View Full Version : Upgrading Verdurous Journey (Evac)?
AZBil
05-20-2006, 12:40 PM
<DIV>I don't see a difference in the various upgraded versions of Warden's evac. Is there?<BR></DIV>
Rappy
05-20-2006, 01:09 PM
The master takes you to the Bahamas but they are nerfing that in the next LU<div></div>
KnightMarshal
05-20-2006, 05:41 PM
<blockquote><hr>Rappy wrote:The master takes you to the Bahamas but they are nerfing that in the next LU<div></div><hr></blockquote>Coco beach isn't really that bad.<div></div>
Unmask
05-20-2006, 07:35 PM
<BLOCKQUOTE> <HR> Rappy wrote:<BR>The master takes you to the Bahamas but they are nerfing that in the next LU<BR> <BR> <HR> </BLOCKQUOTE> <P>Somneone on test told me the master takes you into the Bermuda Triangle instead now. :o</P>
sausageburner
05-21-2006, 12:26 AM
<BR> <BLOCKQUOTE> <HR> AZBillD wrote:<BR> <DIV>I don't see a difference in the various upgraded versions of Warden's evac. Is there?<BR></DIV><BR> <HR> </BLOCKQUOTE> <P> </P> <P>As of LU 24 Test Update Notes:</P> <P><BR><STRONG>Priest changes:<BR></STRONG>- Fury: Call of Storms: Each Stormbolt cannot be interrupted and has an increased chance of striking compared to before.<BR>- Inquisitor: Invocation: Removed Stifle Effect, Power cost reduced. 50% to interrupt target.<BR>- Templar: Sign of Pacification: Increased reuse time to 30s. Casting time increased to 1.5 seconds. Daze effect does not break early.<BR>- Templar: Smite: Removed Daze effect. Reuse timer lowered to 2.5 seconds. Power cost reduced.<BR><STRONG>- Warden: Verdurous Journey: Removed upgrade information and spell scrolls.</STRONG><BR></P>
Geroth Vex'T
05-24-2006, 11:58 PM
<P>ya the evac master was there to uh... take up space... never did anything and now is removed</P> <P>think i bought one for 5g just to say i had it rofl</P>
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