world we play in, but aren't tied together as part of some grand sweeping tale.<hr>Actually, there was one Grand sweeping tale. well, for most of it. When EQ1 started it was the story of Firionia Vie and her attempts to stop the forces of evil in Neriak. Specifically Lanys Ty'Val, the Daughter of Innoruuk. This lead to bloody Kithikor, Firionia Vie's kidnapping, etc. etc. and was carried through EQ original to Scars of Velious. The Karana plagues were a sub-plot within the story, ol' Berty doing his best to give Innoruuk a hand in destroying the world.When Shadows of Luclin came out though, I'm not sure what happened, might have been when Sony bought out Verant, but they shelved Firionia Vie's story. The rumor I heard was something about losing intellectual rights to it. They also shifted to a more raid-centric focus. The storyline hiccuped there, Luclin happened , but it wasn't really tied to anything outside itself, and they couldn't advance it's storyline in a new expansion cause that would go against their rules that each expansion has to be 100% optional. So its stories (The rising of the Grimlings, The cold war between Sanctus Seru and Katta Castlum, the Undead Vahshir in Shadeweavers) sorta fell by the wayside.With Planes of Power they started a big story again. At first PoP didn't seem like it could be, but it was. You advanced through the gods killing them to try and stop them from obliterating all life on Norrath. Legacy of Ykesha didn't seem like it was tied to this, but the following expansions linked it in. Lost Dungeons introduced the Wayfarers and built up their backstory. Gates Of Discord showed that in Planes of Power Zeb had opened the realms of the gods to Norrath so we could test our metal against the gods, and improve ourselves to the point where we might stand a chance against the invasion that was preparing itself in the Plane of Discord. The gods set off the Froglok's overrunning of Grobb to cut loose the Grozmok Stone, cause it could lead the wayfarers to the new continent where the invasion would happen. Then in Omens of War you take the fight to the denziens of Discord. (never played that expansion, so that's all I know about it)So, you see there were actually two overall storyarcs in EQ1, one up to Scars Of Velious, one from Planes of Power to current. Alot of people aren't really aware of it cause they chose to not involve themselves in that story, and that's their perogative, but it's there for the people who want it.<p>Message Edited by Kondular on <span class=date_text>12-27-2004</span> <span class=time_text>07:08 AM</span>

Selde
12-27-2004, 09:52 PM
<DIV>k wise man....</DIV> <DIV>and where is it inEQ2 !?</DIV> <DIV> </DIV>

Kondul
12-27-2004, 11:46 PM
Qeynos vs. Freeport would be the main one. Still in it's infant stages, just getting off the ground. Come on folks ,the game's only been live for a couple of months, you don't expect them to run through their entire pre-planned storyline in the frst three weeks do you?I have faith that the war between Qeynos and Freeport will heat up. We've got the foundation of it already laid, along with a bunch of sub plots.At this point, the developers are more interested in ironing out all the bugs, implementing the last of the non-essential game features, and other such tasks neccisarry to the game remaining playable. Once they're done that they'll probably start advancing the storyline. Until then, we all get a nice opportunity to immerse ourselves in the backstory of the game, doing quests to explore the history of the world of Norrath. Exploring all the nooks and cranny and figuring out what's where, so that when the Storyline starts to advance, we don't find ourselves going "What GM even in Stormhold Library? Where's that? And what's a Stormhold?" (a bit of a ridiculous example, but it gets the point across)

alerka
12-28-2004, 08:12 AM
<DIV>There was some sort of storyline in EQ1 with a "player journal." I don't know what it was though as I never once read anything it had in it. I prefer to make my own storyline, but I guess I can see people's point if they choose to have a storyline.</DIV> <DIV> </DIV> <DIV>Trsut me though, as other posters have said, once expansions start hiting the shelves, there will be a storyline integrated into the game.</DIV>

Selde
12-28-2004, 01:17 PM
<DIV>yeah main story will be implemented.</DIV> <DIV> </DIV> <DIV>but what bout that what i said?</DIV> <DIV> </DIV> <DIV>MORE informationquests for places like Stormhold? Especially Stormhold!</DIV> <DIV>the infos u get there bout its history are way to less.</DIV> <DIV>Why not making quests there where u can learn bout the happenings wich led to this undead stronghold.</DIV> <DIV>ive seen allmost every place in there now but only got poor information bout that.</DIV> <DIV>and i think its a shame.</DIV> <DIV>Stormhold is one of the best dungeons ive seen so far.</DIV> <DIV> </DIV> <DIV>and there are muhc more places where info is missing.</DIV> <DIV>like caltorsite, fangbreaker and so on. only few infos bout that places</DIV>

Jaron
12-28-2004, 08:10 PM
<DIV>I have found more lore tidbits about Neriak, Fallen Gate, and the Leatherfoot Brigade than I can shake a spear at.</DIV>

Kondul
12-28-2004, 08:17 PM
I dunno, I've found plenty of information about those places. There's books you can buy in the city that have some history in them, and usually lead to a quest. Also, you just have to talk to every mob you meet. I've gotten info about different places from mobs in Antonica, Qeynos, The various sub-zones around Qeynos. Hell I've got 3 quests on the go right now that require me to visit places inside Stormhold. It's there, you just have to look hard enough.

