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View Full Version : Name 1 spell of a warden that get called out in raids.


slayerwarrior
03-19-2006, 10:43 PM
<div></div><div>TOPIC say it all,  name 1 spell of ours get's called out in raids all the time!</div><p>Message Edited by slayerwarrior on <span class="date_text">03-19-2006</span><span class="time_text">09:49 AM</span></p>

Lordviperscorpian
03-19-2006, 10:51 PM
Definatly has to be duststorm.  They just have to have the swirling leaves...<div></div>

slayerwarrior
03-19-2006, 11:04 PM
<div></div>[Removed for Content]!

MaldekTM
03-19-2006, 11:43 PM
<div></div>Other than direct healing the MT (which all healers are asked to do) I can think of nothing post LU-13

slayerwarrior
03-20-2006, 04:31 AM
<div></div>right maldektm but the other class and other class healers inclueding furys get spells called out by mt.

Treve
03-20-2006, 06:44 AM
<div></div><blockquote><hr>slayerwarrior wrote:<div></div>right maldektm but the other class and other class healers inclueding furys get spells called out by mt.<hr></blockquote>i think you're trying to make a point in this post, but can you let us know?...i'm assuming you're going to do another "wardens are gimped" routine

Unmask
03-20-2006, 09:59 AM
<div>group cure, elemental ward, aa elem/nox dispel</div><div> </div><div>"rez me ya mutt!"</div>

slayerwarrior
03-20-2006, 10:00 AM
<div></div>hehe unmasked i mean befor tank pulls :smileyhappy:

slayerwarrior
03-20-2006, 10:02 AM
<div></div><div></div><div></div><div></div>Treverur just wondering if u get a spell called out thats all <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> and if u do whats the name! But i feel little lonely some times <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> when tank starts to ask mystic , templar and then he goes warden what u got i'm like nothing lmfao! But i'm a ok healer lol!<p><span class="time_text"></span> </p><p><span class="time_text"></span> </p><p>Message Edited by slayerwarrior on <span class="date_text">03-19-2006</span><span class="time_text">09:10 PM</span></p>

Sorano
03-20-2006, 10:06 AM
<div></div>Protecting Grove! The sheer size of the thing has been the butt of many jokes and a few grumbles on raids. If there is one spell wardens are known for it's that one.

Unmask
03-20-2006, 10:10 AM
<div></div><blockquote><hr>slayerwarrior wrote:<div></div>hehe unmasked i mean befor tank pulls :smileyhappy:<hr></blockquote><p>The ward for sure on mobs that do elemental aes.  And feathers. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

slayerwarrior
03-20-2006, 10:12 AM
<div></div><div></div><div></div><div></div><div></div><p>hehe well u got me on the ward but thats when u get aoe mobs:smileyhappy:, for feather they only needed when we are not ok healers <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>just to add a note i meant more like a spell name like the 1 for templar for stun and new lvl 65 mystic 1 that they ask name not just wards and reactors :smileysurprised:</p><p> </p><p><span class="time_text"></span> </p><p>Message Edited by slayerwarrior on <span class="date_text">03-19-2006</span><span class="time_text">09:18 PM</span></p>

adon
03-20-2006, 11:38 AM
<div></div>evac

slayerwarrior
03-20-2006, 11:46 AM
<div></div><div></div>I never in my time in eq2 seen anyone ask for evac when fighting raid mobs!:smileywink:  Talking about raiding not grouping!<p>Message Edited by slayerwarrior on <span class="date_text">03-19-2006</span><span class="time_text">10:48 PM</span></p>

Rappy
03-20-2006, 04:22 PM
Rez is called for constantly on raids....nuff said<div></div>

Touryn
03-20-2006, 06:23 PM
<div><span><blockquote><hr>Rappy wrote:Rez is called for constantly on raids....nuff said<div></div><hr></blockquote>At least on my raids, pallys, necros, and dirges take care of the combat rezes.  Healers have more important things to do than worry about the people that pull agro or don't dart out when AoE is called.</span></div>

Rappy
03-20-2006, 06:53 PM
oh god..Do i need a lesson or is this whole thread about a spell a warden has that is  called for on raids??... Treat this thread for what it is... Slayer trying once again to suggest we have no utilitysheesh man go start a thread on raid tactics so people can read them there<div></div>

Drebin
03-20-2006, 06:57 PM
<div><font size="2"><p>I would say our WIS/Mana awesome buff.</p><p>It adds tons of mana to the tank (or anyone who want it) and some nice resists also.</p></font></div>

