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Mystiq
12-23-2004, 05:41 AM
<div></div><div></div><div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div><b>*UP TO DATE AS OF 4/12/06*</b>Here is the Mystic spell list. It should be as close to the current spell levels and descriptions as possible. I've colored the spell names to closely match the background colors of the spell icons, which indicates the target(s) the spell may be cast on. Spell names that have no color are either unique spells, or spells that do not have replacements.Please post any discrepancies you find, and please try to keep the lengthy discussions, screenshot posts, questions or derails to a minimum, thank you.</div> <div> </div> <div><font color="#ff0000"><u>1 - Chilling wind</u></font> - Deals instant cold damage and reduces the movement speed of the target.<font color="#ff6600"><u>1 - Minor Aid</u></font><font color="#ff6600"> </font>- Instantly heals some of the target ally's health. This also increases the target ally's maximum health for a short duration.<font color="#ff0000"><u>2 - Haze</u></font> - An impairment that decreases target's attack speed and offensive melee skills.<font color="#ff0000"><u>3 - Fever</u></font> - Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.<font color="#ff6600"><u>3 - Minor Ritual</u></font> - Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.<font color="#ff6600"><u>4 - Minor Auspice</u></font> - An augmentation that increases the health and power of the mystic's ally.<font color="#6633ff"><u>5 - Runic Mark</u></font> - A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group.<font color="#ffffff"><u>6 - Cure Noxious</u></font> - Cures noxious impairments on the target ally. This includes poison and disease effects.<u>6 - Summon Food and Water</u> - Summons food and drink for the chosen ally.<font color="#ff6600"><u>7 - Aid</u></font> - Instantly heals some of the target ally's health. This also increases the target ally's maximum health for a short duration.<font color="#ff0000"><u>7 - Enfeeble</u></font> - An impairment that decreases the enemy strength and stamina.<font color="#ffffff"><u>8 - Revive</u></font> - Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat, but can be used on allies that are not part of your group.<font color="#ff0000"><u>9 - Cold Wind</u></font> - Deals instant cold damage and reduces the movement speed of the target.<u>9 - Enduring Breath</u> - An augmentation which grants an ally the ability to breath under water.<font color="#ff6600"><u>10 - Ritual</u></font> - Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.<font color="#ff0000"><u>10 - Wailing Haze</u></font> - An impairment that decreases target's attack speed and offensive melee skills.<font color="#ff0000"><u>11 - Sickness</u></font> - Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.<u>11 - Spirit Guide</u> - Summons a Spirit Guide for every group member. This item can be used to revive a fallen priest.<font color="#ff6600"><u>12 - Spectral Ward</u></font> - Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorbtion remains when the ward expires, it is converted into a heal.<u>13 - Cure Trauma</u> - Cures trauma impairments on the target ally. This includes slashing, piercing and crushing effects.<font color="#3300ff">1</font><font color="#3300ff"><u>3 - Phantasmal Spirits</u></font> - Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.<u>13 - Spirit of the Wolf</u> - Increases the movement speed of an ally while out of combat.<font color="#6633ff"><u>14 - Breath of Spirits</u></font> - Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration.<font color="#6633ff"><u>14 - Wards of Spirit</u></font> - Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage.<u>15 - Eidolic Ward</u> - Applies an emergency ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. This spell does not require any power and does not have a casting time.<font color="#ff6600"><u>15 - Totemic Aid</u></font> - Instantly heals some of the target ally's health. This also increases the target ally's maximum health for a short duration.<font color="#ff6600"><u>16 - Auspice</u></font> - An augmentation that increases the health and power of the mystic's ally.<font color="#6633ff"><u>16 - Spiritual Seal</u></font> - A group augmentation that increases the noxious resistance and health pool of the mystic's group.The noxious resistance protects more against poison than disease.<font color="#ff0000"><u>17 - Grey Wind</u></font> - Deals instant cold damage and reduces the movement speed of the target.<font color="#ff6600"><u>18 - Healing Ritual</u></font> - Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.<font color="#6633ff"><u>18 - Sprit of the Bull</u></font> - A group augmentation that increases Strength and Stamina for the Mystic's group.<u>19 - Cure Elemental</u> - Cures elemental impairments on the target ally. This includes heat and cold effects.<font color="#ff6600"><u>19 - Ghostly Ward</u></font> - Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorbtion remains when the ward expires, it is converted into a heal.<font color="#6633ff"><u>19 - Runic Symbol</u></font><font color="#6633ff"> </font>- A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group.<font color="#ffffff"><u>20 - Udor's Spirit of the Hawk </u></font>- Covers the form of the caster with an illusory image.</div> <div><font color="#ffff00"><u>20 - Ursine Elder </u></font>- The mystic takes on the form of a bear, increasing strength and maximum health. While in this form, the mystic also gains the ability to see stealth edcreatures.</div> <div><u><font color="#ff0000">21 - Delusion</font> </u>- An impairment that decreases the enemy strength and stamina.</div> <div><font color="#ff6600"><u>22 - Path of the Grey </u></font>- Resurrects a dead ally. This spell can be use din combat and has a longer range than normal.<font color="#ff6600"><u>22 - Replenishment</u></font> - Instantly heals some of the target ally's health. This also increases the target ally's maximum health for a short duration.</div> <div><font color="#6633cc"><u><font color="#6633ff">23 - Water Spirit</font> </u></font>- Augmentation which grants the mystic's group the ability to walk and breath under water.</div> <div><font color="#ff0000"><u>23 - Cold Fire </u></font>- An impairment that deals cold damage over time to the enemy.</div> <div><font color="#ff0000"><u>24 - Keening Haze </u></font>- An impairment that decreases target's attack speed and offensive melee skills.<u><font color="#ff0000">25 - Miasma</font> </u>- Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.<font color="#ff6600"><u>26 - Ancestral Ward </u></font>- Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorbtion remains when the ward expires, it is converted into a heal.<font color="#33cc00"><u>26 - Cry of the Ancients </u></font>- An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter.<font color="#0000ff"><u>27 - Quelling Spirits </u></font>- Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect. <div><font color="#ffffff"><u>28 - Cure Arcane </u></font>- Cures arcane impairments on the target ally. This includes magic, mental and divine effects.<font color="#6633ff"><u>28 - Spiritist's Salve </u></font>- Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration.</div></div> <div><font color="#6633ff"><u>28 - Wards of Shadow </u></font>- Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage.</div> <div><font color="#6633ff"><u>29 - Prophetic Guard </u></font>- A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited time.</div> <div><font color="#ff6600"><u>29 - Spiritual Replenishment </u></font>- Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.</div> <div><font color="#ffffff"><u>30 - Form of the Builder </u></font>- Covers the form of the target with an illusory image.<font color="#ff6600"><u>30 - Omen </u></font>- An augmentation that increases the health and power of the mystic's ally.</div> <div><font color="#6633ff"><u>30 - Umbral Fortitude </u></font>- A group augmentation that increases the noxious resistance and health pool of the mystic's group.The noxious resistance protects more against poison than disease.<font color="#ff0000"><u>31 - Touch of the Grey </u></font>- Deals instant cold damage to the enemy and reduces the movement speed of the target.<u><font color="#33cc00">32 - Anger of the Ancients</font></u> - Deals instant disease damage to the enemy and surrounding encounter members.<font color="#6633ff"><u>32 - Spirit of the Rhino </u></font>- An augmentation that increases Strength and Stamina for the Mystic's group.<font color="#ff6600"><u>32 - Spiritual Healing </u></font>- Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.<font color="#6633ff"><u>33 - Runic Shield </u></font>- A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group.</div> <div><u><font color="#ffff00">34 - Ursine Oracle</font> </u>- The mystic takes on the form of a bear, increasing strength and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures.</div> <div> <div><font color="#ff0000"><u>35- Fallacy</u> </font>- An impairment that decreases the enemy strength and stamina.<font color="#33cc00"><u>35 - Grim Lethargy </u></font>- An impairment that decreases the attack speed of the enemy and surrounding encounter members.<font color="#ffffff"><u>35 - Slithering Form of the Serpent </u></font>- Covers the form of the caster with an illusory image.</div></div> <div><u><font color="#ff0000"><font color="#ffffff">35 - Umbral Trap (Bloodline Chronicles expansion spell)</font></font></u><font color="#ff0000"> </font>- Impairment placed upon an enemy that lowers their combat attack damage. This spell has an extended duration.</div> <div><font color="#6633ff"><u><font color="#ffffff">36 - Fields of the Grey</font></u> </font>- Resurrects nearby fallen allies near the targeted dead ally. This spell can be used in combat and has a longer range than normal.<font color="#ff0000"><u>37 - Icy Flames </u></font>- Deals cold damage over time to the chosen enemy.<font color="#ff0000"><u>38 - Howling Haze </u></font><font color="#ffffff">- An impairment that decreases target's attack speed and offensive melee skills.</font></div> <div><font color="#ff0000"><u>39 - Mourning Soul </u></font>- Impairment that decreases target's combat attack damage.</div> <div><font color="#ff0000"><u>39 - Pox </u></font>- Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.<font color="#ff6600"><u>40 - Ancestral Aegis </u></font>- Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.</div> <div><font color="#ffffff"><u>40 - Haero's Aura of Awareness</u> </font>- Allows the defiler to see beyond the realm of the living and use the eyes of the spirit realm. (yes, it says defiler but Mystics can use it. Whether it's a typo, or we aren't supposed to, I dunno)</div> <div><u></u><font color="#00cc00"><u>40 - Howl of the Ancients </u></font>- An impairment that reduces the Stamina, Noxious resistances and Elemental resistances to an entire enemy encounter.</div> <div><font color="#0000ff"><u>41 - Accordant Spirits </u></font>- Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.<font color="#ff6600"><u>41 - Eidolic Savior </u></font>- If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is place don them. This spell cannot be interrupted, does not require any power and has a very fast casting time.