View Full Version : RESPEC: Templar Advice on Selecting Skills/Traits
willy
09-13-2005, 07:41 AM
According to the September Dev Notes, when we log in (after the DoF Launch), we will be forced to do a Respec. What skills/traits should be selected for grouping/raiding? Many are aware of this question with regard to getting invited to raids or being left out... <span>:smileysad:</span> All assistance is GREATLY appreciated! Suni Templar Steamfont Server <div></div>
Supernova17
09-13-2005, 01:13 PM
My advice would be to take it slow and don't rush into things. Take it slow, read the spell descriptions and see if any spells have unique effects that you cannot gain from leveling (such as group cures being unique, you got better heals as you leveled, but the cures were priceless) If the spells are just upgraded versions of heals / buffs, choose the right combination that fits your play style. Do you go heavy on debuffs and put a reactive or two up, or do you ignore debuffs and heal procs and only spam reactives most of the fight? Get a little variety and mix things up to cover all grounds. Once (* if *) the servers go fully live today, I'll look through the respec and post what I will be choosing. You also have to think about endgame with power too, choosing to regen more power out of combat wont help you during long fights or raids, but that extra 100-200 and so on power will. Only time will tell =/ <div></div>
Shakaar
09-13-2005, 02:49 PM
respec choices not really important anymore. the only thing you should look out for is the 2 power regen choices you should pick. the master 2 upgrades is upto you. <div></div>
SkarlSpeedbu
09-13-2005, 06:31 PM
<BR> <BLOCKQUOTE> <HR> Shakaar wrote:<BR>respec choices not really important anymore. the only thing you should look out for is the 2 power regen choices you should pick. the master 2 upgrades is upto you.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I read somewhere earlier that the power regen choices only affect you when you are out of combat. If this is true, I would maybe want to pick increasing overall power pool.</P> <P>If the regen occurred in battle, that would be very very nice, but I haven't seen it proven. OHHHH I know, since the beta went through so well and they have certainly cleared up any questions on the racial and stat specialization picks, I'm sure when I get to that pick, the description is gonna tell me exactly what power regen specialization means.....oh ya, I'm sure they fixed this.</P> <P>Its gonna say something like this "power regen means that you get 5 more points of power per tick, in and out of battle" OR "power regen means that you get 5 more points of powr per tick ONLY out of battle."</P> <P>OH ya, I'm sure thats exactly how they will clear it up. Anyone wanna bet me??</P> <P> </P>
Supernova17
09-13-2005, 07:20 PM
<span><blockquote><hr>Shakaar wrote:respec choices not really important anymore. the only thing you should look out for is the 2 power regen choices you should pick. the master 2 upgrades is upto you. <div></div><hr></blockquote>Remember what I said about unique choices. Regenerating power traits are out of combat only. Consuming drink, using manastone, Necro/Conjuror power items, in and out of comat regen gear and having a Bard or Enchanter in the group can keep power levels going good and ensure the least downtime. I personally would choose to go with more Wisdom and Power to make my Templar effective when exp'ing is no longer neccessary but that extra power during a raid is. Regen is for the short run, more power will be usefull in the long run. I am also setting up my Templar for raid / endgame situations and if I have to, I will tough it out during exp days. What Masters to choose, I will see what we have available and try to make the best choice possible factoring in healing / buffing balance and taking into account the types of encounters I will be fighting. </span><div></div>
Dragnl
09-13-2005, 07:25 PM