Asp728
03-20-2006, 06:58 PM
<div>What spells do the other classes (including furies) get called for?  The only spell I've ever seen called out is sanctuary. </div><div> </div><div>I truly hope you aren't going to say porcupine for the fury.  That would require me being in the MT group on a raid which never happens.  The warden is always there.  I'm in a mage or a dps group.</div>

Rappy
03-20-2006, 07:03 PM
Agree - this thread is meaningless. Different raid styles call for different tactics.  Some guilds do things in different ways and there is more to a character than just the class.  The talent behind the character is the reason why I pick certain classes and not others in many situations... why?  Because there are some people who are experienced and I know I can rely on to pull off a job.  I am usually in MT group because I can do the job of MT group healer.The size of the gun helps but if you know how to use it a peanut can be lethal.<div></div>

slayerwarrior
03-20-2006, 09:39 PM
<div></div><div></div><div></div><div></div><div></div><div></div><div></div><p>lol well then u must have very good mind readers to know when mt pulling, or mybe u just do things on the fly!</p><p>topic i made was just wondering if we had anything that was good enough for mt call out. seeing if i might be missing something (templar  not sure name but gets a spell that stops stun for so long , mystic get a % hp buff) we got nothing nothing that can be useful in ever pull besides healing.</p><p>That is one of our biggest problem, and i like see that change if nothing alse. BY the way thier allways a point to a thread some times like our healing just takes little bit of time :smileyhappy: but then again like are healing if we don't get their fast enough it's dead allready. :smileyhappy:</p><p> </p><p> </p><p><span class="time_text"></span> </p><p><span class="time_text"></span> </p><p><span class="time_text"></span> </p><p>Message Edited by slayerwarrior on <span class="date_text">03-20-2006</span><span class="time_text">09:06 AM</span></p>

tinka
03-20-2006, 10:54 PM
<font face="Comic Sans MS" color="#ff00cc">temp spell is sancturary,</font><font face="Comic Sans MS" color="#ff00cc"></font><font face="Comic Sans MS" color="#ff00cc"></font><font face="Comic Sans MS" color="#ff00cc">an i kinda get what u mean slayer, when  MT calls out for stacks, u wanna know what other wardens are puttin up right?</font><font face="Comic Sans MS" color="#ff00cc"></font><font face="Comic Sans MS" color="#ff00cc"> well yeah jus what everyone else is sayin..  use the ele ward if its suited,  if u like to use the tree plant it out of the way, throw a hot on the MT as he runs in an begin healin</font><div></div>

Rappy
03-20-2006, 11:55 PM
<div></div>It's almost impossible to convince someone of something they firmly disbelieve already when that belief is founded on some misguided evaluation of truth.  I have said it before you are in a minority view with regard to warden ability and are convinced or at least thats how you tell the story that the warden class is useless in a raid and weak generally.  If you are so disatisfied with the class then change class.Personally I would welcome you having the chance to play other classes so you would see we are not as bad off as you think.<ul><li>Wardens with SS up buff avoidance by 10%+ it lasts for the full length of the encounter and the warden can continue to heal not the 30 seconds for the likes of porcupine which is an impressive mitigation booster</li><li>Spores procs regularly enough and doubles heal tic when tank below 50%</li><li>Best group heals in game ensure the whole group stays up (something most people forget when picking a MT group keeping the other healers up is vital)</li><li>Wisdom on 2 buffs combine to 150+ with a 600+ power buff provides more power and resists for the tank</li><li>Two DI's provide those 2 get out of jail free cards that MT's sometimes need</li><li>Specialist resists on elemental with a 30 sec in every 60 booster with ward are a cornerstone on many encounters</li><li>The list goes on..</li></ul>But then.. this list is not going to satisfy is it.. convinced that wardens are useless?  yup<div></div><p>Message Edited by Rappy on <span class="date_text">03-20-2006</span><span class="time_text">10:56 AM</span></p>

