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View Full Version : History and Lore of Gnomes


curdledmi
12-17-2004, 01:44 AM
Im looking for some history and lore on the Gnome race. Any links or info would be greatly appreciated. Trying to write my bio and just realized that my gnome knowledge is limited to the lawn gnome species. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />The only info I've found so far is:"Deep in the earth did Brell return to create the gnomes, resembling dwarves to some extent, yet more wiry and gnarled, consumed with tinkering with devices more so than their cousins."Taken from http://www.allakhazam.com/lore/History_General.html<p>Message Edited by curdledmilk on <span class=date_text>12-16-2004</span> <span class=time_text>02:00 PM</span>

Kamimura
12-17-2004, 03:06 AM
<DIV>A little basic info from prima site..</DIV> <DIV> </DIV> <DIV><B><FONT color=#ff0000 size=4> <P><FONT color=#ffffff>Gnome</FONT></B></FONT><FONT face="Times New Roman"><BR></FONT><B><I><FONT size=2><FONT color=#ffffff>Tinkers of Innovation</FONT></B></I><BR><FONT color=#ffffff><B>Proper Name.</B> Gnome <BR><B>City and District of Origin.</B> Qeynos - </FONT></FONT><A href="http://eqiiforums.station.sony.com/eq2/board/qeynos.html//lBAUBBLESHIRE" target=_blank><U><FONT size=2><FONT color=#ffffff>The Baubleshire</FONT></U></FONT></A><FONT color=#ffffff size=2>, Freeport - </FONT><A href="http://eqiiforums.station.sony.com/eq2/board/freeport.html//lTEMPLE" target=_blank><U><FONT size=2><FONT color=#ffffff>Temple Street</FONT></U></FONT></A><FONT size=2><BR><FONT color=#ffffff><B>Racial Homeland.</B> Ak'Anon on Faydwer <BR><B>Alignment.</B> Good and Evil <BR><B>Mythical Creator.</B> Brell Serilis <BR><B>Racial Language.</B> Gnomish </FONT></P><B> <P><FONT color=#ffffff>Appearance</FONT></P></B> <P><FONT color=#ffffff>Gnomes are smallest of the great races. A typical gnome is about 3.5 feet tall and usually weighs around 60 pounds, never nearing the 100 mark. They are thin and not at all muscular. They have pronounced physical features, almost a caricature of a Human face. Hair styles are often flamboyant and pointy. They often, but not always, use rare gels to form their hair into stiff points and curves. </FONT></P><B> <P><FONT color=#ffffff>Skin Color.</FONT></P></B> <P><FONT color=#ffffff>Gnome skin colors are all pale. As with Dwarves, they have existed within the darkness of a subterranean world for generations. </FONT></P><B> <P><FONT color=#ffffff>Hair Color.</FONT></P></B> <P><FONT color=#ffffff>Gnome hair colors are always fair. </FONT></P><B> <P><FONT color=#ffffff>Demeanor</FONT></P></B> <P><FONT color=#ffffff>The Gnomes are the most industrious and curious of races. They are both inquisitive and analytical to extreme degrees. Those two traits drove them to create some of the most wondrous inventions ever wrought on Norrath. Even their failures are often awe inspiring. The Gnomish character can often be a disadvantage in a conflict or in any business transaction. The problem is, that although the gnomes are quick witted, their analytical nature causes them to analyze situations to absurd ends. They can often be seen beginning to mutter to themselves as they work a multitude of scenarios out in their heads. They often are bored with simple chit chat, but are never so rude as to ignore the speaker. Oftentimes when they get bored, their minds will begin to analyze something behind the speaker, or the speaker's appearance, or the amount of sips it would take a dwarf to finish the ale within his goblet. But they are never rude. Gnomes are seldom arrogant, even though they know their race is the most innovative on Norrath. </FONT></P><B> <P><FONT color=#ffffff>Background</FONT></P></B> <P><FONT color=#ffffff>Gnomes are a tiny, slightly built race created by Brell. What they lack in size they make up for in tenacity and ingenuity. Gnomes are known for their inquisitive nature, constantly tinkering with things both mystical and technological. This poking around has gotten them into trouble in the past, but their craftiness and intellect has allowed them to survive and prosper despite whatever mischief they might unleash. </FONT></P> <P><FONT color=#ffffff>Gnomish architecture is mechanistic in nature, with lots of gears and