<u><font color="#6633ff">42 - Fading Spirit</font><font color="#6633ff"> </font></u>- Cures noxious and arcane impairments on the mystic's group.<font color="#6633ff"><u>42 - Transcendent Blessing</u></font> - Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration.<u><font color="#6633ff">42 - Umbral Ritua</font><font color="#6633ff">l </font></u>- Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed the maximum amount of damage.</div> <div><u><font color="#6633ff">43 - Prophetic Shield</font> </u>- A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration.<u><font color="#ff6600">43 - Rejuvenating Chant</font> </u>- Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.</div> <div><font color="#6633ff"><u>44 - Eidolic Mettle </u></font>- A group augmentation that  increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease.</div> <div><font color="#ff6600"><u>44 - Prophecy </u></font><font color="#ffffff">- An augmentation which increases the Health and Power of the mystic's ally.</font><font color="#ffffff"><u>45 - Form of the Great Stag</u></font><font color="#ffff00"> </font>- Covers the form of the caster with an illusory image.</div> <div><font color="#ff0000"><u>45 - Ire of the Grey </u></font>- Deals instant cold damage and reduces the movement speed of the target.<font color="#ffff00"><u>45 - Shadowy Attendant </u></font>- Summons a protective spirit which cannot move or attack but casts beneficial spells on the Mystic's allies.<font color="#ff6600"><u>46 - Enlightened Healing</u></font> - Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.</div> <div><font color="#33cc00"><u>48 - Fury of the Ancients </u></font>- Deals instant disease damage to the enemy and surrounding encounter members.<font color="#6633ff"><u>46 - Spirit of the Elephant </u></font>- A group augmentation that increases Strength and Stamina of the mystic's group.</div> <div><font color="#ff6600"><u>47 - Avatar</u></font><font color="#ff6600"> </font>- An augmentation which increases Strength, Stamina, Agility.</div> <div><font color="#6633ff"><u>47 - Runic Talisman </u></font>- A group augmentation that increases the physical damage resistance and grants a replenishing ward against physical damage to the mystic's group.</div> <div><u><font color="#6633ff">48 - Ursine Prophet</font> </u>- The mystic takes on the form of a bear, increasing strength and maximum health. While in this form, the mystic also gains the ability to see stealth creatures.<font color="#6633ff"><u><font color="#ffffff">48 - Wards of the Eidolon</font></u> </font>- Applies a powerful emergency ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. This spell does not require any  power and does not have a casting time.</div> <div><u><font color="#ff0000">49 - Chimerik</font><font color="#ff0000"> </font></u>- An impairment that decreases the target's strength and stamina.</div> <div><font color="#33cc00"><u>49- Dreadful Lethargy </u></font>- An impairment that decreases the attack speed of the enemy and surrounding encounter members.</div> <div><font color="#ff6600"><u>50 - Oberon </u></font>- Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell. The mystic is stunned as long as the spell is maintained, but the spell can be toggled off early if desired.</div> <div><font color="#ff6600"><u><font color="#ffffff">50 - Recall of the Grey</font></u> </font>- Resurrects a fallen ally and grants them a replenishing ward for a short time. This spell can be used in combat.</div> <div><font color="#ffff00"><u><font color="#ffffff">50 - Talisman of the Spiritist</font></u> </font>- Covers the Mystic in a sparkling essence.<font color="#ff0000"><u>51 - Arctic Flames</u></font><font color="#ff0000"> </font>- An impairment that deals cold damage over time to the enemy.<u><font color="#ff6600"><font color="#ffffff">52 - Torpor</font></font></u> - Places a regenerating ward over target ally and replenishes their health over time. While this spell is in effect, that ally has reduced movement and attack speed. This spell also has a recurring power cost.<font color="#ff0000"><u>52 - Weeping Haze</u></font><font color="#ff0000"> </font>- Impairment that decreases target's attack speed and offensive melee skills.<font color="#ff0000"><u>53 - Fevered Pox</u></font><font color="#ff0000"> </font>- Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.<font color="#ff0000"><u>53 - Grieving Soul</u></font> - Impairment that decreases target's combat attack damage.<font color="#ff6600"><u>54 - Sacred Aegis</u></font><font color="#ff6600"> </font>- Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.<font color="#33cc00"><u>54 - Scream of the Ancients</u></font> - An impairment that reduces the stamina, noxious resistance, and elemental resistance to an entire enemy encounter.<font color="#ff0000"><u><font color="#ffffff">55 - Slothful Spirit</font></u> </font>- Impairment that causes pain to target opponent each time they successfully cast a spell or combat art. This impairment drains their power each time they use a spell or combat art and deals divine damage to them This effect can trigger up to 4 times.<font color="#3300ff"><u>55 - Harmonious Spirits</u></font> - Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.<font color="#ff6600"><u>55 - Umbral Savior</u></font> - If target ally receives damage that would be fatal. that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time.<u><font color="#6633ff">56 - Gasping Spirit </font></u>- Cures noxious and arcane impairments on the mystic's group.</div> <div><font color="#6633ff"><u>56 - Transcendent Grace</u> </font>- Heals all allies near the mystic.<font color="#6633ff"><u>56 - Umbral Sacrament</u></font><font color="#6633ff"> </font>- Applies a powerful ward for a short duration to the mystic's group that prevents damage to them untill the ward has absorbed its maximum amount of damage.<font color="#6633ff"><u>57 - Prophetic Aegis</u></font> - A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration.<font color="#ff6600"><u>57 - Rejuvenating Rite</u></font> - Instantly heals some of the target ally's health. This also temporarily increases ally's maximum health for a short duration.<font color="#ff6600"><font color="#ffffff"><u>58 - Ancient Balm</u></font> </font>- Cures all impairment types on target ally.<font color="#ff6600"><u>58 - Foretelling</u></font><font color="#ff6600"> </font>- <font color="#ffffff">An augmentation which increases the Health and Power of the mystic's ally.</font><font color="#6633ff"><u>58 - Umbral Mettle</u></font><font color="#6633ff"> </font>- A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease.<font color="#6633ff"><u><font color="#ff6600">59 - Umbral Attendant  <font color="#ffffff">-</font></font></u><font color="#ff6600"><font color="#ffffff"> Summons a protective spirit which cannot attack but casts beneficial spells on the mystic's allies.</font></font><u><font color="#ff0000">59 - Wrath of the Grey</font></u><font color="#ff0000"><font color="#ffffff"> - Deals instant cold damage and reduces movement speed of the target.</font></font></font><font color="#ff6600"><u>60 - Learned Healing </u></font>- Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.<font color="#6633ff"><u>60 - Spirit of the Mammoth</u></font> - A group augmentation that increases Strength and Stamina of the mystic's group.<font color="#6633ff"><font color="#ff0000"><font color="#ffffff"><u><font color="#33cc00">60 - Wrath of the Ancients </font></u>- </font></font></font>Deals instant disease damage to the enemy and surrounding encounter members.<u><font color="#ff6600">61 - Ancient Avatar</font></u> - An augmentation which increases Strength, Stamina, Agility.<font color="#ff6600"><u>61 - Runic Aegis</u></font> - A group augmentation that increases the physical damage resistance and grants a replenishing ward against physical damage to the mystic's group.<u><font color="#ffff00">6</font><font color="#ffff00"><font color="#ffff00">2 </font>- Ursine Auger</font></u><font color="#ffff00"> </font>- The mystic takes on the form of a bear, increasing strength and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures.<font color="#33cc00"><u>63 - Lethargy</u></font> - An impairment that decreases the attack speed of the enemy and surrounding encounter members.<font color="#ff0000"><u>64 - Eidolon</u></font> - An impairment that decreases the target's strength and stamina.<font color="#ffffff"><u>65 - Bolster</u></font> - Greatly boosts the maximum health, attribute scores and size of an ally for a limited duration.<font color="#ff0000"><u>65 - Glacial Flames</u></font> - An impairment that deals cold damage over time to the chosen enemy.<font color="#ff0000"><u>6</u></font><font color="#ff0000"><u>6 - Shrieking Haze</u></font> - <font color="#ffffff">An impairment that decreases target's attack speed and offensive melee skills.<font color="#ff0000"><u>67 - Lamenting Soul</u></font> - </font>Impairment that decreases target's combat attack damage.<font color="#ff0000"><u>67 - Plague</u></font> - Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.<font color="#ff6600"><u>68 - Ethereal Aegis</u></font> - Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.<u><font color="#66cc00">68 - Wail of the Ancients</font></u> - An impairment that reduces the stamina, noxious resistance, and elemental resistance to an entire enemy encounter.<font color="#ff6600"><u>69 - Ghastly Savior</u></font> - If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is place don them. This spell cannot be interrupted, does not require any power and has a very fast casting time.<font color="#3333ff"><u>69 - Sonorous Spirits</u></font> - Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.<font color="#6666ff"><u>70 - Ebbing Spirit</u></font> - Cures noxious and arcane impairments on the mystic's group.<font color="#ff6600"><u>70 - Oberon Barrier</u></font> - Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell. The mystic is stunned as long as the spell is maintained, but the spell can be toggled off early if desired.<u><font color="#6666ff">70 - Transcendence</font></u> -  Heals all allies near the mystic.<u><font color="#6666ff">70 - Umbral Liturgy</font></u> - Applies a powerful ward for a short duration to the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage.<b><font color="#ffff00" size="4">***NEW***</font></b><font color="#ffff00" size="4"><font size="3"><font color="#ffffff">You can find a great guide to Mystic spell progression <font color="#ffff00"><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=19&message.id=13542" target="_blank">here</a></font>. Thanks GreenNova!</font></font></font></div> <p><font color="#ffff00" size="4"><font size="3"><font color="#ffffff"></font></font></font> </p> <p><font color="#ffff00" size="4"><font size="3"><font color="#ff99cc">You can view and calculate your achievement spec with this handy <a href="http://keithratliff.com/eq2/staging/mystic.htm" target="_blank">online calculator</a>! Thanks Carita of Antonia Bayle for taking a great idea and running with it!</font></font></font><b></b></p> <div><font color="#66ff00"><strong><font size="3">Please join the serverwide Mystic channel to keep the lines of communication for our class open!  Just  /join permafrost.allmystics and say hi!</font></strong></font></div> <div> </div> <div> </div> <div>Regards,</div><p>Message Edited by Mystique on <span class=date_text>12-01-2006</span> <span class=time_text>04:49 PM</span>