mikemcmodmi
03-21-2006, 12:37 AM
<div></div><div></div><p>Well, I think dissatisfaction from the class isn't from healing ability, it's from lack of buffs.  As a Warden and the raid leader I'm usually in G1 but the reason I'm there is for the elemental resists and the extra healing power I can provide in G1... plus if you get another Druid to keep up the solo hot we're the best class at curing.  If a Warden is in G1 and just casts direct heals you can top the parse list and still have lots of downtime to do the bulk of the curing on the tank. </p><p>That being said... I don't think this is what most people imagined when they rolled a Warden.  We used to have the best buffs, save Templars, for the tank and I think this is where a lot of Wardens feel they're lacking.  Even with cures Shamans are getting upgrades through AAs to their ability to cure so I'm just not sure what SOE expects the role of the Warden to be.  Add to that there are a lot of effects that Wardens can't cure and you need a Shaman in G1 to cure them.</p><p>From what I've seen, we're king of the elemental resists and fast casting healers... that's it.  Nothing that a Fury can't do, granted just not as well.  I think people who are dissatisfied are like me, I'd rather take a knock to my healing power to get some decent buffs and I'd make that trade anyday.  Really if it wasn't for curing, you might even be better off putting a conj in G1 instead of a Druid because they provide almost as much elemental resists plus add mitigation.</p><p>Atm, nothing a Warden casts is called out for, unless some n00b yells out 'HEAL!' on teamspeak.</p><p>Mayi - First and still the only 70 Warden on Kithicor the highest pop server in EQ2.... is something wrong with my server or did every other Warden quit?  Oh and btw, this server has 10 raiding guilds and 9 of them don't even have a Warden and chose to pickup multiple furies instead.</p><p>Message Edited by mikemcmodmike on <span class="date_text">03-20-2006</span><span class="time_text">11:40 AM</span></p>

slayerwarrior
03-21-2006, 01:09 AM
<div></div><p>lets go through your list</p><p>(1) ss is almost worthless when facing orange  raids mobs ! knock down does not effect epics.</p><p>(2) spores are ok but u need mt under 50% get full reward and how often is that going to be happing!  be like hitting lotto!</p><p>(3) wisdom buff are good that i won't say anything bad about.</p><p>(4)the two get a out of jail free cards that some times tank need.  wow for warden say they even work get me thier >< they are the  most worthless spells we have lol and i think i speak for alot of wardens on that 1! they are like hitting the lotto again!</p><p>(5) Specialist resists on elemental that ward is so depending on what mob u face, and how much it helps well imo it's very little since it really very on what mobs u face.</p><p>please go on with your list!</p><p> </p>

Treve
03-21-2006, 01:14 AM
<div></div><blockquote><hr>Rappy wrote:oh god..Do i need a lesson or is this whole thread about a spell a warden has that is  called for on raids??... Treat this thread for what it is... Slayer trying once again to suggest we have no utilitysheesh man go start a thread on raid tactics so people can read them there<div></div><hr></blockquote><p>exactly</p><p>Slayer: from most of your posts, i would say that you have "warden low self-esteem" and you should simply re-roll your character...if you feel unwanted/unneeded/unnecessary as a warden, just slit your wolf paws open and get it over with</p><p>but stop posting this drivel...it's really nothing but whining</p>

slayerwarrior
03-21-2006, 01:19 AM
<div></div><div></div><div></div>um no i think we could get little help in some of our spell, and  sry that u don't feel that way :/ i  just want feel more part of a raid beside spam healing!<p><span class="time_text"></span> </p><p>Message Edited by slayerwarrior on <span class="date_text">03-20-2006</span><span class="time_text">12:37 PM</span></p>

Treve
03-21-2006, 01:28 AM
<div></div><blockquote><hr>slayerwarrior wrote:<div></div><div></div>um no i think we could get little help in some of our spell, and  sry that u don't feel that way :/ i  just want feel more part of a raid beside spam healing! to add a note i'm going get these forums rolling but going take a week hit all server get talk to all wardens that don't come here!<p>Message Edited by slayerwarrior on <span class="date_text">03-20-2006</span><span class="time_text">12:21 PM</span></p><hr></blockquote><p>you're whining...the subject of the post says it...you're disappointed/discouraged that your raid leader doesn't ask you to cast a spell</p><p>and since you say this "i  just want feel more part of a raid beside spam healing!", i'm sorry to say that i think you're just not a very capable player if this is all you're capable of bringing to a raid</p>

