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View Full Version : OK now that you nerfed us how about fixing us?


grapenu
01-07-2005, 04:31 AM
<DIV>Things that need fixing:</DIV> <DIV> </DIV> <DIV>#1 Give wards AC mitigation.</DIV> <DIV>#2 Make wards the same hp as reactives.</DIV> <DIV>#3 Fix slows so they dont fall off with 20 seconds left every time.</DIV> <DIV>#4 Make slows unresistable since its impossible to play solo healer when they dont land.</DIV> <DIV>#5 Fix the training ward.</DIV> <DIV>#6 Allow us to repick training so we can pick useful stuff that we didnt know to take before we found out about the stealth nerf.</DIV> <DIV>#7 Fix dots so they actually land more than 1 in 10 tries. Grey garbage resisits my dots.</DIV> <DIV> </DIV> <DIV>Anything Im missing here guys?</DIV> <P>Message Edited by grapenutz on <SPAN class=date_text>01-06-2005</SPAN> <SPAN class=time_text>03:35 PM</SPAN></P> <P>Message Edited by grapenutz on <SPAN class=date_text>01-06-2005</SPAN> <SPAN class=time_text>03:37 PM</SPAN></P><p>Message Edited by grapenutz on <span class=date_text>01-06-2005</span> <span class=time_text>03:45 PM</span>

Fader Fizg
01-07-2005, 04:50 AM
<DIV>Well.. SoE did manage to break another spell.</DIV> <DIV>Grim Lethargy greys out now without me casting it every few mins into a fight, and gets put on a 60 secs timer.</DIV> <DIV>At first I thought I was hitting the wrong quickbutton, but then I payed extra attention, and I didn't.</DIV> <DIV>The recast on it is 17 secs anyway, and not 60 secs.</DIV>

Banditman
01-07-2005, 04:53 AM
<DIV>It's probably on a timer with something else.  Not that it should be.  Frankly, all these stupid timers need to go.</DIV>

grapenu
01-07-2005, 04:59 AM
<DIV>Devs say that the timers are intended so we might as well get used to em. I just wish theyd fix this stuff before nerfing it. </DIV> <DIV> </DIV> <DIV>Boy do i feel gimped post patch, it takes me 30 seconds to heal our 32 guardian to full outside of combat. In combat forget it. Nothing like watching someone die while you have half a bar of power because all your heals are blacked out. Or watching wards wear off before the stupid [expletive ninja'd by Faarbot] 5 second timer is gone. Really fed up here.</DIV> <P>Message Edited by grapenutz on <SPAN class=date_text>01-06-2005</SPAN> <SPAN class=time_text>04:11 PM</SPAN></P><p>Message Edited by grapenutz on <span class=date_text>01-06-2005</span> <span class=time_text>04:15 PM</span>

Mystiq
01-07-2005, 10:16 AM
<DIV>Just so everyone's on the same page here, the timers for the traits/trads/tactics that also correspond to existing skills are meant to be that way, because they are stronger and should be used instead, not in addition to. The issue with our heals and such being on the same timer is a bug that they are working to fix, and was not intentional or a stealth nerf.</DIV>

Pass1o
01-07-2005, 10:38 AM
<DIV>Well let me break it to ya..they are not better from i've seen..the heal i took in lvl 10 is equal to mine healing rit adept1 and my 20 ward is equal to my spec ward app3</DIV>

