View Full Version : Help: Do you demand that other healers be in the group before you join?

12-01-2004, 03:06 AM
I am having a really hard time as a Mystic. I am new to everquest. Lvl 19 Shammy right now. And I love being a healer. I just can't seem to keep the group alive (against high lvl opponents) unless there is another healer also in the group. Am I doing something wrong? My strategy usually includes warding the tank and healing. I use spirit of the bull, spectral shield, and courage on all and Auspice on the tank. But today I had a really hard time keeping my group alive in the Stromhold. I have alternated between being up close and actually doing some melee damage. And staying with the wizards, only occasionally casting contagion.

12-01-2004, 03:41 AM
<DIV>Im a mid 20's mystic and i use to feel the same way as you up untill a few levels ago when i started to reaslise how powerful us shammys are.  We can be the only healer, and still be proficent, you just have to get use to your class.  Basicly my strat is ward the tank when is is bringing something to us so he doesnt come back at half hp==cast delusion(str and sta debuff) in your case replace with weakness==at this point you need to watch your maintained spells bar, if ward has already droped recast it if not then cast wailing haze==Reacst ward, but time them dont spam them, you should basicly get the feel after a few mobs of how fast they will drop your wards, and yes on some you will have to chain them.  Spell queing works well after you get the hang of all this.  With my strat i barley have to heal, and at my level healing is what east up the mana, wards are pretty cheap.  Right now im in thundering steeps and tomb of valor and i do fine as the only healer.  Just make sure you have a good tank and things will be all good.  Also, drop auspice and use Spiritual seal, auspice doesnt give that much of a bost to hp and seal works for the whole group.  Use badger bull seal and courage, then at 20 you get bear form and you should be rocking.  </DIV><p>Message Edited by Artemis on <span class=date_text>11-30-2004</span> <span class=time_text>02:43 PM</span>

12-01-2004, 04:26 AM
<DIV>Keep a ward on the main tank, and debuff the enemies, you really shouldn't have to heal all that much unless either you get a chain of DDs or you're taking things kind of on the edge of your group's abilities.  Shamans/Mystics are main healers, there is no reason you shouldn't be able to keep your group alive unless you're taking things out of your group's capabilities.</DIV> <DIV> </DIV> <DIV>This goes without saying, but its good to remind, make sure you immediatly get apprentice 2 versions of your spells and then start looking through brokers for apprentice 3, adpet 1, etc.  The different versions of the spells make a big difference.</DIV>

12-01-2004, 05:43 AM
Having a good tank that knows how to hold aggro is key as well. Otherwise you get spread too thin trying to keep other people from falling. As long as the tank is the one taking the damage then you can be efficient in your ward casting, preventing the tank from taking too much damage.If you do have to heal, I suggest coordinating with your tank so that you can use totemic aid in an HO. Fighter starts the HO, totemic aid goes off, then both of you use an attack to complete. Sometimes it brings up another ward opportunity or heal opportunity. All three HO's are a good thing. (This method DOES take practice).

12-01-2004, 06:53 AM
thanks for all the help and encouragement....Just got to grind out a few more levels to become proficcient it sounds like.

12-01-2004, 10:30 PM
<DIV>It can be a bit rough to be the only healer in a group, but it's definately doable even against challenging content like in Stormhold, IF the rest of your group are good players.  The key, as said by another poster, is your Tank.  The biggest problem for the sole healer is drawing aggro when a multiple mob encounter is pulled.  If the Tank isn't using his/her Taunts properly then things can go sour quickly.  Some Tanks suffer from tunnel vision, and only are aware of whatever he/she is fighting at the time.  This can spell big trouble for the healer, as trying to heal the Tank while keeping yourself alive is an effort in futility.</DIV> <DIV> </DIV> <DIV>One class that I've found VERY helpful when I'm the sole healer in a group is the Paladin.  Paladin Wards go a long way in helping you keep your group up and running with minimal downtime.  Whether it's Warding himself, or Warding another MT, it really really really helps alot.</DIV> <DIV> </DIV> <DIV> </DIV>

12-02-2004, 04:51 AM
Agreed. Paladin/Mystic combination are quite, quite handy.

12-02-2004, 04:58 PM
<DIV>You can be an only healer in a group, very possible. Just like everyone else stated. Just do nto let your group go over thier heads.</DIV>

12-02-2004, 06:59 PM
ive never had a problem beeing the only healer in a group if the puller and tank know what there doing and what and what not to pull.

12-02-2004, 08:18 PM
Pretty much the only benefit that I've found being in a group as the only healer is that I am unable to use my combat spells like Grey Wind and Contigation (I find Smite at lvl 23 to be pretty much useless App. 3) instead I focus on keeping the Tank warded like all have said and casting a slow or three when power allows... breeze can be a life saver when you're the only healer as well... be careful though... I recently added a shard to the dungeon Ruins of Varsoon because we tried to tackle 2 skellie mobs that ended up using an area elemental attack... my Breath of Spirits couldn't keep up and I was unable to ward do to the high volume of attacks... if you're going into a higher level dungeon or another zone you've never ventured before I do suggest bringing a sencond healer... just so you're prepared for the worst. :p

12-02-2004, 08:24 PM
<DIV>I dont demand.. but then again I ALWAYS have my husband with me who happens to be a druid <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV>BUT.. I dont think I would demand a second healer. If there isnt a healer available the group will have to stick with stuff we can handle with just me as a healer. If they dont like the fact that we cant take out those glowing red ones .. well tough cookie.. I aint gonna give it a try because I KNOW we cant take them.</DIV>

12-02-2004, 10:37 PM
<DIV>let the MT complete an HO that allows them to pull the aggro - ward/heal/ward - HOs are the key to dealing damage and healing at the same time - some (crippling shroud) allow you to ward and give a nice buff in the process.</DIV> <DIV>I also find that trying to group with the same people helps A LOT - they get to know when to HO, how many wacks you can take if a mob peels etc.</DIV> <DIV> </DIV>

12-02-2004, 11:43 PM
<DIV>I never demand but I alwasy recommend.</DIV> <DIV>If the group is not full Ill always say hey there is a healer lfg lets get him.</DIV>

12-03-2004, 01:32 AM
<DIV>I also never demand a 2nd healer, but would prefer the group to have one.  Overall it adds a little safety cushion to the group and I don't feel like I have to be glued to the monitor every second of every pull.  I would add that Slow and Weakness/Delusion is incredibly helpful if your group is fighting anything group^^ (even group^), especially as the only healer.  Unless the group is really lacking DPS or fighitng oranges, I don't usually bother debuffing stuff without ^'s because they seem to die so quickly anyway.</DIV>