View Full Version : Any other fury's not happy with the new stuff
Princess Ariel
09-14-2005, 05:36 AM
<DIV><FONT face="Comic Sans MS" color=#66ffff size=4>Hi</FONT></DIV> <DIV><FONT face="Comic Sans MS" color=#66ffff size=4></FONT> </DIV> <DIV><FONT face="Comic Sans MS" color=#66ffff size=4>Okay i don't like to complain but i am not happy with the changes at all. I lost 2 good heal spells i use all the time and i lost 2 of my damage spells that i use all the time. The new spell they did give us is fine but when i up graded my triats i picked chill master 2 and they are the same spell so you can't use one while you wait for the other to charge up. Also does it seem like they are taking forever to charge? I lost one of my buffs. I can't solo hardly at all. I like to play alot solo and play in groups when my friends are on or with large things and now i can't even solo what i use to solo. Why is nothing greyed out? Why are bears in TS at the start of the level now herioc? Also is anyone else having problems logging from one zone to another and it is not my internet because i am dsl.</FONT></DIV> <DIV><FONT face="Comic Sans MS" color=#66ffff size=4></FONT> </DIV> <DIV><FONT face="Comic Sans MS" color=#66ffff size=4>Thanks</FONT></DIV> <DIV><FONT face="Comic Sans MS" color=#66ffff size=4>Areil</FONT></DIV>
kell_the_kyuss
09-14-2005, 05:44 AM
Patience Lioness Pack Mate, it will get better. Everything revolves around upgrades now. (rumored zoning lag is about buffs being on person). <div></div>
Princess Ariel
09-14-2005, 05:56 AM
<P>I hope it gets better because i am on the verge of quiting</P> <P>I also noticed that sony is locking eveyone that is complaining.</P> <P> </P> <P>I guess we are not titled to our opion or giving them idea's to fix the problem</P> <P>Thanks</P> <P>Areil</P>
Lich_Ekil
09-14-2005, 06:00 AM
Im not happy at all, my fury is on mothballs now and if they nerf my necro any more im goin to go back playing WoW full time again and cancell this account and all other sony accounts for good.
DrainPipeLP
09-14-2005, 06:12 AM
I'm not happy either -- What I liked about the fury (and why I've been developing him) is that it seemed a nice balance between healing magic and combat ability. 90% of my play time is solo. I feel these changes have seriously curtailed his ability to deal damage in combat. Strike of Thunder, Chill etc. are all well and good, but those drain my power pretty fast. The damage/attack procs on Peerless Predator, Savagery, Predatory Salve and Ferocity of the Eel, and the dps buff from Fleshweave have saved my bacon many a time in the past. But now I have a ton of redundant heal spells [e.g. minor healing, healing, minor arch healing, improved arch healing, nature's salve and predatory salve are the same except for an incremental improvement]. They've castrated my lion and pigeonholed him into a second string healer.
Rumbler
09-14-2005, 06:13 AM
<DIV>The game is a little harder for everyone. Forget soloing heroics - it was never meant to be. The game in general was too easy before. Personally I like the changes and the new level of challenge. </DIV> <DIV> </DIV> <DIV>We get some extra heals as we level up though at 50 I do think we are a bit underpowered on healing.</DIV> <DIV> </DIV> <DIV>The new city is a very dangerous place, expecially after you have picked your faction - expect to die a lot if you are not careful or with a group.</DIV>
WasFycksir
09-14-2005, 06:18 AM
I just posted a longer answer in another thread so I won't repeat myself here. But the revamp is bad imo, see specifics in the other thread.
kcirrot
09-14-2005, 06:35 AM
<P>Well besides doing three times as much damage (when I can log in :smileymad: ), my heals being legitimate upgrades, my having more HP, more WIS, more AGI, more STA and MUCH more INT than yesterday, better buffs, not having to spam Savagery on all the melee people, being able to see clearly in the water, my debuff making spell and weapons hit more often, I don't see anything good about the combat revamp.</P> <P>:smileytongue:</P> <p>Message Edited by kcirrot on <span class=date_text>09-13-2005</span> <span class=time_text>07:36 PM</span>
THteampink
09-14-2005, 06:40 AM
I love the patch, and am having the time of my life. At the risk of sounding like a know it all, play with your spells a bit and im sure you will begin to come around. Using porcupine and two sets of HOTs = the win. <div></div>
Rumbler
09-14-2005, 06:41 AM
I do hate the changes to invis though. One concentration buff I could handle but not 3. Making it 3 achieves nothing other tham forcing us to remove and recast our buffs over and over.
Princess Ariel
09-14-2005, 06:42 AM
<P>I am so glad to know i am not the only one not happy. What i am most disappointed in is that fact they screwed with our damage spells. I could live with what they did to the heal spells, i could even maybe get use to the buff situation but the damage thing is just wrong. I picked fury because not only could you heal yourself but you could do alot a damage soloing. I am hoping that sony will read this and take our opionions to heart (does anyone know where u can email coustomer support with our opinions) not that they will. At least we didn't get hit as bad as some other races but it makes me worry about what happens to us in the future. </P> <P> </P> <P>Once again thanks for everyone's opinion even if it isn't the same as mine. I look forward to more post</P> <P>Areil</P>
I screamed till I finally gave up in the development forums. None cared at SOE to listen. Now the nightmare comes true. I am one of the people who returned when ya added more solo content, and will probably be leaving now............EQ II team, good work on ruining a good thing that was broken, then you fixed, then broke again. /sigh
IveDefected
09-14-2005, 07:00 AM
what do you mean "what they did to our damage spells"? im lvl 50 and i do over 1k damage now from a single starburst (or whatever the higher one is <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />) as far as power drian , i dunno ifi ts just me but i have no trouble soloing and staying above 40% at the end of most fights yes im a little mad about the heal drop i think adding at least one more heal line would fill us out perfectly and im honestly confused about fae flames now (s it a damage proc? is it an attack ? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />) and where did toxic quills go ? all those things considered i enjoyed the heck out of my class so far and i think that SoE although being a bit cryptic with what they are telling us is doing a fine job. i just say give it time because this is by no means the end of their tweaking ...i have faith <div></div>
<DIV>All I have to say is my Master I heal spell "Bloom" does 1/3 of the healing it once did with an extra second added to the reuse timer... <FONT size=5>1/3</FONT>!!!!!!! God [expletive ninja'd by Faarbot] it!</DIV>
spammy
09-14-2005, 07:14 AM
<DIV>disappointed also.... ok, so we used to be able to stack spells of the same spell-line before, and i agree that these things should be fixed. but, for 1 thing, i totally screwed up my respec due to those changes... and now i know im missing nuke power somewhere, since smite, chill and cyclone (all of different spell - lines) now use the same recast timer! which makes it hard to use my HO in battle now, because i have to cast cyclone, and then wait for the re-use timer to come up to cast chill.</DIV> <DIV> </DIV> <DIV>and another thing, i counted up all my WIS granted from spells adn equipment and got 116+ WIS... i look in my persona window, and see i have 69 WIS. hmmmm... and arent we granted extra base WIS for being a preist and all?</DIV> <DIV> </DIV> <DIV>i do agree though, combat has been a little more fun. not the challenging part of it though... SOE's idea of a challenge is to increase the interruption and resisted rates, which doesnt make it more fun, it just makes it more tedious. </DIV><p>Message Edited by spammy on <span class=date_text>09-13-2005</span> <span class=time_text>08:17 PM</span>
kell_the_kyuss
09-14-2005, 07:17 AM
It does get better once your properly outfitted and with some levels. I soloed a few heroic blue^^'s earlier today. Also went through the SP arena on easy mode and it was cake. 2200 pt HO's is not a joke, and very possible. Yes we lost our procs. With a master 2 regen and a master 1 ferine salve we still heal fine. Yes im very happy im not a bruiser, defiler, illusionist, mystic right now. Furies made out of this ok on the High/Top end. So theres light at the end of the tunnel. Its all about upgrades now.
kell_the_kyuss
09-14-2005, 07:22 AM
"which makes it hard to use my HO in battle now, because i have to cast cyclone, and then wait for the re-use timer to come up to cast chill." use a swarm, nuke, master smite, or aoe (if possible). HO, swarm/cold dot -- cast a regen, then HO a lightning/aoe As for stats I have 190 agi, 169 wis and 180 int. (had 89 int yesterday). I havent changed a thing. Yes im bored, they cant find my character at moment...
IveDefected
09-14-2005, 07:55 AM
yeah im using my AoE star thingy as my mian attack now with storm as second blast ...i am starting HOs with either whirlwind or Dooming swarm but thats all i have for attacks <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> <div></div>
Surething
09-14-2005, 08:08 AM
<BR> <BLOCKQUOTE> <HR> kcirrot wrote:<BR> <P>being able to see clearly in the water,</P> <HR> </BLOCKQUOTE><BR> <DIV>Now I feel really gypped; I read the descriptiion on ferocity of eel (allows breathing under water and clear vision under water) - darned spell - I can breath underwater ok - but still foggy vision. Now I find out it's just me that can't see, ack!</DIV>
apwyork
09-14-2005, 08:23 AM
Well, my level 38 fury is staying out of the game now until something gets changed. Sure, my main attack spell got a nice boost, the group attack spell got a real nice boost, but I'm a PRIEST! My best heal now is 300 points! At 38, healing 300 points is like spitting on the injuries since everything hits for more than 300 damage (could go up if I upgrade that spell but at this point it's a waste since all my adept heals got nerfed down to the 100 point range). I can kill level 31 solo monster just fine <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> But when I tried a group of 4 level 33 who con as an easy kill, I got stomped so bad it wasnt funny. I couldn't even kill 1 before I had to run like hell since I couldn't even heal enough to keep fighting let alone cast any attack spells. I'm going to go check out the rest of my char's and if what I hear about them is true, I'll be looking for another game <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> <div></div>
troodon311
09-14-2005, 09:21 AM
<P>I haven't gotten to group yet but I was soloing yellow scorpians and fire thingees in Pillars of Flame just fine earlier, before my server's hamster had a heart attack. I don't see any problem with what they've done to Furies.</P> <P>I'm more concerned with my SK losing his skelly form :smileyhappy:</P>
Goozman
09-14-2005, 10:04 AM
Don't be fooled by your nuke doing a bigger number, with the longer recasts and loss of all procs, the damage isnt killer. It's not the end of the world, though. And I'm sure either they'll lower the Strike recast timer or increase our heals eventually. We aren't really gimped but we arent powerhouses either
<P>As a lev 50 Fury and also Beta tested up to level 58 I feel the changes are good. Wasn't sure how things will be at 50 since I was used to being at level 58. After my respec I have 200 more power. My Strike Spell at Adept III can do over 1,000 dmg and at level 51 we get a new Nuke that can do up to 1700 points. Also my Master I Star Burst can do over 1,400 point AE, nice <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. You just need to get your INT close to 200 which is pretty easy with us with the right equipment.</P> <P>The only thing I do not like is the Invis. 3 con slots to use PLUS at rudce speed. At level 50 the group invis was reduced down to 32% I believe, talk about sloooooow! I can see maybe slowing it down, but also at 3 con slots??? I also don't like the fact that our Chill spell is on the same timer with Whirlwind. Doing solo HO's kinda now sucks cause there isn't much to use to get them off cause you are waiting for a spell to recharge. Yes I know you can use Fae Flames for an HO but if you use it to finish it, I never see any dmg done.</P> <P>Also here is what I do not understand. Lots of heales are now on the same time, ok no problem there, to a point. But why would Light Heal be a 4 sec recast time but if you cast Ferine Elixer it takes 6 sec and all other heals on the line take just as long?</P> <P>At 50 you are pretty much limited to 3 single target heals. But we do get another heal line down the road making it 4 single target heals.</P> <P>Do not expect to take on any ^ ^ ^ up's. Do not even attempt it. When I was level 58 in Beta with close to 4,000 power, I could not kill a Green Lev 49 ^ ^ ^. It hit to hard and I spent most of my power healing my self. You are talking alomst a 10 level difference. I don't see how a mob that is almost 10 level lower than me can kill me but I be lucky to lad a hit on a mob 10 levels above me.</P> <P>Soloers, you are better off with the even cons or all down arrows. If you can find any ^ up's or ^ ^ you can take them, base on your play style. ^ up's you should be able to take down but ^ ^ may be tuff for some.</P> <P>Key here to you all, upgrade your spells as high as you can get them. I havn't solo much yet, but will next week. Grouping is so easy now with the right crew in that you don't even need to heal in most cases. Feel the spells out and get used to them. I know it may take some of you o get used of the changes but once you do get used to them, you will find you can be more efficent with your spells.</P> <P> </P> <p>Message Edited by Tigerj on <span class=date_text>09-14-2005</span> <span class=time_text>03:12 AM</span>
My 36 Fury had 2 good healing spells that healed for around 570 hps a piece. One of the spells was Wildling Elixir and the other spell was called Sproutmore something (can't recall the name...it was one of the class specific rewards you got from the green plus sign). Both of these spells were yellow. Now I still have Wildling Elixir but the next best healing spell I have is Predatory Salve, which heals for like 200hp. And all the regrowth spells share the same timer. Was hoping that they would make them stackable. OVerall not really happy with the changes as of now. Hopefully they will get better. I just feel totally useless as a healer now.
