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Cyanbane
09-14-2005, 10:24 PM
You know I am not gonna say that we did not get nerfed in parts.  But I can say I really love Soothe, (I dont think I understand sign of weakness/debility line yet).  But I know that I am meele'ing for a lot more.  I did harclave on medium again last night, and was ok.   I really don't have a problem with any of the changes except for the reactive hate displacement.  I am going to have to really get used to that, and also experiment with some friends in a group till I can get the hate balance right.    But overall, for me this is no where near a class redefinment where I would even consider quitting EQ2.  I had people in my guild last night saying they were going to quit within 3 hours of logging on.  I was completly baffled that they coudl understand the enormity of the compelte CU (along with NPC lowering/nerfing) in under 3 hours.  I say give it all a chance.  Two things I can say I DID expect and did not surpise me: 1.) People whinning about how they are now going to switch to <insert game here>, becuase spell A no longer does X amount of damage (even though the target may now only have 1/2 of its original hitpoints. 2.) The servers to have problems.  I have never understood with all the money SOE has why they can never get a flawless rollout.  It is pretty bad when we all EXPECT there to be problems and plan accordingly. -Cyan <a href="http://www.eq2-daily.com/podcast.aspx" target=_blank>EQ2-Daily.com Podcast</a> <div></div>

Blast2hell
09-14-2005, 10:29 PM
<DIV>NT</DIV> <P>Message Edited by Blast2hell on <SPAN class=date_text>09-19-2005</SPAN><SPAN class=time_text>02:04 PM</SPAN></P><p>Message Edited by Blast2hell on <span class=date_text>09-19-2005</span> <span class=time_text>02:04 PM</span>

Varvar
09-14-2005, 11:13 PM
<P>I'm fine with it too...  and I mostly solo.</P> <P>After finally finishing the /respec with my main and lvl 21 templar alt, I head out to Antonica to see what I could do.  The /ooc (and guild chat) seemed filled with folks that were freaked out.  Honestly, I found it entertaining. :smileytongue:  I chatted with a zerker who was really bummed that he couldn't get anything other than solo greens and couldn't solo green Heroics (they were never designed to be solo, though... remember when they had the "group" label?"    All the while, I was beating the heck out of those Granitescale Balisks near Ruins of Caltorsis... and quickly learned to love Soothe while building my mining skill there :smileywink:  Sure I had to run a couple of times when more than 2 were on me, but I thought that was kinda fun too.</P> <P>On my way to TS to check out what I could do there, I realized that I had forgotten to buff myself before I left Qeynos!  Ha ha!  :smileyvery-happy:</P> <P>The first thing I did in TS was accidentally get in the agro range of a 25 orange zombie.  After it was dead, I went to find the thing that I had killed the night before to test my solo ability... but quickly realized that the 25 orange zombie was actually stronger than my "test" subject.  Ok... back to the point... I found my test subjects and dispatched them with just a couple of ticks less power and health at the end of the fight than the night before.</P> <P>My gear is rare imbubed and (except for the new stuff) my spells were fairly well upgraded.  I seemed to be a pretty well equiped before the revamp... maybe that is why I didn't have much trouble afterwards.  I dunno.</P> <P>Anyway, my Templar doesn't feem handicapped at all.... of course, I did not pay much attention to the "numbers" (mitigation and avoidance) before I started fighting.... I knew those numbers would seem like apples to oranges compared to BR (before revamp).  I did sit down and have a good long look at the new spells and understand what they could do... and to re-organize my hotbars (man, they needed it!)  Perhaps that is the key to having a smooth transition... don't pay attention to the numbers and try to compare... just re-organize your spell like, learn what ya got, and go fight some stuff.  :smileyhappy:</P> <P> </P>