Drefane
12-23-2004, 07:16 AM
Thanks Elora....could a mod sticky this maybe? so that it doesnt get lost in the shuffle?

salerene
12-23-2004, 09:07 AM
<DIV>just sticky it your self. theres an arrow on the right click and it puts it up top.</DIV>

jddro
12-23-2004, 06:44 PM
<DIV>Sticky stick stick sticky .... that ummmmm yeah wont go there LOL</DIV>

Hadji
12-23-2004, 07:52 PM
<DIV><FONT size=2>What a great, comprehensive list!</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>Anyone know what the lvl 36 Fields of the Grey and the lvl 50 Recall of the Grey do?  Is the recall a group evac perhaps?</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>Thanks!</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>Frellya</FONT></DIV> <DIV><FONT size=2>30 Mystic / 13 Outfitter</FONT></DIV> <DIV><FONT size=2>Neriak</FONT></DIV>

Nylaan2
12-24-2004, 12:16 AM
<DIV>Path of the Grey is a cold nuke that snares.  Infer trom there.</DIV>

Hammerwhack
12-24-2004, 01:04 AM
<DIV>actually PATH of the grey is a rez, TOUCH of Grey is the nuke....</DIV>

Harvyst
12-24-2004, 04:57 AM
What is the difference between Grim Lethargy and Howling Haze? One sounds AoE, but they both are decreasing slow, so which do you use?Also are there any upgrades to Howling Haze?And is it true that Ancestral ward is the last personal ward you get?

Mystiq
12-24-2004, 07:43 AM
<DIV>Everything is right there in the updated info. Howling Haze and Ancestral Aegis are the last single slow and ward, respectively, that we get.</DIV>

Jallainin_Bre
12-24-2004, 07:32 PM
Can you give us your opinions on the different spells you use?

Ayre
12-26-2004, 01:55 AM
So, let me get this straight (i'm deciding between making my second healer type a Warden or Mystic, I'm currently a level 8 priest)... Mystics DO get slow (like the original EQ1 slows.. Turgor's, etc..). I never played a shaman in EQ1, but some of the deciding factors in my decision relies upon the spells and abilities of each class (of course). I'd be a secondary healer in a group with a Templar. When I played my Fury, i'd either be the main healer, or backup and when I was a backup healer, I sometimes felt a little useless as my damage output wasn't great at level 22.. So i'm looking for something that truly adds to the group. Both classes get buffs that aid the party...Thanks for the explained spell list.. some of the titles are vague so I want to be sure I make the right decision and not find out 30 levels later than I shoulda been a Warden <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Ghartan
12-26-2004, 08:49 PM
<DIV>Yes Mystics get slow as well as other debuffs (reduced stamina (health), reduced resists, reduced strength (hit less hard), etc.)</DIV> <DIV> </DIV> <DIV>Ghartan</DIV>

Mystiq
12-27-2004, 01:09 AM
<DIV>I appreciate the responses to this thread, which work to keep it front and center for others to see (since i doubt it will get a dev sticky). However, I would ask that you not clutter it with too many different discussions. Talk about the spells themselves, what you think of them, which ones are broken, which ones have adepts dropping or not, etc.</DIV> <DIV> </DIV> <DIV>Regards,</DIV>

Halam
12-29-2004, 02:09 PM
<DIV>could u tell me about avatar please? Im halamafx of the Neriak server Highest Shaman on the Server and so far 16th world wide =P plvling up im lvl 45 now and looking forward to avatar =P is it worth looking forward to? whats the stats it adds? etc etc.. anything u wanna tell me about it =P</DIV>

