View Full Version : Bearform to Bust

01-09-2005, 07:13 AM
<DIV>In the previous version of EQ, my 65 shaman had some DoT's that made necromancers cringe. He also had the nukes with the high reuse timers (ice spike, etc) that were kinda nice.</DIV> <DIV> </DIV> <DIV>In EQ2 I find that I am little more than a healer. I know they probably intended it that way, but it gets me down. I don't enjoy playing damage prevention/healer 100% of the time when I'm grouped, but that is always what I am expected to do. Even if a group allowed me to play DPS, its not like I am capable of dishing much out.</DIV> <DIV> </DIV> <DIV>I'm a dork, I made this toon to get bearform. Now that I have it, I'm extremely bored with the class. Heres my question: I have looked at all the Mystic spells up to level 50 and it seems like we are never capable of dps. Is this true or am I just misinterpreting the spell list. Are there any high level Mystics out there that can comment? Will I ever be anything even remotely close to my EQ1 shamn in terms of a nice arsenal of DoT's?</DIV> <DIV> </DIV> <DIV>ps- I know the Defiler supposedly gets more debuffs. Does he get more DoTs as well? Please comment on Defiler too.</DIV>

Deo Non Fortu
01-09-2005, 03:26 PM
<DIV>I've never played EQ1, and I made a Mystic with the purpose of being a healer in mind, so my perspective may be different from yours.  The way wards work certainly precludes us from being the best pure healers in the game, but whenever I'm in a group with two healers in it, I still feel as though I am the primary healer, probably because of the "first line of defense" mindset borne of the nature of wards.  </DIV> <DIV> </DIV> <DIV>That said, I never pass up a chance to melee (I'm always left scratching my head when I see other healers standing far from the fight --- why not maximize your damage potential and dish out as much of it as you can?), and when I have the luxury of a so-called "back up" healer in the group, I like to sneak in my personal HO's using both my DoTs.  At level 35 I am using Adept I <EM>Miasma</EM> and <EM>Aldalad's Freezing Torrent </EM>(the new training DoT which replaces <EM>Cold Fire</EM>), and I can do about 45 and 100 damage with them respectively, per tick.  In grouped mob encounters, if I use <EM>Cry of the Ancients</EM> prior to using my Adept I <EM>Anger of the Ancients</EM>, it can do close to 200 points of mezz-safe AoE damage.  While it's probably not that impressive compared to what a real DPS class can do, I'm very satisfied with the damage output of a Mystic, and it's probably the last thing I'm worried about.</DIV> <DIV> </DIV> <DIV>Also, I very rarely use bear form unless I'm soloing or grouped with another Mystic, and while I feel the extra Maul attack is nothing to write home about, I've never bothered to upgrade the spell beyond Apprentice I, so there's probably a lot of room for improvement there.</DIV>

01-09-2005, 09:56 PM
<DIV>Sorry you're disappointed, but that happens I guess.  The bottom line is Mystics in EQ2 are Healers first and anything else second.  We are as much a healer as the other two Priest archtypes, it's just that our class specific "heal" prevents incomming damage as opposed to healing it after the fact.  If you want to be a DPS class that has some useful abilities you may want to try one of the Scout classes.</DIV> <DIV> </DIV> <DIV> </DIV>

01-10-2005, 05:37 AM
<DIV>DPS mode of mystic? well....not that high but u can dish out some good dmg...</DIV> <DIV> </DIV> <DIV>2 DoT spells with DoT proc with bear form can do some good dmg</DIV> <DIV>Debuffs Sta/Str can drop total HP of mobs</DIV> <DIV>AE DD can do 200 at lvl 33 every 24 sec...</DIV> <DIV> </DIV> <DIV>well...they r all DPS we can do, not bad if u got a primary healer and we can focus on Debuffs/DoT/Melee...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>and as usual, upgrade them to Adept 3 if u want DPS, App1 Maul at 33 = 29, App4 Maul at 33 = 39... it matters <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>

01-10-2005, 11:46 AM
<DIV>We aren't even close to the EQ1 Shaman for solo dps, not that they were that good on raids.  Most EQ1 Shaman didn't consider themselves healers as the uproar over giving them a complete heal showed.  EQ2 Shaman are real healers, some here may argue the details but the bottom line is you prevent damage and cure damage and can add mele and dots for some useful but not really significant damage.</DIV> <DIV> </DIV> <DIV>Sounds like you should start a different class if you want to stick around for long.  If you like forms, get some totems from a crafter.</DIV>

