View Full Version : Changes on test today: 10/18/05

10-18-2005, 11:05 PM
- All Priest emergency death-prevention spell lines now have a 100% chance to prevent death. Upgrades will increase the amount healed. This affects:    - Templar: Salvation    - Inquisitor: Redemption    - Warden: Nature's Reprieve    - Warden: Tunare's Watch    - Fury: Feral Tenacity    - <font color="#ff0066"><b>Mystic: Eidolic Savior</b></font>    - Defiler: Eerie Avenger - The following area-of-effect damage spells now correctly use the same resistance rates as other AoE spell lines:    - Bard: Alin's Keening Lamentation    - Coercer: Simple Minds    - Defiler: Aphotic Touch    - Dirge: Dissonant Rhythm    - Fury: Starburst, Bristlepelt AE proc effect    - Inquisitor: Litany of Agony    - Mage: Storm of Lightning    - <font color="#ff0066"><b>Mystic: Anger of the Ancients</b></font>    - Necromancer: Blight, Breath of the Unearthed    - Sorcerer: Conflagration    - Templar: Beams of Faith    - Warden: Winds of Frost    - Warlock: Negative Absolution, Dark Siphoning, Devastation    - Wizard: Lightning Flash, Pyre, Chilling Wind <div></div>

10-18-2005, 11:23 PM
<DIV>Was there an issue with Anger of the Ancients? I haven't noticed anything unusual. </DIV> <DIV>100% will be crazy now for Eidolic Savior, they take away our water splatting people... now we can freak em out by letting them die... Hellllloooooo purple club muahaha!</DIV>

10-18-2005, 11:26 PM
Here's the kooky thing, for the save spell they use 'spell line', so i.e. any spells after are affected as well; but for the AoE it's just 'spell', does this mean that 'fury of the ancients' is already adjusted? <div></div>

10-19-2005, 09:11 PM
Its possible that we did not notice the resist issue much because of the AE debuff we usually apply before we cast the AE nuke. Templars for instance don't have such a debuff, so perhaps they were having more of a problem. <div></div>