Mystiq
12-30-2004, 01:12 AM
<BR> <BLOCKQUOTE> <HR> Halamaf wrote:<BR> <DIV>could u tell me about avatar please? Im halamafx of the Neriak server Highest Shaman on the Server and so far 16th world wide =P plvling up im lvl 45 now and looking forward to avatar =P is it worth looking forward to? whats the stats it adds? etc etc.. anything u wanna tell me about it =P</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Avatar is a 3 minute buff, which sucks. It also has some strange cool down period that seems utterly random in duration...sometimes i can chain cast Avatar 3 times in a row then the spell greys out. Other times I can barely keep it on 2 people at once...seems buggy if you ask me. </P> <P>At level 50 it adds 34 to the stats mentioned in the description, at app. 2. Not sure how much haste it adds, but the whole of the effect is very noticeable and I am always bugged to cast it on my scouts. Due to the bug with stamina buffs dropping and screwing up hit points I tend not to cast it on my tank, or did before level 50 when mobs posed a challenge.</P>

Halam
12-30-2004, 10:06 AM
more general questions on spells.. I am rising in lvl's not to fast but pretty fast =P48 - Wards of the Eidolon - An augmentation which grants a major ward and special bear form upon the Mystic's allies.This spell a grp spell that changes my grp into a bear form? or single target?50 - Oberon - Grants a powerful regenerating ward to a chosen ally. The ward costs power to maintain and immobilizes the Mystic for the duration of the spell.So this means what? after it wear it recasts itself?

Halam
12-30-2004, 10:10 AM
ohh btw thanks for answers +P

Mystiq
12-31-2004, 01:44 AM
<BR> <BLOCKQUOTE> <HR> Halamaf wrote:<BR>more general questions on spells.. I am rising in lvl's not to fast but pretty fast =P<BR><BR>48 - Wards of the Eidolon - An augmentation which grants a major ward and special bear form upon the Mystic's allies.<BR><BR>This spell a grp spell that changes my grp into a bear form? or single target?<BR><BR>50 - Oberon - Grants a powerful regenerating ward to a chosen ally. The ward costs power to maintain and immobilizes the Mystic for the duration of the spell.<BR><BR>So this means what? after it wear it recasts itself?<BR> <HR> </BLOCKQUOTE><BR> <P>Wards of the eidolon is a group spell. It changes everyone in the group into a ghostly bear, but only if they have no other illusions of any kind on them (the ward of course is still there).</P> <P>Oberon does not recast itself, no spell does. As the target gets hit with Oberon on them, the ward regenerates itself up to a certain amount before falling off. I'll stay my hand at typing what I really think of this spell because I still have some hope the devs will sticky this thread so that everyone can see the spell list.</P> <P>Regards,</P>

Halam
01-01-2005, 03:02 AM
45 - Shadowy Attendant - Summons a protective spirit which cannot move or attack but casts beneficial spells on the Mystic's allies. (bugged: still doesn't seem to do what it is intended to do)btw this spell sucks for what its supposed to do.. But u get a Mob that has any kind of AE effect that effects around it or your PT>. the Pet is MEANnext chance i get ill post logs once i find a find a place i can get my pet to do it pretty staticly..he melee's at about 40-55 points of dmg.. didnt miss once =) he has AE spells that do about 80-130 dmg and 2 dots that do about 20-30 and 40-50 =)

Banditman
01-01-2005, 03:12 AM
<DIV>"Don't [Removed for Content] off the Beaver."</DIV>

Thlexian
01-02-2005, 07:40 AM
<DIV>Bump.  This should be stickied.</DIV>

Gnome mercy
01-02-2005, 02:09 PM
<DIV>is the level 36 spell fields of the grey useable in combat?</DIV>

Melamp
01-02-2005, 11:59 PM
<BR> <BLOCKQUOTE> <HR> Gnome mercy wrote:<BR> <DIV>is the level 36 spell fields of the grey useable in combat?</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>nope</DIV>

Mystiq
01-04-2005, 08:33 AM
<DIV>Much thanks to whoever stickied this thread :smileyvery-happy:</DIV>

Halam
01-04-2005, 09:05 AM
i sent a message to Faarwolf to have this stickied for all of us =PMakes me happy to see it on top hehe =)

Mystiq
01-05-2005, 08:42 AM
<DIV>Thanks Halamaf....really appreciate the though :smileyhappy:</DIV> <DIV> </DIV> <DIV>Also if you wanna check out a more "official" spell list with all the extra info from examing the spell itself, there's a list up on the <A href="http://eq2players-beta.station.sony.com/en/classes/news.vm?classId=19&id=2" target=_blank>Mystic Homepage</A>.</DIV> <DIV> </DIV> <DIV>Regards, </DIV> <DIV> </DIV>

Gnome mercy
01-05-2005, 09:49 AM
<DIV>so whats the catch to avatar? does it need a component to cast or does it have like a 15 minute recast time or something?</DIV>

Banditman
01-05-2005, 09:37 PM
<DIV>Join us in EQ2 please.</DIV> <DIV> </DIV> <DIV>No.</DIV> <DIV> </DIV> <DIV>Really.</DIV> <DIV> </DIV> <DIV>EQ2.</DIV>

Drahz
01-06-2005, 02:29 AM
Question where is Form of the builder sold??? cause i looked in qeynos harbor and no luck. IF it is a real spell.......

Kalam
01-06-2005, 03:39 AM
<BR> <BLOCKQUOTE> <HR> Drahzar wrote:<BR>Question where is Form of the builder sold??? cause i looked in qeynos harbor and no luck. IF it is a real spell.......<BR> <HR> </BLOCKQUOTE> <P>In Qeynos Harbor, in the building across from the one you bought your lvl 20 App2 spells and Udor.  In the building are the scribes for lvl 30+ and lvl 40+ spells.</P> <P> </P>

Gnome mercy
01-06-2005, 04:59 AM
<BR> <BLOCKQUOTE> <HR> Banditman wrote:<BR> <DIV>Join us in EQ2 please.</DIV> <DIV> </DIV> <DIV>No.</DIV> <DIV> </DIV> <DIV>Really.</DIV> <DIV> </DIV> <DIV>EQ2.</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Why dont you join us in EQ2</P> <DIV><U>47 - Avatar</U> - An augmentation which increases Strength, Stamina, Agility and attack speed of the chosen ally.</DIV> <DIV> </DIV> <DIV>you see that there it says at 47....now pay attention before you go and post stupid stuff like this...So my question again... Whats the catch to Avatar? Does it need a component to cast it or does it have a 15 minute or so recast time?</DIV> <DIV> </DIV> <DIV>I don't know why you are hating me bandit but it needs to stop...cause you are really making yourself look like an idiot</DIV><p>Message Edited by Gnome mercy on <span class=date_text>01-05-2005</span> <span class=time_text>04:00 PM</span>

Mystiq
01-06-2005, 10:06 AM
<DIV>Don't flame in this post please, it accomplishes nothing and has no place here.</DIV> <DIV> </DIV> <DIV>If Avatar required a component, it would say, "This spell requires XYZ", but in the description, it doesn't say that does it? It has a 30 second recast plus a slightly buggy cool down time, and lasts for all of 3 minutes.</DIV> <DIV> </DIV> <DIV>Regards,</DIV>

Gnome mercy
01-07-2005, 04:16 AM
<DIV>Ok first of Elora why are you getting all snotty to me? Second off theres a second part to the question...IS THERE A LONG RECAST TIME? not just is there a component so dont get all snotty with me for no apparent reason</DIV> <P><SPAN class=time_text></SPAN> </P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Gnome mercy on <span class=date_text>01-06-2005</span> <span class=time_text>03:23 PM</span>

Leji
01-07-2005, 04:24 AM
<DIV>He already told you about the recast of the spell. Use less caps and pay more attention.</DIV> <DIV> </DIV> <DIV>Plus, they are telling you this is EQ2 because, well, did you see any buffs using coponents to cast? Nope, there isn't any. That you believe there should be one for Avatar is because you're in the EQ1 mindset, thus how they replied to you.</DIV>