<DIV>There are two choices that grant in-combat power regen and at least one that is out-of-combat. As far as I know, the two in-combat regens stack.</DIV> <DIV> </DIV> <DIV>Here's a compilation I made in beta:</DIV> <DIV> <P>Training specialty choices at 40:</P> <P>Pious Redoubt Master II: Health +428, Crushing,Piercing,Slashing offensive boost +7.4<BR> Beta App IV: Health +272 Crushing,Piercing,Slashing offensive boost +4.7<BR> Live App IV: Health +268, Crushing,Piercing,Slashing offensive boost +2<BR>Reproving Smite Master II: Power 39 167-205 damage, prevents target from attacking (non-epic)<BR> Beta Adpt I: Power 39 122-149 damage<BR> Live Adpt I: Power 77, 151-185 damage <BR>Restoration Master II: Power 173 heal 766-937<BR> Beta App IV: Power 173 heal 488-596<BR> Live App IV: Power 187 650 heal, dispels 41 levels of disease and poison<BR>Bravery Master II: Group health +329, physical mitigation +408<BR> Beta App IV: GH +289, pm +260<BR> Live App IV: Sta +20, power +45, pm +264, blessed weapon 5% proc 113-139 damage, mental mitigation +594</P> <P>Training specialty choices at 50:</P> <P>Divine Strike Master II: Power 54 280-342 damage, 280-342 undead damage<BR> Beta Adpt I: Power 54 203-249 damage, 203-249 undead damage<BR> Live Adpt I: Power 104 244-299 damage, 45-55 undead damage<BR>Greater Intercession Master II: Power 116 reactive heal 229-280<BR> Beta Adpt III: Power 116 reactive heal 194-237<BR> Live Adpt III: Power 158 reactove heal 249 phys mit 212 325 heal on termination<BR>Crucial Intercession Master II: Power 221 group reactive heal 244-299 (9 times)<BR> Beta Adpt III: Power 221 group reactive heal 207-253<BR> Live Adpt III: Power 317 group reactive heal 477, 212 physical mitigation, 477 heal on termination (8 times)<BR>Greater Amelioration Master II: Power 131 heal 623-761<BR> Beta Adpt III: Power 131 heal 529-646<BR> Live: Adpt III: Power 144 heal 569, increases offense +4<BR></P> <P>Other spell comparisons:</P> <P>Greater Restoration:<BR> Beta Adpt III: Power 240 Heal: 1002-1224<BR> Live Adpt III: Power 238 heal: 955 dispels 51 levels of disease and poison effects<BR>Bounty of the Virtuous:<BR> Beta: Power 130 Heal 443 10% chance to increase power 118 (power cost shot up)<BR> Live: Power- 99 heal- 471 10percent chance to increase power of caster 115-116<BR>Warring Faith:<BR> Beta Adpt I: Power- 88 97-119 damage dot 61-74 every 4 seconds (damage way down. Power cost way down.)<BR> Live Adpt I: Power- 156 219-267 damage 93-113 damage crushing damage 87-107 every 5.3 seconds for 16 seconds<BR>Condemning Smite:<BR> Beta Adpt I: Power- 55 186-228 damage <BR> Live Adpt I: Power- 96 185-227 damage<BR>Focused Benefaction<BR> Beta Adpt I: Power 65 36 second duration recast 2.5 min reactive heal for 287-360 <BR> Live Adpt I: Power- 120 Reactive Heal for 293-359<BR>Resurrect: (Level 50)<BR> Beta: Recast 2 minutes, in combat within touch range<BR> Resurrects with 15% heath, complete heals on termination<BR> Live: Recast 5 minutes, in combat<BR> Resurrect target with 1% health<BR> Resurrection sickness, decrease attributes by 15%, attack speed 10%<BR> Heals target for 126<BR> Dot heal 126 every 7.5 seconds<BR> Increase physical mitigation by 500<BR>Involuntary Curate<BR> Live: Power-77 successful hit 5% chance:<BR> Dispel 100 levels of physical effect<BR> Heal target for 101<BR> Dot heal 101 every 6.6 seconds</P> <P>Valor:<BR> Beta Adpt I: Health +383, phys mit +423<BR> Live Adpt I: Sta +23, max power +73, phys mitigation +416, blessed weapon 5% proc 139-170 damage, mental mit +806<BR>Vigilant Benediction<BR> Beta Adpt I: 6% chance to absorb 1 attack<BR> Live Adpt I: phys mitig +156, 6% chance to absorb 1 attack</P> <P>Shielding Faith:<BR> Beta: App IV. Power- 59 Duration 36 seconds recast 2 minutes, magic,mental, div mit +452, ward 763 points of magic, mental and divine damage Ward (added magic damage ward- nice)<BR> Live: App IV. Conc 1- no power No duration, Increases max power of group by 230, Magic, mental, divine mit +622</P> <P>Word of Restoration:<BR> Beta: Power 257 recast 9 radius 10 meter 439-537 heal (heal and power cost decreased)<BR> Live: App IV. Power- 418 Group heal 589- range 10 meters</P> <P>Glory of Combat:<BR> Beta: Power 65 10 minute range On melee hit has 5% chance to heal group for 327 (heal and power cost decreased)<BR> Live Adpt I: Power 103 5% change to heal group for 426</P> <P>Praetorate:<BR> Beta: str/wisdom ... adds +224 mitigation to all spell types (might be a bug since it wasn't listed in spell description) no concentration but can only be cast on one player at a time<BR> Live Adpt I: str/wisdom +40 concentration slot 1</P> <P> </P> <P>Hope this helps</P> <P>Gnomore</P> <P> </P></DIV>
