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View Full Version : An idea i came up with for a live event


The Last Exi
12-17-2004, 10:27 PM
Ok, this idea is still in need of ironing and such so please those flame. Devs, it'd be nice if you took this idea into consideration <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Ok, first things first, devs take a census to see how many players are in one or another side of the factional "good vs evil" war per server.ex: lets say on crushbone, Qeynos has more players (just an example)Now, what you do is you put special NPC spawns in North, south, east and west freeport. These NPC's will have a name like "Qeynos invader" and "Freeport defender". No the NPC's wont attack eachother for the sake of preventing lag and not causing major crashes. Now citizens of freeport would go to an NPC and take up a quest that allows them to attack the "Qeynos invader" spawns. There will be specific milestones that, when met, would give a suitable rewardex: kill 10 "Qeynos invaders", get 5skill 20, get 10sand so on and so forth.Now in this case, citizens of Qeynos would be able to take up a quest where they could travel to Freeport and attack the "Freeport defender" spawns. Now these quests will be dropable at any time and you can pick them up where you left off if you dropped them. The spawns given to you will be based on your level, so you'll mostly get stuff that shows blue, white, or green to you. The quest, upon completion, will be non-repeatable. When will completion be? let the devs decide. The faction with the most kills of the opposite side wins. The reward, a special edition perk for that side.I think this would be a pretty good idea because it would make the whole factional thing more meaningful and would be something fun to do. If you temporarily implemented PvP for this event that would be great too <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.

The Last Exi
12-18-2004, 04:05 AM
no comments?

Grognar
12-18-2004, 08:30 AM
<DIV>Too tired to give a relative comment but here are a few to hold you over;</DIV> <DIV> </DIV> <DIV>Cogito ergo sum</DIV> <DIV> </DIV> <DIV>Human beings must be known to be loved; but divine beings must be loved to be known</DIV> <DIV> </DIV> <DIV>Veni vidi vichi</DIV> <DIV> </DIV> <DIV>Egalité, Liberté, Fraternaté</DIV> <DIV> </DIV> <DIV>Patriotism is your conviction that this country is superior to all other countries because you were born in it</DIV> <DIV> </DIV> <DIV>If we cannot comprehend God in his visible works, how then in his inconceivable thoughts, that call the works into being?</DIV><p>Message Edited by Grognard3 on <span class=date_text>12-17-2004</span> <span class=time_text>07:49 PM</span>

Niu
12-18-2004, 10:42 AM
<blockquote><hr>The Last Exile wrote:Ok, this idea is still in need of ironing and such so please those flame. Devs, it'd be nice if you took this idea into consideration <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Ok, first things first, devs take a census to see how many players are in one or another side of the factional "good vs evil" war per server.ex: lets say on crushbone, Qeynos has more players (just an example)Now, what you do is you put special NPC spawns in North, south, east and west freeport. These NPC's will have a name like "Qeynos invader" and "Freeport defender". No the NPC's wont attack eachother for the sake of preventing lag and not causing major crashes. Now citizens of freeport would go to an NPC and take up a quest that allows them to attack the "Qeynos invader" spawns. There will be specific milestones that, when met, would give a suitable rewardex: kill 10 "Qeynos invaders", get 5skill 20, get 10sand so on and so forth.Now in this case, citizens of Qeynos would be able to take up a quest where they could travel to Freeport and attack the "Freeport defender" spawns. Now these quests will be dropable at any time and you can pick them up where you left off if you dropped them. The spawns given to you will be based on your level, so you'll mostly get stuff that shows blue, white, or green to you. The quest, upon completion, will be non-repeatable. When will completion be? let the devs decide. The faction with the most kills of the opposite side wins. The reward, a special edition perk for that side.I think this would be a pretty good idea because it would make the whole factional thing more meaningful and would be something fun to do. If you temporarily implemented PvP for this event that would be great too <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.<hr></blockquote>The trouble is that the storyline for EQ2 doesn't support a war between the two cities quite yet. It's more of a cold war as both sides frantically try to strengthen their powerbase in case of war. It's not a fluke that Lucan D'Lere tells the player when examining the commemorative Freeport coin about getting rid of "decadent Qeynos" and the presumable equivalent for Bayle on the commemorative Qeynos coin.