Dallun
03-21-2006, 02:36 AM
Whoa, hold on... Slayer does have a point... or at least a point that I think we all want addressed.And that point is we offer nothing specific to the raid other than raw healing.  No gimmick for lack of a better word. He is looking for individuality, something that screems Warden.  And I have to agree, we are lacking in this aspect.Dallun69 WardenAntonia Bayle<div></div>

slayerwarrior
03-21-2006, 04:53 AM
<div></div><div></div><div></div><div></div><div></div><div></div><div><a target="top" href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=96880"><span>Treveur</span></a> ok master warden tell me what u do in raids beside in ever fight spam heals?</div><div> </div><div>add note u keep trying say i don't like play my toon i just see that lack of lust in few spells that could change our be buff up, but for u say all that crap above mybe u need cut something off like your nose mybe idk lol. stop trolling stay to topic please!</div><p><span class="time_text"></span> </p><p><span class="time_text">dallun thanks thats was my point i was trying to make thier alot spells in other class mt ask for all the time thier in nothing that has the lust for mt to ask for one of are spells beside healing power. </span></p><p>Message Edited by slayerwarrior on <span class="date_text">03-20-2006</span><span class="time_text">04:11 PM</span></p>

Raider Hat
03-21-2006, 01:40 PM
<div></div><p>Slayer does have a point here folks and despite a great deal of whinning from the OP our crutch on raids is pretty clear.</p><p>Other than being a superb group healer and the occasional  elemental wards a warden really doesn't have any critical must-have role. Our wis buffs are nice for the power pool and resists but for the most part they're pretty much gravy. Like most of our buffs they're nice to have but if they're missing, nobody will notice, provided assembled force is up to the task. Since there are so few high level wardens most guilds merely fill this, ahem, "void" with any fury off the street and never notice the difference.</p><p>I guess being a fluff raid class is a lot better than a useless raid class, which we are NOT. The upside to this is there are so few wardens around that it might easier to find a spot on raids/guild vs the billions of fury and shammies bickering with each other for a spot.</p>

Wabit
03-21-2006, 03:29 PM
<div></div><blockquote><hr>Unmasked wrote:<div>group cure, elemental ward, aa elem/nox dispel</div><div> </div><div>"rez me ya mutt!"</div><hr></blockquote><p>pfft, you're a tree now...</p><p>and only spell i holler at wardens for it the tree cause its so big...  but that being said, 98% of the times i'd rather have a warden than a fury in MT group...  its the little things like a bigger power pool (keeps the wizzys feeding me instead of fusion followed closely by icenova), and the wis buff > fury int buff...  porc has its uses, but isn't a standard practice for me...  i want my healers healing/curing not twidleing their thumbs for 30 secs...</p>

Formangenavn
03-21-2006, 04:15 PM
<div></div><p>Although OP is a bit of a dramaqueen once in a while :smileywink: he raises question about our class, which he is entiteld to do. I do not always agree on how he words his complaints, being a bit more diplomatic in my approach, but that doesnt mean his oppinion is less valid, as long as they are based on facts and within reason.</p><p>To Wabit:</p><p>I can understand that a healer with more power is preferable, but knowing how easy it is to cap wis I can not see this as an argument to why you would have Warden in MT grp instead of Fury. The only thing I can see that would mean Warden should be in MT grp is +300 to all resists on MT. I might have missed something.</p><p>So what does +300 resist do? How much does MT have in resists? I probably should know but cant remember right now. I am thinking like 6k+. That would mean a 5% increase in resist numbers. More importently, can resist be capped? I thought they could, like for avoidence, so that say 75% of spell damage would be resisted, I could be wrong though. Anyone have any real info on this?</p>

Dragonreal
03-21-2006, 04:47 PM
<div></div>we add more than just 300 resists... you need to factor in the resist buff on protection of the oak as well as the wis on benediction of the wild.. so more like 700ish (was 621 in t6 but we have a new mit buff now).

Formangenavn
03-21-2006, 05:27 PM
<div></div>700ish more then furys? What does the do? I am just asking be cause I realy do not know. How much help is there with this resist increase? Anyone got some numbers?