Halam
01-07-2005, 09:09 PM
<FONT color=#ff0000></FONT><FONT color=#ff0000></FONT><FONT color=#ff0000></FONT><BR> <BLOCKQUOTE> <HR> grapenutz wrote:<BR> <DIV>Things that need fixing:</DIV> <DIV> </DIV> <DIV>#1 Give wards AC mitigation.</DIV> <DIV><FONT color=#ff0000>Agreed.. We definatly need this</FONT></DIV> <DIV>#2 Make wards the same hp as reactives.</DIV> <DIV><FONT color=#ff0000>No, Can we say overpowered? This game is not just designed with solo in mind.. If it were like this Ward+Reactive on a fight.. bam your cleric/shaman can now become DPS</FONT></DIV> <DIV>#3 Fix slows so they dont fall off with 20 seconds left every time.</DIV> <DIV><FONT color=#ff0000>Strongly Agree with this.. Its so irritating for them to fall off with 20-30sec left</FONT></DIV> <DIV>#4 Make slows unresistable since its impossible to play solo healer when they dont land.</DIV> <DIV><FONT color=#ff0000>Although I would love this to happen... It would strongly unbalance the game.. Besides.. As a lvl 47 dwarf Mystic.. I never have a problem with Resists. (You get Poison/Magic resist debuffs for a reason)</FONT></DIV> <DIV>#5 Fix the training ward.</DIV> <DIV><FONT color=#ff0000>Training ward does exactly what its meant to do.. Absorb the same amt of dmg as the normal ward for that level. But it also adds a little something extra.. The level 40 ward absorbs the same amount of damage as the level 41 ancestral aegis. When it expires it heals the person it was casted on by however much is left on the absorbtion. Plus it adds like 600 to Disease/Poison resist. </FONT></DIV> <DIV><FONT color=#ff9900>This Ward is Fine exactly how it is.</FONT></DIV> <DIV>#6 Allow us to repick training so we can pick useful stuff that we didnt know to take before we found out about the stealth nerf.</DIV> <DIV><FONT color=#ff0000>Stuff happens.. I think that they should put in a quest to let you change abilities when you wanted to.. make the quest repeatable and make it change every 5-10levels. To make it the Appropraite difficulty for the level of the charecter.. Also Make it where it doesnt reward cash experiance or items.. Just grants u the ability to change 1 of your stats.</FONT></DIV> <DIV>#7 Fix dots so they actually land more than 1 in 10 tries. Grey garbage resisits my dots.</DIV> <DIV><FONT color=#ff0000>Once again.. I have no problem with resists.. You get MR/PR resist debuffs for a reason.... :smileyhappy:</FONT></DIV> <DIV>Anything Im missing here guys?</DIV> <DIV><FONT color=#ff0000>Yes Avatar Refresh time is a bit random.. You can cast it on a grp member wait 7sec be able to cast it on a 2cnd grp member.. other times you can cast it wait the normal 7 sec refresh time and then have to wait 20sec more to recast it on someone.. Verry bad </FONT></DIV> <P>Message Edited by grapenutz on <SPAN class=date_text>01-06-2005</SPAN> <SPAN class=time_text>03:35 PM</SPAN></P> <P>Message Edited by grapenutz on <SPAN class=date_text>01-06-2005</SPAN> <SPAN class=time_text>03:37 PM</SPAN></P> <P>Message Edited by grapenutz on <SPAN class=date_text>01-06-2005</SPAN> <SPAN class=time_text>03:45 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>My feelings on this post are colored in <FONT color=#ff0000>Red</FONT> <FONT color=#ffffff>Peace all!!</FONT></DIV> <DIV> </DIV> <DIV>BTW.. the secret to landing all your debuffs/dots is written below this.. its a Spoiler so u have to highlight it..</DIV> <DIV> </DIV> <DIV><FONT color=#000000>Get higher wisdom.... First debuffs you should cast are your magic and poison debuffs.. Nice Secret huh?</FONT></DIV>

disru
01-07-2005, 10:55 PM
I thought our DoTs were cold and disease based?The Cry of the Ancients spell line is the only real resist debuffs we have and its -sta, -elemental, -poision. Is this the debuff you're talking about?<p>Message Edited by disrupt on <span class=date_text>01-07-2005</span> <span class=time_text>09:55 AM</span>

Banditman
01-07-2005, 11:23 PM
<DIV>I think that both Disease and Poison are lumped together under the catagory of "Noxious" similar to the way Heat and Cold are lumped together under the catagory of "Elemental".</DIV> <DIV> </DIV> <DIV>Thus, I believe we do get debuffs that will help us land many of our spells.  That kinda sticks in my [edited] a little bit since other casters don't have to deal with it, but if our healing is brought up to speed I can deal with it since I am more concerned about fulfilling the primary role of Priest more than a tertiary role of DPS.</DIV>

cas
01-07-2005, 11:36 PM
<DIV>I dont think our wards should have AC mitigation.  but correct me if im wrong.  at lvl 28 my wards last full duration fighting yellow to orange ^^ mobs..  all you got to do is debuff the helk out of what your fightin and debuffs is one of our strengths our clutch on the healing wheel if you will...</DIV> <DIV> </DIV> <DIV>If they gave us AC mitigation on our wards then we would be the preffered healer in a group and that is unbalanced..  Right now I think all healers are getting there fair share of groups and that my friends is balance..</DIV> <DIV> </DIV> <DIV>lets work for the debuff dropping before spell expire bug....</DIV>

Nightrider64
01-08-2005, 12:41 AM
<BR> <BLOCKQUOTE> <HR> casie wrote:<BR> <DIV>I dont think our wards should have AC mitigation.  but correct me if im wrong.  at lvl 28 my wards last full duration fighting yellow to orange ^^ mobs..  all you got to do is debuff the helk out of what your fightin and debuffs is one of our strengths our clutch on the healing wheel if you will...</DIV> <DIV> </DIV> <DIV>If they gave us AC mitigation on our wards then we would be the preffered healer in a group and that is unbalanced..  Right now I think all healers are getting there fair share of groups and that my friends is balance..</DIV> <DIV> </DIV> <DIV>lets work for the debuff dropping before spell expire bug....</DIV><BR> <HR> </BLOCKQUOTE>Your kidding right?  I'm 28 also and my ward last from 2 - 5 seconds after casting all debuffs on a green ^^ .  Something is really screwed up with the patch from yesterday.<BR>