Widmer
09-13-2005, 09:05 PM
<P>If the spell choices are indeed what the previous poster indicated, I'll probably upgrade Greater Amelioration (lvl 50 choice) based on the following reasoning:</P> <UL> <LI>I plan to upgrade the new reactives as soon as I hit levels 54 and 56, hopefully to Master III quality. Both of these are currently Adept III quality for me.</LI> <LI>I don't plan to cast Divine Strike very much, as the days I solo now will be few and far between and we get the new spell at 53 - might upgrade that later down the line. Plus, I need to upgrade my Int before I start nuking.</LI> <LI>We don't get our big heal until 60 (Grand Restoration), which I will obviously upgrade at that time; However, I believe the recast time is 11.5 secs - pretty long time to wait.</LI> <LI>With only a casting time of 2 secs and a recast time of 4 secs, I could use a fast heal. Mind you, I don't really use Greater Amelioration right now, as it is only App4 quality. Also, it never seemed needed as our reactives and Greater Restoration were all I ever needed. However, looking at the game as a 60 Templar, I can see the need for this spell. I probabaly won't even use the upgrade we get at 57 if I choose this.</LI></UL> <P>Although I haven't done any analysis yet to see how efficient my above choice is, it seems reasonable to me on the surface. I'm sure many of you will feel differently, however.</P> <P> </P> <P>Widmere</P> <P> </P> <P>Message Edited by Widmere2 on <SPAN class=date_text>09-13-2005</SPAN> <SPAN class=time_text>10:06 AM</SPAN></P><p>Message Edited by Widmere2 on <span class=date_text>09-13-2005</span> <span class=time_text>10:24 AM</span>
Supernova17
09-13-2005, 10:10 PM
90% of the time I am the Main tank group Templar (other 10% im offline, raiding with my Warlock or just plain late to raid, the cute and skilled Templar Enaelya takes over and shifts the raid into high gear =D ), so I will be choosing along the lines of Crucial Intercession and Bravery, lower HP than the Pious Redoubt, but nice Phys Mitigation. However I don't know how the T4 spells will work, if they're any better than my T5 Adept3 buffs or if they have stackability etc. <div></div>
rtoub
09-13-2005, 10:12 PM
<EM>Praetorate:<BR> Beta: str/wisdom ... adds +224 mitigation to all spell types (might be a bug since it wasn't listed in spell description) no concentration but can only be cast on one player at a time</EM> <DIV> </DIV> <DIV>Since wisdom effects resists now I imaged the +224 mitigation is a side effect of the higher wisdom. </DIV>
Loerem
09-13-2005, 10:53 PM
Yes, I think we'll all be very curious to see how this respec goes and get suggestions from those 'in the know'. :smileywink:
adaman
09-14-2005, 01:26 AM
<DIV>Oh well our server (splitpaw) is continuing to go online and offline <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> It's hard to complete a respec or check how all powers have changed in less than 4 mins <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I have tested te effect of increasing the variuous stats, via the bloodstone rings of ... Since they give a +12 in a stat, you can consider those info for your respec.</DIV> <DIV>I dont remember al data perfectly, but here we go...</DIV> <DIV> </DIV> <DIV>+12 STR give very few points in attack (around +7 If I dont mind)</DIV> <DIV> </DIV> <DIV>+12 AGI give +0,5 in avoidance (of course I wear heavy armor <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> )</DIV> <DIV> </DIV> <DIV>+12 STA give around 40/50 hp</DIV> <DIV> </DIV> <DIV>+12 INT increse few points on our damage spell... I just remember that condemning smite does +4 base damage...</DIV> <DIV> </DIV> <DIV>+12 WIS increases power (dont remember exactly how much...) and increases resistances.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>So, I think I will (of course) increase only my Wisdom.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I have also see that Praetorate Adept I gives now +56 WIS and STR. This means around +250 more power AND 150 more in all heat/cold/magic/mental ecc mitigation.</DIV> <DIV> </DIV> <DIV>I try now to log on one more time... hoping to collect more informations</DIV><p>Message Edited by adaman on <span class=date_text>09-14-2005</span> <span class=time_text>12:09 AM</span>