FluffyHeart
09-14-2005, 11:40 PM
<DIV>Glad to hear that more people than me dont consider the CU the end of the world. I actually think we got a lot more useful abilities than we had before. Cause really, what could we do before? Heal, buff and... uhmm... heal? Now we have a nice stun and the Sign line is pretty interesting too, and even more defined hp buffs than before. And the new heals? Sure, they have been lowered quite a lot, but that comes with lowered mob dps as well. I find myself doing fine on the healing part, although it takes some more work than before.</DIV> <DIV> </DIV> <DIV>The soloing is soso, though. Had hoped for some hotter nukes than we currently have, it does take quite some time to solo, around the same as it did before the CU, not that that is very good. Power usage is a lot lower though, with so much lower nuke costs, its pretty easy to through in some nukes every now and then when I have time for it when grouping.</DIV> <DIV> </DIV> <DIV>So I'm really happy with it all so far. Before the CU, healing was boring, far too easy to be interesting in other than raid situations. That has definitely changed now <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Edit: And yeah, buffs that doesnt run out (and fixed Benediction line). Yay for dont having to bother with all those more than once!</DIV> <P>Message Edited by FluffyHeart on <SPAN class=date_text>09-14-2005</SPAN> <SPAN class=time_text>12:45 PM</SPAN></P><p>Message Edited by FluffyHeart on <span class=date_text>09-14-2005</span> <span class=time_text>12:45 PM</span>

Donte
09-15-2005, 12:21 AM
<P>I find dps is lower, and healing is boring after the LU.  Since same line spells grey out(timer) .  I find myself sitting there twiddling my thumbs while I wait for a new nuke to come up.  I thought they were supposed to speed up our stuff?  What happened to the talked about root as well?  Mob dps is down and I find myself going afk in fights because no one really gets hurt.  Boorrring.</P> <P> </P> <P>Granite I only dueled once, but at 43 well equipped I dueled a 39 conjurer.  I couldnt even heal myself much less nuke since I was constantly getting interrupted.  I only managed 2 nukes.......both of which were resisted.  Yet WIS is supposed to increse our resist against spells plus me being higher level and yet I seemed to resist practically at all. This was with 264 WIS  btw.</P> <P>I saw 2 other templars go down like wet paper bags as well. both of which still had 3/4 power left like me.  pretty sad.</P> <P> </P> <P>Oh, and fyi.  I corpsed upon death.  decay, shard and all.  thought that was not supposed to happen.</P> <P> </P> <P> </P>

Blast2hell
09-15-2005, 12:59 AM
<DIV>NT</DIV> <P>Message Edited by Blast2hell on <SPAN class=date_text>09-19-2005</SPAN><SPAN class=time_text>02:05 PM</SPAN></P><p>Message Edited by Blast2hell on <span class=date_text>09-19-2005</span> <span class=time_text>02:05 PM</span>

in
09-15-2005, 07:56 AM
same here. I feel that this is a whole new game.. thats wat i like about it. Playing the same character for too long is not too fun imo. SO I'm actually enjoying exploring this new templar of mine..  ^_^

Bwatu
09-15-2005, 08:08 AM
group cures only real complaint. i played around on  easier mobs till i found a comfort zone. i have more power after fights, heal more, and actually manage 75 - 80 parsed dps. pretty happy with our changes overall. cant wait to see how we perform in raids as we are working on faction atm and put contested mobs on backburner.

Crowflight
09-15-2005, 10:48 AM
<DIV>Having only played for a few hours after update I have been pleasantly surprised with the changes so far (I was expecting the worst with all the prophets of doom that were (and still are) calling "end of the world" for templars).</DIV> <DIV> </DIV> <DIV>With my lvl 30 Templar I seem to be able to solo most things I could before and did fine against some even con heroics in a duo with a berserker. </DIV> <DIV> </DIV> <DIV>Still have to see what full groups are like but so far so good.</DIV>

Elya
09-15-2005, 07:13 PM
<DIV>The sky didnt fall, and with the exception of a few die hards who are resistant to change most people will settle in, and life will continue as usual in Norrath. :smileyhappy:</DIV>

Laoch69
09-15-2005, 07:36 PM
<P>Greetings, I am not a templar, but I have one in my regular group, which consists of a 45 berseker (me), 45 wizard, 44 inquisitor and a 40 templar.</P> <P>The templar can only join us usually a couple of times a week, so our inquisitor (my real life wife) plays the healing role, and has since we started playing.  The templar, would debuff and be a "backup" healer for the most part.</P> <P>Now, with the debuffs being changed to "mez" type spells, I have one question, what is the main role of a templar in a group that already has a primary healer?</P> <P>I am not being sarcastic or anything, I am seriously curious, as he is as well <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