Is it just me or does it seem the majority of Furies posting "I like the changes" are 50+? Go start a level one priest and see what the rest of us under 50 are dealing with. You are already past the "relearnig" phase, we, on the other hand are getting trashed.
troodon311
09-14-2005, 12:24 PM
<BR> <BLOCKQUOTE> <HR> Zaree wrote:<BR>You are already past the "relearnig" phase <HR> </BLOCKQUOTE> <DIV>How? The changes are as new to me as anyone. If anything, I have more play time to try and "unlearn" int he process of relearning.</DIV><p>Message Edited by troodon311 on <span class=date_text>09-14-2005</span> <span class=time_text>01:25 AM</span>
lmhotep
09-14-2005, 12:40 PM
<DIV>God stop whining and start playing for once.</DIV> <DIV> </DIV> <DIV>After i did my respec i tested alot and came to the conclusion that i can now say im a real fury!</DIV> <DIV>I heal like a bot now meaning i can heal better then i did before (im currently L4<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> and especialy</DIV> <DIV>ALOT faster.</DIV> <DIV>My nukes do way more damage and yes ive got less damage spells now but as ive tested with some</DIV> <DIV>solo mobs i stil do alot more damage then before.</DIV> <DIV> </DIV> <DIV>Everything has changed wich is a thing that needs to be accepted so the mobs you used to kill before</DIV> <DIV>are different now.</DIV> <DIV>Just try harclave for a while and see how easy you can rip through those mobs wich is a good indication</DIV> <DIV>of what you can do wity your fury.</DIV>
wasub
09-14-2005, 12:40 PM
>>Using porcupine and two sets of HOTs = the win. Sorry 2* HOT @ lvl 50? I have Wildbloodflow, what is the second? are you refering to group regen owl's restoration? BTW i love the changes. The only 2 things im worried about but cant confirm yet is out mana loss (some classes get nice regen and efficiency) and no wards. Its [expletive ninja'd by Faarbot] hard to keep a warlock alive if he gets agro when solo healer in a group. Im also not happy about our regens not stacking for raids. Our buffs are awesome and our Damage output is very nice also and heals are nice and snappy. All up it is a harder game but from a group perspective it is much more fun now as im actually not a bad healer. I hope raiding turns out to be just as fun i think it might as our buffs are going to be needed. Nice work. <div></div>
vochore
09-14-2005, 02:56 PM
i am personaly [Removed for Content] at what they did to my fury,i spent most of last night with a grp"and yes we had a inquisitor in grp" and i spent almost the entire 2 hrs chain healing with all 3 of my spells to keep the tank up. and taking away the mit. parts of some of our buffs hurt a lot to. i curently have a 26 ranger that if things dodnt start looking up soon i will most likly be leveling up and mothballing my fury. <div></div>
Chabisu
09-14-2005, 03:25 PM
My Fury is level 47 and I love the changes they made to her. With very small exceptions, it was massively positive for the class.Perhaps at the lower end it has changed for the worst some, but if you can get over that hump the higher end is better than it has ever been.
Dreamtyme
09-14-2005, 03:54 PM
I haven't been able to try out my fury as AB went down right as I was zoning into the Feerrott to give her a go. I will have to admit the only thing that made me happy was the fact that my lion form can now sit. <span>:smileyvery-happy: On the surface, I am not happy with the bottoming out of my MIT and AV, I hate what they did to Ferocity of the Eel, and I'm going to have to spend alot to upgrade new spells. But I'm trying to stay positive until I can actually go out and try to solo and then duo with my guardian hubby. I'm concerned about the spells being on the same reuse timer (I noticed it when I tried my illusionist as well), so maybe that is something that will be hammered out in the future. I'll see how it goes tonight. It seems 50/50 split on everyone's feelings concerning the changes, I hope I'm one of the happy ones. But right now I'm scared *hold me* </span><div></div>
I love it. I'm finally a Fury. If I wanted to be a Druid Healer I would have been a Warden. Now I can actually nuke and it's worth it. Love it. <div></div>
<BR> <BLOCKQUOTE> <HR> wasubot wrote:<BR>>>Using porcupine and two sets of HOTs = the win.<BR><BR>Sorry 2* HOT @ lvl 50?<BR><BR>I have Wildbloodflow, what is the second? are you refering to group regen owl's restoration?<BR><BR>BTW i love the changes. The only 2 things im worried about but cant confirm yet is out mana loss (some classes get nice regen and efficiency) and no wards. Its [expletive ninja'd by Faarbot] hard to keep a warlock alive if he gets agro when solo healer in a group. Im also not happy about our regens not stacking for raids.<BR><BR>Our buffs are awesome and our Damage output is very nice also and heals are nice and snappy. All up it is a harder game but from a group perspective it is much more fun now as im actually not a bad healer. I hope raiding turns out to be just as fun i think it might as our buffs are going to be needed. Nice work.<BR> <BR> <HR> </BLOCKQUOTE>Yeah I believe he is speaking about Owl's and Bloodflow. Put those two on and go porcupine and it's a damage festival.<BR>
VampiressAnn
09-14-2005, 06:52 PM
<P>50 fury here, and i am also loving the new changes, I am very satisfied with the changes, I was very impressed with my character and how i soloed in the desert last night, nukes are great , heals are great...</P> <P>I am much more effective now, than i was before the changes.</P> <P> </P> <P>the only thing i am not happy about is the nerf we took to our invis</P> <P> </P><p>Message Edited by VampiressAnn on <span class=date_text>09-14-2005</span> <span class=time_text>07:55 AM</span>
<BR> <BLOCKQUOTE> <HR> Zaree wrote:<BR>Is it just me or does it seem the majority of Furies posting "I like the changes" are 50+? Go start a level one priest and see what the rest of us under 50 are dealing with. You are already past the "relearnig" phase, we, on the other hand are getting trashed. <BR> <HR> </BLOCKQUOTE> <P><BR>Been there alreayd in beta. Been beta debuff down to lev 30 and as high as 58 to test out zones. No problems at all. What are you getting trashed from? You should be able to solo a even con mob with EASE!</P> <P>If you are going for the ^^ and ^^^ not fully understanding what has been change here or read what has been change, then you deserve to get trashed. Like I mention before, do not expect to take on ANY ^ ^ ^ Mobs. Do not expect to take on more than 3 ^ ups mobs at the same time. Do not expect to take on 4 plain mobs. If you think you should be able to handle 10 triple down mobs at once, don't be surprise if you die from being interupted a lot or stun.</P> <P>What relearning phase? All those who are 50 that wern't in beta has to relearn what spell does what now. If anything you guys at the lower levels have it a little easier cause you may have not goten that spell yet in knowing what is does now. So to you, it was like that all the time when in fact it wasn't. You guys gain more heal upgrades at the lower levels too than as it was before. You now have Master II choices now where we didn't back then.</P> <P>Don't go out and rush and think you can kill anything up to OJ like before with ease, it's not going to happen.</P> <P> </P>
Lacieone
09-14-2005, 09:08 PM
<P><FONT color=#ff00cc>hi guys,</FONT></P> <P><FONT color=#ff00cc>I have a level 23 fury and a level 34 i havent tryed out my 34 yet... but i can say that the 23 is having a hard time keeping my 3 person group going now... anyone have any suggestions of heals to use. Everything is different ,,, just need to practice abit and figure things out...I really love my fury and can't imagine playing anything else.</FONT></P> <P><FONT color=#ff00cc></FONT> </P> <P><FONT color=#ff00cc>Xanna:smileyhappy:</FONT></P>
dxl201
09-14-2005, 09:08 PM
<DIV>Ok, I would say I wasnt really used to the new fury, but after 2 hrs of practicing, I am actually pretty good at it now. Just my personal opinion and not mean to create any scene here. I am actually kinda bored of the old fury I have, and the new fury did give me some fresh taste of the game. Reagarding the nerfing invis spell, well I spent 6 p for the master 1 grp invis and now is gone...................HOWEVER, I did use the new invis to pass by some 58^^ HO w/ my grp, so...i dont know should I be crying or laughing but know that will never be possible to happen if I used my master 1 invis. (lvl 48 invis) Also, I was actually doing pretty well w/ the healing. Wat i do is casting wildblow, Feral slave master II and Ferine Elixir in sequence which gets a good 1400hp per 10-15 secs for the tank and yet I still have that 1k nuking to use when the tank is not losing too much hp. So....I dont really see there is problem for the new Fury. Well, again, just my personal opinion...and maybe there is something I still dont know....but I am doing pretty well so far.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
stargazer5678
09-14-2005, 09:47 PM
<P>I am a level 44 fury. I like the changes for the most part. Tried playing solo and in group. I think that in both cases it requires more effort. Still it's more fun. I agree that the new style of play suits furies well. Fast heals, decent damage.</P> <P>I agree that we heal less if you consider a single spell. However, the casting time is shorter and takes less power. That's huge! I can now throw heals left and right and still won't run out of power. Just spends some time to get used to the change. Change is always painful. I believe it's for the best. Also I think it makes sense to choose the Regrowth line (Greater Regrowth, Fleshweave etc.) for Master II.</P> <P>Also when some people say that they hate waht SOE did to our class make sure you mean exactly that. There are general combat changes, archetype changes, class and subclass changes. If you hate that you can't bring down Heroic ^^^ is not the Fury changes.. Other classes get affected by this as much as we do.</P> <P>The way I see it our changes include more damage from spells like Strike of Thunder, faster heals and int buffs</P> <P>We loose some of our spells, other spells get nerfed. It's all for a reason, and a good reason that is. The game should be more balanced. All classes will have a chance to be in a raid (I hope). Monsters are tougher, but I see it as a good thing.</P> <P>Some examples from yeterday. .</P> <P>I ran through Feerrott heading to CT. Some green group saw me and attacked. I kept running as always, well, very soon my health dropped considerably and the Ewols (I think that's who they were) didn't want to quit even after chasing me for more than 20 seconds. I stopped and had to fight them. Killed them pretty fast though.</P> <P>In CT we took down yellow mobs with ease (level 49 ^^^). Next we decided to try an orange ^^^ (level 51 ^^^). My MT was level 44 guardian. I threw every heal I had and still he was dead in 10 seconds after be engaged the mob. Colors mean more now.</P> <P>Anyhow, just try not to be negative until you try every strategy and are sure that you hate the changes :smileywink:</P> <P>Yastreb, 44 Fury, Oasis</P> <P> </P>
Gertack_v2
09-14-2005, 10:01 PM
A berserker, ranger, necromancer, wizard, inquisitor, and fury (me) all at level 50 from a raiding guild on Befallen took down a level 63^^^ (red) named cyclops, so I wouldn't call our healing [Removed for Content]. I was pretty much OOP at the end, as was the inquisitor, so we won with the tank at about 5% health. Master II Wild Bloodflow is fairly nice in that regard, and my Salve and Elixir are Adept 3. Although if you have anything other than Adept 1 or Apprentice 4 now, you're going to pretty much suck with how everything works. I looked at our replacement heal spells at 51-60 as Apprentice 2 on the merchant and my current Adept 3 spells actually heal for more while using less power. Gertack 50 Fury, 50 Jeweler Befallen - Fallen <div></div>
DarkScal
09-14-2005, 10:21 PM
<P>From what I can see the upper lvl Fury's are fine with the change and the lower lvl ones aren't.</P> <P>I am a lvl 25 and my fury now sucks and is not fun to play. Who wants to die all the time?</P> <P>I am much less effective in a group then I used to be.</P> <P>EQ2 is about quests and when the lvl of the quest is not correct, does not match the mob lvl, and it now requires you to be in a group more, not good.</P> <P>I will give it some time and see how things go.</P> <P>I feel like I have to go back to Qeynos and start over going through Antonica.</P> <P>You should feel good about an upgrade but at this point I do not. I am like a lot of other ppl ready to quit as EQ2 is not fun anymore, it is more frustrating.</P> <P>:smileysad:</P>
stargazer5678
09-14-2005, 10:45 PM
<DIV><BR></DIV> <BLOCKQUOTE dir=ltr> <BLOCKQUOTE> <HR> DarkScales wrote:<BR> <P>From what I can see the upper lvl Fury's are fine with the change and the lower lvl ones aren't.</P> <P>I am a lvl 25 and my fury now sucks and is not fun to play. Who wants to die all the time?</P> <P>I am much less effective in a group then I used to be.</P> <P> </P></BLOCKQUOTE> <P>I think most players under level 30 have a hard time because their spells are at Appr I - Appr IV. It was not an issue before the changes since there was not a very big difference between Appr, Adept and Master spells. Now this difference is HUGE. Also equipment is another factor. Now with parry skill gone and decreased overall mitigation it's crucial to have good armour. Again lower level players don't have enough money to upgrade armour all the time because they level fast and it doesn't make much sense to invest in armour. I think now it makes more sense to spend more time at each level, but ensure you get the appropriate gear. It's possible that was one of SOE's goals..</P></BLOCKQUOTE>