Antryg Mistrose
09-14-2005, 02:21 AM
Well I didn't get to far in the respec before giving up and loggin off - The power regen SAYS its in combat, so I took that over power pool. But gave up at trying to choose between Bov and Soothing Sermon. Soothing Sermon Power 87 for 9 x 73 to 89 only in group Bestowal of Vitae Power 41 for ? x 62 to 76 but across raid These are level 12 spells, and already I'm stumped <span>:smileymad:</span> The crowning moment though would have to be seeing four new grey spells. The only problem being they are sitting on my spell bar where my group cures used to be <span>:smileysad: </span><div></div>
adaman
09-14-2005, 05:52 AM
<DIV>Ok here's another test for Agilityt and, most important, Intelligence for increased damaged output...</DIV> <DIV> </DIV> <DIV>Undress, as Human, I have an AGI of 20. Avoidance is 7%</DIV> <DIV>With a full equip of heavy armor I have AGI 80 (so +60 points...) and Avoidance rise to 14,2% ...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Now for intelligence...</DIV> <DIV> </DIV> <DIV>Undress my base intelligence is 20.</DIV> <DIV> </DIV> <DIV>Condemning Smite do 167-204 damage, Adept I</DIV> <DIV>Divine Strike do 180-220 damage, Adept I</DIV> <DIV>Reproving Smite do 148-181 damage, Master II</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>With full equip I have 63 INT (could be some more, if using Tartons, GEB and Tobrin', but dont care atm)</DIV> <DIV> </DIV> <DIV>So, for +43 points of INT you'll get...</DIV> <DIV> </DIV> <DIV>Condemning Smite 177-216 damage ---> that means +7 / +12)</DIV> <DIV>Divine Strike 191-233 damage ---> that means +11 / +13</DIV> <DIV>Reproving Smite 157-192 ---> that means +9 / +11</DIV> <DIV> </DIV><p>Message Edited by adaman on <span class=date_text>09-14-2005</span> <span class=time_text>03:53 AM</span>
Here is the only thing you need to take note of. One is the power regen may actually be a 5 tick in combat regen now. Most every description is extremely accurate on the effect. I haven't had a chance due to our stable servers to see how it is on the live servers. Second is the only special trainings that matter are your latest ones. The master 2 versions of spells are not as good as an apprentice 1 of thier upgrades, so taking a master 2 BoV isn't like having a master 1 version before the combat changes. It will quickly be outdated. It is also now on the same recast timers as the upgrades so no more having an arch healing and lesser arch healing, and restoration all available. You only need to worry about the lastest upgrades. I would suggest crucial intercession for the last pick if you're over 40. It gives the most return for healing. Greater amelioration is also very good. You really can't go wrong though with any of them. I have to give credit that SOE did make special trainings no longer a make or break decision. I just wish they would of given every class all the group cures instead of taking them all and breaking them apart into really crappy versions. People on beta were arguing as soon as resolve was changed over that it was a stupid idea. Hopefulyl if enough priests complain we will all get all 4 group cures like we had before LU13. <div></div>
<BR> <BLOCKQUOTE> <HR> adaman wrote:<BR> <DIV> </DIV> <DIV>+12 STR give very few points in attack (around +7 If I dont mind)</DIV> <DIV> </DIV> <DIV>+12 AGI give +0,5 in avoidance (of course I wear heavy armor <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> )</DIV> <DIV> </DIV> <DIV>+12 STA give around 40/50 hp</DIV> <DIV> </DIV> <DIV>+12 INT increse few points on our damage spell... I just remember that condemning smite does +4 base damage...</DIV> <DIV> </DIV> <DIV>+12 WIS increases power (dont remember exactly how much...) and increases resistances.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>So, I think I will (of course) increase only my Wisdom.</DIV> <DIV> </DIV> <DIV> <HR> </DIV></BLOCKQUOTE> <P>Just one question ... I there a stat to increase our heals ? or are they just grown whith our lvl up ?</P> <P>PS : I'm a french player, sorry if there's any mistake ! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR></P>
