Log in

View Full Version : Natural Boon


Prindanfrost
04-04-2006, 07:32 AM
I have been Parsing my melee to see the effectiveness of the str AA line, here are the results of my parse and naturals boons proc rate with 4 points in each skill up to natural boon and 5 actually in natural boon. 5 points says it should proc 10 percent on a melee hit. Out of 1057 melee hits ( and I do mean hits, not swings), I procced natural boon 41 times. Which means that I am only proccing 3.8 percent of the time. Can any developer please shed some light on this subject, or let me know that I got very unlucky in the half hour of pure meleeing I did.Thanks,       68 Fury of Permafrost<div></div>

Boli32
04-04-2006, 01:44 PM
I'm betting that this proc works in exactly the same was as every other proc is <i>meant </i>to work.Bascially because of the differences in weapon speed and hastes procs are all worked off a different % calculated over 3 seconds.  This is so the dual weilding doesn't proc too many times and two handed proc more so that averaged out they both proc the same amount so no weapon has an advantage over the other.I'm betting that the haste from our savagry line and the new hasting effects the STR AA line give us count against us when working out our proc chance.I woudl turn off all such effects and try again (also using no special attacks) I'm betting that the proc rate will be higher. Of course if it is indeed still low it is bugged.

Owlbe
04-04-2006, 06:06 PM
<div></div><div></div><div></div><div></div><div></div><div></div><p>Yeah, something like boli said is correct.</p><p>They did'nt want people using the fastest only weapons (ala eq1) to get the most procs out of a weapon.  They wanted it to be more or less equal for procs for a slow 2h user vs 2 quick dual wielding weapons.  The 10% proc rate is rated for the "average" 3 sec. delay weapon as mentioned.  So if you're using a scimitar which is 1.5 sec or there abouts you're more or less cutting your proc % in 1/2 (cause you're hitting 2x as fast) then add in the haste from the Nature's Blade attack and the Primal Fury haste/DPS proc (+ whatever haste you have from other sourses) and you're probably getting your weapon speed below 1 sec. which is going to drop you proc. rate even more. </p><p>My other theory I have is that the double attack (the skill previous to natural boon) you get is not really considered another attack and is based off the previous attack (again not to screw up the proc rates).  So when considering your proc rate you have to throw out any extra attacks you recieved from the feral tenacity double attack skill (4 pnts. would equal 20% of your hits)  So over 1057 attacks about 211 of them (assuming 4 pnts and 20%) would come from a double attack which brings you to 41 procs in 846 attacks to a 4.8% proc. rate which would be in line with the 3 sec vs. 1.5 sec. delay weapon.  This is just theory on the double attack but I assume it works like a dot in that you can not crit on any tick except the first so any attack except the first does not really "count" OR you where hasted alot (like 75%+) and the weapon speed was very low (.4-.5 sec range) and that would account for the low proc rate as well.</p><p>I believe this is how things work so if anyone knows anything different than please correct me as I'm going down the str line as well <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> but things seem to be working as intended (tm)</p><p><span class="time_text"></span> </p><p>Message Edited by Omegarhino on <span class="date_text">04-04-2006</span><span class="time_text">08:48 AM</span></p>

Headhuntre
04-04-2006, 07:15 PM
<div></div><p>Not to change the subject, but another AA in this line is the weapon proc. When  I cast this it procs immediately and then nothing for the remaining 15sec. Is anyone else experiencing the same?</p><p> </p>

Owlbe
04-04-2006, 07:53 PM
<div></div><p>Not sure which atr aa skill you mean since none of them are damage procs.</p><p> </p><p>theres +str</p><p>sword attack every 30 secs + 20 sec haste buff (nature blade)</p><p>2x attack % (wild ferocity)</p><p>heal proc % (natural boon)</p><p>sword attack every 15 secs (primordial strike)</p><p> </p><p>Thats the str line.  Nothing in there with damage procs.  The Nature blade haste appears to be working as the icon appears in the maintained spells and the ui says the haste is their in the persona window.</p><p> </p>