<BR> <BLOCKQUOTE> <HR> stargazer5678 wrote:<BR> <DIV><BR></DIV> <BLOCKQUOTE dir=ltr> <BLOCKQUOTE> <HR> DarkScales wrote:<BR> <P>From what I can see the upper lvl Fury's are fine with the change and the lower lvl ones aren't.</P> <P>I am a lvl 25 and my fury now sucks and is not fun to play. Who wants to die all the time?</P> <P>I am much less effective in a group then I used to be.</P> <P> </P></BLOCKQUOTE> <P>I think most players under level 30 have a hard time because their spells are at Appr I - Appr IV. It was not an issue before the changes since there was not a very big difference between Appr, Adept and Master spells. Now this difference is HUGE. Also equipment is another factor. Now with parry skill gone and decreased overall mitigation it's crucial to have good armour. Again lower level players don't have enough money to upgrade armour all the time because they level fast and it doesn't make much sense to invest in armour. I think now it makes more sense to spend more time at each level, but ensure you get the appropriate gear. It's possible that was one of SOE's goals..</P></BLOCKQUOTE><BR> <HR> </BLOCKQUOTE>Actually from what I gather, most of the lower levels of all classes are not adapting as quickly as the higher levels. This may be because of a lack of extended spell lines, but from what I'm reading it's mostly because a lot of the lower levels are failing to adapt to the fact that con colors actually mean something now. If you don't have very good gear and/or spells at your level then you shouldn't be fighting yellows/oranges and whatnot. I've noticed that makes a huge difference. I got my butt kicked several times trying to kill 2 ^ yellows in Maj'Dul. While I was surprised it also makes perfect sense when you look at it in the big picture. <BR>
Princess Ariel
09-14-2005, 11:19 PM
<DIV> <P><FONT face="Comic Sans MS" color=#66ffff size=3>Good Morning Everyone</FONT></P> <P><FONT color=#66ffff><FONT face="Comic Sans MS"><FONT size=3></FONT></FONT></FONT> </P> <P><FONT face="Comic Sans MS" color=#66ffff size=3>Last night after urging of my husband I gave it another try.<SPAN> </SPAN>Although things seem bad they are not as bad as I initially thought and am hoping that Sony will fix or tweak the problems and that this is just an adjustment period.<SPAN> </SPAN>I agree with Zaree that us lower level Fury’s got nailed bad.<SPAN> </SPAN>I am a level 30 and I am to high to start over and to low for the new stuff to do any good. </FONT></P> <P><FONT face="Comic Sans MS" color=#66ffff size=3>I never had to install disk three or the code for Desert of Flames.<SPAN> </SPAN>I also never got my genie bottle so I am hoping that this is a related problem.<SPAN> </SPAN>Did anyone else have the same issue?<SPAN> </SPAN>When dueling your personally resistance stats drop drastically.<SPAN> </SPAN>I went from 1167 cold resistance to 467 and I went from 900-heat resistance to 300.<SPAN> </SPAN>Did anyone else have the same issue? </FONT></P> <P><FONT color=#66ffff><FONT face="Comic Sans MS"><FONT size=3><FONT color=#66ff33>This is the bad I noticed.</FONT><SPAN> </SPAN></FONT></FONT></FONT><FONT color=#66ffff><FONT face="Comic Sans MS"><FONT size=3>My damage spells are doing damage but two of my spells cyclone and chill are now overlapping spells and I can’t cast one while I wait for the other to charge.<SPAN> </SPAN>Not to mention my cyclone spell is not the same spell and well to put it blunt it sucks.<SPAN> </SPAN>Healing took a big hit and they suck to.<SPAN> </SPAN>Two of my guild members were dueling last night.<SPAN> </SPAN>I took the opportunity to try out my heal spells to see the changes and I could not keep one of them alive where as it would have been no problem.<SPAN> </SPAN>As well with the heal spells many of them are over lapping and have the same problem as with the damage spells.<SPAN> </SPAN>Recast time is longer and a joke.<SPAN> </SPAN>Yes it is only a second or two differences but that second or two especially for us lower levels is life and death for our character and our group.<SPAN> </SPAN>Spirit of the Wolf is now grayed out and nothing was given to update that.<SPAN> </SPAN>Is also doesn’t seem to work as well.<SPAN> </SPAN>Logging from zone to zone is ridiculous and scary because you don’t know if you are going to make it.<SPAN> </SPAN></FONT></FONT></FONT></P> <P><FONT face="Comic Sans MS" color=#66ffff size=3><FONT color=#66ff66>The good I have noticed, so far.</FONT> </FONT><FONT face="Comic Sans MS" color=#66ffff size=3>I like not having to recast my buff spells every 15-20 minutes.<SPAN> </SPAN>I also like the ferocity of the eel buff.<SPAN> </SPAN>It is really nice to see underwater (although it could be clearer, but I don’t want them to take away seeing better so I will be happy with what we got).<SPAN> </SPAN>I understand that we can now sit which is nice.<SPAN> </SPAN>I also understand that in lion form we look like we are swimming instead of walking.<SPAN> </SPAN>Which if I had my choice between that and having my spells fixed and walking/swimming underwater I would choose my spells fixed. </FONT></P> <P><FONT face="Comic Sans MS" color=#66ffff size=3>I am happy for the higher levels that seem to really enjoy the changes; I am hoping that as I move up and adjust I will enjoy the changes to.<SPAN> </SPAN>But if things don’t get better I guess I will just cancel my account and give my money to someone else, there is a new online fantasy game coming out this fall (hint, hint).<SPAN> </SPAN>Inclosing thank you for everyone’s opinion regardless of what it was.<SPAN> </SPAN>Big thanks to everyone for being respectful of everyone’s opinion.<SPAN> </SPAN>I guess we all need to remember this is just a game and not take is to seriously.<SPAN> </SPAN>There are more important things in life then what happened to our spells.</FONT></P> <P><FONT face="Comic Sans MS" color=#66ffff size=3>Thanks </FONT></P> <P><SPAN><FONT face="Comic Sans MS" color=#66ffff>Areil Delphinus</FONT></SPAN></P></DIV>
Elslight
09-14-2005, 11:36 PM
<P>Just my humble opinion. Spent last night playing with the changed Driud - Picked up my First Fury Assignment Noticed for a while that I had to change my rythm on the keyboard when using my spell keys - Just a little slower but it still makes music.</P> <P>Sorry Im not very technical - I like the armor con changes not so confusing any more and the explanations are getting better. Have to be a little more careful soloing But I found it doable - Still adjusting the the spell changes and the best way to use them so my opinion is not very informed as of yet. </P> <P>The biggest problem I have is the constant interruptions from people chalanging me to a duel really interrupts my gameplay- I need a don't bother me I'm busy button - I dont like to duel other players. That is why I dont play Wow. Just my personal feelings on the matter. </P> <P>I'll have to give it a week or two before I can really say whether the changes are good or bad - Right now its just different.</P> <P>I do miss the little skirt attached to my armor though - Personal preference is just a little more covering my rear end please at lest covering the garterbelt look. Please have a female review the armor - getting too many remarks - bothers my game play. I'm not interested - Although Pretty and cute are ok.</P> <P>Still an EQ2 fan</P>
The changes overall aren't too bad. I like the increased damage on our AE spell and the AE damage from the damageshield. Our healing takes a hit but our regen goes up to 162 per tick if you choose the Master II option at level 44. They do need to bring the recast timer on Strike of Storms back down to 9 seconds. 15 seconds is just way too long and makes the the damage increase almost meaningless since we have to wait about twice as long to cast the spell again. It does feel good to nuke for over 1k as a priest though. Oh and putting a DD and an DoT (Chill and Whirlwind) on the same timer was a bit absent minded. If you want them on the same timer then make them both a DD or both a DoT. <div></div>
jwgarner
09-14-2005, 11:52 PM
<DIV>What happened to Untamed Shroud? Absolutely useless now. I think they went overboard with it. One of the main calling cards for a high level Fury is the ability to move a group without speed loss. Now not only do I have a 32% speed reduction, but I have to drop 2 or 3 of my group buffs to get enough concentration slots. 3 concentration slots?! So now when the mobs do see through and break the invis, now your sitting there mostly unbuffed. I guess I can live with the speed reduction aspect, since I believe most of the other classes have to deal with that as well, but this 3 concentration slots business needs to go. It is unreasonable, in my opinion, to have to drop my all my buffs to get invis cast. I think the Fury class needs to start a groundswell of /petition on each server to get this spell back in line to reasonable.</DIV> <DIV><BR> </DIV>
Mazzz
09-15-2005, 12:19 AM
<div></div><b>Background:</b> I'm a 34 fury who has spent probably 95% of my play time soloing. Almost all of my spells are Adept I, and I took my Master II's on my damage spells (Chill, Thunder, Starburst). I think my armor is pretty good, but I really haven't done much comparison with other furies my level. I'm paying for the Station extras, so feel free to check out my gear. I had a BLAST last night with all the changes. Battles were much faster and more intense. IMHO, this is a refreshing change of pace from the "death of 1,000 cuts" style before ... feebly whacking away with my club while the mob slowly stabs itself to death on my damage shields. I didn't notice any conflict with Cyclone and Chill because Chill is already grayed out to me. For HO's, I used Swarm or Cyclone to open, and Thunder or Starburst to close. Nuked a briarpaw cub for 848 and did a happy dance. Besides some soloing in EL, I also joined a group that successfully killed the Octagorgon in the Cove of Decay. There were 5 of us ranging from 34-36 ... me, a monk, a conjurer and two pallys ... so I'd say we were both unbalanced and undermanned. To make matters worse, we also got jumped by a group of skellies. It was all I could do to keep up with the heals, but we managed to defeat them all with no deaths. Then we tried to take on the Captain (31 ^^^) and got royally stomped. The MT pally was down in 2-3 seconds, and the rest of us followed suit quickly after. Had a great time! <div></div>
Dracc
09-15-2005, 01:42 AM
<P>I dont know about you guys, but I am the happiest 44th seasoned fury alive. I am soloing even better now that I am using the Combat Changes....I dont know if you guys picked different things that varried your play big time, but I picked both Mana regen traits, and all SV Heat/Cold traits....along with that I chose Master II Wild Bloodflow, and Master II Starburst....I have never soloed so well in my life....oh and might I add... if you havent found it....check for a spell called SNARE....40% movement rate slow....I can now KITE. I can solo Blue Heroic ^^ mobs fine now (takes 15 minutes but I can!!)....it takes a little time, but I can kite them. and with the Starburst Master + Wild bloodflow + our damage sheild that has an infinite time limit now, I can solo groups of critters Fast.</P> <P>I love the changes....If you're lower level....I feel your pain, dont worry....it gets better....If you're higher level though....what are you doing wrong? is all I can say...Ive never been more effecient....and so what if they took away our big heals...we are FURY's we are ment to be an offensive druid...and Im liking the 1 second Cast time on our 400pt heal....Between our heals (wild bloodflow, and the 2 others cant remember them offhand heal between 300-500 each of them) I can keep groups alive fine...sure its harder...but ill take the damage upgrade anyday for a slightly less healing ability.</P> <P>Message Edited by Draccos on <SPAN class=date_text>09-14-2005</SPAN> <SPAN class=time_text>02:52 PM</SPAN></P><p>Message Edited by Draccos on <span class=date_text>09-14-2005</span> <span class=time_text>02:53 PM</span>
<DIV>I do not mind the changes on my fury. I still solo yellow heroics. With buffs have over 250 Int so on master 1 of starburst it nukes for over 1400. Just do what did in Eq 1 kite lol. Do not like the invis changes but can live with that.</DIV>
Contesseri
09-15-2005, 03:58 AM
<DIV>I am extremley disapointed in the changes :smileysad: I used to love my Fury and the things her and a guardian could do together. Yes the nukes are great but where did the heals go..we are a healer not a Wizard if we wanted to nuke then we wouldnt have chosen to be this class altogether..this is supposed to be a fun class and i dont find it fun anymore...2 heals and a HoT what good do the nukes do me if im dying and cant even heal myself cause i already used the only 3 that i have! I am happy for the people that enjoy the changes and yes they are new and take some time to get used to but from what i have seen and experienced Why do i even want to give it a chance we are basically useless when it comes to healing now...I could be only healer in grp before changes and take on named heroics mobs with a 50 guardian friend of mine (btw Im a 50 Fury) and we do great! Now we tried and lvl 47 heroic mob in the sinking sands and wiped so bad had to use my emergency heals and we still died! This is just ridiculous! I hope things get better because i dont want to start over and i really enjoy EQ2 and dont want to give it up (Im an Addict) !</DIV>
