View Full Version : Any Fury Specific Bugs?
Dracc
09-15-2005, 05:45 AM
<DIV>So far, I must admit, I have not found many bugs with the expansion. Which I am very please about...but if you find any Fury Specific bugs, Go ahead and post them here....so we can start /bug reporting them in game.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Right now - I have only found one..... Our Spell Dooming Swarm - is Currently Not Working...(At 44th level, it says Im too low to use it)</DIV>
Gaellen
09-15-2005, 08:20 PM
<ul> <li>Wild bloodflow does not work out of group - regular non-grouped PCs, or other members of a raid. (<-- this is a bug because all of our other heals and all other classes primary and secondary heals work just fine out of group).</li> <li>Porcupine frequently expires at 26 seconds rather than 36 seconds.</li> <li>The cold and heat buff potion of Ferocity of the Hunt doesn't stack properly with Inquisitor buffs - the stat goes up, by not by it's full amount.</li> <li>The buffs provided don't stack well with something, although I'm not 100% sure what. Only when solo have I seen this spell actually buff for the amounts listed.</li> <li>I can't seem to rez out of group with either of our rez spells, although that might just be me - ie, somebody else cast the spell before I did, or the person had a pending rez offer. </li> </ul> <div></div>
quetzaqotl
09-15-2005, 10:59 PM
<P>Porcupine not lasting the full 36 secs I have been feedbacking this to the devs and /bugging it for 3 weeks now in beta too started some topics on the forums too in beta and live still no response or fix same goes for wild bloodflow.</P> <P> </P>
<BR> <BLOCKQUOTE> <HR> Gaellen wrote:<BR> <UL> <LI>Wild bloodflow does not work out of group - regular non-grouped PCs, or other members of a raid. (<-- this is a bug because all of our other heals and all other classes primary and secondary heals work just fine out of group).</LI></UL> <P><BR></P> <HR> </BLOCKQUOTE><BR> <DIV>I notice this yesterday. It was working fine on Opening day. But after yesterday, it was not working at all. Talk about suckage when I was in a raid X2 group healing the tank with only 2 Heals as he was getting owned!</DIV> <DIV> </DIV> <DIV> </DIV>
Riffa
09-16-2005, 11:49 AM
Noticed this earlier. I was grouped with (lvl 50's) a guard, wizzie, temp, and me (fury) romping around maj'dul. On one multi-group pull i cast Savage Feast and it procs as the mob dies. Well the templar throws up his group arcane/trauma cure and wipes the buff off of the entire group. Haven't tested it with Retaliate Arcana or anything, i just noticed that this buff was being cured, as opposed to pre-vamp couldn't be cured. <div></div>
quetzaqotl
09-16-2005, 06:04 PM
No it always could be cured savage feast that is.
Meattray
09-16-2005, 06:17 PM
Seizing Brambles isnt working for me, i try to use it in Tuff fights, heroic and epic. give a no target error. Havnt get the spell of once, i want to use its stifle effect but usless so far. I hope its just a bug. I try casting through main t ank, i try to select target but get same error. Will test properly and edit post. Dots stack, looks like Debuffs stack our group buffs dont stack but i would not expect that. And im sure i tested regen/hots and they stack too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> i tried a 6 mob raptor lev 51 heroic, porcupine didnt last long. neither did i <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
Asp728
09-16-2005, 06:33 PM
I haven't been able to cure anything (or at least it seems that way) with the new cure we received.