Banditman
01-08-2005, 12:51 AM
<BR> <BLOCKQUOTE> <HR> casie wrote:<BR> <DIV>I dont think our wards should have AC mitigation.  but correct me if im wrong.  at lvl 28 my wards last full duration fighting yellow to orange ^^ mobs..  <HR> </DIV></BLOCKQUOTE><BR> <DIV>Logs or it didn't happen.</DIV> <DIV> </DIV> <DIV>I don't think anyone is gonna buy a Ward lasting 35 seconds against a L30+ mob.</DIV>

cas
01-08-2005, 12:54 AM
<DIV>last night in RoV as i was still lvl 27.. guardian tank lvl 26 after debuffs ancestral ward was lasting almost full duration except for the lucky shots..  we were fighting orange and red con clay guardians..  happened like that the whole time we were down there..  ward was lasting about half duration with 2 guardians attacking MT..  had a druid doing main heals me dotin debuffin and warding.  we went none stop fighting for a couple hours except after a fight which had multiple adds.. zero deaths only 1 evac..</DIV> <DIV> </DIV> <DIV>group was 29 warden 26 guardian 27 mystic 25 dirge 27 ranger 29 ranger...</DIV> <DIV> </DIV> <DIV>Also a couple times I have solo healed a group down there with lil to no problems..  oh and I use every spell I have lol I got 2 hot bars full of just combat spells..  buffs on a diff one..</DIV> <DIV> </DIV> <DIV>Bandit how do I get the logs from these fights I would be glad to show you if I knew how to get them..</DIV><p>Message Edited by casie on <span class=date_text>01-07-2005</span> <span class=time_text>11:55 AM</span>

Doa
01-08-2005, 01:04 AM
<DIV>I am getting the hang of it and not as bad as I thought it would be. At 30 i have solo healed a group in RE and was not bad and did much harder with 2 healers. Need to debuff now more. I just wish the reset timer was a second shorter and that would make me happy. </DIV>

grapenu
01-08-2005, 01:22 AM
<DIV>In response to halamaf: The training ward is broken. When you try to stack it with spectral or ancestral they all stop abosorbing damage. Also IMHO the dots do need to be boosted(at least at level 33 anyways). Grey junk in varsoons should not resist our dots ever(they resist me about 50% of the time). When we fight stuff that gives xp forget it I get resisted 9 out of 10 times. If we have to rely on the resistance debuff to land our dots it should be unresistable(for me it gets resisted 3 out of 4 tries). Also I don't notice a difference even with it on. Just to be clear this is on RE or EL mobs. Also with the slow resists I definatley feel they need to be looked at as well. I had multiple deaths occur last night as the solo healer because I bounced slow off a yellow 5 times in a row(this is with the resistance debuff). At 33 if slow does not land we do not have the healing power to keep people alive solo period(especially with heals being broken now). Also all the spells Im talking about are yellow/orange to me so It cant be because they need to be upgraded.</DIV> <DIV> </DIV> <DIV>In response to Casie: You just got Ancestral ward which is why you feel that way. When you get to a more difficult area like Runnyeye you will see that the single target wards are nigh useless against yellow ^^ or better mobs. Last night Ancestral was dropping 1-2 seconds after casting consistantly(I know because we have the handy 5 second timer now).The bottom line is the wards need to be boosted if we are to be considered equal healers with templars(which SOE has said from the beginning we are supposed to be). The bottom line is single target wards are about half as effective as the reactives and their direct heals make us look weak in comparison. I know this first hand because Im grouped with a templar/inquisitor most of the time.</DIV> <DIV> </DIV> <DIV>Personally when I evaluate my character this is what I see:</DIV> <DIV> </DIV> <DIV>0 dps because the dots and my level 15 nuke are almost always resisted by xp giving mobs blue and up(I always attempt to resist debuff first as well and I have excellent orange/yellow +wis equipment for my level).</DIV> <DIV> </DIV> <DIV>Paladin level direct healing post patch(they are supposed to fix this but who knows when or even if they were talking about our heals specifically).</DIV> <DIV> </DIV> <DIV>Slows which are fine when they land but get resisted way too much against xp giving mobs(I should not have to cast this 10+ times a fight against singles that spells can land on). They also never last the full duration.</DIV> <DIV> </DIV> <DIV>Single target special heals which are inferior compared to druid or templars specials not only in pure numbers but in functionality because AC is not considered at all(in fact my normal guardian takes less damage per hit naked than ancestral ward takes).</DIV> <DIV> </DIV> <DIV>Group ward which is fine as is but eats so much power I need a chanter with me in order to use it regularly.</DIV> <DIV> </DIV> <DIV>As far as Im concerned at my level mystics are horribly broken and the devs seem more concerned with giving monks shields and taking them away then fixing us. The monks are perfectly happy with their characters(im good friends with a 31 and my guild leader is a 50 monk). The patch yesterday broke us even worse. Currently at my level we are busted weak healing slow bots with no dps. It sickens me that we have to group with a druid or templar to do anything when SOE says we are supposed to be equals.</DIV>

cas
01-08-2005, 01:48 AM
<DIV>Thanks grapenutz for the insight for the higher lvls...  hope it will be fixed soon lvlin fast after my near month break..  8P</DIV>