Gnome mercy
01-07-2005, 04:25 AM
<BR> <BLOCKQUOTE> <HR> Lejina wrote:<BR> <DIV>He already told you about the recast of the spell. Use less caps and pay more attention.</DIV> <DIV> </DIV> <DIV>Plus, they are telling you this is EQ2 because, well, did you see any buffs using coponents to cast? Nope, there isn't any. That you believe there should be one for Avatar is because you're in the EQ1 mindset, thus how they replied to you.</DIV><BR> <HR> </BLOCKQUOTE><BR> that doesnt mean anything...any spell can take a component when the rest of them take none..its just a question I'm sorry i [Removed for Content] people off by asking it and i saw they put the recast time but eloora didnt halfto get all snotty with the component thing...all you had to say was no component for the spell...I'm sorry for trying to get some help<p>Message Edited by Gnome mercy on <span class=date_text>01-06-2005</span> <span class=time_text>03:27 PM</span>

Halam
01-07-2005, 09:12 PM
<DIV>No avatar does not take anything to cast at all.. Refresh time is a bit random like El said earlier.. thats all there is to it..</DIV>

Bushwack
01-29-2005, 07:23 PM
<DIV>Is <STRONG><U>Shadowy Attendant </U></STRONG>working yet - hello???   Anyone???</DIV> <DIV> </DIV> <DIV>Thanks for the heads up!</DIV> <DIV> </DIV> <DIV>BW</DIV> <DIV> </DIV> <DIV> </DIV>

Aaldaaf
01-30-2005, 03:04 AM
<DIV>If working is defined as standing in a spot and looking cool then yes, if you want it to cast or something then no.</DIV>

Aaldaaf
01-30-2005, 02:52 PM
<DIV> <DIV><U>50 - Oberon </U>- Grants a powerful regenerating ward to a chosen ally. The ward costs power to maintain and immobilizes the Mystic for the duration of the spell.</DIV> <DIV> </DIV> <DIV>Suprised the heck out of me when I tried to heal and everything just queued up.  Kinda upset the tank when he died too.  Didn't make the group very happy since the named mob poofed before we could fight again.  Egg on face, foot in mouth, newbie in zone.   Would have helped if it had at least said you can't cast instead of quietly just not.</DIV> <DIV> </DIV></DIV>

Mystiq
01-31-2005, 01:51 AM
<BR> <BLOCKQUOTE> <HR> Aaldaaf wrote:<BR> <DIV> <DIV><U>50 - Oberon </U>- Grants a powerful regenerating ward to a chosen ally. The ward costs power to maintain and immobilizes the Mystic for the duration of the spell.</DIV> <DIV> </DIV> <DIV>Suprised the heck out of me when I tried to heal and everything just queued up.  Kinda upset the tank when he died too.  Didn't make the group very happy since the named mob poofed before we could fight again.  Egg on face, foot in mouth, newbie in zone.   Would have helped if it had at least said you can't cast instead of quietly just not.</DIV> <DIV> </DIV></DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Yeah the desscription of this spell is rather vague, not surprisingly. I guess when they say "immobilizes the Mystic for the duration...", they really mean "incapacitates the Mystic for the duration...". The spell is a hunk of junk if you ask me. A ward with a set duration that still doesn't block specials, nor half of the regular hits on the target. Not nearly as useful or powerful as the Warden's massive regen or even the Templar's proc heal. I say make Oberon more like Wards of the Eidolon.....up the ward and change the target into a ghostly bear that Mauls like crazy for the duration of the spell  :smileywink:</P> <P> </P>

fjeb
02-10-2005, 05:40 PM
This was best post i have seen <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Thx a lot Eloora

Shadow7
02-24-2005, 12:53 PM
crain 44 mystic (Crushbone) Do you guys cast the 3 shield buffs + str+ bear? or do you use the tank buff that takes up 2 buff spots?( in groups i never solo) i think the buff that takes up 2 spots is a waste...cuz if a mage gets attacked...that extra HP helps

Theodo
02-24-2005, 05:16 PM
<DIV>I don't use Auspice, Omen et al. anymore. The benefits from casting 2 group buffs are much higher than casting one of these single target buffs.</DIV>

Mystiq
02-25-2005, 02:54 AM
<DIV>Exactly the way I see it, Theodore. I'd rather have a strong group than an extra strong tank with weak backup. Your tank should not need Auspice/Omen to fuction well as a tank either.</DIV> <DIV> </DIV>

ChristopherK
02-25-2005, 11:21 PM
<DIV>ausp - omen - proph are good when you have 2 healers in a group. Some buffs don't stack or stack but only add 100 to resist etc. When this happens I usually drop 2 buffs and add ausp omen proph to the MT. I alway keep bear up on myself since I like to chew on the mobs... "kill faster heal less"</DIV> <DIV> </DIV> <DIV>In raid situations it's weird, I have cast them as well as the water spell on raid MT not in my group, and at other times it says target not grouped.. Either way, they are usefull at times. Would be more useful if it didn't take up 2 conc spots.</DIV>

Gura
03-05-2005, 10:42 PM
<DIV>I only ever use the Omen/Auspice/Prophecy line when I am grouped with another Mystic.  Grouping with another Mystic is a situation I avoid at all cost!  We don't work very well together.  :smileytongue:</DIV> <DIV> </DIV> <DIV>Never tried to use it on a tank in another group though.  Usually I am in the group with the tank on raids.. so I haven't really had a reason to test it.  Even if it did work though, it would still be a question of balancing the other buffs:  What can I sacrifice for my group so my tank can have 200 more HP and 150 more Power?  Not a very attractive choice.  :smileysad:</DIV>

Pass1o
03-23-2005, 05:01 PM
<DIV>hmphhh where do i get the beaver form spell from?</DIV> <DIV>thanks</DIV>

Shadow7
03-23-2005, 06:48 PM
beaver form is in qeynos harbor at the high lvl sage (accrost from where you start a guild)..snake form is their also <div></div>

SuperSoldier1
04-05-2005, 12:51 AM
hey i just got a spell off broker was Umbral Trap lvl 3- (dont know exactly, about lvl 36)... i did not recieve the spell until i scribed it, and it wasnt bad (8% reduction in mobs dps, has a 180 sec recast timer)... anyone else notice spells like this?

Terq
04-05-2005, 12:57 AM
<P>Yeah, supposedly there were a few new spells released with the Bloodlines expansion.  This is ours, and we seem to share it with Defilers.  I think that there is a thread on this already out there.  </P> <P> </P> <P> </P>

Ellywen
04-05-2005, 01:56 AM
<P>Hi all, just a quick question about a spell comparison.</P> <P>I recently hit 39, and last level at some point got Icy Flames (new cold dot).  I already have Aldalad's Freezing Torrent, gotten in my early 30s.  I am not sure if buying the Adept 1 to Icy Flames will improve it much over Aldalad's, the current spells have these descriptions:</P> <P>Aldalad's Freezing Torrent:  92-113 dmg on target, dot for 72-89 every 4.8 seconds, increases speed of target at all times by 27% (I think this is a bug?) Yellow con spell</P> <P>Icy Flames: 67-82 dmg on target, dot for 67-82 every 4.8 seconds, keep in mind this is App 1 still, orange con.</P> <P> </P> <P>So, any feedback is appreciated =)</P>

disru
04-05-2005, 02:54 AM
my icy flames does 110~120 a tick at adept 1 if I remember correctly <div></div>

Scrav
04-05-2005, 02:56 AM
<span><blockquote><hr>Ellywen wrote: <p>Hi all, just a quick question about a spell comparison.</p> <p>I recently hit 39, and last level at some point got Icy Flames (new cold dot).  I already have Aldalad's Freezing Torrent, gotten in my early 30s.  I am not sure if buying the Adept 1 to Icy Flames will improve it much over Aldalad's, the current spells have these descriptions:</p> <p>Aldalad's Freezing Torrent:  92-113 dmg on target, dot for 72-89 every 4.8 seconds, increases speed of target at all times by 27% (I think this is a bug?) Yellow con spell</p> <p>Icy Flames: 67-82 dmg on target, dot for 67-82 every 4.8 seconds, keep in mind this is App 1 still, orange con.</p> <p>So, any feedback is appreciated =)</p><hr></blockquote>Adept 1 Icy Flames will basically give the exact same damage rating as </span><span>Aldalad's Freezing Torrent.  However, </span><span>Aldalad's Freezing Torrent will stop growing in damage at level 40, while Icy Flames will continue growing until nearly level 50. </span><div></div>