Dragonreal
03-21-2006, 05:48 PM
<div></div><p>Do you think resist gear is good to have? cuz if so, then that's about what you get with a piece of fabled armor.. 700ish to two mebbe three resists as a very rough estimation based off my current gear (mix of t6 and t7 stuff).. so idk having a warden is like having another slot with an uber piece of resist gear in it?</p><p>Actual numbers are about 720 to all non-ele resists (went from 3013 unbuffed to 3737 buffed); these numbers are with m1 aspect and protection of the oak and ad3 benediction btw so your mileage will vary with spell quality obviously  =P</p><p>And in reference to furies: they only add 66 wis at ad3 to group (no toher non-elemental resists in any form be it wis or straight resists) or 288 to resists vs our 720 so I'd say we have something of an edge there ;P</p>

Formangenavn
03-21-2006, 06:22 PM
<div></div><p>We are talking raid buffed here, not what you will have solo. In this post (<a target="_blank" href="http://i3.photobucket.com/albums/y53/Eirgorn/PriestBuffs.gif">http://i3.photobucket.com/albums/y53/Eirgorn/PriestBuffs.gif</a>) the only difference I can see between fury and warden is 188 extra to warden for every resist + 108 more wis. To me that sounds a lot like ca +500 to every resist compared to fury, t6 that is.</p><p>Thats ok and all, but what does it do to a fully buffed MT? The numbers in itself means nothing, the effect of those numbers means everything.</p><p>You can not say that these resists should justify our spot in MT grp if you can not show that this significantly helps MT. That is why I would like to know this. There is nothing more I would like then to tell my raid leader: Look here, I can buff resists by this much more then fury which has this effect on mt, thats why you should put me in MT grp.</p><p>Now, I do not actually have to be in MT grp, but I see even less of a reason to put me in a non MT grp compared to fury, thats why I am pushing this.</p>

Dragonreal
03-21-2006, 07:49 PM
<div>uhhh 700 to all resists is 700 to all resists.. it's not gonna matter whether you're in a raid or not unless your mt is regularly capping themself on every resist or on wis which I find doubtful; the only reason I said anything about my stats solo buffed was to show how I'm reaching the 720 number. And 700 to every resist is just what I said it is: about 1 piece of really nice fabled gear (it's actually more than just one piece cuz I rarely see gear with more than 2-3 resists on it and the pieces I can think of off the top of my head that do have every resist are either 200-300 to them + stats or no stats and more in the range of like 500-700). If you or your raid leader don't think it's an advantage at least some of the time then idk what to tell you; my guild and many others from what I've seen of posts on the forums seem to feel otherwise.</div><div> </div><div>I'm not saying it's super amazing of course, or that I wouldn't like to see more/better buffs, but as it is I'm happy to play with my warden and happy to raid with her and from what my guild leader tells me, my guild is happy to have me around and I KNOW the fury in guild is happy to have me around cuz he hates being in the mt grp as much as I hate being in a dps grp and for the same reason as I: neither of us feels comfortable or nearly as effective when our normal raid roles are reversed.</div>

Formangenavn
03-21-2006, 08:15 PM
<div>I understand, we buff resists with 700 (500 more then furys). I can see you are happy with that and that you thinks its an advantage (and it might be, perhaps even a huge one).</div><div> </div><div>We are probably talking around eachother. What I want to know is: What does that extra resist do on a raid buffed MT? That will tell me weither that 700 (+500 to furys) resist means nothing/everything/something in between.</div><div> </div><div>Does anyone know?</div><div> </div><div>A perfect anwer would be: It decreases damage done by appropriate damagetype by x% and gives an increased chance of resisting spell of x% (just an example). Again, it's the effect I am after :smileyhappy:</div><div> </div><div> </div>

Barand
03-21-2006, 08:45 PM
Why warden over fury ?Its not about the buff reallyIt s all about healing :Warden in MT, Fury in over group : Warden can single and group heal + Tree + spore , Fury can solo heal + BitF (dont count hot they can both)Warden in over group : Single heal only, Fury in MT : single and group heal + hibernation + BitF : But they dont have the time to cast all of that, they have to drop a group heal at least, because compared to our tree and spore they have casting time on hibernation and BitF (tree have one but it last a lot longer)You loose lots of healing power that way.<div></div>