<BR> <BLOCKQUOTE> <HR> Asp728 wrote:<BR>I haven't been able to cure anything (or at least it seems that way) with the new cure we received. <BR> <HR> </BLOCKQUOTE> <P><BR>The new Cure works, but have to think now what it can cure. Our Group cure is ONLY for Elemental cures, Cold and Fire icon. This is what I understand the spell as. So if you see someone one with the poison Icon, it's not going to cure them, have to use your dingle cures now. Also some hits aren't curable.</P> <P>I need to play more with this spell, but kind hard unless you know a mob that loves to DoT like crazy.</P> <P> </P>
Voodoo Do
09-16-2005, 06:41 PM
Naw the cure all thing cures poisen and disease cuz it gets rid of disease trap from chests
<BR> <BLOCKQUOTE> <HR> Voodoo Doll wrote:<BR>Naw the cure all thing cures poisen and disease cuz it gets rid of disease trap from chests <BR> <HR> </BLOCKQUOTE> <P><BR>I figure that much cause it says it cna cure that. But I been in situations where I would try to cure poision with it and it wouldn't but my single poision cure would work. Don't know, maybe a fluke then or something else.</P> <P> </P>
jacksonr
09-16-2005, 07:07 PM
<P>Ferocity of the eel is supposed to grant fish vision. I cannot notice a difference. Anyone else?</P> <P> </P> <P>/Pyrex</P>
Asp728
09-16-2005, 07:57 PM
<P>Hmm. I've been hit by disease trap a few times and wasn't able to cure it. Not sure what's wrong with my character then <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P>I notice a difference with the fish vision, but it's so dark when I swim underwater I can't see more than 2 feet in front of me anyway. I usually try to stay in the little area right below the surface that lets you see everything underwater.</P>
Gaellen
09-16-2005, 08:32 PM
Toxic Abolishment can cure elemental and noxious - it <i>does</i> work for all of these types and the number listed in the spell description is accurate. If you only have adept 1 of this spell the max it can cure is a level 57 dot, which is fairly low if you're leveling on yellow/orange mobs. Upgrade to Adept 3 to get the cure level into the 60s and you should have no problems at all. <div></div>
<BR> <BLOCKQUOTE> <HR> Gaellen wrote:<BR>Toxic Abolishment can cure elemental and noxious - it <I>does</I> work for all of these types and the number listed in the spell description is accurate. If you only have adept 1 of this spell the max it can cure is a level 57 dot, which is fairly low if you're leveling on yellow/orange mobs. Upgrade to Adept 3 to get the cure level into the 60s and you should have no problems at all.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I didn't know this spell can be upgraded. I thought it was like a given trianing spell with no upgrade? Wil lhave to see it again, shows how much I been paying attention to this <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />.</P> <P> </P>
Gaellen
09-16-2005, 09:23 PM
To be honest I didn't notice it myself until I couldn't cure traps! The dps decrease for 15 minutes was really frustrating, so I read the spell description and a little light bulb went off in my head. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> <div></div>
WasFycksir
09-17-2005, 02:45 AM
<P>The icon for Irritating Swarm is the same one used for the "swarm" line of spells, this makes it harder to see when it drops. What was wrong with the green based one it use to have?</P> <P>Regen not working in raids...just wanted to reinterate.</P> <P>Splitpaw heal on the same timer as Elixer is really bad, not sure it's a bug but it does suck.</P> <P>Invis taking 3 conc. slots also sucks, and yes I know it's not a bug, but it just really sucks, along with the slowing.</P> <P>Group cure is also very hit and miss with me also, even when the cure attempt is from a lowish level hit.</P> <P>Fizzles on even con and lower spells even though those are not supposed to fizzle if the skill is maxed. I had SoW fizzle for gods-sake.</P> <P>Interupts are insane, even worse than after split paw.</P>
Gaellen
09-19-2005, 05:52 PM
Regen is partially fixed! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> They don't work out of group, but they DO work across raids. Regen is also stacking with warden regen again, yay. Porcupine timer still buggy as of last night and I couldn't figure out any consistent reason why - I've had it last the full 36 while the tank was being hit by 8-9 mobs, so it doesn't seem to be damage related. We still can't rez out of group (raid or non-grouped/raided person) with either rez. And a new one, although Fae Flames appears to finish an HO, the mob does not actually take the HO damage/effect. <div></div>
You guys are missing something about Porcupine which leads you to believe that it is broken. Re-read the description on this spell and you should see why it is dropping before the full 36s are up. <div></div>
quetzaqotl
09-20-2005, 02:16 PM
<P>Rensu you know as well as I do that the spell description has been changed, as we now can see that yes</P> <P>the spell is meant to trigger only 25 times add to that a slightly lower dmg and it not triggering on dots etc. and this dmg shield</P> <P>does less dmg than the original porcupine but it adds resists +1.6k for like 10 secs at times? ah well its still a cool spell but not so uber as we</P> <P>were let to believe as in 36 secs of 1.6k resists on target, they couldve let the dmg die down after 25 hits but keep the resists buff on as 10 secs of 1.6k resists at times isnt that great is it.</P>
I think that the spell is rather nice, unless you are fighting more than 3 or so mobs. <div></div>
quetzaqotl
09-20-2005, 06:21 PM
Yes this spell is still nice but the resists having a chance to fall off after like possibly 10 secs or so is not good imo.
<DIV>I haven't had problems resing out of group.</DIV> <DIV> </DIV> <DIV>Do have problems with people going LD while dead... when they come back, they can't be res'd. That's not Fury specific tho.</DIV>
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