Jays
04-11-2005, 05:27 PM
<P>Can someone post a more comprehensive description of "Wards of Eidolon" please I have never seen it at "Adept 1" and am curious as to what exactly it does and whether it is considered useful or not.</P> <P>Ummari</P> <P>Lvl 44 Mystic</P> <P> </P>

Mystiq
04-11-2005, 11:01 PM
In the lengthy description area, Wards of the Eidolon says that it increases mitigation vs. crush/slash/pierce by 200 each for the entire group. The main description says it wards the group, which I know for a fact that it does, for somewhere around 1000 points of damage or so. It gives everyone who isn't already in a form like bear or guise the appearance of a ghostly bear. While the spell is up everyone has a chance to maul the enemy just like you do in bear form, and it can be a pretty crazy extra dps boost for a few seconds, especially on scouts. On tough encounters, though, it's not very useful. As soon as whoever taking the most damage soaks up the max damage blocked by the spell, it falls off of everyone just like our group wards.

Jays
04-12-2005, 02:14 PM
<P>Many thanx Mystique for the Heads up on "Wards of Eidolon"</P> <P>Much appreciated</P> <P>Ummari</P> <P>Lvl 44 mystic</P>

Loral
04-15-2005, 06:08 PM
<DIV>Can you give out a list of all the spells that are worth upgrading to Adept3 in your opinion? The Conjurors have it, and it is really nice to know what spells are worth it and thoses that are not. Would be a cool addition here to complement the official spell list.</DIV> <DIV> </DIV> <DIV>Also, I don't see from the list the spell Mystics get from the Bloodline adventure pack. Is it there?</DIV><p>Message Edited by Loralor on <span class=date_text>04-15-2005</span> <span class=time_text>07:10 AM</span>

brainwa
04-16-2005, 01:13 PM
<DIV>hey sorry, your missing this fluff spell.. </DIV> <DIV> </DIV> <DIV><U>45 - Form of the Great Stag</U> - Covers the form of the caster with an illusory image.</DIV>

Mystiq
04-16-2005, 10:44 PM
<BR> <BLOCKQUOTE> <HR> Loralor wrote:<BR> <DIV>Can you give out a list of all the spells that are worth upgrading to Adept3 in your opinion? The Conjurors have it, and it is really nice to know what spells are worth it and thoses that are not. Would be a cool addition here to complement the official spell list.</DIV> <DIV> </DIV> <DIV>Also, I don't see from the list the spell Mystics get from the Bloodline adventure pack. Is it there?</DIV> <P>Message Edited by Loralor on <SPAN class=date_text>04-15-2005</SPAN> <SPAN class=time_text>07:10 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>I might make a list of spells worth upgrading to adept 3 (in my opinion) at some point but there are opinions, screenshots and discussions about this all over the forum I'm sure, try searching for the name of the spell to see what people say about it. I made that spell list a long time ago, and when the devs posted an official spell list for all classes once someone from each class made it to 50 respectively, this list became somewhat obsolete.</P> <P>As for the Bloodline Chronicles shaman spell Umbral Trap, since it isn't a part of our main spell list, and I personally don't see much point to its use, I don't feel the need to add it to the list. Doing a search for this spell should also tell you just about everything you need to know.</P>

Mystiq
09-19-2005, 04:03 AM
Just an FYI if anyone still references this spell list I'm updating it to reflect the LU 13 and DoF changes. I'll be adding the new 50+ spells and redoing outdated spell descriptions as I find the time. <div></div>

Whisku
09-20-2005, 06:43 PM
<P>Thank you, Mys, very helpful.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>Whiskubs, level 51 Sage, 45 Mystic</P>

Purcupile
09-20-2005, 07:13 PM
<DIV>Eloora</DIV> <DIV> </DIV> <DIV>For you information I leveled 31 and 32 since the expansion.  Your list indicates at 31 I should have received Runic Shield...I did not, nor did I at 32.  However I did receive Touch of the Grey at 31.  If you verify these results you may want to adjust your very helpful list.</DIV> <DIV> </DIV> <DIV>Purcupile </DIV> <DIV> </DIV> <DIV>32 Mystic</DIV> <DIV> </DIV> <DIV>Kithicor</DIV>

Mystiq
09-20-2005, 10:40 PM
<span><blockquote><hr>Purcupile wrote:<div>Eloora</div> <div> </div> <div>For you information I leveled 31 and 32 since the expansion.  Your list indicates at 31 I should have received Runic Shield...I did not, nor did I at 32.  However I did receive Touch of the Grey at 31.  If you verify these results you may want to adjust your very helpful list.</div> <div> </div> <div>Purcupile </div> <div> </div> <div>32 Mystic</div> <div> </div> <div>Kithicor</div><hr></blockquote>Yeah it's a WIP still. I will probably update the older spells after I'm 60 or when I find some time. Can't help it I get dragged around everywhere for exp, must be too uber now <span>:smileywink:</span></span><div></div>

Zeltaria
09-20-2005, 11:37 PM
<DIV>I made a mystic spell list for my guild, it's just the list of spells that I have so far with my version's info. Hope the information helps. I'm only level 44 (was 43 when I made list, havent updated it yet) so I dont have any spells listed that are higher than that. </DIV> <DIV> </DIV> <DIV> <DIV>I tried to post the list directly, but it said I had too many characters, so I put it on a webpage and uploaded it. Here's a link: <A href="http://www.trish-art.com/eq2/mystic-postDoF.html" target=_blank>http://www.trish-art.com/eq2/mystic-postDoF.html</A></DIV> <DIV> </DIV> <DIV>I hope you don't mind Eloora, I figured this might help you a little in recompiling the new list. </DIV></DIV> <DIV> </DIV> <DIV> </DIV>

Mystiq
09-21-2005, 12:00 PM
I don't mind at all Taria, I wish I had more time to compile a more attactive list. I do however want to refrain from listing the secondary description with the effects of the spell, as that changes depending on spell upgrade level, and could cause confusion. I just wanted to make a reference list so Mystics would know what to expect at what level, and plan upgrades accordingly. You are welcome to use the names descriptions I list for the higher level spells you don't have yet as well. <div></div>

Purcupile
09-21-2005, 07:33 PM
<P>Just an update from my messageof yesterday.  I hit LVL33 last night and got Runic Shield at that level.</P> <P> </P> <P>Thanks for your list.</P> <P>Purcupile</P> <P>LVL 33 Mystic</P> <P>Kithicor</P>

paisan
09-28-2005, 03:18 AM
<P>Ancient Balm - Cures ALL impairment types on target ally.</P> <P>Level 58</P> <P>79power 1sec cast .5recovery 8sec recast </P> <P>Dispels 64 levels at adept3.</P> <P>/drool</P>

Toob
09-28-2005, 09:37 PM
<P>I will try to put up screenshots with 50+ master 1's and adept 3's.  I am currently 59.3 and should hit 60 today or tommorow.  I have 8 adept 3's and 3 mater 1's 50+.  To be honest I am not very happy with the upgrade paths for mystics.  You will get acouple of master 1's by doing some quests so watch what you buy to begin with.  </P> <P> </P> <P>Toobig </P> <P>59Mystic and counting</P> <P>Malice</P> <P> </P> <P> </P>

Mystiq
09-29-2005, 02:50 AM
Please save screenshots of spell ugrades for other threads devoted to them. I care only for accurate spell levels and descriptions for my list, so as not to clutter this thread. I still need descriptions for Slothful Spirit and Ancient Balm. If anyone wants to post those, go ahead. <div></div>

paisan
09-29-2005, 07:52 AM
Description i have a few posts earlier not good?

