View Full Version : Sauria's Lore Corner 01-01-05

12-01-2004, 02:44 AM
<DIV><FONT color=#ffff00><STRONG><EM>Special Edit 12-30-04:</EM></STRONG></FONT><FONT color=#ffffff> if you haven't read it yet, this is a link to the rundown Test server notes of the upcoming "Big Patch" <EM>*rumble of distant thunder*</EM> destined to cripple the servers for a day or two very soon.  Everyone read this list of fixes.  It's huge.  It contains a lot of what you probably have been upset about for a while.  It will make life better.</FONT></DIV> <DIV> </DIV> <DIV>Be patient. Expect problems.  Expect the servers to be up and down a couple times.</DIV> <DIV>They are testing and delaying precisely to avoid that as much as possible.  Give em a chance <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Here's the link:</DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=4" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=4</A></DIV> <DIV> </DIV> <DIV>Now exhale, and when the "Big Patch" comes you will be a calmer, more rational being through the <U>inevitable</U> problems.  If even half of what's in it works, it will improve the game.  If all of it works, it will be a great improvement.</DIV> <DIV>...Sauria</DIV> <DIV><STRONG><EM><FONT color=#ffff00></FONT></EM></STRONG> </DIV> <DIV><STRONG><EM><FONT color=#ffff00>Sections:</FONT></EM></STRONG></DIV> <DIV><FONT color=#ffff00>1. Easter Eggs</FONT></DIV> <DIV><FONT color=#ffff00>2. Translations and tool! (new!)</FONT></DIV> <DIV><FONT color=#ffff00>3. Game Languages</FONT></DIV> <DIV><FONT color=#ffff00>4. Learning Languages</FONT></DIV> <DIV><FONT color=#ffff00>5. Gametime</FONT></DIV> <DIV><FONT color=#ffff00>6. Calendar</FONT></DIV> <DIV><FONT color=#ffff00>7. Camera and angular perspective </FONT><FONT color=#ffffff><EM>(images)</EM></FONT></DIV> <DIV><FONT color=#ffff00>8. Astronomy: </FONT><FONT color=#ffffff><EM>(images)</EM></FONT></DIV> <DIV><FONT color=#ffff00>....8a. The Starry Sky </FONT><FONT color=#ffffff><EM>(images)</EM></FONT></DIV> <DIV><FONT color=#ffff00>....8b. Relative angular sizes</FONT></DIV> <DIV><FONT color=#ffff00>....8c. The Shattered Moon, Luclin </FONT><FONT color=#ffffff><EM>(images)</EM></FONT></DIV> <DIV><FONT color=#ffff00>....8d. The Intact Moon, Drinal </FONT><FONT color=#ffffff><EM>(images)</EM></FONT></DIV> <DIV><FONT color=#ffff00>....8e. The Sun, Ro </FONT><FONT color=#ffffff><EM>(images)</EM></FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV>(update 01-01-05) Finally compiled a study of Luclin's orbit and the apparent lattitude of Qeynos (unsure if this differs other places) with image!</DIV> <DIV>(update 12-31-04) Distortion studies added to Camera and angular perspective section, with images.  Also replied with a bit about Midsummer to a reader question.</DIV> <DIV>(update 12-30-04) Plexie download link added, note up top about Big Patch, cleaned up speculation wording about things now pretty firmly proved.  Still a lot of work to do.</DIV> <DIV>(update 12-28-04) Plexie has made a great translating tool, see below for details!</DIV> <DIV>(update 12-19-04) You know you want to know what that gnome camera loading screen says <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> also added languages sold on Scribes for Qeynos.</DIV> <DIV>(update 12-10-04) added a really nice image study of Luclin!</DIV> <DIV>(update 12-04-04) added section on ingame camera and field of view, and an orbital study (start of one anyway) Initial predictions for the orbital period of Luclin and Drinal.</DIV> <DIV>(update 12-01-04) significant additions to Astronomy section, with accompanying visual aids. (rotation of the stars, Luclin and Drinal.)</DIV> <DIV>(update 11-30-04) moved this thread over here from the Quest forum, I don't remember there being a Lore forum when I started it.  This is my new workthread location.  Thanks for the tip Impetus!<EM>...Sauria</EM></DIV> <DIV> </DIV> <DIV><U><STRONG><FONT color=#ffff00>1. Easter Eggs</FONT></STRONG></U></DIV> <DIV> </DIV> <DIV>The scroll hanging in the stalls in the tradeskill instances is upside down and in Ratonga.  It would be very hard to make out without Maximum texture resolution.  It reads (complete with misspellings)...</DIV> <DIV><EM></EM> </DIV> <DIV><EM><STRONG>"Congrats for figuring out what this text says  Kacey is the artis who created this scroll  I hope you like it  My other teammates are Tim Samah the Steves Sung and Patrick my advice to you is follow the frog."</STRONG></EM></DIV> <DIV> </DIV> <DIV>(note, Kacey is listed in the game handbook credits as Kacey Helms, also in the long list of people who gave us this amazing game are Tim Petty (or might be Timothy Heydelaar,) Sarah Bailey (must be typo on sign,) Steve Kim, Steven Ekholm, Sung Kim and Patrick Ho, all of whom are now immortalized in our tradeskill instances!)</DIV> <DIV> </DIV> <DIV>Also found in the ledger on the counter in the tradeskill instances and also many places throughout Freeport, are the following two pages of text.  They are in "Human" font, and the second page the texture is actually flipped horizontally so the characters have to be read backwards (or in a reversed image from a screenshot.)</DIV> <DIV> </DIV> <DIV><STRONG><EM>"This text is not intended to be read   Don't wast your time by continuing to read this text   Ok keep reading if you want to"</EM></STRONG></DIV> <DIV><STRONG><EM></EM></STRONG> </DIV> <DIV><STRONG><EM>"This is an additional page of irrelevant text  Please stop readding it  It really isnt worth your time  I wish I had something interesting to type here  Random gibberish will have to do"</EM></STRONG></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>In Temple Street (Freeport) there is a Ratonga scribbling <STRONG><EM>"Di was here"</EM></STRONG> perhaps Diane Covill, the only "Di" listed in the Art credits?</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/image_view.vm?imageId=113092" target=_blank>Shield message</A>  <STRONG>(Click)</STRONG>  This shield held by an npc behind the Freeport Militia House (and by other npcs) seems to have a hidden message in Gnomish font.  I have having a hard time making it out...seems like the front says <STRONG>:JACKSON: ))</STRONG> on the top and bottom rim, then around the badger face it says (blanks where I can't tell a letter) <STRONG><EM>_etth_ Fellow</EM></STRONG>  on the reverse side, it says mirrored top and upside down and backwards on the bottom, <STRONG><EM>Opettyboype</EM></STRONG> make of it what you will, there is a Petty in the art credits but can't make much sense of it.  One of the letters on the front side is obscured due to a section of the texture that seems swapped inside for outside. </DIV> <DIV> </DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT color=#ffff00 size=3><U><STRONG>2. Translations</STRONG></U></FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3><U>Translation tool available</U> <FONT color=#ffff00>(New!)</FONT><FONT color=#ffffff> </FONT></FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>Plexie has made a great little tool for translating/transcribing the various game languages, and I wish I had had this little program at the beginning, it's sweet!    Plexie plans on putting it on FilePlanet but for the moment, click on your little envelope message center and send a private message to Plexie with your email address to be sent the zip file for this program!</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3><STRONG><EM><U>Edit</U></EM></STRONG> Plexie has placed it for the moment at the following link <A href="http://www.efnetcsharp.net/Files/EQ2%20ScribersFriend%201.2.zip" target=_blank>http://www.efnetcsharp.net/Files/EQ2%20ScribersFriend%201.2.zip</A> remember to right click and "save target as" to your computer to save bandwidth!</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3><U>Headstones</U></FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>One of my pet projects is to catalog all the people buried in the Freeport Graveyard.  All names on tombs and stones are in Human font.  This list may expand as there are some parts I haven't been able to reach yet, due to aggro.</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~</FONT></DIV><FONT size=3></FONT> <DIV>Bran Greenglade, Torlig Mudel, Olunea Miltin, Salinsa Delfdusan, Monia Oakstone, Groflah Steadirt, Lunce Nasin, Gern Tassel, Everling,</DIV> <DIV>Aurub Greenglade, Tarn Boarcrusher, Ginehl Wiquar, Felisity Starbright, Ginsa Smithson, Brunar Rankin, Jakum Herolon,</DIV> <DIV>Avees Qalantir, Harg Tonicka, Alec Greenglade, Buen Dellin, Ongtiz Seavin, Sir Edwin Motte, Atvo Siro, Meia Fuzzlecutter, Ping Fuzzlecutter,</DIV> <DIV>Sgt Almonius Slate, Tanlek Harson, Theron Rolius, Doshin Greenglade, Ariska Zimel, Galeel Hoglump, Hazran, Lorm Tredore, Velithe,</DIV> <DIV>Shania Tassel, Nessin Tapper, Gartrog Smitehammer, Neclo Rheslar, Ikthar Fireheart, Valentin Fireheart, Jasmin Yiur...</DIV> <DIV>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~</DIV> <DIV> </DIV> <DIV><FONT size=3>On the game map included in the retail box, the Map of Qeynos border says <STRONG><EM>"A shining beacon in a darkening world"</EM></STRONG> in Erudite....the Freeport map border says <STRONG><EM>"Strength in unity...unity in Lucan"</EM></STRONG> in Ratonga.</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>On the walls of Temple Street, a Freeport suburb and home to Ratongas and Gnomes, can be seen Ratongan graffitti with a spirited <STRONG><EM>"Ratonagas rule"</EM></STRONG> and <STRONG><EM>"Woot rat"</EM></STRONG> <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  Also on another wall of Ratonga graffiti is another <STRONG><EM>"Ratongas Rule"</EM></STRONG> as well as the note that <STRONG><EM>"Di was here"</EM></STRONG> perhaps an Easter Egg from Diane Covill, the only "Di" listed in the art credits!  There are some equations scribbled about but to my disappointment they do not seem tied to the gnomish fontset.