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Neddy_The_Mage
12-03-2004, 05:40 PM
<DIV>I dinged 22 last night and recieved a spell called Path of the grey, our combat res which in it description says it gives power regen. A bit later in the evening, we had a bad pull and the druid in the group died. I used the Path of the grey to revive him in the combat and he came back on practicaly no health and zero power. In the remaining combat he never got enough power to cast another spell. I eventual got agro from healing and in the end the group was wiped out.  So instead of helping the group carry on, it meant that everyone got more xp debt than they should have.</DIV> <DIV> </DIV> <DIV>Have any other Mystics used this spell and do they know if it ever gets to the stage were it actualy adds power regen, or if it ever brings them back on more than a sliver of health? Even though there is no power cost on the spell, having to spend a lot of power healing them up not only produces alot of agro but it means that the rest of the group aren't getting healed. If anyone has any advice or comments on how to best use this spell it would be very much appreciated.</DIV> <DIV> </DIV> <DIV>Koradin</DIV> <DIV> </DIV>

dax
12-03-2004, 08:56 PM
Wow, that realy suck. I'v not tested it yet and I have it. I thought i was - u are back on your feet with a lot of health and power. What's the point of using this spell then ?

Pukeys
12-03-2004, 09:04 PM
<DIV>the point is being able to get your tank back up while you're still in combat and not having to wait until the encounter is over... hopefully you can pull off a quick ritual heal to juice him back up so he can taunt and finish off the mob</DIV>

Blakpyre
12-03-2004, 09:15 PM
<DIV>Ack . bad news that.</DIV> <DIV>A lot of power wasted ... I tend to agree that I would only use it to rez a tank/quick heal so he is back in business holding aggro.</DIV> <DIV> </DIV>

zaneluke
12-03-2004, 09:24 PM
<DIV>I will only use it if the person who died is critical to the group living the present encounter. Cast it and que up ritual heal then ward on him.</DIV>

Kalam
12-04-2004, 03:28 AM
<DIV>I died early on a Queen pull in the CoB subzone and was combat rezzed in quickly.  While I was rezzed with no HP or Power, I was at least able to assist the MT and start doing some damage, and get a mana-free Ward in as well as 1 or 2 more Wards as my power regened a bit.  Sometimes that alone can make the difference between winning and losing an encounter.</DIV> <DIV> </DIV> <DIV> </DIV>

Cimera
12-04-2004, 03:03 PM
I can think of one really really good use for this....if your group is going to be wiped, and you have already lost a person who has your spirit guide. You can do this to get someone out of the battle who can help rez everyone after the wipe. Takes communication though, probably too much.

Pukeys
12-05-2004, 03:41 AM
<DIV>I just used this spell in the RoV... our evacer went down... we were all about to die... rezzed him... he hit the spell... we vanished to safety... 1% death debt instead of 7% and the trouble of going to get our shards again</DIV> <DIV> </DIV> <DIV><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV>

Qaa
12-05-2004, 04:13 AM
This spell is really good, especially if the group tank gets killed. You really want him back on his feet, even if he has little health. Little health is better than nothing, and I usually chain up a healing ritual on the revive. That way the group isn't doomed <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Dreven88
12-05-2004, 06:46 AM
<DIV>I have to assume that as you upgrade this spell and progress in levels that the combat revived player will come back with more HP and PP.</DIV> <DIV> </DIV> <DIV>I would also assume that the revival with no HP or PP was from this spell only up to Apprentice I-III ?</DIV> <DIV> </DIV> <DIV> </DIV>

Nil
12-05-2004, 11:48 PM
<DIV>I've rezzed a few scouts who pulled too much aggro and got swatted down to get back into the fight.  </DIV>

Scrav
12-06-2004, 03:05 AM
<blockquote><hr>Dreven88 wrote:<DIV>I have to assume that as you upgrade this spell and progress in levels that the combat revived player will come back with more HP and PP.</div><DIV> </div><DIV>I would also assume that the revival with no HP or PP was from this spell only up to Apprentice I-III ?</div><DIV> </div><DIV> </div><hr></blockquote>You are assumming a lot as this spell is not upgradeable.

Neddy_The_Mage
12-06-2004, 02:38 PM
<DIV>Scrav is right this is one of those spells that you cant upgrade. As a few have said it can be useful and I agree with that having a heal cued up is the best way to go. I'm also hopeful that the spell is level based and it gets better the higher you are. But in the end its all part of a learning experience which adds to the fun :smileyhappy:</DIV> <DIV> </DIV> <DIV>Koradin</DIV>

BrokenHalo11
12-07-2004, 02:40 AM
<DIV>The description of the spell says something along the lines of it being able to be used during combat AND provides power regen for the newly rezzed.  Right?  I can and have been wrong, so correct me if I am.</DIV> <DIV> </DIV> <DIV>So, we need to be /bugging this when we log in so they fix it.  Thanks for posting though, I had never bothered to check the power regen of the person I rezzed when I used it last.</DIV>

Ronin
12-07-2004, 03:37 AM
<DIV>I use this spell outside of combat more than in combat.  It casts a lot faster, gets the person on their feet and moving again.  Heals and power can come later.</DIV>

KindredHeart
12-07-2004, 11:18 PM
<DIV>Something I've noticed is that whenever I've been revived I've usually stopped eating and drinking.  Perhaps part of the reason the regen isn't noticeable is because the player being rezzed is in the thick of battle instantly and isn't paying attention to the fact that they've stopped eating/drinking - which we all know to be critical to regen rates.</DIV> <DIV> </DIV> <DIV>Just a thought, no evidence to back it up...</DIV> <DIV> </DIV>