View Full Version : AA Builds
tricksyO
03-24-2006, 08:56 AM
Curious to see what builds people are planning for their AA's. I'm having trouble deciding what ones to go for.Maybe some people could post their builds and what type of healer they're playing. Solo, raid, reg group, pvp ect ect.If theres already a AA build thread my apologies :O
DragonRoll
03-24-2006, 10:38 AM
<div></div>Well, I pretty much just XP grind and do instances atm. So I went down the INT line and have maxed the crit nukes. Criting around 35% of the time is really fun, esp with Starnova. I put one point into the one after the crit nukes to increase focus and distruption and may put a couple more points into that.I will then start down the STA line to reach and max crit heals. After that I'm not sure. None of the final 8 point ones look all that usefull and when I'm done with heals I'll be at 38 points spent. I haven't decided where the last 12 points will go yet.<div></div><p>Message Edited by DragonRoll on <span class="date_text">03-24-2006</span><span class="time_text">08:53 AM</span></p>
<div></div>Kinda same as Kulamin, just that i started with the STA line and when im at crit heal i ll change to INT line for the crit nukes.
Lady Dee
03-24-2006, 07:14 PM
<div>Same</div><div> </div><div>Sta 4+4+4+8 (max heal crits)</div><div>Int 4+4+8 (max spell crits)</div><div> </div><div>this leaves 13 AA left to play with....you can get Serenity, Get some Str line attacks, Wisdom line for the root AA or go down agi for the charm animal.</div><div> </div><div> </div><div>I personally plan to only spend the 37AA for spell and heal crits and hope some tuning is done to the other AA choices</div>
Ektar
03-24-2006, 08:48 PM
<div> I'm actually going along the agi line, since it's tremendously helpful for soloing in my lvl range (got charm animal at 43 when hitting sinking sands, now 51 and soloing in pillars of flame). Gets you killed a lot though (sometimes hunting solo encounters up to lvl 57 at lvl 51), even though the recent change on charm breaking might help a little. The final AA skill should be pretty useful for raids later on, since I'm in a major raid guild. Only annoyng thing is I heard there's almost no animals in KoS.</div><div> No point in maxing anything in this line (mez is fne at rank 4, and charm just has increased duration and slightly less breaking, but no change in the pet fighting abilities or on initial resists afaIk).</div><div> </div><div> I'll then go for int line, and will most likely max the + focus one.</div><div>25 for agi, 4+4+4+8 for int, leaving 5 point to drop either in +wis or in critical chance for nukes, I'll see..</div><div> </div><div>Ancillae, fury 51/tailor 44, Pandemonium, Venekor.</div>
Lethlorel
03-24-2006, 08:55 PM
With the first couple of respecs so inexpensive people who are still grinding a lot of levels might consider ONE set of AA to help them in solo/group situations, and then respeccing to ANOTHER set of AA once their main activities are raids. I am probably going to put 4 points into INT/ FOCUS because I am very sick of spell interrupts and then after that go STA , although my first 4 points were in WIS to get the extra stats there (will prob. respec those points now that I have some better gear). The Spell Crits are GREAT ---and the DOT spells crit as well, which does add up. I am hoping the heal crits are as nice.<div></div>
syclone2163
03-24-2006, 10:05 PM
<div></div>So far im starting with the INT line. In the INT line i plan on going 4+4+8+8, STA line 4+4+4+8, and i guess the last 5 for extra WIS. This set up will give me 20 WIS, 20 STA, 24 INT, 31.2 Focus, 31.2 Disruption, 28% Spell Crit, and 16% Heal Crit. I dont think it is worth it to go any further in the WIS line or putting anything into the STA line. I would have to put 20 points into the STA line to get the 16% casting time decrese. I personally think the that all the other stats combined would be more beneficial. But in the end this is just all IMO =P<div></div><p>Message Edited by syclone2163 on <span class="date_text">03-24-2006</span><span class="time_text">10:05 AM</span></p>
<div></div><blockquote><hr>syclone2163 wrote:<div></div>So far im starting with the INT line. In the INT line i plan on going 4+4+8+8, STA line 4+4+4+8, and i guess the last 5 for extra WIS. This set up will give me 20 WIS, 20 STA, 24 INT, 31.2 Focus, 31.2 Disruption, 28% Spell Crit, and 16% Heal Crit. I dont think it is worth it to go any further in the WIS line or putting anything into the STA line. <strong>I would have to put 20 points into the STA line to get the 16% casting time decrese.</strong> I personally think the that all the other stats combined would be more beneficial. But in the end this is just all IMO =P<div></div><p>Message Edited by syclone2163 on <span class="date_text">03-24-2006</span><span class="time_text">10:05 AM</span></p><hr></blockquote>what is this decrease in spell casting time you are referring to? i don't recall reading that in the tooltips.