Banditman
01-08-2005, 03:08 AM
<DIV>Grape - I think you may be bugged.</DIV> <DIV> </DIV> <DIV>I stacked all three last night in different combinations and had them absorb just fine.</DIV>

Halam
01-09-2005, 08:36 AM
<DIV>just tested the Level 40 training ward Elianas' Ancient Bulwark against the lvl 41 Ward Ancestral Aegis (Adept 1) They both absorb same dmg.. They stack to.. When 1 wears the other one takes slack so as far as i can tell.. They arent bugged...</DIV> <DIV> </DIV> <DIV>The Debuffs for PR/DR/MR (Help land them spells) KJelians Curse of spirits (lvl 30 training i think)  and Howl of the ancients line.. since i was lvl 20 i have never had a problem landing debuffs or dots on mobs to be honest.. Im sorry if you have =/ that would really suck..</DIV> <DIV> </DIV> <DIV>peace all lvl 47 (14% from 4<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> Mystic of Neriak...</DIV> <DIV>                                                                             Halamafx</DIV>

Thatdumbg
01-10-2005, 03:20 AM
<DIV> <DIV>#1 Give wards AC mitigation.</DIV> <DIV>- I agree something needs to be done with them</DIV> <DIV> </DIV> <DIV>#2 Make wards the same hp as reactives.</DIV> <DIV>- See number one, I'm not going to even try to figure the best way to balance them.</DIV> <DIV> </DIV> <DIV> <DIV>#3 Fix slows so they dont fall off with 20 seconds left every time.</DIV> <DIV>- I believe this has to do with how ticks work... dig around on these forums for more info. If you land a spell right before a tick, the duration is cut short. And keep in mind that the timers shown on your screen cannot be completely accurate due to things like lag and ping.</DIV> <DIV> </DIV> <DIV> <DIV>#4 Make slows unresistable since its impossible to play solo healer when they dont land.</DIV> <DIV>- Hell no, way too unbalancing.</DIV> <DIV> </DIV> <DIV> <DIV>#5 Fix the training ward.</DIV> <DIV>- I haven't grabbed one yet, so I can't comment.</DIV> <DIV> </DIV> <DIV> <DIV>#6 Allow us to repick training so we can pick useful stuff that we didnt know to take before we found out about the stealth nerf.</DIV> <DIV>- While I would have liked to have time with researching these, that is the price we pay to pioneer something. While I would like to reset them, I don't believe that we will be able to.</DIV> <DIV> </DIV> <DIV> <DIV>#7 Fix dots so they actually land more than 1 in 10 tries. Grey garbage resisits my dots.</DIV> <DIV>- Keep in mind that the level of your DoTs (The con color) will greatly affect resist rate. Keeping your DoTs at higher levels will help. Also, certain types of mobs have resistance to different things. Another thing to keep in mind is that you do have debuffs.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>In my opionion, most of your complaints are unfounded. While I do think that there are some things that could use tweaking, some of the stuff you have listed is just out there.</DIV></DIV></DIV> <DIV> </DIV> <DIV> </DIV></DIV> <DIV> </DIV></DIV> <DIV> </DIV></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV></DIV>

grapenu
01-10-2005, 05:24 AM
<DIV>OK quick update about our problems:</DIV> <DIV> </DIV> <DIV>They've fixed the healing which is nice. Looks like theyve worked on the dot/nuke resists which is nice as well. </DIV> <DIV> </DIV> <DIV>Now the bad news: Group wards arent working nearly as well post friday patch. It looks like some special moves remove it immediately like the single target wards now. For something that costs a almost a bubble of power and takes forever to cast it should last longer than 1 second vs no arrow up group yellows. Single target wards which were barely useful pre patch are now complete garbage because of the recast timer. Ancestral Ward wears off a second after cast making it pointless to use on the MT. Ive really been experimenting with using cry of the ancients to debuff and it seems mobs resist dots/slow MORE after i debuff and they land better AFTER the debuff wears off. So Things that need to be fixed now:</DIV> <DIV> </DIV> <DIV>#1 Ancients Debuff line needs to be looked at.</DIV> <DIV>#2 Single target wards need to be boosted a lot. Special moves need to stop breaking it.</DIV> <DIV>#3 Group wards need to be looked at. Special moves need to stop breaking it.</DIV>

BigDa
01-10-2005, 03:08 PM
<DIV>I don't know whether it's the patch or whether it's just because I'm fighting more ^^ mobs these days, but I'm finding ALL wards are next to useless these days.  The mobs are doing so many specials that float straight through or instantly break the wards that I'm finding there's no point casting them until the mobs are out of power.</DIV> <DIV> </DIV> <DIV>It's pathetic.  Healing in a group situation for me consists of trying desperately not to blow ALL my power on inefficient instant heals until the mob power runs out and then warding from the normal damage that the tank would probably be able to mitigate anyway.</DIV> <DIV> </DIV> <DIV>It's getting more and more embarassing and depressing being in groups these days - if it wasn't for Slow, I'd be relatively near-to-useless.</DIV>

