PDA

View Full Version : Call of Storms in LU24


Hypreni
05-18-2006, 05:04 AM
Quoted from a post from Blackguard about LU24 changes currently on test:    " - Fury: Call of Storms: Each Stormbolt cannot be interrupted and has an increased chance of striking than it did before."I'm serious: <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=54833#M54833" target=_blank>Click here for the post</a><div></div>

Tarta
05-18-2006, 05:21 AM
<DIV>Here, here. Grats on your update.</DIV> <DIV> </DIV> <DIV>Tarta - 70 inqui - Guk</DIV>

Rutabegah
05-18-2006, 06:59 AM
<DIV>I didn't know they could be interrupted to begin with.  The bar seems odd.  When at least one mob is struck the bar seems to last one second.  When no mobs are struck the bar seems to go by more rapidly.<BR><BR>hit mob (one second goes by)<BR>hit mob (one second goes by)<BR>zoom<BR>zoom<BR>hit mob (one second goes by)<BR>zoom</DIV> <DIV>etc..</DIV>

Meattray
05-18-2006, 08:18 AM
<P>its good to see te change for the spell, its not really a serious spell.</P> <P>They way it worked before was useless, i can not remember the last time i cast the spell.</P> <P>Now it will get cast time to time for fun</P> <P>thanks, please look into other char issues, there is many.....</P> <P> </P> <P> </P>

Goozman
05-18-2006, 09:30 AM
<DIV>would be cool if he posted the actual equation and change to it so we could see that it's not a .01% increase or something lame.</DIV> <DIV> </DIV> <DIV>Make sure to do controlled before and after parses using the spell :-O</DIV>

onimarox
05-18-2006, 11:27 AM
this combined with Ring of Fire and the able to engage an open ammount of encounters is going to make farming those nasty tome pages a lot easier =P

quetzaqotl
05-18-2006, 03:07 PM
Yes this change is awesome gj all who kept bugging it and keeping threads up on the boards about this issue even tho we got hvy resistance by some pesky templars at first <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Asp728
05-18-2006, 04:24 PM
Nice to see they are making changes like this. 

munos
05-18-2006, 06:09 PM
<DIV>nice to see we got a bone. Only one bone but its a bone. I am amazed how many new things other classes get all the time and about every 4th update we get one thing maybe. Maybe we are just that good.</DIV>

KerowynnKaotic
05-18-2006, 07:50 PM
<BR> <BLOCKQUOTE> <HR> petscan wrote:<BR> <DIV>nice to see we got a bone. Only one bone but its a bone. I am amazed how many new things other classes get all the time and about every 4th update we get one thing maybe. Maybe we are just that good.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Uh .. We ARE just that good .. "yup yup"! </P> <P>While I don't know how the Devs feel about us as a class; I know for myself that we do very well.   We got off to a very bad start in the begining but I feel we are probably 'the' most balanced class they have done so far.  </P> <P>Furies are Fun to play!  We can Solo.  We can Group.  And while I don't have time to Raid much I hear We can Raid, too.  We aren't overpowered by any stretch of the imagination!  Unless someone is parsing a Mentored Fury & a Lowbie Fury. lol.   We do have to work abit harder at keeping groups alive than some but I personally don't begrude that effort but rather I enjoy it.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  </P> <P>Other than this issue with Call of Storms the only negative factor for Furies that "I" can think of is the Universal problem of Resists, Fizzles & Interrupts ..</P><p>Message Edited by KerowynnKaotic on <span class=date_text>05-18-2006</span> <span class=time_text>10:55 AM</span>

mr23sgte
05-18-2006, 08:21 PM
Nice job! Anyone had a chance to try it out on Test?

Shadowgr
05-19-2006, 01:44 AM
Finally.........I hope it actually does something.  Any Test peeps give us an indication please ???

kcirrot
05-19-2006, 08:49 PM
<DIV>Good job devs!  Nice to see reasonable feedback acted on.  My faith in this dev team never wavers.  :smileyhappy:</DIV>

enrique_to
05-22-2006, 06:57 PM
I do not like spell that make me be stuned. If that spell were a Warlock one I'll have no problem. I love rift and I do not mind being stuned a few sec before casting. But as a fury I can only employ it if I'm the secondary healer. I can't take the risk of being stuned and see who my tank life go red. I can cancel it, of course. But may be it's too late. As a healer we must pay fully attention to our tanks health. With LU24 it will be a real nightmare so take much care with that spell. <div></div>

quetzaqotl
05-22-2006, 07:04 PM
<P>Yes a stun is hvy price to pay as a priest, another thing tho this change has been on test for quite some time now and still no fury from test has posted anyhting about it.</P> <P>Hmm i wish some people playing a fury on test would be a bit more active on the forums and post some info for the fury community.</P> <P> </P>