</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/image_view.vm?imageId=139947" target=_blank>Gnomish Camera Splash Screen</A>  <STRONG>(Click)</STRONG></DIV> <DIV><FONT color=#ffffff></FONT> </DIV> <DIV>You know you wanted to know what that splash screen said...well wait no longer, click above!  What will those gnomes think up next....</DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>Language Notes:  Most NPCs and monsters (like the orc and goblins on the Isle of Refuge) are just saying gibberish.  You are supposed to be able to understand their text bubbles when you buy and read the language tomes (though it would have been cute if the Orc Cave text was actually translatable, since no one can return after learning the languages.)  As far as Freeport and The Commonlands, Freeport is dotted by innumerable signs in "Human" that say Freeport, there are a few signs to Big Bend in Ogre font and a Ratonga sign or two.  Commonlands has a number of signs in Orkish (and Human.)  The Graveyard has tombstones in Northman.  Fun fact:  Boneyard Watchers in Graveyard speak MagicRune!</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>You can find .ttf font files in your EQ2  UI folders for all races and some monster races.  To play with them, copy and paste them to your Windows/fonts folder or right click and select "Open with..." where you will find Windows XP has a font viewer program.</FONT></DIV> <DIV> </DIV> <DIV><U><STRONG><FONT color=#ffff00>3. GameLanguages</FONT></STRONG></U></DIV> <DIV> </DIV> <DIV>The following Languages (font files) are in your C:Program FilesSonyEverQuest IIUIfonts folder:</DIV> <DIV> </DIV> <DIV>DARKELF_.TTF</DIV> <DIV>DRAGON__.TTF</DIV> <DIV>DWARF___.TTF</DIV> <DIV>ERUDITE_.TTF</DIV> <DIV>EVILRUNE.TTF</DIV> <DIV>GIANT___.TTF</DIV> <DIV>GNOLL___.TTF</DIV> <DIV>GNOME___.TTF</DIV> <DIV>GOBLIN__.TTF</DIV> <DIV>HALFR___.TTF</DIV> <DIV>HIGH_ELF.TTF</DIV> <DIV>HUMAN___.TTF</DIV> <DIV>IKSAR___.TTF</DIV> <DIV>KERRA___.TTF</DIV> <DIV>Llort.ttf</DIV> <DIV>MAGIC___.TTF</DIV> <DIV>Nordic.ttf</DIV> <DIV>NORTHMEN.TTF</DIV> <DIV>OGRE____.TTF</DIV> <DIV>ORKIN___.TTF</DIV> <DIV>RATONGA_.TTF</DIV> <DIV>Shadowmen.ttf</DIV> <DIV>Thulian.ttf</DIV> <DIV>TROLL___.TTF</DIV> <DIV>WOODELF_.TTF</DIV> <DIV>zcal801b.ttf   (the game window font by default)</DIV> <DIV> </DIV> <DIV><STRONG><U><FONT color=#ffff00>4. Learning Languages</FONT></U></STRONG></DIV> <DIV> </DIV> <DIV>If you want to learn languages in the game to understand the gibberish some npcs say, you can visit your local suburban Scribe merchant, they sell language Primers alongside their AppII spell upgrades:</DIV> <DIV> </DIV> <DIV><U>Freeport</U>:</DIV> <DIV>Ayr'Dal (Half Elf) -- Beggar's Court scribe</DIV> <DIV>Oggish (Ogre) and Ykeshan (Troll) -- Big Bend</DIV> <DIV>Thexian (Dark Elf) -- Longshadow Alley</DIV> <DIV>Halasian (Barb) and Sebilisian (Iksar) -- Scale Yard</DIV> <DIV>Erudian (Erudite) and Kerran (Kerran) -- Stonestair Byway</DIV> <DIV>Gnomish (Gnome) and Ratonga (Ratonga) -- Temple Street</DIV> <DIV><U>Qeynos:</U></DIV> <DIV>Guktan, Koada'Dal (High Elf) -- Castleview Hamlet</DIV> <DIV>Dwarven, Halasian -- Graystone Yard</DIV> <DIV>Kerran -- Nettleville Hovel</DIV> <DIV>Erudian -- Starcrest Commune</DIV> <DIV>Gnomish, Stout (Halfling) -- The Baubleshire</DIV> <DIV>Ayr'Dal (Half Elf,) Feir'Dal (Wood Elf) -- The Willow Wood</DIV> <DIV> </DIV> <DIV><U><STRONG><FONT color=#ffff00>5. Gametime</FONT></STRONG></U></DIV> <DIV> </DIV> <DIV>Gametime appears to be at the same rate as in EQ1:</DIV> <DIV> </DIV> <DIV>1 gameminute = 3 realseconds</DIV> <DIV>20 gameminutes = 1 realminute</DIV> <DIV>1 gamehour = 3 realminutes (60 gameminutes)</DIV> <DIV>1 gameday = 72 realminutes (24 gamehours)</DIV> <DIV>1 gameweek = 8 hours 24 minutes realtime (7 gamedays)</DIV> <DIV>1 gamemonth = 1 day 9 hours 36 minutes realtime (28 gamedays)</DIV> <DIV>1 gameyear = 16 days 19 hours 12 minutes realtime (12 gamemonths at 28 gamedays/gamemonth, or 336 gamedays)</DIV> <DIV> </DIV> <DIV>NOTE the gametime clock STOPS while a server is down.  Comparing timestamps (/time) before and after patches seems to confirm this, also if you switch from one server to another, you will note the game calendars don't match.  For example, this morning switching between AB and MM servers, I observed that MM was several gamedays behind AB...indicating it had been down several hours more over time than AB has.</DIV> <DIV>I cannot say for sure the effect of a server rollback occasionally needed to preserve data (as in the Great Downtime of December 2004.)  There's no way to predict or plan observations of such an event to know if the game clock is rolled back or just the character data.  Since the Dev posts about that downtime spoke of rolling back to a certain gamestate as of a certain time, I would figure the gametime would roll back as well.  With no way of knowing when such a crisis will happen, this may not be testable.</DIV> <DIV> </DIV> <DIV><U><STRONG><FONT color=#ffff00>6. Calendar</FONT></STRONG></U></DIV> <DIV> </DIV> <DIV>(12-30-04) We currently enjoy the gameyear 3724.   EQ2 went Live in gameyear 3721.</DIV> <DIV> </DIV> <DIV>(By my observations 3722 began on AB server 12:45 am EST 11-24-04, about 16 days after official launch, so I'm willing to guess the gameclocks started about 3721, being as a gameyear is a little over 16 realtime days.)</DIV> <DIV> </DIV> <DIV>So far I have observed the following:</DIV> <DIV> </DIV> <DIV><U>7 Days of the Week</U>:</DIV> <DIV> </DIV> <DIV>Darkday</DIV> <DIV>Burnday</DIV> <DIV>Soulday</DIV> <DIV>Windday</DIV> <DIV>Steelday</DIV> <DIV>Brewday</DIV> <DIV>Feastday</DIV> <DIV> </DIV> <DIV>I'm placing Darkday is the start of the week since every gamemonth has exactly 4 gameweeks (28 gamedays) and Darkday is the 1st of every gamemonth.</DIV> <DIV> </DIV> <DIV><U>12 Months of the Year</U>:</DIV> <DIV> </DIV> <DIV>Deepice   (New year begins!)</DIV> <DIV>Grayeven</DIV> <DIV>Stargazing</DIV> <DIV>Weeping</DIV> <DIV>Blossoming</DIV> <DIV>Oceansfull</DIV> <DIV>Scorchedsky</DIV> <DIV>Warmstill</DIV> <DIV>Busheldown</DIV> <DIV>Lastleaf</DIV> <DIV>Firstchill</DIV> <DIV>Deadening   (last month of the year)</DIV> <DIV> </DIV> <DIV>All gamemonths have 28 gamedays (4 gameweeks each beginning on Darkday, ie the 1st of the month is always Darkday.)</DIV> <DIV> </DIV> <DIV>There is a gnome in Baubleshire who by all reports says to people at various times that there are 10 days in a week, and 14 weeks in a month.  Well, he's wrong <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  I haven't managed to find this miscreant, maybe he is in hiding now that I live in Baubleshire.</DIV> <DIV> </DIV> <DIV>I'm a little disappointed at no seasonal weather (I understand Qeynos has no weather at all, and Freeport gets rain, lots of it.)  It's still early.  Maybe we will have more as the game polishes off the rough edges and they are less consumed with big bugs and can focus down on the niceties.  (This is especially a painful lack as my Astronomy research shows a tilt of Norrath's axis that should produce Earthlike seasons.)</DIV> <DIV> </DIV> <DIV>With 12 months of 28 days each, a gameyear would be 336 gamedays or 403.2 realhours (16 days, 19 hours, 12 minutes) but off by a bit due to servers being brought down (during which time the game clock halts.)</DIV> <DIV> </DIV> <DIV><STRONG><U><FONT color=#ffff00>7. Camera and angular perspective</FONT></U></STRONG></DIV> <DIV> </DIV> <DIV>The following study of the ingame first person camera was made at a resolution of 1600x1200 with letterbox setting from my eq2_recent.ini of cl_letter_box_amount 0.102500 unfortunately in the Options settings the slider has no numbers, so this will be different for anyone with a different slider setting.</DIV> <DIV> </DIV> <DIV>First step in determining your field of view is to level your view.  To do this is pretty easy, while facing a reference object (in my case a pylon in Commonlands) pull the camera back from first person a bit with the mousewheel and hit 5 on your numeric keypad, this should center and level your view; you should be looking "straight ahead."  Wheel forward into first person again, but don't mouselook or you will have to center again!</DIV> <DIV> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/image_view.vm?imageId=98076" target=_blank>Eyes in the back of your neck</A>  <STRONG>(Click)</STRONG></DIV> <DIV> </DIV> <DIV>As you can see in the above image, if you back out of your first person camera and pan around using camera controls (not mouselook) taking screenshots, then edit the shots to mark the centerlines, that the camera is centered on the middle of the back of your neck, at least for an Iksar <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> This is useful for the measurements to come.</DIV> <DIV> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/image_view.vm?imageId=98141" target=_blank>Upward angle</A>  <STRONG>(Click)</STRONG> </DIV> <DIV> </DIV> <DIV>In the above image, I moved so that the top rim of the pylon was centered and lined up with the letterbox border at the top of my screen (inset.)  Then, using only mousewheel and camera controls, I looked at the same scene from the side, and took another shot.  Applying some trig to the length of the sides of the triangle in pixels, I was able to get an angle.</DIV> <DIV> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/image_view.vm?imageId=98181" target=_blank>Downward angle</A>  <STRONG>(Click)</STRONG> </DIV> <DIV> </DIV> <DIV>Same thing with this image and inset, but for the lower angle.  Pleasingly, the angle was tolerably the same, which it should be for a levelled view and equal letterbox borders.  Together, a working estimate for my field of view (vertical) is about 50 degrees (but only for this res and letterbox setting.)</DIV> <DIV> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/image_view.vm?imageId=98194" target=_blank>Howdy, Pilgrim</A>  <STRONG>(Click)</STRONG> </DIV> <DIV> </DIV> <DIV>So I went to test it with Cannix in Commonlands, to see how useful this would be.  