<BR> <BLOCKQUOTE> <HR> Contesserina wrote:<BR> <DIV>I am extremley disapointed in the changes :smileysad: I used to love my Fury and the things her and a guardian could do together. Yes the nukes are great but where did the heals go..we are a healer not a Wizard if we wanted to nuke then we wouldnt have chosen to be this class altogether..this is supposed to be a fun class and i dont find it fun anymore...2 heals and a HoT what good do the nukes do me if im dying and cant even heal myself cause i already used the only 3 that i have! I am happy for the people that enjoy the changes and yes they are new and take some time to get used to but from what i have seen and experienced Why do i even want to give it a chance we are basically useless when it comes to healing now...I could be only healer in grp before changes and take on named heroics mobs with a 50 guardian friend of mine (btw Im a 50 Fury) and we do great! Now we tried and lvl 47 heroic mob in the sinking sands and wiped so bad had to use my emergency heals and we still died! This is just ridiculous! I hope things get better because i dont want to start over and i really enjoy EQ2 and dont want to give it up (Im an Addict) !</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>If you guys cant take on a lev 47 Heroic then something is wrong. Heck today my Templar friend was being the tank and we had no problems taking on lev 50 and 51 ^^^ up's, we are both lev 50. It was even better when we had a 50 Warlock and a 50 Wiz in our group and the Templar was our tank, cake walk in the park. Even when the ^^^ went on the casters, we had no problems keeping them alive, even beat 2 at the same time. Hit hard? yes, but able to beat them. We were killing them faster than a group of next to us who look like a Gurd, Dirge, Healer and maybe a Ranger. We were killing like 3:1 ration to them.</P> <P>Again, don't think you can take on the biggest things. Not sure if the Heroic was a ^^^ but they are meant to be hard and made for groups. In fact, today I was just soloing 1 down arrow lev 50 mobs and in a matter of 2 hrs with 50% vitality I gain over 30% XP. Non stop I was at it as the time I kill the last set of mobs, the first ones were spawning. I made more XP soloing than I did with a group of 6. I made a totaly of 40% XP for the night when I later join up with some guildies.</P> <P> </P>
Criteri
09-15-2005, 12:21 PM
<P>I couldn't be any happier with the changes, I choosed a Fury to be a offensive priest and now Fury is a offensive priest.</P> <P>You all should look at the big picture. You should read <A href="http://aggrome.blogspot.com/2005/09/stay-cool.html" target=_blank>this post</A> from <A href="http://www.aggrome.blogspot.com/" target=_blank>Aggro Me</A>.</P> <P>I quote him:</P> <P><EM>" Look at the big picture. In my above example, let's say you can't solo group mobs anymore. But now take a step back. You see no one else can. If every class is nerfed equally can that even be considered a nerf? I don't think so."</EM></P> <P>And I love this one :smileyvery-happy:</P> <P><EM>"Even if the combat changes were the most brilliant piece of game design ever to grace the planet and they could magically cause peace on earth and grant free Gummi Bears to everyone, there would still be roughly five million threads on the forums saying the combat changes killed their puppy and then laughed about it afterwards."</EM> - That's so true</P>
Milol
09-15-2005, 05:49 PM
<DIV>My fury is level 42 and I like the changes.</DIV> <DIV> </DIV> <DIV>1. I solo as well as I ever did. I attacked a yellow last night, about mid way through aggro'd a yellow down arrow and still won both fights. To be a bit more "scientific" I went down to splitpaw and did the arena. I did much better here! I destroyed the champion where there were times before I struggled. I then took on a green double up arrow..again no problems. I really am not seeing how those that are complaining about soloing can be doing so badly. I think I am actually doing better now.</DIV> <DIV> </DIV> <DIV>2. I'm glad not to be casting buffs every 15 minutes, that was tedious. Bristlepelt, Aspect of the shark... Thanks for making them "until cancelled".</DIV> <DIV> </DIV> <DIV>3. Riding the griffon no longer requires you to drop your shape changing spells...</DIV> <DIV> </DIV> <DIV>I think they did a good job streamlining the fury and making playing the game less tedious.</DIV> <DIV> </DIV> <DIV> </DIV>
DamnagedOne
09-16-2005, 12:01 AM
<DIV><FONT color=#66ccff>I am a 50 Fury who raids quite often. Infact, being able to heal on raids was my only concern <BR>prior to the combat revamp. I was worried only about my buffs and heals, not debuffs or nukes. I forsaw changes that would pull us Druids out of the shadows of Cleric's. However this is just <FONT color=#ff3300>INSANE</FONT>. They have cut our regens and our big heals significantly if not in half and then raised mobs to trip arrows. They have increased the recast timers on spells and then placed some of our significant heals on the same timer. The gave us better nukes and damage spells to make up for the lack of heals? Where is the reasoning in that? <FONT color=#ff3300>WE ARE HEALERS!!!! GIVE US BETTER HEALS NOT NUKES!!</FONT> I am on the verge of cancelling my account and am just overall [Removed for Content] about these changes. They have ruined the character and game I once enjoyed and loved.</FONT></DIV> <DIV><FONT color=#66ccff></FONT> </DIV> <DIV><FONT color=#66ccff></FONT> </DIV> <DIV><FONT color=#66ccff size=6><3 Wist</FONT></DIV>
stargazer5678
09-16-2005, 12:29 AM
<BR> <BLOCKQUOTE> <HR> DamnagedOne wrote:<BR> <DIV><FONT color=#66ccff>I am a 50 Fury who raids quite often. Infact, being able to heal on raids was my only concern <BR>prior to the combat revamp. I was worried only about my buffs and heals, not debuffs or nukes. I forsaw changes that would pull us Druids out of the shadows of Cleric's. However this is just <FONT color=#ff3300>INSANE</FONT>. They have cut our regens and our big heals significantly if not in half and then raised mobs to trip arrows. They have increased the recast timers on spells and then placed some of our significant heals on the same timer. The gave us better nukes and damage spells to make up for the lack of heals? Where is the reasoning in that? <FONT color=#ff3300>WE ARE HEALERS!!!! GIVE US BETTER HEALS NOT NUKES!!</FONT> I am on the verge of cancelling my account and am just overall [Removed for Content] about these changes. They have ruined the character and game I once enjoyed and loved.</FONT></DIV> <DIV><FONT color=#66ccff></FONT> </DIV> <DIV><FONT color=#66ccff></FONT> </DIV> <DIV><FONT color=#66ccff size=6><3 Wist</FONT></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>We heal better than before. Our heals are fast and take less power. If you take that into account you'll find out that you can heal <STRONG>more</STRONG> using same power for the same period of time..</P> <P> </P> <P>Yastreb, 44 Fury, Oasis</P> <P> </P>
Gaellen
09-16-2005, 12:53 AM
On the new heals - when compared to other healers and taken in context with all the combat changes, we heal a lot better than we did before. I can solo heal a group against ^^^'s now and am finding healing in general to be much easier than it ever was on live. Unless, of course, the mobs are hitting me. Then it's pretty much curtains! <span>:smileyhappy:</span> <div></div>
RuadhTheRed
09-16-2005, 03:18 AM
<P>I am a level 24 Fury and very happy with the new changes. I have been exploring Splitpaw before the changes so I went back to try my new DoF Fury. I found that I defeated the Arena Champion faster and with more health and power remaining than ever before. In fact, more than half the time I didnt even win the fight, pre-DoF. </P> <P>I have 3 stackable regens (two with initial burst healing), a phenomenal nuke that almost takes off half the health of some mobs(Strike of Thunder -- Master II) and I have a concentration slot free for once. On top of that, buffs that were on timers are now up until canceled and my hotbar is much cleaner with less spell choices (how frickin kind of heals do you need?)</P> <P>For comparison, I am a casual player with no raid or other kind of high end gear. I solo 98% of the time and am happy to see that I still can.</P> <P> </P> <P>Silverfur Mangycoat -- 24 Half Elf Fury -- <Knights of the Roses> -- Faydark Server</P>
DamnagedOne
09-16-2005, 07:40 AM
<P><FONT color=#66ccff>Stargazer what you are failing to see is that we are healing for<FONT color=#66ccff> LESS</FONT> now, far less than before. Yes our spells use less power now, enabling us to heal <FONT color=#66ccff>LONGER</FONT> but NOT for MORE. Healing longer is useless in a raid if your heals are not good enough to keep up the tank during the intial pull. Understand I am coming at this from a raiding point of view.</FONT> </P> <P> </P> <P> </P> <P><FONT color=#9966cc>Wisteria Evergreen</FONT></P> <P><FONT color=#66ccff size=2>50 Fury - Befallen - Kore</FONT></P> <P><FONT size=2></FONT> </P> <p>Message Edited by DamnagedOne on <span class=date_text>09-15-2005</span> <span class=time_text>08:43 PM</span>
Hogatha
09-16-2005, 07:47 AM
<DIV>Perhaps we Furies were a little overpowered before these massive changes. I can live with some nerfing here and there, but honestly I feel that 2/3 of what my Fury was before has gone and along with that went the fun. I'm not totally giving up yet, but I had just recently resubscribed and began playing a lot more before this update...and honestly all that thrill has vanished and then some. I miss my proc buffs, being able to parry (yes--I know we were not meant to have parry anyway, but still it was really cool hehe), and dualing with my friend like we "were" able to...I guess some things just weren't meant to last. :smileymad:</DIV><p>Message Edited by Hogatha on <span class=date_text>09-15-2005</span> <span class=time_text>09:55 PM</span>
Vagara
09-16-2005, 11:42 AM
<DIV>As a lower level solo Fury, I have been very frustrated with the changes. If I wanted to be a follow the group healer, I would have chosen a different priest subclass. I always thought of the Fury as the Druid that uses Nature's power offensively, not passively. My enjoyment of playing my Fury has diminished. I will learn a new way, but soloing will now become rather tedious... especially with the new con system -- watch out for those critters 10 levels (!) below you, they'll force you to run and heal -- waste of time since no real xp if you stop to kill them. Oh, well... good thing I have alts...</DIV>
stargazer5678
09-16-2005, 06:14 PM
<BR> <BLOCKQUOTE> <HR> DamnagedOne wrote:<BR> <P><FONT color=#66ccff>Stargazer what you are failing to see is that we are healing for<FONT color=#66ccff> LESS</FONT> now, far less than before. Yes our spells use less power now, enabling us to heal <FONT color=#66ccff>LONGER</FONT> but NOT for MORE. Healing longer is useless in a raid if your heals are not good enough to keep up the tank during the intial pull. Understand I am coming at this from a raiding point of view.</FONT> </P> <P> </P> <P> </P> <P><FONT color=#9966cc>Wisteria Evergreen</FONT></P> <P><FONT color=#66ccff size=2>50 Fury - Befallen - Kore</FONT></P> <P><FONT size=2></FONT> </P> <P>Message Edited by DamnagedOne on <SPAN class=date_text>09-15-2005</SPAN> <SPAN class=time_text>08:43 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>Wisteria,</DIV> <DIV>I understood well what you meant in your original post. I only participated in several raids up to date, so I won't argue with you because it would be silly.</DIV> <DIV>However, what if you cast Wild Bloodflow just before the pull? My Master II Bloodflow heals 163 every 2 seconds for 14 seconds. I think it's a decent heal. And you can cast Feral Salve and another one (forgot the name). You can also use the Sylvan touch if have to keep the tank alive.</DIV> <DIV>So actually, I think furies are the best for the initial pull since they can heal faster than anyone else. Yes, we still heal for less than Templars, any suprise there?</DIV> <DIV>So, the way I see it is that you are unable to adjust to changes. The strategy for healing is different than before, we just need to learn to be as effective as we can be.</DIV>
jacksonr
09-16-2005, 06:56 PM
<P>I can't see underwater either.</P> <P> </P> <P>Other than that, I absolutely love the changes.</P>
wasub
09-16-2005, 07:30 PM
<div>>>I understood well what you meant in your original post. I only participated in several raids up to date, so I won't argue with you because it would be silly.</div> >>However, what if you cast Wild Bloodflow just before the pull? My Master II Bloodflow heals 163 every 2 seconds for 14 seconds. I think it's a decent heal. And you >>can cast Feral Salve and another one (forgot the name). This is not correct really for a few reasons. Wildbloodflow does not last very long, by the time the tank has fetched the mob it is gone and secondly the initial healing part is really taken care with reactives of which us furies have 0. Add to this our wildbloodflow does not stack with other furies or wardens regen and aditionally does not work outside of group and you have a very poor healing potential compared with other healers. We certainly dont fit into the capacity you suggested. I would also say that a few classes of healers at least get huge mana regen spells based on damage done by target. I see these types as being bread and butter healers for raids and again us furys becoming a raid novelty or spot filler. Direct heals only and out of power real fast. See my comments in the post on wildbloodflow. I'm not against the changes at all dont get me wrong, the game is overall more fun but maybe thats because im already 50 and fairly well equiped. I do however think we need some further tinkering to fix these issues. And this time i hope it is not a wait till LU26 2007. <div></div>
Arreon
09-16-2005, 08:01 PM
The gave us better nukes and damage spells to make up for the lack of heals? Where is the reasoning in that? WE ARE HEALERS!!!! GIVE US BETTER HEALS NOT NUKES!! I am on the verge of cancelling my account and am just overall [Removed for Content] about these changes. They have ruined the character and game I once enjoyed and loved." - DamnagedOneDid you read the "description" of a Fury when you character selected it?Im somewhat confused. If your picking a healer to RAID with as your primary concern and interest, why would you pick a Fury?Why not pick a Cleric of sorts, or at least a Warden??Thats like me wanting a super tanking raid MT and rolling up a Paladin? And then complaining that Sony screwed me over from doing my job in a raid.Just dont get that statement completely, sorry.
