View Full Version : Best Fury AAs? For a T5 Fury!
Agnar D'Shar
10-16-2006, 05:07 PM
<DIV>I am a 45 fury, and wanting to know what's the best AA to put my points into. I level slowly, so endgame benefits are of no use to me now.</DIV> <DIV> </DIV> <DIV>What AAs would be best for me now? I have about 12 points to spend....</DIV>
Storm_Runner
10-16-2006, 06:37 PM
<P>I'd say it depends on how you play your Fury. If you tend to solo a lot you might want to go with AAs that will up your DPS. If you mostly group you might want to use your AAs to up your healing ability.</P> <P>For soloing I'd start first with the Intelligence line. With 12 points you can get an extra combat art (if you use a hammer) and up your chance to do a critical hit. You can crit on both combat arts and auto-attacks so this is the one I'd go for first. Plus the 4th ability in the INT line ups your focus and disruption. Second for soloing I'd go for the STR line. You'll get an extra sword combat art and the 3rd ability gives you a % chance to double attack. To me this is of less importance that the INT line because the double attack only affects auto attack.</P> <P>For me if I was grouping most of the time I'd start with the STA line. You get a debuff, a chance to make an ally immune to stun/knockdown for a short time and the 4th ability improves your chance to crit heal. If you've already put points in the STR line for soloing and want to benefit a group then the fourth ability gives you a chance to heal your group every time you successfully attack. </P>
Boli32
10-16-2006, 07:22 PM
<div><blockquote><hr>Storm_Runner wrote:<div></div> <p>I'd say it depends on how you play your Fury. If you tend to solo a lot you might want to go with AAs that will up your DPS. If you mostly group you might want to use your AAs to up your healing ability.</p> <p>For soloing I'd start first with the Intelligence line. <font color="#ffff00">With 12 points you can get an extra combat art (if you use a hammer) and up your chance to do a critical hit.</font> <font color="#ffff00">You can crit on both combat arts and auto-attacks so this is the one I'd go for first. </font> Plus the 4th ability in the INT line ups your focus and disruption. Second for soloing I'd go for the STR line. You'll get an extra sword combat art and the 3rd ability gives you a % chance to double attack. To me this is of less importance that the INT line because the double attack only affects auto attack.</p> <p>For me if I was grouping most of the time I'd start with the STA line. You get a debuff, a chance to make an ally immune to stun/knockdown for a short time and the 4th ability improves your chance to crit heal. If you've already put points in the STR line for soloing and want to benefit a group then the fourth ability gives you a chance to heal your group every time you successfully attack. </p><hr></blockquote>That is only for spell crits... Druids can not get critical hits for melee. However the hammer attack mentioned has a large spell componant to it which itself can crit.It is all relative to the amount of AAs you have avaialbe but in general if you have a small number avaialable its best to get the weapon attacks. Personally I took the STR line for the sword + haste attack initially and expanded it into my currant AA setup, but the spell crits are handy if you'll like to do a nice chunk of DPS (although you can with a hammer and MoA get up to 10% spell crits without taking this path)</div>
illaria
10-16-2006, 09:08 PM
I forget which line it is but I think the the best AA line is the one with the auto res at the end. It takes awhile to get the 25 points so you could always respec when you get that many but it is certainly nice after dieing mid fight that I can pop back up and keep healing.The only bad thing about this spell is when I get resurected midway through a group/raid whipe and I end up dieing twice<div></div>
Boli32
10-17-2006, 01:33 PM
<div><blockquote><hr>illaria wrote:I forget which line it is but I think the the best AA line is the one with the auto res at the end. It takes awhile to get the 25 points so you could always respec when you get that many but it is certainly nice after dieing mid fight that I can pop back up and keep healing.The only bad thing about this spell is when I get resurected midway through a group/raid whipe and I end up dieing twice<div></div><hr></blockquote>25 points of shear crap.... it is SO not worth it to have a nice abilty and such an obvious draweback yet needing to spend half your AAs to get it.</div>
quetzaqotl
10-17-2006, 02:25 PM
Yes the wis line... seriously the worst aa line out there.
<BR> <BLOCKQUOTE> <HR> quetzaqotl wrote:<BR> Yes the wis line... seriously the worst aa line out there.<BR> <HR> </BLOCKQUOTE><BR>I was wondering about that. I'm a T6 Fury with 20 points at the moment, and I went down the WIS line to get the root (very handy on a PvP server) but wasn't sure about going further. Think what I am ultimately going to end up doing is STA 4 4 4 4 8, WIS 4 5, INT 4 4 4 4. That will give me my root at Ad1, give me my 30 sec stun immunity, plus increase my damage and heal crit spell chances as well as Focus and Disruption.
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