In the inset, I took a shot facing him directly south, then put centerlines on the image, and from the height in pixels of the vertical centerline and the top of his head, made a prediction as to what part of 25 degrees his head would be (more trig) and made a prediction.  Then I turned to the west (so the next screenshot would be at 90 degrees to the original view) moved the camera out and made a shot.  Looks like the method works!  I hope this will come in handy when making sky measurements.</DIV> <DIV> </DIV> <DIV>Not hard to measure side to side...face an object then rotate it to the left and right edge, taking a loc...so my field of view with listed settings is 50 degrees vertical, by 75 degrees horizontal.</DIV> <DIV>(at resolution of 1600x1200 with letterbox setting from my eq2_recent.ini of cl_letter_box_amount 0.102500)</DIV> <DIV> </DIV> <DIV><EM><U>Visual Distortion of the viewfield</U></EM></DIV> <DIV> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/image_view.vm?imageId=163677" target=_blank>Lateral Distortion study</A>  <STRONG>(Click)</STRONG></DIV> <DIV> </DIV> <DIV>The above image is a study of the amount of distortion introduced as you turn to the side and an object moves laterally out of your field of view.  I found a nice brick wall with a sharp inside corner, centered and levelled my view and then took shots as I turned 5 degrees to the right, until the corner left the field.  Total field width is measured as 74.8 degrees for 1600x1200, the image is the upper left quarter of the screen only.  I superimposed the images and connected the dots.</DIV> <DIV>Note that the vertical line of the corner remains straight to the edge of field, however the bricks of the corner is exaggerated vertically as it nears the edge.  Also note that the 5 degree intervals get wider (in pixels) towards the edge.</DIV> <DIV> </DIV><A href="http://eq2players.station.sony.com/en/image_view.vm?imageId=163700" target=_blank>Vertical Distortion study</A> <STRONG>(Click)</STRONG> <DIV> </DIV> <DIV>Similar study, but this time with vertical motion (ie using Page Up/Page Down to move the camera.)  A convenient stained glass window in the Temple of Life.  Almost identical distortion as the previous, just oriented differently since we have isolated vertical from horizontal motion.  Didn't bother to draw lines, pretty easy to see in this one.  The intervals are random as there is no indicator of pitch available, that would serve as a "vertical compass."  (Sure would like one!)</DIV> <DIV> </DIV> <DIV>Conclusion?  Fairly obvious but important if you are taking serious images ingame:</DIV> <DIV> </DIV> <DIV>1. Objects on the sides of an image appear further to the side and stretched vertically from what they really are.</DIV> <DIV>2. Objects on the top and bottom of an image appear further up or down and stretched horizontally from what they really are.</DIV> <DIV> </DIV> <DIV>Lesson, if you are measuring something, make sure it's as much in the center as possible!</DIV> <DIV> </DIV> <DIV><STRONG><U><FONT color=#ffff00>8. Astronomy</FONT></U></STRONG></DIV> <DIV> </DIV> <DIV>In this section, I am proposing to study the sun, moon and Luclin movements, with eventual goal of <U><EM>predicting an ingame eclipse</EM></U>.  Factors that may make this impossible would be if the sky positions of these bodies are tied to the game clock, the realtime clock, or are set to a default position on serverup. </DIV> <DIV> </DIV> <DIV>I'll go out on a limb before any study and predict that sky motions have to be tied to the gametime clock, since the sun always has to rise in the "morning," etc.  However, since gametime seems to stand still during serverdown, any predictions would have to be in gametime...not realtime.</DIV> <DIV> </DIV> <DIV>Quendarius graciously linked some great eclipse shots</DIV> <DIV><A href="http://eq2players.station.sony.com/en/pplayer_gallery.vm?characterId=216962208" target=_blank>http://eq2players.station.sony.com/en/pplayer_gallery.vm?characterId=216962208</A>  <STRONG>(Click)</STRONG></DIV> <DIV>so we know they do happen!  Thanks Quendarius!</DIV> <DIV> </DIV> <DIV><U>Why an Eclipse?</U></DIV> <DIV> </DIV> <DIV>Well, consider the following Dev statement my bud Yian dug up, source unknown:</DIV> <DIV> </DIV> <DIV><SPAN><EM><FONT color=#ccffff>The Natural World When talking about EverQuest II, we should really mention the sky. There are plenty of great graphical touches in the game, such as carefully rendered elephants, walking across an open plain, casting accurate shadows, or the Treants which could easily be mistaken for trees when motionless. They have birds flying between the branches, a hornets’ nest on top, and a bird’s nest that falls to the ground spilling eggs when the Treant is killed. That said, the sky is a great example of the attention to detail being invested in the upcoming game. There are the usual attractive clouds and sunsets, but the celestial sphere is also fully modeled. That means the sun, Luclin and the stars all move realistically through the sky, accompanied by touches like the occasional shooting stars. The moon Luclin traverses the sky, broken into chunks that hold a roughly spherical shape while revealing the moon’s fiery core. When the planetary movement combines with the dynamic shadows that objects cast, things like a simple sun dial are possible. But the team has higher aspirations than just a sun dial. The city of Qeynos has a few epic structures such as a monumental sword towering in a central plaza, and a grand, central castle. If you stand so that the top of the sword lines up with the highest point in the castle, twice a year you may be treated to an eclipse, just over the sword’s tip. There are even efforts to establish a harmony between magic and the sky. For example, the eclipse may be associated with grand magical effects, and powerful spells could conceivably light up sympathetic constellations in the sky.</FONT></EM></SPAN></DIV> <DIV> </DIV> <DIV>Preliminary observations...</DIV> <DIV> </DIV> <DIV><U><FONT color=#ffff00>...8a. The Starry Sky:</FONT></U></DIV> <DIV><U></U> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/image_view.vm?imageId=88695" target=_blank>Stellar motion</A>  <STRONG>(Click)</STRONG> </DIV> <DIV> </DIV> <DIV>There is disappointingly no Pole Star at least of any bright magnitude.  (but unlike in AO, there is either a complete spherical skymap or the texture is large enough that a repeating pattern is not immediately discernable, score for the Art team!)</DIV> <DIV> </DIV> <DIV>The linked image above is a negative enhanced image to show the stars facing as close to north as mouselook would let me, from atop a broken spire in Commonlands.  From a series of 59 high res screenshots viewed in fast sequence I was able to pretty much isolate the North Celestial Pole, indicated on the image as a red cross.  The two nearest stars are not as bright as it seems to indicate on the image, I darkened them to assist anyone interested in finding that point in the sky while stargazing, they are actually rather faint.</DIV> <DIV> </DIV> <DIV>I picked a bright star a fair ways away from the center that was visible in all screens and didn't disappear behind my letterbox border at any time.  Its initial position in the starfield shown is on the right of the image (east) circled in red, and then screenshots were taken every 30 realtime seconds (10 gameminutes) for the rest of the night till sunrise washed out the stars.  Since I did not move my camera during the night but merely hit the timestamp and screenshot buttons, I was able to plot the new position of that star by pixel coordinates on each screenshot onto this master image, one blue dot for each, game hours circled in red.  I drew green lines from the pole to the beginning and end, and to a sample 6 hour period in the middle.</DIV> <DIV> </DIV> <DIV>I fully expected some angular error when printing the image out (best fit to page, preserving the aspect ratio) mostly due to the game view distortion that gets worse the farther from center screen something is rendered.  But applying good right angle measures to the 5 possible 6 hour periods on the plot (one would expect the sky to turn 90 degrees in 6 game hours due to the rotation of Norrath) each one appeared to reach 90 degrees about 10 minutes early, at about 5 hours 50 minutes.  The sky was apparently "turning" 92.5 degrees every 6 game hours, or an extra 10 degrees every game day.  <FONT color=#ffff00>(EDIT this needs to be confirmed with more rigor, these conclusions may be just due to the fishbowl distortion of the viewfield.)</FONT></DIV> <DIV> </DIV> <DIV>Now in the mundane Earth-Sun system, as the Earth orbits the Sun, every day the Earth must rotate slightly more than 360 degrees to bring the Sun to local noon at a given point on the globe again, and this extra roughtly 1 degree a day is what gives us seasonal stars, as constellations appear to rise slightly earlier every night...this motion around the Sun is also what creates the impression that the Sun moves through the wheel of the zodiac once a year.  However in Earth's case, the year long orbit of the sun and the extra degree a day of rotation against the fixed stars gives about one complete stellar rotation per year, which is why winter constellations remain winter constellations year after year.  It also defines the orbit of the earth as roughly one year realtime.</DIV> <DIV> </DIV> <DIV>Planet Norrath, however, with reliable sunrises every 6 am seems to similarly get its extra apparent stellar rotation of the night sky (presumably the fixed background of distant stars) from turning an extra 10 degrees over 360 every day to return to facing the Sun at local noon...this implies from the 10 degrees per day rotation of the night sky attributable to Norrath's orbit (over and above the 360 degrees contributed by Norrath's spin) that the orbital period of Planet Norrath around the Sun (Ro) is only 36 game days!