View Full Version : Irr/madd swarm on test
quetzaqotl
05-30-2006, 12:10 PM
<DIV>-Fury: Irritating Swarm: Targets an encounter. Increased casting skill<BR>debuff amount. Removed power drain component.</DIV> <DIV> </DIV> <DIV>from the patchnotes and now lets see the spells next to eachother</DIV> <DIV>old: new:</DIV> <DIV><IMG src="http://img162.imageshack.us/img162/3634/swrm0mb.jpg"> <IMG src="http://img.photobucket.com/albums/v247/fjjslag/madd.jpg"></DIV> <DIV>Hmm so here we have a useless spell but yet they made it even more useless whats up with that?</DIV> <DIV>give us some crowd control ffs.</DIV> <DIV>The stiffle sounded nice this is just crap, at the fanfaire there were question raised about the usefulness</DIV> <DIV>of these casting skills (let alone on a npc mob) but that didnt stop them to toss this on a fury spell.</DIV> <DIV>Devs you have had this spell in your hands and you changed it a couple of time, please make it</DIV> <DIV>useful.</DIV> <DIV> </DIV> <P> </P> <P>Message Edited by quetzaqotl on <SPAN class=date_text>05-30-2006</SPAN> <SPAN class=time_text>01:20 AM</SPAN></P><p>Message Edited by quetzaqotl on <span class=date_text>05-30-2006</span> <span class=time_text>01:21 AM</span>
quetzaqotl
05-30-2006, 02:00 PM
<P>Parsed 10 fights with against 3 groups of soul feasters in carrion briar results used adv combat tracker and was looking at outgoing non melee dmg. how many times a spell failed to land/missed etc. with using this spell and without using this spell:</P> <P>Using madd swarm on a soulfeaster group: </P> <P>-12 "swings" 2 fail</P> <P>-35 "swings" 3 fail</P> <P>-12 "swings" 1 fail</P> <P>-11 "swings" 4 fail</P> <P>-12 "swings" 1 fail</P> <P>Without using madd swarm on a soulfeaster group:</P> <P>-25 "swings" 5 fail</P> <P>-19 "swings" 1 fail</P> <P>-6 "swings" 4 fail</P> <P>-13 "swings" 1 fail</P> <P>-8 "swings" 0 fail</P> <P> </P> <P>Non melee dps of soulfeasters against me avg of 5 fights:</P> <P> using maddening swarm on a soulfeaster for 5 fights: <STRONG>98</STRONG> dps</P> <P>without using maddening swarm on a soulfeaster for 5 fights: <STRONG>110</STRONG> dps</P> <P> </P> <P>So in closing what does this say?</P> <P>Heh not that much, well I think it shows (yes its a small test) that maddening swarm in its current form does next to nothing to lower inc. dmg or lower the amount of hostile spells landing.</P> <P>If this was not the intention of this debuff I would like to know what is, as I see no use for this spell in its current form.</P><p>Message Edited by quetzaqotl on <span class=date_text>05-30-2006</span> <span class=time_text>03:18 AM</span>
Tirga
05-30-2006, 05:36 PM
It looks like it "might" be good as an interrupt, except they upped it's casting time and power cost. Why would they do that? = <div></div>
WasFycksir
05-30-2006, 06:09 PM
AWESOME they changed the icon back to being green based. Now if they would make it worth using.
