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Krelfeari
10-31-2005, 07:15 PM
<DIV>I solo green ^^^.</DIV> <DIV> </DIV> <DIV>Is that normal? I mean, when they get near me it seems as if most classes could not handle that damage for long at all. I don't see many other classes being able to stand a chance against them but with charm I can do green ^^ and ^^^....I am gonna try a blue ^^ when I get back online but I am posting this during downtime.</DIV> <DIV> </DIV> <DIV>I know we still need work tho, so I thought I'd post an idea.</DIV> <DIV> </DIV> <DIV>How bout a spell in line with charm use called suspended animation that can only be cast on a charmed pet that lowers their max hp, power, and their dps as well as the damage of all their abilities by some % maybe something between 10 or even as high as 50% at app1 but greatly lowering or even completely removing their chance to break mez? This would allow for those who want to live dangerously to still do it and the damage increases with the risk and those that want to play it safe take a hit in their pets power but increase its reliability. To make this more of a contrast even maybe charm could cause a small % increase in mobs damage like it does for their regen to make it even more rewarding for taking the risk we currently take.</DIV> <DIV> </DIV> <DIV>also I feel that giving us a 100% reliable ability for charming would greatly increase our group abilities as charm is a real party killer in groups. Also this ability seems to me as if its something easy to do...not a lotta programming involved so maybe if the devs catch this post they can get it out by the next patch if they agree with the idea?</DIV> <DIV> </DIV> <DIV>any comments on this idea are welcome as well as comments on solo'ing green ^^^</DIV>

PigLick
10-31-2005, 10:43 PM
I don't think it is normal, because I think most people have found that soloing ^^^ of any type isn't worth the time and risk invested. I know they did recently reduce the HP of ^^^ mobs so maybe it's not quite so bad now, but in general even green ^^^ took us forever to kill and, as you said, if they get near you will still wipe you out in no time flat. It's usually more beneficial to just kill several blues/whites (even yellows) in the same amount of time and the same (or less) risk than taking out the green ^^^. Your idea is an interesting one, but without reducing the conc cost I can't really see it being worthwhile. Maybe if you're duoing with one tank, or one tank and one healer or something and have nothing better to do with your conc slots it would be useful, but that's about it. If you're in a group with 2-3 meleers, the +dps buff is probably going to be worth more than your severely scaled-back 3-conc pet. PigLick <div></div>

Encantador
10-31-2005, 11:30 PM
<DIV>I have soloed yellow ^^^ (55s at 54) without using charm. Died 8 times and managed to kill 2. Ran away many times. Total time for two kills ?? don't really know, at least 3 hours.</DIV> <DIV> </DIV> <DIV>Also soloed some 54^^^ mobs (alchemist or something like that deep in Clefts up first lift). Killed 4 and died once. Each kill took a full power bar and usually I got hit for one round of damage taking about half health. By the time I killed the second I just had time to get to full power when the first would repop. Say 4 minutes per kill.</DIV> <DIV> </DIV> <DIV>Any mob where we are free of adds and can land our root for full duration we can kill. If the exp was worth it I would sit and work out the most power efficient way to do it, but it is not. I do it because getting a group to kill a few mobs I need for a quest is [expletive haxx0red by Raijinn] hard. Especially when they are in out of the way places.</DIV> <DIV> </DIV> <DIV>At the moment I am stuck trying to solo a 59^ (I am 55) with a group of 3 59vvv stood so close they add and no space to move. I nearly did them once but the 59^ fell off the cliff and I could not target it. What chance of getting a pickup group to swim through dangerous waters and kill them?</DIV> <DIV> </DIV> <DIV>Anybody got an opinion on whether charming the named and using it to kill the group would work? It is almost certain death to try and fail (it is not easy to out swim the sirens without the aggro fish getting you).</DIV> <DIV> </DIV>

PigLick
11-01-2005, 04:51 AM
<span><blockquote><hr>encanta wrote:<div>I</div><div>Anybody got an opinion on whether charming the named and using it to kill the group would work? It is almost certain death to try and fail (it is not easy to out swim the sirens without the aggro fish getting you).</div> <div> </div><hr></blockquote>(Well, sort of off-topic here, but...) It would probably work, but you'd have to be careful not to let the named get killed by the other group. Rememeber once you charm it it gets kittenized, and even though the other mobs are vvv they'll still smack it around pretty good. And of course since the mobs are all 4 levels higher than you, the charm is very likely going to break before you get more than halfway through the combat. I'd say charm the named, group mez the group, PW them, sic named on one of the vvv, mez the rest, keep doing that until the named is almost dead then back it off and finish off the rest yourself, sending the named back in as it regens health, but always making sure to pull it back out before it dies. This way once you finish off the vvv, the named will have taken significant damage and you can then break charm (probably mez and regen some power), then finish it off at your leaisure (assuming respawn isn't too fast). Of course as I said in practice that's going to be a heck of a lot harder than it is to say it, becuase you're going to be getting frequent chamr breaks, mez resists, and root breaks. Still, if you can't separate the vvv from the named, I'd say it's your best shot. PigLick PigLick</span><div></div>