Yeeah
09-17-2005, 02:13 AM
<DIV>Well I duno how ppl can be happy with the changes...lvl 41 fury here, 90pct of my lvls come from solo, now I have to wait 6 seconds to recast an heal and 15(!!!)seconds to recast a nuke? I dunno how I can be good in groups when I have to wait 6 seconds to heal again... oh yes I am happy to dont recast buff (one...) every 15 min. Was fun (before the nerf...yes a nerf) to solo groups of 4-5 mobs in Ferrot (lvl 40-41 mobs btw) now..well... I think a 30 orc will pawn me....</DIV> <DIV> </DIV> <DIV>Well I am gonna quit EQ2 till something change...tk SoE <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
<P>My three new spells must be Fizzled, Resisted and Interrupted...</P> <P>Invis takes 3 concs, which makes us cancel and recast buffs. I see no reason why this is necessary. It's also slow as can be but I can live with this.</P> <P>Our nukes are on a 15 and 20 second recast. Seems a bit long.</P> <P>But like many fury's have said, first and foremost we are healers. We need more than 3 single heals or they need longer durations or shorter recasts. I hate being the only healer in a group today if we are facing hard, fast hitting mobs. Before the revamp I was usually the only healer for our group for named, heroic, whatever, after the revamp that is not possible. Does SoE want every group to have 2 healers for difficult mobs? And no we are not trying mobs that are 2x etc.</P> <P>So while I can solo much better, I like to group and miss our group friendly buffs, invis and heals!</P> <P>Serenna</P> <P>51 Fury</P> <P> </P> <P> </P>
BuyBye
09-17-2005, 11:43 AM
<DIV>Hello</DIV> <DIV>--------------------------------------------------------</DIV> <DIV> <DIV>Wisteria,</DIV> <DIV>I understood well what you meant in your original post. I only participated in several raids up to date, so I won't argue with you because it would be silly.</DIV> <DIV>However, what if you cast Wild Bloodflow just before the pull? My Master II Bloodflow heals 163 every 2 seconds for 14 seconds. I think it's a decent heal. And you can cast Feral Salve and another one (forgot the name). You can also use the Sylvan touch if have to keep the tank alive.</DIV> <DIV> </DIV> <DIV>---------------------------------------------------------</DIV> <DIV> </DIV> <DIV>m8 how can your 163 heal works while mob nukes 6000 dmg at Raids, can you pls tell me ?? Pls try to heal tank at Darathar !!! than after we can talk again !!!!!!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>LvL 50 Fury - sage 43 - Runnyeye server</DIV></DIV><p>Message Edited by BuyBye on <span class=date_text>09-17-2005</span> <span class=time_text>10:44 AM</span>
stargazer5678
09-17-2005, 05:45 PM
<BR> <BLOCKQUOTE> <HR> BuyBye wrote:<BR> <DIV>Hello</DIV> <DIV>--------------------------------------------------------</DIV> <DIV> <DIV>Wisteria,</DIV> <DIV>I understood well what you meant in your original post. I only participated in several raids up to date, so I won't argue with you because it would be silly.</DIV> <DIV>However, what if you cast Wild Bloodflow just before the pull? My Master II Bloodflow heals 163 every 2 seconds for 14 seconds. I think it's a decent heal. And you can cast Feral Salve and another one (forgot the name). You can also use the Sylvan touch if have to keep the tank alive.</DIV> <DIV> </DIV> <DIV>---------------------------------------------------------</DIV> <DIV> </DIV> <DIV>m8 how can your 163 heal works while mob nukes 6000 dmg at Raids, can you pls tell me ?? Pls try to heal tank at Darathar !!! than after we can talk again !!!!!!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>LvL 50 Fury - sage 43 - Runnyeye server</DIV></DIV> <P>Message Edited by BuyBye on <SPAN class=date_text>09-17-2005</SPAN> <SPAN class=time_text>10:44 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Wasubot and BuyBye,</P> <P>I guess you are right about raids. It was silly of me to try to argue since I don't have enough background on the subject. So, may be then we should not be primary healers in a raid. We have nice buffs.</P> <P>One thing to kiepp in mind is that if we got same healing abilities as Templars we would be the ultimate healing class. We can solo much better than any other priest class. We are pretty good in groups. If we get reactives and can heal for more then our class would be much better than Templar, Mystic and the rest. I guess SoE couldn't come up with a better way to balance things.</P>
Vadja
09-17-2005, 06:29 PM
<P>A bit early to say, but I seem to be doing ok, at lv44 i can solo lv47 no arrow mobs, it's more challenging, but I'm finding I like that.</P> <P>The only mobs I have had problems with are the high blue to yellow multi-mob solo encounters, and the ^^^ mobs which drop my health extremely fast.</P> <P>I definately think combat is more interesting now.</P> <P> </P><p>Message Edited by Vadja on <span class=date_text>09-17-2005</span> <span class=time_text>07:30 AM</span>
Crystobel
09-17-2005, 06:46 PM
When I first looked over the new spell book I was a little [Removed for Content]. All of the damage procs were gone, I had 2-4 single target heals with 3 on the same timer, HoTs were useless - it didn't look good. I finally got my respec done, buffed up and went to MajDul. After exploring a little I got jumped by a yellow ^ snake. It was a close battle but I ended up winning. Overall it took me a few hours to get things figured out. We are backup healers now, which is what I wanted to be all along. The damage potential we have in groups is just enormous. Soloing, I find Harclave and most other solo content much easier. I have never spent time on ^^^ before so not being able to kill them now is not a big issue to me. Has anyone noticed we now have a snare and an AE root? We have a group buff that does 300+ (at 49) damage PER group member that has a fairly short recast time. The Starfire line of spells is just amazing. In harclave I was doing over 6k damage per cast. My strike spell is only doing in the mid 500s but I understand I'll be getting a nice upgrade very soon. I have had to change methods though. Before the change I used the slow and steady method to kill. Now I go fast and hard. Ameva <div></div>
Tusha
09-17-2005, 07:11 PM
<DIV>Before you go ranting and raving you should really take the time to fully experiment with the new characters. Maybe you didnt take enough time looking at whats the best master 2s to pick, or maybe you dont have all the best gear, but i can tell u, furys damage is better than it ever was</DIV> <DIV> </DIV> <DIV>I play a 31 ranger, another guildie plays a 30 warlock, and my step-dad who was playing a 36 fury (who 2 days later was 3<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />. Yes i know he is a couple of levels higher than us. But warlocks and rangers are supposed to be the highest of dps and the furys are supposed to be "generalists" so in theory they should not be able to keep up with our dps. Wrong. He was matching us or beating us every time. With his 800 point nuke to one mob and then 800 point nuke to everything in the encounter i would not call this no nuking power.</DIV> <DIV>His master 2 spells were starburst and strike of thunder. These two did the buisness all day long.</DIV> <DIV>His heals have gone down but still more than enough than ever before, as i said before, two levels in two days totally solo without any real effort isnt bad going at any level.</DIV> <DIV>My point being, it can be done.You just have to choose the right masters and the right gear. Take the time to experiment and find out what is the best thing for your character. </DIV> <DIV>Learn what your character before you start shouting "its rubbish" cause furys certainly aint rubbish.</DIV> <DIV>IMO their damage is somewhat annoying on how they keep up with us "pure dps" <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV>
stargazer5678
09-17-2005, 07:33 PM
<BR> <BLOCKQUOTE> <HR> Tusha wrote:<BR> <DIV>Before you go ranting and raving you should really take the time to fully experiment with the new characters. Maybe you didnt take enough time looking at whats the best master 2s to pick, or maybe you dont have all the best gear, but i can tell u, furys damage is better than it ever was</DIV> <DIV> </DIV> <DIV>I play a 31 ranger, another guildie plays a 30 warlock, and my step-dad who was playing a 36 fury (who 2 days later was 3<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />. Yes i know he is a couple of levels higher than us. But warlocks and rangers are supposed to be the highest of dps and the furys are supposed to be "generalists" so in theory they should not be able to keep up with our dps. Wrong. He was matching us or beating us every time. With his 800 point nuke to one mob and then 800 point nuke to everything in the encounter i would not call this no nuking power.</DIV> <DIV>His master 2 spells were starburst and strike of thunder. These two did the buisness all day long.</DIV> <DIV>His heals have gone down but still more than enough than ever before, as i said before, two levels in two days totally solo without any real effort isnt bad going at any level.</DIV> <DIV>My point being, it can be done.You just have to choose the right masters and the right gear. Take the time to experiment and find out what is the best thing for your character. </DIV> <DIV>Learn what your character before you start shouting "its rubbish" cause furys certainly aint rubbish.</DIV> <DIV>IMO their damage is somewhat annoying on how they keep up with us "pure dps" <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P>Hmm, correct me if I am wrong but I don't think furies complain about DPS. Most people are concerned with healing. Thank you Tusha for the encouraging words, but so that you know Strike of Thunder has over 10 seconds recast timer. Also when you pick it as your Master II spell you increase DPS but sacrifice your healing abilities.</P> <P>Basically what I am trying to say is that you are wrong if you think furies outdamage rangers or warlocks. And also that despite nice DPS furies are healers - important when joining a group or raid.</P> <P><BR> </P>
Sitri
09-18-2005, 04:51 AM