FluffyHeart
09-15-2005, 11:31 PM
<BR> <BLOCKQUOTE> <HR> Laoch69 wrote:<BR> <P>I have one question, what is the main role of a templar in a group that already has a primary healer?</P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Hum, good question <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Almost everything we have is based on healing. The pacify spells are not that hot other than to throw in between some heals or when necessary if MT's health drops too low. Not that much we can do, if you ask me. Just use the nukes available, and dont forget to use the really fun spell Sooth when necessary to protect against potentially dangerous roamers.</DIV> <DIV> </DIV> <DIV>But if you ask me, I would really make the templar the main healer, and let the inquisitor work on her debuffs and dps and jump in with heals when necessary. They have far better dps than us templars have, and I think it should be ok even if the templar is a couple of levels lower.</DIV>

Laoch69
09-16-2005, 07:50 PM
<DIV>Thanks for the advice Fluffy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Donte
09-17-2005, 06:48 PM
<BR> <BLOCKQUOTE> <HR> Blast2hell wrote:<BR><BR> <BLOCKQUOTE> <HR> Donte wrote:<BR> <P>I find dps is lower, and healing is boring after the LU.  Since same line spells grey out(timer) .  I find myself sitting there twiddling my thumbs while I wait for a new nuke to come up.  I thought they were supposed to speed up our stuff?  What happened to the talked about root as well?  Mob dps is down and I find myself going afk in fights because no one really gets hurt.  Boorrring.</P> <P> </P> <P>Granite I only dueled once, but at 43 well equipped I dueled a 39 conjurer.  I couldnt even heal myself much less nuke since I was constantly getting interrupted.  I only managed 2 nukes.......both of which were resisted.  Yet WIS is supposed to increse our resist against spells plus me being higher level and yet I seemed to resist practically at all. This was with 264 WIS  btw.</P> <P>I saw 2 other templars go down like wet paper bags as well. both of which still had 3/4 power left like me.  pretty sad.</P> <P> </P> <P>Oh, and fyi.  I corpsed upon death.  decay, shard and all.  thought that was not supposed to happen.</P> <P> </P> <P> </P> <BR> <HR> </BLOCKQUOTE><BR>DPS down?   What were your parsing before? and What are you parsing now?       I did 65 dps a second, and now using same fighting style I'm doing 95-100 dps. <BR> <HR> </BLOCKQUOTE> <P><BR>I'm thinking it may be my level(early 40's may be out of balance)  It seems most 50+ Temps are pretty happy.  </P> <P> </P> <P>DPS.   Mine pre CU was 60-70,  post CU is 40-50.</P> <P> </P> <P>post cu 30 dirge  75-90 dps  </P> <P>post cu 24 warlock 75-155  dps</P> <P> </P> <P>Tried the solo arena on easiest setting the other night and got wasted by the group prior to the champ.  I got the healer down, and pretty much the scout, but the fighter had practically full health.  I was in that fight for what seemd like forever too.  </P> <P>Pre cu I could easilly beat everything up to the champ.(which I could not beat without a 2 lvl mentor) </P> <P>I tried the arena on my 31 dirge alt also.  Pre CU I could only get to the 3 per grp.   Post cu I literally DESTROYED the entire event. I am quite pleased with dirge changes.  Almost too pleased really. (compared to some other classes)  shhhhh.</P> <P> </P> <P>After doing this and other solo activities I really hate my templar now.  </P> <p>Message Edited by Donte on <span class=date_text>09-17-2005</span> <span class=time_text>08:01 AM</span>

Raiifee
09-17-2005, 07:24 PM
<BR> <BLOCKQUOTE> <HR> Donte wrote:<BR> <P>I find dps is lower, and<FONT color=#ffff00> healing is boring after the LU.</FONT>  Since same line spells grey out(timer) . <FONT color=#ffff00> I find myself sitting there twiddling my thumbs while I wait for a new nuke to come up.</FONT>  I thought they were supposed to speed up our stuff?  What happened to the talked about root as well?  Mob dps is down and I find myself going afk in fights because no one really gets hurt.  Boorrring.</P> <P> </P> <P>Granite I only dueled once, but at 43 well equipped I dueled a 39 conjurer.  I couldnt even heal myself much less nuke since I was constantly getting interrupted.  I only managed 2 nukes.......both of which were resisted.  Yet WIS is supposed to increse our resist against spells plus me being higher level and yet I seemed to resist practically at all. This was with 264 WIS  btw.</P> <P>I saw 2 other templars go down like wet paper bags as well. both of which still had 3/4 power left like me.  pretty sad.</P> <P> </P> <P>Oh, and fyi.  I corpsed upon death.  decay, shard and all.  thought that was not supposed to happen.</P> <P> </P> <P> </P> <BR> <HR> </BLOCKQUOTE> <P>Healing boring after LU?  I think not! After the live update it make players to take a more active part in there character.  Before i just what, mainly tossing up group reactive and let that heal for me, thats bout it.  It was a bit boring BEFORE LU went live.  I never find myself twiddling my thumbs now.  Try keeping busy,  all the spells we have you shouldn't ever be bored and twiddling your thumbs.  As far as dueling, i have problems with players stunning and interrupting me, where i can't cast anything, but still they are beatable, just a bit of a challenge.</P> <P>Raiifee<BR>51 Dwarf Templar ~ Emerald Flame<BR></P>