Banditman
01-10-2005, 10:32 PM
<DIV>Definitely still some problems with Wards.  Timers are a big problem for sure.</DIV> <DIV> </DIV> <DIV>I've got a parse of a fight against a yellow solo con mob where some of the specials are blocked by Ward and some are not.  I cannot for the life of me figure out what the exact key is, but it is definitely the case that some certain types of attacks pass Wards as opposed to just a random attack now and then.</DIV> <DIV> </DIV> <DIV>I'll get you some Ward absorb numbers for Spectral, Ancestral and WSS from L30 here shortly.</DIV>

cas
01-10-2005, 11:28 PM
<DIV>I know that wound a warrior ability goes threw our wards not the damage part but the dot it adds..  well at least with my lowbie warrior Wound was going threw the gnolls ward...  Maybe the attacks that are getting threw the wards are attacks that are critical or do a resistance check instead of AC just as a spell would...</DIV>

Halam
01-11-2005, 03:11 AM
<DIV>ya DoT's go through ward.. no biggy with that..</DIV> <DIV> </DIV> <DIV>The only think i would like to see done with ward is the recast time reduced by about 3-5sec. or maybe a little less power to cast.. The ancient line is working fine IMO.. not had any problems with it..</DIV>

BigDa
01-11-2005, 02:39 PM
<BLOCKQUOTE> <HR> Halamaf wrote:<BR> <DIV>ya DoT's go through ward.. no biggy with that... <HR> </DIV></BLOCKQUOTE> <DIV>No biggy?  I have a biggy with it.  Why should that DoT be different from direct damage?  Why should Freeze be blocked and Cold Fire not?</DIV> <DIV> </DIV> <DIV>DoTs go through wards because the devs find it hard to make it otherwise, not because it makes sense <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I've lost faith with SOE.  All their changes are what is easiest not what is right and they do so at the expense of their customers.  I know other classes are having difficulties too, but wards are a mystic's prime healing ability and they are broken.</DIV> <DIV> </DIV> <DIV>We are yet to receive even recognition of the problem, never mind indication of what might be done if anything.</DIV> <DIV> </DIV> <DIV>Personally, I'm seriously thinking of dumping my mystic and maybe even not trying another class.  EQ2 is like a beautiful sports car with so many rattles and glitches that, no matter how cool it is, make it undrivable without grinding your teeth.  It's BECAUSE it's so good that all these problems make it SO much more irritating - for me, very very nearly too irritating.</DIV> <DIV> </DIV> <DIV>I know it's only a few weeks after release, but it's getting worse, not better IMHO, and they supposedly had a lot of experience to draw from... c'mon SOE - get it together!</DIV>

cas
01-11-2005, 09:44 PM
<DIV>So basically Wards block Physical Damage.  Not Magical damage..  am I correct with this?</DIV> <DIV> </DIV> <DIV>If so then some of the abilities Mobs use might be magical and thats why they go threw our Wards..  just a thought what you all think...?</DIV>

Banditman
01-11-2005, 10:17 PM
<DIV>We are all struggling with that very question.</DIV> <DIV> </DIV> <DIV>Some things break thru Wards and some things do not.</DIV> <DIV> </DIV> <DIV>For instance, if a mob hits me with a mace, my Ward will absorb it.  However, if I try to hit the mob and get riposted, the mob's melee strike (with the mace) cuts right through.</DIV> <DIV> </DIV> <DIV>DoT's definitely bypass Wards.</DIV> <DIV> </DIV> <DIV>Some AE Combat Arts bypass Wards.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I'd love to see an explanation of this from a Dev for sure.</DIV>

Aaldaaf
01-12-2005, 11:36 AM
<DIV>Banditman, that is a nice post, postive but yet questioning, not demanding but asking in a way that should encourage an answer.</DIV>

Selnar
01-12-2005, 09:56 PM
<DIV>Woops...</DIV><p>Message Edited by Selnar on <span class=date_text>01-12-2005</span> <span class=time_text>09:41 AM</span>

Selnar
01-12-2005, 10:05 PM
<DIV>I dont seem to have the problems a lot of people do with Wards etc.  i love Ward after landing weakness, keeking haze, delusion, and cry of th ancients, Ward will go full duration quite often, depending the mob we are going after.  NOW there are a few points that i know why it does also.  my guild group consists of  me 33 mystic, a 36 guard, 35 Illusionist, 34 temp, 36 monk, and 34ish dps class.   Illusionist strips the power, i land all 4 debuffs, and with no specials the mob cant do jack against our Guardian.   with this setup our group has done some amazing things.  Now we did the EF access quest last nite and versus the ^^^ lvl 42 dragon they were trying to get me to use ward and it was pointless he went straight thru group ward let alone single target hehe.  </DIV> <DIV> </DIV> <DIV>As for resists, i rarely if ever dot my job isnt DPS i save power for debuffs, heals, wards and we go non-stop.</DIV> <DIV> </DIV> <DIV>Now the mobs im talking about taking on and Ward working are the Zek mobs 39^^ anything higher than that and i can't land anything on them ocnsistently.  </DIV> <DIV> </DIV> <DIV>I was kind of down on my class from reading these boards, now after the things ive done with my guild group,  i am glad i went with Mystic.  </DIV>