<DIV>Now I hate being a fury. My healingspells are useless. I was the only healer in a group today and I had no chance keeping the groupmembers health up. Needless to say that we got killed several times, even though I healed like crazy...</DIV> <DIV>I use Ferine Elixir and Feral salve ( or something like that ). Its the only two I can use besides not-so-good-groupheals.</DIV> <DIV>Before I had no trouble at all, but now.......no chance what so ever....:smileysad:</DIV> <DIV>It makes me feel completely useless as a fury.</DIV> <DIV>I had 2 good healingspells, but now they are gone.</DIV> <DIV> </DIV> <DIV> </DIV>
moppet
09-18-2005, 06:32 AM
You cant use Wild Bloodflow out of group now.....so unless you are in MT group (which is rare for fury in a raid) it is unuseable. I sooooooooo agree that as a raid Fury I am now useless. Yes, I can solo quite well if I am careful. But my days of solo healer in groups aare no gone.......unless my group members like dying alot. My nukes are useless because I am constantly spamming heals and have no time to cast anything but heal heal heal................so I consider myself a secondary healer, a secondary DPS and an all around fun type of person. I am giving it awhile but bringing up a templer alt just so I will feel needed in the future..........if I last that long. <div></div>
Princess Ariel
09-18-2005, 07:33 AM
<P><FONT face="Comic Sans MS" color=#99ccff size=4>Hi everyone</FONT></P> <P><FONT face="Comic Sans MS" color=#99ccff size=4>Thanks for all the post. I am hoping that sony is reading them and taking them to heart but once again I am not counting on it. I tried to fight again last night down in the crypt of betrayal with another guild member that is a level 32 paladin i am a level 30 fury. It was a nightmare. I couldn't keep her alive she couldn't keep me alive. Intiaially we could hold our own but after fighting for a few moments and so much energy being used up on my heals and the heals only healing for a small amount and the long recast time both with damage and heal spells it was useless. Yes I had all my buff's on she had all of hers on. We tried and tried again, different tattic's, everything we could think of and finally both became frustrated and left for the eveing. The items we were killing or trying to kill was two green 26's with one arrow up on both. I am sorry but when u are 4 and 6 levles above an enemy it shouldn't be that hard. Our heals should be doing alot more healing then they are and it sucks that they aren't. The whole reason I picked fury was to be a strong soloer and yet a big need and want in groups and raids. Now I don't feel like I am going to be wanted or needed for anything. I am also becoming afaird that Sony is trying to slowly get rid of fury's or make it where no one will pick us and so be able to weed us out. Yes I did research before I finally picked my main. I read numerous post, talked with my guild, talked with other furies, talked with other players, read guides, etc. As like many people I am seriously thinking about canceling my account but it just renewed a day before the changes so I have a month to see if they fix it. If they don't I am sure I will leaving with many others to WOW or to D&D which comes out in October-November (or so I have been told). </FONT></P> <P><FONT face="Comic Sans MS" color=#99ccff size=4>Thanks again for everyone's post and for everyone's opinion. I really didn't know that I would get so many welcomed opinions when I started this thread. Once again thanks.</FONT></P> <P><FONT face="Comic Sans MS" color=#99ccff size=4>Areil Delphinus</FONT></P>
markdevox
09-18-2005, 07:33 AM
<BR> <BLOCKQUOTE> <HR> Zaree wrote:<BR>Is it just me or does it seem the majority of Furies posting "I like the changes" are 50+? Go start a level one priest and see what the rest of us under 50 are dealing with. You are already past the "relearnig" phase, we, on the other hand are getting trashed. <BR> <HR> </BLOCKQUOTE><BR> <DIV>You inverted your own logic there, the 50+ people are exactly the ones who have to do the relearning. Those on the way up are the ones learning it for the first time, hence the lack of the "re".</DIV>
markdevox
09-18-2005, 07:51 AM
<DIV>We got invis nerfed. Ouch. Feral salve got a spanking by being reduced to a plain old heal. Our level 20 fluff spell became, well, a fluff spell. Lion form lost maul. Ack that's sorely missed.</DIV> <DIV> </DIV> <DIV>BUT</DIV> <DIV> </DIV> <DIV>We gained overall. </DIV> <DIV>We have faster heals (yes our heals were gimped before and they're still not the best).</DIV> <DIV>Our HoT well, got nerfed one way, boosted another.</DIV> <DIV>Our direct heals compare relatively well with other priests.</DIV> <DIV>We have dots that stack.</DIV> <DIV>We have an amazing damage shield.</DIV> <DIV>We have a really great nuke</DIV> <DIV>We have a really gorgeous group nuke</DIV> <DIV>We have some really meaningful buffs now including heat (watch out Darathar!)</DIV> <DIV>We have an AE slow for that nasty moments and single target interrupt/power drain.</DIV> <DIV>We have porcupine. /drool</DIV> <DIV>Fae Flames is actually a lot more effective now than it was</DIV> <DIV>etc etc</DIV> <DIV> </DIV> <DIV>Quit whining and realise if you can pull your finger out and learn how the changes affect you, you've now got one of the most fun archetypes in the game. Not necessarily the best at anything, but certainly one that can shine if you can be bothered to learn it.</DIV> <DIV> </DIV> <DIV>Instead of moaning and griping why not feel sorry for the wardens, they got gimped big time. None of the furies who really wanted class balancing would've wanted wardens to get spanked by the nerf bat so bad.</DIV> <DIV> </DIV> <DIV>Nobody should ever play EQ2 hoping to ride the gravy train to an easy life.</DIV> <DIV> </DIV> <DIV>These combat changes have improved things for the fury no end, for solo, groups and raids, and I for one am a very happy bunny.</DIV> <DIV> </DIV> <DIV>I just want SOE to reverse some of the overnerfing they've done to wardens now, because even tho those guys were overpowered before, it ain't fair just to switch things round so furies get it all and wardens get so much less. (Yeah I know their heals are more efficient due to the inbuilt HoTs but their direct heals are gimped severely and we do pretty much everything else better than them now). I think SOE have the balance right now for furies they just need to bring wardens alongside us so we're equal.</DIV> <DIV> </DIV> <DIV>Latoo Loveslayer</DIV> <DIV>51 Fury</DIV><p>Message Edited by markdevox on <span class=date_text>09-17-2005</span> <span class=time_text>09:11 PM</span>
markdevox
09-18-2005, 07:59 AM
<BR> <BLOCKQUOTE> <HR> DamnagedOne wrote:<BR> <P><FONT color=#66ccff>Stargazer what you are failing to see is that we are healing for<FONT color=#66ccff> LESS</FONT> now, far less than before. Yes our spells use less power now, enabling us to heal <FONT color=#66ccff>LONGER</FONT> but NOT for MORE. Healing longer is useless in a raid if your heals are not good enough to keep up the tank during the intial pull. Understand I am coming at this from a raiding point of view.</FONT> </P> <P> </P> <P> </P> <P><FONT color=#9966cc>Wisteria Evergreen</FONT></P> <P><FONT color=#66ccff size=2>50 Fury - Befallen - Kore</FONT></P> <P><FONT size=2></FONT> </P> <P>Message Edited by DamnagedOne on <SPAN class=date_text>09-15-2005</SPAN> <SPAN class=time_text>08:43 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>No offence mate but I'm glad I aint on one of your raids.</P> <P>Furies are now the fastest healers. When it comes to raiding spam healing is a must. Furies can fire off more spam heals for less amounts.</P> <P>It would take me a long time to explain properly how this is better but I'll try to summarize. If everyone's spam healing and a shaman (for instance) lands a heal of 1000 when the MT only has 200HP below his max, then that's the shaman wasting 800HP of a heal. We on the other hand heal for less but more quickly. Less wastage on raids.</P> <P>Combine that with porcupine and our other buffs post revamp and if folks don't want you in the MT group then it ain't because of any gimpage to furies.</P> <p>Message Edited by markdevox on <span class=date_text>09-17-2005</span> <span class=time_text>09:10 PM</span>
ERROR
09-18-2005, 03:34 PM
The first 2 days were rough, I used to be able to be only healer in a grp....now we need another healer. But I'm just about to hit lvl 52 and Our new heal at adept III is awesome. You can't cast on yourself...but I can keep myself healed with what I have now. Our heals have went from long cast to short, which makes it easier. As far as getting interupted constantly. Our nukes do take longer to cast, but I have had no problem taking down grp mobs alone....interupts or not. IMO, Fury's are getting the better half of this change. Templars went from a must need to eh okay. There are some things I didnt like, but im getting used to them, and learning how to make what I have work. Plus it's early still......give it time, every class has their crappy lvl's. <div></div>
moppet
09-18-2005, 09:24 PM
I know there are some REALLY uber Furies out there (Like Latoo) who play top of their class and work work work to be best! However, I and some others just like to come home and have fun......I work work work in RL and I am top of my class there. There should be room in a game for all of us to play........if a game is NOT fun people leave and so you say "so what leave" and many do. Then you have so many less people to be uber over. Servers merge and life goes on. After all EQ 1 still going strong. I think everyone has the right on this board to express how these changes have effected some/all (maybe not you) without some uber twit running off at the mouth about how GREAT he is over all us lesser players. We all pay the same to play this game and basically we all play to have fun. My ego is not dependent on killing red triple epic mobs or wearing full fabled or being level 76 in 4 weeks. I just want to whack away on the mobs and have some fun..............................mia <div></div>
Yeeah
09-18-2005, 09:31 PM
Dunno but with an 8.5 seconds recast time on heal (Wilding Elixir, master 2) I dont feel a good healer, oh yes is very fast on cast and heal better but I need to hit 50+ to have a decent recast time? if so well I think SoE need to reconsider something for low lvls ppl...