Loerem
09-14-2005, 07:56 PM
<P>I respec'd, took the options for power-regen (since they advertise 'during combat') and chose Master II spells: Soothing Sermon, Bestowal of Vitality, and Restoration.</P> <P>Like others here have said, it's going to take some getting used to. I used to throw a couple of reactives on my 2 main tanks, plus a group reactive, and sit back and wait for problems or spells to wear off. With spell-lines using the same timers, I've had to 'adjust' how I play. I know it will get easier over time, but last night it took a lot of attention.</P>
Sleet_Levanter
09-14-2005, 09:51 PM
<P>Well, I did not have much trouble deciding which choices to make for my personal play style until I got to the level 40 choices. I had a tough time deciding between Restoration and Bravery. Will the added health and mitigation result in saving more HP than would be healed with Restoration? Bravery is a nice group buff and requires no power to keep up. The big heal from Restoration is very nice, and will definately come in handy from time to time. I did not take the advice offered above and research the future spell upgrades available to me, and instead opted for the more scientific method of using Eenie-Meenie-Miney-Moe and ended up taking Restoration. I fear that Bravery may have been a better choice though.</P> <P> </P> <P>What are your thoughts on this choice?</P>
Supernova17
09-14-2005, 10:20 PM
I picked Crucial Intercession Master 2 (and Bravery Master 2, didnt matter, none of the spells are stackable now) I took Wisdom over all traits, 3x5 in combat power regen so I can wear other gear such as a Wisdom breastplate over the Robe of the Invoker on raids or in PvP / Casual grouping. My current stats self buffed are: 323 Wisdom (+15 with my Fabled Wis BP) 3372 Power (seems a bit low, I'm going to look this over but I rarely get down to 50% of my power so no biggie) 46 In-Combat power regen (31 from gear, 15 from traits) With my Templar setup as he is, currently have beaten in PvP: Paladin (longest fight ever, we could only melee each other with our crazy divine resists) Guardian ShadowKnight (very tough, my guildie knows his class) Wizard (wisdom for the win!!! Ice Comet never landed and my cures lifted his roots so I could melee him in between nukes) <div></div>
Gobbwin
09-15-2005, 04:10 PM
<P>I picked the Greater Amelioration (sp) Master II as I have Crucial and Greater Intercession AD3'd and only AD1 of GA. At lvl 49, it nearly doubled the spell's potency from ~350-440 HP heal to ~660-748 HP heal (at work atm, but those values are very close). Definately worth it IMO as we are using our direct heals more often now. But I'm curious, I took all 3 +4 to wis traits and the two that increase power regen by 5 per tick, however I didn't see anything that specifically said that it was In-combat regeneration when choosing the trait. Am I missing something or was this just stated somewhere else, such as my Persona window?</P> <P>Overall it isn't too bad IMO, definately taking some getting used to. Not particularly happy with the changes but we did get some nice things. I especially love being able to stun stuff more often now (I hate when mobs interrupt/stun me, it's so wonderful to be able to get some vengence on them! especially when fighting mage or priest mobs). Plus we have some additional utility now that we didn't have before, like the harmony line, while this is only a 12 sec pacification, think about it, if you just cast a heal and are waiting on the timer (hate the linked timers btw), thats 12 seconds that (ideally) only one mob will be beating on the MT, highly useful when fighting group mobs. Also as someone else pointed out in a different