</DIV> <DIV> </DIV> <DIV>Good thing this is a fantasy game...I'm not sure how a planet with only a 36 day orbit would be inhabitable; it would have to be either very close to Ro if of Earthlike mass, or very massive/dense if distant.  I'd go for very massive and normal distance as Ro appears to be a Sun-like yellowish G-Class star and not unduly huge in the skies of Norrath.</DIV> <DIV> </DIV> <DIV>Also questionable would be the development of a 336-day calendar year, encompassing 9.333 orbits of Norrath around Ro.  Maybe the months should have been 36 days!</DIV> <DIV> </DIV> <DIV>I could continue this pointless ramble by speculating that the axis of Norrath's rotation must be perfectly perpendicular to the plane of the ecliptic in the Ro solar system, as any tilt in that axis would produce pendulum swings back and forth of climate (seasons) on a 36-day cycle.  Future studies of the movement of Ro through the sky should reveal any funky movements.  <FONT color=#ffff00>(EDIT further observations are showing that there is indeed a sizeable tilt in Norrath's axis, but the info isn't compiled enough to present as of yet.)</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV> <DIV>Oh, if anyone has a mind to map the night sky or anything, the negative skymap I used for the linked image was processed in Irfanview in the following order: Convert to greyscale, Negative image, Reduce color depth to 6 (no dithering,) Reduce color depth to 4 (no dithering,) Adjust Gamma .5, Adjust Contrast 40.</DIV> <DIV>Yes, reducing color depth in 2 steps.  Made a difference, not sure why.  Going straight to 4 I lost most stars, but to 6 then 4 the stars darkened and remained.</DIV></DIV> <DIV> </DIV> <DIV><EM>(Note: I am aware this is nothing Dev would ever have felt the need to plan for a player applying themselves to, and the fact every niggling little detail wasn't worked out in a physically possible way in no way diminishes the wonderful world they have created.  My measurements are crude, my inferences are largely unsound and I am really just amusing myself with this, and hopefully some other folks as well)</EM> <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV><FONT color=#ffff00><STRONG><EM>New! </EM></STRONG></FONT><A href="http://eq2players.station.sony.com/en/image_view.vm?imageId=166208" target=_blank>Luclin orbit tilt and Qeynos lattitude</A><STRONG>  (Click)</STRONG></DIV> <DIV> </DIV> <DIV>I was able to take a great series of shots from the beach in Forest Ruins to study the orbit of Luclin and its relation to the Celestial Equator.  I had thought it might be the same, but another set of observations looking south showed that star paths were not parallel to the Luclin debris field.  So instead I set my sights to the East.</DIV> <DIV> </DIV> <DIV>I centered my view exactly East as close as I could manage (here the facing of 89.98 degrees introduces error of 0.427 pixels at 1600x1200, with a computed field width of 75 degrees.  See section on Camera.)</DIV> <DIV> </DIV> <DIV>Gratifyingly, a discrete portion of the Luclin debris ring material rose exactly through the East point, so the path of that spot is plotted as the Yellow line marked "Luclin."  2 stars were observed rising very near the East point, so their tracks were plotted as Red and Blue lines...extending the lines back through the horizon showed the Blue line star to have risen almost exactly through the East point!  Each line was plotted from measured coordinates from several screenshots, and the lines placed over the points all fitted almost exactly, so my confidence level is high in this image.</DIV> <DIV> </DIV> <DIV>Measuring the pixel count and applying trig, the Celestial Equator tilts such that stars rising due East move 29.93 degrees from vertical.  This of course brings with it the elusive value for the elevation of the North Celestial Pole, and of course the Lattitude of Qeynos and environs, as 29.93 degrees North Lattitude.  (This would be in Earth terms roughly the lattitude of St. Augustine FL or Houston TX.)</DIV> <DIV> </DIV> <DIV>It also implies that Luclin rises and sets exactly East and West, yet passes its apex in the South about 6.77 degrees below (south of) the Celestial Equator, that is 36.70 degrees South of directly overhead or 53.30 degrees above the Southern horizon.  Since the fact of rising through the East point seems fixed (haven't noticed that changing) this implies disturbing things about Luclin's orbit.  (See Luclin section.)</DIV> <DIV> </DIV> <DIV><U><FONT color=#ffff00>....8b. Relative angular sizes</FONT></U></DIV> <DIV> </DIV> <DIV>Using the highest settings EQ2 offers (1792x1344) and screenshotting at the center of the screen where distortion is minimized, Luclin and the Sun (Ro) are 100 pixels, and Drinal is half again as wide at 150 pixels diameter.</DIV> <DIV> </DIV> <DIV>There seems to be no atmospheric distortion changing these apparent angular sizes as bodies approach the horizon, and I'm sure modelling such distortion would hardly be needed in the context of the game, and would hardly be noticed by anyone not looking for it.  There is considerable haze around the Sun while rising but the central disk is constant with none of the deformation seen in RL.  Care would have to be taken measuring much of anything except near the center of the game window, since there is distortion of shapes near the edges and corners of the rendered area.</DIV> <DIV> </DIV> <DIV><FONT color=#ffff00><U>....8c. The Shattered Moon, Luclin:</U><FONT size=3></FONT></FONT></DIV> <DIV> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/image_view.vm?imageId=85211" target=_blank>Studies of Drinal and Luclin</A>  <STRONG>(Click)</STRONG></DIV> <DIV> </DIV> <DIV>Successive screenshots with timestamps indicate this ruined moon is broken into 3 sections, comprising roughly 44, 28 and 28 percent of the original sphere. (ie roughly 160, 100 and 100 degrees of the total 360 degrees of circumference of old Luclin.)  These 3 unequal chunks shimmer a bit but still appear to rotate as a unit around a common center once every 2 game hours (6 realtime minutes.)</DIV> <DIV> </DIV> <DIV>In the above linked image, you can see a series of 12 frames with gametime indicated, with a 13th frame showing the return to the identical position as the first.  Since the arc of Luclin's motion through the sky makes the angle of viewing change in the frames, before cutting each I inserted a red line parallel to the Luclin debris field, providing a constant line of reference.</DIV> <DIV> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/image_view.vm?imageId=118236" target=_blank>Luclin Rotation study</A>  <STRONG>(Click)</STRONG></DIV> <DIV><FONT color=#ffffff></FONT> </DIV> <DIV>Edit...I found the means to rotate JPGs!  The above link is a filmstrip of all 13 frames corrected for viewing angle.  Enjoy!</DIV> <DIV> </DIV> <DIV>The colorful debris field that stretches galaxy-like across a large portion of sky is static (no animation) and extends well into the fainter regions where only a sparse trail of dots mark a faint "Luclin Ring" around the sky of Norrath.  A slight drift on successive screens indicates the motion of Luclin is not tied to the background stars, but moves independently and perhaps at an angle to the celestial equator.  Much more info will need to be worked with to speak much on the orbit of this tragic but magnificent sky wonder.  Luclin orbits Norrath at a greater distance than Drinal, as I have witnessed Drinal pass in front of the debris in a close conjunction.</DIV> <DIV> </DIV> <DIV>(Edit: if you can manage to get an unobstructed view of Luclin rising or setting you can see the oddity of Luclin passing through the cloud layer, a time at which it is easier to see the chunks distinct from the debris halo.  This is due to the chunks being a rendered object, while the debris field is a background texture.)</DIV> <DIV> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/image_view.vm?imageId=98068" target=_blank>Sky Paths 1</A>  <STRONG>(Click)</STRONG></DIV> <DIV> </DIV> <DIV>The above image is the result of leaving myself staring due south at an angle upwards for about 4 game days with periodic measurements.  The tic marks to the right of the image of Luclin are where it appeared (roughly, hard to judge the center of a broken sphere) on 1 day intervals.  A crude calc based on pixels and angles (Camera section) gives me a motion of about 7.875 degrees westward from where it was 1 Norrath rotation ago (1 game day ago,) this implies that <STRONG>Luclin orbits Norrath about once every 45.716 gamedays.  </STRONG>(ie in that time it would be the same place in the sky at midnight again.)</DIV> <DIV>This measurement needs considerable refinement but ya gotta start somewhere.</DIV> <DIV> </DIV> <DIV>The plane of motion for Luclin and the entire debris field stayed on a nice clean line for 3 Norrath rotations so I'd say for now that Luclin rises and sets at the same place on the horizon, reaches zenith at the same point in the sky, and its path through the sky doesn't seem to vary.  No attempt was made in the above shot to measure the angle with the horizon, just to stay pointed at the same spot, due south and an unknown angle of elevation.</DIV> <DIV> </DIV> <DIV> <DIV><FONT color=#ffff00><STRONG><EM>New! </EM></STRONG></FONT><A href="http://eq2players.station.sony.com/en/image_view.vm?imageId=166208" target=_blank>Luclin orbit tilt and Qeynos lattitude</A><STRONG>  (Click)</STRONG></DIV> <DIV> </DIV> <DIV>(<EM>method was detailed where this image appears in "The Starry Sky" section.)</EM></DIV> <DIV> </DIV> <DIV>Measuring the pixel count and applying trig, the Celestial Equator tilts such that stars rising due East move 29.93 degrees from vertical.  This of course brings with it the elusive value for the elevation of the North Celestial Pole, and of course the Lattitude of Qeynos and environs, as 29.93 degrees North Lattitude.  (This would be in Earth terms roughly the lattitude of St. Augustine FL or Houston TX.)</DIV> <DIV> </DIV> <DIV>It also implies that Luclin rises and sets exactly East and West, yet passes its apex in the South about 6.77 degrees below (south of) the Celestial Equator, that is 36.70 degrees South of directly overhead or 53.30 degrees above the Southern horizon.  Since the fact of rising through the East point seems fixed (haven't noticed that changing) this implies disturbing things about Luclin's orbit.</DIV> <DIV> </DIV> <DIV>Since the stars appear to rise, set and rotate about the North Celestial Pole due to Norrath's rotation, one would expect that with Luclin's orbit plane (as visible by the ring of debris that pretty much circles the sky) being at an angle to the Celestial Equator, that the points where that orbit crosses the Celestial Equator would rise and set along with the stars...the fact that those points remain fixed at the East and West horizon points, implies one of three things:</DIV> <DIV> </DIV> <DIV>1.  That while Luclin moves along its orbit at a different rate than the night sky, the <STRONG><EM>orbit itself</EM></STRONG> is fixed in relation to Norrath as it spins.  The southernmost point on its orbit is always due south from overhead, rotating as Norrath rotates, as if attached to the planet.  This would be (in our physical Real World) an orbital impossibility, tidal forces would have torn apart Luclin and stablilized its orbit without it ever having had to explode...</DIV> <DIV> </DIV> <DIV>2.  Or much more likely, Luclin was supposed to be lined up with the Celestial Equator and got screwed up when they set up the sky art...</DIV> <DIV> </DIV> <DIV>3.  Most likely, no one gave a fig about orbital mechanics when creating the lovely EQ2 sky <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  this is the plausible explanation, so for the grand project of eclipse prediction, we will just have to account for Luclin's orbit violently tipping back and forth every 24 hours while what's left of Luclin somehow manages to stay on the tracks.</DIV> <DIV> </DIV> <DIV><EM>Maybe....</EM>they didn't blow Luclin up, but rather messed with the orbit and it ripped apart...</DIV></DIV> <DIV> </DIV> <DIV><U><FONT color=#ffff00>....8d. The Intact Moon, Drinal:</FONT></U></DIV> <DIV> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/image_view.vm?imageId=85211" target=_blank>Studies of Drinal and Luclin</A>  <STRONG>(Click)</STRONG></DIV> <DIV> </DIV> <DIV>Rotation: At first I thought that Drinal was like Earth's Moon, rotating once each orbit so as to always present the same face to Norrath...but that is turning out to be not the case because long term images show that over time, Drinal will show its entire surface to viewers on Norrath...but very slowly.  Note that this is separate from determination of the length of its orbital period (which will be determined by observation of its motion against the starry background over time.)</DIV> <DIV> </DIV> <DIV>In the above linked image, 2 identical sets of 4 Drinal images with gametime (especially the 2nd and 3rd) show definite rotation of surface features visible from the ground over time.  A prominent set of Drinal <EM>mares</EM> (plains filling ancient impact features) are marked with red dots, and the distance from the center of the visible disk to the center of the formation is indicated by a green line.  Counting the pixel length of the lines and the Drinal radius and using some trig, the lines in the 2nd and 3rd image represent an angular distance from center of 8.627 and 30 degrees, a difference of 21.37 degrees moved over the course of about 19.5 gamedays, giving an apparent rotation rate of 328.5 days, which allowing for error is pretty close to 336 gamedays or <U>one apparent visual rotation per game year.</U></DIV> <DIV> </DIV> <DIV>Note that I said apparent.  The apparent rotation rate of once a game year is in addition to whatever rate of spin is associated with Drinal's orbit.</DIV> <DIV> </DIV> <DIV>Consider the Earth's Moon, synchronized to its motion around the earth by gravitational tidal forces, appears from the ground to not rotate...but in fact it rotates once each orbit to keep the same face pointed at the Earth.  Drinal has a similar motion in that it rotates roughly once per orbit, however a little more or less to slowly present all sides to Norrath over the course of one game year.</DIV> <DIV> </DIV> <DIV>Since I have not determined an orbit or orbital period for Drinal, what I have got so far is only the apparent rotation as observed from Norrathian observers, not its true rate of spin.  Isn't science fun?</DIV> <DIV> </DIV> <DIV>The second set of Drinal images marked A and B were from old screenshots with no ingame time in the shot, but displays entirely different features than are visible in the other set.  Again, a prominent pattern is marked with dots.  Working backward from the realtime date of the screenshots, with the estimate of 1 apparent visual rotation per game year (roughly 16 days 19 hours realtime, assuming no serverdownage,) and a computed gap of about 2.4 game months between A & B, gives an expected apparent visual rotation in that time of 72 degrees.  I'd say that's well within the visual estimation you might get by looking at A & B, a little less than 90 degrees motion between the two.  This is far from exact at this point.</DIV> <DIV> </DIV> <DIV>(I hesitate to suggest that the shadow and lighting on the face of Drinal can be used for any measurements.  Since as posted below, ground shadows are not keyed to the disk of the Sun, there is no way to say if the illumination of Drinal comes from the exact or remotely near the actual location in space of the solar disk.)   EDIT: having witnessed Drinal passing near the disk of Ro, I'd say its illumination is indeed keyed to Ro itself...otherwise it would just look all wrong.  When Drinal is near to Ro, it presents the almost totally dark "new moon" aspect one would expect....if it was keyed to the light source of ground shadows, this would not be the case.</DIV> <DIV> </DIV><A href="http://eq2players.station.sony.com/en/image_view.vm?imageId=98068" target=_blank>Sky Paths 1</A>  <STRONG>(Click)</STRONG> <DIV> </DIV> <DIV>The above image is the result of leaving myself staring due south at an angle upwards for about 4 game days with periodic measurements.  The image of Drinal marks the starting point at gametime 5:35...then the blue + mark every 20 minutes gametime (1 minute realtime) as it speeds away.  The next gameday, the blue + reappear to the left continuing to the one gameday mark past the start, and on the second pass, I switched to red + to indicate the end of the 2nd day.  The positions aren't all that reliable because as Drinal approaches the corner it distends due to distortion of the viewable area.  I need to find the zenith direction and make measurements center screen.</DIV> <DIV> </DIV> <DIV>Noteworthy though is the fact that all the plotted points make a pretty nice fit to a straight line.  It is clear from this that like Luclin, the orbit of Drinal cuts a constant path in the sky, but at a considerable angle, and the zenith is not due south (which is centered in this image.)  More work is needed here...and I need to find places where I can observe a clean horizon for the rise and set of the moons.  Somehow I seem to get off by about a gameminute a gameday, maybe my room clock (which claims to be set by radio atomic clock signals) is slightly faster or slower than the game clock, or perhaps the simple operation of the servers is such that the gameday is not *quite* 72 real minutes.  1 game minute is only 3 real seconds...</DIV> <DIV> </DIV> <DIV>Crude calculations based on the first 1 day offset yield a rough guesstimate of 14.14 degrees against the sky in one rotation of Norrath (1 gameday) which implies <STRONG>Drinal has an orbital period of 25.46 gamedays.</STRONG>  Of course this is quite rough and in need of refinement.</DIV> <DIV> </DIV> <DIV><U><FONT color=#ffff00>....8e. The Sun, Ro:</FONT></U></DIV> <DIV> </DIV> <DIV>I was hoping that the high quality shadows I can sustain on my system would come in handy for sundail-type observations of solar motion, but the shadows of daytime solid objects seems to point to a spot in the sky not at all related to the disk of the sun.  In the morning the point is well in advance of the rising sun, and I speculate that by evening it falls well behind...</DIV> <DIV> </DIV> <DIV>I can only speculate that this is done to prevent hugely long shadows at sunrise and sunset overburdening rendered environments in the game...so by the time shadows get fairly long they are fading out entirely to be replaced by night light sources, like torches and lamps.  For Astronomy, however, this stinks <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV><SPAN class=time_text>Edit...in the "Sky Paths 1" clickable image above, there are 3 small marks at top center.  Those are the points at which the Sun (Ro) appeared to cross the top of the image at about as close to local noon as I could manage.  Note that the 3 points drift south a bit.  This could be due to error, or a sort of seasonal drift of Ro's path in the sky (which would imply a tilt to Norrath's axis!)  At any rate my shots of sunrises and sunsets show it moving at a very high angle and in the linked shot, facing due south as it does, Ro drifted across the top of the shot at what must have been a few degrees south of straight up.  More study needed.</SPAN></DIV> <P><SPAN class=time_text>(I have a ton of ingame screenshots to work on but there does seem to be a seasonal tilt to Norrath's axis, Ro does indeed pass nearly overhead in the summer and at quite an angle in winter.)</SPAN></P><p>Message Edited by Monkeygrrl on <span class=date_text>01-02-2005</span> <span class=time_text>03:31 AM</span>