Banditman
01-13-2005, 12:04 AM
<DIV>The Illusionist is the key to your success, whether he knows it or not.  A mob with no specials is completely at the mercy of our debuffs.</DIV>

grapenu
01-13-2005, 01:31 AM
<DIV>Yeah I think Selnar needs to try playing solo healer with no chanter. I think youll find your debuffs(besides slow)are garbage, and all wards need to be boosted badly. Do you really think that we should have to land FOUR debuffs just to make our special heal practical? ROFL come on dude you need someone dedicated to stripping the power off a mob AND a Templar doing most of the healing work to make them feasible. It's the chanter making it work not you.</DIV> <DIV> </DIV> <DIV>Face the facts, we cannot be the solo healer in a group in instances where druids and clerics can because of the weaknesses inherent in the implementation of wards. This flies in the face of what SOE has said from the beginning,"All healing classes will be of equal value.". If they would just do something about it we could end this stupid debate. However I am giving up on getting anything accomplished on the message board here. In fact the recent nerf of our busted ward(5 second timer) is because some IDIOT 32 monk and a few mystics took out Doomsquall by chain warding the monk for half an hour. Then they posted the logs on the official monk board and bragged about it getting monks and us nerfed. If anything I would think a gang of templars or druids could accomplish that even better than we can, but now we are even further below them. I could live with the 5 second timer if they would just fix the stupid thing and put it in line with the other classes specials. As of now I dont even touch single target wards, too mana inefficient vs decent monsters(white and higher) who take it off in one shot when my tank has 2600 AC and can mitigate most of that damage. Pretty sad that our class defining ability is useless(at least at level 35).</DIV> <DIV> </DIV> <DIV>Im going to slink back into the shadows I think, coming on here and complaining doesnt seem to accomplish anything. On the bright side I get serpent form in half a level =)</DIV>

Banditman
01-13-2005, 02:01 AM
<DIV>I didn't even notice it was two healers PLUS a chanter.  Yikes, I see why it works now for sure.</DIV>

Kalam
01-13-2005, 03:01 AM
<BR> <BLOCKQUOTE> <P> <HR> <P></P> <P>grapenutz wrote:</P> <P>In fact the recent nerf of our busted ward(5 second timer) is because some IDIOT 32 monk and a few mystics took out Doomsquall by chain warding the monk for half an hour. Then they posted the logs on the official monk board and bragged about it getting monks and us nerfed. <BR> <HR> <P></P></BLOCKQUOTE> <P>LOL!  Sorry but you're dead wrong.  Assuming you're referring to THIS post:</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=3099&highlight=doomsquall#M3099" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=3099&highlight=doomsquall#M3099</A>, you need to get your facts straight before you spew garbage like this.  That IDIOT 32 Monk is in my guild, and I was the only Mystic in that group.  The other 2 healers in the group were actually a Druid and a Cleric, which is stated quite clearly in his post.  And I FAR from chained Wards.  The fact is Doomsquall rarely landed a hit on the Monk.  Doing enough damage to Doomsquall before our power ran out was the biggest challange, which we overcame by chaining the Chalise HO.  Personally I still think Doomsquall's damage output was bugged for whatever reason.</P> <P>I promise you, that Doomsquall kill had nothing to do with Ward recast timers getting linked.</P> <P> </P><p>Message Edited by Kalamos on <span class=date_text>01-12-2005</span> <span class=time_text>02:11 PM</span>

Selnar
01-13-2005, 08:40 AM
<DIV>Lol Grape dont tell me i need something to make my class work, becuz you cant play yours.  Ive been in about every scenario imaginable on my mystic and have done fine in all of them.  Dont get me wrong a bad group is a bad group, but in a good group etc be it with one healer, or 2.  With a chanter type or not you adjust and play your class accordingly.  </DIV> <DIV> </DIV> <DIV>Ive done the solo healer thing and i personally prefer not too, BUT if its that or nothing i do it and amazingly enough if you dont play with stupid people ti works, as do most group setups nowadays, some are ezier than others but most groups can work</DIV> <DIV> </DIV> <DIV>you just appear to hate your class man, use what you got to your advantage.  Yes im lucky enought to be in a great group set-up that allows me to use my abilities to their utmost.   Dont hate me cuz im lucky</DIV>