quetzaqotl
05-30-2006, 06:13 PM
<P>Well it interrupts once when you cast it per description, the madd swarm on live interrupts twice on cast and on termination.</P> <P>I really dont know what they have in mind for this spell, as the reasoning behing this spell eludes me.</P>
Gertack_v2
05-30-2006, 08:32 PM
Obviously the mechanics developer thought Fury hotbars were too cluttered so he's encouraging us to have one less on our bars.<div></div>
Fromingo
05-31-2006, 01:31 AM
<P>Geez lame. This spell was next to useless before and only useful in PvP but since there are two spell versions in PvP, who cares! Make this spell useful in PvE please.</P> <P> </P> <P>My thinking is remove the powerdrain but ad a small but FAST dot. Something like 5-10 dmg per every 0.5-1.0 seconds. Keep the minus focus and skills but defintely keep the focus at a higher value like it is currently. This way the mob's focus is lowered and small rapid damage (I.E Bug Bites!) cause casting inturrupt checks.</P>
Goozman
05-31-2006, 02:29 AM
<DIV>My thinking is /delete the spell and make the ae warden root for both druids</DIV> <DIV> </DIV> <DIV>or they could:</DIV> <DIV>ae/st(single target) magic/heat/cold debuff</DIV> <DIV>ae/st debuff causing target to miss x% of melee attacks</DIV> <DIV>ae/st daze + stifle for x seconds (not for epics)</DIV> <DIV>ae/st damage over time spell with no secondary effects</DIV> <DIV> </DIV> <DIV>or just chuck it and give us a new nuke like with 1.5s cast, 4s recast, ~800 damage</DIV>
quetzaqotl
05-31-2006, 03:18 AM
<P>fromingo that seems like a nice idea, like multiple little insects hitting for like 1-5 dmg (just enough to interrupt), turn it into a big focus (tho I have to see how focus affects npc mobs) debuff and a hvy interrupt.</P> <P>Or just forget the focus and turn it into a big interrupt spell, tho that would turn it kind into a stiffle, hey wait didnt we get that a week ago or so? lol</P>
Riffa
05-31-2006, 06:13 AM
Caught this while waiting on Test to come back upPriest changes:- Fury: Irritating Swarn now has a 30 second reuse timer.<div></div>
quetzaqotl
05-31-2006, 07:27 PM
<P>So now we can keep a useless debuff on a mob all the time instead of 30 secs every min, still doesnt change the fact that it has no parseable/noticeable effect.</P> <P> </P>
QQ-Fatman
05-31-2006, 09:02 PM
<BR> <BLOCKQUOTE> <HR> Fromingo wrote:<BR> <P>My thinking is remove the powerdrain but ad a small but FAST dot. Something like 5-10 dmg per every 0.5-1.0 seconds. Keep the minus focus and skills but defintely keep the focus at a higher value like it is currently. This way the mob's focus is lowered and small rapid damage (I.E Bug Bites!) cause casting inturrupt checks.</P><BR> <HR> </BLOCKQUOTE>Actually I dont think mobs can be interrupted by damage. My brusier has a CA that hits 8 times instantly. I have never ever seen a casting mob got interruped by it.<BR>
Fromingo
05-31-2006, 11:05 PM
That's because like you said it hits "instantly" I also have a bruiser so I know what you mean. Most of the time damage doesn't seem to stop casting however that's probably more due to timing and inflated focus on mobs. Need the damage to be smacking every 0.5 to 1.0 seconds and then need a severe focus debuff too before we see any real change in the mob's abilities/DPS. Or like it was said earlier make it just <STRONG>do</STRONG> interrupts. In that case they would have to change the timing to 1.5-2.0 seconds so it's not a stifle but it would still shut down longer casting CA/Spells. The quick CA/spells would still get through most likely. Probably would have to increase recast too to make it more balanced. I really don't care what they do just make it useful, not rarely situational/usless as it is now.<p>Message Edited by Fromingo on <span class=date_text>05-31-2006</span> <span class=time_text>12:07 PM</span>
quetzaqotl
06-01-2006, 12:53 AM
<P>If it would be situational it would be fine but it isnt even that its a useless spell, a spell which does make no difference whatsoever.</P> <P>On pve of course which is the basis of this game and should be balanced around that there are seperate pvp rules in pve this spell is completely useless and always has been since the cu it could have some use soloing heroic healer mobs and using the mana drain after 15 mins the mob would be drained.</P> <P>In its current version it does nothing a grp version of 0 is still 0 keeping up 0 nonstop is still 0, so whats the use?</P> <P>A revamp for this spell is needed, badly.</P><p>Message Edited by quetzaqotl on <span class=date_text>05-31-2006</span> <span class=time_text>01:55 PM</span>
quetzaqotl
06-03-2006, 05:45 AM