motors turning all manner of odd creations. Gnomes are known for constructing "clockwork" devices - essentially mechanical versions of all manner of creatures, from rats to dragons. They even make clockwork Gnomes to aid them in the completion of manual labor. </FONT></P> <P><FONT color=#ffffff>Like their cousins the Dwarves, Gnomes are skilled miners with a love for precious gems and the metals of the earth. As they are lacking in physical strength, many Gnomes concentrate on intellectual pursuits through the study of magic. Others take advantage of their naturally high dexterity to excel as a form of Scout. </FONT></P> <P><FONT color=#ffffff>They delve into some of the deepest mysteries of the universe, always believing everything can be answered thorough their system of Mechanimagica, a belief based on both science and magic. Through this system, they have crafted wondrous automated devices and creatures called clockworks. The Gnome's analytical minds are always working, and are always filled with formulas and strategies providing answers to actions not yet met. </FONT></P><B> <P><FONT color=#ffffff>Faith</FONT></P></B> <P><FONT color=#ffffff>Though basically materialistic in nature, Gnomes who choose a religious life pursue it with extreme fervor, overcoming their physical limitations to become devoted Crusaders and Priests. Good Gnomes worship either Brell or Bristlebane. An evil sect primarily composed of Necromancers and Shadow Knights praises Bertoxxulous the Plaguebringer. An infamous Necromancer named Meldrath the Malignant was known for a labyrinth of caves in the Steamfront Mountains which housed his Minotaur army. </FONT></P><B> <P><FONT color=#ffffff>Recent History</FONT></P></B> <P><FONT color=#ffffff>Gnomes are a very social race that adapts well to just about any situation. While they may profess a desire to seek out their ancestral home, most Gnomes will be quite satisfied to burrow down into the earth and make a new home surrounded by their tinkered creations. Others prefer the adventure of the high seas, and look forward to being on the forefront of exploration and rediscovery. </FONT></P> <P><FONT color=#ffffff>Some Gnomes will no doubt be trying to construct all manner of devices designed to allow safe travel across the dangerous seas. </FONT></P><B> <P><FONT color=#ffffff>Naming Conventions</FONT></P></B> <P><FONT color=#ffffff>Gnome surnames are a compound word that forms a whimsical sound. Sometimes reference to an item can be found within this compound word, but the entire word does not appear very often. A portion of an actual word may be all that is present and it is most often modified to give it a pleasant sound. A gnome family famous for painting portraits may decide that a good name is Brushwuttle. "Brush" refers to a painter's brush, and "wuttle" helps create the whimsical sound of the surname. Another surname for the same Gnome may be Doodlenoggin, "doodle" referring to art and noggin referring to the brain. Together they form a whimsical surname, but the name could just as easily be Fogglebog - no painting reference, pure whimsy. In addition, gnomes are curious by nature, and many of their surnames reflect this by referencing mechanical or experimental creations. Names like Wobblecog, Gearsnoogle, and Findlebolt are examples of mechanical reference.</FONT></P> <P><FONT color=#ffffff>Gnome forenames are short and usually not more than a couple syllables. These names are created and are bound to no real world naming convention. Common Gnome forenames are Ebner and Tobon.</FONT></P></FONT></DIV><p>Message Edited by Kamimura on <span class=date_text>12-16-2004</span> <span class=time_text>05:06 PM</span>

Brubb
12-24-2004, 02:59 AM
Gnomes seem to be interested in what is outside this world, I can remember in EQ there were quite a few gnome buildings with big telescopes sticking out the top.I remember the good gnome wizard/magician/enchanter society was "The Eldritch Collective" when you started they would give you a yellow robe.There was also a hidden room in their building, iirc it was the evil gnome Meldrath's old room. They had a clockwork king (Ebik on the Isle of Refuge will tell you a bit about that), clockwork spiders, clockwork rats and just normal clockwork gnomes. Ak'Anon also had a zoo.