Donte
09-17-2005, 07:54 PM
<BR> <BLOCKQUOTE> <HR> Raiifee wrote:<BR><BR> <BLOCKQUOTE> <HR> Donte wrote:<BR> <P>I find dps is lower, and<FONT color=#ffff00> healing is boring after the LU.</FONT>  Since same line spells grey out(timer) . <FONT color=#ffff00> I find myself sitting there twiddling my thumbs while I wait for a new nuke to come up.</FONT>  I thought they were supposed to speed up our stuff?  What happened to the talked about root as well?  Mob dps is down and I find myself going afk in fights because no one really gets hurt.  Boorrring.</P> <P> </P> <P>Granite I only dueled once, but at 43 well equipped I dueled a 39 conjurer.  I couldnt even heal myself much less nuke since I was constantly getting interrupted.  I only managed 2 nukes.......both of which were resisted.  Yet WIS is supposed to increse our resist against spells plus me being higher level and yet I seemed to resist practically at all. This was with 264 WIS  btw.</P> <P>I saw 2 other templars go down like wet paper bags as well. both of which still had 3/4 power left like me.  pretty sad.</P> <P> </P> <P>Oh, and fyi.  I corpsed upon death.  decay, shard and all.  thought that was not supposed to happen.</P> <P> </P> <P> </P> <BR> <HR> </BLOCKQUOTE> <P>Healing boring after LU?  I think not! After the live update it make players to take a more active part in there character.  Before i just what, mainly tossing up group reactive and let that heal for me, thats bout it.  It was a bit boring BEFORE LU went live.  I never find myself twiddling my thumbs now.  Try keeping busy,  all the spells we have you shouldn't ever be bored and twiddling your thumbs.  As far as dueling, i have problems with players stunning and interrupting me, where i can't cast anything, but still they are beatable, just a bit of a challenge.</P> <P>Raiifee<BR><FONT color=#ffff00><STRONG>51 Dwarf Templar ~ Emerald Flame<BR></STRONG></FONT></P> <BR> <HR> </BLOCKQUOTE> <P>If you read my second post I talked of maybe being the mid 40's thing.  yes, healing, FOR ME, is boring now.  Watching various templars in the past I genrally saw 3 types:</P> <P>A) The debuffer: myself:  cast reactives pre pull, cast all debuffs: sign, weakness,rebuke,reproach, procs, etc.  then single target reatives, maybe a spot heal.  I had to heal less beacuse of defuffs, fate line, etc.   I can no longer do that.</P> <P>B) The direct heal templar.  Little reactive healing and a lot of direct sigle target heals.(bad pre cu, probably good now)</P> <P>C)  The intercession healer.  consistantly refreshing intercession line.  Worked pretty well pre cu.</P> <P> </P> <P>Hope this explains why I think how I do now.<BR></P> <p>Message Edited by Donte on <span class=date_text>09-17-2005</span> <span class=time_text>08:55 AM</span>