thread, the sooth spells are nice to avoid wandering adds. </P> <P>While some of our healing has been taken away and redistributed to the other priests, we have gained some interesting capabilities that will still make us valuable in groups. Don't know about the rest of you, but in a lot of grus I was in pre-combat revamp, I was very bored and spent a lot of time nuking and lending my small DPS because the tank required minimal healing, it got to the point that often adds barely raised my heartrate. Now we have to try a little harder but can be much more active in quietly protecting the group. They may be oblivious to some of our new capabilities, but if you're paying attention and use them to their fullest, you group will go far. </P> <P>Call me an optimist, but personally, I tire quickly of the "No fair! They got the bigger piece of pie!!" game. Spending too much time looking at what others have in relation to what you feel that you lost will cause you to no longer have fun and miss a lot of the wonderful new (and old) content that's out there. Keep your chins up, while we many of us may not agree w/ the revamp, especially nearly a year after release, it's here and judging by the large number of times the Devs have visited our boards, we're kinda stuck w/ the changes. Best of luck all, remember we have a week to play around w/ our traits before they allow us to respec again so get a feel for your temp asap so you can be ready for respec #2!</P>
Supernova17
09-15-2005, 04:15 PM
358 Wisdom, 3501 Power now, bleh. I resist Ice Comet outright now <span>:smileywink:</span> And yes, too much crying over what other classes have gets tiresome. Do you job and heal! <div></div>
<P>I also took the in-combat power regen. Many folks in my GUILD told me that I should respec and take the power pool options instead...I know the description on the power regen did say in-combat, can anyone confirm if it does actually provide in-combat regen as advertised?</P> <P> </P> <P>Does anyone else have suggestions as to taking the in-combat regen over power pool?</P>
Gobbwin
09-15-2005, 04:25 PM
<DIV>O yea, tks nova, forgot to mention that having much better resists rocks! Especially since as a priest, we've always focused on getting the max wisdom that we can, now not only does it up our power pool, but it beefs up our resists quite a bit. This is excellent for mobs that AOE, as the gru will take the hit, but often you'll either take the same hit for a reduced amount of damage or resist it all together. Forgot to mention the usage of the spell that equalizes all HP in the group, that is awesome when waiting on recast timers and the MT is going down quick. I loved that spell in EQlive and love it here. It's a wonderful last minute ditch heal to buy more time...</DIV> <DIV> </DIV> <DIV>Edit: X-RON, In-combat regeneration is king IMO and definately more important than a large power pool. While you can cast more spells in a short amount of time w/ a larger power pool, a lot of fights, especially raids will take a while, this is where regen will matter. Even if you don't raid, keeping your power pool topped off will help more in the long run, IE less down time after fights, and the more adds that you'll be able to wade through before calling for evac due to no power. Unless you carry a chanty or bard in your back pocket, regen will be well worth it. Just my 2 cp though...</DIV><p>Message Edited by Gobbwin on <span class=date_text>09-15-2005</span> <span class=time_text>05:32 AM</span>
Thanks Gobbwin, that was my view of it as well. The way I figure it, even if in-combat regen is not currently working (do not really know if it is or not - need to test), I figure they will get it working as advertised sooner or later.
<P>lvl 37 templar here.</P> <P>When I respeced I picked up wisdom twice, int once, sv vs poison once, sv vs disease once, increase power regen in combat once, and increase power pool by 3% once. I tend to duo alot with the hubby, so having my damage (int) increase is a good choice for me. Agi would also have been another way to take it, for the avoidance.</P>
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