Ahala
12-24-2004, 10:22 PM
<DIV>All of the post 2 above this one seemed correct except I can't understand why the eq team would allow people to make african-american gnomes...</DIV>

troodon311
12-25-2004, 02:20 AM
<BR> <BLOCKQUOTE> <HR> Ahala wrote:<BR> <DIV>african-american gnomes...</DIV> <HR> </BLOCKQUOTE>Neither Africa nor America exists in Norrath....<BR>

Ahala
12-25-2004, 05:18 AM
<DIV>No! Really? I said african-american as opposed to black gnomes. Frankly I don't want some colored player to blow up on me and I know that not all colored people are from america it is the term I am familiar with and it is the one I will continue to use in referrence to them. But thank you for oh-so-intelligent remark anyway.</DIV>

troodon311
12-27-2004, 07:27 AM
<BR> <BLOCKQUOTE> <HR> Ahala wrote:<BR> <DIV>But thank you for oh-so-intelligent remark anyway.<BR> <HR> </DIV></BLOCKQUOTE>No problem bro, I figured you weren't used to lots of intelligence in your presence (what with calling black Gnomes "African-American" and all) so I thought I'd give you a taste of what you're missing.  Let me know if you're interested in any more.

Trebla
12-29-2004, 10:26 PM
<BLOCKQUOTE> <P>You've probably seen this, distributed by Verant during EQ1 Beta...<BR></P> <BLOCKQUOTE> <HR> <P><B>Of the gnomes and the empire of Felwithe:</B><B></B> <P><B>Ever the since the first days of the elven rebellion, it had been decided by the emperor of Felwithe that the gnomes would be a free race allied with the elven empire and able to live on elven lands, much unlike the almost slave-like persecution the little tinkers suffered under the rule of the dark elves. The gnomes had been granted lands surrounding the fertile Elizerain Lake and there existed for a century or more in peace with their elven neighbors. However, being on elven lands also meant the gnomes would have to follow elvish customs, and increasingly the gnomes began to feel out of place. The gnomes were builders, not artists, and they could not sing or dance or play musical instruments. Elves prided themselves on their use of the bow and their long, graceful blades but gnomish arms couldn't support the lengthy elven weaponry. And while the elven language was meant to be spoken in long, descriptive, and fluid verse, the gnomes were always prone to speak in jittery and incredibly fast sentences. Slowly, a general concensus began to form among the gnomes that someday a separate gnomish kingdom would have to be formed. The gnome most responsible to bring about this change was named Biddyn.</B><B></B> <P><B>Biddyn was born the fourth son to a poor farmer on the east of the Elizerain Lake, the gnomish territories closest to the heart of the empire. Almost immediately he recognized how much he, and even his brothers and father, hated farm work. The most joyous times in his life, as he later wrote, were the monthly festivals the gnomes held where they would gather and build all manner of fascinating machines. This, he thought, is what gnomes should be doing and he bestowed upon himself the responsibility to make sure this came to pass. Studying elven mannerisms and rhetoric on his market voyages to Felwithe with his father, Biddyn soon became a speaker the likes of which no gnome has ever equaled. His very charisma charmed everyone around him into the idea of a separate gnomish kingdom, and he soon was ready to bring his demands before the emperor.  The emperor at this time was none other then Carandril, past lord of Kelethin, who had appointed the warrior Edril as his first soldier long ago and also as the head of the imperial army. Edril had served loyally and skillfully as Carandril's guard for more then a hundred years, the warrior elf being only a little more then middle-aged for his race.</B><B></B> <P><B>Charmed by his determination and skillful speaking, Edril supported Biddyn for a separate gnomish kingdom. Even the emperor was attracted to the proposition, as a new allied kingdom would open new opportunities for trade while the gnomish loss would not be a big drain on the imperial economy. After only six days of deliberation, Carandril granted Biddyn's request and plans were immediately formed for the creation of a new gnomish homeland. The emperor severed the southern part of his empire, mostly unused and barren fields beyond the steamfont mountains, and gave it to the gnomes. The land was renamed "Akanon" which is elven for "Gift" and ten gnomish settlers as well as five elven guards were prepared to make a journey into Akanon and chart the lands.