Bhagpuss
01-03-2005, 04:35 PM
<BR> <BLOCKQUOTE> <P>There was a very interesting quote from one of the Devs back on the beta boards along the lines of "we didn't just pick the Freeport/Qeynos Good-Evil thing out of the air - it's there for for a purpose that will only become apparent as time goes on".</P> <P>Of course, it might have been just wishful thinking - one heck of a lot of the original design plan of EQ2 just disappeared into vapor (Families, naval missions, owning your own boat etc etc).</P> <P>Fundamentally, though, EQ and MMOs in general have to be 99% backdrop - they are like virtual playgrounds that we gather in to make up our own games. Put in a strong storyline that actually affects gameplay and you would be into a different genre altogether (and yes, I would say FF was a different genre).</P> <P> </P></BLOCKQUOTE><BR>

BLOODka
01-03-2005, 09:23 PM
<DIV>That is what I LOVED about EQ1. The sheer feeling that you are plopped in this giant world and you MAKE YOUR OWN STORYLINE! The possibilities are endless! You write your own story through your character. Then people in EQ1 got uber hungry and didnt care about that but where they could get that next phat lewt or experience.</DIV> <DIV> </DIV> <DIV>When shortly after EQ1 first came out I was simply in awe of how big the game was and how mystical and magical the world felt. I really felt like I was in it. And a citizen of Norrath. I made my own story. The first time I got from Rivervale to Freeport that was the most awesome experience for me, didnt look at any maps but the one that came with the game. I made it once to Butcher Block Mountains and took the shuttles to Kunark (still was fairly new when Kunark came out) I got a bit worried while on the Maidens Voyage and tried getting back on the shuttles. I fell into the OCEAN! Timorous Deep that is. I swam and swam and swam and swam and swam for 3 real life hours.  I finally made it to a tropical island with nothing on it hopeless that I was never going to be home in Rivervale again. Finally a dwarven rogue came upon me and asked why I was so sad. I instantly became happy when I saw another living creature and he gave me a compass and took me to an island infested with Ogres. I was scared out of my boots. I got on a raft and before I knew it I was on the shorelines of the Antonican Desert of Ro near the Oasis of Marr. I saw sand giants and spectres chasing adventurers and got scared again.  I asked a troll that wandered by (was still scared) how I could get back to at least Freeport and he pointed North. I asked if I was in any danger of dying on my way due to the large desert and he just laughed at me, I thought he was pointing me that direction on purpose to make my little halfling self die.</DIV> <DIV> </DIV> <DIV>Finally I made it back to Freeport and never felt so relieved. Later I made my way back to Misty Thicket and Rivervale and never left....until I hit level 14 and could kill anything in the zone. Then heh...it was back to Oasis <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>My point is, I made my own adventures, I made my own story. It still felt like I had accomplished things when in the grand scheme of things I didnt. It was the coolest feeling I ever had in a game. As the novelty wore off and the more knowledge I got of the game, that feeling wore off unfortunately.  No other MMORPG (even EQ2) has done that for me, nor do I think it ever will. </DIV>

Chandler E Munifice
01-03-2005, 11:36 PM
<DIV>My thought is there will eventually be 3 levels of "story lines"</DIV> <DIV> </DIV> <DIV>There will be the primary line. The Good vs Evil line. Freeport vs Qeynos and all the politicing and meta game events that go with it. It wouldn't surprise me one bit that larger scale guild events such as supply raids and invasions may open up after this story line develops. I mean I know if I ran a city and had a lvl 40 guild within my walls, I'd send them on excursions against my enemy..wouldn't you?</DIV> <DIV> </DIV> <DIV>Remember your thier for the city, they aren't here for you :smileywink:</DIV> <DIV> </DIV> <DIV>There will also be a "group centric" story line. one in which key events that help shape the world and it's story can be done with smaller groups of 6 or 12 reputable players. Things like opening up Froglocks for example. I mean if one server opens up Froglocks and another one doesn't, that changes that particular servers story right? EQ2 either had to, or will in expansions, plan for players changing the story at some level..even if in limited scenes.</DIV> <DIV> </DIV> <DIV>Then thier is YOUR story. The one you create for your character in thier world. Your book in thier library.</DIV> <DIV> </DIV> <DIV>That is how I see it developing, likely over a couple expansions.</DIV> <DIV> </DIV> <DIV>Give it time everyone, the game and our story is still very very young.</DIV>

BLOODka
01-04-2005, 01:07 AM
<DIV>Oh man I feel sorry for the server that first opens the Froglocks...talk about being full instantly.</DIV>