syclone2163
03-25-2006, 07:56 AM
<div></div><p>Woops sorry about that. For some reason i had casting time on mind when i typed that. What i ment was spell duration decrease, it lowers the duration of your primary and group regeration spells so that they go off faster. With 8 points in that ability you get up to 16% decrease in duration.</p><p> </p>
tricksyO
03-25-2006, 12:18 PM
Interesting stuff, keep em coming <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Riktiktiche
03-25-2006, 10:05 PM
<div></div><p>my fury is going str line for low power heals (the heal proc on attacks), wich also increases solo properties, and works in raids, excluding mobbs with nasty AoE</p><p> </p><p>staff</p>
kcirrot
03-26-2006, 11:15 AM
<div></div>My plan is INT line - 8, 4, 8, 8 then WIS 8, STA 8, AGI 5
Findara
03-27-2006, 03:35 AM
<div></div>I am goingwis 8 4 4 4 8sta 4 4 4 8seems like the best raid healer build.that should be 24 aa points<div></div><p>Message Edited by Findarato on <span class="date_text">03-26-2006</span><span class="time_text">02:36 PM</span></p>
khalidari
03-27-2006, 11:16 AM
I"m waiting for SOE to lift the AA max limit of 50 to 201 (and then some). We should all petition for that. If EQ1 is unlimited, why not EQ2.Khalidarian70 Fury Nektulos<div></div>
Boli32
03-27-2006, 02:40 PM
I spent a lot of time thinking about it and in the end: I'm going to max out the STR line and put the rest of my AAs in INT skill ups ; why?Few reasons:- Maxing out a line apprantly gets you a groovy title.- There are more useful abilities in the STR line than the other lines (other lines have 1 or 2 useful abilities - the STR line pretty much has 4)- One aspect of our class which gets left behind quite frequently, is we can do melee damage. I myself fell into this trap also and spend the weekend leveling up my slashing skill from 30 to 214 (long drag).- STR line stacks with bloodlust, a decent weapon (I'm saving up for an ebon imbued scimitar) you attack very frequently with a beserker line tendancy - plus procs.- Melee Autoattack doesn't require power and you can contribute to the group without constant nuking.- Cool new tiger form <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />- The group heal proc - not reliable but it sure will help.In short I can increase my contribution to the group without expending a lot of power; and barring nasty RAID mobs with AoE it is useful for all situations. If I could get the buckler line as well I'd be a very happy puddy cat <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><div></div>
xXPostXx
03-27-2006, 07:41 PM
<div></div>How do you respec your AA's? Thanks.
DragonRoll
03-27-2006, 07:46 PM
<div></div><div></div><p>You can respec once for free. Just select your Skills -> Achievements and there should be a button for a one-time free of charge respec. If its not there your custom UI may be messing it up (or you already did it and forgot). After that you goto a person in your cities mage tower/library and pay a guy. First time is very cheap, a few silver. It goes up after that topping out at 1 or 2 plat I think (I've only done it once - so not sure on repeat costs - just know it goes up a lot).</p><div></div><p>Message Edited by DragonRoll on <span class="date_text">03-27-2006</span><span class="time_text">09:19 AM</span></p>
xXPostXx
03-27-2006, 07:54 PM
<div></div>Thanks a bunch.