Hobbun
09-18-2005, 09:34 PM
I am not too happy with the changes either. I only heal about 20%, maybe 25% of what I did before for each heal. <DIV> </DIV> <DIV>Yes, my damage output has gone up with my spells, but the cut in healing capability is too much.</DIV>
Drumly
09-18-2005, 10:09 PM
<div></div><div></div>This is an interesting thread, and I have enjoyed reading it. Personally, I don't see much to complain about, but how it plays out at lower levels is something I don't really know yet. Have to do some mentoring and see. I have had fun with the changes, although they were disconcerting at first. There have been a couple of points that have been missed in this discussion, and they may help lower levels thinking about the changes too: 1) Fae Flame and/or Fae Fire flash when you are doing HO's. So use them. When I need something to advance an HO, that is where I go. This new buff is great in a group. Just remember to give yourself a chance to hit the mob (while your HO button refreshes). 2) Who can heal 6000 hp's damage by themselves within 6 seconds? I don't think anybody can by themselves. (Please correct me if I am wrong. I have a thick skin.) In a raid everyone needs to be working together, Your tanks all have a way to intercept the damage and spread it around themselves. Intercept and spread 6000 amongst 3 tanks in a group and wow - - our group heals suddenly look pretty good. New strategies to find ways for all classes to work in a raid are needed. And by golly, if you are the only healer in a raid of 24 . . . yeah you are pooched (lol, may that never happen). We need to spend time seeing how different classes and subclasses fit together. That includes optimal groupings with other healers. I have always found it odd that people want to be "main healer" in a team raid. Main and support healers is a silly and artificial way to look at things. 3) I have snare. I feel like a druid again. Combined with my now single only swarm debuff, my bear intimidation spell (don't remember the name) and the occassional mastery spell . . . I can quickly make a nasty big mob something I can handle for a bit. 4) Cures are fixed. No recast time means we have to use them a lot and we can, but they make a huge difference in a group . . .it is easier to stop the damage before it happens. I was struggling along with bleeding and mangled limbs until I figured out that I could cure that. Mossy Balm used to be pointless. I had forgotten about it. 5) Even before the patch, agility was the key to my survival. Doing slightly more damage is less important to me then avoiding getting interupted. And man . . I hate those new arts the mobs use that make it so I can't cast for awhile . . . . it is like they are trying to kill me or something. I have a much less cluttered set of spell bars (I used to need 5 to see everything that I could use) and I have brought myself back from the dead soloing things I shouldn't . . . If I can bring myself up 2000 hitpoints from 20 while under attack my heals can't be that bad. My play style might be that bad, but I can't blame the heals. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> You have the heal from Splitpaw . . . that spell has become a must have. Invis has some drudgery . . . if it just automatically overwrote the last two or three buffs when I cast it that would be great. Soloing I often just don't use Mask and Spirit so that I have three spots for invis. I am lazy. I can live with what I have, however. There will be some new styles for soloing, new styles for grouping and new styles for raiding. Given that people were complaining that once you knew the trick and could make yourself nasty uber the game was too easy, that is part of what the changes will do. I'm not sure that a soloer should ever be able to take down a ^^^ no matter what it cons. Solo content for soloers and group content for groupers and raid content for raiders. Satisfies me. I'll stay out of the way of those nasty ones <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> In all, I feel that I bring things to a group that I didn't before, I feel I can have a meaningful part in raids if I want to and I can solo if I want to. In other words, my character doesn't choose the playstyle, I do. Which is all I asked for. I also am hitting my buttons furiously to keep myself alive. I think that is punny. Respectfully, Tangle Pae Lion of the 50th Rank (At last) <div></div><p>Message Edited by Drumly on <span class="date_text">09-18-2005</span> <span class="time_text">12:12 PM</span></p><p>Message Edited by Drumly on <span class=date_text>09-18-2005</span> <span class=time_text>12:26 PM</span>
sorinev
09-19-2005, 01:42 AM
<span><blockquote><hr>Drumly wrote:<div></div><div></div>You have the heal from Splitpaw . . . that spell has become a must have. <hr></blockquote> Wait, what!? What's this all about? News to me. What am I going to have to pay $5 to get now? (Or is it like Spirit of the Bat where you don't need adventure pack). </span><div></div>
Bookbunny
09-19-2005, 02:39 AM
<P>A tip for those having a hard time keeping their groups alive with the new combat changes: Upgrades.</P> <P>Upgrades are crucial to get the ability of healing without panic! Apprentice 1 is a joke, Apprentice II not worth your coin. Find a Sage and get Apprentice IV, or check the broker for Adept 1's. Do not try to heal without everything App4 or higher or you are going to be disappointed.</P> <P>Once your healing is useful again you can begin to learn the benefits of all our other abilities. I am enjoying my Fury very much after some research and experimentation. Have fun Lions!</P> <p>Message Edited by Bookbunny on <span class=date_text>09-18-2005</span> <span class=time_text>03:40 PM</span>
Sunlei
09-19-2005, 04:02 AM
<BR> <BLOCKQUOTE> <HR> sorinev wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Drumly wrote:<BR> You have the heal from Splitpaw . . . that spell has become a must have.<BR> <HR> </BLOCKQUOTE><BR>Wait, what!? What's this all about? News to me. What am I going to have to pay $5 to get now? (Or is it like Spirit of the Bat where you don't need adventure pack).<BR></SPAN> <P><BR></P> <HR> <P>The splitpaw heal is on the same timer as one of our heal lines. It's about a 400 heal with a slight chance for a bit of power back. You have to 'pass' 3 of the splitpaw zone quests to be able to buy the spell.</P> <P> I find myself spam casting heals inbetween damage spells just to stay alive long enough to win. We have enough heals/HoTs(2) to have one to casts anytime..its just they heal for half.</P> <P>I have heals lined up on my spellbar and have to cast some kind of heal in between every dot, debuff..can't cast a heal in between a HO close and our ONE direct damage nuke or ONEarea nuke because they both cast so SLOWWW, that the HO is missed.</P> <P>I find blue con solo mobs a grind, non-stop casting of heals and damage. It's really not fun for me to have every dam fight a 'epic barely win' fight for .1 exp. I hate the graphic of people falling on their [expletive ninja'd by Faarbot] several times during the fight.</P> <P>Given the combat changes a couple days and 50% into 50, don't like the changes at all...I miss my fury so much!</P></BLOCKQUOTE><BR>
Droodhugger
09-19-2005, 06:06 PM
<P>I'm a 45 Fury and I'm not very thrilled with the changes. I had no problems healing or soloing before the changes. I even beat the solo arena in Splitpaw on the first try before the changes. Now, I can't solo very well and its not as easy to be the sole healer in a group like it was before. </P> <P>My friend who is a Warden of similar level says she loves the changes to Wardens, except for the heal timers. So I don't feel sorry for Wardens. heh I think the changes are based on perspective and gameplay style. People who did fine before the changes are upset, and people who were hoping for changes are happy. That's life. </P>
<P>I for one feel the fury class is totally useless; well, just about rock bottom. The LU#13 changes have severly crippled this class.</P> <P>I've gone from 7 buffs that I could apply each onto 4 people to now just 4 that I have to decide who gets them. Group buffs went from 6 down to 3. Now that's what I call a drastic reduction in supporting your group members.</P> <P>I also ware fabled and legendary armour, weapons and shield. All my spells are either Adept 1s or 3s (about 20% of them are 3s) with a few master IIs thrown in now. Before LU#13, I could handle most blue heriocs. Now after, I can barely survive a green herioc that is 8 levels below me. I'd expect with all this beefing up of my abilities and items that I should still be able to handle heriocs higher than 8 levels below me.</P> <P>Speaking of heriocs, I was in a party (2 fighters, 1 mage, 1 scout, 2 healers) attempting to do the Cove of Decay part of Stiletto's Orders and our party was an average level of 37. That's 5 levels above the Captain in the firepit ! Well, we survived the Octopus but took a little longer than on previous groupings. But, when we attempted to fight the captain, we couldn't even last a minute. I've been hearing similar stories from folks trying to do other heritage quests that involve heriocs. They just can not be accomplished unless you're high enough to grey out the mobs (or if lucky, when they are barely green).</P> <P>I'll be giving SOE a month to fix up the herioc mobs so that I can complete the quests and HQs I have that involve them. I'd like to see them cute the heriocs back by 50% so all can get onto enjoying the game again and yet still have the heriocs challenging.</P> <P>Balamoon (Everfrost server)</P>
Arreon
09-19-2005, 07:06 PM
I played ALOT this weekend, ALOT hehe. Went from 44th to almost 48th. The exp boost was very nice.Played mostly in Feerott, Everfrost, and Lavastorm. Solo'd, Duo'd with my wifes Beserker, and grouped with 4 to 6 person groups.My obervations:1. Our heals are [Removed for Content], for soloing and for grouping now. Its very difficult, no, I didnt say impossible, to be the main healer for a group, IF your group is pulling Heroic ^^^ mobs. Dont even try and pull Named mobs. Soloing is very dangerous if you get interupted or fizzles. One lost heal and you can be toast.2. We are FURIES, are nukes are now even more potent and that is a great thing hehe, very fun and devastating.3. Snares mean little to me, but maybe that will change.4. Our Rezzes take SOOOOO long and recast is even longer. On a group wipe where people are scattered around, it can take me 10 minutes and alot of dangerous wandering to get everyone rezzed. Please shorten the recast timer to like 20 seconds, not 2 + minutes.PS - Did we get tracking back yet, muwhahaha, jk.
vochore
09-19-2005, 08:31 PM
as a lot of you were posting wene i first loaded in the game on expansion day and got dof loaded in i was hating life,every thing sucked,i couldent solo any more,couldent main heal...and dodnt even start me on our invis. spell. well after playing for almost a week now i have gotten used to the changes..."relearned my position in the grp" and i dodnt know about the rest of you but i solo heroic mobs 2 or 3 levels below me fine now,have even taken on an even con heroic..."was a bit clos but i lived and killed it". as far as being main healer,yes we are gimped there but it is posible,i main grp heal in the living tombs quite well...with a monk as main tank,only wipe was wene we got stomped by 8 plus mobs,solo 52 and 53 tripleups no problem. its just going to take some time to get used to the changes thats all. as far as our invis. goes...now that still suckes big time...FIX IT SOE...1 CONSENTRATION SLOT YOU IDIOTS. <div></div>
jgpatto
09-19-2005, 08:42 PM
<DIV>My main is a 39 fury on Befallen. I did some grouping(main healer, full group) in Rivervale this weekend at Shakey's farm. No problem keeping a 39 monk going, and we were pulling yellow con heroic ^^^ mobs the whole time. When the monk was really getting bashed, I would just hit my fast heal(salve), big heal(elixir), and regen. If he was really getting nailed, I could also toss in the group heal(didn't need to use the 911 heal on him, save that for when the warlock gets aggro <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ). Also, I never got aggro even when I was chain casting on the tank. As far as soloing goes, I can finish the trial of harclave much faster than before the live update. I could also still solo groups of down arrow white & yellow con mobs in the enchanted lands.</DIV> <DIV> </DIV> <DIV>Here is one big complaint: Before the live update, I could throw my damage shield & savagery buffs on everyone in the group, it was a pain to refresh them for all the melee's every 15 minutes, but no big deal. Now, they stay on for as long as I want, but I can only apply them to one person in the group. Why aren't they group buffs?</DIV> <DIV> </DIV> <DIV>One other quick question: Does the fae flames(or whatever) buff affect the entire group, or is it just single target?</DIV> <DIV> </DIV> <DIV> </DIV>
stargazer5678
09-19-2005, 08:46 PM
<p>Message Edited by stargazer5678 on <span class=date_text>09-19-2005</span> <span class=time_text>01:52 PM</span>
stargazer5678
09-19-2005, 09:17 PM
<DIV>I would like to repeat (since some people don't follow the whole discussion) that some changes have NOTHING to do with our class changes. Those are overall changes or archetype changes. If you are dissapointed with some changes don't hurry to label them as "I hate my fury now". It's quite possible that those changes apply to all the classes The reason I bring up this issue because some people confuse others by complaining about stuff that has nothing to do with Furies changes. Some examples below.</DIV> <DIV> </DIV> <DIV>- Mobs that were grey before attack me now and do some damage - affects all classes</DIV> <DIV> </DIV> <DIV>- I get more interrupts - affects all (or majority) classes</DIV> <DIV> </DIV> <DIV>- I only get a few spell lines, when I hit one several other spells get greyed out - affects all classes</DIV> <DIV> </DIV> <DIV>- The potency of my heal spells has been nerfed - affects all priests (archetype change)</DIV> <DIV> </DIV> <DIV>- It's more challenging to play after changes went live - affects all classes</DIV> <DIV> </DIV> <DIV>- We ost the parry skill - affects all priests and mages (archetype change)</DIV> <DIV> </DIV> <DIV>and the favourite one</DIV> <DIV> </DIV> <DIV>- I can't solo green ^^^ heroics - affects all classes</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>A good example of constructive feedback.</DIV> <DIV> </DIV> <DIV>- The new invis takes 3 concentration slots and slows the group down - only affects fury</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>There are also some changes that can be called a grey area. For example, Nettleshield/Barbed skin line can only be cast on one group member. I know that similar change have been made to many classes, but still this is somewhat unique spell that affects furies.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>NOTE: I don't try to discourage people from expressing their opinion nor am I trying to stop people from discussing overall changes in this thread. After all the thread is called "Any other fury's not happy with the new stuff" which implies ability to discuss any changes. However, please be precise when categorizing your issue. Otherwise, your complains are confusing at best.</DIV> <DIV> </DIV> <DIV>Regards,</DIV> <DIV>Yastreb, 46 Oasis</DIV>
Maelstrom24
09-19-2005, 09:48 PM
<P>Well, I am just a lowly lvl 32 fury, but I am truly enjoying most of the changes. The healing is tougher than it was, but it seems that is true for all of the priest classes. Like many have posted earlier.... just take some time and get used to the changes. Don't try to solo what you used to be able to last week! Just start with a white or blue con solo encounter.</P> <P>Over the weekend I was able to lvl from 27 to 32 with the xp bonus. I did it all soloing around the docks in Enchanted Lands. I did struggle on some fights, and I did have to run a couple of times. Overall, though, I was able to do very well soloing yellow and even a few low orange cons (all solo encounters).</P> <P> </P>
<DIV>I really can't say anthing regarding the issues with low level Furies. For sure, I know that I felt, at first, that the lack of heals on different spell timers was a big problem. I wasn't happy that the Splitpaw heal was moved t o the same timer as the Salve line. I was quite frustrated with the fact that I could spam all three of my heals (HoT + 2 directs) and theoretically have no other heal to cast except group heals (when the rest of the group wasn't taking dmg) while the tank was taking a beat down. However, at 52 I got Back into the Fray and that issue is solved for me. I can see how this would still be a big issue for lower level Furies. I think a lot of lower level Fury problems could easily be solved by giving them one more mid-range heal on a 4th timer.</DIV> <DIV> </DIV> <DIV>I also think putting Chill on the same timer as the cold DoT timer was silly and doesn't make a lot of sense. The conc spots on invis are a comeplete pain. Group says, invis up! I start to cancel my conc buffs.. "Hey, invis!"... "Dude, chill, I gotta cancel other buffs first." We're nerfed 32% run speed... I don't think we need the pain in the [expletive ninja'd by Faarbot] of cancelling/rebuffing 3 freaking conc spots every time we want to invis somewhere.</DIV> <DIV> </DIV> <DIV>I do get the feeling they may have gone somewhat overboard on the raid/quest mobs in the old world. It sounds like everyone is having a tough time trying to get some of those heritage quests done. That, though, isn't just a Fury issue.</DIV> <DIV> </DIV> <DIV>Otherwise....</DIV> <DIV> </DIV> <DIV>I couldn't be happier. The first few days I could take on groups of 4 no arrow yellows with ease. That's been toned down, now. But I can still do a heck of a job on grouped whites, blues and down arrow yellows. Single up arrow yellows are tougher, but doable. Grouping-wise, I'm doing a good job. It's a little scarier now, in terms of the tank initially dipping more quickly into the orange, but, man, can I pop that tank back up.</DIV> <DIV> </DIV> <DIV>A few things... making friends with other classes helps a bunch. Get a brigand, troub, others who seriously debuff mobs resistances and your damage spells will hit a lot harder. Get some wizards/warlocks in your group and int buff them - the mobs go down faster so you don't need to heal as much. For the raiding Furies, bonk your raid leaders over the heads and get yourselves into the MT group. Porcupine is a great contribution on raid mob pulls.</DIV> <DIV> </DIV> <DIV>The game is a lot different now. Aggro is very different. Tanks are a lot different. Healing potency is down across all healers. We all need to readjust to our changes. One thing not addressed in these posts: do the people you're grouping with know *their* classes (new / different abilities) well yet? Perhaps they could be tossing some debuff, buff, taunt, etc that could make your job eaiser, but they don't know it.</DIV> <DIV> </DIV> <DIV>One thing that made me chuckle was the guy who said resing people is tough when they're scattered all over the place... haven't you taught your group members to die in one place yet?? It helps a ton. :smileywink:</DIV> <DIV> </DIV> <DIV>Group res is also castable in raids on groups other than your own. That's an awesome change for all priests. :smileyhappy:</DIV> <P>Message Edited by Katxim on <SPAN class=date_text>09-19-2005</SPAN> <SPAN class=time_text>11:18 AM</SPAN></P><p>Message Edited by Katxim on <span class=date_text>09-19-2005</span> <span class=time_text>11:21 AM</span>
Arreon
09-19-2005, 10:48 PM
<blockquote><hr>Katxim wrote: <DIV>One thing that made me chuckle was the guy who said resing people is tough when they're scattered all over the place... haven't you taught your group members to die in one place yet?? It helps a ton. :smileywink:</DIV> <DIV> </DIV> <DIV>Group res is also castable in raids on groups other than your own. That's an awesome change for all priests. :smileyhappy:</DIV> <P>Message Edited by Katxim on <SPAN class=date_text>09-19-2005</SPAN> <SPAN class=time_text>11:18 AM</SPAN></P><p>Message Edited by Katxim on <span class=date_text>09-19-2005</span> <span class=time_text>11:21 AM</span><hr></blockquote>ROFLI have asked them not to run around like chickens with their heads cut off, but when you have a Fury trying to SNARE the named mobs that aggro'd you while fighting a Heroic Group Encounter, and heal, while trying to punch Pact of the Cheetah, at the same time the tank drops, the Ranger hits Evac, as the wizard is pounded and is trying to hit his Evac, it ended up being Character Puree, blended up people spit all over the jungles of Feerott hehe.