12-01-2004, 02:49 AM
Again, very cool! I almost posted here with a link to yours but thought you might like to do it yourself! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

12-01-2004, 03:04 AM
<DIV>Good work.  Just FYI, Norrath's sun is named Ro.</DIV> <DIV> </DIV> <DIV>...you know, in case you want to add that in. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

12-01-2004, 12:58 PM
<DIV>Cool, didn't know that!</DIV> <DIV> </DIV> <DIV>I just got done editing a huge addition to the Astronomy section based on a new compilation of images in my screenshot gallery here:</DIV> <DIV> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/image_view.vm?imageId=85211" target=_blank>http://eq2players.station.sony.com/en/image_view.vm?imageId=85211</A></DIV> <DIV> </DIV> <DIV>but before I could hit enter to save the huge edit some nimrod somewhere hit a pole and the power went off.  It's 3 am.  I'm going to bed now <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  I'll post about it tomorrow.</DIV>

12-01-2004, 01:41 PM

12-02-2004, 01:58 AM
<BR> <BLOCKQUOTE> <HR> troodon311 wrote:<BR> <DIV>Wow.</DIV><BR> <HR> </BLOCKQUOTE><BR> ditto. :smileysurprised:

12-02-2004, 05:18 AM
<DIV>I need one of you computer god gamer types to chop the Drinal and Luclin textures out of whatever pak they are in so we can all play with them, pretty pleeeez?</DIV>

12-02-2004, 05:54 PM
<BR> <BLOCKQUOTE> <HR> <EM><FONT face=Verdana size=1>Monkeygrrl wrote:<BR></FONT></EM> <DIV><EM><FONT face=Verdana size=1></FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1></FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1></FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1></FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1></FONT></EM></DIV> <DIV><FONT size=1><EM><FONT face=Verdana></FONT></EM></FONT> </DIV> <DIV> <DIV><U><STRONG><EM><FONT face=Verdana size=1>GameLanguages</FONT></EM></STRONG></U></DIV> <DIV><EM><FONT face=Verdana size=1></FONT></EM> </DIV> <DIV><EM><FONT face=Verdana size=1>The following Languages (font files) are in your C:Program FilesSonyEverQuest IIUIfonts folder:</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1></FONT></EM> </DIV> <DIV><EM><FONT face=Verdana size=1>DARKELF_.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>DRAGON__.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>DWARF___.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>ERUDITE_.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>EVILRUNE.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>GIANT___.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>GNOLL___.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>GNOME___.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>GOBLIN__.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>HALFR___.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>HIGH_ELF.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>HUMAN___.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>IKSAR___.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>KERRA___.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>Llort.ttf</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>MAGIC___.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>Nordic.ttf</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>NORTHMEN.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>OGRE____.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>ORKIN___.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>RATONGA_.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>Shadowmen.ttf</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>Thulian.ttf</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>TROLL___.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>WOODELF_.TTF</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>zcal801b.ttf   (the game window font by default)</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1></FONT></EM> </DIV> <DIV><STRONG><U><EM><FONT face=Verdana size=1>Learning Languages</FONT></EM></U></STRONG></DIV> <DIV><EM><FONT face=Verdana size=1></FONT></EM> </DIV> <DIV><EM><FONT face=Verdana size=1>If you want to learn languages in the game to understand the gibberish some npcs say, you can visit your local suburban Scribe merchant, they sell language Primers alongside their AppII spell upgrades:</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1></FONT></EM> </DIV> <DIV><EM><FONT face=Verdana><FONT size=1><U>Freeport</U>:</FONT></FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>Ayr'Dal (Half Elf) -- Beggar's Court scribe</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>Oggish (Ogre) and Ykeshan (Troll) -- Big Bend</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>Thexian (Dark Elf) -- Longshadow Alley</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>Halasian (Barb) and Sebilisian (Iksar) -- Scale Yard</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>Erudian (Erudite) and Kerran (Kerran) -- Stonestair Byway</FONT></EM></DIV> <DIV><EM><FONT face=Verdana size=1>Gnomish (Gnome) and Ratonga (Ratonga) -- Temple Street</FONT></EM></DIV> <DIV><U><EM><FONT face=Verdana size=1>Qeynos:</FONT></EM></U></DIV> <DIV><EM><FONT face=Verdana size=1>(to be added but figure they are also on scribes of the appropriate neighborhoods)</FONT></EM></DIV> <DIV><EM> <HR> </EM><FONT size=3></DIV></DIV></BLOCKQUOTE> <DIV><FONT face=Verdana size=2><BR>Am I correct in assuming the Ayr'Dal do not have a separate written language?  Though it appears you can learn Ayr'Dal (which means they have a unique spoken language) there does not appear to be a language file for them in the Everquest II font file folder (therefore, no written language).  I've assumed that the Halfr_.ttf (HALFR_.ttf) is for Halflings because if it is not, then they would not have a separate language at all and I'm sure they do as I've heard some halflings in the Baubleshire babble something uncomprehensible when I walk by.<BR><BR>I'd like to know why the Half-elves have only a spoken language and not a written one, as the other races?  This must have something to do with their being seen as an outcast/mixed race.  Any thoughts?</FONT></DIV></FONT> <P>Message Edited by Bendis on <SPAN class=date_text>12-02-2004</SPAN> <SPAN class=time_text>06:57 AM</SPAN></P> <P>Message Edited by Bendis on <SPAN class=date_text>12-02-2004</SPAN> <SPAN class=time_text>06:57 AM</SPAN></P> <P>Message Edited by Bendis on <SPAN class=date_text>12-02-2004</SPAN> <SPAN class=time_text>06:58 AM</SPAN></P><p>Message Edited by Bendis on <span class=date_text>12-02-2004</span> <span class=time_text>07:00 AM</span>

12-02-2004, 11:18 PM
Well, it might mean that they just use the Wood Elf alphabet. That is, they speak Ayr'Dal and write Ayr'Dal, but they use Feir'Dal letters when they write. (That would also mean that if you don't know the Ayr'Dal language, it would show up on your screen in game looking like Feir'Dal and using the WOODELF_.TTF font.)

12-02-2004, 11:48 PM
<DIV>Not all half elves are from wood elf/human parrents, though. It might make more sense for them to be using the common letters with their language. Has anyone seen a half elf NPC speaking their own language? </DIV><p>Message Edited by Kamimura on <span class=date_text>12-02-2004</span> <span class=time_text>01:48 PM</span>

12-03-2004, 04:15 AM
<DIV>Yeah that would be the way to know for sure, before scribing Airdale (sorry <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> ) find the inevitable neighborhood half elf giving a quest in that language, and see what font his chat bubble appears in.  I know in Freeport there seems to be at least one per race in the ethnic suburbs.</DIV>

12-03-2004, 04:28 AM
<DIV><FONT face=Verdana size=2>My main is a Half Elf but I can check this out with my two dark characters around the Freeport area.<BR></FONT></DIV> <DIV><FONT face=Verdana size=2>The Prima eguide states that the Ayr'Dal created their own language which was a mix of Human and Elvish (doesn't say "which" Elvish is used, though - Wood Elf?).  It doesn't say anything about it being only spoken, though.  If anyone finds any Half Elf NPC's in game talking funny - lol - let us know!<BR><BR></FONT></DIV>

12-04-2004, 09:53 AM
<DIV>I found an npc named Arria Fadilla in Beggar's Court (where I am told Half-elves start) and he spoke in font.  Looked it up, the font was Woodelf.  He's a Half-elf.</DIV> <DIV> </DIV> <DIV>Edit...test</DIV><p>Message Edited by Monkeygrrl on <span class=date_text>01-01-2005</span> <span class=time_text>11:21 PM</span>

12-04-2004, 06:05 PM
<DIV><FONT face=Verdana size=2>Thanks *so* much for the info!  Will help much when I'm writing up some fan-fic or really wanting to role-play!</FONT></DIV>

12-05-2004, 07:10 AM
<DIV>Added a section on the ingame camera and made reckless predictions of orbital periods for Luclin and Drinal!  Enjoy.</DIV>

12-12-2004, 10:26 AM
<DIV>Amazing stuff! Obviously you took the time to create such a nice, concise pack of "Lore" information, and should be commended. Attention to detail in this post was nice. Thank goodness for poeple like you who take the time to get things right and share good information with the rest of us. Gonna have to start doing some cool posts my self. Someday..... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

12-12-2004, 09:15 PM
<DIV>Glad you liked it!  I'm taking a few days to set up shop in Qeynos, where the skies are clearer.  Norrath does indeed have a rather large axis tilt as it turns out, and I have played with the image settings ingame to see if I can improve the Luclin rotation series...but with about 300 new screenshots backlogged those 500 Gnolls aren't going to kill themselves!  So this won't be updated for about a week.</DIV>

12-14-2004, 08:10 AM
Note that you can turn off the letterbox format, and also press F10 to turn off all the UI.