catweaver
03-28-2006, 12:54 AM
<div></div><blockquote><hr>boli wrote:- Maxing out a line apprantly gets you a groovy title.<div></div><hr></blockquote><p>Where did you read this? I haven't heard this before, it intrigues me.</p><p>I'm almost maxed on the STA line (working on my 38th AA) - as a raiding fury this helps me the most. My stats are almost always capped in a group and the ability to be unstunned while every other healer is going "oh crap, I can't heal the MT" has been great. I'm not sure what I'll do with the points I'll have leftover once I camp STA, I'll figure it out based on what I'm doing at the time I guess.</p><p> </p><p>Lubij, Ethereal Legacy70 Fury</p><p> </p>
Owlbe
03-28-2006, 01:06 AM
<div></div><p>I heard there wasn't going to be any titles as they did'nt want people to feel pressured to get certain abilities they did'nt really want just to get a title.</p><p> </p><p>If I'm wrong please let me know.</p>
IveDefected
03-28-2006, 02:20 AM
I went With Sta 4+4+4+8 Int 4+4+8 Wis4+4+4+2just to see how it works...i may mess around with Maxed Str line for duels <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>
Dragonreal
03-28-2006, 04:23 AM
<div></div>titles for maxed lines was suggested in beta, but due to being able to respec infinitely the devs said there would be no title rewards for it because titles (apparently) can't be easily removed from a char, so anyone willing to spend the money and that has the points could get all 5 lines' titles if they were implemented. they did also say that it was a nice idea and they may try to implement it or something similar in the future if possible.
Boli32
03-28-2006, 02:55 PM
sweet... guess that means I'll be a bit less strong a tad more wise <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>
Dreamtyme
03-28-2006, 06:54 PM
<div></div>Right now I'm leaning towards:1 Shapeshift (a given <span>:smileyvery-happy:</span>)40 Maxing out STR line4 ranks in STA2 ranks Serene Symbol3 ranks in INTMy weapon of choice is a sword (long sword or scimitar) and I tend to have a symbol or an orb in my offhand. My reason? I like the animation when I fight that looks like I'm duel-wielding. *grins*I only just received my 7th achievement point last night so things might change as time goes on.<img src="http://dreamtyme.org/l.jpg"><div></div><p>Message Edited by Dreamtyme on <span class="date_text">03-28-2006</span><span class="time_text">08:55 AM</span></p>
mystic5
03-28-2006, 11:31 PM
I am doing Str with 4 points to boost my Agility. I am considering going Int far enough to boost my crit nukes then using most of the rest to boost my stats as much as I can. Generally speaking, I am less than impressed with Achievements in general. If they up the cap from 50 I might start looking more closely at a few of the other lines.<div></div>
quetzaqotl
03-29-2006, 12:04 AM
<div></div><div></div><div></div><p>Well im playing around with aa's a bit taking advantage of aa resets, I m playing around with the str line and I must say for what it is "the more solo/group aa line" its quite awesome imo the skills are all nice (the end aa spell is a bit a downer tho).</p><p>Int for spell crits rocks too, but other than the spell crits and the int boost, that line is quite [expletive haxx0red by Raijinn]ty imo.</p><p>Wis is a lot of [expletive haxx0red by Raijinn] to reach a semi good skill</p><p>Agi, well would be fun to try out and could be nice for the soloer/group player and the lower lvls when there are still animals around to charm.</p><p>Sta is quite solid dispel is nice the 3% chance on stun immunity on target for 3 secs hmm 3 secs seems a bit short shouldve been immunity for at least 15 secs imo. the heal crits are a must of course tho Im disappointed by how many heals crit seems kinda low.</p><p>The self destun/stun immunity is nice in some situations havent used it too much tho a couple of times, must be nice for pvp too hehe to fight those pesky zerkers for instance <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Message Edited by quetzaqotl on <span class="date_text">03-28-2006</span><span class="time_text">11:06 AM</span></p>
quetzaqotl
03-29-2006, 02:03 AM
<div></div><div><font color="#ff3300">lol, are you sure youre touching your grp members heard you had to be in a 3m range of your grp for it to work?</font></div><p>Message Edited by quetzaqotl on <span class="date_text">03-28-2006</span><span class="time_text">01:04 PM</span></p>
Dragonreal
03-29-2006, 05:49 AM
<div></div><p>firstly, group ae prevention is in agility line, not wis line.. if you're expecting your wis line end ability to prevent ae, you must also be wondering why you're automatically rezzing 5s after the aoe kills you? =P</p><p>secondly, the aoe prevention spell has a 3m radius which basically means your group members need to be humping your legs to get the benefit of it.</p>
kcirrot
03-29-2006, 06:42 AM
<div></div><blockquote><hr>quetzaqotl wrote:<div></div><div></div><div></div><p>Well im playing around with aa's a bit taking advantage of aa resets, I m playing around with the str line and I must say for what it is "the more solo/group aa line" its quite awesome imo the skills are all nice (the end aa spell is a bit a downer tho).</p><p>Int for spell crits rocks too, but other than the spell crits and the int boost, that line is quite [expletive haxx0red by Raijinn]ty imo.</p><hr></blockquote>What do you think of the focus and disruption boosts? I don't plan on going whole hog with that line, but I was going to max the focus skill.
