View Full Version : Effective Soloing?

12-08-2004, 03:40 AM
<DIV><STRONG><FONT size=2>Im just curious what everyone's thoughts are about the Mystic's solo capabilities.  On occasion I dont have the time to play for hours on end, but would still like to get something accomplished exp wise.</FONT></STRONG></DIV> <DIV><STRONG><FONT size=2></FONT></STRONG> </DIV> <DIV><STRONG><FONT size=2>If you do solo:</FONT></STRONG></DIV> <DIV><STRONG><FONT size=2></FONT></STRONG> </DIV> <DIV><STRONG><FONT size=2>What tactics do you use?</FONT></STRONG></DIV> <DIV><STRONG><FONT size=2>What cons can you take out comfortably?</FONT></STRONG></DIV> <DIV><STRONG><FONT size=2></FONT></STRONG> </DIV> <DIV><STRONG><FONT size=2>Im still in a shaman in the teens, so I havent had the chance to test any of this out.</FONT></STRONG></DIV> <DIV><STRONG><FONT size=2>Thanks for any tips.</FONT></STRONG></DIV>

12-08-2004, 05:11 AM
<DIV>Typically I look for blue mobs when I solo, with no arrow-ups, but can handle one arrow up depending on the mob. </DIV> <DIV> </DIV> <DIV>My basic tactic (which I learned from from another player on another topic) has worked very well for me. I pull with slow, dot the mob, ward myself, and melee. It takes longer for things to die, because basically I recast dot and ward until it falls over dead, but the fight ends with me having power for the next mob. If the fight is really slow and boring, sometimes I'll do an HO with contagion and a nuke to liven things up. This also works pretty well with 2 mobs, but gets tricky with three. For teen levels, if your around Qeynos, you might check out Vermin's Snye. The scorpion looking things aren't grouped and don't aggro, but watch out for the bats that can swoop down on ya. </DIV> <DIV> </DIV> <DIV>One thing I've noticed lately when I melee is that Spirit of the Badger seems to proc a buff on me when in melee only, and with it I'm hitting more often, but I'm not sure if my hits are for more damage, if it's a haste proc, or what. Anyone know?</DIV> <DIV> </DIV> <DIV> </DIV>

12-08-2004, 06:01 AM
At lvl 17 I solo just as well as with my guardian, or my predator. I looke for yellow to deep orange solo mobs, or better green 2 up arrow mobs. Fight goes like this...cast ward, cast all debuffs, then HO over and over with the occasional re-ward. Rinse and repeast. By the way two up arrow greens should be getting u from 1.5-2% xp per kill.

12-08-2004, 06:59 AM
<DIV>I just hit 20 last night and have done quite a bit of soloing along the way.  Yellow/white  cons (no arrows) are my preferred kills. I've also been know to kill bllue cons and greens. I haven't tried any orange cons, I actually never ran into any that weren't group mobs.</DIV> <DIV> </DIV> <DIV>To solo, much like others here have said I pick my target and typically toss a slow on it to pull it to me, and as it is coming in hit myself with ward. I debuff it the rest of the way and use my heroic opportunities to get the real damage while doing my best with my weapon as well. Don't forget your dot. Damage over time is great.</DIV> <DIV> </DIV> <DIV>I've done up to 4 blue cons at one time, 3 whites. The thing I find key is to get your debuffs and dot in on all of things attacking you. (and don't forget to re-ward yourself).</DIV> <DIV> </DIV> <DIV>I do save my insta-ward though, just incase I bite off more than I can chew. That plus sprint/sow and good food and drink that regens you quickly will save you a lot of deaths.</DIV> <DIV> </DIV> <DIV>Finora, Mystic of Prism</DIV>

12-08-2004, 07:29 PM
<DIV>As a 24 Mystic I have consitently be able to solo anything through orange with no arrows.  Blue-white seem to be the most efficient though.  I would strongly suggest getting some crafted or bough drink with an improved power regen.  Create food is a handy spell, but there is MUCH better food/drink available.</DIV> <DIV> </DIV> <DIV>My normal routine for solo is to:</DIV> <DIV>1) Pull with contagion</DIV> <DIV>2) Wailing/Keening Haze</DIV> <DIV>3) Delusion</DIV> <DIV>4) Start a HO</DIV> <DIV>5) Grey Wind</DIV> <DIV>6) Cold Fire/Contagion</DIV> <DIV>7) Recycle 4, 5, 6 to its dead</DIV> <DIV> </DIV> <DIV>On oranges I migh cast delusion a few more times while waiting on HO or cold fire recast times.  Even on oranges, I generally only need to heal or ward once during the fight.</DIV><p>Message Edited by Nnathos on <span class=date_text>12-08-2004</span> <span class=time_text>09:32 AM</span>