Krelfeari
11-01-2005, 09:25 PM
<P>i think its probably the HP reduction thats responsible, they hit extremely hard but go down much faster and like u said our rooting ability is top notch and being able to chain an HO that does damage and roots allows us to save loads of power as well.</P> <P>coincidentally the green ^^^ killed my charmed green ^^ in 3 hits lol. I also did a blue ^^ yesterday, hit me twice and put me in the red but then i just kept it rooted and finished it off. The loot was not bad and I got an adept of one of my spells so that was good.</P> <P>I really do agree charm needs to be better, honestly but it is a great solo tool, i guess we just can't use it for group strategy at all currently. :smileysad:</P>

Bloodtoo
11-02-2005, 01:52 AM
<span><blockquote><hr>PigLickJF wrote:<span>         Rememeber once you charm it it gets kittenized, and even though the other mobs are vvv they'll still smack it around pretty good</span><span></span><div></div><hr></blockquote> LOL..."Kittenized", whoa man I love that term.  Hope you don't mind if I borrow that adjective in future posts...I'll give you credit of course. </span><div></div>

PigLick
11-02-2005, 05:55 AM
Heh, yah, I liked it too, go ahead and use it. PigLick <div></div>

PluvianMi
11-02-2005, 08:37 PM
<P>At level 50 with dominate at adept 1 I couldn't even keep green (no ^) charmed for more than 30 seconds last night.</P> <P>I was able to keep grey mobs charmed for relatively close to the max duration though - not that I find that generally useful since most of those mobs can't hit me for much of anything anyhow.</P> <P> </P> <P>I find myself wondering if some of the problems are more related to SOE's farked up randomizer than they're related to actual problems with the spells themselves.</P>

Krelfeari
11-03-2005, 11:43 PM
<P>level 23 i was able to kill a blue ^^^ last night :smileyvery-happy:</P> <P>I should mention that i hardly used charm for this, mostly just root blasting.</P>

Auntee
11-04-2005, 09:04 AM
<P>Yes, I agree, Krelfearius--root blasting is the way to go when taking on a ^^^ mob.</P> <P>I routinely, at level 49, fight the desert tarantulas in Sinking Sands, which are blue ^^^ to me.  I've died a few times, but my success rate is pretty close to 100%.  </P> <P>I'll sometimes use a ghoul or other casting pet to take off a good chunk of the mob's HP.  I find that if I maintain a stifle/stun on the mob, my pet can get 30%-50% of the mob's HP before being killed.  At that point, I'll switch to the tried and true root/rot technique, applying Despair and Torment in between Ego Blast/Word of Force HOs.  If I regularly use Devouring Thoughts and Transference, I'll be at about 30% power at the end of the fight.  Exp gained is either .9% for level 47 spiders or 1.4% for level 48 spiders (with vitality).  </P> <P>Caster mobs, obviously, pose a bigger challenge.  I can't afford to get hit with a dot that does 250 damage every few seconds, so I avoid those guys when I can. </P> <P>I have much more success using charmed pets against ^^ mobs.  That's usually a win with the pet surviving, but it's hardly a lock.  The trick is knowing when to encourage your enemy to damage your pet and when to stop him from damaging your pet.  </P> <P>And Shaman pets always.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P>

PluvianMi
11-04-2005, 05:54 PM
<DIV>Interesting experience last night:</DIV> <DIV> </DIV> <DIV>I was in the Stag / Leapard / Numbfoot area of Everfrost.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Normally I can't keep the ^^^ Leapards and Numbfoots charmed for more than a minute, and don't have the DPS to actually kill them effectively.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Last night a Leapard snuck up on me and I decided to try charming it which worked.  It stayed charmed through a battle with a Stag but was damaged pretty heavily by the Stag (gotta love the losing of those ^^^) so I sent it after another Stag and it was killed by the 2nd Stag.</DIV> <DIV> </DIV> <DIV>So the gist of this is if we can keep the heroics charmed long enough we can clear an area you want to do other stuff in of heroics by doing a charm nerf on them and sending them after mobs we can more easily take out.  The down side is that you don't get exp from them getting killed, but you also don't have to die or take forever trying to kill the heroics.</DIV> <DIV> </DIV> <DIV>Just trying to think outside the nerf.    <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

PluvianMi
11-04-2005, 06:02 PM
<DIV>You can also charm an otherwise useless (ie, low level) mob in order to simply get another power regen buff from the mob being charmed.</DIV> <DIV> </DIV> <DIV>If the charm breaks the mob can't do much to you so you're no worse off without it being charmed other than no longer having the power regen buff.</DIV>

PigLick
11-04-2005, 11:47 PM
<span><blockquote><hr>PluvianMist wrote:<div>You can also charm an otherwise useless (ie, low level) mob in order to simply get another power regen buff from the mob being charmed.</div> <div> </div> <div>If the charm breaks the mob can't do much to you so you're no worse off without it being charmed other than no longer having the power regen buff.</div><hr></blockquote>What power regen buff are you talking about? You mean finding an enchante mob to charm or something? PigLick</span><div></div>

Nerj
11-05-2005, 10:21 AM
<BR> <BLOCKQUOTE> <HR> PigLickJF wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> PluvianMist wrote:<BR> <DIV>You can also charm an otherwise useless (ie, low level) mob in order to simply get another power regen buff from the mob being charmed.</DIV> <DIV> </DIV> <DIV>If the charm breaks the mob can't do much to you so you're no worse off without it being charmed other than no longer having the power regen buff.</DIV><BR> <HR> </BLOCKQUOTE>What power regen buff are you talking about? You mean finding an enchante mob to charm or something?<BR><BR>PigLick<BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR>He is confused the the regen statement on the charm description. The one that describes how the PET will recover HP/Mana