quetzaqotl
03-29-2006, 04:29 PM
<div></div><p>Personally Im not that bothered putting points into that there are better skills to put your aa pts into imo, also its quite unclear how much disruption affects your spells.</p><p>Also as im raiding mostly upping those skills isnt top priority imo, focus could be a bit useful in solo situations perhaps but not sure how much impact the skill up will have on interrrupts.</p><p>So if Im going int im stopping at the spell crits skill.</p><p>Must say im having fun playing with the str line, quite mana effecient meleeing a mob to death while proccing free heals lol, looks sweet too slicing away at a mob.</p><p>Havent meleed much in a long time so its quite refreshing to do some melee dmg, also the idea is nice to be able to heal and do dmg when youre oop <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p> </p>
Meattray
03-31-2006, 03:54 PM
<div></div>I am going to do my int line first to try it out have 24points atmI am most looking forward to Focus buf, disuption helps the the critical damage, having lots of fun with this line, will try some othere lines out.I will be keeping focus buffEdit: focus does help and lot with fizzles inturupts and so on, play a warlock you can cast alot more than a fury in combat<div></div><p>Message Edited by Meattray on <span class="date_text">03-31-2006</span><span class="time_text">02:58 AM</span></p>
Owlbe
03-31-2006, 08:26 PM
<div></div><div></div><p>The more I look at the str line the more it intrigues me!</p><p>Free group heals! How can that be bad in any way shape or form? I'm not a big raider so I can melee 97% of the time without fear of aoe death. I want to heal a tad better and do more damage to balance my Fury out. The only lines that help healing are str, sta, and agi. The sta line is boring, requires a symbol and is more geared for defensive raiders and the crit heal is buried deep on the 4th line so thats not a option for my play style. The agi line has the quicker regens which sounds interesting for burst damage BUT from everything I've read the charm animal/animal mez is pretty much a waste with the 3 conc cost and lack of charmable KoS subjects and again its buried deep on the 4th line. The only viable option to increase potential healing (although unreliable but free) is the str line. Going to try the str line and at least get the crits in the int line and maybe the +focus/disruption. I hate wasting points but it looks like I'll have to waste the hammer thunderspike ability since a scimitar will be in my hand most times.</p><p> </p><p>Question is.... how is the promordial strike? What do you think would be better? Get primordial strike or put a few points in to the stormvision for the focus and +disruption. Leaning toward the stormvision over the primordial strike as the primoridal strike won't really help the natural boon procs fire off unlike the other previous skills in the str line with the double attacks and haste. Less interupts and resists is probably greater than another melee attack I guess.</p><p> </p><p> </p><p> </p><p>Message Edited by Omegarhino on <span class="date_text">03-31-2006</span><span class="time_text">11:06 AM</span></p>
Ashtu
04-04-2006, 02:47 AM
<div></div><div></div><div>I'm really torn here.</div><div> </div><div>For me, the first line was a no-brainer. I group exclusively so I took the stamina line for more healing effectiveness. Priest first.</div><div> </div><div>I will probably go down the int line for more damage next, but darnit i WANT that self-rez AA under wisdom! Argh!</div><p>Message Edited by Ashtura on <span class="date_text">04-03-2006</span><span class="time_text">03:51 PM</span></p>
DevilsEnvy
04-15-2006, 12:02 PM
<P>Well, I'm currently sitting with int at 4/4/8/8 and str at 4/4/2 and plan to continue with str line until I've maxed out the heal proc and dbl attack. People should not under estimate the int line. With max crits and max disruption, you are nuking at 8 levels higher than your own, which will seriously reduce the resists and fizzles. Further, when you think about it, the 40 extra focus will work very well with the str line while dueling or soloing... less interupts. The only other useful AA line was heal crits, but 16% chance just seems low for using 8 points and having to go through all the other crap in the line to get there... just doesn't appeal to me.</P> <P> </P>
Cale2281
04-15-2006, 07:06 PM