Unmask
03-21-2006, 09:50 PM
<div></div><blockquote><hr>slayerwarrior wrote:<div></div><div></div><div></div><div></div><div></div><div></div><div></div><p>lol well then u must have very good mind readers to know when mt pulling, or mybe u just do things on the fly!</p><hr></blockquote><p>MT can use team speak or Ventrillo and also do a count down "XXX inc in 20" ... "XXX inc in 10" ... "XXX inc in 5" ... etc.  Plenty of info to plan your pre pull spells.</p><p>I do have some concerns though regarding Rappy's list though.</p><blockquote><hr>Rappy wrote:<div></div>It's almost impossible to convince someone of something they firmly disbelieve already when that belief is founded on some misguided evaluation of truth.  I have said it before you are in a minority view with regard to warden ability and are convinced or at least thats how you tell the story that the warden class is useless in a raid and weak generally.  If you are so disatisfied with the class then change class.Personally I would welcome you having the chance to play other classes so you would see we are not as bad off as you think.<ul><li>Wardens with SS up buff avoidance by 10%+ it lasts for the full length of the encounter and the warden can continue to heal not the 30 seconds for the likes of porcupine which is an impressive mitigation booster  <strong><font color="#ffff00">Good for groups but useless for raids for the most part.</font></strong></li><li>Spores procs regularly enough and doubles heal tic when tank below 50% <strong><font color="#ffff00">Agree but is always on and not something you cast during or just before a fight.</font></strong></li><li>Best group heals in game ensure the whole group stays up (something most people forget when picking a MT group keeping the other healers up is vital) <strong><font color="#ffff00">We are outleveling our tree which is beginning to be a problem - and grp healing is a druid strength and not so much a warden one.</font></strong></li><li>Wisdom on 2 buffs combine to 150+ with a 600+ power buff provides more power and resists for the tank  <strong><font color="#ffff00">Agree but what is the relative value in buffing WIS vs MIT or HP for example?  We also buff a little AGI but still I think we are lacking abit in this department since we offer virtually no physical protection.</font></strong></li><li>Two DI's provide those 2 get out of jail free cards that MT's sometimes need - <strong><font color="#ffff00">they really don't work well and need significant changes to be as useful as the equivalent spells of the other priest classes (mostly talking about group DI) - single target DI needs to be castable raidwide.</font></strong></li><li>Specialist resists on elemental with a 30 sec in every 60 booster with ward are a cornerstone on many encounters  <strong><font color="#ffff00">Agree - one of my favorite spells <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></font></strong></li><li>The list goes on..</li></ul>But then.. this list is not going to satisfy is it.. convinced that wardens are useless?  yup<hr></blockquote>

Unmask
03-21-2006, 09:53 PM
<div></div><blockquote><hr>Wabit wrote:<div></div><p>pfft, you're a tree now...</p><p></p><hr></blockquote><p>It's a clever disguise. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><blockquote><p></p></blockquote>

Formangenavn
03-21-2006, 11:22 PM
<div></div><blockquote><hr>Iranos wrote:Why warden over fury ?Its not about the buff reallyIt s all about healing :Warden in MT, Fury in over group : Warden can single and group heal + Tree + spore , Fury can solo heal + BitF (dont count hot they can both)Warden in over group : Single heal only, Fury in MT : single and group heal + hibernation + BitF : But they dont have the time to cast all of that, they have to drop a group heal at least, because compared to our tree and spore they have casting time on hibernation and BitF (tree have one but it last a lot longer)You loose lots of healing power that way.<div></div><hr></blockquote>I see it the other way around. You get picked for MT grp becourse of what buffs you bring to MT, with some variation depending on target. Although Tranquilizing Spores is a nice spell, you can not count on it to proc when you need it and on average I would think it gives MT around 25 hp/sec IF mob is hitting once every 2 sec, which I think is a bit high considering mob probably is slowed. It's nice and all but realy not a big factor. The tree is nice too if there are no aoe. But to say you loose heal potential be course tree is not up is not right. Neither Fury nor Warden will go full out healing anyway, if they did they would be oop before mob was dead. If you want MT grp healed grp HoT is almost 3 times faster anyway (hp/sek that is).

slayerwarrior
03-22-2006, 02:01 AM
<div></div><p>yes we might add to res but i have not seen it make to big of a change when strong mob does aoe, i like see a spell like  sancturary but for aoes and stop few other effects. that would greatly impove us needed in mt  group in raid.   something that adds lust beside are healing.  I seen alot post and  most warden say we don't have any spells that add flavor or lust we need something.</p><p>But the 1 problem i see in alot warden they simple think nothing well ever be done so why try? (off topic little bit sry) but i'm not going make another thread so the few can try troll it and try  stop wardens from reading it. For biggest part we agreed on things here their  but theirs very few trying very hard let us stay the same. (By now u should see the few in everpost i made trying put in down befor it gets started atleast i have) not everone has agreed with me but thier are few the try very hard stop me in making threads.</p><p>This is my main char i love wardens and no matter what i'm not GOING ANYWERE! I just want to have some lust and flavor add beside saying i'm a great spam healer! Thanks to all who read warden threads and try to do good input For i can not say how much i really  like reading your thoughts on wardens beside few trolls that live here!</p><p> </p>