BigDa
01-13-2005, 02:08 PM
<DIV> <BLOCKQUOTE> <HR> Selnar wrote:<BR> <DIV>...you just appear to hate your class man, use what you got to your advantage.  Yes im lucky enought to be in a great group set-up that allows me to use my abilities to their utmost.   Dont hate me cuz im lucky</DIV> <HR> </BLOCKQUOTE> <DIV>I don't hate you because you're lucky, but I do discount your 'views' because you are not talking about the same thing we are.  With your regular group set up you simply aren't encountering the issue.  A paladin wouldn't have problems healing a party if he had a tank 3 levels higher, a second healer and a target with no power.</DIV> <DIV> </DIV> <DIV>Well, duh.</DIV> <DIV> </DIV> <DIV>I'm getting to the stage where I'm ready to do some desperate board trolling to get some attention to us mystics.  Has anyone <EM>ever </EM>seen a dev comment on wards?</DIV> <DIV> </DIV> <DIV>I'm just getting sick of it not being worth casting my class-defining 'heal'.  Even when I'm soloing, It's pointless casting ward - by the time the target stops doing specials (is OOP), it's nearly dead and Slow takes care of the normal damage.</DIV> <DIV>I'm not even sure Slow is effecting the specials.  In fact, thinking about when I've been slowed by a target, I think it doesn't.  This is just ridiculous.</DIV></DIV>

Aaldaaf
01-13-2005, 02:48 PM
<DIV>If you want to have fun as a mystic group with a second healer (not a shaman) or a enchanter.  Anything else is just too much work for an xp grind.  Grouping with a good enchanter is a thing to behold but that takes a lot of work on their part.</DIV> <DIV> </DIV> <DIV>I'm not sure anybody at Sony that could understand the issues even reads these boards.   I don't know of any other way to get real information from them either.  Even without a promise of a change, an explaintion of intent  would go a long way to setting expectations and let customers enjoy the game a lot more.  I know  it been rough for designers to poke their heads out on public boards because people tend to come at them with claws sharpened.  Just look at all the "Moorguard you have to read this" and "fix my pet issue or I quit"  posts that I'm sure get ignored.</DIV> <DIV> </DIV> <DIV>As to our solo healing, our group with a pick up tank, a bit low (44 or 45 think) did a level 50 name + 2 friends with the templar afk on follow, the fight was trivial.  Came back after the templar camped and almost couldn't keep the tank alive for the single roamer, we had to leave the named up.  The shaman and templer buffs when stacked are like adding 3 or more levels to the tank.  Bottom line was even though we could function with just a mystic healer it wasn't nearly as effective and there were things we just had to skip.</DIV>

Mystiq
01-13-2005, 11:51 PM
<DIV>If you <EM>really</EM> want to have fun as the only healer in a group, then group with both a Troubador and a Dirge. Insane damage and awesome buffs = mobs die so fast you barely need to heal.</DIV>

HB-
01-14-2005, 12:27 AM
No matter which way people try to cut it.Our Debuff+Debuff+Debuff+Ward = Cleric 1 healing spell / Druid 1 healing spell.Seems alittle out of balance to me.

grapenu
01-14-2005, 12:56 AM
<DIV>OK Selnar I didn't insult you but you feel the need to insult me so go [expletive ninja'd by Faarbot] yourself. There's a reason you "dont prefer" to play solo healer, ITS BECAUSE YOU CANT AGAINST ANYTHING HIGHER THAN GROUP WHITE. I have given up on trying to play solo healer in any challenging situation. I only group with guildies now like you and like you I HAVE to be with a real healer/enchanter/both to be of any real value to a group, the difference is I am man enough to admit it, you on the other hand are delusional if you think you can be a solo healer in lets say Runnyeye or EL or EF or RV or zek or any mid30s+ zone without a chanter pumping you full of power and draining the mobs dry or a templar doing all the heavy work. We are not primary healers. Period. We are damage preventers and back up healers and backup DPS when the group is dps light. This would be fine with me if SOE would have come out and said this from the beginning but the official line is something entirely different. If you play mystic so much better than me go out tonight and be solo healer with no chanter/bard past the bridge in RE and let us know how far you get with no deaths. Lets see some logs too Mr.Supermystic. Make sure you fight some named mobs too so you can REALLY shine. I bet the clay insurgent wipes you let alone the butcher or a real mob. Or if you "dont prefer" runnyeye go kill some group class rats in rivervale, watch how fast your group dies because you cant do jack [expletive ninja'd by Faarbot] as solo healer vs anything with real dps. I can see it now "OMG that rat just took my ancestral ward off and my tank down to half health in one round! How can I have time to stack 4 debuffs on it when I actually have to heal!?" followed by "Oh no I dont have any power left and that rat's health is still yellow! Evac evac evac evac evac". You are a counter productive jerkoff who must enjoy [Removed for Content] into the wind because "It's not pee its warm rain! Don't hate me because I like warm rain!". </DIV> <DIV> </DIV> <DIV>As far as the "IDIOT monk" is concerned I heard about that second hand from the monks in my guild who watch the message boards, and the level 50 monk in my guild as well as the level 35 I always group with were both livid about that situation after the nerfs came down. I also heard that several monks bashed the hell out of your friend both here and on nonofficial message boards so it appears you are in the miniority on that viewpoint. I should have put "IDIOT monk" in quotes because thats how Ive always seen him referred to by other people. My bad. If it's true he's responsible for the nerfs(which I cant say for sure as I don't work for SOE) then he really is stupid for doing something cool/borderline exploitive in game and then bragging about it on official boards. I mean he must be doing something wrong when everyone I know in his community refers to him as IDIOT or [Removed for Content] or [expletive ninja'd by Faarbot] or [Removed for Content] or etc.... instead of by whatever his name is. Sorry I don't care enough to look at the threads and post all the nasty things said about that monk but I have bigger problems than showing you how much everyone hates you and your friend for what you accomplished. Like our pathetic wards and our communities own IDIOTS like Selnar for example.</DIV> <DIV> </DIV> <DIV> </DIV>