<P>I just hit 26 points yesterday and I went Wis all the way down to get the Rebirth ability and I really like it in Raid situations. 5 secs usually is enough time for the reset so you don't double die and I seem to pop back with as much power as I had when I died so it can be pretty useful. The hate reduction has made a noticeable decrease in having to use thorns so that turned out to be more useful than I thought. Now I die less and pop back when I do. No more worrying about feathers. It would be nice to have Hierophant title too.</P> <P>I think my next line will be Stamina for the crit heals but I'm not all that impressed with any of the other end of line abilities.</P>
mystic5
04-20-2006, 06:27 PM
I am at 4/4/8/8 in Strength. My 445 point heal proc goes off about 3-4 times in an average length fight. The side effect of this line is it actually makes you do decent meelee damage. I have 29 points (4 to boost agility) and I am starting the In line for Crit nukes. Once I max those out I will use the remainder of the 50 to boost my stats. <div></div>
Excalibre33
04-20-2006, 08:45 PM
<DIV>Has anyone actually ever tested the AGI line?</DIV> <DIV> </DIV> <DIV>I've been considering respecing and playing with this line in t5 and t6 as I know of a lot of good 'aminal hunting spots in these tiers. I was also intrigued by the AoE prevention but the timers seem to be geared to it being useless in raiding and definitely not a good alternative to 'olschool jousting (one and a half minutes of dark recast is just a little high for this to be a raid capable ability)... although every other AoE the MT group Fury could stand toe2toe with the MT and save a little recovery time on a poor joust.</DIV> <DIV> </DIV> <DIV>I just don't know if I want to bother with this and have almost talked myself out of it... but I will be forced to test it if no one has any <EM>REAL</EM> experience with the AGI line as it's just so intriguing.</DIV> <DIV> </DIV> <DIV>EDITED: I can't believe I missed this post on the AGI line LOL: <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=17&message.id=12365&jump=true" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=17&message.id=12365&jump=true</A></DIV> <DIV>Sorry for the off topic blabber everyone. I still think animal charming is '[Removed for Content] awesome for druids and will need to get it just for the RP factor. I don't care about being uber anymore. ;p</DIV><p>Message Edited by Excalibre3377 on <span class=date_text>04-20-2006</span> <span class=time_text>03:52 PM</span>
mystic5
04-21-2006, 07:05 PM
I have tested the Agility line all the way to 2 points in Animal charm. IF you can find an animal its kinda cool, but hardly worth the investment you need to make in points to get that far. I have to admit that I miss the way AAs were done in EQ1. I actually liked that system. <div></div>
Yarginis
04-23-2006, 04:48 PM
My plan is different than most people, i think only one other person has said anything similar. Not 100% sure I'm sticking with this, but so far it's pretty cool.My final loadout will be: 1STA : WIS 4 4 4 5 4 4 8 8 1 (8 pts)I went down wis to 4 - 4 - 4 - 4 -1 (8 pts) First to get the rez upon death. Now I am going down the STA to max crit-heal, then I will come back and toss 4 more into the 4th wis line (threat reduction) then put the final point into the AE root/de-root. (To get the de-root cure high enough to cure all root effects) The only thing I dislike about this order is the fact that my crit-heal boost is coming so late. (at 35 aa's now and still need 2 more points before i can even start upping it) The autp rez i have gone over in my head about a dozen times trying to decide if it's really worth it. I origionally intended it for raiding, but I am finding it is really far more of a benefit in groups or 2x raiding than in a full 4x raid. (I'm generally better than most at avoiding AE's in raid, so by the time I die it's because it's a wipe anyways) However in groups, expesially the crazy groups that like to mass-train, the self rez is amazing and has saved having to start over in Palace or Accent many times.The threat reduction is also nice in situations where we are fighting 3, sometimes more, encounters at once and the tank has trouble keeping enough taunt on them all to keep them off the healers. In these situations I'm usually healing the most by far due to the regen constantly ticking for full ammount + a greater # of instant heals, and our group healing efficiency since there's often at least 1 mob occasionally breaking from the tank, and therefore generating less hate allows me a little more leeway before i pop aggro from one of the non-focus encounters. If I didn't stick