Jays
09-29-2005, 12:02 PM
<P>Ther is one missing from the list called "Foretelling" it is a lvl 58 spell and looks like a Prophecy upgrade. I saw it on Broker before I came to work this morning, unfortunately cannot sort a piccie of it until tonight.</P> <P>Ummari Mystique</P> <P>Mystic of Synergy</P> <P>Splitpaw Server</P>

t3h_m0nopOl1z
09-30-2005, 05:27 AM
<DIV>Here's some adepts for you folks:</DIV> <DIV> </DIV> <DIV><IMG src="http://www.echelon5.net/max/Mystic/Arctic_Flames_A1.jpg"><IMG src="http://www.echelon5.net/max/Mystic/Fevered_Pox_A1.jpg"><IMG src="http://www.echelon5.net/max/Mystic/Foretelling_A1.jpg"></DIV> <DIV><IMG src="http://www.echelon5.net/max/Mystic/Grieving_Soul_A1.jpg"><IMG src="http://www.echelon5.net/max/Mystic/Harmonious_Spirits_A1.jpg"><IMG src="http://www.echelon5.net/max/Mystic/Scream_of_the_Ancients_A1.jpg"></DIV> <DIV><IMG src="http://www.echelon5.net/max/Mystic/Umbral_Attendant_A1.jpg"></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>And Master II Sacred Aegis:</DIV> <DIV> </DIV> <DIV><IMG src="http://www.echelon5.net/max/Mystic/Sacred_Aegis_M2.jpg"></DIV> <DIV> </DIV> <P>Message Edited by t3h_m0nopOl1z3r on <SPAN class=date_text>09-29-2005</SPAN> <SPAN class=time_text>09:28 PM</SPAN></P><p>Message Edited by t3h_m0nopOl1z3r on <span class=date_text>09-29-2005</span> <span class=time_text>09:29 PM</span>

DarknessScyt
10-01-2005, 10:39 AM
<div></div><hr><i>Toobig said: " You will get acouple of master 1's by doing some quests so watch what you buy to begin with. "</i><hr>Could you please share the info with us? I would like to know what the Master I spells are, and where could you get these quests from <span>:smileyvery-happy:Giving out the quests names would be extremely helpful, Toobig <span>:smileyhappy:</span></span><div></div>

Tuetatesu
10-03-2005, 05:37 PM
WoOT! Thanks for the list!!

paisan
10-29-2005, 04:01 AM
Transcendent Blessing at level 58 is wrong. Should be Transcendent Grace at 56.

Koava
11-21-2005, 08:58 AM
<P>Is there another version of this list showing the progression of the spell lines ?</P> <P>There is a version like that on the paladin boards. I am looking for one so I can decide what needs to update and what I can and or should wait on.</P> <P>Thanks</P>

Mystiq
11-21-2005, 11:27 AM
<DIV>The spells are ordered by level and color coded according to their spell type (red for single target hostile spell, purple for groupwide beneficial spell, etc.). Upgrades both follow a rather tight level frequency (around 13-14 levels) and often have similar sounding names (Ursine Elder > Ursine Oracle, Transcendent Blessing > Transcendent Grace, etc.). Also spell descriptions for spells and their upgrades are identical. </DIV> <DIV>I don't plan on including an upgrade path in my list and I'm not sure if anyone else has one made, but if you follow the above guidelines you should be able to figure them out by yourself.</DIV>

Koava
11-22-2005, 01:07 AM
Thanks. That was probably obvious to all the mystics here ... I was helping my wife and am afraid I don't know an Ursine Elder from an Ursine Oracle ... lol.

Hadji
11-22-2005, 06:34 PM
<P><FONT face=Verdana size=2>Hello Mystique and thank you for making this spell list and keeping it updated.</FONT></P> <P><FONT face=Verdana size=2>There is an error on the official EQ2 spell list that is also on your list.  The spell "Transcendant Blessing" is a level 42 group heal, and is also list with the same name as the level 56 upgrade to the spell.</FONT></P> <DIV><FONT face=Verdana size=2>The correct level 56 spell name is "Transcendant Grace" (spelling is from memory, so it may be "ent").</FONT></DIV> <DIV><FONT face=Verdana size=2></FONT> </DIV> <DIV><FONT face=Verdana size=2>Cheers!</FONT></DIV> <DIV><FONT face=Verdana size=2></FONT> </DIV> <DIV><FONT face=Verdana size=2>Frellya</FONT></DIV> <DIV><FONT face=Verdana size=2>56 Mystic</FONT></DIV> <DIV><FONT face=Verdana size=2>Neriak</FONT></DIV>

Mystiq
11-22-2005, 11:02 PM
You are correct....didn't know I still had that error there. Thanks for the catch.

Erithorn
11-24-2005, 07:34 PM
<DIV><U><FONT color=#ff0000></FONT></U> </DIV> <DIV><U><FONT color=#ff0000></FONT></U> </DIV> <DIV><U><FONT color=#ff0000>35 - Umbral Trap </FONT></U>- Impairment placed upon an enemy that lowers their combat attack damage. This spell has an extended duration.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Hello all;</DIV> <DIV> </DIV> <DIV>I do not seem to have this spell on my 38 Mystic. Is this one that was taken away in LU16, or is this one that needs to be purchased or won in an expansion pack?</DIV> <DIV> </DIV> <DIV>:smileyindifferent:</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Erithorn</DIV>

TheRealMo
11-24-2005, 11:02 PM
<span><blockquote><hr>Erithorn wrote:<div><u><font color="#ff0000"></font></u> </div> <div><u><font color="#ff0000"></font></u> </div> <div><u><font color="#ff0000">35 - Umbral Trap </font></u>- Impairment placed upon an enemy that lowers their combat attack damage. This spell has an extended duration.</div> <div> </div> <div> </div> <div>Hello all;</div> <div> </div> <div>I do not seem to have this spell on my 38 Mystic. Is this one that was taken away in LU16, or is this one that needs to be purchased or won in an expansion pack?</div> <div> </div> <div>:smileyindifferent:</div> <div> </div> <div> </div> <div>Erithorn</div><hr></blockquote></span>That is the shaman spell from the Bloodlines adventure pack. <div></div>

Erithorn
11-25-2005, 06:55 PM
<P>AHA !</P> <P>Thank you Moon :smileytongue:</P> <P> </P> <P>Erithorn</P>

SandDragon
12-12-2005, 11:27 PM
Not sure if it really matters but noticed that you have Fallacy listed as 34 and we dont get it until 35.

Mystiq
12-16-2005, 06:16 AM
<P>Fixed, thanks SandDragon.</P> <P> </P>

Mystiq
02-19-2006, 12:26 AM
Level 1-19 spells updated. Will do 61-70 spells soon. Let me know what you all think about the spell list and any way you'd like me to improve it.<div></div>

OneEyedJack
03-08-2006, 08:19 PM
<div></div><p>Good day Mystique and thank you for your work on this list.  As a relatively new mystic I find this list to be very instructive and informative.</p><p>I would like to point out one thing, though...  as I dinged 23 last night I was expecting to receive Water Spirit, so imagine my surprise when I received both of these spells/abilities:</p><blockquote dir="ltr"><div><font color="#6633cc"><u><font color="#6633ff">23 - Water Spirit</font> </u></font>- Augmentation which grants the mystic's group the ability to walk and breath under water.</div><div><font color="#ff0000"><u>24 - Cold Fire </u></font>- An impairment that deals cold damage over time to the enemy.</div><div> </div></blockquote><div>Just thought I would point that out.  Thanks again for your time and work on this list.  /cheers!</div>

Mystiq
03-08-2006, 11:33 PM
Thank you Barillius, I'll get that fixed up. I tried to go back after LU 13 and redo all the low level spells but it's easy to miss something. After all, dinosaurs still roamed norrath when I was in my 20's <span>:smileywink:</span>.<div></div>

SonnyA
03-28-2006, 03:40 PM
<div></div><p><u><font color="#ff0000">67 - Lamenting Soul</font></u><font color="#ffffff"> - </font>Impairment that decreases target's combat attack speed.</p><p>I'm not yet 67, but Soul line usually decrease attack damage, not attack speed.</p>

Mystiq
04-13-2006, 03:12 AM
Spell list updated, errors fixed, and added a link to GreenNova's Mystic spell progression list.<div></div>

Armach
04-18-2006, 12:33 AM
Thanks a lot! This is exactly what I was looking for. I wish someone would do this for Necromancers and Defilers (their spell lists are still out of date).