Dro
09-17-2005, 08:47 PM
<BR> <BLOCKQUOTE> <HR> Laoch69 wrote:<BR> <P>Greetings, I am not a templar, but I have one in my regular group, which consists of a 45 berseker (me), 45 wizard, 44 inquisitor and a 40 templar.</P> <P>The templar can only join us usually a couple of times a week, so our inquisitor (my real life wife) plays the healing role, and has since we started playing.  The templar, would debuff and be a "backup" healer for the most part.</P> <P>Now, with the debuffs being changed to "mez" type spells, I have one question, what is the main role of a templar in a group that already has a primary healer?</P> <P>I am not being sarcastic or anything, I am seriously curious, as he is as well <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <BR> <HR> </BLOCKQUOTE> <P><BR>i found that our debuffs are still good they have just change tell your temp to take a look at reproach line wich is a pretty [expletive ninja'd by Faarbot] strong mit debuff (i use this every fight especially if im only healer does wonders) and the weakness which will kill a little mob dps .</P> <P>overall i am happy with the changes has made the game fun again more of a challenge used to get so bored before just casting the 2 reactive heals and the maybe nukin a bit , now there is always something to do it seems </P> <P>these solo folks out there grippin need to learn the con system , then grab a grp after all it is a mmo . btw play a 46 temp</P>

ChitzDaTroll
09-17-2005, 09:50 PM
<P>We are far from a dead and useless class now.</P> <P>I must say, I had immense fears after the patch, having read all of the bile that was being thrown up onto these boards about how useless we are now. I was seriously afraid of my ability to keep anyone alive,... to solo,... anything.</P> <P>My main is a lvl 35 Templar, 49 sage (my majority of time is spent in the tradehall to help my guild). Im not in t5 yet, but for my tier, I can still speak with authority on the templars abilities I believe. As far as not having a good direct heal, if you still think this your a bafoon. For my level 30 ability, I chose the Master 2 version of Restoration. Heals for up to 977 points. Thats about 400 more points then my big direct heal had PRE patch. My reactive, supplicants prayer, took a hit from healing about 140 points, down to just over 100,.. which didnt make it impossable to keep a group alive, but made it more challenging. I immediatly got a rare, upgraded it to adept3, and now it heals for just about 140 again, no problem with that.</P> <P>Sign of weakness (which I chose for my master2, and the newer sign of debility) are remarkable. When an add runs up to the group,.. I throw one of those 2 on it, and the mob is effectively mezzed for 12 seconds. It'll still follow the tank around standing right by him,.. but for that 12 seconds, it wont do any attacks or nukes, or heals. Its effectively mezzed. Recast is 20 seconds, so there is only an 8 second period where the add is attackign the tank. Makes it much easier to heal where before id be having to competed against the added dps of the add.</P> <P>Mark of Princes is horrible,... it used to heal for 83 points per 6 seconds,... now its for 17 points. That is my only true gripe, at t4, 17 points is useless for me.</P> <P>The first night I logged on after the patch, myself and my usual duo'ing partner, a lvl 33 swashy in just below average gear,.. went to enchanted lands to see how big of a difference it was now for us.</P> <P>WIthout having upgraded my supplicants prayer still at app4, healing for just over 100 per reactive,.. we were able to EASILY take on a group of lvl 34 heroic deer, there were 7 of them in the group, and they were all attacking her at once for the entire duration.</P> <P>A lvl 33 paladin friend came by, and we figured we'd try something a bit harder,.. We dispatched of multiple groups of Yellow Conned ^^ Heroic Mobs. It was alot harder then prepatch, and I had to pick and choose very wisely when to cast my spells, and which ones to cast. It deffinetely took ALOT more skill to be efficient, but it was much more satisfying.</P> <P>We were then decided to try and pull a White Conn ^^^ heroic gnasher, you know, those big racoon looking things with the scorpion tails. 3 of us, one being lvl 33 with not very good gear, no adepts, and we were able to successfully kill a lvl  35 ^^^ Heroic. I ended the fight with about 20% power. And actually feel like I got ALOT more casting in the fight then I would have pre patch. It seems like our power just lasts longer.</P> <P>I am completely satisfied with the patch, except for mark of princes.</P> <P>If you chose your training spells wisely, and upgrade the right spells, you will be just as efficient as before, but with a few more tricks in your bag. I personally feel that the templars that are continuing STILL to complain and whine and suck their thumbs,.. are the ones that were never "truly" skilled at what they did anyways, or havent taken the time to test in game, how to become more efficient.</P> <P>If you fail to be able to adept to still be a good healer when the system changes,.. perhaps its not your class thats a crappy healer...</P> <P> </P> <P>Morgandothian Gollandal of Evereska, High Elven Templar of Corellon</P>