01-10-2005, 06:22 PM
<DIV>Hmm. DPS-wise, I don't think we do too bad.  I admit, I've never parsed it, but if I can get through a solo red quick enough to only heal myself once, that must be pretty good?  *shrug*</DIV> <DIV> </DIV> <DIV>For a priest class, I'm pretty pleased with my DoTs.  I'm level 34 - generally, I rotate Contagion, Miasma and Cold Fire DoTs and throw in a Touch of the Grey when waiting for the HO trigger to refresh.</DIV> <DIV> </DIV> <DIV>Obviously DPS goes out of the window in groups, though, if you are the only healer since wards are useless and heals are inefficient and we spend all our time spamming heals and trying to get slow to stick.... oh oh.... I started ranting...</DIV>

01-10-2005, 11:39 PM
<DIV>Well I for 1 tend to not Melee A) I am mostly paying attention to HP Bars so I can Heal/Ward as needed</DIV> <DIV> B) Alot of mobs tend to have AE attacks that can mess you up C) the distration of being properly placed to avoid Reposts and such is just Not worth the melee dmg you do.</DIV>

01-10-2005, 11:46 PM
<DIV>WARD!!  WARD!! WARD!!</DIV> <DIV> </DIV> <DIV>All I can say is were a very cool and very helpful class.  We do ok in the damage area and do contribute, but big DPS is really up to the "fast" melee classes like Scouts, and Brawlers or pure damage casters like Wizards.</DIV> <DIV> </DIV> <DIV>We are of the preist class as a shaman.  I would say that does mean our primary duty is protection.  I feel the power of a Mystic!  I think our abilities is far more powerful to a group then pure DPS.  Let me share a common event when I am grouped as a Mystic that might make you feel more powerful.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I usually group with my friends and the groups make up is the following... Guardian, Swashbuckler, Monk, Conjurer, Templar, and me Mystic.  There have been several heated battles usually fighting Orange MOB's with double ^^ up arrows where the Guardian tanking would take large... no HUGE amounts of damage per hit.  The damage is to the point that the Templar is fan casting heals but still the health is making backward progress.  If I did not back that up and stop the backward progress of the health by fan casting wards to absorb the damage there would be no way the Templar could keep up with heals and our Guardian would be dead as well as the rest of the group to follow.  Ward is a beauty!  And very useful!  It stops backward health bar progress dead cold!  </DIV> <DIV> </DIV> <DIV>In these situations I don't think two Templars could not stop the backward health progress and I know from experience that if I just fan heal with the Templar it is no where near as effective as using Wards and heals.  Groups usually have enough DPS but without Mystics the Templars would run out of power and the tank would die.  I lay on wards to stop depleting health all the time, not to mention the fact that I slow, DOT and DeBuff the MOB, all while adding a few melee points of damage and of course back up heal or sometime primary heal if there are no Templars in the group. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Heck Ward in invaluable soloing also.  Yes the battle takes longer because I don't have DPS, but I can solo no problem and come out of battles with a lot of health.  If I manage my health vs Power using Ward on myself I can really take out some tough MOB's.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>When you add all that up to me that is power.  The contribution to the group and ability to protect is very gratifying.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>About EQ1... one of the reasons I left EQ1 was the attempt to balance classes and how they failed at doing it.  It is very hard and next to impossible to balance a pre-existing structure.  I think EQ2 is a perfect platform for balanced classes.  I also don't think the Shaman class was ever intended to be a DSP class in EQ1.  Still rogues and monks in EQ1 out DPS just about anything, and a few damage casters.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>So, sorry you feel the DPS downer with Shamans... but hey... look on the brighter side... we rock when it comes to much needed and desired protection!</DIV> <P><SPAN class=time_text></SPAN> </P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Tuetatesu on <span class=date_text>01-10-2005</span> <span class=time_text>11:13 AM</span>

01-24-2005, 09:21 PM
5 stars for you Tuetatesu, that was a great post and pretty much summed up what the Mystic contributes to a group <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

01-24-2005, 11:50 PM
<DIV>Araku,</DIV> <DIV> </DIV> <DIV>With practice you find you can move behind the mob and attack without even thinking about it.  With a good tank he will turn the mob away from the group so you don't have to run around, with a very good one he will put it in the same spot so you can just hit attack and not even move.</DIV> <DIV> </DIV> <DIV>Most AE's in this game seem to hit the whole group even if you are far off, if you are close enough to heal you will get the AE.  This isn't like EQ1 where the healers needed to stand back.  In EQ2 that's a good way to get pounded by and add or respawn before the tank can react.</DIV> <DIV> </DIV> <DIV>Our mele is low but it doesn't take power so it's completly free.  The only time I find it lowers my effectiveness is when an enchanter has something mezzed and I want to slow it or even just heal him, having attack on can break the mez if he still has the mob targeted.</DIV>