Cor
01-14-2005, 12:59 AM
<DIV>I think it's telling that you can go to the Fury forum and see long threads [expletive ninja'd by Faarbot]ing about their ability to heal.  You can then move on to the Warden site and see the same thing.  We all know that the Mystic and Defiler sites are similar.  Then you move on to the Templar site and they are discussing which of their reactive heals stack.  No issues with their ability to heal.  Not feeling under-powered.  Just trying to flesh out their strategies.  It must be nice. :smileyindifferent:</DIV> <DIV> </DIV> <DIV>Coren</DIV> <DIV>26 Mystic</DIV>

Banditman
01-14-2005, 02:42 AM
<DIV>BD:  I can tell you for a fact, Slow does not affect Specials.  Those work just like they do for players.  They have a re-use timer that must expire before the mob can use it again and Slow does nothing to re-use timers.</DIV>

Kalam
01-14-2005, 03:26 AM
<BR> <BLOCKQUOTE> <HR> grapenutz wrote:<BR> <DIV> </DIV> <DIV>As far as the "IDIOT monk" is concerned I heard about that second hand from the monks in my guild who watch the message boards, and the level 50 monk in my guild as well as the level 35 I always group with were both livid about that situation after the nerfs came down. I also heard that several monks bashed the hell out of your friend both here and on nonofficial message boards so it appears you are in the miniority on that viewpoint. I should have put "IDIOT monk" in quotes because thats how Ive always seen him referred to by other people. My bad. If it's true he's responsible for the nerfs(which I cant say for sure as I don't work for SOE) then he really is stupid for doing something cool/borderline exploitive in game and then bragging about it on official boards. I mean he must be doing something wrong when everyone I know in his community refers to him as IDIOT or [Removed for Content] or [expletive ninja'd by Faarbot] or [Removed for Content] or etc.... instead of by whatever his name is. Sorry I don't care enough to look at the threads and post all the nasty things said about that monk but I have bigger problems than showing you how much everyone hates you and your friend for what you accomplished. Like our pathetic wards and our communities own IDIOTS like Selnar for example.</DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P>If you read that thread nobody is bashing anybody.  There's like 8 posts total in the thread and all of them say "cool nice job".  I did a seach of Doomsquall on these Monk forums and the EQ2 forum on Monkly Business and nothing came up ... besides my guildmate's thread and the recent patch notes.  Either we're talking about two different things or your guild's Monks are spoon feeding you 100% Grade A BullS***.</P> <P>Speaking of which, how exactly were Monks nerfed?  I looked all over the Monk forum and couldn't find a single post referring to a nerf.</P><p>Message Edited by Kalamos on <span class=date_text>01-13-2005</span> <span class=time_text>02:45 PM</span>

Selnar
01-14-2005, 04:50 AM
<DIV>First, Grape your post to me seemed condescending so i responded in an insulting way, if i was mistaken, i apologize.  </DIV> <DIV> </DIV> <DIV>2ndly i have grouped as the only healer in RE np with no  chanter, pure dps group and it worked.  I can also say that we didnt just run around pulling anything a lil more caution is needed but i would never join a group with the intentions of killing grouped white con mobs, its a waste of time.  i dont know i really dont seem to have the complaints other people do.  I take my class as it is and i work with it.  </DIV> <DIV> </DIV> <DIV>I like my class, in general im happy with my performance. I do not care about DPS or this would be a huge complaint as my dots with app3 cold fire and adept1 Miasma, combined do around 120 per-tick, Touch of the Grey hits for around low 100's.  Not really good dps for the level we are looking at.  But i didnt start a mystic with the intentions of adding DPS so no complaint on my part.</DIV>

MIJ
01-14-2005, 05:34 AM
<BR> <BLOCKQUOTE> <P> <HR> Kalamos wrote:</P> <P>If you read that thread nobody is bashing anybody.  There's like 8 posts total in the thread and all of them say "cool nice job".  I did a seach of Doomsquall on these Monk forums and the EQ2 forum on Monkly Business and nothing came up ... besides my guildmate's thread and the recent patch notes.  Either we're talking about two different things or your guild's Monks are spoon feeding you 100% Grade A BullS***.</P> <P>Speaking of which, how exactly were Monks nerfed?  I looked all over the Monk forum and couldn't find a single post referring to a nerf.</P> <P>Message Edited by Kalamos on <SPAN class=date_text>01-13-2005</SPAN> <SPAN class=time_text>02:45 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR> just becuase its not on the monk thread doesnt mean they werent nerfed...it just means it wasnt to a point where people really cared about it