<P>No changes the past couple of days, I hope some devs will look into this spell.</P> <P>Till then keep /feedbacking this spell I guess.</P> <P>Hmm maybe this spell could be useful when casted on mobs that are green to us and were orange/red to them, but then</P> <P>again how much use is it to debuff green/grey mobs.</P> <P>Hmm tested it out on blue mobs and that didnt make this spell work better so nm <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>Message Edited by quetzaqotl on <SPAN class=date_text>06-02-2006</SPAN> <SPAN class=time_text>07:22 PM</SPAN></P><p>Message Edited by quetzaqotl on <span class=date_text>06-02-2006</span> <span class=time_text>07:23 PM</span>
quetzaqotl
06-08-2006, 03:36 AM
<P>a mini test i did today:</P> <P> </P> <P>Ive parsed a couple of fights (again) with my beta buffed lvl 70 fury wearing almost all legendary armor.<BR>This time I fought 4 encounters of soulfeasters (3 mob per encounter) blue mobs at lvl 70 at carrion brior near the cloud.<BR>Ive parsed again what the use is of maddening swarm vs not using this spell.<BR>This time I didnt attack I just stood still healing myself (after pulling with madd swarm on test1 and with snare on test 2) while I waited till all mobs in the encounter went oop, then i killed them off with ring of fire and starnova.<BR>The number of "swings" are the no. of hostile spells casted on me the no. of "hits" are actual spells landing on me.<BR>Im using advanced combat tracker once again.<BR><BR>test no.1 using maddening swarm:<BR><BR>SF1 (SoulFeaster): 64 swings 51 hits<BR>SF2 (SoulFeaster): 90 swings 83 hits<BR><BR>test no.2 NOT using maddening swarm:<BR><BR>SF1 (SoulFeaster) 73 swings 62 hits<BR>SF2 (SoulFeaster) 85 swings 76 hits<BR><BR>===========================(end test)<BR><BR>I know this test is small but it shows once again that using maddening swarm has no effect on the no. of hostile spells landing when using this spell.<BR></P>
Malandrin
06-08-2006, 10:19 AM
<DIV> <P>Why not then remove all these ridiculous spells and AA we have?</P> <P>Summon food and water</P> <P>Irritating swarm</P> <P>Maddening swarm</P> <P>Bounty</P> <P>...</P></DIV><p>Message Edited by Malandrin on <span class=date_text>06-08-2006</span> <span class=time_text>12:26 PM</span>
quetzaqotl
06-08-2006, 11:14 AM
<P>got a pm by <FONT color=#ff0000><STRONG>lockeye</STRONG></FONT> today:</P> <P> </P> <P><STRONG>"I'll save you the trouble of testing any further so you don't have to keep sending me messages and make assumptions:<BR><BR> Debuffing is working correctly.<BR><BR> Spellcasting skill buffs/debuffs are being evaluated in the future to become more powerful but not for this upcoming update."</STRONG></P> <P> </P> <P>So... its a waiting game I suppose (and I dont see a change somwhere soon, also I think its a bit strange they give us a revamped spell that does nothing atm but might be nice when they do something about spellcasting skills, seems a bit odd imo), at least I think the devs feel de/buffing casting skills isnt doing much (and thats stretching it havent seen it do anything but I guess the mechanics are working in a way..hmmm kinda) atm too at least not against yellow/white/blue mobs.</P> <P>It's good to know what the devs think about issues as theyre in control ofcourse.</P><p>Message Edited by quetzaqotl on <span class=date_text>06-08-2006</span> <span class=time_text>09:42 AM</span>
Malandrin
06-08-2006, 02:33 PM
<DIV>This reminds me the very old INT cap problem making INT based damage spells deal less damage as players level increase. The devs are aware of that being a mistake and something that is not working as intended, as Blackguard and Moorgard said 3 times at least. They had plans to fix it in the future... but what future? </DIV>
quetzaqotl
06-11-2006, 10:50 PM
<DIV><B>FROM: </B><A href="" target=_blank><SPAN><FONT color=#ff0000>Gallenite</FONT></SPAN></A> <B>SENT: </B><SPAN class=date_text><FONT color=#756b56>06-11-2006</FONT></SPAN><SPAN class=time_text>07:56 PM</SPAN> <BR><B><SPAN>Re: Some more parses using maddening swarm (fury)</SPAN></B> <P>Thanks for continuing with this info -- I'll see if I can get a clarification posted.</P></DIV> <DIV> </DIV> <DIV>:smileyhappy:</DIV>
CodeKill
06-12-2006, 11:48 PM
<DIV>In other words it's a piece of crap spell and wasting coin on upgrading it, is better spent buying better armour. Don't really use swarm cause I don't see any advantage to it. I still use snare it seems to have more of an effect believe it or not. I'd say call of storms is the best aggro grabber possible when raiding. I can haul most mobs off a tank if he's in trouble, but take a death in the process. Thunder bolt does rock at 3.3k for me and Supernova comesin close to 2.8 - 3 K of damage, too bad it's not consistant.</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by CodeKiller on <span class=date_text>06-12-2006</span> <span class=time_text>04:51 PM</span>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.