12-08-2004, 08:14 PM
<DIV>You can also HO with only DoT's . . . simply start HO, cast first DoT, wait until that DoT runs out, then cast another.  The HO won't expire before the DoT runs out, so it's like a free nuke along with your mana efficient DoT.</DIV> <DIV> </DIV>

12-08-2004, 08:34 PM
<DIV>I just got Cold Fire last night, so I am sure I'll be running double dot HOs a lot now.  You are right Bandit, I would often reverse Grey Wind and Contagion in my cycle.  Mainly due to recast timers, how far along the dot was, and how often the silly critters would interrupt the long cast time of Grey Wind.</DIV>

12-14-2004, 06:57 AM
<DIV>So im guessing mystics can solo well right?......</DIV> <DIV> </DIV>

12-14-2004, 07:00 AM
<DIV>BTW anyone have a list of spells ranging from Shaman to mystic ty for the help.</DIV>

12-14-2004, 06:02 PM
I've put togheter a list for myself with the info from http://clanwhitestorm.com/eq2info/index.htmIt looks like this and ranges from level 1-30 since that is all I need right now.HEALS1 - Minor Healing - Instant heal4 - Minor Archhealing - Instant heal14 - Breath of Spirits - Group instant heal17 - Totemic Aid - Instant heal + noxious cure18 - Healing Ritual - Instant heal25 - Spiritist's salve - Group instant heal25 - Spiritual replenishment - Instant heal + noxious cureDAMAGE and DOTS3 - Smite - Divine DD11 - Contagion - Disease DoT + damage if shadow15 - Grey Wind - Cold DD + slow24 - Cold fire - Cold DoT28 - Miasma - Disease DoT + damage if shadowBUFFS5 - Courage - AC and sta buff13 - Spiritual Seal - HP, divine and noxious group buff16 - Auspice - Health and power buff18 - Spirit of the Bull - Str and sta group buff19 - Spirit of the Badger - Strength, AC and Noxious group buff29 - Prophetic guard - Group Power and poison buff30 - Umbral fortitude - Group HP, divine and noxious buff30 - Omen - HP and Power buff + out of combat regenDEBUFFS7 - Weakness - Str debuff10 - Wailing Haze - Slow21 - Delusion - Str and sta debuff 24 - Keening Haze - Slow and offense debuff26 - Cry of the Ancients - AoE Sta, poison, elemental debuffCURES6 - Cure Noxious - Poison and disease cure16 - Mending spirit - cure trauma19 - Expunge elements - Cure elementsWARDS12 - Spectral Ward - Ward14 - Ward of Spirit - Group ward15 - Eidolic Ward - ward with no power cost/casting time26 - Ancestral Ward - Upgrade to Spectral Ward28 - Wards of shadow - Group wardFORMS20 - Ursine Elder - Bear form20 - Udor's spirit of the hawk - covers the form of the caster with an illusory image30 - Form of the Builder - covers the target in an illusory imageHATE REDUCER13 - Phantasm - AE hate reducer + fear27 - Queling spirits - AoE hate reducer + minor healMISC6 - Summon food and water8 - Revive - Non combat rez9 - Enduring Breath - underwater breathing11 - Spirit guide - Summons a spirit guide to rez a priest13 - Spirit of the Wolf - run speed increase22 - Path of the grey - Combat revive 23 - Water spirit - Endurance breath + def buffIf you prefer it in a straight spell/level manner, check out the link above.None of this is my own info, its all from clanwhitestorm.

12-14-2004, 06:23 PM
<DIV>I have always been able to take down up to oranges (no ^).  As soon as you get a couple of debuffs, you can take blue (maybe white) with ^ and green ^^.</DIV> <DIV> </DIV> <DIV>Self-Ward (wait a few seconds for 1 tick of power regain)</DIV> <DIV>Pull with Slow</DIV> <DIV>Trigger HO</DIV> <DIV>Contagion (completes starter chain)</DIV> <DIV>Cold Fire (completes HO - use Grey Wind if you don't have Cold Fire)</DIV> <DIV>Second debuff</DIV> <DIV>Third debuff (if you have it and monster is tough)</DIV> <DIV>Probably self Ward again</DIV> <DIV>Trigger HO</DIV> <DIV>Contagion</DIV> <DIV>Cold Fire (or Grey Wind)</DIV> <DIV>repeat HOs throwing on Wards and/or redoing Slow as necessary</DIV> <DIV> </DIV> <DIV>Good hunting!</DIV>