Hogatha
09-20-2005, 12:46 AM
<BLOCKQUOTE> <HR> Drumly wrote:<BR> 1) Fae Flame and/or Fae Fire flash when you are doing HO's. So use them. When I need something to advance an HO, that is where I go. This new buff is great in a group. Just remember to give yourself a chance to hit the mob (while your HO button refreshes). <HR> </BLOCKQUOTE> <P>This is something I hadn't realized. I suppose it is worth casting every 20 secs.....</P> <P> </P> <BLOCKQUOTE> <HR> 3) I have snare. I feel like a druid again. Combined with my now single only swarm debuff, my bear intimidation spell (don't remember the name) and the occassional mastery spell . . . I can quickly make a nasty big mob something I can handle for a bit.<BR> <HR> </BLOCKQUOTE> <P>I'm thinking, if they really want us to be like druids, we should have a root. <STRONG> Especially </STRONG>now that we can't mitigate nearly as much, parry, etc. If we're suppose to rely on our nukes and DoTs for DPS now that all of the procs are gone (I can't understand why they took maul away from the Predator line), I think a root would be much more useful than a snare. <BR></P>
<DIV>I <3 Fae Flames so much more now. I think it's very worth casting. Way better than the Old Fae Flames, aside from using it in HOs.</DIV> <DIV> </DIV> <DIV>As for the root thing, eh, I would rather have that group of mobs pounding away on Thornskin. Call me crazy. :smileywink: Root and nuke just takes all the fun out of it for me.</DIV><p>Message Edited by Katxim on <span class=date_text>09-19-2005</span> <span class=time_text>03:29 PM</span>
Diet Coke Girl
09-20-2005, 06:23 AM
<DIV>I'm not that good of a healer, so all of this hoopla is not a big deal to me.</DIV> <DIV> </DIV> <DIV>:smileywink:</DIV>
karelem
09-23-2005, 04:33 AM
<P><FONT face=Verdana>I like the changes, with my lvl 37 fury. I like the dmg spells and heals are not the best but fast recast so for me that's Great.</FONT></P> <P>:smileytongue:<FONT face=Verdana> I like them and thats all.</FONT></P>
catweaver
09-23-2005, 09:49 PM
<P>I have to admit that the changes have taken some time to adjust to... however I just have to shake my head at the people who complain about the healing spells.</P> <P>I don't know what I must be doing different, but I can solo heal an xp group doing triple up heroic lvl 58-59's with ease. Maybe I'm lucky in the fact that my MT is an uber guardian - he knows how to control agro if I start to spam heal, and he knows he can rely on me when he starts to hit yellow/orange while I'm tossing out a debuff or dot. I will admit that solo healing for a tank other than guardian can get... interesting. One of my favorite duo partners is a bruiser and when we get adds it can get a bit flaky. It's been pretty amusing however to see how often I can hear the "dying" shriek and then all of a sudden he's still alive, heh. That last-second heal has made for some pretty fun fights! I can't recommend the master 2 Feral Salve enough - 90 power for a 1 second cast heal? I regen almost enough to just chain this over and over and while the tank may not get out of the red, he stays alive while the other healers have a chance to get in their big heal.</P> <P>Another thing that I'm interested in hearing more about is how other raid-level Furies feel? The guild took some time off from xp-fest the other day to raid a few bits and I had the chance to test my spells - thornshield is raid-wide now - WOOT - but bloodlust was group only ... that was disappointing but not a huge issue. My HoT was raid-wide (they must have changed this since everyone else was griping, it cast just fine for me) and my heals were having absolutely no problem keeping up with the tank.</P> <P> </P> <P>Lubij, Ethereal Legacy<BR>53 Fury, Shadowhaven</P> <p>Message Edited by catweaver on <span class=date_text>09-23-2005</span> <span class=time_text>12:51 PM</span>
SpritRaja
09-23-2005, 10:34 PM
<DIV>SOE is still tweaking the game. At the start of the expansion my group took out 58-59 easily with an SK as tank and me as solo healer. We did have a troub in group whos aggro skills and mezzing made both the tanks job an mine so much easier. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </DIV> <DIV> </DIV> <DIV>Yesterday went up against the same heroic mobs whole group was lvl 51 with 2 healers a zerker and a bruiser, ranger and coercer and killing those OJ mobs was bloody difficult and where lucky if we didnt die. Enough said we moved to a different loc to kill some easy yellows.</DIV> <DIV> </DIV> <DIV>The person complaining about raids if you arent in the MT group I feel sorry for your raid leader and guild. Obviously he doesnt have much of a clue about the combat revamp. All old world raid mobs where not changed for the CU and therefore most of them arent even doable. Should be fixed today or tomorrow. On pull use your Porcupine buff its better than spam healing the tank and will keep him alive long enough for the whole raid force to debuff the mob. Then you can start to heal <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. Went against Meathooks with a bruiser tanking and he didnt even get into the yellow. Did Angler after that with our normal MT taking his place.</DIV>
Fromingo
09-23-2005, 11:44 PM
<P>Ok I have 2 higher lvl characters and spent the 1st week with my Dirge. Not really liking the 46 Dirge's performance now at all. The solo mobs are still incredibly easy for him and therefore pretty boring while the heroics are very tough for him and therefore incredibly frustrating. I had made up my mind to play him to 50 and if I saw an improvement would keep playing EQ2 if not cancel. </P> <P>Then I started testing the 38 Fury. I am much more impressed with the changes for the Fury. His gear/spells are nowhere near as nice as the dirges (fabled/legendary/master/Ad3) stuff yet he was still able to put out some nice fun performance. If I keep liking what's going on with him I will probably play him more often and maybe even stick with EQ2 if a majority of my friends don't leave. </P> <P> </P>
dervishlin
09-26-2005, 10:43 PM
<P>Hi there!</P> <P>I'm now a 31 fury and i was 29 before the new rules... so i had lot of time to go around Antonica soloing just only to harvest some stuff.... and playing mostly with my husband berserker toon. It was good... just healing and sometimes helping him killing mobs.</P> <P>Now she is afraid to go around because i had to adjust all my bars and I need to practice them.</P> <P>He, as berserker, cannot understand why i'm so afraid and i told him that lots of non- kos mobs now are kos to me and the continuous fizzling of my spells is not so good:smileysad: also even we're together and i must heal him... 1/3 times fizzles happens.:smileysad:</P> <P>Combat and soloing is easier with my 15lvl mage who was born just before the new rules and never gone to Antonica before it... so I know Antonica but i go there carefully .... I mean that with the mage i'm more confident :smileyhappy:</P> <P>Btw didn't they fix the fizzle upon harvesting????? since they set new rules it seems i'm not able to harvest any node.. and my abilities are very high.... no comment!</P> <P>Bye!!!!</P> <P>Luheel (31 fury)</P> <P>Maolen (15 Mage)</P>
Wryth
10-03-2005, 09:48 PM
<P>The combat revamp saved this game IMO. The game basically had 4 classes in it b4 (priest/fighter/mage/scout). There was no difference. The game is harder now...that's a good thing people. I want a challenge. Before the revamp this game was so easy it was a joke.</P> <P>All hail the combat revamp!</P> <P>And hey, if you don't like the way the game is now you can always go play WoW. Now that is one way-to-easy game. :smileyvery-happy:</P>
Naithik
10-05-2005, 09:33 AM
<DIV>Hi everyone ^-^ 53 warden here.</DIV> <DIV> </DIV> <DIV>I'm glad to see that most furies are happy with the change and got what they asked for. Finally it seems like you guys do decent nuking damage, while still being able to heal. As the original description said, you are an offensive healer.</DIV> <DIV> </DIV> <DIV>Congrats to everyone, I'm really glad (and a bit jealous <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ) to see that the changes made you what you should have been and got you out of the gimped class list. </DIV> <DIV> </DIV> <DIV>To the ones not happy with the change, I saw that you pretty much all had the same complaints, so I'll try to convince you a bit <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>You say that your heals only heal a fraction of what they did. The fact is, the mobs don't hit as hard, and every healer's heals heal for less now. So it isn't a fury, or druid only thing. The game was too easy, they made healing less efficient to give us some challenge, and i must say that's working!</DIV> <DIV> </DIV> <DIV>You say that you could solo X and now you can't. Well that's intended. As I said, the game was too easy, and SoE finaly decided to fix that. Heroic mobs were not meant to be soloed. You can solo solo mobs, and you can do that fairly fast too, so it's all good.</DIV> <DIV> </DIV> <DIV>You say that your heals are useless in a raid. I don't think so. Your heals are the fastest ones, and that makes you a very good healer class for a raid.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Hope that will make some unhappy furies happy <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Now come show some love to the wardens :smileysad: We went from too powerful, to gimped :smileyindifferent: . All we need is love ..:smileysad: really... /sob </DIV>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.