12-15-2004, 03:51 AM
<DIV>That is true...but for where my letterbox is set, I know the vertical angle is about 25 degrees from centerline to top or bottom edge, if I move it I have to refigure that...and seeing the whole screen doesn't help much for measuring things as there is a lot of distortion the closer to the edge you get.  Gets *really* bad in the corners.  Put the round moonof Drinal in the corner of your screen sometime...becomes an ellipse (at least at 1600x1200, might be less at lower res.)  Turning off the UI works well enough, except I'm frequently wanting to see the timestamp from the /time command in one of my chat windows.  Most of the reliable measures I have been using are mainly in the center of the view where distortion is lowest...or rotation angles (for the polar stars) or compass headings (not subject to viewing distortion.)</DIV> <DIV> </DIV> <DIV>You'd think there would be a way to tell the rendering engine to account for that bending perspective and render a corrected image on your viewable area...but that's not normally important for things at the edge of vision.  This game isn't designed (probably never intended) for someone to try to measure angles and distances from screenshots <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>

12-17-2004, 01:35 AM
Wow holy wealth of knowledge. You've been very busy, great research, fascinating read. Thanks for sharing it.

12-17-2004, 09:03 PM
<DIV>Blue you have WAY too much time!</DIV> <DIV> </DIV> <DIV>Cool information keep it coming.</DIV> <DIV> </DIV> <DIV>I miss you, what server u playing on?</DIV> <DIV> </DIV> <DIV>Odauk aka Nantil</DIV>

12-18-2004, 04:17 AM
<DIV>Umm you are a super geek!</DIV> <DIV> </DIV>

12-18-2004, 04:49 AM
<DIV>Geek love, baby!  These are the simple pleasures in life.  Virtual astronomy is so much tidier than say, dating. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>

12-19-2004, 11:01 PM
<DIV><FONT face=Verdana size=2>It just hasn't been said enough - thank you for all of the great information and hard work you've put into bringing it to us.  I find it all very helpful & interesting. :smileyhappy:</FONT></DIV><p>Message Edited by Bendis on <span class=date_text>12-19-2004</span> <span class=time_text>12:02 PM</span>

12-24-2004, 05:18 AM
This is truly one of the most amazing, detailed and facinating posts I have read in a long, long time. The screenshots to document the findings are phenomenal. I just can't explain my awe and wonder over this remarkable bit of game research.Stupendous.Your love of the game is so very apparent in this post. Please know that those of us who cannot afford to spend the time researching such game lore but nonetheless share your love of the game are deeply grateful to the time and effort you put into your research. It makes the game come alive even more so with informative posts like these. A heartfelt "thank you" for your fine, fine, work!And thanks to the devs who implimented these wonders for gamelovers to discover! (Hey! That rhymed!)

12-28-2004, 05:34 PM
<DIV>Plexie has made a great program to translate the game languages...you choose the game font from a list and you can either click on the language characters to see the translation, or type in a window in English to see the phrase done out in the font.  I have seen sig images showing up with the game fonts in use, this will be useful for that or for anyone who digs great little apps that do cool stuff!</DIV> <DIV> </DIV> <DIV>Plexie may host it on FilePlanet but for the moment, send Plexie a private message on these boards with your email address and you will be sent the zip.  (Mine scanned virus free.)</DIV>

12-29-2004, 01:01 PM
<BR> <BLOCKQUOTE> <HR> Monkeygrrl wrote:<BR> <DIV>Plexie has made a great program to translate the game languages...you choose the game font from a list and you can either click on the language characters to see the translation, or type in a window in English to see the phrase done out in the font.  I have seen sig images showing up with the game fonts in use, this will be useful for that or for anyone who digs great little apps that do cool stuff!</DIV> <DIV> </DIV> <DIV>Plexie may host it on FilePlanet but for the moment, send Plexie a private message on these boards with your email address and you will be sent the zip.  (Mine scanned virus free.)</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Well, FilePlanet is taking too long, I suppose I should blame my timing (the holidays and all). I've received some great feedback and the requests seem to be growing. So, to make my life (and yours) a little easier I've place the latest copy on a personal webserver:</P> <P><A href="http://www.efnetcsharp.net/Files/EQ2%20ScribersFriend%201.2.zip" target=_blank>http://www.efnetcsharp.net/Files/EQ2%20ScribersFriend%201.2.zip</A></P> <P>While it doesn't have alot of bandwidth the file is only 24KB so I'll keep it up there for a while. If the URL changes I'll update it here first. As a friendly reminder there is a README file packaged along with the program. If you have problems please refer to the readme file first. If you still can't get things working correctly IM me via the eq2 website before you try my email address because you will get a faster response.</P> <P>Have fun and happy adventuring!</P> <P> </P>

12-31-2004, 02:26 AM
Very nice work!

12-31-2004, 07:03 AM
<DIV>Plexie's program is smooth and simple...choose a language, click on the language characters in the squares up top to see the English letters, or click where the message is (you can drag to highlight and backspace to delete this area) and type on your keyboard to see the letters/word/phrase displayed in English and the chosen font.</DIV> <DIV> </DIV> <DIV>Remember that only certain game racial fonts have differences between upper and lower case letters, so if some of them seem like they have the same font alphabet twice, well it's because it does...the same symbols result from both lower and upper case.</DIV> <DIV> </DIV> <DIV>I edited the link into the top post with an admonition to right click and save to keep bandwidth to a minimum. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV><p>Message Edited by Monkeygrrl on <span class=date_text>12-30-2004</span> <span class=time_text>09:09 PM</span>

01-01-2005, 05:13 AM
<DIV>I got sent a question about Midsummer and the Norrathian solar year, and how it would relate to Earth understandings of same.  Since the explanation might be detailed, I decided to answer here.  I will probably include this info in the top post eventually.  (also this evening will be putting up a couple images of studies of the distortion of the ingame viewfield.)</DIV> <DIV> </DIV> <DIV>Anyway, the concept of Midsummer...</DIV> <DIV> </DIV> <DIV>On Earth, Midsummer is the Summer Solstice, one of the events in the year that has been important to humans for religious and practical reasons basically since the first people looked up.  The Summer and Winter Solstice, and the Equinoxes, make up the 4 corners of the year for most calendar systems, and since calendars and standards were almost always until recently established by the priest class, they were (are) 4 times a year that hold religious significance that echoes from prehistory until the present day.  Though our modern methods are scientific with atomic clocks and solar measurement, they are just the latest steps of refinement in a long process with roots clear back to when the Big Questions were, when to plant, when will the rains come, when will the rivers rise.</DIV> <DIV> </DIV> <DIV>If you think about it, our needs today aren't much different...</DIV> <DIV> </DIV> <DIV>Midsummer, the Summer Solstice, is by definition when the longest day/shortest night of the year happens in the Northern Hemisphere.  The cause of this is the tilt of Earth's northern axis of rotation toward a fixed (for most practical purposes) point in the starry sky (sorta towards Polaris the "North Star")  The "tilt" is in relation to the plane of the Earth's orbit around the Sun, so as the north axis points steadily in that direction and the Earth orbits around, the north axis alternately is tipped towards or away from the Sun every half year.</DIV> <DIV> </DIV> <DIV>At Midsummer, the northern axis points most toward the Sun, causing the Sun to rise earlier, set later, and travel higher in the sky, producing the longest day of the year.  Opposite for Midwinter (Winter Solstice)  The Equinoxes are in between where the axis tilt is parallel to the orbit of the Earth, causing day and night to be exactly equal twice each year.  (Note that this is reversed for those in the Southern hemisphere, but the dominant calendar systems that led to present-day standards were Northern-centric, though there were mighty civilizations with amazing astronomy in the south during the course of history.)</DIV> <DIV> </DIV> <DIV>In Norrath, things are a little different.  I'm still working it out, but all days all year are the same length, so there are no Norrathian Solstices or Equinoxes.  Sunrise is 6 am, sunset 6 pm, at exactly 90 and 270 on the compass, all year.  However, the sun (Ro) <U>does</U> cross the sky almost straight overhead in the summer, and at a very low angle in the Winter.</DIV> <DIV> </DIV> <DIV>We can call them Summer and Winter in the absence of seasonal climate change (hint DEVS) from the names of the months.  Deepice (the 1st month) and ScorchedSky (the 6th month) are certainly descriptive.</DIV> <DIV> </DIV> <DIV>I've just recently started systematically recording the path of the rising sun and when I have enough data points to feel reasonably good about it, I expect that the first of the year will likely prove to be the lowest solar path, and "Midsummer" (say, the 1st of Scorchedsky) would be the highest.</DIV> <DIV> </DIV> <DIV>For now, the 1st day of Deepice and Scorchedsky are as close as we have to ingame Solstices.</DIV> <DIV> </DIV> <DIV> <HR> </DIV> <DIV>Edit...didn't want to make the above more dense than needed, but by way of a footnote...the northern axis of the Earth does not in fact point at the North Star, but for casual skygazing and for the lifespan of anyone reading this it points more or less towards it.  Point to Polaris, call in North, and you aren't far off.</DIV> <DIV>In point of fact, the tilt of the axis is itself slowly rotating around in the sky like a spinning top with a wobble, tracing a slow circle about the sky about every 26,000 years in what is known as Precession of the Equinoxes.  Here's a page about that if you are a total space case. <A href="http://www.crystalinks.com/precession.html" target=_blank>http://www.crystalinks.com/precession.html</A></DIV> <DIV>If you really want pain in your head, go here <A href="http://aa.usno.navy.mil/faq/docs/seasons_orbit.html" target=_blank>http://aa.usno.navy.mil/faq/docs/seasons_orbit.html</A> for more info about long cycle change in the Earth's motion than anyone should want to know <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  Courtesy of the US Naval Observatory.  It's their atomic clock you can call up to set your timepieces to, they know their stuff.</DIV> <DIV> </DIV><p>Message Edited by Monkeygrrl on <span class=date_text>12-31-2004</span> <span class=time_text>07:30 PM</span>