12-14-2004, 10:54 PM
<DIV>Was doin green^^ (group) in SH, but I was only getting maybe .25% a kill. Not much of a fight, no need for ward as they really hit much. Fighting orange con ( non caster ) is a funner fight. </DIV> <DIV>  </DIV> <DIV>Pull with dot</DIV> <DIV>ward as he closes</DIV> <DIV>HOs</DIV> <DIV>when I see dot drop i always refresh it at the end HO spell</DIV> <DIV>pop ward as needed</DIV> <DIV>fight to close to call, phantasm and run =)</DIV> <DIV> </DIV> <DIV>Muhh</DIV> <DIV> </DIV> <DIV>lol, ps . anyone ever notice that the mobs always seem to run the direction that you wan to run to get away ? hehe</DIV>

12-15-2004, 03:44 AM
<blockquote><hr>Consuela wrote:<DIV>One thing I've noticed lately when I melee is that Spirit of the Badger seems to proc a buff on me when in melee only, and with it I'm hitting more often, but I'm not sure if my hits are for more damage, if it's a haste proc, or what. Anyone know?</DIV><hr></blockquote>Badger has a random proc chance of firing off a resistance buff with every mob melee swing at you. Whoever is taking hits gets this ability. It's not a bad buff and is helpful when melee mobs also occasionally land a dot spell or proc dot at you. I enjoy soloing as a shaman and find multi-mob groups quite a hoot. Tab + DoTing is a lot of fun. Contagion's duration is very, very short but it makes for a really busy and fun soloing experience with multi-mob groups. The exp return after 20 kinda sucks so it's important to also look for quests to help the overall reward of soloing. This goes for all classes.Lastly, bear form Maul makes a huge difference when meleeing. I've seen random quad-hit Maul streaks for 2x the power of landing our strongest HO chain. I'd really like to know if any player stat effects Maul streaks.

12-15-2004, 03:51 AM
<DIV><FONT face=Century size=2><STRONG>Lots of good advice - thanks.  </STRONG></FONT></DIV> <DIV><STRONG><FONT size=2></FONT></STRONG> </DIV> <DIV><STRONG><FONT size=2>The one thinig that I've noticed so far is that it just seems to take a long time to take things down.  I suppose that my current abilities do call for patient battles though.</FONT></STRONG></DIV> <DIV><STRONG><FONT size=2></FONT></STRONG> </DIV> <DIV><STRONG><FONT size=2>Im 19th level now, and was wondering if the maul effect from the bear form is much of an improvement on damage output?</FONT></STRONG></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV> </DIV><p>Message Edited by Gallantf4 on <span class=date_text>12-14-2004</span> <span class=time_text>05:59 PM</span>

12-15-2004, 04:36 AM
<blockquote><hr>Gallantf4 wrote:<DIV><FONT face=Century size=2>Im 19th level now, and was wondering if the maul effect from the bear form is much of an improvement on damage output?</FONT></STRONG></DIV><DIV><hr></blockquote>The problem is- the Maul is so random that you can't rely upon it with any consistency, but it's a very nice perk when it does.You might go 3-4 fights without a single maul streak.. then have it fire 3 times in one battle. When it does, it can be either a double attack or more rarely, you can streak two in a row for a total of 4 Mauls on top of normal melee damage. From a log last night:[Mon Dec 13 21:26:52 2004] YOU hit a forsaken shriller for 9 points of piercing damage.[Mon Dec 13 21:26:52 2004] YOUR Maul hits a forsaken shriller for 13 points of piercing damage.[Mon Dec 13 21:26:52 2004] YOUR Maul hits a forsaken shriller for 14 points of piercing damage.[Mon Dec 13 21:26:52 2004] YOUR Maul hits a forsaken shriller for 18 points of slashing damage.[Mon Dec 13 21:26:52 2004] YOUR Maul hits a forsaken shriller for 18 points of slashing damage.My Grey Wind hits for about 44-50, HO chain completion hits for 47-50. That quad streak hit for 63 + 9 piercing all inside a single second. I've had other streaks that hit for >20 per Maul as well depending on the targets mitigation. In a 2 hour AQ melee log, I had five Quad Maul streaks.It's a pretty nice bonus given Bear form also adds ac, health, power and the like. Free random perk. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

12-15-2004, 06:17 AM
<DIV>Im only lvl 9 but i can take blue ^^</DIV>

12-15-2004, 07:18 PM
<DIV>Your ability to solo will drop off tremendously post L20.  Sorry, that's just the facts.</DIV> <DIV> </DIV> <DIV>You can still do it, but it's much slower and almost always less rewarding (in terms of cash, xp & loot) than grouping.</DIV>

12-15-2004, 07:37 PM
<DIV>At 28, you can start soloing lvl 31 orcs in Orcish Wastes.... good for the downtime, but nothing compared to a good group. Around 0.4% per mob. They drop sash that sells to vendor for 32sp</DIV>