Headhuntre
04-04-2006, 08:14 PM
<div></div><div></div><p>Its Natues Blade, it has chance to hit for x damage on a successful attack.  Well in the 20 sec duration it hits one time, and thats at initiation of the spell. The remaining 19sec it might provide haste, but no damage proc. When it hits, it says Your Natures Blades hits X for Y damage.  </p><p><span class="time_text"><img src="http://img485.imageshack.us/img485/4971/strength23id.jpg"></span></p><p><span class="time_text"></span> </p><p><span class="time_text">I have 4 pts into this AA, so my attack speed and damage is more, sorry do not have the figures at hand. But I believe the max damage is around 300, which I may achieve, but only one time during the 20sec. </span></p><p>Message Edited by Headhuntre on <span class="date_text">04-04-2006</span><span class="time_text">09:18 AM</span></p>

Prindanfrost
04-04-2006, 10:53 PM
Hmm.. this line might have actually been ok if all of the abilities worked together. As for using the average 3 second delay as a basis for percentage thats really lame. In general the higher the delay the more damage the weapon does anyway. If my 1hs was indeed proccing 10 percent of the time I would really like natural boon. Since it doesn't stack with any other ability and the delay of the weapon doesnt help the AA is actually pretty useless. To get any kind of decent dps in the first place you have to be casting almost non stop, but was thinking this might be a fun change of pace on long fights where mana is an issue for heals. Thanks for the info.Prindan<div></div>

SpritRaja
04-05-2006, 03:11 AM
<div></div><blockquote><hr>boli wrote:I'm betting that this proc works in exactly the same was as every other proc is <i>meant </i>to work.Basically because of the differences in weapon speed and hastes procs are all worked off a different % calculated over 3 seconds.  This is so the dual wielding doesn't proc too many times and two handed proc more so that averaged out they both proc the same amount so no weapon has an advantage over the other.I'm betting that the haste from our savagery line and the new hasting effects the STR AA line give us count against us when working out our proc chance.I would turn off all such effects and try again (also using no special attacks) I'm betting that the proc rate will be higher. Of course if it is indeed still low it is bugged.<hr></blockquote><p>Actually the Haste should actually work well with our proc chance. As I understand it and as quite a few Zerkers and Monks have told me, Proc is based as you say off the delay of the weapon.</p><p>The speed you hit for actually has a small cap of some about 1sec or somesuch. Not sure on actual value. Therefore if you have a lot of haste it is better to have a larger delay weapon which generally hits for more damage.</p><p>A smaller delay weapon would hit just as fast as a longer delay one if you are hasted enough.</p><p>I have been told that procs are only calculated with the delay of your weapon in hand</p><p>So a monk with a 2handed staff with large delay hasted to 100% will get more procs then a monk dual wielding with 100% haste. And will do more dmg besides even without procs.</p>

Owlbe
04-05-2006, 06:10 PM
<div></div><div>Max haste and DPS mod. is 100%. </div>

Bi
04-05-2006, 06:12 PM
but there is a cap on how fast you swing. iirc it was around .7 or .8, so the 1.0 and 1.1 weapons that are *very* fast will essentially be hasted to a point where it would be beneficial getting a slower weapon<div></div>

Owlbe
04-10-2006, 09:22 PM
<div></div><p>Just wanted to add this to the thread that there is no capped minimum weapon speed.  Only haste cap.  Just wanted to clear that up.</p><p> </p><p>"The only cap on weapon speed is having your max haste at 100%.  So a 1.2 weapon doesn't hit any mythical minimum delay barriers as some might believe. </p><p></p><div>Chris KozakProgrammer, Everquest II "</div>

DevilsEnvy
04-15-2006, 11:40 AM
<P>I just wanted to clarify a couple of points.  Since LU21, you can only proc once per CA, so I assume that it is true that you will only have a chance to proc once when you double attack, which may help to explain the lower than anticipated heal proc.  Also, somebody mentioned that you can only crit on the first tick of a DoT or HoT, which is incorrect.  If you crit your first HoT or DoT, then each tick will be a crit.</P> <P> </P>