Supp
03-22-2006, 08:24 PM
<div></div><p>The question is, what business does a warden have being in a raid?</p><p>There was a time in T5 when Duststorm was quite handy and necesitated our presence. Since it now only lasts 3 minutes and drains our power, it is of minor help now, and that's assuming you're in the MT group only. Its needless in any other group. BTW, since people continually do not know this, you can unclick sandstorm from yourself and you will no longer be rooted, but the effect for the rest of the group is still there.</p><p>We have very high WIS buffs. These buffs increase resistances and power pools of the group members. In a raid, you typically fight orange encounters. There are some yellow entry level raid mobs, but you wont have to rekit your raid for an entry level mob, so you wont have to look for a warden. The orange ones greatly reduce the effectiveness of your resistance. For example, I can self-buff heat resistance to 9K. I fought an orange dragon and he heat AE'd our group. I got smacked slightly less than every1 else. I find that unacceptable, but it is evidence nevertheless. Now the wis does also boost power, but is it enough to warrant our presence? I really dont think so.</p><p>The two anti-death spells? I think not.</p><p>The wolves? There was a time they didnt get hit by AE's, and they interrupted. This is no longer true.</p><p>The Tree? Contrary to popular belief, it does not heal the whole raid, just the group. And it being stuck at 58 really makes me ignore it unless Im desperate. It does look cool though.</p><p>HG? Oh please. I'm not even gonna go there. HG is a PAST glory. Now it's reduced to a 36 second convenience button to allow you to escape to the fridge for a beer.</p><p>Someone mentioned evac as a raid utility. Umm...no.</p><p>Healing? I still feel we have the best group healing. In raid, much of our hard work is negated by a large direct heal from another priest. Considering how much effort is put into generating the regen cycle, it's disheartening to see it so easily negated.</p><p>There is nothing I can do in a raid that will stand out to other members to trigger their mention of it. Night after night, it's the same thing. I find that excessively boring. It really makes me feel that any other healer could take my place, and it wouldnt matter. Yes, if I killed myself, I could beat their healing. But I need there to be a reason why they are looking for a warden, not just any healer.</p><p>To close, wardens are not truely broken. We are, in fact, the best healers. However, no one can tell this. It takes an astonishing amount of effort to prove ourselves. The wolves are actually quite handy, just not so much in a raid. Sandstorm is awesome, just not in raid. Maybe Im just lazy, but I dont think that's right. Because we are not really broken, I find no reason to believe they will "fix" anything.</p><p>My advice? Switch to Fury or roll a new main. A quick visit to the Fury forums displays a predominantly lesser amount of discontent.</p>

quetzaqotl
03-22-2006, 09:52 PM
<div></div><div></div><div></div><blockquote><hr>Supple wrote:<div></div><p> </p><p>My advice? Switch to Fury or roll a new main. <strong>A quick visit to the Fury forums displays a predominantly lesser amount of discontent.</strong></p><hr></blockquote><p>You know where furies are comming from eh, most of us were jumping in the air when we got a fix in the cu after waiting for 9 months with templars and wardens being the best healers hands down.</p><p>Im in a small but hardcore raid guild, the best on our server (we have about 30 members)  and if someone gets to be moved out of our mt grp its me.</p><p>We have 1 fury (me) and 1 warden, Im higher lvl than the warden and log on more often and am more often in the mt grp, for some fights they switch me for the warden for some added resists and def (tho I m not sure how useful that is) ... anyways wardens and furies are interchangeable in raids the difference between me or the warden in the mt is unnoticeable in most cases.</p><p>I must say urchin is a very useful spells for hairy pulls and I use it when I can.</p><p>Its a differnt choice in flavor furies are more dmg orientated ( a bit) and wardens more def with some more mitig (if im correct), crowd control, you have more healing pwr.</p><p>In short yes my post could be full of [expletive haxx0red by Raijinn] as I dont wardens that well, I do know that theres no difference between me or the warden in the mt grp in many occasions, for pure buffing other classes would be better in the mt than druids and thats whats happens at times and then I go and sit in the corner and cry lol.</p><p> </p><p>Message Edited by quetzaqotl on <span class="date_text">03-22-2006</span><span class="time_text">08:59 AM</span></p>