with the self-rez and wisdom line, I'd probably go 4 - 4 - 4- 8 STA, and 4 - 4 - 8 - 8 INT, with the rest undecided, but so far keeping the Wis line is winning out. The HoT tick increase down the AGI line has potential, but without focusing enough points there to get the AE protection, there's nothing else in that line that appeals. And as it it, the 10 second duration fit's in quite well with my normal cast pattern. (It goes really well with the 10 second delay for hibernation, and those 2 are my 1-2 order for pre-pull and general fight maintinence. The quicker duration would be nice at times, but there are other times when I almost with it lasted longer. (Such as when i case it before useing Urchin) That line is another possibility if I don't stick with the Wis self-rez, but it's not extremely high on my list. (Although the more i parse my heals and see how much of my healing really comes from the HoT, the more i consider it.The STR line is actually the only one I really haven't put any consideration into what-so-ever. Even though I tend to melee often, (To max Fae Pyre's efficiency mostly) it doesn't really appeal to me. Meleeing is more of a bonus than something to focus on, and in 4x raid sit's there are almost no times when you want anyone in melee range unless they have to be. I have trained myself to be very efficient at avoiding AE's, it's counter-intuitive to spend my AA points in a fasion that would force my back into AE danger.<div></div>
Preir
04-23-2006, 08:19 PM
<div></div><div></div>8 Wild Regeneration 8 Critical Healing 8 Serenity 2 Wisdombut thinking about - 4 Wild Regeneration 6 Critical Healing 8 Serenity and 8 Tortoise Shell<div></div><p>Message Edited by Preiros on <span class=date_text>04-23-2006</span> <span class=time_text>12:05 PM</span>
BaruMonk
04-27-2006, 10:59 PM
<blockquote><hr>Yargnit wrote:My plan is different than most people, i think only one other person has said anything similar. Not 100% sure I'm sticking with this, but so far it's pretty cool.My final loadout will be: 1 STA : WIS 4 4 4 5 4 4 8 8 1 (8 pts) <hr></blockquote>My thinking is along these lines, too. I haven't even gotten my first AA point yet on this toon (just dinged 19), but I easily see myself going 4-4-4-4-1 in WIS first. <BR><BR>After that, it's a question of whether I want to slog through the STA line to get to the heal crits for grouping, or focus on DPS with the STR line for soloing.
Yarginis
04-28-2006, 02:10 AM
<div><blockquote><hr>BaruMonkey wrote:My thinking is along these lines, too. I haven't even gotten my first AA point yet on this toon (just dinged 19), but I easily see myself going 4-4-4-4-1 in WIS first. After that, it's a question of whether I want to slog through the STA line to get to the heal crits for grouping, or focus on DPS with the STR line for soloing.<hr></blockquote>I have seen what the +to Crit heal bonus's from Bards and Enchanter's AA line does to me (they have group bonus's) and I must say, I was absolutely <b>amazed</b>. And our self buff will be even higher than that. I just wish I had enough AA pts to go down the Int line to max crit nukes as well, but at times we need every last bit of extra staying alive power we get, and the wis line is <b>huge</b> in that regard. The self-rez and the threat gain reduction are of course fairly obvious in how they would help, but the AE root is also a huge help for staying alive. When I pull to much aggro and have already used my de-taunt, i just go stand on the tank and cast my AE root. (I set up a hotkey to quickly switch to my staff) While note quite as effective as the detaunt, I have had this save my life many times.For example, we were screwing around in Sanctum with a couple low 60's, and a ranger tanking, when he decided it would be fun to pull 5 of the Wraiths at once (The things with AE's) It was one of the most interesting fights I have had. We had a 70 Ranger (tank), me, 70 Troub, 68 Fury, 61 SK, 60 Defiler. And our Ranger may have more mit than most tanks, but let me tell you he don't hold aggro vs 5 encounters as well. ;P But thanks to my extra defencive abilities from this line, we were able to survive (I didn't even have to rely on my self-rez). I used deaggo, and used the AE root to break aggro 2 more times, and somehow we made it. (The low 60's got themselves 2 shotted when the pulled aggro, but we got em up and finished it off) -And yes, i did threaten severe pain and suffering on the *tank* if he ever pulled a stunt like that again- </div>
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