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View Full Version : Breeze refresh stacking


dr.oo
04-09-2005, 09:25 PM
<DIV>when i cast breeze then refresh i can see my power bar tick twise in 6 seconds.. im aware of the general consenses that they dont stack however i can see the double tick on power regen.. one smaller than the other.</DIV> <DIV> </DIV> <DIV>not arguing with ppl but im still under the impression they stack.. </DIV> <DIV> </DIV> <DIV>i cannot cast breeze on someone who has clarity though 'would not take effect' is the message i get</DIV>

nithrill
04-09-2005, 10:05 PM
<BR> <BLOCKQUOTE> <HR> dr.oozy wrote:<BR> <DIV>when i cast breeze then refresh i can see my power bar tick twise in 6 seconds.. im aware of the general consenses that they dont stack however i can see the double tick on power regen.. one smaller than the other.</DIV> <DIV> </DIV> <DIV>not arguing with ppl but im still under the impression they stack.. </DIV> <DIV> </DIV> <DIV>i cannot cast breeze on someone who has clarity though 'would not take effect' is the message i get</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Sometimes the standard regeneration (4% of total power per tick out of combat, 1% in combat) isn't in sync with the breeze/refresh/clarity one, just look at your person (P) and note down the numbers (using notepad for example to type down each increase) and then compare the regen rates to that.</P> <P>Also, don't forget that drink is also a factor that generates power each tick whilest out of combat (just engage a realy grey one to disengage that one).</P> <P>To get your power down to zero just activate sprinting.</P>

Rakn
04-10-2005, 03:09 PM
they dont stack because sprint lasts just aslong when you have only refresh on as it does when you cast breeze then refresh after. the exact same 20-25s left on sprint when it runs out <div></div>

Nilep
08-07-2005, 05:26 AM
I have no idea what was going on in the past, but contrary to all the threads I've read, these spells really stack. With neither I get 58/tick.  With Breeze I get 73/tick.  With Refresh I get 92/tick.  With both I get 107/tick. If they don't stack, then SOE is going to a lot of trouble to make it look like they do. <div></div>

PigLick
08-07-2005, 06:14 AM
Nilepex, just for clarification, you are on a live server, or test?PigLick

Nilep
08-07-2005, 06:23 AM
Live server.  I got the spell last night, and I tested it today when a friend questioned if it was really stacking. I know some have stated in other threads that there's no difference when sprinting, I did not try to verify that.  I stood still with sprint on until I bottomed out and then took a few deltas. Perhaps it only works this well out of combat.  That's something I'll test tonight or tomorrow. <div></div>

PigLick
08-07-2005, 08:29 AM
Wow, not that I didn't trust you, but I had to see it for myself, and you're absolutely right! For my test, I had no food/drink and only the usual 3 self-buffs (ie shielding and..uh..the two purple ones, hehe, dont' recall the names atm), and was ungrouped. Used sprint to drain power, then after sprint was off I measured regen while standing still. For the in-combat numbers, I did the same thing while engaged in mighty melee <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> with a grey crab on the beach in Neriak.Out of combatNo power regen: 75/tickRefresh only: 82/35 per tick = 117/tickBreeze only: 90/tickBoth: 97/35 per tick = 132/tickIn combatNo power regen: 19/tickRefresh only: 21/35 per tick = 56/tickBreeze only: 34/tickBoth: 35/35 per tick = 71/tickNotes: With breeze, you only get one tick for the full number. With refresh, it gets it's "own" tick in addition to the natural one, hence the different notation above.According to the spell descriptions, Refresh gives 35/tick, and Breeze gives 15. All spells Adept I.The first thing I noticed is that Refresh seems to give some "phantom" regen. Normal regen is 75, refresh is 35. But when you have Refresh on, you get 82 "natural," plus the 35 from the spell. In combat, the "phantom" regen is reduced to 2/tick, giving 21 natural plus 35 spell.Besides that little strangeness, the numbers show that refresh and breeze definitely do stack, at least for a level 38 enchanter with Adept I versions of the spells. Interesting!Someone higher-level should test this with clarity, refresh and breeze and see if it holds true with the higher-level versions as well.PigLick<p>Message Edited by PigLickJF on <span class=date_text>08-06-2005</span> <span class=time_text>09:30 PM</span><p>Message Edited by PigLickJF on <span class=date_text>08-06-2005</span> <span class=time_text>09:31 PM</span>

SpritRaja
08-07-2005, 09:46 AM
<P>the no-regen numbers pertick in battle is decided on how much power you have.</P> <P>From testing in-combat with certain regen items and without I have found that the normal power regen is max power divided by 100 and round the remaining.</P> <DIV>If your Breeze and clarity and such add to max power you need to take that into account to.</DIV>

Nilep
08-07-2005, 09:47 AM
Yeah, I got a bit more than expected from Refresh, and I also get the staggered counter between breeze and the other, but it works out to roughly 6 seconds for each tick. Now watch this is a bug, and they'll take it away (making me wish I'd kept me mouth shut <span>:smileywink:</span>) <div></div>

Nilep
08-07-2005, 09:54 AM
Sprit, I don't see how the power matters here.  I'm not saying it doesn't affect max regen, but the key is that for both of us, adding breeze to refresh improves mana regen by 15/tick, which is exactly what Adept I Breeze is supposed to do. I'm glad they've done this, now I may upgrade my breeze to Adept III.  I held off, because when I found the Rare item, I was close to getting Refresh, which obsoletes breeze if they don't stack (nevermind the improved breeze). Heck, I might have taken that improved breeze if I'd known they'd stack...then again, I LOVE Brain Stutter. <div></div>

PigLick
08-07-2005, 12:46 PM
I wouldn't upgrade it just yet. For one thing, as you said, this very well may be unintentional. Even if it isn't, the combat changes are coming soon, and we don't have any word about whether they will stack....However, that's one possible explanation for this. We know that clarity has been nerfed substantially, but what if this change is something that accidentally "slipped through" from beta to live, and in the new system our power regens are stackable? Worth investigating if any high enough level coercers want to test it out. People will still scream about the nerf since each spell will take up a conc slot, but it would once again add to the situational tactics that seem to be a much bigger part of the game after the changes.Or, it could just be a bug, hehe. Either way, good find, it'll be handy for as long as it lasts. =)PigLick

Dystr
08-07-2005, 09:09 PM
<DIV>heh, well its out in the open now, but this was the subject of that thread i posted a while ago then deleted. </DIV> <DIV> </DIV> <DIV>they do stack, but i dont think this will be the case after the revamp.  breeze clearly says it adds to the regular power tick , and currently  clarity is an independant regen. </DIV> <DIV> </DIV> <DIV>in the revamp, clarity states that it adds to the regular power tick. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>EDIT: and it makes HUGE difference on raids.  our illusionist refuses to cast both on his groups and you can see a marked difference.  enjoy it for the next month....</DIV><p>Message Edited by Dystrax on <span class=date_text>08-07-2005</span> <span class=time_text>10:10 AM</span>