myount
03-22-2006, 10:03 PM
<div></div><blockquote><hr>quetzaqotl wrote:<div></div><div></div><div></div><blockquote><hr>Supple wrote:<div></div><p> </p><p>My advice? Switch to Fury or roll a new main. <strong>A quick visit to the Fury forums displays a predominantly lesser amount of discontent.</strong></p><hr></blockquote><p>You know where furies are comming from eh, most of us were jumping in the air when we got a fix in the cu after waiting for 9 months with templars and wardens being the best healers hands down.</p><p>Im in a small but hardcore raid guild, the best on our server (we have about 30 members)  and if someone gets to be moved out of our mt grp its me.</p><p>We have 1 fury (me) and 1 warden, Im higher lvl than the warden and log on more often and am more often in the mt grp, for some fights they switch me for the warden for some added resists and def (tho I m not sure how useful that is) ... anyways wardens and furies are interchangeable in raids the difference between me or the warden in the mt is unnoticeable in most cases.</p><p>I must say urchin is a very useful spells for hairy pulls and I use it when I can.</p><p>Its a differnt choice in flavor furies are more dmg orientated ( a bit) and wardens more def with some more mitig (if im correct), crowd control, you have more healing pwr.</p><p>In short yes my post could be full of [expletive haxx0red by Raijinn] as I dont wardens that well, I do know that theres no difference between me or the warden in the mt grp in many occasions, for pure buffing other classes would be better in the mt than druids and thats whats happens at times and then I go and sit in the corner and cry lol.</p><p> </p><p>Message Edited by quetzaqotl on <span class="date_text">03-22-2006</span><span class="time_text">08:59 AM</span></p><hr></blockquote>Mitigation buff is exactly the same.  The only difference between warden and fury Mit buff is that wardens get a lowsy 300ish magic resist buff and Furies get like a 72ish/tic regen on thiers i believe.

quetzaqotl
03-22-2006, 10:06 PM
<div></div><p>Yeah as you can see i edited it out <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> was just something in the back of my head saw an adept1 of that protection of the oak and I thought it gave more mitg than the fury adep3 mitig buff, could be wrong but yeah thats why I edited it out.</p><p>Btw the 72 hp a tick is incombat health regen which has a cap and a tick isnt 2 sec <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p> </p>

Dallun
03-22-2006, 10:28 PM
<span><blockquote>Mitigation buff is exactly the same.  The only difference between warden and fury Mit buff is that wardens get a lowsy 300ish magic resist buff and Furies get like a 72ish/tic regen on thiers i believe.<hr></blockquote>While true that we have the save mit buff... something I noticed last night when we were doing some practice raiding before we really try and ramp it up to T7 is that the Mit Buffs of the healer classes are NOT stacking appropiratly.Meaning, our Ben</span>ediction of the Wild is not stacking fully with the Defiler line... can't remember the name of it, but the line of theres that adds mit.I tested this with an Ad3 version and the Defiler had the M1 version of his... the Mit did not go up, but the secondard effect did stack, IE the resists.  The solution is not to cast said buff and use the extra con slot for a third casting of Aspect of the HawkDallun69 WardenAntonia Bayle<div></div>

Dragonreal
03-22-2006, 11:16 PM
<div></div><div></div>stacking with mit was always like that.. that's nothing new. what the REAL bug and the really bad one is that a lower quality and even tier of a shammy buff is getting its mit take effect over other hlrs' mit buffs. ie: me and shammy in grp; me with m1 t7 mit buff (protection ofthe oak not benediction of the wild btw ;P) and shammy with ad3 of their t5 buff... the shammy mit will overwrite my mit; can see this by taking down the shammy buff and the tank's mit will shoot up another 200ish.<p>Message Edited by Dragonrealms on <span class="date_text">03-22-2006</span><span class="time_text">01:19 PM</span></p>

Supp
03-23-2006, 04:08 AM
<div>I will repeat that Wardens are the best healers.</div><div> </div><div>Now that that's out of the way, again, hopefully <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Urchin is a definitive reason to not only have a Fury in the raid, but to be in the MT group. SOE claimed they were resolving the spike dmg issue, but it's still there.</div><div> </div><div>And again, orange con mobs make short work of resists, so that is something that wouldn't override a directly useful utility such as Urchin. Im not saying that Furies are loaded with utility. Im saying they have utility.</div><div> </div><div>I'm also not saying that furies are cooler. They are not. The warden motif is much cooler, but it gets old when we get no love, or are ignored, or get the hate (carcass class hat).</div>