View Full Version : Tanking 3 mobs at 15

07-29-2005, 06:47 PM
<DIV>Last night I had a great time duoing with a lvl 17 Crusader, I'm lvl 15.  We were killing vultures and skeletons two lvls higher than him.  We decided to pull 4 lvl 19s.  One went for him I rooted another and it resisted and came after me.  The other two also made a bee-line for me.  I alternated, mezzing and rooting with them pounding on me as I backed up.  When I mezzed the first mob my partner tried to 'help' me and attacked the mob I had just mezzed.  Root and mezz again.  With 3 finally locked down, I turned to the mob my partner was fighting.  I killed it with a HO.  He attacked another which ignored him and beat on me, but I had a mini ding and healed up.  The other two were about to break root and mezz so I decided to kill this mob quick since my partner didn't understand the need for taunt.  Killed the mob as the other two broke free.  Now it was all over but the shouting.  We easily dispatched the other two as I held aggro with HOs and the 'sader helped me kill them quicker.</DIV> <DIV> </DIV> <DIV>Got to say, as messed up as the encounter was, I felt truly uber!  My partner barely lost and hp and I was down to 1/4 but we had killed 4 mobs 4 lvls higher than me and two higher than him.  I figured the chaos was good experience for the mezz breaking, accidental over nuking, untimely resists that I will face routinely in the future.</DIV> <DIV> </DIV> <DIV>I can't wait to get to 20.</DIV> <DIV> </DIV> <DIV>Paltaye - the living wall </DIV>

07-29-2005, 08:05 PM
Once those Newbie levels are behind ya, you will not be tanking like that.  Enjoy it while you can.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />      You can tank a little once you stifle a mob and prevent it from using its abilities on ya, but I will warn you, the coercer is the only class I have played in any game that I did not get stronger as I leveled I feel like I got worse through the 40s into 50.

07-29-2005, 08:25 PM
I fugured as much.  I should have died from that train wreck of a pull, non taunt,  and mezz breaking.  However I absolutely love the feeling of control when I lock down mobs and dispatch of them one by one.  Normally I lvl off of groups of 3, one <DIV>to two lvls below me.  After we broke up, I soloed lvl 18s.  </DIV> <DIV> </DIV> <DIV>What do coercers solo best (relative term):  solo same lvl or one below or groups two to three lvls below?</DIV>

07-29-2005, 09:56 PM
Solo mobs. Group mobs end up taking 5-30 minutes to kill at higher levels. Hardly worth it.

07-29-2005, 10:39 PM
<DIV>Those train-wrecks are where we truly shine :smileyhappy:</DIV> <DIV> </DIV> <DIV>When you begin to take on mobs solo, there are really 2 ways to do it.</DIV> <DIV> </DIV> <DIV>1 - Stifle-tank.  Root/stun the mob at a distance, stack up your debuff/dot's, and then keep the mob stifled while it tries to kill you.  This has been my primary method up to lvl 38.  You can generally handle adds up to the limit of effective mezzes you have (2 up to 30th or so, then only 1 thereafter).</DIV> <DIV> </DIV> <DIV>2 - Mez-Ho!  Mez the mob, wait for mez to just about recycle, Stun the mob with your long stun, and then do an HO.  Re-mez, and repeat.  This is the only way you will kill a ^^ mob that has any more color than grey in his name.  Sad but true.  It also takes a loooooong time to kill a mob this way, but done right, you will never be hit.</DIV> <DIV> </DIV> <DIV>That's it.  Don't try taking on multiple-mob encounters until you've gotten intimate with all of your spell effects, and their combinations.  Charm (Beguile) can help with multi-mobs (*when it doesn't crash the entire zone), but you definitely need to practice using that spell, and learn its drawbacks.</DIV> <DIV> </DIV> <DIV>Good luck, and safe hunting.</DIV> <DIV> </DIV> <DIV>Edit:  I should specify, once you break 20th level, the mobs take a healthy step up in strength (You'll understand once you encounter your first barrage), and you will have a much harder time with multimob groups after that point.  They jump again at 30, and 40.</DIV><p>Message Edited by Signal9 on <span class=date_text>07-29-2005</span> <span class=time_text>02:52 PM</span>

07-30-2005, 12:48 AM
At 21 (yes, I'm just getting started)... I tend to stick to even-con or yellow-con singles. Maybe a pair of linked mobs (mez one while I kill the other).I general cast my first DoT, let the mob close up, then Stupify.Drop my 2nd DoT, then use my 15 sec stunDrop my 3rd DotDo 2 HOs, and the mob is usually dead before that stun wears offSometimes I'll lock it down with Blinding Light, then back off and use my imbued wand for the killing blow.Things I really enjoy about the class at 21:- we can slow down the rate of how fast the mob is killing the main tank through our stifles and stuns (comes in handy when you see the healer getting behind)- we still do alright as a DPS class, between a few nukes and stacking DoTs on the mob- by switching between the above 2 tactics, we can go offensive/defensive as the situation requires- judicious use of mez to turn chaos into some semblance of orderI'm interested to see what the combat changes do to the class. Especially in the post-30 game which is where I plan on being in about 2-3 weeks.