01-01-2005, 11:10 PM
<DIV>Looking forward to the Big patch</DIV> <DIV> </DIV> <DIV>amazing information by the way <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>just to lety ou know though... a Gnome in baubbleshrie says there is 24 hours in 1 day -- 10 days in a week and -- 14 weeks in a month...</DIV> <DIV> </DIV> <DIV>in case that helps the Norrath days thingy me bob <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>then again,.... would you trust a Gnome>? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>

01-02-2005, 03:13 AM
<DIV>Methinks that Baubleshire bumblehead has been hitting the Jumjum pretty hard <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>7 days per week, 4 weeks per month, 12 months per year, counted em meself <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>

01-11-2005, 06:16 AM
<DIV> <DIV>"There is a gnome in Baubleshire who by all reports says to people at various times that there are 10 days in a week, and 14 weeks in a month.  Well, he's wrong <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-wink.gif" width=16 border=0>  I haven't managed to find this miscreant, maybe he is in hiding now that I live in Baubleshire."</DIV> <DIV> </DIV> <DIV>For your convenience, a screenshot.</DIV> <DIV> </DIV> <DIV>You have to run his quest to get the text in the screenshot.</DIV> <DIV> </DIV> <DIV> <DIV><A href="http://eqss.davism.net/eq2/general/Time-and-date-in-Norrath.jpg" target=_blank>http://eqss.davism.net/eq2/general/Time-and-date-in-Norrath.jpg</A></DIV> <DIV> </DIV> <DIV>EDIT:  I was thinking about it ... I don't think he gives a quest.  I think he is an intermediate in another quest.  At this time, however, it is a quest I ran well over a month ago and can't recall any details about it.</DIV></DIV></DIV><p>Message Edited by Mojynx on <span class=date_text>01-11-2005</span> <span class=time_text>09:11 AM</span>

01-12-2005, 09:44 AM
<DIV>Ach! and a Fuzzlecutter as well!  I think he's been drinking a bit too much hair tonic!</DIV> <DIV> </DIV> <DIV>Thanks!</DIV>

01-20-2005, 09:50 AM
Whoa this is really cool i love this kinda stuff Btw, the song on your signature rules Sauria, its from Cowboy Bebop yes?

01-20-2005, 09:32 PM
<DIV>Ah yes, wonderful stuff...Cowboy Bebop rules.  Not only great story and great animation, but what a soundtrack...Yoko Kanno is a genius and Mai Yamane...well what a voice.</DIV> <DIV> </DIV> <DIV>It shows how seriously anime is taken in Japan that such attention to production values is commonplace.  You got voices like Ayumi Hamasaki, Hikari Utada and BoA doing theme songs for cartoons...gotta love it.  I also recommend J-Pop stations over the internet...even if you don't understand Japanese (I don't, not yet anyhow) the stuff is just fun to listen to.</DIV>

03-02-2005, 09:44 AM
Goblin scrawlings deep in Stormhold<p><img src=http://eq2images.station.sony.com/000/000/518/417.jpg><p><img src=http://eq2images.station.sony.com/000/000/518/401.jpg><p><img src=http://eq2images.station.sony.com/000/000/518/395.jpg>

03-14-2005, 07:24 PM
<DIV>Anyone ever translated what all the writting is on the side of the Obelisk is in Obelisk of Lost Souls? My computer isn't the best so it's hard to get a clean and clear screen shot of it all. But I'm curious as to what is all says, there's a lot there :smileyindifferent:</DIV>

03-31-2005, 10:44 AM
Just a note on the front page where it says most NPC's in game, untranslated text is gibberish.. It's been discovered that this is not neccessarily the case.... See page 12 of this thread <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=quest&message.id=43087&page=12&no_redir=true" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=quest&message.id=43087&page=12&no_redir=true</a> where a froglok npc, speaking magic rune, was actually saying the same things as his translated text, once a smiple letter-shift cipher was applied.. Maybe we can translate the IoR orc cave stuff after all <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

03-31-2005, 05:54 PM
<DIV>Totally dig the Astronomy portions you got going here, did you ever figure out the orbit of the sun? Eclipses and frequencies? Predictability.  I'm giving one of your comments in your thread a shot dealing with the claymore statue (posted on 2 of the froglok threads already).  I'm hoping something cool will happen with it.  Heck, I'll be happy with just a screenshot of it for now <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Loving the info  you're providing so far, keep it up! </DIV>

03-31-2005, 09:02 PM
<span><blockquote><hr>Mojynx wrote: <div> <div> <div>EDIT:  I was thinking about it ... I don't think he gives a quest.  I think he is an intermediate in another quest.  At this time, however, it is a quest I ran well over a month ago and can't recall any details about it.</div></div></div><hr></blockquote>He's the gnome in Bauble who has the poitions that Jody, in the bank in Graystone Yard, needs but can't leave her place in line to get because, well, because then she couldn't give you a quest.</span><div></div>

Pain Divine
04-08-2005, 04:40 AM
The plates that are on most of the posts in Solsek Eye translate in Gnome to:   Solsek Mining Co <div></div>

04-29-2005, 10:15 PM
<P>Just thought I'd add to the kerfuffle surrounding the gnome in Baubbleshire saying the wrong amount of hours/days/weeks, etc.</P> <P>If you go to the mage tower in South Qeynos and take the red(I think. whichever takes you to the middle level), you should see a pile of books on the left hand side at the top of, or on, the steps. Examining gives you very detailed info on a new calender that the gnomes invented. As it was radically different from the standard calender and would require massive amounts of change to be accepted, the wider world stuck with the old one. However, quite a lot of gnomes swear by this "gnomish" calender and use it regardless.</P> <P>It's been a while since I read so some of the details there could be fudged, but that's the gist of it. The book is apparently unfinished as some of the "pages" take you to previous text instead of what the link says it will take you to. Hope this info puts your mind at ease about that gnome.</P> <P> </P> <P>EDIT: Oh, also: Now that there are no level restrictions on learning languages, you can learn the goblin language on the IoR. When you kill the first three gobbos in the orc cave, the orc says something and what the healer of that group says is always: "What do you mean not worthy?"</P><p>Message Edited by j3huty on <span class=date_text>04-29-2005</span> <span class=time_text>07:18 PM</span>

05-08-2005, 11:18 AM
I just found one! Hmm I can really see myself getting addicted to doing this kind of thing, it's fun!In antonica, in the hidden vale there is a tombstone of Sir Edwin Motte. Appearing on the stone is some writing in orc font, it says "Lee Harker" I looked up Lee Harker on google and found out that he is the assistant art director at Sigil Games, which is the company started by the original creators of everquest Brad McQuaid and Jeff Butler.wee! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />oh! and also I found books around Qeynos, one is in the Lion's Mane Tavern, they are exactly the same as the ones she talks about here...Also found in the ledger on the counter in the tradeskill instances and also many places throughout Freeport, are the following two pages of text.  They are in "Human" font, and the second page the texture is actually flipped horizontally so the characters have to be read backwards (or in a reversed image from a screenshot.) "This text is not intended to be read   Don't wast your time by continuing to read this text   Ok keep reading if you want to" "This is an additional page of irrelevant text  Please stop readding it  It really isnt worth your time  I wish I had something interesting to type here  Random gibberish will have to do"<p>Message Edited by wen23 on <span class=date_text>05-08-2005</span> <span class=time_text>03:58 AM</span>