View Full Version : AAs
Asp728
01-11-2006, 07:57 PM
<div>I was a big fan of AAs in EQ1. Out of curiosity (and to have a thread with no other classes complaining on lol), I would like to see what AAs you would like to see for your Fury. I would really like to see critical hit spells again. Critcal heals also. I would also like to see an ability that would reduce cast times for a few of our spells. Maybe something that would decrease our chances of getting interrupted also. </div><div> </div><div>Tympyst Storm</div><div>60 Fury / 56 Tailor</div><div>Neriak</div><div>Lords of Chaos - level 34 Guild</div>
<div></div><blockquote><hr>Asp728 wrote:<div>I was a big fan of AAs in EQ1. Out of curiosity (and to have a thread with no other classes complaining on lol), I would like to see what AAs you would like to see for your Fury. I would really like to see critical hit spells again. Critcal heals also. I would also like to see an ability that would reduce cast times for a few of our spells. Maybe something that would decrease our chances of getting interrupted also. </div><div> </div><div>Tympyst Storm</div><div>60 Fury / 56 Tailor</div><div>Neriak</div><div>Lords of Chaos - level 34 Guild</div><hr></blockquote><p>Crits, and reduced cast times are ones I can think of offhand that I'd like to see. However, I think the cast time deal would be too game imbalancing and become a new standard for folks to compare Fury damage. </p><p>Innate Wisdom, Intelligence bonuses are likely to come up and again, will be useful. </p>
CorgarFV
01-12-2006, 12:36 AM
<div></div>Hmmm, I am thinking Reduced Metabolism or whatever it was ... and maybe an extra spell slot? No but seriously I would like to see some of the utility ones like maybe Track?
Iccurus
01-12-2006, 01:53 AM
Not fury specific, but would like to see an AA that across the board ups your heals by x%... doesn't have to be anything majour.bring back crit heals /droolMGB =) don't think it'd work with the way the game handles buffs though /shrug still be nice to be able to hit up an entire raid with the group regen etc<div></div>
Brassrail
01-12-2006, 03:51 AM
<div></div>In Combat mana regen that stacks with item flowing thought.
onimarox
01-12-2006, 01:14 PM
<div></div><p>Evac, even if it is a LONG timer like Exodus in Eq1 with a 1hr timer ( this changed with later aa's )</p><p>Tracking, Some form of tracking even if a much smaller range then the lowest tracker class</p><p>Perminate EB, Reduced Metabolism ( like a previous posted stated ), Enchanced Pact of the Cheeta ( maybe lasting upwards to a min? ), Lower casting times on spells ( both nukes and heals ), Increased % of heals // nukes // dots // regens, Increased mana // hp regen, Increased Mitigation both ( pysical damage and spells ), increased advoidance. Increased Damage shield damage, Increased melee effectiveness.</p><p>This one is kinda hard to explain</p><p>Increased effects from rezes, Example insted of when player X is rezed they only have 20% of life // hp they get more 30 // 40 // 50% of health // mana</p><p>Lowered rez effects timer</p><p> </p>
CorgarFV
01-13-2006, 05:08 AM
<div></div>I like the rez idea. Hell half the time I don't even bother to rez in combat cause the person is still gonna be pretty useless.
Ryuugekitai
01-13-2006, 03:24 PM
<div></div><p>I'd like to get the pary skill back</p><p>I'd also like a reduction du recast timers</p><p>And an increase to our snare, or event an aditionnal one ... a real one I mean (no root, good root to warden, good snare to fury, seems fair to me)</p><p>(in addition to what you allready said of course ^^)</p>
Lady Dee
01-13-2006, 04:13 PM
<div></div><p>Well MG has already stated that the AA's would all be about choices. The old AA system had no choice factor other than what to get first. This leads me to beleive that the new AA system may be:</p><p>A) Quest related and choose X Reward</p><p>B) Similar to old AA system based of XP grind with a choice of X or Y and no chance of getting both X and Y</p><p>C) Expanded spell trees, where based on the result of X system I can choose either say this new nuke spell or heal spell or buff but never be able to get all 3 thus forcing me to spec out my character with a unique spell list.</p><p>D) something elese or combo of the above</p><p> </p><p>At any rate it should be fun to see and do....all I want for an AA is some kind of track and or safe fall skill hehe</p><p>Slixia</p>
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