</B><B></B> <P><B>Of the plague dragon and the formation of Akanon:</B><B></B> <P><B>The fifteen settlers rode out surrounded by the cheers of elves and gnomes alike, but were not heard from for many months. Finally after the fifth month of their disappearance, only one elven soldier, his clothes torn to pieces and his weapons shattered, rode solemnly through the gates of the empire. He was the last of the settlers who remained alive, and recounted his tale before an astonished imperial council. A plague dragon, with scales of an oozing black, had attacked the party soon after they had crossed into the southern lands and had claimed that the lands of Akanon were his own. For months the plague dragon chased them and hunted the gnomes and elves down. The soldier had watched each man die a slow and horrible death, and believed the dragon only let him go to give this message to the elves.</B><B></B> <P><B>The gnomes were instantly furious that Carandril had given them cursed lands to settle, and the emperor immediately ordered the death of the dragon. Frightened by the terrible story of the soldier, most of his warriors were reluctant to volunteer, as Carandril would not force anyone to fight such a terrible beast. Edril, however, immediately offered his services as a personal favor to the gnomes. When Biddyn himself volunteered five more gnomes joined the hunt, and together with his gnomish friends, Edril rode to the steamfont mountains to meet the terrible beast. What happened next is best summed up by Biddyn's own "The History of the Gnomes":</B><B></B> <P><B>I admit as much, that even my legs were shaking when we approached the mouth of the demon's great cave. From our previous encounters, and from the memories of our lost friend Dolyn, we were all terrified of the beast. All of us, that is, except for Edril, but I don't think Innoruk himself could scare that elf. He thrives from fear as much as I do the tobacco in my pipe, it is to him as some sweet nectar that clears his thoughts and hones his blade. So while we trembled before the plague dragon's domain, Edril simply lifted his sword to his shoulder, looked back at me, and said "wait here." With a proud determination he marched toward the black cave entrance, a portal to the lower planes if ever there was one. He marched to his death, or so we thought. But when we saw him next in two days time he pulled behind him the head of the evil beast, which left thick trails of a green poison behind it. He breathed heavily, and painful scars covered his body. I laughed, thinking that while Edril was obviously hurt, the dragon must have felt much worse before his death. Anything that inflicts that much pain to the elf must be prepared to receive the same thrashing tenfold.</B><B></B> <P><B>The skull of the dragon sits still on the entrance to the gnome's own Fortress Mechanus. Edril and his band of gnomes would be written into gnomish lore forever as for the next weeks they rode tirelessly through the lands of Akanon, fighting back fierce creatures and charting the perfect hillside location for the first ever kingdom of gnomes. Edril spent much more time in Akanon then originially expected, personally overseeing the kingdom's construction. When the first houses were made and the first gnomish settlers came pouring in, Biddyn was selected as the first king of the gnomes and he in turn erected a statue in honor of Edril. The statue depicts Edril's battle with the great plague dragon, and gnomish craftsmanship made it enormous and actually useful: it sits in the heart of Akanon even today, acting as the central part to Akanon's extensive irrigation system. When Edril returned home to Felwithe he was greeted by hundreds of proud soldiers and again proclaimed a hero</B><BR> <HR> </BLOCKQUOTE></BLOCKQUOTE> <DIV> </DIV> <DIV> </DIV></FONT>

Kamimura
12-29-2004, 11:48 PM
<DIV>A fun read, but that lore along with most other beta lore was tossed out when EQ went live.</DIV>

NocteBla
01-03-2005, 12:54 AM
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