Log in

View Full Version : Serene Symbol


Aethlred
03-16-2006, 08:19 PM
<div></div><div>This AA spell puzzles me.  I have many questions:</div><div> </div><div>What exactly does it do?  Is it stripping buffs from the mob?</div><div> </div><div>What mobs have elemental or noxious "beneficial spell effects"?  How can I tell what the mob has when the maintained buff window under the mob's name is immediately spammed with debuffs when the fight starts?</div><div> </div><div>Is the spell removing one buff per shot or multiple?  That is, should I fire it only at the beginning of the fight or every time it comes up?  Do the mobs rebuff themselves during the fight?</div><div> </div><div>Assuming it's a good spell, is there a reason to train it beyond the max level of the raid mobs we will face?  (kinda like the master Tranquility is 115 levels).</div><div> </div><div> </div><div>Any help?</div>

Golembes
03-16-2006, 09:16 PM
<div></div><p>Some mobs start out with buffs (e.g. damage sheilds) and this debuff should strip those effects.  I've only ever seen one buff on a mob at a time.  I haven't found this skill too usefull so far *shrug*.  Not sure if T7 raid mobs will have more buffs that need to be removed or not...</p><p>Also, necros get  the same spell before level 10 only theirs scales with level, so it's not like this is a spell unique to our acheivement line.</p>

Hanzz00
03-16-2006, 09:21 PM
<div></div>This spell is pretty nice in raids in my opineon. It removes Buffs from the mob. In Gates and PP:R for example some mobs have a damage shield or a damage proc. this buffs can be curet with Serene Symbol. This is useful a) for the tank to get less damage and b) for the brigand and his amazing reflexes buff. You can target the mob before fighting because most buffs are up before the fight begins. Same for grouping. I noticed some mobs cast buffs during fight, like the furys fea fires. As far as I know buff the mobs have on them before the fight starts are not rebuffed. In my opnieon this spell is nice for raiding, our brigand loves the spell =), for grouping it is not that important but some named mobs become easier through removing their buffs. Hope that helps

quetzaqotl
03-16-2006, 09:22 PM
<div></div><p>Well i only have 4 pts in this aa can dispell some dmg shields on mobs in sepulcher for instance and you def need to buff it over the lvl of the mobs as rank 4 at 70 dispells 73 lvls and doesnt dispell spells from lvl 71 mobs for instance.</p><p>Im a bit puzzled as the discription and the examine window shows diff info one says it dispels nox+elem+divine and the other one says it cures nox and elem only.</p><p>Its fun to dispel but so far Ive only been able to dispel some elem dmg shields and not buffs which I hoped like hunker down etc.</p><p>Might get it to rank 8 to try it out, so far its kinda fun but not too useful.</p>

Dragonreal
03-17-2006, 12:22 AM
<div></div><p>The scouts in guild love me for this spell cuz I haven't hit a dmg shield in t7 yet that wasn't nox or divine based; aside from the dmg shields, this can also be used to remove things like wards and I'd guess reactive heals as well though I haven't tested the reactive bit yet.</p><p>Someone mentioned that necros get this spell at lvl 10 and it scales with them.. well that is true yes but you're missing something about their spell: theirs is arcane only so they cannot remove the sk dmg shields and I'm sure there's other things that we can get that they can't. you also missed the fact that it's all mages that get it, not just necros and swashes get a version of it (for magic only if I remembre right) as well as brigands (divine only), but the two rogue ones are attached to a taunt so you really dont' want them usin' it too much if it can be helped ;P</p>

mikemcmodmi
03-17-2006, 02:47 AM
<div></div>Um.... in theory this spell should be good but it's broken.  I went into PP return a week ago and was able to dispell 0 damage shields.  How many points do you have in it?  I only have 4 so do I need to put more points in it for T7 mobs?  In PP return the mobs were level 68 and I was supposed to be able to dispell 70 lvls of effects....

Dragonreal
03-17-2006, 06:09 AM
<div></div>I've got 6 points in and haven't had any issues with it at all; it could be getting resisted at rank4 cuz that's only app4 quality idk

Golembes
03-17-2006, 10:46 AM
<div></div><blockquote><hr>Dragonrealms wrote:<div></div><p>The scouts in guild love me for this spell cuz I haven't hit a dmg shield in t7 yet that wasn't nox or divine based; aside from the dmg shields, this can also be used to remove things like wards and I'd guess reactive heals as well though I haven't tested the reactive bit yet.</p><p>Someone mentioned that necros get this spell at lvl 10 and it scales with them.. well that is true yes but you're missing something about their spell: theirs is arcane only so they cannot remove the sk dmg shields and I'm sure there's other things that we can get that they can't. you also missed the fact that it's all mages that get it, not just necros and swashes get a version of it (for magic only if I remembre right) as well as brigands (divine only), but the two rogue ones are attached to a taunt so you really dont' want them usin' it too much if it can be helped ;P</p><hr></blockquote><p>My bad :smileyvery-happy:  I was just bringing up a necro alt and noticed that.  I'd have a better outlook on this spell if there was some easy way to distinguish beneficial spells from debuffs on a mob I'm sure (for removing wards etc.).  It's just really tough to know when to use it.</p>