Nightfire
04-25-2006, 02:35 AM
<DIV>This is a great list and thanks for the link to the other list by Greennova they were both helpful to a few thing I was trying to figure out.</DIV>

Mystiq
10-28-2006, 09:28 PM
Added a link to an online Shaman achievement calculator to my original post.

Shammi
11-20-2006, 03:51 AM
<DIV>Has anyone noticed any changes to the spells? I could swear that Lamenting Soul used to list a % of damage decreased and now it's a set number.  Am I insane? or have there been this and other changes?</DIV>

Shammi
11-20-2006, 04:05 AM
<DIV>After thinking about it a bit more, I'm guessing that this change was a part of the haste/dps mods changes made with the launch of EOF although I did not see that change described on the list of spell changes.  Is this a good or bad change overall for us -- any thoughts?  Without knowing what a mob's dps rating or cap is I really don't have an idea.</DIV>

thedu
11-20-2006, 10:56 PM
<div></div><div><blockquote><hr>Shammi wrote:<div>After thinking about it a bit more, I'm guessing that this change was a part of the haste/dps mods changes made with the launch of EOF although I did not see that change described on the list of spell changes.  Is this a good or bad change overall for us -- any thoughts?  Without knowing what a mob's dps rating or cap is I really don't have an idea.</div><hr></blockquote>Shammi I think you can test this in this way:1) Get the Active Combat Tracker2) Find a number of low level melee mobs -- always the same level.3) Then let them beat on your doggy for a while. You can then check what their avg dps (ext dps) via the ACT parser.4) See if it corresponds with this post on combat changes:<a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=66299" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=66299</a>The assumption is that most mobs should have similar numbers but if SoE didn't go back and tweak them then it's going to be worse.</div><p>Message Edited by thedump on <span class=date_text>11-20-2006</span> <span class=time_text>09:56 AM</span>

Eepop
11-21-2006, 12:44 AM
Purely anecdotal, but I have done a few dungeon crawls since EoF came out and Lamenting Soul seems to be more or less in line with the effect it had before. <div></div>

Baccalarium
01-02-2008, 09:49 PM
Tried to match the OP color scheme but hopefully close enough.<span style="color: #6600ff;">71 - Prophetic Ward</span> <span style="color: #cccccc;">- A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration.</span><span style="color: #ff6600;">71 - Rejuvenation</span> <span style="color: #cccccc;">- Instantly heals some of target ally's health.   This also temporarily increases target ally's maximum health for a short duration.</span><span style="color: #6600ff;">72 - Ancestral Mettle</span> <span style="color: #cccccc;">- A group augmentation that increases the noxious resistance and health pool of the mystic's group.  The nocious resistance protects more against poison than disease.</span><span style="color: #ff6600;">72 - Premonition</span> <span style="color: #cccccc;">- An augmentation that increases the health and power of the mystic's ally.</span><span style="color: #ffffff;">72 - Stoicism</span> <span style="color: #cccccc;">- Places a regenerating ward over target ally and replenishes their health over time.  While this spell is in effect, that ally has reduced movement and attack speed.  This also has a recurring power cost.</span><span style="color: #ff0000;">72 - Velium Winds</span> <span style="color: #cccccc;">- Deals instant cold damage and reduces the movement speed of the target.</span><span style="color: #ffff00;">73 - Lunar Attendant </span><span style="color: #cccccc;">- Summons a protective spirit which cannot attack but cast beneficial spells on the mystic's allies.</span><span style="color: #ff9900;">73 - Ritual Healing</span> <span style="color: #cccccc;">- Replenishes a large amount of target ally's health.  This also temporarily increases the target ally's maximum health for a short duration.</span><span style="color: #6600ff;">73 - Spirit of the Mastodon</span> -<span style="color: #cccccc;"> A group augmentation that increases the strength and stamina of the mystic's group.</span><span style="color: #00ff00;">74 - Revenge of the Ancients</span> <span style="color: #cccccc;">- Deals instant disease damage to the enemy and surrounding encounter members.</span><span style="color: #6600ff;">74 - Runic Armor </span><span style="color: #cccccc;">- A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group.</span><span style="color: #ff0000;">74 - Slothiness</span> <span style="color: #cccccc;">- Impairment that causes pain to the target opponent each time they successfully cast a spell or combat art.  This impairment drains their power each time they use a spell or combat art and deals divine damage to them.  This effect can trigger up to three times.</span><span style="color: #ff3300;">75 - Ancestral Avatar</span> <span style="color: #cccccc;">- An augmentation which increases strength, stamina, agility.</span><span style="color: #ffffff;">76 - Ancestral Balm</span> <span style="color: #cccccc;">- Cures all impairment types on target ally.</span><span style="color: #ff0000;">76 - Deteriorate</span> <span style="color: #cccccc;">- An impairment that decreases the target's strength and stamina.</span><span style="color: #6600ff;">76 - Ursine Avatar</span> <span style="color: #cccccc;">- The mystic takes on the form of a bear, increasing strength and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures.</span><span style="color: #ff0000;">77 - Ice Age</span> <span style="color: #cccccc;">- An impairment that deals cold damage over time.</span><span style="color: #6600ff;">78 - Ancient Aegis</span> <span style="color: #cccccc;">- Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage.  If any absorbtion remans when the ward expires, it is converted into a heal.</span><span style="color: #ff0000;">78 - Epidemic</span> <span style="color: #cccccc;">- Deals disease damage over time to the enemy.  Additional damage is dealt if the enemy is a being of shadow.</span><span style="color: #00ff00;">79 - Echoes of the Ancients</span> <span style="color: #cccccc;">- An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter.</span><span style="color: #0000ff;">79 - Spirits</span> <span style="color: #cccccc;">- Mesmerizes all enemies near the mystic and reduces their hate toward the shaman.  Any hostile actions taken on them will break the mesmerize effect.</span><span class="postbody"><span style="color: #6600ff;">79 - Umbral Warding </span><span style="color: #cccccc;">- Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage.</span></span><span style="color: #cccccc;"></span><span style="color: #ff6600;">80 - Ancestral Savior</span> <span style="color: #cccccc;">- If target ally receives damage that would be fatal,  that ally is healed health and power instead and a ward is placed on them.  This spell cannot be interrupted, does not require any power and has a very fast casting time.</span><span style="color: #6600ff;">80 - Ancestral Sentry</span> <span style="color: #cccccc;">- Summons an ancient ancestor of an ally that protects their nearby allies.  The ancestor will absorb damage from nearby allies before it returns to the spiritual world.</span><span style="color: #6600ff;">80 - Transcendent Aid</span> <span style="color: #cccccc;">- Heals all allies near the mystic.  This also temporarily increases their maximum health for a short duration.</span><span style="color: #6600ff;">80 - Oberon Obstruction</span> <span style="color: #cccccc;">- Grants a powerful ward to the chosen ally.  This ward will slowly regenerate absorbtion for the duration of the spell.  The mystic is stunned as long as the spell is maintained, but the spell can be toggled off early if desired.</span>Edit added Umbral Warding lvl 79.

CaniaBarres
01-24-2008, 01:21 AM
<p>I was just looking all my spells up on here and in game on broker. I noticed you havn't got  umbral warding for 79... Don't ask me what it does those.lol  I may be wrong if so ignore this post. <img src="http://forums.station.sony.com/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Baccalarium
02-01-2008, 08:12 PM
You are correct,   the list I was working from was wrong.    Added it.   Group ward upgrade and I hadn't even gotten it because I was working from a broken list. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

CastDogg
04-11-2008, 05:06 PM
this is a realy good post thanks so much

rvbarton
05-02-2008, 03:40 PM
<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />